briefing.htmlͣ)Rbriefing.sqf,)Rodescription.ext')Rinit.sqf)Rdinitjipcompatible.sqf4 Debriefing

Cheat codes are bad


Cheating leads to the dark side.





Mission Accomplished


The FIA and NATO managed to defeat the Soviet reinforcements advancing towards the beach head. With a firm foothold on the island NATO is set to defeat the remaining enemy forces on Everon.





Mission Failed


The resistance fighters have been wiped out.





Mission Failed


As the resistance failed to halt Soviet reinforcements the NATO landings turned into a disaster. Now it seems Everon will have to endure the Soviet occupation for a very long time.


// tasks task2a = guerilla1 createSimpleTask ["Await the arrival of NATO forces"]; task2a setSimpleTaskDescription ["Await the arrival of NATO forces", "Await the arrival of NATO forces", "Await the arrival of NATO forces"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Deny passage to Soviet reinforcements"]; task1a setSimpleTaskDescription ["Deny passage to Soviet reinforcements", "Deny passage to Soviet reinforcements", "Deny passage to Soviet reinforcements"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task2b = guerilla2 createSimpleTask ["Await the arrival of NATO forces"]; task2b setSimpleTaskDescription ["Await the arrival of NATO forces", "Await the arrival of NATO forces", "Await the arrival of NATO forces"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Deny passage to Soviet reinforcements"]; task1b setSimpleTaskDescription ["Deny passage to Soviet reinforcements", "Deny passage to Soviet reinforcements", "Deny passage to Soviet reinforcements"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task2c = guerilla3 createSimpleTask ["Await the arrival of NATO forces"]; task2c setSimpleTaskDescription ["Await the arrival of NATO forces", "Await the arrival of NATO forces", "Await the arrival of NATO forces"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Deny passage to Soviet reinforcements"]; task1c setSimpleTaskDescription ["Deny passage to Soviet reinforcements", "Deny passage to Soviet reinforcements", "Deny passage to Soviet reinforcements"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task2d = guerilla4 createSimpleTask ["Await the arrival of NATO forces"]; task2d setSimpleTaskDescription ["Await the arrival of NATO forces", "Await the arrival of NATO forces", "Await the arrival of NATO forces"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Deny passage to Soviet reinforcements"]; task1d setSimpleTaskDescription ["Deny passage to Soviet reinforcements", "Deny passage to Soviet reinforcements", "Deny passage to Soviet reinforcements"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task2e = guerilla5 createSimpleTask ["Await the arrival of NATO forces"]; task2e setSimpleTaskDescription ["Await the arrival of NATO forces", "Await the arrival of NATO forces", "Await the arrival of NATO forces"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Deny passage to Soviet reinforcements"]; task1e setSimpleTaskDescription ["Deny passage to Soviet reinforcements", "Deny passage to Soviet reinforcements", "Deny passage to Soviet reinforcements"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task2f = guerilla6 createSimpleTask ["Await the arrival of NATO forces"]; task2f setSimpleTaskDescription ["Await the arrival of NATO forces", "Await the arrival of NATO forces", "Await the arrival of NATO forces"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Deny passage to Soviet reinforcements"]; task1f setSimpleTaskDescription ["Deny passage to Soviet reinforcements", "Deny passage to Soviet reinforcements", "Deny passage to Soviet reinforcements"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task2g = guerilla7 createSimpleTask ["Await the arrival of NATO forces"]; task2g setSimpleTaskDescription ["Await the arrival of NATO forces", "Await the arrival of NATO forces", "Await the arrival of NATO forces"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = guerilla7 createSimpleTask ["Deny passage to Soviet reinforcements"]; task1g setSimpleTaskDescription ["Deny passage to Soviet reinforcements", "Deny passage to Soviet reinforcements", "Deny passage to Soviet reinforcements"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task2h = guerilla8 createSimpleTask ["Await the arrival of NATO forces"]; task2h setSimpleTaskDescription ["Await the arrival of NATO forces", "Await the arrival of NATO forces", "Await the arrival of NATO forces"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = guerilla8 createSimpleTask ["Deny passage to Soviet reinforcements"]; task1h setSimpleTaskDescription ["Deny passage to Soviet reinforcements", "Deny passage to Soviet reinforcements", "Deny passage to Soviet reinforcements"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task2i = guerilla9 createSimpleTask ["Await the arrival of NATO forces"]; task2i setSimpleTaskDescription ["Await the arrival of NATO forces", "Await the arrival of NATO forces", "Await the arrival of NATO forces"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = guerilla9 createSimpleTask ["Deny passage to Soviet reinforcements"]; task1i setSimpleTaskDescription ["Deny passage to Soviet reinforcements", "Deny passage to Soviet reinforcements", "Deny passage to Soviet reinforcements"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " This morning NATO forces have staged an amphibious landing near Saint Pierre. As the assault forces are still engaged in clearing the beach defences it is of the utmost importance that the Soviets are denied the opportunity to reinforce their garrison. To this end NATO has called on the FIA to interdict enemy movement on the main road south. Due to reasons of operational security there was no advance warning of the landing operations so the guerilla fighters will need to grab their gear and head towards the road immediately. Time is of the essence if the Soviet reinforcements are to be stopped in time.

It cannot be stressed enough that the FIA will need to prevent Soviet heavy armour from making it past Durras. Enemy tanks could turn the balance and allow the Soviets to throw back the NATO troops into the sea. Therefore the resistance fighters must take mines, satchels and any AT launchers and prepare a hasty ambush for Soviet armour rolling down the road. While part of the unit concentrates on defeating the armour others may be detached to secure additional supplies of ammunition at Durras. Capturing Soviet stores could sustain the FIA defence after they deplete their initial load of ammunition. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The Soviet base at Levie has a garrison of armour and infantry. These are likely mobilising in response to reports on NATO landings. Unless the resistance can intercept the heavy armour the invasion by NATO troops could falter. Therefore the resistance must ensure that the tanks are destroyed on the road. Due to the need for a rapid deployment to Saint Pierre the enemy vehicles will likely travel in column formation on the road rather than in combat formation through the terrain. That should allow the FIA to place mines and command detonated satchels to initiate an ambush with AT launchers in overwatch to finish off crippled armour. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will deny passage to Soviet reinforcements in expectation of the arrival of NATO forces."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " This morning NATO forces have staged an amphibious landing near Saint Pierre. As the assault forces are still engaged in clearing the beach defences it is of the utmost importance that the Soviets are denied the opportunity to reinforce their garrison. To this end NATO has called on the FIA to interdict enemy movement on the main road south. Due to reasons of operational security there was no advance warning of the landing operations so the guerilla fighters will need to grab their gear and head towards the road immediately. Time is of the essence if the Soviet reinforcements are to be stopped in time.

It cannot be stressed enough that the FIA will need to prevent Soviet heavy armour from making it past Durras. Enemy tanks could turn the balance and allow the Soviets to throw back the NATO troops into the sea. Therefore the resistance fighters must take mines, satchels and any AT launchers and prepare a hasty ambush for Soviet armour rolling down the road. While part of the unit concentrates on defeating the armour others may be detached to secure additional supplies of ammunition at Durras. Capturing Soviet stores could sustain the FIA defence after they deplete their initial load of ammunition. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The Soviet base at Levie has a garrison of armour and infantry. These are likely mobilising in response to reports on NATO landings. Unless the resistance can intercept the heavy armour the invasion by NATO troops could falter. Therefore the resistance must ensure that the tanks are destroyed on the road. Due to the need for a rapid deployment to Saint Pierre the enemy vehicles will likely travel in column formation on the road rather than in combat formation through the terrain. That should allow the FIA to place mines and command detonated satchels to initiate an ambush with AT launchers in overwatch to finish off crippled armour. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will deny passage to Soviet reinforcements in expectation of the arrival of NATO forces."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " This morning NATO forces have staged an amphibious landing near Saint Pierre. As the assault forces are still engaged in clearing the beach defences it is of the utmost importance that the Soviets are denied the opportunity to reinforce their garrison. To this end NATO has called on the FIA to interdict enemy movement on the main road south. Due to reasons of operational security there was no advance warning of the landing operations so the guerilla fighters will need to grab their gear and head towards the road immediately. Time is of the essence if the Soviet reinforcements are to be stopped in time.

It cannot be stressed enough that the FIA will need to prevent Soviet heavy armour from making it past Durras. Enemy tanks could turn the balance and allow the Soviets to throw back the NATO troops into the sea. Therefore the resistance fighters must take mines, satchels and any AT launchers and prepare a hasty ambush for Soviet armour rolling down the road. While part of the unit concentrates on defeating the armour others may be detached to secure additional supplies of ammunition at Durras. Capturing Soviet stores could sustain the FIA defence after they deplete their initial load of ammunition. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The Soviet base at Levie has a garrison of armour and infantry. These are likely mobilising in response to reports on NATO landings. Unless the resistance can intercept the heavy armour the invasion by NATO troops could falter. Therefore the resistance must ensure that the tanks are destroyed on the road. Due to the need for a rapid deployment to Saint Pierre the enemy vehicles will likely travel in column formation on the road rather than in combat formation through the terrain. That should allow the FIA to place mines and command detonated satchels to initiate an ambush with AT launchers in overwatch to finish off crippled armour. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will deny passage to Soviet reinforcements in expectation of the arrival of NATO forces."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " This morning NATO forces have staged an amphibious landing near Saint Pierre. As the assault forces are still engaged in clearing the beach defences it is of the utmost importance that the Soviets are denied the opportunity to reinforce their garrison. To this end NATO has called on the FIA to interdict enemy movement on the main road south. Due to reasons of operational security there was no advance warning of the landing operations so the guerilla fighters will need to grab their gear and head towards the road immediately. Time is of the essence if the Soviet reinforcements are to be stopped in time.

It cannot be stressed enough that the FIA will need to prevent Soviet heavy armour from making it past Durras. Enemy tanks could turn the balance and allow the Soviets to throw back the NATO troops into the sea. Therefore the resistance fighters must take mines, satchels and any AT launchers and prepare a hasty ambush for Soviet armour rolling down the road. While part of the unit concentrates on defeating the armour others may be detached to secure additional supplies of ammunition at Durras. Capturing Soviet stores could sustain the FIA defence after they deplete their initial load of ammunition. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The Soviet base at Levie has a garrison of armour and infantry. These are likely mobilising in response to reports on NATO landings. Unless the resistance can intercept the heavy armour the invasion by NATO troops could falter. Therefore the resistance must ensure that the tanks are destroyed on the road. Due to the need for a rapid deployment to Saint Pierre the enemy vehicles will likely travel in column formation on the road rather than in combat formation through the terrain. That should allow the FIA to place mines and command detonated satchels to initiate an ambush with AT launchers in overwatch to finish off crippled armour. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will deny passage to Soviet reinforcements in expectation of the arrival of NATO forces."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " This morning NATO forces have staged an amphibious landing near Saint Pierre. As the assault forces are still engaged in clearing the beach defences it is of the utmost importance that the Soviets are denied the opportunity to reinforce their garrison. To this end NATO has called on the FIA to interdict enemy movement on the main road south. Due to reasons of operational security there was no advance warning of the landing operations so the guerilla fighters will need to grab their gear and head towards the road immediately. Time is of the essence if the Soviet reinforcements are to be stopped in time.

It cannot be stressed enough that the FIA will need to prevent Soviet heavy armour from making it past Durras. Enemy tanks could turn the balance and allow the Soviets to throw back the NATO troops into the sea. Therefore the resistance fighters must take mines, satchels and any AT launchers and prepare a hasty ambush for Soviet armour rolling down the road. While part of the unit concentrates on defeating the armour others may be detached to secure additional supplies of ammunition at Durras. Capturing Soviet stores could sustain the FIA defence after they deplete their initial load of ammunition. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The Soviet base at Levie has a garrison of armour and infantry. These are likely mobilising in response to reports on NATO landings. Unless the resistance can intercept the heavy armour the invasion by NATO troops could falter. Therefore the resistance must ensure that the tanks are destroyed on the road. Due to the need for a rapid deployment to Saint Pierre the enemy vehicles will likely travel in column formation on the road rather than in combat formation through the terrain. That should allow the FIA to place mines and command detonated satchels to initiate an ambush with AT launchers in overwatch to finish off crippled armour. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will deny passage to Soviet reinforcements in expectation of the arrival of NATO forces."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " This morning NATO forces have staged an amphibious landing near Saint Pierre. As the assault forces are still engaged in clearing the beach defences it is of the utmost importance that the Soviets are denied the opportunity to reinforce their garrison. To this end NATO has called on the FIA to interdict enemy movement on the main road south. Due to reasons of operational security there was no advance warning of the landing operations so the guerilla fighters will need to grab their gear and head towards the road immediately. Time is of the essence if the Soviet reinforcements are to be stopped in time.

It cannot be stressed enough that the FIA will need to prevent Soviet heavy armour from making it past Durras. Enemy tanks could turn the balance and allow the Soviets to throw back the NATO troops into the sea. Therefore the resistance fighters must take mines, satchels and any AT launchers and prepare a hasty ambush for Soviet armour rolling down the road. While part of the unit concentrates on defeating the armour others may be detached to secure additional supplies of ammunition at Durras. Capturing Soviet stores could sustain the FIA defence after they deplete their initial load of ammunition. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " The Soviet base at Levie has a garrison of armour and infantry. These are likely mobilising in response to reports on NATO landings. Unless the resistance can intercept the heavy armour the invasion by NATO troops could falter. Therefore the resistance must ensure that the tanks are destroyed on the road. Due to the need for a rapid deployment to Saint Pierre the enemy vehicles will likely travel in column formation on the road rather than in combat formation through the terrain. That should allow the FIA to place mines and command detonated satchels to initiate an ambush with AT launchers in overwatch to finish off crippled armour. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will deny passage to Soviet reinforcements in expectation of the arrival of NATO forces."]]; // diary entries guerilla7 createDiaryRecord["Diary", ["Background", " This morning NATO forces have staged an amphibious landing near Saint Pierre. As the assault forces are still engaged in clearing the beach defences it is of the utmost importance that the Soviets are denied the opportunity to reinforce their garrison. To this end NATO has called on the FIA to interdict enemy movement on the main road south. Due to reasons of operational security there was no advance warning of the landing operations so the guerilla fighters will need to grab their gear and head towards the road immediately. Time is of the essence if the Soviet reinforcements are to be stopped in time.

It cannot be stressed enough that the FIA will need to prevent Soviet heavy armour from making it past Durras. Enemy tanks could turn the balance and allow the Soviets to throw back the NATO troops into the sea. Therefore the resistance fighters must take mines, satchels and any AT launchers and prepare a hasty ambush for Soviet armour rolling down the road. While part of the unit concentrates on defeating the armour others may be detached to secure additional supplies of ammunition at Durras. Capturing Soviet stores could sustain the FIA defence after they deplete their initial load of ammunition. "]]; guerilla7 createDiaryRecord["Diary", ["Enemy", " The Soviet base at Levie has a garrison of armour and infantry. These are likely mobilising in response to reports on NATO landings. Unless the resistance can intercept the heavy armour the invasion by NATO troops could falter. Therefore the resistance must ensure that the tanks are destroyed on the road. Due to the need for a rapid deployment to Saint Pierre the enemy vehicles will likely travel in column formation on the road rather than in combat formation through the terrain. That should allow the FIA to place mines and command detonated satchels to initiate an ambush with AT launchers in overwatch to finish off crippled armour. "]]; guerilla7 createDiaryRecord["Diary", ["Mission", "Resistance fighters will deny passage to Soviet reinforcements in expectation of the arrival of NATO forces."]]; // diary entries guerilla8 createDiaryRecord["Diary", ["Background", " This morning NATO forces have staged an amphibious landing near Saint Pierre. As the assault forces are still engaged in clearing the beach defences it is of the utmost importance that the Soviets are denied the opportunity to reinforce their garrison. To this end NATO has called on the FIA to interdict enemy movement on the main road south. Due to reasons of operational security there was no advance warning of the landing operations so the guerilla fighters will need to grab their gear and head towards the road immediately. Time is of the essence if the Soviet reinforcements are to be stopped in time.

It cannot be stressed enough that the FIA will need to prevent Soviet heavy armour from making it past Durras. Enemy tanks could turn the balance and allow the Soviets to throw back the NATO troops into the sea. Therefore the resistance fighters must take mines, satchels and any AT launchers and prepare a hasty ambush for Soviet armour rolling down the road. While part of the unit concentrates on defeating the armour others may be detached to secure additional supplies of ammunition at Durras. Capturing Soviet stores could sustain the FIA defence after they deplete their initial load of ammunition. "]]; guerilla8 createDiaryRecord["Diary", ["Enemy", " The Soviet base at Levie has a garrison of armour and infantry. These are likely mobilising in response to reports on NATO landings. Unless the resistance can intercept the heavy armour the invasion by NATO troops could falter. Therefore the resistance must ensure that the tanks are destroyed on the road. Due to the need for a rapid deployment to Saint Pierre the enemy vehicles will likely travel in column formation on the road rather than in combat formation through the terrain. That should allow the FIA to place mines and command detonated satchels to initiate an ambush with AT launchers in overwatch to finish off crippled armour. "]]; guerilla8 createDiaryRecord["Diary", ["Mission", "Resistance fighters will deny passage to Soviet reinforcements in expectation of the arrival of NATO forces."]]; // diary entries guerilla9 createDiaryRecord["Diary", ["Background", " This morning NATO forces have staged an amphibious landing near Saint Pierre. As the assault forces are still engaged in clearing the beach defences it is of the utmost importance that the Soviets are denied the opportunity to reinforce their garrison. To this end NATO has called on the FIA to interdict enemy movement on the main road south. Due to reasons of operational security there was no advance warning of the landing operations so the guerilla fighters will need to grab their gear and head towards the road immediately. Time is of the essence if the Soviet reinforcements are to be stopped in time.

It cannot be stressed enough that the FIA will need to prevent Soviet heavy armour from making it past Durras. Enemy tanks could turn the balance and allow the Soviets to throw back the NATO troops into the sea. Therefore the resistance fighters must take mines, satchels and any AT launchers and prepare a hasty ambush for Soviet armour rolling down the road. While part of the unit concentrates on defeating the armour others may be detached to secure additional supplies of ammunition at Durras. Capturing Soviet stores could sustain the FIA defence after they deplete their initial load of ammunition. "]]; guerilla9 createDiaryRecord["Diary", ["Enemy", " The Soviet base at Levie has a garrison of armour and infantry. These are likely mobilising in response to reports on NATO landings. Unless the resistance can intercept the heavy armour the invasion by NATO troops could falter. Therefore the resistance must ensure that the tanks are destroyed on the road. Due to the need for a rapid deployment to Saint Pierre the enemy vehicles will likely travel in column formation on the road rather than in combat formation through the terrain. That should allow the FIA to place mines and command detonated satchels to initiate an ambush with AT launchers in overwatch to finish off crippled armour. "]]; guerilla9 createDiaryRecord["Diary", ["Mission", "Resistance fighters will deny passage to Soviet reinforcements in expectation of the arrival of NATO forces."]];onloadmission="C W R 2 - S U P P O R T B A N D ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_support_band_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_RPG75 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x39 {count = 12;}; class cwr2_RPG75Rocket {count = 3;}; class HandGrenade_East {count = 10;}; class SmokeShell {count = 3;}; }; class Backpacks { class cwr2_BackpackRPG_FIA {count = 1;}; };titleText ["C W R 2 - S U P P O R T B A N D\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_eden", "cwr2_M1", "cwr2_M2A2", "cwr2_Soldiers_USA", "cwr2_M113", "camisc3", "cwr2_misc", "cwr2_AmmoBoxes", "CWR2Editor_MilObjects", "cwr2_T64", "cwr2_btr60", "cwr2_Urals", "cwr2_BMP1", "cwr2_UAZ", "cwr2_BMP2", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Carrier" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_Soldiers_USA", "cwr2_M2A2", "cwr2_M113", "cwr2_T64", "cwr2_btr60", "cwr2_Urals", "cwr2_BMP1", "cwr2_UAZ", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "camisc3", "cwr2_misc", "cwr2_AmmoBoxes", "CWR2Editor_MilObjects", "cwr2_BMP2", "cwr2_M1", "cwr2_Carrier", "cwr2_eden" }; randomSeed=15016522; class Intel { briefingName="CWR2 - Support Band (co09)"; briefingDescription="Aid the NATO invasion"; startWeather=0.60642755; forecastWeather=0.60642755; forecastFog=0.1; month=6; day=6; hour=4; minute=45; }; class Groups { items=30; class Item0 { side="GUER"; class Vehicles { items=9; class Item0 { position[]={9110.373,207.3282,3290.1882}; azimut=240; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; synchronizations[]={124,122,123}; }; class Item1 { position[]={9112.75,207.44855,3294.426}; azimut=240; id=1; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; synchronizations[]={124,122,123}; }; class Item2 { position[]={9114.5469,207.45552,3289.1091}; azimut=240; id=2; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; synchronizations[]={124,122,123}; }; class Item3 { position[]={9114.9736,207.71265,3298.3179}; azimut=240; id=3; side="GUER"; vehicle="cwr2_SoldierG_GL"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; synchronizations[]={124,122,123}; }; class Item4 { position[]={9119.0518,207.72607,3287.8362}; azimut=240; id=4; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; synchronizations[]={124,122,123}; }; class Item5 { position[]={9116.917,208.27173,3301.8154}; azimut=240; id=5; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={124,122,123}; }; class Item6 { position[]={9123.8467,208.02444,3286.4956}; azimut=240; id=6; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla7"; init="resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; synchronizations[]={124,122,123}; }; class Item7 { position[]={9118.9824,208.976,3305.5269}; azimut=240; id=7; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla8"; init="resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={124,122,123}; }; class Item8 { position[]={9128.2861,208.55318,3285.3325}; azimut=240; id=8; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla9"; init="resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={124,122,123}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={9567.04,22.603065,1662.9451}; azimut=300; id=106; side="WEST"; vehicle="cwr2_SoldierW_Crew"; leader=1; rank="COLONEL"; skill=1; text="tango1"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInCommander abrams1; this allowDamage false;"; }; class Item1 { position[]={9573.3369,22.366577,1663.8781}; azimut=300; id=107; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="MAJOR"; skill=1; text="tango2"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInGunner abrams1; this allowDamage false;"; }; class Item2 { position[]={9569.7852,22.363138,1656.3188}; azimut=300; id=108; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="CAPTAIN"; skill=1; text="tango3"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInDriver abrams1; this allowDamage false;"; }; class Item3 { position[]={9579.373,22.1728,1664.9082}; azimut=300; id=111; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="LIEUTENANT"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInCommander abrams2;"; }; class Item4 { position[]={9571.3848,22.168129,1650.4479}; azimut=300; id=112; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="SERGEANT"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInGunner abrams2;"; }; class Item5 { position[]={9586.0264,21.852705,1666.1442}; azimut=300; id=113; side="WEST"; vehicle="cwr2_SoldierW_Crew"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInDriver abrams2;"; }; class Item6 { position[]={9601.3174,20.775908,1643.6022}; azimut=300; special="NONE"; id=9; side="WEST"; vehicle="cwr2_M2A2"; skill=1; fuel=0; text="bradley1"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; class Item7 { position[]={9621.7676,19.067148,1632.0944}; azimut=300; special="NONE"; id=10; side="WEST"; vehicle="cwr2_M2A2"; skill=1; fuel=0; text="bradley2"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; class Item8 { position[]={9639.1475,16.832504,1621.8466}; azimut=300; special="NONE"; id=114; side="WEST"; vehicle="cwr2_M2A2"; skill=1; fuel=0; text="bradley3"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; }; class Waypoints { items=5; class Item0 { position[]={9565.2559,22.709581,1663.9985}; completitionRadius=50; formation="COLUMN"; combat="SAFE"; expActiv="nato_advance = 1; publicVariable ""nato_advance""; abrams1 setfuel 1; abrams2 setfuel 1; bradley1 setfuel 1; bradley2 setfuel 1; bradley3 setfuel 1;"; class Effects { }; timeoutMin=480; timeoutMid=600; timeoutMax=720; showWP="NEVER"; }; class Item1 { position[]={9145.6416,59.935638,2089.7307}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8850.1367,86.748589,2669.4167}; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; guerilla1 addrating 400; guerilla2 addrating 400; guerilla3 addrating 400; guerilla4 addrating 400; guerilla5 addrating 400; guerilla6 addrating 400; guerilla7 addrating 400; guerilla8 addrating 400; guerilla9 addrating 400; (leader group player) sidechat ""American tanks are moving in, NATO has finally arrived!""; ""durras"" setMarkerSize [0,0];"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={8796.4551,91.612534,2812.9678}; expActiv="{UnassignVehicle _x} foreach units alphasquad; {UnassignVehicle _x} foreach units bravosquad; {UnassignVehicle _x} foreach units charliesquad; abrams1 allowDamage true; tango1 allowDamage true; tango2 allowDamage true; tango3 allowDamage true;"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={8734.2412,99.879372,2930.4961}; type="GUARD"; formation="WEDGE"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={9627.7891,18.341291,1655.8441}; azimut=300; id=11; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo bradley1;"; }; class Item1 { position[]={9632.1074,17.951885,1656.5819}; azimut=300; id=12; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo bradley1;"; }; class Item2 { position[]={9629.4482,18.34086,1651.8723}; azimut=300; id=13; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo bradley1;"; }; class Item3 { position[]={9635.7656,17.773338,1657.3029}; azimut=300; id=14; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo bradley1;"; }; class Item4 { position[]={9631.166,18.280264,1648.1591}; azimut=300; id=15; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo bradley1;"; }; class Item5 { position[]={9640.0322,17.435505,1658.0789}; azimut=300; id=16; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo bradley1;"; }; }; class Waypoints { items=1; class Item0 { position[]={8626.1357,103.14848,2861.8691}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={9638.6953,17.525072,1650.4937}; azimut=300; id=17; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo bradley2;"; }; class Item1 { position[]={9643.0137,17.093292,1651.2314}; azimut=300; id=18; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo bradley2;"; }; class Item2 { position[]={9640.3545,17.355938,1646.5219}; azimut=300; id=19; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo bradley2;"; }; class Item3 { position[]={9646.6719,16.728218,1651.9524}; azimut=300; id=20; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo bradley2;"; }; class Item4 { position[]={9642.0723,17.209177,1642.8086}; azimut=300; id=21; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo bradley2;"; }; class Item5 { position[]={9650.9385,16.402018,1652.7284}; azimut=300; id=22; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo bradley2;"; }; }; class Waypoints { items=1; class Item0 { position[]={8697.9756,97.524429,2891.176}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={9663.832,14.394148,1607.3883}; azimut=300; id=23; side="WEST"; vehicle="cwr2_M113A3"; leader=1; rank="CORPORAL"; skill=1; fuel=0; text="apc"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item1 { position[]={9665.333,14.404918,1610.1226}; azimut=300; special="CARGO"; id=104; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item2 { position[]={9666.0459,14.407677,1611.4021}; azimut=300; special="CARGO"; id=105; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; }; class Waypoints { items=6; class Item0 { position[]={9660.4873,14.644106,1609.256}; completitionRadius=10; expCond="(nato_advance == 1);"; expActiv="apc setfuel 1;"; class Effects { }; timeoutMin=150; timeoutMid=150; timeoutMax=150; showWP="NEVER"; }; class Item1 { position[]={9149.5957,58.998566,2080.394}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8854.4893,86.414612,2660.5522}; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={8821.7969,88.139236,2745.2537}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={8819.9844,88.171883,2750.3867}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item5 { position[]={8817.3076,88.244583,2757.5723}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={9677.0957,14.341704,1629.5618}; azimut=300; id=24; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc;"; }; class Item1 { position[]={9681.2881,14.192254,1629.9194}; azimut=300; id=25; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc;"; }; class Item2 { position[]={9678.4863,14.101356,1625.9392}; azimut=300; id=26; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc;"; }; class Item3 { position[]={9684.8262,14.096245,1630.214}; azimut=300; id=27; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc;"; }; class Item4 { position[]={9679.8623,13.916794,1622.4495}; azimut=300; id=28; side="WEST"; vehicle="cwr2_SoldierW_AMG"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc;"; }; class Item5 { position[]={9688.5127,14.026813,1630.5092}; azimut=300; id=29; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc;"; }; class Item6 { position[]={9681.2393,13.756369,1619.1575}; azimut=300; id=30; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc;"; }; class Item7 { position[]={9692.2969,14.005497,1630.9517}; azimut=300; id=31; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc;"; }; class Item8 { position[]={9682.6641,13.612052,1615.5197}; azimut=300; id=32; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc;"; }; }; class Waypoints { items=1; class Item0 { position[]={8858.2168,99.852852,2858.3645}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8041.29,187.61908,4184.79}; azimut=130; special="NONE"; id=41; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="tank1"; }; }; class Waypoints { items=4; class Item0 { position[]={8043.1001,187.84735,4183.2441}; completitionRadius=10; expActiv="attack_start = 1; publicVariable ""attack_start""; tank1 setfuel 1; tank1 forcespeed 6.5;"; class Effects { }; timeoutMin=90; timeoutMid=120; timeoutMax=150; showWP="NEVER"; }; class Item1 { position[]={8535.7588,125.52254,3518.0466}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8925.2383,79.987579,2538.707}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8988.0439,71.257957,2429.8318}; expCond="(getDammage tank1 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8031.1665,186.3831,4193.4116}; azimut=130; special="NONE"; id=42; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="tank2"; }; }; class Waypoints { items=4; class Item0 { position[]={8033.0933,186.61549,4191.7646}; completitionRadius=10; expCond="(attack_start == 1);"; expActiv="tank2 setfuel 1; tank2 forcespeed 6.4;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={8535.6143,125.57301,3518.7026}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8922.1377,80.659279,2544.5876}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8982.5381,71.994728,2439.1174}; expCond="(getDammage tank2 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8021.0239,185.33919,4202.647}; azimut=130; special="NONE"; id=43; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="tank3"; }; }; class Waypoints { items=4; class Item0 { position[]={8023.1992,185.47255,4200.7544}; completitionRadius=10; expCond="(attack_start == 1);"; expActiv="tank3 setfuel 1; tank3 forcespeed 6.3;"; class Effects { }; timeoutMin=6; timeoutMid=6; timeoutMax=6; showWP="NEVER"; }; class Item1 { position[]={8535.5,125.61772,3519.2864}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8919.0596,81.325928,2550.4648}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8977.959,72.629822,2447.4343}; expCond="(getDammage tank3 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7933.2729,178.64059,4260.7593}; azimut=105; special="NONE"; id=44; side="EAST"; vehicle="cwr2_T64"; leader=1; rank="CORPORAL"; skill=0.2; fuel=0; text="tank4"; }; class Item1 { position[]={7918.5562,178.39932,4264.7388}; azimut=105; special="NONE"; id=45; side="EAST"; vehicle="cwr2_T64"; skill=0.2; fuel=0; text="tank5"; }; class Item2 { position[]={7904.3228,179.07697,4268.6875}; azimut=105; special="NONE"; id=46; side="EAST"; vehicle="cwr2_T64"; skill=0.2; fuel=0; text="tank6"; }; }; class Waypoints { items=3; class Item0 { position[]={7935.4834,178.72426,4260.1875}; completitionRadius=50; formation="COLUMN"; combat="SAFE"; expCond="(VictoryCondition2 == 1);"; expActiv="tank4 setfuel 1; tank5 setfuel 1; tank6 setfuel 1;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={8235.8369,149.99223,3850.3105}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8578.2598,117.30956,3338.0898}; placement=150; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7985.1475,184.48283,4230.2104}; azimut=130; special="NONE"; id=47; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=4; class Item0 { position[]={7988.1196,184.73982,4227.6758}; completitionRadius=10; expCond="(attack_start == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMin=210; timeoutMid=210; timeoutMax=210; showWP="NEVER"; }; class Item1 { position[]={8535.2266,125.71107,3520.4993}; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8538.6123,124.83862,3499.9414}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={8538.7715,124.77924,3498.8877}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7977.0015,183.66559,4237.0029}; azimut=130; special="NONE"; id=48; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="ural"; }; }; class Waypoints { items=6; class Item0 { position[]={7980.3911,184.00682,4234.1377}; completitionRadius=10; expCond="(attack_start == 1);"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMin=215; timeoutMid=215; timeoutMax=215; showWP="NEVER"; }; class Item1 { position[]={8535.1104,125.75781,3521.1099}; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8513.9863,124.38165,3505.6165}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8514.252,124.28704,3501.0618}; type="TR UNLOAD"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={8514.2842,124.271,3500.3022}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={8514.3252,124.2513,3499.52}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8010.7749,184.79831,4211.1846}; azimut=130; special="NONE"; id=49; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=5; class Item0 { position[]={8013.313,184.87103,4209.0918}; completitionRadius=10; expCond="(attack_start == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8535.3252,125.66631,3519.9119}; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8547.9473,121.01136,3433.21}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8549.7119,120.72766,3426.5144}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8550.1211,120.67119,3425.1975}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7969.7783,182.48259,4242.9121}; azimut=130; id=54; side="EAST"; vehicle="cwr2_UAZ"; leader=1; rank="SERGEANT"; skill=0.60000002; fuel=0; text="uaz"; init="uazsquad = group this; uazD addweapon ""Binocular"";"; }; class Item1 { position[]={7973.54,182.49727,4247.7827}; azimut=180; special="CARGO"; id=103; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="uazsquad = group this;"; }; class Item2 { position[]={7975.8564,182.72295,4247.7739}; azimut=180; special="CARGO"; id=97; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; init="uazsquad = group this;"; }; class Item3 { position[]={7978.0034,182.791,4247.7852}; azimut=180; special="CARGO"; id=83; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="uazsquad = group this;"; }; class Item4 { position[]={7980.3242,182.70511,4247.7261}; azimut=180; special="CARGO"; id=66; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="uazsquad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={7982.0566,182.63599,4247.707}; azimut=180; special="CARGO"; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="uazsquad = group this;"; }; class Item6 { position[]={7983.6211,182.56755,4247.7202}; azimut=180; special="CARGO"; id=67; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="uazsquad = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={7972.2451,182.92543,4240.8174}; completitionRadius=10; expCond="(attack_start == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=270; timeoutMid=270; timeoutMax=270; showWP="NEVER"; }; class Item1 { position[]={8534.9502,125.82334,3521.9666}; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8522.0869,125.32603,3512.6472}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8522.3682,125.01662,3508.7327}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={8617.0977,115.12077,3284.0178}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={8038.1738,182.33611,4229.0991}; azimut=270; id=55; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btrsquad = group this; this moveincargo btr;"; }; class Item1 { position[]={8040.0454,182.10086,4230.4287}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="btrsquad = group this; this moveincargo btr;"; }; class Item2 { position[]={8039.9829,182.56592,4227.5269}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="btrsquad = group this; this moveincargo btr;"; }; class Item3 { position[]={8042.2817,181.85385,4231.8047}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="btrsquad = group this; this moveincargo btr;"; }; class Item4 { position[]={8041.9614,182.81248,4225.8374}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="btrsquad = group this; this moveincargo btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={8044.4399,181.73621,4232.9639}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btrsquad = group this; this moveincargo btr;"; }; class Item6 { position[]={8043.9829,183.06494,4224.0156}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="btrsquad = group this; this moveincargo btr;"; }; class Item7 { position[]={8046.4048,181.66783,4233.9678}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; init="btrsquad = group this; this moveincargo btr;"; }; }; class Waypoints { items=2; class Item0 { position[]={8540.3389,123.96919,3485.949}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={8763.8203,98.330276,2887.0354}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={8038.0166,180.27841,4245.1621}; azimut=270; id=56; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item1 { position[]={8039.8184,180.19847,4246.5015}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item2 { position[]={8039.6606,180.51135,4243.1982}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item3 { position[]={8041.8696,180.08238,4247.7217}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item4 { position[]={8041.5425,180.71788,4241.5757}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="uralsquad1 = group this; this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={8044.1851,179.91139,4249.1421}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item6 { position[]={8043.5845,180.95972,4239.6309}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="uralsquad1 = group this; this moveincargo ural;"; }; }; class Waypoints { items=3; class Item0 { position[]={8507.5361,122.66744,3487.1743}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={8773.4248,88.337616,2711.325}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8778.4766,88.398041,2696.8713}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={8799.4102,88.153358,2736.0898}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={8802.498,88.145866,2737.7134}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { position[]={8802.4531,88.123924,2733.4966}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8796.5986,88.153358,2736.2061}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8796.5986,88.153358,2736.2065}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8849.9365,87.64119,2727.4822}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8846.8086,87.687172,2727.418}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8846.8926,87.685081,2727.4189}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={8853.0127,87.313889,2697.5447}; azimut=270; id=76; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8856.4385,87.246742,2699.697}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={8855.9131,87.231758,2695.7542}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={8859.1748,87.198563,2701.707}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={8858.4277,87.154602,2693.3533}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={8862.7012,87.12365,2703.1523}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={8861.1533,87.070198,2690.6416}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={8851.5615,87.338921,2697.5464}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={8037.8438,184.15826,4215.6108}; azimut=270; id=87; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item1 { position[]={8040.0337,183.996,4217.1084}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item2 { position[]={8039.8472,184.36423,4214.0991}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item3 { position[]={8042.1299,183.86517,4218.3423}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item4 { position[]={8041.4932,184.61101,4212.2773}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={8044.2749,183.68858,4219.6904}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item6 { position[]={8043.3315,184.87828,4210.6289}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; ammo=0.11654083; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item7 { position[]={8046.1948,183.51784,4220.709}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp;"; }; }; class Waypoints { items=2; class Item0 { position[]={8556.9912,120.01268,3405.4246}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={8832.5293,87.737808,2712.6282}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={8038.0728,179.0835,4257.9683}; azimut=270; id=88; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item1 { position[]={8040.1929,178.94356,4259.5469}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item2 { position[]={8039.8672,179.24117,4256.2363}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item3 { position[]={8042.334,178.74536,4260.6958}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item4 { position[]={8041.3374,179.42249,4254.2378}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="uralsquad2 = group this; this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={8044.335,178.53717,4261.894}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item6 { position[]={8043.1304,179.56299,4252.6968}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="uralsquad2 = group this; this moveincargo ural;"; }; }; class Waypoints { items=3; class Item0 { position[]={8525.8975,124.19354,3489.8918}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={8807.4922,88.067917,2723.5115}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8812.4785,88.017998,2707.8933}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8821.1221,87.852272,2717.1731}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8815.9297,87.951523,2717.1304}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8815.9307,87.951515,2717.1296}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8834.8496,88.192093,2751.1482}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={8829.7627,88.178009,2751.2954}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8829.7627,88.178009,2751.2954}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={9649.7529,16.389521,1644.7472}; azimut=300; id=115; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo bradley3;"; }; class Item1 { position[]={9654.0713,16.000389,1645.485}; azimut=300; id=116; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo bradley3;"; }; class Item2 { position[]={9651.4121,16.225546,1640.7754}; azimut=300; id=117; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo bradley3;"; }; class Item3 { position[]={9657.7295,15.763825,1646.2059}; azimut=300; id=118; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo bradley3;"; }; class Item4 { position[]={9653.1299,16.055908,1637.0621}; azimut=300; id=119; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo bradley3;"; }; class Item5 { position[]={9661.9961,15.498165,1646.9819}; azimut=300; id=120; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo bradley3;"; }; }; class Waypoints { items=1; class Item0 { position[]={8810.2148,108.04443,2934.6101}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9138.7441,212.74918,3317.3928}; id=122; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item25 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9151.0176,212.75256,3301.1833}; id=123; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item26 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9144.8916,212.17094,3309.2749}; id=124; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7951.8818,179.85306,4255.3384}; azimut=115; special="NONE"; id=125; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; fuel=0; text="aBTR"; }; }; class Waypoints { items=3; class Item0 { position[]={7955.4648,180.27313,4253.5791}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="aBTR setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={8534.7041,125.92209,3523.2566}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8666.7998,106.09383,3095.0676}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={9701.9717,12.041934,1589.3376}; azimut=285; id=128; side="WEST"; vehicle="cwr2_SoldierW_Crew"; leader=1; rank="MAJOR"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this moveInCommander brad;"; }; class Item1 { position[]={9705.4834,11.987757,1584.9923}; azimut=285; id=129; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="LIEUTENANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this moveInGunner brad;"; }; class Item2 { position[]={9707.4766,11.960196,1591.4487}; azimut=285; id=130; side="WEST"; vehicle="cwr2_SoldierW_Crew"; rank="CAPTAIN"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this moveInDriver brad;"; }; }; class Waypoints { items=4; class Item0 { position[]={9701.04,12.057539,1589.5713}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition2 == 1);"; expActiv="brad setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9152.2852,58.338623,2073.4673}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8857.3936,86.163361,2655.4688}; expActiv="{UnassignVehicle _x} foreach units golfsquad;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={8675.0781,97.35273,2786.9023}; placement=25; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={9714.9766,12.649086,1613.9801}; azimut=285; id=131; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; this moveincargo brad;"; }; class Item1 { position[]={9719.1582,12.607292,1615.4564}; azimut=285; id=132; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; this moveincargo brad;"; }; class Item2 { position[]={9717.3584,12.472486,1610.688}; azimut=285; id=133; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; this moveincargo brad;"; }; class Item3 { position[]={9722.8145,12.624681,1616.6741}; azimut=285; id=134; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; this moveincargo brad;"; }; class Item4 { position[]={9719.5391,12.352541,1607.5883}; azimut=285; id=135; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; this moveincargo brad;"; }; class Item5 { position[]={9726.2139,12.706081,1617.7858}; azimut=285; id=136; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; this moveincargo brad;"; }; }; class Waypoints { items=1; class Item0 { position[]={8688.1191,104.22136,3037.0369}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=19; class Item0 { position[]={9103.8037,207.0627,3289.4182}; azimut=240; special="NONE"; id=33; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item1 { position[]={9105.3047,206.97719,3286.6687}; azimut=240; special="NONE"; id=34; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item2 { position[]={9105.8506,206.99232,3286.5715}; azimut=240; special="NONE"; id=35; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.75)];"; }; class Item3 { position[]={9106.918,206.89191,3283.8811}; azimut=240; special="NONE"; id=36; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item4 { position[]={9108.9941,207.28488,3290.009}; special="NONE"; id=37; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.2; text="radio"; init="radio attachTo [crate,[0,0,0.825]]; radio setDir 90; radio setpos getpos radio;"; }; class Item5 { position[]={9107.9824,206.82646,3281.865}; azimut=150; special="NONE"; id=38; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",20]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",5]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""cwr2_30Rnd_9x19_Para"",4]; this addweaponcargo [""cwr2_Ingram"",1];"; }; class Item6 { position[]={9107.6719,207.20583,3289.4185}; azimut=60; special="NONE"; id=39; side="EMPTY"; vehicle="ED102_AmmoBoxWest"; skill=0.2; text="crate"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addweaponcargo [""cwr2_Steyr"",2]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""PipeBomb"",6]; this addmagazinecargo [""Mine"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",1]; this addweaponcargo [""cwr2_CarlGustav"",1];"; }; class Item7 { position[]={9110.1641,206.98714,3283.4023}; azimut=150; special="NONE"; id=40; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item8 { presence=0.75000024; position[]={9108.1768,207.20717,3289.0784}; azimut=240; special="NONE"; id=50; side="EMPTY"; vehicle="cwr2_Backpack_AR_FIA"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.075)];"; }; class Item9 { presence=0.75000024; position[]={9107.6211,207.23402,3290.0078}; azimut=240; special="NONE"; id=51; side="EMPTY"; vehicle="cwr2_Backpack_Saboteur_FIA"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.075)];"; }; class Item10 { position[]={8805.6602,88.085442,2729.1626}; azimut=340; id=52; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x54"",10]; this addmagazinecargo [""cwr2_30Rnd_545x39"",30]; this addmagazinecargo [""cwr2_45Rnd_545x39"",5]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",10]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""cwr2_AT4Rocket"",3]; this addweaponcargo [""cwr2_SVD"",1]; this addweaponcargo [""cwr2_RPG7"",2]; this addweaponcargo [""cwr2_AT4"",1];"; }; class Item11 { position[]={8833.8506,88.121628,2745.1433}; azimut=252; id=53; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="LOCKED"; skill=0.60000002; }; class Item12 { position[]={9566.2236,22.648668,1663.3223}; azimut=300; id=109; side="EMPTY"; vehicle="cwr2_M1A1"; leader=1; lock="UNLOCKED"; skill=1; fuel=0; text="abrams1"; init="this allowDamage false;"; }; class Item13 { position[]={9581.041,21.848043,1654.9718}; azimut=300; id=110; side="EMPTY"; vehicle="cwr2_M1A1"; leader=1; lock="UNLOCKED"; skill=1; fuel=0; text="abrams2"; init="this allowDamage false;"; }; class Item14 { presence=0.75000024; position[]={9107.8994,207.22186,3289.5676}; azimut=240; special="NONE"; id=121; side="EMPTY"; vehicle="cwr2_AT_Backpack_US"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.075)];"; }; class Item15 { position[]={9959.2061,-0.052568804,1388.0829}; azimut=120; id=126; side="EMPTY"; vehicle="cwr2_CarrierW"; lock="LOCKED"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +10.0)]; this setVectorUp [0,0,1];"; }; class Item16 { position[]={9704.8857,11.993145,1588.6178}; azimut=285; id=127; side="EMPTY"; vehicle="cwr2_M2A2"; leader=1; lock="UNLOCKED"; skill=1; text="brad"; }; class Item17 { position[]={8838.7939,87.859612,2725.0911}; azimut=160; id=137; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item18 { presence=0.75000024; position[]={8794.8926,88.151047,2722.6877}; azimut=160; id=138; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=7; class Item0 { position[]={9109.2686,207.19579,3288.0632}; name="start"; type="cwr2_Faction_FIA"; a=1.2; }; class Item1 { position[]={8590.5449,115.80782,3305.0498}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=160; }; class Item2 { position[]={9107.1963,62.66201,2197.3359}; name="obj2"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=340; }; class Item3 { position[]={8832.1807,87.807999,2716.928}; name="durras"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={10119.838,0.12163669,1344.4786}; name="nato"; type="Faction_NATO_EP1"; a=1.5; b=1.2; }; class Item5 { position[]={7525.873,153.72887,4243.5005}; name="evilempire"; type="cwr2_Faction_USSR"; a=1.5; b=1.2; }; class Item6 { position[]={8832.1826,87.807991,2716.928}; name="durras_fia"; type="cwr2_Faction_FIA"; a=0; b=0; }; }; class Sensors { items=7; class Item0 { position[]={9918.3516,267.07452,2752.6938}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item1 { position[]={9791.1797,257.19696,2876.1826}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.75) AND (getDammage tank2 >= 0.75) AND (getDammage tank3 >= 0.75) AND (getDammage tank4 >= 0.75) AND (getDammage tank5 >= 0.75) AND (getDammage tank6 >= 0.75) AND ({alive _x} count units bmpsquad <= 3) AND ({alive _x} count units btrsquad <= 3) AND ({alive _x} count units uralsquad2 <= 3) AND ({alive _x} count units uralsquad1 <= 3) AND ({alive _x} count units uazsquad <= 3);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; guerilla1 addrating 400; guerilla2 addrating 400; guerilla3 addrating 400; guerilla4 addrating 400; guerilla5 addrating 400; guerilla6 addrating 400; guerilla7 addrating 400; guerilla8 addrating 400; guerilla9 addrating 400; (leader group player) sidechat ""That serves the bastards right."";"; class Effects { }; }; class Item2 { position[]={10046.847,289.41141,3007.9111}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="activateKey ""co09_cwr2_support_band_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={10174.582,179.18303,3006.0518}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item4 { position[]={10176.934,258.54169,2884.7134}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={8808.1885,88.071373,2731.1201}; a=25; b=25; activationBy="GUER"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="""durras"" setMarkerSize [0,0]; ""durras_fia"" setMarkerSize [1.2,1]; (leader group player) sidechat ""Check vehicles and bodies for useful gear."";"; class Effects { }; }; class Item6 { position[]={9793.5313,265.11819,2624.5703}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.75) AND (getDammage tank1 >= 0.75) AND (getDammage tank1 >= 0.75);"; expActiv="(leader group player) sidechat ""Stay sharp, this was just the lead platoon."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=9615679; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=7208889; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=15367319; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Interdict the Soviet reinforcements.

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