briefing.html#Rbriefing.sqfm$R|description.ext#Rsinit.sqfֆ#R^initjipcompatible.sqf4 Debriefing

Cheating is bad


Using the Endmission cheat can only lead to the dark side.





Mission Accomplished


The tankies managed to smash Soviet armour and link up with British paratroopers before proceeding to capture the enemy base.





Mission Failed


The tank section has been wiped out.


// tasks task3a = tango1 createSimpleTask ["Capture the military base"]; task3a setSimpleTaskDescription ["Capture the military base", "Capture the military base", "Capture the military base"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = tango1 createSimpleTask ["Link up with paratroopers"]; task2a setSimpleTaskDescription ["Link up with paratroopers", "Link up with paratroopers", "Link up with paratroopers"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = tango1 createSimpleTask ["Destroy the enemy armour"]; task1a setSimpleTaskDescription ["Destroy the enemy armour", "Destroy the enemy armour", "Destroy the enemy armour"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = tango2 createSimpleTask ["Capture the military base"]; task3b setSimpleTaskDescription ["Capture the military base", "Capture the military base", "Capture the military base"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = tango2 createSimpleTask ["Link up with paratroopers"]; task2b setSimpleTaskDescription ["Link up with paratroopers", "Link up with paratroopers", "Link up with paratroopers"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = tango2 createSimpleTask ["Destroy the enemy armour"]; task1b setSimpleTaskDescription ["Destroy the enemy armour", "Destroy the enemy armour", "Destroy the enemy armour"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = tango3 createSimpleTask ["Capture the military base"]; task3c setSimpleTaskDescription ["Capture the military base", "Capture the military base", "Capture the military base"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = tango3 createSimpleTask ["Link up with paratroopers"]; task2c setSimpleTaskDescription ["Link up with paratroopers", "Link up with paratroopers", "Link up with paratroopers"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = tango3 createSimpleTask ["Destroy the enemy armour"]; task1c setSimpleTaskDescription ["Destroy the enemy armour", "Destroy the enemy armour", "Destroy the enemy armour"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = tango4 createSimpleTask ["Capture the military base"]; task3d setSimpleTaskDescription ["Capture the military base", "Capture the military base", "Capture the military base"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = tango4 createSimpleTask ["Link up with paratroopers"]; task2d setSimpleTaskDescription ["Link up with paratroopers", "Link up with paratroopers", "Link up with paratroopers"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = tango4 createSimpleTask ["Destroy the enemy armour"]; task1d setSimpleTaskDescription ["Destroy the enemy armour", "Destroy the enemy armour", "Destroy the enemy armour"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = tango5 createSimpleTask ["Capture the military base"]; task3e setSimpleTaskDescription ["Capture the military base", "Capture the military base", "Capture the military base"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = tango5 createSimpleTask ["Link up with paratroopers"]; task2e setSimpleTaskDescription ["Link up with paratroopers", "Link up with paratroopers", "Link up with paratroopers"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = tango5 createSimpleTask ["Destroy the enemy armour"]; task1e setSimpleTaskDescription ["Destroy the enemy armour", "Destroy the enemy armour", "Destroy the enemy armour"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = tango6 createSimpleTask ["Capture the military base"]; task3f setSimpleTaskDescription ["Capture the military base", "Capture the military base", "Capture the military base"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = tango6 createSimpleTask ["Link up with paratroopers"]; task2f setSimpleTaskDescription ["Link up with paratroopers", "Link up with paratroopers", "Link up with paratroopers"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = tango6 createSimpleTask ["Destroy the enemy armour"]; task1f setSimpleTaskDescription ["Destroy the enemy armour", "Destroy the enemy armour", "Destroy the enemy armour"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = tango7 createSimpleTask ["Capture the military base"]; task3g setSimpleTaskDescription ["Capture the military base", "Capture the military base", "Capture the military base"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = tango7 createSimpleTask ["Link up with paratroopers"]; task2g setSimpleTaskDescription ["Link up with paratroopers", "Link up with paratroopers", "Link up with paratroopers"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = tango7 createSimpleTask ["Destroy the enemy armour"]; task1g setSimpleTaskDescription ["Destroy the enemy armour", "Destroy the enemy armour", "Destroy the enemy armour"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = tango8 createSimpleTask ["Capture the military base"]; task3h setSimpleTaskDescription ["Capture the military base", "Capture the military base", "Capture the military base"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = tango8 createSimpleTask ["Link up with paratroopers"]; task2h setSimpleTaskDescription ["Link up with paratroopers", "Link up with paratroopers", "Link up with paratroopers"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = tango8 createSimpleTask ["Destroy the enemy armour"]; task1h setSimpleTaskDescription ["Destroy the enemy armour", "Destroy the enemy armour", "Destroy the enemy armour"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = tango9 createSimpleTask ["Capture the military base"]; task3i setSimpleTaskDescription ["Capture the military base", "Capture the military base", "Capture the military base"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = tango9 createSimpleTask ["Link up with paratroopers"]; task2i setSimpleTaskDescription ["Link up with paratroopers", "Link up with paratroopers", "Link up with paratroopers"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = tango9 createSimpleTask ["Destroy the enemy armour"]; task1i setSimpleTaskDescription ["Destroy the enemy armour", "Destroy the enemy armour", "Destroy the enemy armour"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries tango1 createDiaryRecord["Diary", ["Background", " An attack by Soviet armour has cut off a platoon of airborne infantry from the main British force. With only light armament at their disposal the paratroopers are ill equipped to deal with mechanised opponents in a break out operation to reestablish contact with friendly forces. For this reason an armoured reconnaissance section has been detailed to take care of the enemy armour before linking up with the paratroopers. This infantry unit is then to proceed with its original task to advance in order to seize control of a nearby Soviet military base. The reconnaissance section will lend its support to this attack and help clear this base of all Soviet troops.

As the FV107 Scimitar light tanks have only a light armament a FV4030 Challenger main battle tank has been detached to boost the firepower available to the reconnaissance section. All of these armoured vehicles are nonetheless vulnerable to a range of enemy AT weapons ranging from the 125mm main gun on main battle tanks to hand held RPG launchers wielded by enemy dismounts. Therefore the British armour is to advance with due caution at all times, taking care to scan the area for threats and ensuring maximum cover by terrain to shield against engagement by armour piercing weaponry. Spotting the enemy first is key to winning the firefight. "]]; tango1 createDiaryRecord["Diary", ["Enemy", " There is a platoon of T-64 tanks with accompanying motorised infantry between the main base at Voskovo and the paratroopers at Ladva-Vetka. All armoured vehicles need to be destroyed, but the mopping up of infantry can be left to other forces. Once the Soviet tanks and armoured personnel carriers are reduced to smouldering hulks the reconnaissance section is to proceed immediately towards the British airborne unit.

The Soviet military base is protected by several fortified positions with heavy weapons. The SPG-9 recoilless rifle poses a threat to armoured vehicles and is therefore a priority target, though heavy machineguns are also to be neutralised to limit the threat to the airborne chaps. Soviet reinforcements, including armoured vehicles, may be sent forward once the enemy is aware of a British attempt to seize the base. "]]; tango1 createDiaryRecord["Diary", ["Mission", "Tango will destroy Soviet armour before linking up with British paratroopers in order to capture the military base."]]; // diary entries tango2 createDiaryRecord["Diary", ["Background", " An attack by Soviet armour has cut off a platoon of airborne infantry from the main British force. With only light armament at their disposal the paratroopers are ill equipped to deal with mechanised opponents in a break out operation to reestablish contact with friendly forces. For this reason an armoured reconnaissance section has been detailed to take care of the enemy armour before linking up with the paratroopers. This infantry unit is then to proceed with its original task to advance in order to seize control of a nearby Soviet military base. The reconnaissance section will lend its support to this attack and help clear this base of all Soviet troops.

As the FV107 Scimitar light tanks have only a light armament a FV4030 Challenger main battle tank has been detached to boost the firepower available to the reconnaissance section. All of these armoured vehicles are nonetheless vulnerable to a range of enemy AT weapons ranging from the 125mm main gun on main battle tanks to hand held RPG launchers wielded by enemy dismounts. Therefore the British armour is to advance with due caution at all times, taking care to scan the area for threats and ensuring maximum cover by terrain to shield against engagement by armour piercing weaponry. Spotting the enemy first is key to winning the firefight. "]]; tango2 createDiaryRecord["Diary", ["Enemy", " There is a platoon of T-64 tanks with accompanying motorised infantry between the main base at Voskovo and the paratroopers at Ladva-Vetka. All armoured vehicles need to be destroyed, but the mopping up of infantry can be left to other forces. Once the Soviet tanks and armoured personnel carriers are reduced to smouldering hulks the reconnaissance section is to proceed immediately towards the British airborne unit.

The Soviet military base is protected by several fortified positions with heavy weapons. The SPG-9 recoilless rifle poses a threat to armoured vehicles and is therefore a priority target, though heavy machineguns are also to be neutralised to limit the threat to the airborne chaps. Soviet reinforcements, including armoured vehicles, may be sent forward once the enemy is aware of a British attempt to seize the base. "]]; tango2 createDiaryRecord["Diary", ["Mission", "Tango will destroy Soviet armour before linking up with British paratroopers in order to capture the military base."]]; // diary entries tango3 createDiaryRecord["Diary", ["Background", " An attack by Soviet armour has cut off a platoon of airborne infantry from the main British force. With only light armament at their disposal the paratroopers are ill equipped to deal with mechanised opponents in a break out operation to reestablish contact with friendly forces. For this reason an armoured reconnaissance section has been detailed to take care of the enemy armour before linking up with the paratroopers. This infantry unit is then to proceed with its original task to advance in order to seize control of a nearby Soviet military base. The reconnaissance section will lend its support to this attack and help clear this base of all Soviet troops.

As the FV107 Scimitar light tanks have only a light armament a FV4030 Challenger main battle tank has been detached to boost the firepower available to the reconnaissance section. All of these armoured vehicles are nonetheless vulnerable to a range of enemy AT weapons ranging from the 125mm main gun on main battle tanks to hand held RPG launchers wielded by enemy dismounts. Therefore the British armour is to advance with due caution at all times, taking care to scan the area for threats and ensuring maximum cover by terrain to shield against engagement by armour piercing weaponry. Spotting the enemy first is key to winning the firefight. "]]; tango3 createDiaryRecord["Diary", ["Enemy", " There is a platoon of T-64 tanks with accompanying motorised infantry between the main base at Voskovo and the paratroopers at Ladva-Vetka. All armoured vehicles need to be destroyed, but the mopping up of infantry can be left to other forces. Once the Soviet tanks and armoured personnel carriers are reduced to smouldering hulks the reconnaissance section is to proceed immediately towards the British airborne unit.

The Soviet military base is protected by several fortified positions with heavy weapons. The SPG-9 recoilless rifle poses a threat to armoured vehicles and is therefore a priority target, though heavy machineguns are also to be neutralised to limit the threat to the airborne chaps. Soviet reinforcements, including armoured vehicles, may be sent forward once the enemy is aware of a British attempt to seize the base. "]]; tango3 createDiaryRecord["Diary", ["Mission", "Tango will destroy Soviet armour before linking up with British paratroopers in order to capture the military base."]]; // diary entries tango4 createDiaryRecord["Diary", ["Background", " An attack by Soviet armour has cut off a platoon of airborne infantry from the main British force. With only light armament at their disposal the paratroopers are ill equipped to deal with mechanised opponents in a break out operation to reestablish contact with friendly forces. For this reason an armoured reconnaissance section has been detailed to take care of the enemy armour before linking up with the paratroopers. This infantry unit is then to proceed with its original task to advance in order to seize control of a nearby Soviet military base. The reconnaissance section will lend its support to this attack and help clear this base of all Soviet troops.

As the FV107 Scimitar light tanks have only a light armament a FV4030 Challenger main battle tank has been detached to boost the firepower available to the reconnaissance section. All of these armoured vehicles are nonetheless vulnerable to a range of enemy AT weapons ranging from the 125mm main gun on main battle tanks to hand held RPG launchers wielded by enemy dismounts. Therefore the British armour is to advance with due caution at all times, taking care to scan the area for threats and ensuring maximum cover by terrain to shield against engagement by armour piercing weaponry. Spotting the enemy first is key to winning the firefight. "]]; tango4 createDiaryRecord["Diary", ["Enemy", " There is a platoon of T-64 tanks with accompanying motorised infantry between the main base at Voskovo and the paratroopers at Ladva-Vetka. All armoured vehicles need to be destroyed, but the mopping up of infantry can be left to other forces. Once the Soviet tanks and armoured personnel carriers are reduced to smouldering hulks the reconnaissance section is to proceed immediately towards the British airborne unit.

The Soviet military base is protected by several fortified positions with heavy weapons. The SPG-9 recoilless rifle poses a threat to armoured vehicles and is therefore a priority target, though heavy machineguns are also to be neutralised to limit the threat to the airborne chaps. Soviet reinforcements, including armoured vehicles, may be sent forward once the enemy is aware of a British attempt to seize the base. "]]; tango4 createDiaryRecord["Diary", ["Mission", "Tango will destroy Soviet armour before linking up with British paratroopers in order to capture the military base."]]; // diary entries tango5 createDiaryRecord["Diary", ["Background", " An attack by Soviet armour has cut off a platoon of airborne infantry from the main British force. With only light armament at their disposal the paratroopers are ill equipped to deal with mechanised opponents in a break out operation to reestablish contact with friendly forces. For this reason an armoured reconnaissance section has been detailed to take care of the enemy armour before linking up with the paratroopers. This infantry unit is then to proceed with its original task to advance in order to seize control of a nearby Soviet military base. The reconnaissance section will lend its support to this attack and help clear this base of all Soviet troops.

As the FV107 Scimitar light tanks have only a light armament a FV4030 Challenger main battle tank has been detached to boost the firepower available to the reconnaissance section. All of these armoured vehicles are nonetheless vulnerable to a range of enemy AT weapons ranging from the 125mm main gun on main battle tanks to hand held RPG launchers wielded by enemy dismounts. Therefore the British armour is to advance with due caution at all times, taking care to scan the area for threats and ensuring maximum cover by terrain to shield against engagement by armour piercing weaponry. Spotting the enemy first is key to winning the firefight. "]]; tango5 createDiaryRecord["Diary", ["Enemy", " There is a platoon of T-64 tanks with accompanying motorised infantry between the main base at Voskovo and the paratroopers at Ladva-Vetka. All armoured vehicles need to be destroyed, but the mopping up of infantry can be left to other forces. Once the Soviet tanks and armoured personnel carriers are reduced to smouldering hulks the reconnaissance section is to proceed immediately towards the British airborne unit.

The Soviet military base is protected by several fortified positions with heavy weapons. The SPG-9 recoilless rifle poses a threat to armoured vehicles and is therefore a priority target, though heavy machineguns are also to be neutralised to limit the threat to the airborne chaps. Soviet reinforcements, including armoured vehicles, may be sent forward once the enemy is aware of a British attempt to seize the base. "]]; tango5 createDiaryRecord["Diary", ["Mission", "Tango will destroy Soviet armour before linking up with British paratroopers in order to capture the military base."]]; // diary entries tango6 createDiaryRecord["Diary", ["Background", " An attack by Soviet armour has cut off a platoon of airborne infantry from the main British force. With only light armament at their disposal the paratroopers are ill equipped to deal with mechanised opponents in a break out operation to reestablish contact with friendly forces. For this reason an armoured reconnaissance section has been detailed to take care of the enemy armour before linking up with the paratroopers. This infantry unit is then to proceed with its original task to advance in order to seize control of a nearby Soviet military base. The reconnaissance section will lend its support to this attack and help clear this base of all Soviet troops.

As the FV107 Scimitar light tanks have only a light armament a FV4030 Challenger main battle tank has been detached to boost the firepower available to the reconnaissance section. All of these armoured vehicles are nonetheless vulnerable to a range of enemy AT weapons ranging from the 125mm main gun on main battle tanks to hand held RPG launchers wielded by enemy dismounts. Therefore the British armour is to advance with due caution at all times, taking care to scan the area for threats and ensuring maximum cover by terrain to shield against engagement by armour piercing weaponry. Spotting the enemy first is key to winning the firefight. "]]; tango6 createDiaryRecord["Diary", ["Enemy", " There is a platoon of T-64 tanks with accompanying motorised infantry between the main base at Voskovo and the paratroopers at Ladva-Vetka. All armoured vehicles need to be destroyed, but the mopping up of infantry can be left to other forces. Once the Soviet tanks and armoured personnel carriers are reduced to smouldering hulks the reconnaissance section is to proceed immediately towards the British airborne unit.

The Soviet military base is protected by several fortified positions with heavy weapons. The SPG-9 recoilless rifle poses a threat to armoured vehicles and is therefore a priority target, though heavy machineguns are also to be neutralised to limit the threat to the airborne chaps. Soviet reinforcements, including armoured vehicles, may be sent forward once the enemy is aware of a British attempt to seize the base. "]]; tango6 createDiaryRecord["Diary", ["Mission", "Tango will destroy Soviet armour before linking up with British paratroopers in order to capture the military base."]]; // diary entries tango7 createDiaryRecord["Diary", ["Background", " An attack by Soviet armour has cut off a platoon of airborne infantry from the main British force. With only light armament at their disposal the paratroopers are ill equipped to deal with mechanised opponents in a break out operation to reestablish contact with friendly forces. For this reason an armoured reconnaissance section has been detailed to take care of the enemy armour before linking up with the paratroopers. This infantry unit is then to proceed with its original task to advance in order to seize control of a nearby Soviet military base. The reconnaissance section will lend its support to this attack and help clear this base of all Soviet troops.

As the FV107 Scimitar light tanks have only a light armament a FV4030 Challenger main battle tank has been detached to boost the firepower available to the reconnaissance section. All of these armoured vehicles are nonetheless vulnerable to a range of enemy AT weapons ranging from the 125mm main gun on main battle tanks to hand held RPG launchers wielded by enemy dismounts. Therefore the British armour is to advance with due caution at all times, taking care to scan the area for threats and ensuring maximum cover by terrain to shield against engagement by armour piercing weaponry. Spotting the enemy first is key to winning the firefight. "]]; tango7 createDiaryRecord["Diary", ["Enemy", " There is a platoon of T-64 tanks with accompanying motorised infantry between the main base at Voskovo and the paratroopers at Ladva-Vetka. All armoured vehicles need to be destroyed, but the mopping up of infantry can be left to other forces. Once the Soviet tanks and armoured personnel carriers are reduced to smouldering hulks the reconnaissance section is to proceed immediately towards the British airborne unit.

The Soviet military base is protected by several fortified positions with heavy weapons. The SPG-9 recoilless rifle poses a threat to armoured vehicles and is therefore a priority target, though heavy machineguns are also to be neutralised to limit the threat to the airborne chaps. Soviet reinforcements, including armoured vehicles, may be sent forward once the enemy is aware of a British attempt to seize the base. "]]; tango7 createDiaryRecord["Diary", ["Mission", "Tango will destroy Soviet armour before linking up with British paratroopers in order to capture the military base."]]; // diary entries tango8 createDiaryRecord["Diary", ["Background", " An attack by Soviet armour has cut off a platoon of airborne infantry from the main British force. With only light armament at their disposal the paratroopers are ill equipped to deal with mechanised opponents in a break out operation to reestablish contact with friendly forces. For this reason an armoured reconnaissance section has been detailed to take care of the enemy armour before linking up with the paratroopers. This infantry unit is then to proceed with its original task to advance in order to seize control of a nearby Soviet military base. The reconnaissance section will lend its support to this attack and help clear this base of all Soviet troops.

As the FV107 Scimitar light tanks have only a light armament a FV4030 Challenger main battle tank has been detached to boost the firepower available to the reconnaissance section. All of these armoured vehicles are nonetheless vulnerable to a range of enemy AT weapons ranging from the 125mm main gun on main battle tanks to hand held RPG launchers wielded by enemy dismounts. Therefore the British armour is to advance with due caution at all times, taking care to scan the area for threats and ensuring maximum cover by terrain to shield against engagement by armour piercing weaponry. Spotting the enemy first is key to winning the firefight. "]]; tango8 createDiaryRecord["Diary", ["Enemy", " There is a platoon of T-64 tanks with accompanying motorised infantry between the main base at Voskovo and the paratroopers at Ladva-Vetka. All armoured vehicles need to be destroyed, but the mopping up of infantry can be left to other forces. Once the Soviet tanks and armoured personnel carriers are reduced to smouldering hulks the reconnaissance section is to proceed immediately towards the British airborne unit.

The Soviet military base is protected by several fortified positions with heavy weapons. The SPG-9 recoilless rifle poses a threat to armoured vehicles and is therefore a priority target, though heavy machineguns are also to be neutralised to limit the threat to the airborne chaps. Soviet reinforcements, including armoured vehicles, may be sent forward once the enemy is aware of a British attempt to seize the base. "]]; tango8 createDiaryRecord["Diary", ["Mission", "Tango will destroy Soviet armour before linking up with British paratroopers in order to capture the military base."]]; // diary entries tango9 createDiaryRecord["Diary", ["Background", " An attack by Soviet armour has cut off a platoon of airborne infantry from the main British force. With only light armament at their disposal the paratroopers are ill equipped to deal with mechanised opponents in a break out operation to reestablish contact with friendly forces. For this reason an armoured reconnaissance section has been detailed to take care of the enemy armour before linking up with the paratroopers. This infantry unit is then to proceed with its original task to advance in order to seize control of a nearby Soviet military base. The reconnaissance section will lend its support to this attack and help clear this base of all Soviet troops.

As the FV107 Scimitar light tanks have only a light armament a FV4030 Challenger main battle tank has been detached to boost the firepower available to the reconnaissance section. All of these armoured vehicles are nonetheless vulnerable to a range of enemy AT weapons ranging from the 125mm main gun on main battle tanks to hand held RPG launchers wielded by enemy dismounts. Therefore the British armour is to advance with due caution at all times, taking care to scan the area for threats and ensuring maximum cover by terrain to shield against engagement by armour piercing weaponry. Spotting the enemy first is key to winning the firefight. "]]; tango9 createDiaryRecord["Diary", ["Enemy", " There is a platoon of T-64 tanks with accompanying motorised infantry between the main base at Voskovo and the paratroopers at Ladva-Vetka. All armoured vehicles need to be destroyed, but the mopping up of infantry can be left to other forces. Once the Soviet tanks and armoured personnel carriers are reduced to smouldering hulks the reconnaissance section is to proceed immediately towards the British airborne unit.

The Soviet military base is protected by several fortified positions with heavy weapons. The SPG-9 recoilless rifle poses a threat to armoured vehicles and is therefore a priority target, though heavy machineguns are also to be neutralised to limit the threat to the airborne chaps. Soviet reinforcements, including armoured vehicles, may be sent forward once the enemy is aware of a British attempt to seize the base. "]]; tango9 createDiaryRecord["Diary", ["Mission", "Tango will destroy Soviet armour before linking up with British paratroopers in order to capture the military base."]];onloadmission="C W R 2 - T A N K E D U P ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_tanked_up_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_UK_Sterling {count = 1;}; class CWR2_UK_L4_LMG {count = 1;}; class cwr2_UK_L9A1 {count = 3;}; class Binocular {count = 2;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_30Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_9x19_Sterling {count = 12;}; class cwr2_13Rnd_9x19_Para {count = 24;}; class BAF_L109A1_HE {count = 12;}; class SmokeShell {count = 12;}; }; class Backpacks { class cwr2_UK_Backpack_Para {count = 2;}; };titleText ["C W R 2 - T A N K E D U P\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_UK", "cwr2_cain", "cwr2_T64", "cwr2_btr60", "cwr2_Soldiers_RUS", "cwr2_T80", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_UAZ", "cwr2_Urals", "cwr2_BMP1", "cwr2_flags", "warfarebuildings", "camisc3", "castructures_e_misc_misc_interier", "caweapons_ammoboxes", "CAWeapons_SPG9", "cwr2_Static" }; addOnsAuto[]= { "cwr2_UK", "cwr2_T64", "cwr2_btr60", "cwr2_Soldiers_RUS", "cwr2_T80", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_BMP1", "cwr2_uaz", "cwr2_static", "cwr2_Urals", "cwr2_flags", "warfarebuildings", "camisc3", "castructures_e_misc_misc_interier", "caweapons_ammoboxes", "CAWeapons_SPG9", "cwr2_cain" }; randomSeed=6168153; class Intel { briefingName="CWR2 - Tanked Up (co09)"; briefingDescription="Armour on the move"; startWeather=0.63970745; startFog=0.23028329; forecastWeather=0.63970745; forecastFog=0.30438191; month=4; day=11; hour=6; }; class Groups { items=54; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={11326.987,105.79868,10537.28}; azimut=270; id=0; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; player="PLAYER COMMANDER"; leader=1; rank="CAPTAIN"; skill=1; text="tango1"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_L85""; this addweapon ""Binocular"";"; synchronizations[]={148,147,149}; }; class Item1 { position[]={11330.798,105.77713,10541.027}; azimut=270; id=1; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; player="PLAY CDG"; rank="LIEUTENANT"; skill=1; text="tango2"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_L85""; this addweapon ""Binocular"";"; synchronizations[]={148,147,149}; }; class Item2 { position[]={11331.109,105.88316,10534.406}; azimut=270; id=2; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="tango3"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_L85"";"; synchronizations[]={148,147,149}; }; class Item3 { position[]={11334.421,105.78085,10544.588}; azimut=270; id=3; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="tango4"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_L85"";"; synchronizations[]={148,147,149}; }; class Item4 { position[]={11335.463,105.9724,10531.369}; azimut=270; id=4; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="tango5"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_L85"";"; synchronizations[]={148,147,149}; }; class Item5 { position[]={11338.233,105.80623,10548.104}; azimut=270; id=5; side="WEST"; vehicle="cwr2_SoldierUK_Mechanic"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="tango6"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_L85""; this setobjecttexture [2,""\cwr2\expansions\cwr2_uk\data\Beret_co.paa""]; this setobjecttexture [3,""\cwr2\expansions\cwr2_uk\data\tankbadge_co.paa""];"; synchronizations[]={148,147,149}; }; class Item6 { position[]={11339.614,106.05927,10528.308}; azimut=270; id=6; side="WEST"; vehicle="cwr2_SoldierUK_Mechanic"; player="PLAY CDG"; skill=1; text="tango7"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_L85""; this setobjecttexture [2,""\cwr2\expansions\cwr2_uk\data\Beret_co.paa""]; this setobjecttexture [3,""\cwr2\expansions\cwr2_uk\data\tankbadge_co.paa""];"; synchronizations[]={148,147,149}; }; class Item7 { position[]={11341.889,105.83962,10551.568}; azimut=270; id=7; side="WEST"; vehicle="cwr2_SoldierUK_Medic_Beret"; player="PLAY CDG"; skill=1; text="tango8"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_L85""; this setobjecttexture [2,""\cwr2\expansions\cwr2_uk\data\Beret_co.paa""]; this setobjecttexture [3,""\cwr2\expansions\cwr2_uk\data\tankbadge_co.paa""];"; synchronizations[]={148,147,149}; }; class Item8 { position[]={11344.13,106.15276,10525.071}; azimut=270; id=8; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; player="PLAY CDG"; skill=1; text="tango9"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_L85"";"; synchronizations[]={148,147,149}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10115.093,126.68617,10122.346}; azimut=80; id=12; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="LOCKED"; skill=0.2; text="tank1"; }; }; class Waypoints { items=1; class Item0 { position[]={10118.019,126.55119,10122.816}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9609.2197,128.53345,10067.503}; azimut=70; id=13; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="LOCKED"; skill=0.2; text="tank2"; }; }; class Waypoints { items=1; class Item0 { position[]={9611.8086,128.53345,10068.401}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9580.9785,128.53345,10008.245}; azimut=40; id=14; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="LOCKED"; skill=0.2; text="tank3"; }; }; class Waypoints { items=1; class Item0 { position[]={9582.6689,128.53345,10010.217}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10190.908,78.835175,9772.6885}; azimut=100; id=15; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; text="btr1"; }; }; class Waypoints { items=1; class Item0 { position[]={10194.838,78.609436,9772.0391}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9509.2432,128.53345,10185.196}; azimut=90; id=16; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; text="btr2"; }; }; class Waypoints { items=1; class Item0 { position[]={9513.7529,128.53345,10185.229}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10086.977,127.61589,10117.83}; azimut=80; id=17; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; text="btr3"; }; }; class Waypoints { items=1; class Item0 { position[]={10091.293,127.50713,10118.615}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={9754.0928,53.764244,9425.4854}; id=18; side="WEST"; vehicle="cwr2_SoldierUK_TL_PARA"; leader=1; rank="SERGEANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setcaptive true; this allowDamage false;"; }; class Item1 { position[]={9756.125,53.764244,9422.8115}; id=19; side="WEST"; vehicle="cwr2_SoldierUK_MG_PARA"; rank="CORPORAL"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setcaptive true; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item2 { position[]={9752.1729,53.764244,9422.9678}; id=20; side="WEST"; vehicle="cwr2_SoldierUK_Sniper_Para"; rank="CORPORAL"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setcaptive true;"; }; class Item3 { position[]={9758.2129,53.764244,9419.8711}; id=21; side="WEST"; vehicle="cwr2_SoldierUK_AT_PARA"; rank="CORPORAL"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setcaptive true; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L85""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={9750.3672,53.764244,9420.3506}; id=22; side="WEST"; vehicle="cwr2_SoldierUK_LAT_PARA"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setcaptive true;"; }; class Item5 { position[]={9760.251,53.764244,9417.1514}; id=23; side="WEST"; vehicle="cwr2_SoldierUK_AAT_PARA"; skill=1; text="alpha6"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setcaptive true;"; }; class Item6 { position[]={9748.499,53.764244,9417.8848}; id=24; side="WEST"; vehicle="cwr2_SoldierUK_PARA"; skill=1; text="alpha7"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setcaptive true;"; }; class Item7 { position[]={9762.5713,53.764244,9413.9805}; id=25; side="WEST"; vehicle="cwr2_SoldierUK_Medic_PARA"; skill=1; text="alpha8"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setcaptive true;"; }; }; class Waypoints { items=4; class Item0 { position[]={9754.085,53.764244,9426.3018}; formation="DIAMOND"; expCond="(VictoryCondition2 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Tango, this is Papa Bear. Good show, chaps. The next objective is to seize the enemy base. Provide support to the attack by the airborne platoon, out.""; alpha1 allowDamage true;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={9753.3086,53.764244,9426.2207}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={8542.749,94.821045,9296.2402}; placement=50; type="SAD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8566.9756,94.630302,9272.6582}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={9787.9746,53.764244,9449.4629}; id=26; side="WEST"; vehicle="cwr2_SoldierUK_TL_PARA"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setcaptive true;"; }; class Item1 { position[]={9790.0068,53.764244,9446.7891}; id=27; side="WEST"; vehicle="cwr2_SoldierUK_MG_PARA"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setcaptive true; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item2 { position[]={9786.0547,53.764244,9446.9453}; id=28; side="WEST"; vehicle="cwr2_SoldierUK_MG_PARA"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setcaptive true; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item3 { position[]={9792.0947,53.764244,9443.8486}; id=29; side="WEST"; vehicle="cwr2_SoldierUK_AT_PARA"; rank="CORPORAL"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setcaptive true; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L85""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={9784.249,53.764244,9444.3281}; id=30; side="WEST"; vehicle="cwr2_SoldierUK_LAT_PARA"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setcaptive true;"; }; class Item5 { position[]={9794.1328,53.764244,9441.1289}; id=31; side="WEST"; vehicle="cwr2_SoldierUK_AAT_PARA"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setcaptive true;"; }; class Item6 { position[]={9782.3809,53.764244,9441.8623}; id=32; side="WEST"; vehicle="cwr2_SoldierUK_PARA"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setcaptive true;"; }; class Item7 { position[]={9796.4531,53.764244,9437.958}; id=33; side="WEST"; vehicle="cwr2_SoldierUK_Medic_PARA"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setcaptive true;"; }; }; class Waypoints { items=3; class Item0 { position[]={9787.957,53.764244,9451.5518}; formation="DIAMOND"; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={8505.2715,95.019768,9315.9648}; placement=50; type="SAD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8476.4111,95.050667,9344.4424}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={9732.5137,53.764244,9396.2988}; id=34; side="WEST"; vehicle="cwr2_SoldierUK_TL_PARA"; leader=1; rank="SERGEANT"; skill=1; text="charlie1"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this setcaptive true;"; }; class Item1 { position[]={9734.5459,53.764244,9393.625}; id=35; side="WEST"; vehicle="cwr2_SoldierUK_MG_PARA"; rank="CORPORAL"; skill=1; text="charlie2"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this setcaptive true; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item2 { position[]={9730.5938,53.764244,9393.7813}; id=36; side="WEST"; vehicle="cwr2_SoldierUK_MG_PARA"; rank="CORPORAL"; skill=1; text="charlie3"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this setcaptive true; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item3 { position[]={9736.6338,53.764244,9390.6846}; id=37; side="WEST"; vehicle="cwr2_SoldierUK_AT_PARA"; rank="CORPORAL"; skill=1; text="charlie4"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this setcaptive true; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L85""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={9728.7881,53.764244,9391.1641}; id=38; side="WEST"; vehicle="cwr2_SoldierUK_LAT_PARA"; skill=1; text="charlie5"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this setcaptive true;"; }; class Item5 { position[]={9738.6719,53.764244,9387.9648}; id=39; side="WEST"; vehicle="cwr2_SoldierUK_AAT_PARA"; skill=1; text="charlie6"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this setcaptive true;"; }; class Item6 { position[]={9726.9199,53.764244,9388.6982}; id=40; side="WEST"; vehicle="cwr2_SoldierUK_PARA"; skill=1; text="charlie7"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this setcaptive true;"; }; class Item7 { position[]={9740.9922,53.764244,9384.7939}; id=41; side="WEST"; vehicle="cwr2_SoldierUK_Medic_PARA"; skill=1; text="charlie8"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this setcaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={9732.5059,53.764244,9397.1152}; formation="DIAMOND"; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={8903.8584,123.45035,9327.3955}; placement=50; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={6250.7095,35.985577,8058.6475}; azimut=270; id=44; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aBTR;"; }; class Item1 { position[]={6253.3247,35.962059,8060.5664}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo aBTR;"; }; class Item2 { position[]={6252.9185,36.04866,8056.5947}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo aBTR;"; }; class Item3 { position[]={6255.9331,35.957718,8062.2412}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo aBTR;"; }; class Item4 { position[]={6255.3696,36.105614,8054.8604}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo aBTR;"; }; class Item5 { position[]={6258.5308,35.923367,8063.6133}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo aBTR;"; }; class Item6 { position[]={6257.8345,36.176071,8052.5674}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo aBTR;"; }; class Item7 { position[]={6260.8394,35.879925,8064.7607}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo aBTR;"; }; }; class Waypoints { items=2; class Item0 { position[]={8185.1157,127.18325,9211.7051}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={8480.6699,114.12586,9535.3037}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={8436.2119,96.047241,9265.3193}; azimut=270; id=45; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8438.415,95.983429,9266.8203}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={8438.3057,96.092209,9263.666}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={8441.1533,95.939804,9268.2539}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={8440.3877,96.166611,9261.9727}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={8444.1572,95.874596,9269.7236}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={8440.501,99.74234,9400.7666}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8619.5713,94.366493,9401.3965}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8616.2656,96.233505,9223.4043}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8435.0293,101.42618,9227.4521}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8440.3672,99.738419,9400.6885}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={8569.0186,95.847816,9387.6563}; azimut=270; id=46; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={8571.3389,95.887283,9389.6748}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={8571,95.715363,9385.7334}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={8573.7842,95.871918,9391.2256}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={8572.9961,95.588791,9383.9199}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={8576.6709,95.819458,9392.7705}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={8575.0986,95.451683,9381.9229}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={8527.2871,98.890289,9427.042}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8401.9619,95.682411,9317.1855}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8509.9883,109.41495,9190.8154}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8647.0625,95.532745,9313.7363}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8527.2617,98.890556,9427.002}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={8536.6328,98.289764,9418.1475}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={8546.0889,97.600403,9409.0732}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={9584.5674,128.53345,10036.803}; azimut=270; id=47; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9588.4072,128.53345,10039.28}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; }; class Item2 { position[]={9587.9922,128.53345,10033.906}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { position[]={9592.5117,128.53345,10041.247}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={9616.2031,128.53345,10049.215}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={9458.833,19.644487,8600.1641}; azimut=270; id=48; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={9460.7471,19.718468,8601.8643}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={9460.7695,19.641552,8598.7949}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={9463.1514,19.824057,8603.1924}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={9462.8955,19.62501,8596.9658}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={9465.9092,19.910702,8604.7227}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9455.3945,19.601118,8600.207}; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9452.377,19.562008,8600.207}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={8978.9199,128.27492,9284.8896}; azimut=270; id=49; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={8981.2813,128.50955,9286.6064}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={8980.6514,128.44695,9282.9834}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={8983.8398,128.77483,9288.0693}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={8982.6201,128.64261,9280.8525}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={8986.1445,129.01819,9289.2949}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={8984.5459,128.83395,9278.9814}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={8858.0156,123.95663,9368.3975}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9069.1318,134.66002,9222.9775}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8857.9648,123.95429,9368.3877}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8899.415,123.60433,9339.6494}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={8923.2725,124.67657,9323.5645}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8584.0693,94.630547,9308.1494}; azimut=50; id=51; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8465.3467,95.050667,9320.0605}; azimut=45; id=52; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={8534.6797,94.621483,9279.3867}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8537.375,94.645248,9281.2207}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={8537.1367,94.59375,9277.2471}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={8540.3262,94.666176,9282.835}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={8539.6953,94.567924,9275.2539}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={8562.7637,94.90155,9306.3506}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8503.3242,95.391853,9249.1338}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={8562.8721,94.900246,9306.2949}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={9205.3203,92.998497,9436.4814}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9208.1348,92.998497,9438.2363}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={9207.7773,92.998497,9434.1973}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={9211.457,92.998497,9440.0674}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={9210.4033,92.998497,9431.3037}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9203.4531,92.998497,9436.541}; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9201.2441,92.998497,9436.6338}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8476.3174,98.91684,9281.6738}; azimut=135; id=64; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8491.6729,95.050667,9337.5703}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8490.3604,95.050667,9337.5264}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8490.3633,95.050667,9337.5029}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8496.4717,94.934982,9297.6387}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8493.1143,94.94191,9297.5889}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8493.0957,94.941917,9297.583}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8526.0508,98.117531,9255.6768}; azimut=90; id=91; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={8482.9619,114.21901,9556.1318}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8484.8525,114.09803,9557.4395}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={8484.9248,114.00701,9554.8223}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8480.3125,114.47769,9556.1484}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8480.2451,114.48566,9556.2168}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={10045.938,127.01509,10115.175}; azimut=270; id=110; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10048.886,127.20659,10117.278}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10049.072,127.11775,10112.867}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={10051.673,127.38743,10120.354}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item4 { position[]={10051.743,126.98517,10110.245}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { position[]={10055.136,127.58194,10122.871}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={10054.823,126.80144,10107.669}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { position[]={10058.58,127.77999,10125.344}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={10065.313,127.69833,10114.528}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10232.934,83.93763,9835.168}; azimut=270; id=111; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10237.401,83.209396,9837.4072}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={10237.075,82.809906,9831.5811}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; }; class Item3 { position[]={10241.783,82.544388,9839.9893}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; }; class Waypoints { items=6; class Item0 { position[]={10274.6,98.569199,10051.415}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10508.304,33.541912,9874.9521}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10223.014,77.26461,9782.3994}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10274.575,98.627457,10051.545}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10182.407,106.74947,10018.463}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9133.0986,112.26246,9763.5117}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10005.462,83.146782,9925.0146}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={10009.157,84.558479,9927.5889}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={10008.947,84.101311,9921.7988}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { position[]={10013.053,86.113449,9929.874}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={9958.2852,107.35426,10074.079}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9805.0703,99.258133,9890.2197}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10039.709,79.364189,9815.8008}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9958.373,107.33568,10073.98}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9864.0625,94.825478,10028.571}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9020.916,112.72057,9616.9473}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={9566.3506,128.53345,10091.222}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={9570.3984,128.53345,10093.475}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={9569.8467,128.53345,10087.824}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; class Item3 { position[]={9574.7275,128.53345,10095.904}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={9704.626,128.53345,10162.606}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9693.1875,124.95858,9956.3916}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9497.1201,128.36403,10055.578}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9704.7295,128.53345,10162.716}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9699.4092,127.59031,10069.925}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9726.1875,53.764244,9428.2305}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10081.088,171.65103,10273.757}; azimut=270; id=115; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7""; this addweapon ""Binocular"";"; }; class Item1 { position[]={10084.199,171.38046,10275.574}; azimut=270; id=130; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { presence=0.50000048; position[]={10083.816,171.48438,10271.427}; azimut=270; id=132; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; class Item3 { presence=0.50000048; position[]={10086.838,170.87239,10277.216}; azimut=270; id=139; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; }; class Waypoints { items=1; class Item0 { position[]={10078.999,171.75914,10273.738}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={8474.5615,95.037216,9306.2705}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={8477.5557,95.030228,9308.1465}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item2 { position[]={8477.3818,95.02195,9303.9688}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8471.9521,95.037109,9306.2217}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8469.1904,95.036964,9306.1543}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={8546.708,95.073601,9353.5391}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={8550.1396,95.087837,9355.7822}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item2 { position[]={8550.0088,95.056908,9350.9658}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={8513.1035,96.212715,9381.7852}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8599.4268,94.404816,9309.1426}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={8513.0801,96.211914,9381.7744}; type="CYCLE"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8521.0234,95.665695,9375.1553}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={8528.4912,95.392334,9368.8506}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8595.8096,30.294428,7509.3516}; id=134; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="aTank"; }; }; class Waypoints { items=4; class Item0 { position[]={8595.8057,30.29196,7511.7437}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="aTank setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={8660.8555,74.961937,8228.999}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8597.2266,191.87688,8932.5059}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8584.1367,193.66406,8945.5674}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6233.4102,36.207161,8053.3936}; azimut=20; id=135; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="aBTR"; }; }; class Waypoints { items=5; class Item0 { position[]={6234.606,36.144772,8056.8984}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="aBTR setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7680.4312,128.20848,8785.5986}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8144.0444,135.08595,9182.8145}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8171.1182,130.34004,9199.8135}; type="TR UNLOAD"; speed="LIMITED"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8175.6548,129.36478,9203.1914}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={8517.3086,95.020973,9318.127}; azimut=270; id=136; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7""; this addweapon ""Binocular"";"; }; class Item1 { position[]={8520.2266,95.029251,9320.043}; azimut=270; id=121; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { presence=0.50000048; position[]={8520.0039,95.011986,9316.0469}; azimut=270; id=96; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; class Item3 { presence=0.50000048; position[]={8522.8379,95.035904,9321.583}; azimut=270; id=138; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; }; class Waypoints { items=2; class Item0 { position[]={8515.541,95.021126,9318.1631}; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={8513.5371,95.021317,9318.207}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={8545.7051,94.510628,9260.3359}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8547.6445,94.510628,9261.4277}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={8547.293,94.510628,9258.6982}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8543.0557,94.510628,9260.3525}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8542.9883,94.510628,9260.4209}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8498.2646,95.298355,9365.5596}; azimut=45; id=140; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; fuel=0; text="anotherBTR"; }; }; class Waypoints { items=2; class Item0 { position[]={8500.7578,95.395584,9368.0215}; completitionRadius=10; speed="LIMITED"; expCond="(blufor_detected == 1);"; expActiv="anotherBTR setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8501.4355,95.42366,9368.7051}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8515.9053,95.314453,9366.7305}; azimut=25; id=146; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item38 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={11382.813,106.94358,10524.661}; id=147; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item39 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={11382.822,107.00475,10536.436}; id=148; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item40 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={11382.767,106.99877,10547.813}; id=149; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8}; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8582.0381,94.729546,9288.8418}; azimut=40; id=154; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={8584.2109,94.726189,9291.4893}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8600.4561,94.389549,9310.1992}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9461.0693,78.992233,9087.5049}; azimut=40; id=156; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={9463.0254,78.483414,9089.9111}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9464.542,78.064079,9091.8887}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8566.542,94.756683,9291.9727}; azimut=130; id=155; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={8568.5918,94.743279,9290.3213}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8569.5078,94.737244,9289.5791}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={11471.316,106.69633,10695.592}; azimut=180; id=164; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; leader=1; rank="LIEUTENANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this moveInCommander scorpion;"; }; class Item1 { position[]={11470.274,106.66032,10696.495}; azimut=180; id=165; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="SERGEANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this moveInGunner scorpion;"; }; class Item2 { position[]={11472.433,106.73492,10696.545}; azimut=180; id=166; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="LIEUTENANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this moveInDriver scorpion;"; }; }; class Waypoints { items=3; class Item0 { position[]={11471.347,106.69736,10694.557}; completitionRadius=10; combat="SAFE"; expCond="(getDammage challenger >= 0.5);"; expActiv="scorpion setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10742.302,115.89446,10352.277}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10380.066,125.63203,10306.603}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11449.508,107.02484,10568.135}; azimut=270; id=167; side="WEST"; vehicle="cwr2_FV432"; leader=1; lock="UNLOCKED"; skill=1; text="apc"; init="apcsquad = group this; apcsquad setgroupid [""Crew"",""Black""];"; }; }; class Waypoints { items=6; class Item0 { position[]={11446.212,107.0247,10568.071}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="apc setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10739.499,115.9829,10351.44}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10060.715,127.60719,10115.011}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9783.5635,128.89037,10180.352}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9780.167,128.81175,10179.956}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={9776.875,128.74202,10179.293}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={11460.587,106.92034,10568.552}; azimut=270; id=168; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc;"; }; class Item1 { position[]={11463.582,106.86771,10571.014}; azimut=270; id=169; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc;"; }; class Item2 { position[]={11463.412,106.85374,10566.082}; azimut=270; id=170; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc;"; }; class Item3 { position[]={11466.245,106.76974,10573.11}; azimut=270; id=171; side="WEST"; vehicle="cwr2_SoldierUK_AAR"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc;"; }; class Item4 { position[]={11466.232,106.7211,10563.586}; azimut=270; id=172; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc;"; }; class Item5 { position[]={11469.123,106.67414,10575.148}; azimut=270; id=173; side="WEST"; vehicle="cwr2_SoldierUK_Mortar"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc;"; }; class Item6 { position[]={11469.35,106.56345,10560.809}; azimut=270; id=174; side="WEST"; vehicle="cwr2_SoldierUK_Mortar"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc;"; }; class Item7 { position[]={11472.253,106.55245,10577.342}; azimut=270; id=175; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc;"; }; }; class Waypoints { items=2; class Item0 { position[]={9754.0781,128.47823,10173.096}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={9609.7832,128.53345,10135.054}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={11367.761,106.78471,10569.168}; azimut=270; id=176; side="WEST"; vehicle="cwr2_SoldierUK_sterling"; leader=1; rank="SERGEANT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""];"; }; class Item1 { position[]={11369.849,106.82513,10571.008}; azimut=270; id=177; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""];"; }; class Item2 { position[]={11369.931,106.83279,10567.339}; azimut=270; id=178; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={11367.473,106.71093,10584.288}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={11367.702,106.85331,10554.671}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={11367.434,106.70987,10584.237}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={11173.912,102.86343,10259.271}; azimut=270; id=179; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item1 { position[]={11177.323,103.01739,10262.31}; azimut=270; id=180; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item2 { position[]={11177.395,102.69492,10256.474}; azimut=270; id=181; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item3 { position[]={11180.781,102.97874,10265.336}; azimut=270; id=182; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item4 { position[]={11180.637,102.45721,10253.447}; azimut=270; id=183; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item5 { position[]={11184.384,102.80686,10268.073}; azimut=270; id=184; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item6 { position[]={11183.518,102.23692,10250.622}; azimut=270; id=185; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item7 { position[]={11187.938,102.46261,10271.314}; azimut=270; id=186; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={11171.172,102.75396,10259.315}; formation="DIAMOND"; expCond="({alive _x} count units tangosquad <= 6);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10068.33,171.4071,10272.557}; placement=100; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9565.3018,127.74491,9966.8604}; id=187; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.60000002; fuel=0; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={9565.2832,127.84029,9970.0313}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={8600.8955,95.387085,9467.6543}; azimut=45; id=193; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg1;"; }; class Item1 { position[]={8601.2393,95.400314,9462.876}; azimut=45; id=194; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={8595.8672,95.49482,9467.8623}; azimut=45; special="NONE"; id=195; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item51 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={8563.4434,192.95726,9012.8955}; azimut=45; id=198; side="EAST"; vehicle="cwr2_DShKM_Low"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={8562.9971,193.00235,9006.2539}; azimut=45; id=199; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={8557.583,193.1722,9012.2324}; azimut=45; special="NONE"; id=200; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item52 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={8590.5752,94.522324,9308.3564}; azimut=40; id=203; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={8590.1074,94.554688,9302.0352}; azimut=45; id=204; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={8584.6934,94.617653,9308.0137}; azimut=45; special="NONE"; id=205; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7813.5317,128.65553,8967.9619}; azimut=40; id=206; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank"; }; }; class Waypoints { items=4; class Item0 { position[]={7815.4521,128.57957,8970.3721}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7972.1445,134.96529,9119.7803}; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8367.7686,97.238739,9319.8477}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8379.9463,96.578773,9321.9072}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=30; class Item0 { position[]={11324.45,105.74561,10530.376}; azimut=270; id=9; side="EMPTY"; vehicle="cwr2_Challenger"; leader=1; lock="UNLOCKED"; skill=1; text="challenger"; }; class Item1 { position[]={11310.391,105.0987,10530.059}; azimut=270; id=10; side="EMPTY"; vehicle="cwr2_FV107"; leader=1; lock="UNLOCKED"; skill=1; }; class Item2 { position[]={11300.4,104.61781,10529.934}; azimut=270; id=11; side="EMPTY"; vehicle="cwr2_FV107"; leader=1; lock="UNLOCKED"; skill=1; }; class Item3 { presence=0.50000048; position[]={11384.429,107.01485,10577.275}; azimut=270; id=42; side="EMPTY"; vehicle="cwr2_FV107"; leader=1; lock="UNLOCKED"; skill=1; }; class Item4 { position[]={11384.366,107.01936,10573.112}; azimut=270; id=43; side="EMPTY"; vehicle="cwr2_FV432_Ambulance"; leader=1; lock="UNLOCKED"; skill=1; }; class Item5 { presence=0.75000024; position[]={8464.9951,95.050751,9294.9717}; azimut=45; id=141; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item6 { presence=0.75000024; position[]={8531.4404,94.536804,9251.0098}; azimut=230; id=142; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item7 { presence=0.75000024; position[]={8577.4199,94.728455,9301.4277}; azimut=130; id=143; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item8 { presence=0.75000024; position[]={8570.6924,94.769806,9294.5547}; azimut=130; id=144; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item9 { presence=0.75000024; position[]={8574.3379,94.753967,9298.1553}; azimut=130; id=145; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item10 { presence=0.75000024; position[]={8505.6348,94.822617,9287.1104}; azimut=132; id=150; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item11 { presence=0.75000024; position[]={8483.8496,95.050667,9328.4834}; azimut=225; id=151; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item12 { presence=0.75000024; position[]={8585.8252,94.757179,9284.6738}; azimut=40; id=152; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item13 { presence=0.50000048; position[]={11389.588,107.03967,10555.993}; id=153; side="EMPTY"; vehicle="cwr2_FV101"; leader=1; lock="UNLOCKED"; skill=1; }; class Item14 { position[]={8552.0713,94.519577,9257.0928}; azimut=50; id=157; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item15 { position[]={8532.2373,94.541611,9264.4082}; azimut=50; id=158; side="EMPTY"; vehicle="cwr2_Flag_USSR"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item16 { position[]={11381.805,107.00275,10560.349}; id=159; side="EMPTY"; vehicle="USMC_WarfareBVehicleServicePoint"; lock="UNLOCKED"; skill=1; init="this allowDamage false;"; }; class Item17 { position[]={11330.284,105.84149,10523.988}; azimut=270; id=160; side="EMPTY"; vehicle="Land_Fire"; leader=1; skill=0.60000002; text="aCampfire"; }; class Item18 { position[]={11329.595,105.87974,10525.482}; azimut=180; id=161; side="EMPTY"; vehicle="Land_Teapot_EP1"; leader=1; lock="LOCKED"; skill=0.2; text="aTeapot"; init="aTeapot attachTo [aCampfire,[0.0,0.0,0.175]];"; }; class Item19 { presence=0.75000024; position[]={11330.422,105.60941,10519.631}; azimut=90; id=162; side="EMPTY"; vehicle="cwr2_UK_BasicWeapons"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",24]; this addmagazinecargo [""cwr2_MortarMag_UK"",10]; this addweaponcargo [""cwr2_UK_L1A1"",2]; this addmagazinecargo [""cwr2_30Rnd_9x19_Sterling"",12]; this addweaponcargo [""cwr2_UK_Sterling"",1]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",2];"; }; class Item20 { position[]={11471.379,106.69847,10695.82}; azimut=180; id=163; side="EMPTY"; vehicle="cwr2_FV101"; lock="UNLOCKED"; skill=1; text="scorpion"; }; class Item21 { position[]={8601.9893,95.36557,9467.168}; azimut=225; id=188; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item22 { position[]={8600.6885,95.387711,9468.5479}; azimut=135; id=189; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item23 { position[]={8601.8506,95.365898,9467.7871}; azimut=45; id=190; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.015)]; this setVectorUp [0,0,1];"; }; class Item24 { position[]={8601.1309,95.750969,9467.0859}; azimut=45; id=191; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.015)]; this setVectorUp [0,0,1];"; }; class Item25 { position[]={8601.9238,95.766449,9467.4902}; azimut=45; id=192; side="EMPTY"; vehicle="SPG9_Ins"; lock="UNLOCKED"; skill=0.60000002; text="spg1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.375)]; this setVectorUp [0,0,1];"; }; class Item26 { position[]={8563.5596,192.95375,9012.8125}; azimut=225; id=196; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_1"; init="bag2_1 attachTo [bag1_1,[0,1.8,0]]; bag2_1 setDir 90; bag2_1 setpos getpos bag2_1; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item27 { position[]={8562.2588,192.87029,9014.1924}; azimut=135; id=197; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item28 { position[]={8590.7061,94.521515,9308.2168}; azimut=220; id=201; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_2"; init="bag2_2 attachTo [bag1_2,[0,1.8,0]]; bag2_2 setDir 90; bag2_2 setpos getpos bag2_2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item29 { position[]={8589.3047,94.531288,9309.458}; azimut=130; id=202; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)]; this allowDamage false; this setVectorUp [0,0,1];"; }; }; class Markers { items=6; class Item0 { position[]={9623.3135,128.53345,10131.354}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item1 { position[]={8512.8184,95.008781,9315.3047}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={9752.7949,53.764244,9419.2432}; name="obj2"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item3 { position[]={11356.323,106.36745,10532.062}; name="start"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item4 { position[]={9623.3262,128.53345,10131.341}; name="obj1_uk"; type="Faction_BritishArmedForces_BAF"; a=0; b=0; }; class Item5 { position[]={8512.8291,95.008736,9315.293}; name="obj3_uk"; type="Faction_BritishArmedForces_BAF"; a=0; b=0; }; }; class Sensors { items=7; class Item0 { position[]={11204.531,18.808451,10045.16}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.99) AND (getDammage btr1 >= 0.99) AND (getDammage tank2 >= 0.99) AND (getDammage btr2 >= 0.99) AND (getDammage tank3 >= 0.99) AND (getDammage btr3 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; tango1 addrating 200; tango2 addrating 200; tango3 addrating 200; tango4 addrating 200; tango5 addrating 200; tango6 addrating 200; tango7 addrating 200; tango8 addrating 200; tango9 addrating 200; ""obj1"" setMarkerSize [0,0]; ""obj1_uk"" setMarkerSize [1.2,1]; (leader group player) sidechat ""That takes care of the enemy armour. Well done, lads."";"; class Effects { }; }; class Item1 { position[]={9769.959,53.764244,9445.1758}; a=150; b=150; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; tango1 addrating 200; tango2 addrating 200; tango3 addrating 200; tango4 addrating 200; tango5 addrating 200; tango6 addrating 200; tango7 addrating 200; tango8 addrating 200; tango9 addrating 200; (leader group player) sidechat ""Papa Bear, this is Tango. The element has established link up with the airborne troops, over.""; alpha1 setCaptive false; alpha2 setCaptive false; alpha3 setCaptive false; alpha4 setCaptive false; alpha5 setCaptive false; alpha6 setCaptive false; alpha7 setCaptive false; alpha8 setCaptive false; bravo1 setCaptive false; bravo2 setCaptive false; bravo3 setCaptive false; bravo4 setCaptive false; bravo5 setCaptive false; bravo6 setCaptive false; bravo7 setCaptive false; bravo8 setCaptive false; charlie1 setCaptive false; charlie2 setCaptive false; charlie3 setCaptive false; charlie4 setCaptive false; charlie5 setCaptive false; charlie6 setCaptive false; charlie7 setCaptive false; charlie8 setCaptive false;"; class Effects { }; }; class Item2 { position[]={8514.8975,94.966209,9309.5752}; a=250; b=250; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; tango1 addrating 400; tango2 addrating 400; tango3 addrating 400; tango4 addrating 400; tango5 addrating 400; tango6 addrating 400; tango7 addrating 400; tango8 addrating 400; tango9 addrating 400; ""obj3"" setMarkerSize [0,0]; ""obj3_uk"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All their base is belong to us."";"; class Effects { }; }; class Item3 { position[]={8627.9541,94.731873,9296.4072}; a=750; b=750; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; class Item4 { position[]={11331.495,53.890953,10299.759}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co09_cwr2_tanked_up_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={11456.649,51.909264,10297.266}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units tangosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item6 { position[]={11454.304,10.102401,10174.549}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=7889713; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=14701812; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=4969202; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Armoured attack.

DDGGATCGVAGGATCXAMGGATGALFGGATSFFO@jSDʒ7Ĕqjw Up/ //L "P j  4  "(,E>4$(4TXP\rtVHx&@fjn?W//?%/ &  4 % 6% 0<9N /'*N7T<"4/hr *<69 7&z(?//S#& ,+_?,_]R(U&a*`+*j4ch8.j ?ZLX"+[//?-/[ / _,Y %ԇ)[X%7r 9? ?/DoX/ ?/?_F-//]0e?,x94@n^ľ55* ?>do,Ĉo 1V/@X/Z`/Ll/Xl^g? /'?14>V'j"6*f6=0 ?x_/~/>#-<~"& J=6 : `/?f/_!("1B .e_*/, \o((e/o/? D/>x_C!<ЏBvpx &%V??%/-'#tX/7`"20, c$Ohk̼ =@:2(0en_?.o[/^"OЅf3Qf? (6`? wa,r 7'%,3% @ *0 Y.:R ΀//? `j?#҄@/??6%)̱-(-  0 ??_! 9 ,??D Q U/7Dʒ?j_Z_X+ $80( 6`1 :ά/ ?o $~?_/Ƈ/!Y ^jkʃ?r/./H/4f$ *[a1@3 4FT(_4>,l//,z/Ѐw"^="̈́ ò?=)$@/ 7//7=$[4b(X &2 1/0B6|#//rJ/f&[Pfaja??9& g/؎$* d5P(00// o>o>ǼhϾ\$g/_f<?T:"&Q'Pe*v$+??'T]^7d"&k6 /H1/5&(\//077oz2"?3*n+b`&?U/ܻ/طЀ _ dQ/" 6"1H$:?&*֕/XY Vm>7??.>԰?4URT`&?i e(e$ij҃/0 W!")/>@fd2ؿ$o9$ )./'[///J~8N4Ȓ/ e*ʰw!/)CfL|o?; ?38R!& / 1UW 4 1( ?` 4(dޮ<¿*;?܊ /o.'db%?!gQ?4ZR/??d4: / ?Z% h /6.! 4`܋ f@?^Fn$$PU'3h!"/UN/8??#=k"/?쇨%$4/&h4!k2???5@ D)QNeQ kd/t7|'7 7/8?624c //4@(j/>VZ`5)~Qw#/LaP/$?c9o /" `/Z/"e;*l78P ??+HoB?B?Vd\#O3(/!/*!D$<7?=ni 4/ Xo/+"&> $5 6;/_vA?B>LLpB`'f33&3/\ !/???@ & l@T#"0j /W,$ \?U `(5S p|d7(o?5+T"=&ЫD$Roև !"fPc ?? mmpP!C8`;#(9X/"=2 ?$jؐ 5> Q> d|ǜ >?pi?:.72J|ҵ$Rf_V &! 1wnp*7U???\R)$0o S_@@1/V5?L8?@̸z63/fZ04?d04jQ 326 4ȅ[0!SPU F???l/4oN",/)/ " US_ǀ/)>c & B1?k?/?g 02_D\1,/???"[/ܶ?Z o?h?_//U#!11+.:Z2`//?$o??S\P ]'(j#/o ^ x/H  $ ?D%؂$!3/1"N(_-_(??/Z]3f/`/D;*cZ?V/)U$Qa/gmf_???aQ )ގ@_T̿3r'Z?2 `) ? op+ / 4U X`ܿ/_?0???ܷ??e 2+   ')8B@s,SU3T#T\/./8?9ֱ3 /?@ vmn> P RVȕ̑0$ dn|A,kIQm3'/%Dfވ h/@nool" g"j(/ȉBf:_jo// `h5 $(7Sdn ׸pe η܅T!/c,1_ ?*!?HPP PDl/ T-09Uje#?&?p/b dcwб*"'fQU0W޹/??9R53VL  ™_?J/^?<#&0*1,301v4&DzUêw=33`/޳YV409?/?>3 ?SʺBĒ  fV/?x@6~;ڿܳ܏8?X 4gHZD!3[ !x ,0f$&!ܰ g3o.>?>B*SźlQz~/ 9l ofB;/4/&#323/b!_QfwH!T$//2$?kNQR^S4_o< Ϡ4ڷ/??Loԓᘿe!2/_/T3dF zB!2k<,$>oNPXRZRX/`f_P^/-&RVa\dͬ'Foh_f+/_􅼸3UB`@&E^3XD8u/"S8n  o1Rgo??6 /UR!@" a3#$opf+Zb_6w[!heDoWi<;*/ 6??|/4֢"0q"G`npQl/챏S A3H!DFp??9d*/??/&9؅/<\ ܣ12!4!fƆ 3 @_ 1Ѓ ]vشQ !`(1+(1Udt޷ / k Cb"/Wd*??> 6?mh?$%ʃK@ݰ쀨qD2aqҳ"ތp _33@w'x / h" 1!Y??Jtz 6/.?4V7?갸ƹex! !8a3D&`Tp91 95/fW\Hq.2/+)=8 m:%U'%?>xvUUUt1b/B=W<R/܅1%UD1U 0 g#`O &3"//ִ޶a83 R/?/? o%?o9S/T@3[:, ܚP1!?E 4$&38c>eCwv0:o꽘e/ԽZADr.T??@o?v(???H?W8 o҄2c^3/2f2 n /c??(a./'"}HpTDs)'?3R /??Ă/!,J;Z7DZޱ&bԢf"H ?,a@_/OeC 谰%^K"3(raJT#/Y?/ i/??L#Q#?(4aUvV1b"Mw0!8(0#Po/vU*_T'wJND8։ ?) -??&( iSW1Ҙw !Q P 8? ?D̲0##b:("bpY0_U/*=,?_?=?a9/:00Ђ(#536k7?;ރ3`""܌vXl%^3W/- *5?6@)?o#`$k/UTkD",ؿ1*/%[,] (-ʾ?? 60/ޏԳ0>41"3(a xo ́&\"?Pb`˂Dz33}#HLF)/ !촎S"8fi~ o箿//3Ұ$W)ڽio1o?'7o"걨aY/o88j? Uf|:T#UD?DTf6q?$9HUUC_cUHeH// /__@'9Թ" -)?08)9&?5 / < P,V?>$vV9v4Hf%%_[W_)ع#W__"/ ?m::@̐>_# 6h8R:8ro$?";!!`0V"&~?1!F+U5/h{ַ*ط//<?/>?c~D50! ! @NoJ"x` fe$a}ԍ_, /v 6֏/?? !_w]#0LR` L klS.? 2//Tfe,p/gi=:5ꪃ>V;??TJSsr,?m `;-#/$fV\Q6"b@/2$/-.;.08 ???1c<f "R_4tx=/ .(2U=Pj-?__) ;= "46/Do?/o"!?ܥ/_ To/Q&*#(*"T ??/ 8/軰"4 D/'o??8o`^!T)P6%T6Z4:\afJ/-', (VZFU9?/o oo(D/j$fz6ce`oZ 4s3!!>*s(;_SU?=Jad@ ! 0 *.("L???e VvUj_&aR#&:/6 PWZ ob 8&FU]#(";>mB; /4,*ܻ>$>& ?? <>!4"/Jc-+T2ˆ_d@ ":*cE_ k @9BeN/Hi ;\*>n/0?/???w-r$_R e,"3"R&lN2&35U,a&?&8e//<LcX ?/??·5$ Uȁʍ/?$.ZdU@ or?"q!~#%  /L/pQ =*/]@?=ȶ//_oQ(ȱSW.B*&%f/ &`È6 o/bm7x $ 9_V %/$^,< ?4?o&/? e0e/z//Ŕ 60 &gN1P_/_/?~x= :U1!΅µ3z%4#?*օ?_/=!`a8P??_Y!"Ҟ){//:U/r,22?|h*o?ox902"5/?_Կ $ _* ̸S??&:-SAvY$@ܴ/RBf~/./nb49 b",6ayJ_/9/,) /ji&e,"?"$??Yڇ/wdU3\ B.j#>v~B^o"*"fUpp8T//*04/$??t492!,bT6`???7fPXH1P/&L]!?441 ?~34/?C/,' , D/t(x_??'/?8/6|/=#V Xb56:N////?^S**J?? ~C)?!_"RPڅ,7袄/~ wp#ZP2/!۶/؇ o, ?z/???G7jLaZ$ޏ..6<?2P(//??? vLgDw2!#L*@/4 o|8"P.UB dVXh)'Fԋ:P Jl/?u??οOj2D{f#23?L//@cǩ1' !O ?.4?б rk z?;ƹ~J DCA/0!.>n_$ð`#V@ 2o?xSe~T73fDP_ص$%=B/P+"DD3󶰂8|6TDfaa"Y$?913DU"/U)&?NQN_%n !\p2H?h(wv4a";Roo?@$ ?)i~U8!"L#" ?$`i Q1!V726dԟ7a"d0#/ 7: >~j??  1TA'50_& F#?@@4R'? !H"Uf:,?d4j?;nl\?k?bXpm7z@ ?&DQ j ?3o3& 53?/p$!:!0B??;% n?o72H2S?"!Y8sk?(_Vg_? x67`\,(z/C $/5?o?7?`T NJ&',.?j/L/Z1 ?:ފaq%/6o:9?9/oeQ_,-&';\o :L`.0 UÐ3"7$i0o??W/ !2R_"_F/ ?03~Be a^%/54???/;w__/+z$ r? ^PNQ`Ũ/& ?To2:"?me_Cfġ 3/2?=???Prr.#!F //t&?x+'ҁ ? Paa\,Z(b~f D ˰efq?/2//?/޹/"f3w؅O"ԣ /28(/Z.zPxص?Oi w"],6'-??/S"?v e8r?/6/ &ʱC ob??4Hcf'/???/*A?3U}S?O*w// N 4 l<" a"? ?i? qUD"PvT/\ Ώ ?/otj M *o\??_???r3 \N:C _//??/?6VzQa32Q&RS ""`!t36wj =(5O_?"????;/4h"#4\ OMOA2t23UDjV W!D3Ƒ4?r22/?<??mާq>$?0/U!$zA" 0 c!1(0 0P?" /x9?o?? g#D0"~|#ʊdYi?ʘBF%pL^5!ueo/?/Y?=/ T4Q1~GޯҽM_Q2$k 067_q2pD`4*D# Kww//????9Da!揂/X/R!x102.?6<>r0x1q $ c14 ?o/???8-ĿU,."?j)hZaԴf``X1fdbQ(a2l,8 ( $s@?$ z"p Au//????Ur2?@.H‡޿% 80E 3 " E>ј_??o???7ChZ?OzƠ WO$z3 SH ?/???ͤ_`/F/ G:<0RRp1W"WZ _4 54`:Zd H.0%cp /?/[????Q#C!ң!("2D YR:δ[o 7/H/oU=o??oп~F??P=T_9<̺R2D08 $(T6b-zЀ܀䂬k+?P N;<.?W_,/U??]`9nJoc *kֿD%?UB11 }!23DoHeFF?@??e#"Qbv%'%LPd@/ &>eFk\ _/9$K&?"Q!!4#'n@w3rVBa30^?/? ofE0%(S"~012 SW5#3z!!2E`1Ȣ~X_*_ _*` y( ҳaK P!" TF`CeJE:0????wDX@Qچ֏Ռ'6+clH XhԺW%QSlbQ/H/.vnd8/U U qQTQFQ@DD0R0c??1 ?g$VFvfW2ڳ6W6gjP܇!X*`z////??Z*&qՄ@p!Qw xU3DUfP!C!eD:89/LNDH.`xBng0v??c3o pw.D""[DVf/'6Xe / rR<&2Pw"ffŶ XL!ûα49/H1N N$DaD?93taxa51/ṯ3`23`&( /b_UB/`L<t_x Zҁ.E !R!P"Qw?oVL:F1x(󪖐fU4eUa?i|1U~wUH0܎i?/'?o*?~0p6"/ ?/d,s?M&"R0 2"ʡ Dd %j Uc H,xd0&>d4?l:35nU1?U"XWNuD?VmDExr4$;jer9 q\l2x! bW\15o¼\`bncv4Q!RJ00P& !z?21~~!v9!4`Q_F0 St% /$-)/8,WggVѶ/U#1a6BČ\lS"h|I>T6gbf=ndT>?jwhCP` zwԒ6`B"0$ 0ö_&/Ќx?>4 카~j. lF4\$o""2, A଴8><ڃxgfhb?k Uoēf0~8">/(-R[NS1n ?x]N.6$4!T;rJbf:j/.. "XPbRP ph!^ ?x31Ɠ43`D,aU"D QQ'>rvb?+D?'&.e%^k ?!ʂ҃&:"@Ƈ(T$^/B,b"2>PP!33 zj9a츜nh0?;◐v*PPzE/:]/?E8+0'Jo*~C0BJUևUF"?>5|^ Fi"9(B!J7Ng0|Lk13A'@\!WW51'&'6F8#P"2"Szo o$?=Qa"1FAVPha" 1 f*RA} 2*f$-֫@ /d5e/ D\t pr ʁXbdhBPb1r3& :8d3&pglTO3b$hbV+J]hZi(n(U&J l ?? xQA!hӢbԐa F&:<Ӱu$$F&b\W;!R AOh+6h#0p4P"4b~w,#bmeHpNHAv?T?ŎQ 5t)& 5Z80TCXf?жpcfp ǒF??ldCL9\} DR5"%_/D&/Q6`w^OJ!2"6B4֨F H$Dr1|14jbA,@L:&`:f_~nDC/B $ײk,R4F6Ƣ\jU^.a6c R6d /p.R&%Qa׌d$ 4Lq3>BbZr` <|Z/LD€&_' ? r("RU/3J2i(۰cf,Rl&^Iv8RzRRw 2 n0 g> g ?:WCF^J~z/?tpV1$9*99(.h/xH04H?\9|.4T`K*?84?R6nOzMN Zl&f/ʣΥƌ2/Zl/D/?F!VZ` vLG4 4 MP(;6=d?$JJ?&".JPwa 4XL/b+/2 (OBH/jW6ֿyt`V:@fYtZ>~8.8 t<^~_ ~jl h/??j*"q$:ꣂlp?) /&?>)blbn?/pT(x)2C3B`N_/? @a/cw/ w'<`T U@ x~M  $,"( 8(,4 &z'~X &z|~ pdppt,$v D~ w~(+ & ,$N!2|%0vzH9|1|,'bdf|fA77ZFtfE(|O|"@zHVr!|VE̎ gxx @P R|<([/ fC3#~.`3xnbhFxln| 3p ,Z.jqϚEz"#~sq4"j| x~Q݆`EЂL/RcO8('wyz128F:1OREv|@l~l 1ݒJ.&zOjq|CxFc)r$ltttZi?v$fhx|0, r`!~G dgA(?`urvhE!rh $2z{||3*N`f"zNg3`߀5zx|7~#~0C,`OĒQ"(݀|s?K$02j,Rhpjz 7(o>gpOX&dB"r+? 9D|~HWE5z.3qT\AxTrj7Zz|?DBk&nypKgGu B 0b@D^<8urFzDް~!rt3z a?vZgTb|sOD?NeO8X"!&/UzS|M~0  |pA%z쳻ppxw7rFd:<@3b@&/bzN^|~tvP߄O@&<fD\/wހ"``oi,|jt<|AL?r\tOnlVؿ`" r܀O€0 ̬Bx< Pe@BBEhO|8 "3 wހ~/ڰ2z2lQ 2 7<Ll*@"a&/;Xbx bpQNjwzTƀsEKCPx8x2""3 Js쁠u|w/(2jGpOXC:3liwq2\t qU*""!U2w".p:(܇زDȴf`pJ?4s @lO|bƼ2Bw"3ڀOT#VTaVf#O?;|@qp)\Oq0x&<3CrRjE "Oe|2SrfF ?tα 8̢rЏ:frPt U||uڀ "Hz=z|tF| x@3sURD=QPX3Z)zj|45ONz"0*@vEd@~X?pODz^sf@ .3fWhbuy/~~B oٰt0q2)p?pORzYUp܄D nkZfr"xD%g&d hPwP >&(NT^R6^pTvN`Kq/fL%*Oo/>>D3 l EDVN$da3_zεRԳt`I#xۀ9,xBRjxpM"TH0:o Fq,)fwrKLրM~LP TB/Z3ULo/>5Y赊g>|rMQֵ"Ub'LdJtT~ e? 8vAz^&5:`L?kH2OvO!D!"T^Ќ 32eO{#"wFRp~X?/T? t<1w hc zBUyUKE~|f/~,?33 Zgz|!wz?^O88</^/ڬz2~z úB!༡!`z|Ѐo| j񠮗:>2F2T.O/?઀@t~l!'#_IfO~  xn!0xDOA223}3x`tLO| 3'0l?Or/! r~3ևDmsx~O3P>ss ?jML|2Q~Eoz2!zRC?-Sԥ/??0~Ѻ3!J<`/|vBv #tӆ?n~ LOyļu?~`J5LO~ӻzt~>O@t~0on? ~O@~| /tbOƲڳ軈xذJ/fj:\:~Tݙ,w?`Zz8` / !΀E!11Tw}HNVޏnN't=?C3e 3-23UZuD|"oVq h!fArq~B"DN~Mww 0༁01wD ot+x N#(b0RF`ZrBjfϻD~A3C$C`"fߘܮpZDU!P2Pdafw~??~܂3vZpf!C#2R!cLAa f(3!!H`><û!P q/&'!#ECw&a!AwU62"4B~X3!D#F0vђqҡp ~~ ~=pjD+"1!  :$n:8DT4\5d13{P"ga=HO |L D"6Ff$aa+"54? 3DD3P nQaa2nThl(=Y~L?60FB @zu6D &(6 f"2ېj2,:=:*.;RL  HA4~Ѐ5Eh2v/8D11l8x  ,=@ 4 !|:T ~"2Nx?/'^/DD 3,BB 6N&`H~33~8> Q/ x / "'  @2:OHh)|@R  .< ;V 8;R/7~0~ w r `0""Ux  D  vf ժѫ  "  npUզ} l   Fgw_ ˴,f"\  [ d" xf@#^! m~̸  ޼X/J1R44=D 7@){|j H!$?U"8%>>#U3:(#z ~ f> f@@  3$%D#J) 3gw0v!xPjQ hC;>4 N$ @0xAT"#t0!p *R;JSXS 0 @fe,0$hFzpB2 @<8_VZ[@V[;3D+2[ A'ܞP~`dh""aD%O6a.#`A!T3`  Jf9̐r!@-p~qL(Z2"4|v.!4w`* JD!?72>5!quDbp|g{w T! V5X0NppA?wU@XjTz^A3~i2e32/ $#PAZ `R,.Mrx#T@)11_{^#D}5|,%0(6f8Hsv!U|g# fG @!f jKƱ47) 2~wh|>Sڅ>(/ĹfFdNO6@ |O`T2TDӼ4Ě; pN`4_.k Iz | .@S2pVI& 3B-D)N/2.v~O2w2ŪHrTŌ"3: `D(z@\|v@4FZf@P" ̘!v@NO <~`$>$`B$ӌ@/"@/=> SdxH݀@,):/ `n!w1@/f` vf2fNɻe~@UfUƐL[ww3!2 !UwUffW"Fue  e>" DwTDQovw$fS!w/Doz8DRO^8 CTNpU6|:bd & 2  ^" T:.p( 2 ^$3M ll !!"c^0"w ?/  `68B`w̿VfXohfxD`\`Z`jn$j f"3 ˺bjtjwZU/`3b r,rnv3!!wn`RP?UZ6oeXg" ! ߘU!bD\ ^eܤ`l\ w"^Uvvfwa(p$Xab` bd\x !f\#)d V!C(0j' |!j~JB3'X (n`  T0? 00w|w03`n! !0 X LE^0`b` "7`.y2k''