briefing.html#Nrbriefing.sqf]#Ndescription.extQUinit.sqfINfinitjipcompatible.sqf4 Debriefing

A cheat code was used to end the mission


Cheating is just another word for failing.





Mission Accomplished


Alpha squad has joined up with friendly forces at Provins after destroying Soviet targets at Morton. Thanks to the actions of Alpha squad Soviet forces experience difficulties sustaining their mechanised forces in the field and cannot coordinate their actions with the Kolgujev garrison.





Mission Failed


Alpha squad has been wiped out.


// tasks task3a = alpha1 createSimpleTask ["Link up with friendly forces"]; task3a setSimpleTaskDescription ["Link up with friendly forces", "Link up with friendly forces", "Link up with friendly forces"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = alpha1 createSimpleTask ["Destroy communication post"]; task2a setSimpleTaskDescription ["Destroy communication post", "Destroy communication post", "Destroy communication post"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = alpha1 createSimpleTask ["Destroy trucks and supplies"]; task1a setSimpleTaskDescription ["Destroy trucks and supplies", "Destroy trucks and supplies", "Destroy trucks and supplies"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = alpha2 createSimpleTask ["Link up with friendly forces"]; task3b setSimpleTaskDescription ["Link up with friendly forces", "Link up with friendly forces", "Link up with friendly forces"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = alpha2 createSimpleTask ["Destroy communication post"]; task2b setSimpleTaskDescription ["Destroy communication post", "Destroy communication post", "Destroy communication post"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = alpha2 createSimpleTask ["Destroy trucks and supplies"]; task1b setSimpleTaskDescription ["Destroy trucks and supplies", "Destroy trucks and supplies", "Destroy trucks and supplies"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = alpha3 createSimpleTask ["Link up with friendly forces"]; task3c setSimpleTaskDescription ["Link up with friendly forces", "Link up with friendly forces", "Link up with friendly forces"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = alpha3 createSimpleTask ["Destroy communication post"]; task2c setSimpleTaskDescription ["Destroy communication post", "Destroy communication post", "Destroy communication post"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = alpha3 createSimpleTask ["Destroy trucks and supplies"]; task1c setSimpleTaskDescription ["Destroy trucks and supplies", "Destroy trucks and supplies", "Destroy trucks and supplies"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = alpha4 createSimpleTask ["Link up with friendly forces"]; task3d setSimpleTaskDescription ["Link up with friendly forces", "Link up with friendly forces", "Link up with friendly forces"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = alpha4 createSimpleTask ["Destroy communication post"]; task2d setSimpleTaskDescription ["Destroy communication post", "Destroy communication post", "Destroy communication post"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = alpha4 createSimpleTask ["Destroy trucks and supplies"]; task1d setSimpleTaskDescription ["Destroy trucks and supplies", "Destroy trucks and supplies", "Destroy trucks and supplies"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = alpha5 createSimpleTask ["Link up with friendly forces"]; task3e setSimpleTaskDescription ["Link up with friendly forces", "Link up with friendly forces", "Link up with friendly forces"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = alpha5 createSimpleTask ["Destroy communication post"]; task2e setSimpleTaskDescription ["Destroy communication post", "Destroy communication post", "Destroy communication post"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = alpha5 createSimpleTask ["Destroy trucks and supplies"]; task1e setSimpleTaskDescription ["Destroy trucks and supplies", "Destroy trucks and supplies", "Destroy trucks and supplies"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = alpha6 createSimpleTask ["Link up with friendly forces"]; task3f setSimpleTaskDescription ["Link up with friendly forces", "Link up with friendly forces", "Link up with friendly forces"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = alpha6 createSimpleTask ["Destroy communication post"]; task2f setSimpleTaskDescription ["Destroy communication post", "Destroy communication post", "Destroy communication post"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = alpha6 createSimpleTask ["Destroy trucks and supplies"]; task1f setSimpleTaskDescription ["Destroy trucks and supplies", "Destroy trucks and supplies", "Destroy trucks and supplies"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = alpha7 createSimpleTask ["Link up with friendly forces"]; task3g setSimpleTaskDescription ["Link up with friendly forces", "Link up with friendly forces", "Link up with friendly forces"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = alpha7 createSimpleTask ["Destroy communication post"]; task2g setSimpleTaskDescription ["Destroy communication post", "Destroy communication post", "Destroy communication post"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = alpha7 createSimpleTask ["Destroy trucks and supplies"]; task1g setSimpleTaskDescription ["Destroy trucks and supplies", "Destroy trucks and supplies", "Destroy trucks and supplies"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = alpha8 createSimpleTask ["Link up with friendly forces"]; task3h setSimpleTaskDescription ["Link up with friendly forces", "Link up with friendly forces", "Link up with friendly forces"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = alpha8 createSimpleTask ["Destroy communication post"]; task2h setSimpleTaskDescription ["Destroy communication post", "Destroy communication post", "Destroy communication post"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = alpha8 createSimpleTask ["Destroy trucks and supplies"]; task1h setSimpleTaskDescription ["Destroy trucks and supplies", "Destroy trucks and supplies", "Destroy trucks and supplies"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = alpha9 createSimpleTask ["Link up with friendly forces"]; task3i setSimpleTaskDescription ["Link up with friendly forces", "Link up with friendly forces", "Link up with friendly forces"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = alpha9 createSimpleTask ["Destroy communication post"]; task2i setSimpleTaskDescription ["Destroy communication post", "Destroy communication post", "Destroy communication post"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = alpha9 createSimpleTask ["Destroy trucks and supplies"]; task1i setSimpleTaskDescription ["Destroy trucks and supplies", "Destroy trucks and supplies", "Destroy trucks and supplies"]; task1i setSimpleTaskDestination markerpos "obj1"; // diary entries alpha1 createDiaryRecord["Diary", ["Background", " Alpha squad has managed to sneak past Soviet outposts and is now within striking distance of Morton. This town is used by the enemy as a supply base to support their frontline forces with fuel and ammunition. For this reason Alpha is to launch a surprise attack on Morton in order to destroy all transport vehicles and supplies. As there is no ready supply of explosive charges troops must use grenades and machinegun fire to set trucks and ammunition crates alight.

A secondary objective is the communications post on the small peninsula to the south of Morton. Two enemy command vehicles maintain a link to Soviet commanders on Kolgujev. By destroying these armoured vehicles and their on board radio equipment Alpha squad ensures that the coordination between the enemy forces on Everon and on Kolgujev is disturbed. Troops should employ shoulder launched AT missiles to knock out the BMP command vehicles at range.

Once Alpha squad has succeeded in destroying all of the assigned targets in the vicinity of Morton the unit is to withdraw towards Provins in order to link up with friendly forces. With enemy forces fully aware of the presence of NATO troops behind their forward positions the raiders will have to exercise caution if they are to prevent being caught by reaction forces responding to the attack on Morton. Soldiers must maintain their vigilance till they have arrived at Provins. "]]; alpha1 createDiaryRecord["Diary", ["Enemy", " There is a small security detail equivalent to two rifle squads on duty at the supply base at Morton. A Shilka and a limited number of dismounts are guarding the communications post. These local garrison troops can be reinforced though by nearby patrols that are alerted to the presence of NATO troops in the town.

Reaction forces may be dispatched in response to an attack on Morton. A Soviet reserve force of mechanised infantry based near Levie may detail part of its troops to move to the town, but is unlikely to deploy in strength due to the need to counter any major offensive action by NATO forces concentrated around Montignac. "]]; alpha1 createDiaryRecord["Diary", ["Mission", "Alpha squad will destroy transportation and supplies as well as command vehicles in the vicinity of Morton before linking up with friendly forces at Provins."]]; // diary entries alpha2 createDiaryRecord["Diary", ["Background", " Alpha squad has managed to sneak past Soviet outposts and is now within striking distance of Morton. This town is used by the enemy as a supply base to support their frontline forces with fuel and ammunition. For this reason Alpha is to launch a surprise attack on Morton in order to destroy all transport vehicles and supplies. As there is no ready supply of explosive charges troops must use grenades and machinegun fire to set trucks and ammunition crates alight.

A secondary objective is the communications post on the small peninsula to the south of Morton. Two enemy command vehicles maintain a link to Soviet commanders on Kolgujev. By destroying these armoured vehicles and their on board radio equipment Alpha squad ensures that the coordination between the enemy forces on Everon and on Kolgujev is disturbed. Troops should employ shoulder launched AT missiles to knock out the BMP command vehicles at range.

Once Alpha squad has succeeded in destroying all of the assigned targets in the vicinity of Morton the unit is to withdraw towards Provins in order to link up with friendly forces. With enemy forces fully aware of the presence of NATO troops behind their forward positions the raiders will have to exercise caution if they are to prevent being caught by reaction forces responding to the attack on Morton. Soldiers must maintain their vigilance till they have arrived at Provins. "]]; alpha2 createDiaryRecord["Diary", ["Enemy", " There is a small security detail equivalent to two rifle squads on duty at the supply base at Morton. A Shilka and a limited number of dismounts are guarding the communications post. These local garrison troops can be reinforced though by nearby patrols that are alerted to the presence of NATO troops in the town.

Reaction forces may be dispatched in response to an attack on Morton. A Soviet reserve force of mechanised infantry based near Levie may detail part of its troops to move to the town, but is unlikely to deploy in strength due to the need to counter any major offensive action by NATO forces concentrated around Montignac. "]]; alpha2 createDiaryRecord["Diary", ["Mission", "Alpha squad will destroy transportation and supplies as well as command vehicles in the vicinity of Morton before linking up with friendly forces at Provins."]]; // diary entries alpha3 createDiaryRecord["Diary", ["Background", " Alpha squad has managed to sneak past Soviet outposts and is now within striking distance of Morton. This town is used by the enemy as a supply base to support their frontline forces with fuel and ammunition. For this reason Alpha is to launch a surprise attack on Morton in order to destroy all transport vehicles and supplies. As there is no ready supply of explosive charges troops must use grenades and machinegun fire to set trucks and ammunition crates alight.

A secondary objective is the communications post on the small peninsula to the south of Morton. Two enemy command vehicles maintain a link to Soviet commanders on Kolgujev. By destroying these armoured vehicles and their on board radio equipment Alpha squad ensures that the coordination between the enemy forces on Everon and on Kolgujev is disturbed. Troops should employ shoulder launched AT missiles to knock out the BMP command vehicles at range.

Once Alpha squad has succeeded in destroying all of the assigned targets in the vicinity of Morton the unit is to withdraw towards Provins in order to link up with friendly forces. With enemy forces fully aware of the presence of NATO troops behind their forward positions the raiders will have to exercise caution if they are to prevent being caught by reaction forces responding to the attack on Morton. Soldiers must maintain their vigilance till they have arrived at Provins. "]]; alpha3 createDiaryRecord["Diary", ["Enemy", " There is a small security detail equivalent to two rifle squads on duty at the supply base at Morton. A Shilka and a limited number of dismounts are guarding the communications post. These local garrison troops can be reinforced though by nearby patrols that are alerted to the presence of NATO troops in the town.

Reaction forces may be dispatched in response to an attack on Morton. A Soviet reserve force of mechanised infantry based near Levie may detail part of its troops to move to the town, but is unlikely to deploy in strength due to the need to counter any major offensive action by NATO forces concentrated around Montignac. "]]; alpha3 createDiaryRecord["Diary", ["Mission", "Alpha squad will destroy transportation and supplies as well as command vehicles in the vicinity of Morton before linking up with friendly forces at Provins."]]; // diary entries alpha4 createDiaryRecord["Diary", ["Background", " Alpha squad has managed to sneak past Soviet outposts and is now within striking distance of Morton. This town is used by the enemy as a supply base to support their frontline forces with fuel and ammunition. For this reason Alpha is to launch a surprise attack on Morton in order to destroy all transport vehicles and supplies. As there is no ready supply of explosive charges troops must use grenades and machinegun fire to set trucks and ammunition crates alight.

A secondary objective is the communications post on the small peninsula to the south of Morton. Two enemy command vehicles maintain a link to Soviet commanders on Kolgujev. By destroying these armoured vehicles and their on board radio equipment Alpha squad ensures that the coordination between the enemy forces on Everon and on Kolgujev is disturbed. Troops should employ shoulder launched AT missiles to knock out the BMP command vehicles at range.

Once Alpha squad has succeeded in destroying all of the assigned targets in the vicinity of Morton the unit is to withdraw towards Provins in order to link up with friendly forces. With enemy forces fully aware of the presence of NATO troops behind their forward positions the raiders will have to exercise caution if they are to prevent being caught by reaction forces responding to the attack on Morton. Soldiers must maintain their vigilance till they have arrived at Provins. "]]; alpha4 createDiaryRecord["Diary", ["Enemy", " There is a small security detail equivalent to two rifle squads on duty at the supply base at Morton. A Shilka and a limited number of dismounts are guarding the communications post. These local garrison troops can be reinforced though by nearby patrols that are alerted to the presence of NATO troops in the town.

Reaction forces may be dispatched in response to an attack on Morton. A Soviet reserve force of mechanised infantry based near Levie may detail part of its troops to move to the town, but is unlikely to deploy in strength due to the need to counter any major offensive action by NATO forces concentrated around Montignac. "]]; alpha4 createDiaryRecord["Diary", ["Mission", "Alpha squad will destroy transportation and supplies as well as command vehicles in the vicinity of Morton before linking up with friendly forces at Provins."]]; // diary entries alpha5 createDiaryRecord["Diary", ["Background", " Alpha squad has managed to sneak past Soviet outposts and is now within striking distance of Morton. This town is used by the enemy as a supply base to support their frontline forces with fuel and ammunition. For this reason Alpha is to launch a surprise attack on Morton in order to destroy all transport vehicles and supplies. As there is no ready supply of explosive charges troops must use grenades and machinegun fire to set trucks and ammunition crates alight.

A secondary objective is the communications post on the small peninsula to the south of Morton. Two enemy command vehicles maintain a link to Soviet commanders on Kolgujev. By destroying these armoured vehicles and their on board radio equipment Alpha squad ensures that the coordination between the enemy forces on Everon and on Kolgujev is disturbed. Troops should employ shoulder launched AT missiles to knock out the BMP command vehicles at range.

Once Alpha squad has succeeded in destroying all of the assigned targets in the vicinity of Morton the unit is to withdraw towards Provins in order to link up with friendly forces. With enemy forces fully aware of the presence of NATO troops behind their forward positions the raiders will have to exercise caution if they are to prevent being caught by reaction forces responding to the attack on Morton. Soldiers must maintain their vigilance till they have arrived at Provins. "]]; alpha5 createDiaryRecord["Diary", ["Enemy", " There is a small security detail equivalent to two rifle squads on duty at the supply base at Morton. A Shilka and a limited number of dismounts are guarding the communications post. These local garrison troops can be reinforced though by nearby patrols that are alerted to the presence of NATO troops in the town.

Reaction forces may be dispatched in response to an attack on Morton. A Soviet reserve force of mechanised infantry based near Levie may detail part of its troops to move to the town, but is unlikely to deploy in strength due to the need to counter any major offensive action by NATO forces concentrated around Montignac. "]]; alpha5 createDiaryRecord["Diary", ["Mission", "Alpha squad will destroy transportation and supplies as well as command vehicles in the vicinity of Morton before linking up with friendly forces at Provins."]]; // diary entries alpha6 createDiaryRecord["Diary", ["Background", " Alpha squad has managed to sneak past Soviet outposts and is now within striking distance of Morton. This town is used by the enemy as a supply base to support their frontline forces with fuel and ammunition. For this reason Alpha is to launch a surprise attack on Morton in order to destroy all transport vehicles and supplies. As there is no ready supply of explosive charges troops must use grenades and machinegun fire to set trucks and ammunition crates alight.

A secondary objective is the communications post on the small peninsula to the south of Morton. Two enemy command vehicles maintain a link to Soviet commanders on Kolgujev. By destroying these armoured vehicles and their on board radio equipment Alpha squad ensures that the coordination between the enemy forces on Everon and on Kolgujev is disturbed. Troops should employ shoulder launched AT missiles to knock out the BMP command vehicles at range.

Once Alpha squad has succeeded in destroying all of the assigned targets in the vicinity of Morton the unit is to withdraw towards Provins in order to link up with friendly forces. With enemy forces fully aware of the presence of NATO troops behind their forward positions the raiders will have to exercise caution if they are to prevent being caught by reaction forces responding to the attack on Morton. Soldiers must maintain their vigilance till they have arrived at Provins. "]]; alpha6 createDiaryRecord["Diary", ["Enemy", " There is a small security detail equivalent to two rifle squads on duty at the supply base at Morton. A Shilka and a limited number of dismounts are guarding the communications post. These local garrison troops can be reinforced though by nearby patrols that are alerted to the presence of NATO troops in the town.

Reaction forces may be dispatched in response to an attack on Morton. A Soviet reserve force of mechanised infantry based near Levie may detail part of its troops to move to the town, but is unlikely to deploy in strength due to the need to counter any major offensive action by NATO forces concentrated around Montignac. "]]; alpha6 createDiaryRecord["Diary", ["Mission", "Alpha squad will destroy transportation and supplies as well as command vehicles in the vicinity of Morton before linking up with friendly forces at Provins."]]; // diary entries alpha7 createDiaryRecord["Diary", ["Background", " Alpha squad has managed to sneak past Soviet outposts and is now within striking distance of Morton. This town is used by the enemy as a supply base to support their frontline forces with fuel and ammunition. For this reason Alpha is to launch a surprise attack on Morton in order to destroy all transport vehicles and supplies. As there is no ready supply of explosive charges troops must use grenades and machinegun fire to set trucks and ammunition crates alight.

A secondary objective is the communications post on the small peninsula to the south of Morton. Two enemy command vehicles maintain a link to Soviet commanders on Kolgujev. By destroying these armoured vehicles and their on board radio equipment Alpha squad ensures that the coordination between the enemy forces on Everon and on Kolgujev is disturbed. Troops should employ shoulder launched AT missiles to knock out the BMP command vehicles at range.

Once Alpha squad has succeeded in destroying all of the assigned targets in the vicinity of Morton the unit is to withdraw towards Provins in order to link up with friendly forces. With enemy forces fully aware of the presence of NATO troops behind their forward positions the raiders will have to exercise caution if they are to prevent being caught by reaction forces responding to the attack on Morton. Soldiers must maintain their vigilance till they have arrived at Provins. "]]; alpha7 createDiaryRecord["Diary", ["Enemy", " There is a small security detail equivalent to two rifle squads on duty at the supply base at Morton. A Shilka and a limited number of dismounts are guarding the communications post. These local garrison troops can be reinforced though by nearby patrols that are alerted to the presence of NATO troops in the town.

Reaction forces may be dispatched in response to an attack on Morton. A Soviet reserve force of mechanised infantry based near Levie may detail part of its troops to move to the town, but is unlikely to deploy in strength due to the need to counter any major offensive action by NATO forces concentrated around Montignac. "]]; alpha7 createDiaryRecord["Diary", ["Mission", "Alpha squad will destroy transportation and supplies as well as command vehicles in the vicinity of Morton before linking up with friendly forces at Provins."]]; // diary entries alpha8 createDiaryRecord["Diary", ["Background", " Alpha squad has managed to sneak past Soviet outposts and is now within striking distance of Morton. This town is used by the enemy as a supply base to support their frontline forces with fuel and ammunition. For this reason Alpha is to launch a surprise attack on Morton in order to destroy all transport vehicles and supplies. As there is no ready supply of explosive charges troops must use grenades and machinegun fire to set trucks and ammunition crates alight.

A secondary objective is the communications post on the small peninsula to the south of Morton. Two enemy command vehicles maintain a link to Soviet commanders on Kolgujev. By destroying these armoured vehicles and their on board radio equipment Alpha squad ensures that the coordination between the enemy forces on Everon and on Kolgujev is disturbed. Troops should employ shoulder launched AT missiles to knock out the BMP command vehicles at range.

Once Alpha squad has succeeded in destroying all of the assigned targets in the vicinity of Morton the unit is to withdraw towards Provins in order to link up with friendly forces. With enemy forces fully aware of the presence of NATO troops behind their forward positions the raiders will have to exercise caution if they are to prevent being caught by reaction forces responding to the attack on Morton. Soldiers must maintain their vigilance till they have arrived at Provins. "]]; alpha8 createDiaryRecord["Diary", ["Enemy", " There is a small security detail equivalent to two rifle squads on duty at the supply base at Morton. A Shilka and a limited number of dismounts are guarding the communications post. These local garrison troops can be reinforced though by nearby patrols that are alerted to the presence of NATO troops in the town.

Reaction forces may be dispatched in response to an attack on Morton. A Soviet reserve force of mechanised infantry based near Levie may detail part of its troops to move to the town, but is unlikely to deploy in strength due to the need to counter any major offensive action by NATO forces concentrated around Montignac. "]]; alpha8 createDiaryRecord["Diary", ["Mission", "Alpha squad will destroy transportation and supplies as well as command vehicles in the vicinity of Morton before linking up with friendly forces at Provins."]]; // diary entries alpha9 createDiaryRecord["Diary", ["Background", " Alpha squad has managed to sneak past Soviet outposts and is now within striking distance of Morton. This town is used by the enemy as a supply base to support their frontline forces with fuel and ammunition. For this reason Alpha is to launch a surprise attack on Morton in order to destroy all transport vehicles and supplies. As there is no ready supply of explosive charges troops must use grenades and machinegun fire to set trucks and ammunition crates alight.

A secondary objective is the communications post on the small peninsula to the south of Morton. Two enemy command vehicles maintain a link to Soviet commanders on Kolgujev. By destroying these armoured vehicles and their on board radio equipment Alpha squad ensures that the coordination between the enemy forces on Everon and on Kolgujev is disturbed. Troops should employ shoulder launched AT missiles to knock out the BMP command vehicles at range.

Once Alpha squad has succeeded in destroying all of the assigned targets in the vicinity of Morton the unit is to withdraw towards Provins in order to link up with friendly forces. With enemy forces fully aware of the presence of NATO troops behind their forward positions the raiders will have to exercise caution if they are to prevent being caught by reaction forces responding to the attack on Morton. Soldiers must maintain their vigilance till they have arrived at Provins. "]]; alpha9 createDiaryRecord["Diary", ["Enemy", " There is a small security detail equivalent to two rifle squads on duty at the supply base at Morton. A Shilka and a limited number of dismounts are guarding the communications post. These local garrison troops can be reinforced though by nearby patrols that are alerted to the presence of NATO troops in the town.

Reaction forces may be dispatched in response to an attack on Morton. A Soviet reserve force of mechanised infantry based near Levie may detail part of its troops to move to the town, but is unlikely to deploy in strength due to the need to counter any major offensive action by NATO forces concentrated around Montignac. "]]; alpha9 createDiaryRecord["Diary", ["Mission", "Alpha squad will destroy transportation and supplies as well as command vehicles in the vicinity of Morton before linking up with friendly forces at Provins."]];onloadmission="C W R 2 - T R A C K S H O E I N G ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 9; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co09_cwr2_track_shoeing_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XM177E2 {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_M249 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; class cwr2_M9 {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class 1Rnd_HE_M203 {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; class MortarMag {count = 6;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 1;}; class cwr2_BackpackSpecop_US {count = 1;}; class cwr2_AT_Backpack_US {count = 1;}; };titleText ["C W R 2 - T R A C K S H O E I N G\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_M113", "cwr2_eden", "cwr2_Soldiers_RUS", "cwr2_Urals", "camisc3", "cwr2_uaz", "cwr2_AmmoBoxes", "cwr2_bmp2", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_bmp1", "cwr2_ZSU", "cwr2_M60_tank", "cwr2_T72", "cwr2_Static", "CABuildings", "caweapons_warfare_weapons", "cwr2_misc", "cwr2ofp", "cwr2_Civilians" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_BMP1", "cwr2_ZSU", "cwr2_Civilians", "cwr2_M113", "cwr2_M60_tank", "cwr2_T72", "cwr2_Static", "cwr2_UAZ", "cwr2_Urals", "camisc3", "cwr2_AmmoBoxes", "cwr2_bmp2", "CABuildings", "cwr2_misc", "cwr2ofp", "cwr2_eden" }; randomSeed=1665713; class Intel { briefingName="CWR2 - Track Shoeing (co09)"; briefingDescription="Mechanised infantry assault"; resistanceEast=1; startWeather=0.59962583; startFog=0.19498026; forecastWeather=0.60118592; forecastFog=0.25997368; month=4; day=20; }; class Groups { items=36; class Item0 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={2638.1038,83.762238,5379.2197}; azimut=140; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={106,107,108}; }; class Item1 { position[]={2634.5784,83.767181,5379.8677}; azimut=140; id=2; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; synchronizations[]={106,107,108}; }; class Item2 { position[]={2638.0059,83.763954,5382.3613}; azimut=140; id=3; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={106,107,108}; }; class Item3 { position[]={2630.8735,83.771149,5380.499}; azimut=140; id=4; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={106,107,108}; }; class Item4 { position[]={2637.7761,83.76609,5385.4028}; azimut=140; id=5; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={106,107,108}; }; class Item5 { position[]={2627.1545,83.775894,5381.0303}; azimut=140; id=6; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="alpha6"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={106,107,108}; }; class Item6 { position[]={2637.6396,83.767365,5388.3618}; azimut=140; id=7; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="alpha7"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={106,107,108}; }; class Item7 { position[]={2622.5366,83.778831,5381.6812}; azimut=140; id=8; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="alpha8"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={106,107,108}; }; class Item8 { position[]={2637.4282,83.768051,5391.4038}; azimut=140; id=9; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="alpha9"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={106,107,108}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={5130.7134,16.36809,3964.1809}; id=10; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5132.9746,16.36809,3961.1353}; id=26; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={5128.1812,16.36809,3961.2522}; id=22; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.50000048; position[]={5135.3608,16.36809,3957.3989}; id=24; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item4 { presence=0.75000024; position[]={5125.6631,16.36809,3957.7512}; id=38; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={5137.8696,16.36809,3953.489}; id=39; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item6 { position[]={5122.998,16.36809,3954.1211}; id=37; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.75000024; position[]={5140.7222,16.368086,3949.2505}; id=42; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item8 { presence=0.50000048; position[]={5120.3081,16.368092,3950.7598}; id=41; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item9 { presence=0.50000048; position[]={5143.6665,16.368059,3944.6018}; id=71; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5130.792,16.36809,3966.3391}; expCond="(blufor_is_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5130.6592,16.36809,3968.6663}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={4804.1323,16.368097,3994.6716}; id=11; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4808.7271,16.368099,3988.9919}; id=67; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={4800.0479,16.368095,3989.2529}; id=70; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4812.127,16.368101,3983.0754}; id=69; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4797.8101,16.368095,3999.4436}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4797.7524,16.368095,3999.4126}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={5742.5854,9.8532801,3426.6497}; id=12; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.75000024; position[]={5747.9375,9.9128628,3420.144}; id=59; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={5738.5864,9.719655,3420.3323}; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5752.9653,9.8475685,3413.8674}; id=50; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5742.5264,9.8518066,3428.843}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5742.4326,9.8494425,3430.957}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={5673.2417,10.74929,3550.0811}; id=13; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { presence=0.75000024; position[]={5677.9253,10.969482,3544.4412}; id=45; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol4 = group this;"; }; class Item2 { presence=0.75000024; position[]={5668.8481,10.879663,3544.4004}; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol4 = group this;"; }; class Item3 { presence=0.50000048; position[]={5682.1514,11.198226,3538.3994}; id=40; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item4 { position[]={5664.4072,11.005925,3538.5334}; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={5625.3721,12.432879,3631.25}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5700.6494,9.9868011,3484.1904}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5625.4004,12.426819,3631.1599}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5624.2212,12.559087,3632.8179}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5613.8682,13.508097,3647.9629}; speed="NORMAL"; combat="AWARE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item5 { position[]={5606.1543,13.938317,3658.8293}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5118.5776,16.368093,3945.7593}; id=15; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5124.1753,16.36809,3939.5984}; id=36; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5114.8438,16.36809,3939.4397}; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5118.5752,16.368093,3947.5847}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5118.5898,16.368093,3947.6382}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={5712.0269,9.7276926,3425.696}; id=16; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5716.5649,9.6593962,3419.1677}; id=60; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={5707.6025,9.6457491,3418.9912}; id=63; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5720.7148,9.5584593,3412.1311}; id=62; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5712.0923,9.7281237,3427.7161}; expCond="(blufor_is_near == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5712.0923,9.7286005,3429.9561}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={5055.79,15.96463,3843.4526}; id=17; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.75000024; position[]={5059.7881,15.706792,3837.8726}; id=66; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={5050.7197,16.244774,3837.4067}; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5065.0396,15.002313,3830.7705}; id=57; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5055.8667,15.967319,3846.6538}; expCond="(blufor_is_near == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5055.8442,15.974679,3849.6521}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4960.9849,16.344496,3963.3203}; id=20; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4964.7954,16.201334,3958.1736}; id=19; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={4957.4834,16.281754,3958.8354}; id=55; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4960.9702,16.34709,3964.7881}; expCond="(blufor_is_near == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4960.9238,16.350037,3966.3186}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={5738.1816,9.7072725,3452.0334}; id=23; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5744.4678,9.8375521,3445.0291}; id=14; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5732.4976,9.7092686,3445.001}; id=65; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5749.9707,9.958168,3438.4133}; id=48; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5738.2114,9.6647186,3456.1882}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5738.2109,9.6633329,3456.322}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={4696.0391,53.173332,4910.1465}; placement=100; id=25; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.75000024; position[]={4698.4326,53.362343,4906.9385}; id=21; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { presence=0.75000024; position[]={4693.1895,53.579868,4907.2461}; id=27; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.50000048; position[]={4700.2383,53.567711,4903.998}; id=29; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item4 { presence=0.75000024; position[]={4691.1675,53.719177,4904.5342}; id=31; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item5 { presence=0.75000024; position[]={4702.2505,53.90398,4900.6558}; id=32; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item6 { position[]={4689.2583,53.82906,4902.0073}; id=30; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item7 { presence=0.75000024; position[]={4704.1885,54.209526,4897.3501}; id=35; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item8 { presence=0.50000048; position[]={4687.0859,53.9277,4899.6016}; id=34; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol1 = group this;"; }; class Item9 { presence=0.50000048; position[]={4706.8032,54.62846,4892.7378}; id=64; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=7; class Item0 { position[]={4531.0498,51.383865,5067.8564}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4349.4282,54.627457,4735.9243}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4825.1519,66.154892,4786.4141}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4531.0474,51.384502,5067.936}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4532.9355,51.397781,5061.21}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={4579.5713,53.888214,4886.4233}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={4620.3457,61.664391,4709.501}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={5097.8877,16.368092,4057.6536}; id=28; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5103.8369,16.36809,4049.8818}; id=52; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={5092.4038,16.368093,4050.2109}; id=53; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5109.5928,16.36809,4041.9299}; id=33; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={5087.5356,16.368095,4042.9487}; id=51; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4935.7646,16.36809,4030.3171}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5112.436,16.36809,4060.0923}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4935.7148,16.36809,4030.2805}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={5028.5308,16.368092,3955.7878}; id=18; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5031.6646,16.368093,3949.918}; id=43; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; class Item2 { position[]={5024.1357,16.36809,3950.4373}; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4995.1348,16.36809,3949.1074}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5081.377,16.368095,3966.2942}; placement=10; type="SAD"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={4995.1069,16.36809,3949.114}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5089.9897,26.516727,3992.1382}; azimut=260; id=54; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.15)]; this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5101.1323,26.952068,3994.7375}; azimut=170; id=68; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.15)]; this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={4217.8599,69.317451,3928.3069}; id=72; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { position[]={4226.2505,68.346413,3918.074}; id=73; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { position[]={4211.2974,69.547951,3918.4158}; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { position[]={4234.021,65.181404,3908.0408}; id=75; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={4204.4331,67.835274,3908.2908}; id=76; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={4473.4507,50.021339,3844.8064}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4013.4849,91.245987,3996.644}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={4473.4697,50.017399,3844.7688}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4569.1279,21.109652,3884.8816}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4636.6978,10.146061,3910.6665}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={5213.8428,86.71138,4367.9629}; id=77; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={5222.2334,85.502319,4357.7295}; id=78; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { position[]={5207.2803,83.200836,4358.0713}; id=79; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { position[]={5230.0039,83.678604,4347.6968}; id=80; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { position[]={5200.415,79.89785,4347.9468}; id=81; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={5063.7842,77.524925,4390.9634}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5400.6733,77.427757,4339.2451}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={5063.9233,77.523895,4390.8213}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5063.9033,77.21389,4388.8535}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={5068.8896,59.308609,4290.1865}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5072.1372,48.451244,4229.0986}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5020.6475,24.295132,3994.3926}; azimut=165; id=61; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)]; this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item18 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2598.5813,83.779747,5408.9053}; id=106; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,0,3,5,7,9}; }; }; }; class Item19 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2609.5232,83.779778,5415.6709}; id=107; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,0,3,5,7,9}; }; }; }; class Item20 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2620.2942,83.778854,5420.873}; id=108; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,0,9,7,5,3}; }; }; }; class Item21 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7457.5396,117.41801,4705.0645}; id=109; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; text="bmpdude1"; init="this moveincargo bmp;"; }; class Item1 { position[]={7462.3594,117.63091,4699.9844}; id=110; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; text="bmpdude2"; init="this moveincargo bmp;"; }; class Item2 { position[]={7453.8901,117.79179,4700.123}; id=111; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; text="bmpdude3"; init="this moveincargo bmp;"; }; class Item3 { position[]={7465.9014,117.86027,4695.5596}; id=112; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; text="bmpdude4"; init="this moveincargo bmp;"; }; class Item4 { position[]={7450.8906,118.12502,4695.7959}; id=113; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; text="bmpdude5"; init="this moveincargo bmp;"; }; class Item5 { position[]={7470.1416,118.11135,4690.6421}; id=114; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; text="bmpdude6"; init="this moveincargo bmp;"; }; class Item6 { position[]={7447.1392,118.54305,4690.3823}; id=115; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; text="bmpdude7"; init="this moveincargo bmp;"; }; class Item7 { position[]={7474.5044,118.3474,4685.6748}; id=167; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; text="bmpdude8"; init="this moveincargo bmp;"; }; }; class Waypoints { items=3; class Item0 { position[]={5259.2451,21.307589,4031.417}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={5057.9956,16.368095,3961.824}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5044.0889,16.368095,3958.895}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7472.2231,115.90771,4738.0693}; azimut=270; id=116; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=6; class Item0 { position[]={7469.7427,115.88594,4738.0391}; expCond="(blufor_is_near == 1);"; expActiv="bmp setfuel 1; qrf_en_route = 1; publicVariable ""qrf_en_route"";"; class Effects { }; timeoutMin=180; timeoutMid=300; timeoutMax=420; showWP="NEVER"; }; class Item1 { position[]={6833.5625,57.7043,4817.9146}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5502.8975,47.100948,4185.9424}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5302.0981,29.979038,4063.2463}; combat="AWARE"; expActiv="unassignvehicle bmpdude1; unassignvehicle bmpdude2; unassignvehicle bmpdude3; unassignvehicle bmpdude4; unassignvehicle bmpdude5; unassignvehicle bmpdude6; unassignvehicle bmpdude7; unassignvehicle bmpdude8;"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5278.8262,25.089319,4050.1038}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={5277.4409,24.812862,4049.3247}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5692.2764,11.331453,3523.6169}; azimut=335; id=117; side="EAST"; vehicle="cwr2_ZSU"; leader=1; skill=0.2; fuel=0; }; }; }; class Item24 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5299.6479,61.835938,5368.2827}; azimut=30; id=119; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="crewman1"; init="bmp2squad = group this;"; }; class Item1 { position[]={5295.1772,61.835938,5367.7842}; azimut=30; id=120; side="EAST"; vehicle="cwr2_SoldierE_Crew"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="crewman2"; init="bmp2squad = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={5300.0903,61.835938,5369.0093}; expCond="(blufor_near_figari == 1);"; expActiv="[crewman1,crewman2,crewman3] joinsilent bmp2squad; crewman1 assignascommander bmp2; crewman2 assignasgunner bmp2; crewman3 assignasdriver bmp2; [crewman1,crewman2,crewman3] orderGetin true;"; class Effects { }; timeoutMin=1; timeoutMid=3; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={5305.8477,61.835938,5366.1611}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={5307.6094,61.835938,5369.5649}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5297.4224,61.835938,5359.8672}; azimut=30; id=121; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; lock="UNLOCKED"; skill=0.2; text="crewman3"; }; }; class Waypoints { items=3; class Item0 { position[]={5308.2241,61.723484,5378.0356}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5290.1387,61.835938,5349.0249}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={5308.2065,61.724529,5378.0073}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0; position[]={5477.019,79.948067,6055.7646}; azimut=200; id=122; side="GUER"; vehicle="cwr2_SoldierGFakeW"; leader=1; rank="COLONEL"; skill=0.60000002; }; class Item1 { position[]={5483.7339,80.092308,6058.6821}; azimut=200; id=123; side="WEST"; vehicle="cwr2_M113A3"; lock="UNLOCKED"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; }; }; class Item27 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0; position[]={5488.062,80.415771,6082.8501}; azimut=200; id=124; side="GUER"; vehicle="cwr2_SoldierGFakeW"; leader=1; rank="COLONEL"; skill=0.60000002; }; class Item1 { position[]={5489.7153,80.428123,6086.0127}; azimut=200; id=125; side="WEST"; vehicle="cwr2_OfficerW"; rank="SERGEANT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item2 { position[]={5488.7471,80.431671,6088.5693}; azimut=200; id=126; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={5492.793,80.435623,6086.6719}; azimut=200; id=127; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item4 { position[]={5488.0176,80.43531,6091.7422}; azimut=200; id=128; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=3; class Item0 { position[]={5514.5806,80.400566,6069.9531}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5481.0679,80.432083,6086.147}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={5514.5449,80.400414,6069.9688}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0; position[]={5459.5967,80.201935,6070.0513}; azimut=200; id=129; side="GUER"; vehicle="cwr2_SoldierGFakeW"; leader=1; rank="COLONEL"; skill=0.60000002; }; class Item1 { position[]={5466.3115,80.265793,6072.9688}; azimut=200; id=130; side="WEST"; vehicle="cwr2_M60A3"; lock="UNLOCKED"; rank="CORPORAL"; skill=1; init="tangosquad = group this; tangoquad setgroupid [""Tango"",""Black""]; this setbehaviour ""Safe"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7495.8975,116.69088,4738.3032}; azimut=270; id=131; side="EAST"; vehicle="cwr2_T72"; leader=1; skill=0.2; fuel=0; text="tank"; }; }; class Waypoints { items=4; class Item0 { position[]={7494.7383,116.64136,4738.2559}; combat="SAFE"; expCond="(qrf_en_route == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={6834.4038,57.713623,4818.1123}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5505.0835,47.084106,4187.0957}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5352.0811,40.045067,4095.1807}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4834.064,18.372955,3975.4553}; azimut=300; id=132; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4843.71,16.368095,3977.0369}; azimut=300; id=134; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={4838.6357,16.368092,3966.3345}; azimut=300; id=135; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4850.9893,16.367048,3978.2844}; azimut=300; id=136; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item31 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5708.5762,9.6403656,3454.0293}; azimut=335; id=139; side="EAST"; vehicle="cwr2_DShKM_Low"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5714.0146,9.6592789,3453.0044}; azimut=335; id=141; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item32 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={6563.1235,72.566742,5304.978}; azimut=230; id=148; side="EAST"; vehicle="cwr2_uaz"; leader=1; rank="SERGEANT"; skill=0.60000002; fuel=0; text="uaz"; }; class Item1 { position[]={6583.9292,73.359161,5319.1807}; azimut=180; special="CARGO"; id=149; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6585.5039,73.347885,5319.2217}; azimut=180; special="CARGO"; id=150; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={6587.1514,73.335907,5319.2002}; azimut=180; special="CARGO"; id=151; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item4 { position[]={6588.7515,73.321632,5319.2686}; azimut=180; special="CARGO"; id=152; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item5 { position[]={6590.3096,73.306885,5319.3135}; azimut=180; special="CARGO"; id=153; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; }; class Item6 { position[]={6592.0889,73.289993,5319.3486}; azimut=180; special="CARGO"; id=154; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=4; class Item0 { position[]={6561.9155,72.514496,5304.041}; expCond="(VictoryCondition2 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5258.5176,66.470863,5048.4321}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5251.5767,66.395927,5047.2183}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5248.1543,66.471222,5033.8564}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6724.168,82.171066,5651.8887}; azimut=275; special="CARGO"; id=156; side="EAST"; vehicle="cwr2_T72"; leader=1; skill=0.60000002; fuel=0; }; }; }; class Item34 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={6608.8311,75.462326,5541.9951}; id=157; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6617.2217,76.026337,5531.7622}; id=158; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6602.2686,75.386757,5532.104}; id=159; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={6624.9922,76.601868,5521.729}; id=160; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={6595.4043,75.227943,5521.979}; id=161; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={6686.6377,77.100143,5575.3169}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6477.6064,71.348007,5487.2783}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6686.6133,77.099197,5575.3022}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={5886.27,80.756798,5409.8984}; id=162; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5894.6606,80.838341,5399.6655}; id=163; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5879.7075,80.974892,5400.0073}; id=164; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={5902.4312,80.959518,5389.6323}; id=165; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={5872.8433,81.17836,5389.8823}; id=166; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={5648.3008,70.239815,5430.5396}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6034.7256,77.950157,5397.1489}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5648.2764,70.238075,5430.5249}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=37; class Item0 { position[]={2633.9587,83.767059,5376.8237}; azimut=140; id=1; side="EMPTY"; vehicle="cwr2_M113A3"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_XMS"",1]; this addweaponcargo [""cwr2_m60e3"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item1 { position[]={5005.5659,16.368093,3966.4055}; azimut=165; id=82; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.2; text="fueltruck1"; init="clearmagazinecargo this;"; }; class Item2 { position[]={5050.3657,16.368095,3976.5327}; id=83; side="EMPTY"; vehicle="Land_CamoNetB_EAST"; skill=0.60000002; }; class Item3 { position[]={5029.8145,16.368095,3971.4531}; id=84; side="EMPTY"; vehicle="Land_CamoNetB_EAST"; skill=0.60000002; }; class Item4 { position[]={5009.3042,16.368093,3966.854}; id=85; side="EMPTY"; vehicle="Land_CamoNetB_EAST"; skill=0.60000002; }; class Item5 { position[]={5008.9756,16.368093,3967.2537}; azimut=165; id=86; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.2; text="fueltruck2"; init="clearmagazinecargo this;"; }; class Item6 { position[]={5026.1636,16.368093,3970.6926}; azimut=165; id=87; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.2; text="fueltruck1_1"; init="clearmagazinecargo this;"; }; class Item7 { position[]={5029.2915,16.368095,3971.5869}; azimut=165; id=88; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.2; text="fueltruck2_1"; init="clearmagazinecargo this;"; }; class Item8 { position[]={5048.0137,16.368095,3976.1321}; azimut=165; id=89; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.2; text="fueltruck1_2"; init="clearmagazinecargo this;"; }; class Item9 { position[]={5054.6968,16.368095,3977.8547}; azimut=165; id=90; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.2; text="fueltruck2_2"; init="clearmagazinecargo this;"; }; class Item10 { position[]={5070.7783,16.368095,3981.5254}; id=91; side="EMPTY"; vehicle="Land_CamoNetB_EAST"; skill=0.60000002; }; class Item11 { position[]={5013.1855,16.368093,3968.3311}; azimut=165; id=92; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="LOCKED"; skill=0.2; text="truck1"; }; class Item12 { position[]={5032.8599,16.368095,3972.4854}; azimut=165; id=93; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="LOCKED"; skill=0.2; text="truck2"; }; class Item13 { position[]={5074.0098,16.368095,3984.0562}; azimut=165; id=94; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item14 { position[]={5067.2573,16.368095,3980.9607}; azimut=165; id=95; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="LOCKED"; skill=0.2; text="repairtruck1"; init="clearmagazinecargo this;"; }; class Item15 { position[]={5070.6245,16.368095,3981.845}; azimut=165; id=96; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="LOCKED"; skill=0.2; text="repairtruck2"; init="clearmagazinecargo this;"; }; class Item16 { position[]={5108.9751,16.368095,3968.4475}; azimut=80; id=97; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; }; class Item17 { position[]={5107.3291,16.368095,3970.9473}; azimut=80; id=98; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo1"; }; class Item18 { position[]={5109.3457,16.368095,3964.906}; azimut=350; id=99; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo2"; }; class Item19 { position[]={5110.8403,16.368095,3959.2507}; azimut=80; id=100; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=0.60000002; text="ammotruck"; }; class Item20 { position[]={5101.4131,16.368095,3948.3054}; azimut=170; id=101; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; }; class Item21 { position[]={5103.3594,16.368095,3949.2615}; azimut=80; id=102; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo4"; }; class Item22 { position[]={5099.1035,16.368095,3948.3792}; azimut=350; id=103; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo3"; }; class Item23 { position[]={5728.9238,9.7269144,3427.9836}; azimut=85; id=104; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="LOCKED"; skill=0.60000002; text="bmp2hq1"; init="clearmagazinecargo this;"; }; class Item24 { position[]={5723.4492,9.7292337,3432.0586}; azimut=355; id=105; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="LOCKED"; skill=0.60000002; text="bmp2hq2"; init="clearmagazinecargo this;"; }; class Item25 { position[]={5305.5713,61.835938,5365.6709}; azimut=30; id=118; side="EMPTY"; vehicle="cwr2_BMP2"; lock="UNLOCKED"; skill=0.60000002; text="bmp2"; }; class Item26 { position[]={4834.1079,16.368095,3975.5095}; azimut=120; id=133; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item27 { position[]={4967.8657,16.36759,3992.5923}; azimut=180; id=137; side="EMPTY"; vehicle="MASH"; skill=0.60000002; }; class Item28 { presence=0.75000024; position[]={4975.7881,16.36697,3987.0708}; azimut=270; id=138; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="UNLOCKED"; skill=0.60000002; }; class Item29 { position[]={5708.0083,9.6266909,3455.1741}; azimut=155; id=140; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.35)]; this allowdamage false;"; }; class Item30 { position[]={5725.0059,9.7289076,3430.043}; azimut=85; id=142; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; lock="LOCKED"; skill=0.60000002; }; class Item31 { position[]={5723.3716,9.7244158,3424.665}; azimut=85; id=143; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.825)]; this setVectorUp [0,0,1];"; }; class Item32 { position[]={5719.3364,9.7281103,3426.0913}; azimut=270; id=144; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable"; init="aTable attachTo [aCrate,[-0.2,1.25,-0.3]];"; }; class Item33 { position[]={5724.1299,9.7133274,3423.647}; azimut=355; id=145; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item34 { position[]={5724.0542,9.7247152,3424.6897}; azimut=85; id=146; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.825)]; this setVectorUp [0,0,1];"; }; class Item35 { presence=0.75000024; position[]={5727.394,9.7283525,3433.1943}; azimut=355; id=147; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item36 { position[]={6721.082,81.722717,5652.4893}; azimut=285; id=155; side="EMPTY"; vehicle="Land_fort_artillery_nest"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false;"; }; }; class Markers { items=10; class Item0 { position[]={2633.7708,83.767334,5377.6152}; name="start"; text=" Alpha Squad"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={5039.793,16.368095,3973.1729}; name="obj1"; text=" Soviet Supply Depot"; type="mil_flag"; colorName="ColorRed"; }; class Item2 { position[]={5731.958,9.7193937,3439.554}; name="obj2"; text=" Soviet Communications Post"; type="mil_flag"; colorName="ColorRed"; }; class Item3 { position[]={4928.1274,158.9173,6923.063}; name="nato"; type="cwr2_Faction_USA"; a=1.2; }; class Item4 { position[]={9588.2686,21.446438,1650.2418}; name="wp"; type="cwr2_Faction_USSR"; a=1.2; }; class Item5 { position[]={5492.522,80.445343,6092.6538}; name="obj3"; text=" Link Up"; type="mil_join"; colorName="ColorBlue"; }; class Item6 { position[]={7617.1372,132.81609,4536.5654}; name="levie"; type="cwr2_Faction_USSR"; a=1.2; }; class Item7 { position[]={4774.8447,24.922279,11274.693}; name="airfield"; type="cwr2_Faction_USA"; a=1.2; }; class Item8 { position[]={5290.0605,61.835938,5348.2397}; name="figari"; text=" Soviet Armour"; type="mil_warning"; colorName="ColorRed"; }; class Item9 { position[]={4350.5435,53.993809,4751.3975}; name="patrols"; text=" Soviet Patrols"; type="mil_warning"; colorName="ColorRed"; }; }; class Sensors { items=9; class Item0 { position[]={5025.5615,22.553871,4136.8789}; a=600; b=600; activationBy="WEST"; activationType="EAST D"; timeoutMin=1; timeoutMid=3; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="blufor_is_near = 1; publicVariable ""blufor_is_near""; deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol2, 3]; deleteWaypoint [patrol3, 3]; deleteWaypoint [patrol4, 3];"; class Effects { }; }; class Item1 { position[]={4935.2949,0.50020939,3810.8909}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getdammage fueltruck1 >= 0.99) AND (getdammage fueltruck2 >= 0.99) AND (getdammage fueltruck1_1 >= 0.99) AND (getdammage fueltruck2_1 >= 0.99) AND (getdammage fueltruck1_2 >= 0.99) AND (getdammage fueltruck2_2 >= 0.99) AND (getdammage repairtruck1 >= 0.99) AND (getdammage repairtruck2 >= 0.99) AND (getdammage truck1 >= 0.99) AND (getdammage truck2 >= 0.99) AND (getdammage ammotruck >= 0.99) AND (getdammage ammo1 >= 0.99) AND (getdammage ammo2 >= 0.99) AND (getdammage ammo3 >= 0.99) AND (getdammage ammo4 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="The transportation and supplies have been destroyed"; }; }; class Item2 { position[]={5814.9185,0.2769925,3566.3633}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getdammage bmp2hq1 >= 0.99) AND (getdammage bmp2hq2 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="The command vehicles have been destroyed"; }; }; class Item3 { position[]={5689.3818,80.660934,5796.3882}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co09_cwr2_track_shoeing_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={5813.2666,82.059982,5794.5288}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item5 { position[]={5816.9004,77.801476,5666.771}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={6236.8076,0.43243122,3635.1587}; a=6000; b=2000; rectangular=1; activationBy="WEST"; activationType="NOT PRESENT"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200;"; class Effects { }; }; class Item7 { position[]={5496.6357,80.417885,6076.7905}; a=125; b=125; activationBy="WEST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Alpha squad has returned to friendly lines"; }; }; class Item8 { position[]={5298.2686,61.835938,5363.8633}; a=250; b=250; activationBy="WEST"; activationType="EAST D"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="blufor_near_figari = 1; publicVariable ""blufor_near_figari"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=14672733; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=13505023; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=14221452; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Mechanised infantry raid on Soviet rear area targets.

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