briefing.html3 KRbriefing.sqfURdescription.ext(R`init.sqf!KRninitjipcompatible.sqf$.fL0mission.sqmhS6overview.htmlKRRoverview.paaqR3 Debriefing

Cheating is a bad habit


Using the Endmission cheat is an admission of incompetence.





Mission Accomplished


Romeo section managed to eliminate the Soviet presence on this side of the river and destroy the bridge. This allows NATO to anchor its new defences on the river obstacle and forces the Soviets to pause their offensive. This brief respite enables fresh reinforcements from the continental USA to be deployed to bolster the exhausted frontline units.





Mission Failed


Romeo section has been wiped out.


// tasks task3a = romeo1 createSimpleTask ["Destroy the bridge"]; task3a setSimpleTaskDescription ["Destroy the bridge", "Destroy the bridge", "Destroy the bridge"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = romeo1 createSimpleTask ["Secure the village"]; task2a setSimpleTaskDescription ["Secure the village", "Secure the village", "Secure the village"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = romeo1 createSimpleTask ["Secure the crossroads"]; task1a setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = romeo2 createSimpleTask ["Destroy the bridge"]; task3b setSimpleTaskDescription ["Destroy the bridge", "Destroy the bridge", "Destroy the bridge"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = romeo2 createSimpleTask ["Secure the village"]; task2b setSimpleTaskDescription ["Secure the village", "Secure the village", "Secure the village"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = romeo2 createSimpleTask ["Secure the crossroads"]; task1b setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = romeo3 createSimpleTask ["Destroy the bridge"]; task3c setSimpleTaskDescription ["Destroy the bridge", "Destroy the bridge", "Destroy the bridge"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = romeo3 createSimpleTask ["Secure the village"]; task2c setSimpleTaskDescription ["Secure the village", "Secure the village", "Secure the village"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = romeo3 createSimpleTask ["Secure the crossroads"]; task1c setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = romeo4 createSimpleTask ["Destroy the bridge"]; task3d setSimpleTaskDescription ["Destroy the bridge", "Destroy the bridge", "Destroy the bridge"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = romeo4 createSimpleTask ["Secure the village"]; task2d setSimpleTaskDescription ["Secure the village", "Secure the village", "Secure the village"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = romeo4 createSimpleTask ["Secure the crossroads"]; task1d setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = romeo5 createSimpleTask ["Destroy the bridge"]; task3e setSimpleTaskDescription ["Destroy the bridge", "Destroy the bridge", "Destroy the bridge"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = romeo5 createSimpleTask ["Secure the village"]; task2e setSimpleTaskDescription ["Secure the village", "Secure the village", "Secure the village"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = romeo5 createSimpleTask ["Secure the crossroads"]; task1e setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = romeo6 createSimpleTask ["Destroy the bridge"]; task3f setSimpleTaskDescription ["Destroy the bridge", "Destroy the bridge", "Destroy the bridge"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = romeo6 createSimpleTask ["Secure the village"]; task2f setSimpleTaskDescription ["Secure the village", "Secure the village", "Secure the village"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = romeo6 createSimpleTask ["Secure the crossroads"]; task1f setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = romeo7 createSimpleTask ["Destroy the bridge"]; task3g setSimpleTaskDescription ["Destroy the bridge", "Destroy the bridge", "Destroy the bridge"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = romeo7 createSimpleTask ["Secure the village"]; task2g setSimpleTaskDescription ["Secure the village", "Secure the village", "Secure the village"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = romeo7 createSimpleTask ["Secure the crossroads"]; task1g setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = romeo8 createSimpleTask ["Destroy the bridge"]; task3h setSimpleTaskDescription ["Destroy the bridge", "Destroy the bridge", "Destroy the bridge"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = romeo8 createSimpleTask ["Secure the village"]; task2h setSimpleTaskDescription ["Secure the village", "Secure the village", "Secure the village"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = romeo8 createSimpleTask ["Secure the crossroads"]; task1h setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = romeo9 createSimpleTask ["Destroy the bridge"]; task3i setSimpleTaskDescription ["Destroy the bridge", "Destroy the bridge", "Destroy the bridge"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = romeo9 createSimpleTask ["Secure the village"]; task2i setSimpleTaskDescription ["Secure the village", "Secure the village", "Secure the village"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = romeo9 createSimpleTask ["Secure the crossroads"]; task1i setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task1i setSimpleTaskDestination markerpos "obj1"; // tasks task3j = romeo10 createSimpleTask ["Destroy the bridge"]; task3j setSimpleTaskDescription ["Destroy the bridge", "Destroy the bridge", "Destroy the bridge"]; task3j setSimpleTaskDestination markerpos "obj3"; task2j = romeo10 createSimpleTask ["Secure the village"]; task2j setSimpleTaskDescription ["Secure the village", "Secure the village", "Secure the village"]; task2j setSimpleTaskDestination markerpos "obj2"; task1j = romeo10 createSimpleTask ["Secure the crossroads"]; task1j setSimpleTaskDescription ["Secure the crossroads", "Secure the crossroads", "Secure the crossroads"]; task1j setSimpleTaskDestination markerpos "obj1"; // diary entries romeo1 createDiaryRecord["Diary", ["Background", " A Soviet probing attack managed to seize an intact crossing over the river Aller, thereby reducing its utility to NATO as an obstacle against the enemy advance. Therefore British reserves are being rushed forward to reduce the Soviet foothold on this side of the river and deny the bridge to the enemy. Only by eliminating the bridgehead and destroying the crossing can NATO ensure that a new credible defensive line hooked on the obstacle of a waterway can be established. Despite the Soviet bridging capability any opposed assault crossing of the Aller will be a most costly exercise, requiring a great deal of preparation that will allow NATO to bring forward additional reinforcements to shore up the frontline defences.

While two out of the three regular battalions of the Parachute Regiment are normally maintained on jump status, the third unit rotates through a stint as hapless lorry borne infantry. Despite being reduced to such lowly status equal to that of the TA infantry slated to reinforce the BAOR from old Blighty the temporarily grounded paratroopers have a reputation to maintain despite having to use a means of transport incapable of flight. Romeo section will therefore lead the attack on the Soviet bridgehead, with light armoured reconnaissance tracks and reservist light infantry due to provide support to the airborne spearhead once the paratroopers succeed in eliminating the enemy forward defensive positions near the crossroads.

The airborne section will proceed to clear all Soviet troops present in the village of Eilte to ensure no enemy troops remain on this side of the river. Once the village has been secured the paratroopers must get hold of sufficient explosives to drop the bridge into the river. Due to logistical troubles the British supply line cannot be relied upon to provide the necessary explosive charges in time to stave off any Soviet follow on forces heading towards the bridge. Battlefield salvage of enemy supplies must be exploited to this end unless other expedient means are devised to ensure the destruction of the Eilte bridge. According to available estimates it will require up to four prepared charges to destroy an arched span. "]]; romeo1 createDiaryRecord["Diary", ["Enemy", " The crossroads are held by a mechanised detachment and a heavy weapons team. These Soviet units dispose of a single armoured infantry fighting vehicle as well as a recoiless rifle and heavy machinegun. Field fortifications have been established to site the enemy crew served weapons.

The village itself is garrisoned by a motor rifle platoon mounted in BTR-60 wheeled armoured personnel carriers. According to scouts at least one main battle tank has made it across the river, but given the Soviet preference for employing heavy armour the presence of additional tanks cannot be excluded. "]]; romeo1 createDiaryRecord["Diary", ["Mission", "Romeo will secure the crossroads before clearing the village and destroying the bridge."]]; // diary entries romeo2 createDiaryRecord["Diary", ["Background", " A Soviet probing attack managed to seize an intact crossing over the river Aller, thereby reducing its utility to NATO as an obstacle against the enemy advance. Therefore British reserves are being rushed forward to reduce the Soviet foothold on this side of the river and deny the bridge to the enemy. Only by eliminating the bridgehead and destroying the crossing can NATO ensure that a new credible defensive line hooked on the obstacle of a waterway can be established. Despite the Soviet bridging capability any opposed assault crossing of the Aller will be a most costly exercise, requiring a great deal of preparation that will allow NATO to bring forward additional reinforcements to shore up the frontline defences.

While two out of the three regular battalions of the Parachute Regiment are normally maintained on jump status, the third unit rotates through a stint as hapless lorry borne infantry. Despite being reduced to such lowly status equal to that of the TA infantry slated to reinforce the BAOR from old Blighty the temporarily grounded paratroopers have a reputation to maintain despite having to use a means of transport incapable of flight. Romeo section will therefore lead the attack on the Soviet bridgehead, with light armoured reconnaissance tracks and reservist light infantry due to provide support to the airborne spearhead once the paratroopers succeed in eliminating the enemy forward defensive positions near the crossroads.

The airborne section will proceed to clear all Soviet troops present in the village of Eilte to ensure no enemy troops remain on this side of the river. Once the village has been secured the paratroopers must get hold of sufficient explosives to drop the bridge into the river. Due to logistical troubles the British supply line cannot be relied upon to provide the necessary explosive charges in time to stave off any Soviet follow on forces heading towards the bridge. Battlefield salvage of enemy supplies must be exploited to this end unless other expedient means are devised to ensure the destruction of the Eilte bridge. According to available estimates it will require up to four prepared charges to destroy an arched span. "]]; romeo2 createDiaryRecord["Diary", ["Enemy", " The crossroads are held by a mechanised detachment and a heavy weapons team. These Soviet units dispose of a single armoured infantry fighting vehicle as well as a recoiless rifle and heavy machinegun. Field fortifications have been established to site the enemy crew served weapons.

The village itself is garrisoned by a motor rifle platoon mounted in BTR-60 wheeled armoured personnel carriers. According to scouts at least one main battle tank has made it across the river, but given the Soviet preference for employing heavy armour the presence of additional tanks cannot be excluded. "]]; romeo2 createDiaryRecord["Diary", ["Mission", "Romeo will secure the crossroads before clearing the village and destroying the bridge."]]; // diary entries romeo3 createDiaryRecord["Diary", ["Background", " A Soviet probing attack managed to seize an intact crossing over the river Aller, thereby reducing its utility to NATO as an obstacle against the enemy advance. Therefore British reserves are being rushed forward to reduce the Soviet foothold on this side of the river and deny the bridge to the enemy. Only by eliminating the bridgehead and destroying the crossing can NATO ensure that a new credible defensive line hooked on the obstacle of a waterway can be established. Despite the Soviet bridging capability any opposed assault crossing of the Aller will be a most costly exercise, requiring a great deal of preparation that will allow NATO to bring forward additional reinforcements to shore up the frontline defences.

While two out of the three regular battalions of the Parachute Regiment are normally maintained on jump status, the third unit rotates through a stint as hapless lorry borne infantry. Despite being reduced to such lowly status equal to that of the TA infantry slated to reinforce the BAOR from old Blighty the temporarily grounded paratroopers have a reputation to maintain despite having to use a means of transport incapable of flight. Romeo section will therefore lead the attack on the Soviet bridgehead, with light armoured reconnaissance tracks and reservist light infantry due to provide support to the airborne spearhead once the paratroopers succeed in eliminating the enemy forward defensive positions near the crossroads.

The airborne section will proceed to clear all Soviet troops present in the village of Eilte to ensure no enemy troops remain on this side of the river. Once the village has been secured the paratroopers must get hold of sufficient explosives to drop the bridge into the river. Due to logistical troubles the British supply line cannot be relied upon to provide the necessary explosive charges in time to stave off any Soviet follow on forces heading towards the bridge. Battlefield salvage of enemy supplies must be exploited to this end unless other expedient means are devised to ensure the destruction of the Eilte bridge. According to available estimates it will require up to four prepared charges to destroy an arched span. "]]; romeo3 createDiaryRecord["Diary", ["Enemy", " The crossroads are held by a mechanised detachment and a heavy weapons team. These Soviet units dispose of a single armoured infantry fighting vehicle as well as a recoiless rifle and heavy machinegun. Field fortifications have been established to site the enemy crew served weapons.

The village itself is garrisoned by a motor rifle platoon mounted in BTR-60 wheeled armoured personnel carriers. According to scouts at least one main battle tank has made it across the river, but given the Soviet preference for employing heavy armour the presence of additional tanks cannot be excluded. "]]; romeo3 createDiaryRecord["Diary", ["Mission", "Romeo will secure the crossroads before clearing the village and destroying the bridge."]]; // diary entries romeo4 createDiaryRecord["Diary", ["Background", " A Soviet probing attack managed to seize an intact crossing over the river Aller, thereby reducing its utility to NATO as an obstacle against the enemy advance. Therefore British reserves are being rushed forward to reduce the Soviet foothold on this side of the river and deny the bridge to the enemy. Only by eliminating the bridgehead and destroying the crossing can NATO ensure that a new credible defensive line hooked on the obstacle of a waterway can be established. Despite the Soviet bridging capability any opposed assault crossing of the Aller will be a most costly exercise, requiring a great deal of preparation that will allow NATO to bring forward additional reinforcements to shore up the frontline defences.

While two out of the three regular battalions of the Parachute Regiment are normally maintained on jump status, the third unit rotates through a stint as hapless lorry borne infantry. Despite being reduced to such lowly status equal to that of the TA infantry slated to reinforce the BAOR from old Blighty the temporarily grounded paratroopers have a reputation to maintain despite having to use a means of transport incapable of flight. Romeo section will therefore lead the attack on the Soviet bridgehead, with light armoured reconnaissance tracks and reservist light infantry due to provide support to the airborne spearhead once the paratroopers succeed in eliminating the enemy forward defensive positions near the crossroads.

The airborne section will proceed to clear all Soviet troops present in the village of Eilte to ensure no enemy troops remain on this side of the river. Once the village has been secured the paratroopers must get hold of sufficient explosives to drop the bridge into the river. Due to logistical troubles the British supply line cannot be relied upon to provide the necessary explosive charges in time to stave off any Soviet follow on forces heading towards the bridge. Battlefield salvage of enemy supplies must be exploited to this end unless other expedient means are devised to ensure the destruction of the Eilte bridge. According to available estimates it will require up to four prepared charges to destroy an arched span. "]]; romeo4 createDiaryRecord["Diary", ["Enemy", " The crossroads are held by a mechanised detachment and a heavy weapons team. These Soviet units dispose of a single armoured infantry fighting vehicle as well as a recoiless rifle and heavy machinegun. Field fortifications have been established to site the enemy crew served weapons.

The village itself is garrisoned by a motor rifle platoon mounted in BTR-60 wheeled armoured personnel carriers. According to scouts at least one main battle tank has made it across the river, but given the Soviet preference for employing heavy armour the presence of additional tanks cannot be excluded. "]]; romeo4 createDiaryRecord["Diary", ["Mission", "Romeo will secure the crossroads before clearing the village and destroying the bridge."]]; // diary entries romeo5 createDiaryRecord["Diary", ["Background", " A Soviet probing attack managed to seize an intact crossing over the river Aller, thereby reducing its utility to NATO as an obstacle against the enemy advance. Therefore British reserves are being rushed forward to reduce the Soviet foothold on this side of the river and deny the bridge to the enemy. Only by eliminating the bridgehead and destroying the crossing can NATO ensure that a new credible defensive line hooked on the obstacle of a waterway can be established. Despite the Soviet bridging capability any opposed assault crossing of the Aller will be a most costly exercise, requiring a great deal of preparation that will allow NATO to bring forward additional reinforcements to shore up the frontline defences.

While two out of the three regular battalions of the Parachute Regiment are normally maintained on jump status, the third unit rotates through a stint as hapless lorry borne infantry. Despite being reduced to such lowly status equal to that of the TA infantry slated to reinforce the BAOR from old Blighty the temporarily grounded paratroopers have a reputation to maintain despite having to use a means of transport incapable of flight. Romeo section will therefore lead the attack on the Soviet bridgehead, with light armoured reconnaissance tracks and reservist light infantry due to provide support to the airborne spearhead once the paratroopers succeed in eliminating the enemy forward defensive positions near the crossroads.

The airborne section will proceed to clear all Soviet troops present in the village of Eilte to ensure no enemy troops remain on this side of the river. Once the village has been secured the paratroopers must get hold of sufficient explosives to drop the bridge into the river. Due to logistical troubles the British supply line cannot be relied upon to provide the necessary explosive charges in time to stave off any Soviet follow on forces heading towards the bridge. Battlefield salvage of enemy supplies must be exploited to this end unless other expedient means are devised to ensure the destruction of the Eilte bridge. According to available estimates it will require up to four prepared charges to destroy an arched span. "]]; romeo5 createDiaryRecord["Diary", ["Enemy", " The crossroads are held by a mechanised detachment and a heavy weapons team. These Soviet units dispose of a single armoured infantry fighting vehicle as well as a recoiless rifle and heavy machinegun. Field fortifications have been established to site the enemy crew served weapons.

The village itself is garrisoned by a motor rifle platoon mounted in BTR-60 wheeled armoured personnel carriers. According to scouts at least one main battle tank has made it across the river, but given the Soviet preference for employing heavy armour the presence of additional tanks cannot be excluded. "]]; romeo5 createDiaryRecord["Diary", ["Mission", "Romeo will secure the crossroads before clearing the village and destroying the bridge."]]; // diary entries romeo6 createDiaryRecord["Diary", ["Background", " A Soviet probing attack managed to seize an intact crossing over the river Aller, thereby reducing its utility to NATO as an obstacle against the enemy advance. Therefore British reserves are being rushed forward to reduce the Soviet foothold on this side of the river and deny the bridge to the enemy. Only by eliminating the bridgehead and destroying the crossing can NATO ensure that a new credible defensive line hooked on the obstacle of a waterway can be established. Despite the Soviet bridging capability any opposed assault crossing of the Aller will be a most costly exercise, requiring a great deal of preparation that will allow NATO to bring forward additional reinforcements to shore up the frontline defences.

While two out of the three regular battalions of the Parachute Regiment are normally maintained on jump status, the third unit rotates through a stint as hapless lorry borne infantry. Despite being reduced to such lowly status equal to that of the TA infantry slated to reinforce the BAOR from old Blighty the temporarily grounded paratroopers have a reputation to maintain despite having to use a means of transport incapable of flight. Romeo section will therefore lead the attack on the Soviet bridgehead, with light armoured reconnaissance tracks and reservist light infantry due to provide support to the airborne spearhead once the paratroopers succeed in eliminating the enemy forward defensive positions near the crossroads.

The airborne section will proceed to clear all Soviet troops present in the village of Eilte to ensure no enemy troops remain on this side of the river. Once the village has been secured the paratroopers must get hold of sufficient explosives to drop the bridge into the river. Due to logistical troubles the British supply line cannot be relied upon to provide the necessary explosive charges in time to stave off any Soviet follow on forces heading towards the bridge. Battlefield salvage of enemy supplies must be exploited to this end unless other expedient means are devised to ensure the destruction of the Eilte bridge. According to available estimates it will require up to four prepared charges to destroy an arched span. "]]; romeo6 createDiaryRecord["Diary", ["Enemy", " The crossroads are held by a mechanised detachment and a heavy weapons team. These Soviet units dispose of a single armoured infantry fighting vehicle as well as a recoiless rifle and heavy machinegun. Field fortifications have been established to site the enemy crew served weapons.

The village itself is garrisoned by a motor rifle platoon mounted in BTR-60 wheeled armoured personnel carriers. According to scouts at least one main battle tank has made it across the river, but given the Soviet preference for employing heavy armour the presence of additional tanks cannot be excluded. "]]; romeo6 createDiaryRecord["Diary", ["Mission", "Romeo will secure the crossroads before clearing the village and destroying the bridge."]]; // diary entries romeo7 createDiaryRecord["Diary", ["Background", " A Soviet probing attack managed to seize an intact crossing over the river Aller, thereby reducing its utility to NATO as an obstacle against the enemy advance. Therefore British reserves are being rushed forward to reduce the Soviet foothold on this side of the river and deny the bridge to the enemy. Only by eliminating the bridgehead and destroying the crossing can NATO ensure that a new credible defensive line hooked on the obstacle of a waterway can be established. Despite the Soviet bridging capability any opposed assault crossing of the Aller will be a most costly exercise, requiring a great deal of preparation that will allow NATO to bring forward additional reinforcements to shore up the frontline defences.

While two out of the three regular battalions of the Parachute Regiment are normally maintained on jump status, the third unit rotates through a stint as hapless lorry borne infantry. Despite being reduced to such lowly status equal to that of the TA infantry slated to reinforce the BAOR from old Blighty the temporarily grounded paratroopers have a reputation to maintain despite having to use a means of transport incapable of flight. Romeo section will therefore lead the attack on the Soviet bridgehead, with light armoured reconnaissance tracks and reservist light infantry due to provide support to the airborne spearhead once the paratroopers succeed in eliminating the enemy forward defensive positions near the crossroads.

The airborne section will proceed to clear all Soviet troops present in the village of Eilte to ensure no enemy troops remain on this side of the river. Once the village has been secured the paratroopers must get hold of sufficient explosives to drop the bridge into the river. Due to logistical troubles the British supply line cannot be relied upon to provide the necessary explosive charges in time to stave off any Soviet follow on forces heading towards the bridge. Battlefield salvage of enemy supplies must be exploited to this end unless other expedient means are devised to ensure the destruction of the Eilte bridge. According to available estimates it will require up to four prepared charges to destroy an arched span. "]]; romeo7 createDiaryRecord["Diary", ["Enemy", " The crossroads are held by a mechanised detachment and a heavy weapons team. These Soviet units dispose of a single armoured infantry fighting vehicle as well as a recoiless rifle and heavy machinegun. Field fortifications have been established to site the enemy crew served weapons.

The village itself is garrisoned by a motor rifle platoon mounted in BTR-60 wheeled armoured personnel carriers. According to scouts at least one main battle tank has made it across the river, but given the Soviet preference for employing heavy armour the presence of additional tanks cannot be excluded. "]]; romeo7 createDiaryRecord["Diary", ["Mission", "Romeo will secure the crossroads before clearing the village and destroying the bridge."]]; // diary entries romeo8 createDiaryRecord["Diary", ["Background", " A Soviet probing attack managed to seize an intact crossing over the river Aller, thereby reducing its utility to NATO as an obstacle against the enemy advance. Therefore British reserves are being rushed forward to reduce the Soviet foothold on this side of the river and deny the bridge to the enemy. Only by eliminating the bridgehead and destroying the crossing can NATO ensure that a new credible defensive line hooked on the obstacle of a waterway can be established. Despite the Soviet bridging capability any opposed assault crossing of the Aller will be a most costly exercise, requiring a great deal of preparation that will allow NATO to bring forward additional reinforcements to shore up the frontline defences.

While two out of the three regular battalions of the Parachute Regiment are normally maintained on jump status, the third unit rotates through a stint as hapless lorry borne infantry. Despite being reduced to such lowly status equal to that of the TA infantry slated to reinforce the BAOR from old Blighty the temporarily grounded paratroopers have a reputation to maintain despite having to use a means of transport incapable of flight. Romeo section will therefore lead the attack on the Soviet bridgehead, with light armoured reconnaissance tracks and reservist light infantry due to provide support to the airborne spearhead once the paratroopers succeed in eliminating the enemy forward defensive positions near the crossroads.

The airborne section will proceed to clear all Soviet troops present in the village of Eilte to ensure no enemy troops remain on this side of the river. Once the village has been secured the paratroopers must get hold of sufficient explosives to drop the bridge into the river. Due to logistical troubles the British supply line cannot be relied upon to provide the necessary explosive charges in time to stave off any Soviet follow on forces heading towards the bridge. Battlefield salvage of enemy supplies must be exploited to this end unless other expedient means are devised to ensure the destruction of the Eilte bridge. According to available estimates it will require up to four prepared charges to destroy an arched span. "]]; romeo8 createDiaryRecord["Diary", ["Enemy", " The crossroads are held by a mechanised detachment and a heavy weapons team. These Soviet units dispose of a single armoured infantry fighting vehicle as well as a recoiless rifle and heavy machinegun. Field fortifications have been established to site the enemy crew served weapons.

The village itself is garrisoned by a motor rifle platoon mounted in BTR-60 wheeled armoured personnel carriers. According to scouts at least one main battle tank has made it across the river, but given the Soviet preference for employing heavy armour the presence of additional tanks cannot be excluded. "]]; romeo8 createDiaryRecord["Diary", ["Mission", "Romeo will secure the crossroads before clearing the village and destroying the bridge."]]; // diary entries romeo9 createDiaryRecord["Diary", ["Background", " A Soviet probing attack managed to seize an intact crossing over the river Aller, thereby reducing its utility to NATO as an obstacle against the enemy advance. Therefore British reserves are being rushed forward to reduce the Soviet foothold on this side of the river and deny the bridge to the enemy. Only by eliminating the bridgehead and destroying the crossing can NATO ensure that a new credible defensive line hooked on the obstacle of a waterway can be established. Despite the Soviet bridging capability any opposed assault crossing of the Aller will be a most costly exercise, requiring a great deal of preparation that will allow NATO to bring forward additional reinforcements to shore up the frontline defences.

While two out of the three regular battalions of the Parachute Regiment are normally maintained on jump status, the third unit rotates through a stint as hapless lorry borne infantry. Despite being reduced to such lowly status equal to that of the TA infantry slated to reinforce the BAOR from old Blighty the temporarily grounded paratroopers have a reputation to maintain despite having to use a means of transport incapable of flight. Romeo section will therefore lead the attack on the Soviet bridgehead, with light armoured reconnaissance tracks and reservist light infantry due to provide support to the airborne spearhead once the paratroopers succeed in eliminating the enemy forward defensive positions near the crossroads.

The airborne section will proceed to clear all Soviet troops present in the village of Eilte to ensure no enemy troops remain on this side of the river. Once the village has been secured the paratroopers must get hold of sufficient explosives to drop the bridge into the river. Due to logistical troubles the British supply line cannot be relied upon to provide the necessary explosive charges in time to stave off any Soviet follow on forces heading towards the bridge. Battlefield salvage of enemy supplies must be exploited to this end unless other expedient means are devised to ensure the destruction of the Eilte bridge. According to available estimates it will require up to four prepared charges to destroy an arched span. "]]; romeo9 createDiaryRecord["Diary", ["Enemy", " The crossroads are held by a mechanised detachment and a heavy weapons team. These Soviet units dispose of a single armoured infantry fighting vehicle as well as a recoiless rifle and heavy machinegun. Field fortifications have been established to site the enemy crew served weapons.

The village itself is garrisoned by a motor rifle platoon mounted in BTR-60 wheeled armoured personnel carriers. According to scouts at least one main battle tank has made it across the river, but given the Soviet preference for employing heavy armour the presence of additional tanks cannot be excluded. "]]; romeo9 createDiaryRecord["Diary", ["Mission", "Romeo will secure the crossroads before clearing the village and destroying the bridge."]]; // diary entries romeo10 createDiaryRecord["Diary", ["Background", " A Soviet probing attack managed to seize an intact crossing over the river Aller, thereby reducing its utility to NATO as an obstacle against the enemy advance. Therefore British reserves are being rushed forward to reduce the Soviet foothold on this side of the river and deny the bridge to the enemy. Only by eliminating the bridgehead and destroying the crossing can NATO ensure that a new credible defensive line hooked on the obstacle of a waterway can be established. Despite the Soviet bridging capability any opposed assault crossing of the Aller will be a most costly exercise, requiring a great deal of preparation that will allow NATO to bring forward additional reinforcements to shore up the frontline defences.

While two out of the three regular battalions of the Parachute Regiment are normally maintained on jump status, the third unit rotates through a stint as hapless lorry borne infantry. Despite being reduced to such lowly status equal to that of the TA infantry slated to reinforce the BAOR from old Blighty the temporarily grounded paratroopers have a reputation to maintain despite having to use a means of transport incapable of flight. Romeo section will therefore lead the attack on the Soviet bridgehead, with light armoured reconnaissance tracks and reservist light infantry due to provide support to the airborne spearhead once the paratroopers succeed in eliminating the enemy forward defensive positions near the crossroads.

The airborne section will proceed to clear all Soviet troops present in the village of Eilte to ensure no enemy troops remain on this side of the river. Once the village has been secured the paratroopers must get hold of sufficient explosives to drop the bridge into the river. Due to logistical troubles the British supply line cannot be relied upon to provide the necessary explosive charges in time to stave off any Soviet follow on forces heading towards the bridge. Battlefield salvage of enemy supplies must be exploited to this end unless other expedient means are devised to ensure the destruction of the Eilte bridge. According to available estimates it will require up to four prepared charges to destroy an arched span. "]]; romeo10 createDiaryRecord["Diary", ["Enemy", " The crossroads are held by a mechanised detachment and a heavy weapons team. These Soviet units dispose of a single armoured infantry fighting vehicle as well as a recoiless rifle and heavy machinegun. Field fortifications have been established to site the enemy crew served weapons.

The village itself is garrisoned by a motor rifle platoon mounted in BTR-60 wheeled armoured personnel carriers. According to scouts at least one main battle tank has made it across the river, but given the Soviet preference for employing heavy armour the presence of additional tanks cannot be excluded. "]]; romeo10 createDiaryRecord["Diary", ["Mission", "Romeo will secure the crossroads before clearing the village and destroying the bridge."]];onloadmission="C W R 2 - A B R I D G E D E D I T I O N ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 10; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co10_cwr2_a_bridged_edition_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_UK_L4_LMG {count = 1;}; class cwr2_UK_Sterling {count = 1;}; class cwr2_UK_L9A1 {count = 2;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_30Rnd_762x51_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 4;}; class cwr2_10Rnd_762x51_NoTracer {count = 2;}; class cwr2_30Rnd_9x19_Sterling {count = 12;}; class cwr2_13Rnd_9x19_Para {count = 16;}; class BAF_L109A1_HE {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_UK_Backpack_Para {count = 1;}; class cwr2_UK_Backpack_AT {count = 1;}; };titleText ["C W R 2 - A B R I D G E D E D I T I O N\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_uk", "cwr2_eilte", "ca_modules_functions", "cwr2_Soldiers_RUS", "camisc3", "caweapons_ammoboxes", "CAWeapons_SPG9", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_btr60", "cwr2_BMP1", "cwr2_T80", "cwr2_Static", "cwr2_BMP2", "cwr2_Urals", "cwr2_UAZ" }; addOnsAuto[]= { "cwr2_uk", "ca_modules_functions", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_btr60", "cwr2_BMP1", "cwr2_T80", "cwr2_Static", "cwr2_uaz", "camisc3", "caweapons_ammoboxes", "CAWeapons_SPG9", "cwr2_BMP2", "cwr2_Urals", "cwr2_eilte" }; randomSeed=14488970; class Intel { briefingName="CWR2 - A Bridged Edition (co10)"; briefingDescription="A bridge to close"; startWeather=0.60243392; startFog=0.14641726; forecastWeather=0.60376513; forecastFog=0.195223; month=9; day=18; hour=9; }; class Groups { items=48; class Item0 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={1207.9141,6.0003109,353.37793}; id=0; side="WEST"; vehicle="cwr2_SoldierUK_TL_PARA"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="romeo1"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_L85_SUSAT""; this addweapon ""Binocular"";"; synchronizations[]={45,43,44}; }; class Item1 { position[]={1209.0255,5.8595972,351.90015}; id=1; side="WEST"; vehicle="cwr2_SoldierUK_Sniper_Para"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="romeo2"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L96""; this addweapon ""Binocular""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addweapon ""cwr2_UK_L9A1"";"; synchronizations[]={45,43,44}; }; class Item2 { position[]={1206.9343,6.0003109,351.94165}; id=2; side="WEST"; vehicle="cwr2_SoldierUK_AT_PARA"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="romeo3"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L85""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={45,43,44}; }; class Item3 { position[]={1209.9807,5.5508642,350.38623}; id=3; side="WEST"; vehicle="cwr2_SoldierUK_MG_PARA"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="romeo4"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; synchronizations[]={45,43,44}; }; class Item4 { position[]={1205.839,6.0003109,350.46265}; id=4; side="WEST"; vehicle="cwr2_SoldierUK_AAT_PARA"; player="PLAY CDG"; skill=1; text="romeo5"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L86_SUSAT"";"; synchronizations[]={45,43,44}; }; class Item5 { position[]={1211.1771,5.2057896,348.6814}; id=5; side="WEST"; vehicle="cwr2_SoldierUK_AMG_PARA"; player="PLAY CDG"; skill=1; text="romeo6"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L86_SUSAT"";"; synchronizations[]={45,43,44}; }; class Item6 { position[]={1204.7654,6.0003109,348.98682}; id=6; side="WEST"; vehicle="cwr2_SoldierUK_LAT_PARA"; player="PLAY CDG"; skill=1; text="romeo7"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L85""; this addweapon ""cwr2_LAW"";"; synchronizations[]={45,43,44}; }; class Item7 { position[]={1212.4067,5.0000081,346.84033}; id=7; side="WEST"; vehicle="cwr2_SoldierUK_LAT_PARA"; player="PLAY CDG"; skill=1; text="romeo8"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L85""; this addweapon ""cwr2_LAW"";"; synchronizations[]={45,43,44}; }; class Item8 { position[]={1203.5035,6.0003109,347.42651}; id=9; side="WEST"; vehicle="cwr2_SoldierUK_Backpack_PARA"; player="PLAY CDG"; skill=1; text="romeo9"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT"";"; synchronizations[]={45,43,44}; }; class Item9 { position[]={1213.5769,5.0000081,345.06812}; id=10; side="WEST"; vehicle="cwr2_SoldierUK_Medic_PARA"; player="PLAY CDG"; skill=1; text="romeo10"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85"";"; synchronizations[]={45,43,44}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={1152.0862,6.0003109,214.49731}; azimut=30; id=12; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; leader=1; rank="MAJOR"; skill=1; text="tango1"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInCommander cvrt1;"; }; class Item1 { position[]={1152.3306,6.0003109,212.06567}; azimut=30; id=13; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="CAPTAIN"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInGunner cvrt1;"; }; class Item2 { position[]={1150.0485,6.0003109,213.698}; azimut=30; id=14; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="LIEUTENANT"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInDriver cvrt1;"; }; class Item3 { position[]={1152.5035,5.9373493,210.34521}; azimut=30; id=16; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="SERGEANT"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInCommander cvrt2;"; }; class Item4 { position[]={1148.244,6.0003109,213.02075}; azimut=30; id=17; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="CORPORAL"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInGunner cvrt2;"; }; class Item5 { position[]={1152.6824,5.9109898,207.96802}; azimut=30; id=18; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInDriver cvrt2;"; }; }; class Waypoints { items=5; class Item0 { position[]={1152.6743,6.0003109,215.38965}; completitionRadius=25; formation="COLUMN"; expCond="(VictoryCondition1 == 1);"; expActiv="cvrt1 setfuel 1; cvrt2 setfuel 1; tango1 sidechat ""Romeo, this is Tango. Good show, lads. Reinforcements are on their way, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1370.9166,6.0000081,757.65112}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1417.702,5.0000081,1558.8494}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1475.3632,5.0612545,1753.5022}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1532.1021,6.1975837,1970.4766}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={1132.7229,6.0003109,180.85181}; azimut=30; id=19; side="WEST"; vehicle="cwr2_Bedford"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; fuel=0; text="truck"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item1 { position[]={1135.2264,6.0003109,179.41138}; azimut=30; special="CARGO"; id=20; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item2 { position[]={1136.8113,5.7974296,178.42358}; azimut=30; special="CARGO"; id=29; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item3 { position[]={1138.4602,5.3850737,177.40845}; azimut=30; special="CARGO"; id=30; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item4 { position[]={1140.3818,5.019362,176.15479}; azimut=30; special="CARGO"; id=31; side="WEST"; vehicle="cwr2_SoldierUK_Mortar"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item5 { position[]={1142.0315,5.0000081,175.14331}; azimut=30; special="CARGO"; id=32; side="WEST"; vehicle="cwr2_SoldierUK_Backpack"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; }; class Waypoints { items=6; class Item0 { position[]={1135.1171,6.0003109,184.93579}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="truck setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1370.819,6.0000081,756.07227}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1415.8551,5.0000081,1557.2563}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1472.8837,5.0000119,1744.0542}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={1473.136,5.0001268,1745.592}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1505.514,6.249938,1863.2068}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={1137.4288,5.6429944,175.94263}; id=21; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; init="this moveincargo truck; deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""];"; }; class Item1 { position[]={1138.5719,5.3571415,174.49951}; id=22; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=1; init="this moveincargo truck; deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""];"; }; class Item2 { position[]={1136.4331,5.7683377,174.57788}; id=23; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="this moveincargo truck; deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""];"; }; class Item3 { position[]={1139.6033,5.0992203,173.17896}; id=24; side="WEST"; vehicle="cwr2_SoldierUK_AAR"; skill=1; init="this moveincargo truck; deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""];"; }; class Item4 { position[]={1135.438,5.6558762,173.24536}; id=25; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="this moveincargo truck; deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""];"; }; class Item5 { position[]={1140.8246,5.0000081,171.62866}; id=26; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="this moveincargo truck; deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""];"; }; class Item6 { position[]={1134.3943,5.6894865,171.90845}; id=27; side="WEST"; vehicle="cwr2_SoldierUK"; skill=1; init="this moveincargo truck; deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""];"; }; class Item7 { position[]={1142.1569,5.0000081,169.87769}; id=28; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="this moveincargo truck; deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={1491.062,5.0000081,1762.73}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1798.9186,5.0000081,2248.6624}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1800.5138,5.0000081,2251.3723}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1484.7051,0.53137386,2453.6453}; id=33; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID240=position this nearestObject 240;"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1484.7166,0.10373993,2473.0413}; id=34; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID241=position this nearestObject 241;"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1449.839,5.214613,1650.6932}; azimut=197; id=39; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg1;"; }; class Item1 { position[]={1447.8342,5.0000081,1655.5858}; azimut=195; special="NONE"; id=40; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1450.1804,5.1020069,1655.0658}; azimut=195; special="NONE"; id=41; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1201.4139,5.8234153,324.60986}; id=43; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,9,10}; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1209.6072,5.0000081,324.63672}; id=44; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,9,10}; }; }; }; class Item9 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1217.9557,5.0000081,324.73242}; id=45; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,9,10}; }; }; }; class Item10 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1771.6749,5.0000081,2265.7495}; azimut=270; id=46; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1775.5878,5.0000081,2269.075}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1775.7175,5.0000081,2262.4817}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1779.7767,5.0000081,2272.4922}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1779.6669,5.0000081,2259.2749}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item5 { position[]={1784.9043,5.1020069,2275.3948}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={1784.1865,5.0000081,2256.0889}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { position[]={1789.5662,5.1020069,2278.7065}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1769.2943,5.0000081,2265.761}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1) AND (blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1766.575,5.0000081,2265.7019}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1783.0098,4.997324,2346.6558}; azimut=270; id=54; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1787.7312,4.997324,2349.6047}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { position[]={1787.8198,4.997324,2342.2766}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={1792.3838,5.0000081,2352.5298}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={1760.3502,4.997324,2346.9507}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1762.7712,5.0000081,2192.0503}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1882.197,5.0000081,2193.3848}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1878.8666,5.0000081,2346.0762}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1760.3707,4.997324,2346.9744}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1760.6938,4.997324,2317.5691}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1761.304,5.0000081,2291.564}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1616.3566,4.997324,2313.0774}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1620.2164,4.997324,2315.7354}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1620.9874,4.997324,2308.9771}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1623.8828,4.997324,2317.8855}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1571.4546,5.0000081,2271.9248}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1686.6931,5.0000081,2167.4546}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1785.9839,5.0000081,2267.8999}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1685.6151,4.997324,2375.2861}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1571.4073,5.0000081,2271.9058}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1425.2317,5.0000081,1621.8774}; azimut=180; id=62; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1428.626,5.0000081,1625.3423}; azimut=180; id=66; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={1421.8225,5.0000081,1624.9141}; azimut=180; id=64; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1418.6365,5.0000081,1627.9375}; azimut=180; id=69; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={1425.2942,5.0000081,1619.7383}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1425.8123,5.2804995,1666.5193}; azimut=165; id=63; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.175)]; this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1416.8578,13.340869,1638.0725}; azimut=160; id=65; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 12); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1431.0717,5.0000081,1658.3892}; azimut=180; id=67; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { position[]={1428.6345,5.0000081,1660.9263}; azimut=180; id=68; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1430.936,5.0000081,1656.7285}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1430.9775,5.0000081,1656.7402}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1807.4915,20.805231,2273.1257}; azimut=210; id=70; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 14); this forceSpeed 0;"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1797.7946,5.7646103,2263.3198}; azimut=230; id=71; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this forceSpeed 0; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1810.741,5.0000081,2251.3682}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1809.6423,5.0000081,2251.335}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1809.6295,5.0000081,2251.3518}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1809.1597,21.438643,2266.2383}; azimut=180; id=73; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 20); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1820.8821,5.0000081,2263.2034}; azimut=160; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1810.4955,5.0000081,2294.0249}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { position[]={1814.8959,5.0000081,2297.6985}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1807.5394,5.0000081,2293.9612}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1807.5258,5.0000081,2293.9656}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1798.9744,6.401792,2270.2476}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 21); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1632.0134,5.0000081,2204.4651}; azimut=190; id=78; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr1"; }; }; class Waypoints { items=4; class Item0 { position[]={1631.5204,5.0000081,2201.2598}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="btr1 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1530.192,6.249938,1964.0706}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1452.6556,5.0000081,1678.1335}; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1451.1234,5.0000081,1672.9468}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1826.7736,5.0000081,2328.3813}; azimut=180; id=79; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr2"; }; }; class Waypoints { items=2; class Item0 { position[]={1826.7268,5.0000081,2324.5125}; completitionRadius=10; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1826.6848,5.0000081,2322.7058}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1760.6705,5.0000081,2164.3523}; azimut=180; id=80; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr3"; }; }; class Waypoints { items=2; class Item0 { position[]={1760.712,5.0000081,2160.4995}; completitionRadius=10; speed="LIMITED"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1760.7119,5.0000081,2158.1509}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1434.3937,5.0000081,1604.8687}; azimut=190; id=81; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={1433.8253,5.0000081,1600.8992}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1474.863,11.000035,2398.6748}; azimut=180; id=82; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank1"; }; }; class Waypoints { items=2; class Item0 { position[]={1474.8357,11.000035,2396.4517}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1474.8358,11.000035,2395.5757}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1834.7441,5.0000081,2157.7314}; azimut=180; id=83; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={1834.7058,5.0000081,2155.4966}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1588.5548,12.658722,1986.2856}; azimut=195; id=84; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1592.7341,12.277753,1986.1152}; azimut=175; id=85; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 10); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1580.7977,16.26112,1989.5825}; azimut=260; id=86; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1584.3961,5.0000081,1985.0291}; azimut=175; id=87; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1579.6953,5.0000081,2001.2981}; id=88; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1582.4434,5.0000081,1999.0195}; id=89; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={1576.5608,5.0000081,1998.5654}; id=90; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1579.708,5.0000081,2002.6292}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1579.7045,5.0000081,2002.6304}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1582.0244,12.517027,1985.7986}; azimut=190; id=91; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 18); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1534.2399,15.91418,2374.1494}; azimut=255; id=93; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this forceSpeed 0; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={1493.3185,9.8829594,2324.3191}; id=94; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1495.3063,8.7962828,2321.9304}; id=92; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1491.3309,10.886425,2321.9375}; id=96; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1497.1805,8.1654415,2319.7017}; id=97; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=3; class Item0 { position[]={1522.7142,5.0000081,2324.6145}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1444.2695,5.0000081,2324.1191}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1522.7556,5.0000081,2324.5471}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1537.4214,12.438843,2371.1079}; azimut=195; id=95; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 16); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1540.2455,15.775472,2375.0645}; azimut=170; id=98; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this forceSpeed 0;"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1546.475,4.997324,2358.8538}; id=99; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1546.4434,4.997324,2361.5334}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1546.4249,4.997324,2361.5234}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1467.6373,11.018423,2405.8367}; azimut=180; id=102; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1463.2883,10.57421,2410.9497}; azimut=180; id=103; side="EAST"; vehicle="cwr2_SoldierE"; lock="UNLOCKED"; skill=0.2; }; class Item2 { position[]={1473.4808,10.921111,2411.0417}; azimut=180; id=104; side="EAST"; vehicle="cwr2_SoldierE"; lock="UNLOCKED"; skill=0.2; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1570.9475,4.997324,2376.2266}; azimut=180; id=113; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={1570.9495,4.997324,2372.4819}; completitionRadius=10; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1570.9495,4.997324,2370.5869}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1792.7493,5.0000081,2362.6365}; azimut=180; id=114; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={1792.77,5.0000081,2359.7808}; completitionRadius=10; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1792.77,5.0000081,2358.5579}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1453.8494,5.0000081,1633.9712}; azimut=270; id=118; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1456.5859,5.0000081,1635.9033}; azimut=270; id=116; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={1456.3845,5.0000081,1631.4402}; azimut=270; id=117; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1459.6833,5.0000081,1637.6494}; azimut=270; id=119; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=1; class Item0 { position[]={1452.1681,5.0000081,1634.0276}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1762.1692,4.997324,2377.4333}; azimut=270; id=122; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1764.9058,4.997324,2379.3655}; azimut=270; id=120; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={1764.7043,4.997324,2374.9023}; azimut=270; id=121; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1768.0032,4.997324,2381.1116}; azimut=270; id=123; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1760.4702,4.997324,2377.4102}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1758.6641,4.997324,2377.4565}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={2105.1724,5.0000081,1719.7183}; id=124; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; leader=1; rank="SERGEANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A1""; this addweapon ""Binocular""; this addbackpack ""cwr2_UK_Backpack_SAS_Ammo"";"; }; class Item1 { position[]={2108.3555,5.0000081,1716.0249}; id=125; side="WEST"; vehicle="cwr2_SoldierUK_SAS_NonHealing"; rank="SERGEANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; removebackpack this; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={2102.5127,5.0000081,1715.894}; id=126; side="WEST"; vehicle="cwr2_SoldierUK_SAS_NonHealing"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A1""; this addweapon ""cwr2_LAW"";"; }; class Item3 { position[]={2110.9609,5.0000081,1712.7629}; id=127; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A1""; this addweapon ""Binocular""; this addbackpack ""cwr2_UK_Backpack_SAS_Ammo"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2105.092,5.0000081,1721.959}; combat="STEALTH"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2105.0459,5.0000081,1724.0432}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1805.8912,5.0000081,2189.1675}; id=129; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1808.6393,5.1020069,2186.8889}; id=130; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={1802.7567,5.0000081,2186.4348}; id=131; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1805.9039,5.0000081,2190.4985}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1805.9004,5.0000081,2190.4998}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=20; class Item0 { position[]={1209.2417,6.0003109,360.18115}; azimut=30; id=8; side="EMPTY"; vehicle="cwr2_Bedford"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""BAF_L109A1_HE"",10]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""CWR2_UK_L7_GPMG"",1];"; }; class Item1 { position[]={1152.3352,6.0003109,214.92383}; azimut=30; id=11; side="EMPTY"; vehicle="cwr2_FV107"; lock="UNLOCKED"; skill=1; fuel=0; text="cvrt1"; }; class Item2 { position[]={1146.9634,6.0003109,205.15332}; azimut=30; id=15; side="EMPTY"; vehicle="cwr2_FV107"; lock="UNLOCKED"; skill=1; fuel=0; text="cvrt2"; }; class Item3 { position[]={1449.3134,5.4234571,1650.1804}; azimut=107; id=35; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false;"; }; class Item4 { position[]={1449.5927,5.4234571,1650.0352}; azimut=197; id=36; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.175)];"; }; class Item5 { position[]={1449.2855,5.4234324,1649.0596}; azimut=197; id=37; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.175)];"; }; class Item6 { position[]={1449.2385,5.4234324,1649.0991}; azimut=195; id=38; side="EMPTY"; vehicle="SPG9_Ins"; lock="UNLOCKED"; skill=0.60000002; text="spg1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.45)];"; }; class Item7 { position[]={1448.8459,5.1020069,1648.1514}; azimut=17; id=42; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; init="this allowDamage false;"; }; class Item8 { position[]={1467.9435,11.002901,2405.3066}; id=100; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_1"; init="bag2_1 attachTo [bag1_1,[0,1.8,0]]; bag2_1 setDir 90; bag2_1 setpos getpos bag2_1; this allowDamage false;"; }; class Item9 { position[]={1469.5699,11.000035,2405.3281}; azimut=270; id=101; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_1"; init="this allowDamage false;"; }; class Item10 { position[]={1561.743,5.0993228,2371.8948}; azimut=90; id=105; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item11 { presence=0.75000024; position[]={1559.0985,4.997324,2360.751}; azimut=90; id=106; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item12 { presence=0.75000024; position[]={1743.3474,5.0000081,2284.8186}; azimut=90; id=107; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=0.60000002; }; class Item13 { presence=0.75000024; position[]={1577.9398,5.0000081,2012.314}; azimut=220; id=108; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item14 { position[]={1455.8921,5.0000081,1658.7246}; azimut=287; id=109; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item15 { presence=0.75000024; position[]={1811.499,5.0000081,2306.645}; azimut=90; id=110; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item16 { presence=0.75000024; position[]={1751.317,5.0000081,2284.8992}; azimut=90; id=111; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item17 { presence=0.75000024; position[]={1550.964,4.997324,2377.4792}; azimut=170; id=112; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item18 { position[]={1545.5219,4.997324,2384.0439}; azimut=350; id=115; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",6]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item19 { presence=0.50000048; position[]={1174.075,5.2502332,360.19312}; azimut=110; id=128; side="EMPTY"; vehicle="cwr2_BedfordRepair"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; }; class Markers { items=5; class Item0 { position[]={1205.9252,6.0003109,355.90063}; name="start"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item1 { position[]={1416.2063,5.0000081,1557.5066}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={1703.8232,5.0000081,2210.6904}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={1474.9606,11.00506,2462.4397}; name="obj3"; type="mil_objective"; colorName="ColorRed"; }; class Item4 { position[]={1703.8241,5.0000081,2210.6902}; name="obj2_uk"; type="Faction_BritishArmedForces_BAF"; a=0; b=0; }; }; class Sensors { items=8; class Item0 { position[]={1849.6018,5.0000081,2746.397}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID240 >= 1.0);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; task3j settaskstate ""SUCCEEDED""; ""obj3"" setMarkerColor ""ColorBlue""; romeo1 addrating 200; romeo2 addrating 200; romeo3 addrating 200; romeo4 addrating 200; romeo5 addrating 200; romeo6 addrating 200; romeo7 addrating 200; romeo8 addrating 200; romeo9 addrating 200; romeo10 addrating 200; (leader group player) sidechat ""That bridge is gone, excellent."";"; class Effects { }; }; class Item1 { position[]={1851.2787,0.24164137,2645.3242}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID241 >= 1.0);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; task3j settaskstate ""SUCCEEDED""; ""obj3"" setMarkerColor ""ColorBlue""; romeo1 addrating 200; romeo2 addrating 200; romeo3 addrating 200; romeo4 addrating 200; romeo5 addrating 200; romeo6 addrating 200; romeo7 addrating 200; romeo8 addrating 200; romeo9 addrating 200; romeo10 addrating 200; (leader group player) sidechat ""Another landmark destroyed."";"; class Effects { }; }; class Item2 { position[]={1795.2874,5.0000081,2232.4065}; a=300; b=300; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; task2j settaskstate ""SUCCEEDED""; ""obj2"" setMarkerSize [0,0]; ""obj2_uk"" setMarkerSize [1.2,1]; romeo1 addrating 200; romeo2 addrating 200; romeo3 addrating 200; romeo4 addrating 200; romeo5 addrating 200; romeo6 addrating 200; romeo7 addrating 200; romeo8 addrating 200; romeo9 addrating 200; romeo10 addrating 200; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item3 { position[]={1432.0448,5.0000081,1602.7432}; a=100; b=100; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; task1j settaskstate ""SUCCEEDED""; ""obj1"" setMarkerColor ""ColorBlue""; romeo1 addrating 200; romeo2 addrating 200; romeo3 addrating 200; romeo4 addrating 200; romeo5 addrating 200; romeo6 addrating 200; romeo7 addrating 200; romeo8 addrating 200; romeo9 addrating 200; romeo10 addrating 200; (leader group player) sidechat ""Tango, this is Romeo. Be advised that the crossroads have been secured, over.""; cvrt1 setfuel 1; cvrt2 setfuel 1;"; class Effects { }; }; class Item4 { position[]={2050.0081,4.9885912,2946.24}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co10_cwr2_a_bridged_edition_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={2150.6917,0.2675519,2945.8774}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units romeosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; task3j settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={2149.8362,5.0000081,2845.8123}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={1795.2843,5.0000081,2231.7476}; a=500; b=500; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; btr1 setfuel 1; btr2 setfuel 1; btr3 setfuel 1; tank1 setfuel 1;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=13696498; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=678348; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=2123453; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; Overview

Take out the bridge over the Aller.

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