briefing.html1Qbriefing.sqfX&2Q4description.ext1Qinit.sqf1Qlinitjipcompatible.sqf4 Debriefing

You are a cheater


Use of the Endmission cheat is an admission of incompetence.





Mission Accomplished


As Soviet frontline forces were tied down by NATO mechanised attacks Dutch Marines were able to launch attacks in the enemy hinterland. With successful strikes against fuel and ammunition supplies and the elimination of a command post the Soviets experience significant difficulty in maintaining their defence against the continued NATO offensive.





Mission Failed


Bravo squad has been wiped out.


// tasks task3a = bravo1 createSimpleTask ["Raid the command post"]; task3a setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Raid the ammo dump"]; task2a setSimpleTaskDescription ["Raid the ammo dump", "Raid the ammo dump", "Raid the ammo dump"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Raid the fuel depot"]; task1a setSimpleTaskDescription ["Raid the fuel depot", "Raid the fuel depot", "Raid the fuel depot"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Raid the command post"]; task3b setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Raid the ammo dump"]; task2b setSimpleTaskDescription ["Raid the ammo dump", "Raid the ammo dump", "Raid the ammo dump"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Raid the fuel depot"]; task1b setSimpleTaskDescription ["Raid the fuel depot", "Raid the fuel depot", "Raid the fuel depot"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Raid the command post"]; task3c setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Raid the ammo dump"]; task2c setSimpleTaskDescription ["Raid the ammo dump", "Raid the ammo dump", "Raid the ammo dump"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Raid the fuel depot"]; task1c setSimpleTaskDescription ["Raid the fuel depot", "Raid the fuel depot", "Raid the fuel depot"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Raid the command post"]; task3d setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Raid the ammo dump"]; task2d setSimpleTaskDescription ["Raid the ammo dump", "Raid the ammo dump", "Raid the ammo dump"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Raid the fuel depot"]; task1d setSimpleTaskDescription ["Raid the fuel depot", "Raid the fuel depot", "Raid the fuel depot"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Raid the command post"]; task3e setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Raid the ammo dump"]; task2e setSimpleTaskDescription ["Raid the ammo dump", "Raid the ammo dump", "Raid the ammo dump"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Raid the fuel depot"]; task1e setSimpleTaskDescription ["Raid the fuel depot", "Raid the fuel depot", "Raid the fuel depot"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Raid the command post"]; task3f setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Raid the ammo dump"]; task2f setSimpleTaskDescription ["Raid the ammo dump", "Raid the ammo dump", "Raid the ammo dump"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Raid the fuel depot"]; task1f setSimpleTaskDescription ["Raid the fuel depot", "Raid the fuel depot", "Raid the fuel depot"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = bravo7 createSimpleTask ["Raid the command post"]; task3g setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = bravo7 createSimpleTask ["Raid the ammo dump"]; task2g setSimpleTaskDescription ["Raid the ammo dump", "Raid the ammo dump", "Raid the ammo dump"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Raid the fuel depot"]; task1g setSimpleTaskDescription ["Raid the fuel depot", "Raid the fuel depot", "Raid the fuel depot"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = bravo8 createSimpleTask ["Raid the command post"]; task3h setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = bravo8 createSimpleTask ["Raid the ammo dump"]; task2h setSimpleTaskDescription ["Raid the ammo dump", "Raid the ammo dump", "Raid the ammo dump"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Raid the fuel depot"]; task1h setSimpleTaskDescription ["Raid the fuel depot", "Raid the fuel depot", "Raid the fuel depot"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = bravo9 createSimpleTask ["Raid the command post"]; task3i setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = bravo9 createSimpleTask ["Raid the ammo dump"]; task2i setSimpleTaskDescription ["Raid the ammo dump", "Raid the ammo dump", "Raid the ammo dump"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = bravo9 createSimpleTask ["Raid the fuel depot"]; task1i setSimpleTaskDescription ["Raid the fuel depot", "Raid the fuel depot", "Raid the fuel depot"]; task1i setSimpleTaskDestination markerpos "obj1"; // tasks task3j = bravo10 createSimpleTask ["Raid the command post"]; task3j setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task3j setSimpleTaskDestination markerpos "obj3"; task2j = bravo10 createSimpleTask ["Raid the ammo dump"]; task2j setSimpleTaskDescription ["Raid the ammo dump", "Raid the ammo dump", "Raid the ammo dump"]; task2j setSimpleTaskDestination markerpos "obj2"; task1j = bravo10 createSimpleTask ["Raid the fuel depot"]; task1j setSimpleTaskDescription ["Raid the fuel depot", "Raid the fuel depot", "Raid the fuel depot"]; task1j setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " The island of Nogova is heavily contested between the Soviet army and NATO forces seeking to control its airfields and thus dominate the waters in the Malden archipelago. With both sides being roughly equal in strength neither has yet been able to gain a decisive advantage in combat, leading to wasteful engagements that inflict heavy losses in men and materiel. To break the deadlock and avoid this battle of attrition NATO commanders have devised a plan to use their available assets to outflank the enemy by amphibious maneuver. This would allow NATO light infantry to be landed in the enemy hinterland and hit various targets that are essential for support of the Soviet frontline units. By striking at such soft targets in the rear area the Soviet mechanised combat units may be rendered ineffective without the need to squander scarce NATO resources in direct combat against such powerful opposing forces.

A reinforced rifle squad of Dutch Marines has landed deep behind the enemy front lines. Their immediate tasks are the destruction of fuel supplies at Vidlakov and ammunition stores at Petrovice. Because the Soviet army is heavily mechanised it devours diesel and ammo at staggering rates of consumption. Without the availability of sufficient supplies they cannot maintain the normal tempo of operations as they would be forced to cut down movement by armour and reduce expenditure of ammunition. Once these objectives have been achieved a further assignment is an attack on an enemy command post at Mirov. This headquarters coordinates the defence and is responsible for shifting reserves and fire support to the most threatened sectors of the front. Taking it out will decrease the cohesion of the enemy defensive effort as resources can no longer be effectively massed at decisive points along the line. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " Vidlakov plays a vital role in the supply of fuel, oils and lubricants to Soviet mechanised units. The high rate of casualties in combat has however forced the Soviets to strip its defences of personnel to provide replacements to frontline mechanised formations. This leaves the target vulnerable to attack as there are insufficient troops to maintain an effective all round defence.

The town of Petrovice has been picked by the enemy as an ammunition dump as it lies astride the main supply route. The nearby presence of civilian housing is also considered an advantage as fear of inflicting collateral damage provides an effective deterrent to NATO airstrikes on the target. As at Vidlakov the garrison has been reduced in size to increase the manning levels of frontline units.

The command post at Mirov does not constitute as easy a target as the logistical support sites at Petrovice and Vidlakov. Due to the importance of the headquarters a small armoured reserve is held in proximity to the command post. Therefore the attack on this location is due to receive support from an additional Marine rifle squad that has infiltrated through the northern highlands.

To accomplish the goals of the raid it is necessary to ensure the destruction of all fuel bowsers at Vidlakov, all the ammo crates and ammunition trucks at Petrovice and both command vehicles at Mirov. The elimination of all opposing forces is not a primary aim so the Marines should break off contact with the enemy and proceed on mission when they achieve the actual objective. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will raid the fuel depot at Vidlakov prior to striking at the ammo dump at Petrovice before hitting the command post at Mirov."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " The island of Nogova is heavily contested between the Soviet army and NATO forces seeking to control its airfields and thus dominate the waters in the Malden archipelago. With both sides being roughly equal in strength neither has yet been able to gain a decisive advantage in combat, leading to wasteful engagements that inflict heavy losses in men and materiel. To break the deadlock and avoid this battle of attrition NATO commanders have devised a plan to use their available assets to outflank the enemy by amphibious maneuver. This would allow NATO light infantry to be landed in the enemy hinterland and hit various targets that are essential for support of the Soviet frontline units. By striking at such soft targets in the rear area the Soviet mechanised combat units may be rendered ineffective without the need to squander scarce NATO resources in direct combat against such powerful opposing forces.

A reinforced rifle squad of Dutch Marines has landed deep behind the enemy front lines. Their immediate tasks are the destruction of fuel supplies at Vidlakov and ammunition stores at Petrovice. Because the Soviet army is heavily mechanised it devours diesel and ammo at staggering rates of consumption. Without the availability of sufficient supplies they cannot maintain the normal tempo of operations as they would be forced to cut down movement by armour and reduce expenditure of ammunition. Once these objectives have been achieved a further assignment is an attack on an enemy command post at Mirov. This headquarters coordinates the defence and is responsible for shifting reserves and fire support to the most threatened sectors of the front. Taking it out will decrease the cohesion of the enemy defensive effort as resources can no longer be effectively massed at decisive points along the line. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " Vidlakov plays a vital role in the supply of fuel, oils and lubricants to Soviet mechanised units. The high rate of casualties in combat has however forced the Soviets to strip its defences of personnel to provide replacements to frontline mechanised formations. This leaves the target vulnerable to attack as there are insufficient troops to maintain an effective all round defence.

The town of Petrovice has been picked by the enemy as an ammunition dump as it lies astride the main supply route. The nearby presence of civilian housing is also considered an advantage as fear of inflicting collateral damage provides an effective deterrent to NATO airstrikes on the target. As at Vidlakov the garrison has been reduced in size to increase the manning levels of frontline units.

The command post at Mirov does not constitute as easy a target as the logistical support sites at Petrovice and Vidlakov. Due to the importance of the headquarters a small armoured reserve is held in proximity to the command post. Therefore the attack on this location is due to receive support from an additional Marine rifle squad that has infiltrated through the northern highlands.

To accomplish the goals of the raid it is necessary to ensure the destruction of all fuel bowsers at Vidlakov, all the ammo crates and ammunition trucks at Petrovice and both command vehicles at Mirov. The elimination of all opposing forces is not a primary aim so the Marines should break off contact with the enemy and proceed on mission when they achieve the actual objective. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will raid the fuel depot at Vidlakov prior to striking at the ammo dump at Petrovice before hitting the command post at Mirov."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " The island of Nogova is heavily contested between the Soviet army and NATO forces seeking to control its airfields and thus dominate the waters in the Malden archipelago. With both sides being roughly equal in strength neither has yet been able to gain a decisive advantage in combat, leading to wasteful engagements that inflict heavy losses in men and materiel. To break the deadlock and avoid this battle of attrition NATO commanders have devised a plan to use their available assets to outflank the enemy by amphibious maneuver. This would allow NATO light infantry to be landed in the enemy hinterland and hit various targets that are essential for support of the Soviet frontline units. By striking at such soft targets in the rear area the Soviet mechanised combat units may be rendered ineffective without the need to squander scarce NATO resources in direct combat against such powerful opposing forces.

A reinforced rifle squad of Dutch Marines has landed deep behind the enemy front lines. Their immediate tasks are the destruction of fuel supplies at Vidlakov and ammunition stores at Petrovice. Because the Soviet army is heavily mechanised it devours diesel and ammo at staggering rates of consumption. Without the availability of sufficient supplies they cannot maintain the normal tempo of operations as they would be forced to cut down movement by armour and reduce expenditure of ammunition. Once these objectives have been achieved a further assignment is an attack on an enemy command post at Mirov. This headquarters coordinates the defence and is responsible for shifting reserves and fire support to the most threatened sectors of the front. Taking it out will decrease the cohesion of the enemy defensive effort as resources can no longer be effectively massed at decisive points along the line. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " Vidlakov plays a vital role in the supply of fuel, oils and lubricants to Soviet mechanised units. The high rate of casualties in combat has however forced the Soviets to strip its defences of personnel to provide replacements to frontline mechanised formations. This leaves the target vulnerable to attack as there are insufficient troops to maintain an effective all round defence.

The town of Petrovice has been picked by the enemy as an ammunition dump as it lies astride the main supply route. The nearby presence of civilian housing is also considered an advantage as fear of inflicting collateral damage provides an effective deterrent to NATO airstrikes on the target. As at Vidlakov the garrison has been reduced in size to increase the manning levels of frontline units.

The command post at Mirov does not constitute as easy a target as the logistical support sites at Petrovice and Vidlakov. Due to the importance of the headquarters a small armoured reserve is held in proximity to the command post. Therefore the attack on this location is due to receive support from an additional Marine rifle squad that has infiltrated through the northern highlands.

To accomplish the goals of the raid it is necessary to ensure the destruction of all fuel bowsers at Vidlakov, all the ammo crates and ammunition trucks at Petrovice and both command vehicles at Mirov. The elimination of all opposing forces is not a primary aim so the Marines should break off contact with the enemy and proceed on mission when they achieve the actual objective. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will raid the fuel depot at Vidlakov prior to striking at the ammo dump at Petrovice before hitting the command post at Mirov."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " The island of Nogova is heavily contested between the Soviet army and NATO forces seeking to control its airfields and thus dominate the waters in the Malden archipelago. With both sides being roughly equal in strength neither has yet been able to gain a decisive advantage in combat, leading to wasteful engagements that inflict heavy losses in men and materiel. To break the deadlock and avoid this battle of attrition NATO commanders have devised a plan to use their available assets to outflank the enemy by amphibious maneuver. This would allow NATO light infantry to be landed in the enemy hinterland and hit various targets that are essential for support of the Soviet frontline units. By striking at such soft targets in the rear area the Soviet mechanised combat units may be rendered ineffective without the need to squander scarce NATO resources in direct combat against such powerful opposing forces.

A reinforced rifle squad of Dutch Marines has landed deep behind the enemy front lines. Their immediate tasks are the destruction of fuel supplies at Vidlakov and ammunition stores at Petrovice. Because the Soviet army is heavily mechanised it devours diesel and ammo at staggering rates of consumption. Without the availability of sufficient supplies they cannot maintain the normal tempo of operations as they would be forced to cut down movement by armour and reduce expenditure of ammunition. Once these objectives have been achieved a further assignment is an attack on an enemy command post at Mirov. This headquarters coordinates the defence and is responsible for shifting reserves and fire support to the most threatened sectors of the front. Taking it out will decrease the cohesion of the enemy defensive effort as resources can no longer be effectively massed at decisive points along the line. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " Vidlakov plays a vital role in the supply of fuel, oils and lubricants to Soviet mechanised units. The high rate of casualties in combat has however forced the Soviets to strip its defences of personnel to provide replacements to frontline mechanised formations. This leaves the target vulnerable to attack as there are insufficient troops to maintain an effective all round defence.

The town of Petrovice has been picked by the enemy as an ammunition dump as it lies astride the main supply route. The nearby presence of civilian housing is also considered an advantage as fear of inflicting collateral damage provides an effective deterrent to NATO airstrikes on the target. As at Vidlakov the garrison has been reduced in size to increase the manning levels of frontline units.

The command post at Mirov does not constitute as easy a target as the logistical support sites at Petrovice and Vidlakov. Due to the importance of the headquarters a small armoured reserve is held in proximity to the command post. Therefore the attack on this location is due to receive support from an additional Marine rifle squad that has infiltrated through the northern highlands.

To accomplish the goals of the raid it is necessary to ensure the destruction of all fuel bowsers at Vidlakov, all the ammo crates and ammunition trucks at Petrovice and both command vehicles at Mirov. The elimination of all opposing forces is not a primary aim so the Marines should break off contact with the enemy and proceed on mission when they achieve the actual objective. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will raid the fuel depot at Vidlakov prior to striking at the ammo dump at Petrovice before hitting the command post at Mirov."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " The island of Nogova is heavily contested between the Soviet army and NATO forces seeking to control its airfields and thus dominate the waters in the Malden archipelago. With both sides being roughly equal in strength neither has yet been able to gain a decisive advantage in combat, leading to wasteful engagements that inflict heavy losses in men and materiel. To break the deadlock and avoid this battle of attrition NATO commanders have devised a plan to use their available assets to outflank the enemy by amphibious maneuver. This would allow NATO light infantry to be landed in the enemy hinterland and hit various targets that are essential for support of the Soviet frontline units. By striking at such soft targets in the rear area the Soviet mechanised combat units may be rendered ineffective without the need to squander scarce NATO resources in direct combat against such powerful opposing forces.

A reinforced rifle squad of Dutch Marines has landed deep behind the enemy front lines. Their immediate tasks are the destruction of fuel supplies at Vidlakov and ammunition stores at Petrovice. Because the Soviet army is heavily mechanised it devours diesel and ammo at staggering rates of consumption. Without the availability of sufficient supplies they cannot maintain the normal tempo of operations as they would be forced to cut down movement by armour and reduce expenditure of ammunition. Once these objectives have been achieved a further assignment is an attack on an enemy command post at Mirov. This headquarters coordinates the defence and is responsible for shifting reserves and fire support to the most threatened sectors of the front. Taking it out will decrease the cohesion of the enemy defensive effort as resources can no longer be effectively massed at decisive points along the line. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " Vidlakov plays a vital role in the supply of fuel, oils and lubricants to Soviet mechanised units. The high rate of casualties in combat has however forced the Soviets to strip its defences of personnel to provide replacements to frontline mechanised formations. This leaves the target vulnerable to attack as there are insufficient troops to maintain an effective all round defence.

The town of Petrovice has been picked by the enemy as an ammunition dump as it lies astride the main supply route. The nearby presence of civilian housing is also considered an advantage as fear of inflicting collateral damage provides an effective deterrent to NATO airstrikes on the target. As at Vidlakov the garrison has been reduced in size to increase the manning levels of frontline units.

The command post at Mirov does not constitute as easy a target as the logistical support sites at Petrovice and Vidlakov. Due to the importance of the headquarters a small armoured reserve is held in proximity to the command post. Therefore the attack on this location is due to receive support from an additional Marine rifle squad that has infiltrated through the northern highlands.

To accomplish the goals of the raid it is necessary to ensure the destruction of all fuel bowsers at Vidlakov, all the ammo crates and ammunition trucks at Petrovice and both command vehicles at Mirov. The elimination of all opposing forces is not a primary aim so the Marines should break off contact with the enemy and proceed on mission when they achieve the actual objective. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will raid the fuel depot at Vidlakov prior to striking at the ammo dump at Petrovice before hitting the command post at Mirov."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " The island of Nogova is heavily contested between the Soviet army and NATO forces seeking to control its airfields and thus dominate the waters in the Malden archipelago. With both sides being roughly equal in strength neither has yet been able to gain a decisive advantage in combat, leading to wasteful engagements that inflict heavy losses in men and materiel. To break the deadlock and avoid this battle of attrition NATO commanders have devised a plan to use their available assets to outflank the enemy by amphibious maneuver. This would allow NATO light infantry to be landed in the enemy hinterland and hit various targets that are essential for support of the Soviet frontline units. By striking at such soft targets in the rear area the Soviet mechanised combat units may be rendered ineffective without the need to squander scarce NATO resources in direct combat against such powerful opposing forces.

A reinforced rifle squad of Dutch Marines has landed deep behind the enemy front lines. Their immediate tasks are the destruction of fuel supplies at Vidlakov and ammunition stores at Petrovice. Because the Soviet army is heavily mechanised it devours diesel and ammo at staggering rates of consumption. Without the availability of sufficient supplies they cannot maintain the normal tempo of operations as they would be forced to cut down movement by armour and reduce expenditure of ammunition. Once these objectives have been achieved a further assignment is an attack on an enemy command post at Mirov. This headquarters coordinates the defence and is responsible for shifting reserves and fire support to the most threatened sectors of the front. Taking it out will decrease the cohesion of the enemy defensive effort as resources can no longer be effectively massed at decisive points along the line. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " Vidlakov plays a vital role in the supply of fuel, oils and lubricants to Soviet mechanised units. The high rate of casualties in combat has however forced the Soviets to strip its defences of personnel to provide replacements to frontline mechanised formations. This leaves the target vulnerable to attack as there are insufficient troops to maintain an effective all round defence.

The town of Petrovice has been picked by the enemy as an ammunition dump as it lies astride the main supply route. The nearby presence of civilian housing is also considered an advantage as fear of inflicting collateral damage provides an effective deterrent to NATO airstrikes on the target. As at Vidlakov the garrison has been reduced in size to increase the manning levels of frontline units.

The command post at Mirov does not constitute as easy a target as the logistical support sites at Petrovice and Vidlakov. Due to the importance of the headquarters a small armoured reserve is held in proximity to the command post. Therefore the attack on this location is due to receive support from an additional Marine rifle squad that has infiltrated through the northern highlands.

To accomplish the goals of the raid it is necessary to ensure the destruction of all fuel bowsers at Vidlakov, all the ammo crates and ammunition trucks at Petrovice and both command vehicles at Mirov. The elimination of all opposing forces is not a primary aim so the Marines should break off contact with the enemy and proceed on mission when they achieve the actual objective. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will raid the fuel depot at Vidlakov prior to striking at the ammo dump at Petrovice before hitting the command post at Mirov."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " The island of Nogova is heavily contested between the Soviet army and NATO forces seeking to control its airfields and thus dominate the waters in the Malden archipelago. With both sides being roughly equal in strength neither has yet been able to gain a decisive advantage in combat, leading to wasteful engagements that inflict heavy losses in men and materiel. To break the deadlock and avoid this battle of attrition NATO commanders have devised a plan to use their available assets to outflank the enemy by amphibious maneuver. This would allow NATO light infantry to be landed in the enemy hinterland and hit various targets that are essential for support of the Soviet frontline units. By striking at such soft targets in the rear area the Soviet mechanised combat units may be rendered ineffective without the need to squander scarce NATO resources in direct combat against such powerful opposing forces.

A reinforced rifle squad of Dutch Marines has landed deep behind the enemy front lines. Their immediate tasks are the destruction of fuel supplies at Vidlakov and ammunition stores at Petrovice. Because the Soviet army is heavily mechanised it devours diesel and ammo at staggering rates of consumption. Without the availability of sufficient supplies they cannot maintain the normal tempo of operations as they would be forced to cut down movement by armour and reduce expenditure of ammunition. Once these objectives have been achieved a further assignment is an attack on an enemy command post at Mirov. This headquarters coordinates the defence and is responsible for shifting reserves and fire support to the most threatened sectors of the front. Taking it out will decrease the cohesion of the enemy defensive effort as resources can no longer be effectively massed at decisive points along the line. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " Vidlakov plays a vital role in the supply of fuel, oils and lubricants to Soviet mechanised units. The high rate of casualties in combat has however forced the Soviets to strip its defences of personnel to provide replacements to frontline mechanised formations. This leaves the target vulnerable to attack as there are insufficient troops to maintain an effective all round defence.

The town of Petrovice has been picked by the enemy as an ammunition dump as it lies astride the main supply route. The nearby presence of civilian housing is also considered an advantage as fear of inflicting collateral damage provides an effective deterrent to NATO airstrikes on the target. As at Vidlakov the garrison has been reduced in size to increase the manning levels of frontline units.

The command post at Mirov does not constitute as easy a target as the logistical support sites at Petrovice and Vidlakov. Due to the importance of the headquarters a small armoured reserve is held in proximity to the command post. Therefore the attack on this location is due to receive support from an additional Marine rifle squad that has infiltrated through the northern highlands.

To accomplish the goals of the raid it is necessary to ensure the destruction of all fuel bowsers at Vidlakov, all the ammo crates and ammunition trucks at Petrovice and both command vehicles at Mirov. The elimination of all opposing forces is not a primary aim so the Marines should break off contact with the enemy and proceed on mission when they achieve the actual objective. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Bravo will raid the fuel depot at Vidlakov prior to striking at the ammo dump at Petrovice before hitting the command post at Mirov."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " The island of Nogova is heavily contested between the Soviet army and NATO forces seeking to control its airfields and thus dominate the waters in the Malden archipelago. With both sides being roughly equal in strength neither has yet been able to gain a decisive advantage in combat, leading to wasteful engagements that inflict heavy losses in men and materiel. To break the deadlock and avoid this battle of attrition NATO commanders have devised a plan to use their available assets to outflank the enemy by amphibious maneuver. This would allow NATO light infantry to be landed in the enemy hinterland and hit various targets that are essential for support of the Soviet frontline units. By striking at such soft targets in the rear area the Soviet mechanised combat units may be rendered ineffective without the need to squander scarce NATO resources in direct combat against such powerful opposing forces.

A reinforced rifle squad of Dutch Marines has landed deep behind the enemy front lines. Their immediate tasks are the destruction of fuel supplies at Vidlakov and ammunition stores at Petrovice. Because the Soviet army is heavily mechanised it devours diesel and ammo at staggering rates of consumption. Without the availability of sufficient supplies they cannot maintain the normal tempo of operations as they would be forced to cut down movement by armour and reduce expenditure of ammunition. Once these objectives have been achieved a further assignment is an attack on an enemy command post at Mirov. This headquarters coordinates the defence and is responsible for shifting reserves and fire support to the most threatened sectors of the front. Taking it out will decrease the cohesion of the enemy defensive effort as resources can no longer be effectively massed at decisive points along the line. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " Vidlakov plays a vital role in the supply of fuel, oils and lubricants to Soviet mechanised units. The high rate of casualties in combat has however forced the Soviets to strip its defences of personnel to provide replacements to frontline mechanised formations. This leaves the target vulnerable to attack as there are insufficient troops to maintain an effective all round defence.

The town of Petrovice has been picked by the enemy as an ammunition dump as it lies astride the main supply route. The nearby presence of civilian housing is also considered an advantage as fear of inflicting collateral damage provides an effective deterrent to NATO airstrikes on the target. As at Vidlakov the garrison has been reduced in size to increase the manning levels of frontline units.

The command post at Mirov does not constitute as easy a target as the logistical support sites at Petrovice and Vidlakov. Due to the importance of the headquarters a small armoured reserve is held in proximity to the command post. Therefore the attack on this location is due to receive support from an additional Marine rifle squad that has infiltrated through the northern highlands.

To accomplish the goals of the raid it is necessary to ensure the destruction of all fuel bowsers at Vidlakov, all the ammo crates and ammunition trucks at Petrovice and both command vehicles at Mirov. The elimination of all opposing forces is not a primary aim so the Marines should break off contact with the enemy and proceed on mission when they achieve the actual objective. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Bravo will raid the fuel depot at Vidlakov prior to striking at the ammo dump at Petrovice before hitting the command post at Mirov."]]; // diary entries bravo9 createDiaryRecord["Diary", ["Background", " The island of Nogova is heavily contested between the Soviet army and NATO forces seeking to control its airfields and thus dominate the waters in the Malden archipelago. With both sides being roughly equal in strength neither has yet been able to gain a decisive advantage in combat, leading to wasteful engagements that inflict heavy losses in men and materiel. To break the deadlock and avoid this battle of attrition NATO commanders have devised a plan to use their available assets to outflank the enemy by amphibious maneuver. This would allow NATO light infantry to be landed in the enemy hinterland and hit various targets that are essential for support of the Soviet frontline units. By striking at such soft targets in the rear area the Soviet mechanised combat units may be rendered ineffective without the need to squander scarce NATO resources in direct combat against such powerful opposing forces.

A reinforced rifle squad of Dutch Marines has landed deep behind the enemy front lines. Their immediate tasks are the destruction of fuel supplies at Vidlakov and ammunition stores at Petrovice. Because the Soviet army is heavily mechanised it devours diesel and ammo at staggering rates of consumption. Without the availability of sufficient supplies they cannot maintain the normal tempo of operations as they would be forced to cut down movement by armour and reduce expenditure of ammunition. Once these objectives have been achieved a further assignment is an attack on an enemy command post at Mirov. This headquarters coordinates the defence and is responsible for shifting reserves and fire support to the most threatened sectors of the front. Taking it out will decrease the cohesion of the enemy defensive effort as resources can no longer be effectively massed at decisive points along the line. "]]; bravo9 createDiaryRecord["Diary", ["Enemy", " Vidlakov plays a vital role in the supply of fuel, oils and lubricants to Soviet mechanised units. The high rate of casualties in combat has however forced the Soviets to strip its defences of personnel to provide replacements to frontline mechanised formations. This leaves the target vulnerable to attack as there are insufficient troops to maintain an effective all round defence.

The town of Petrovice has been picked by the enemy as an ammunition dump as it lies astride the main supply route. The nearby presence of civilian housing is also considered an advantage as fear of inflicting collateral damage provides an effective deterrent to NATO airstrikes on the target. As at Vidlakov the garrison has been reduced in size to increase the manning levels of frontline units.

The command post at Mirov does not constitute as easy a target as the logistical support sites at Petrovice and Vidlakov. Due to the importance of the headquarters a small armoured reserve is held in proximity to the command post. Therefore the attack on this location is due to receive support from an additional Marine rifle squad that has infiltrated through the northern highlands.

To accomplish the goals of the raid it is necessary to ensure the destruction of all fuel bowsers at Vidlakov, all the ammo crates and ammunition trucks at Petrovice and both command vehicles at Mirov. The elimination of all opposing forces is not a primary aim so the Marines should break off contact with the enemy and proceed on mission when they achieve the actual objective. "]]; bravo9 createDiaryRecord["Diary", ["Mission", "Bravo will raid the fuel depot at Vidlakov prior to striking at the ammo dump at Petrovice before hitting the command post at Mirov."]]; // diary entries bravo10 createDiaryRecord["Diary", ["Background", " The island of Nogova is heavily contested between the Soviet army and NATO forces seeking to control its airfields and thus dominate the waters in the Malden archipelago. With both sides being roughly equal in strength neither has yet been able to gain a decisive advantage in combat, leading to wasteful engagements that inflict heavy losses in men and materiel. To break the deadlock and avoid this battle of attrition NATO commanders have devised a plan to use their available assets to outflank the enemy by amphibious maneuver. This would allow NATO light infantry to be landed in the enemy hinterland and hit various targets that are essential for support of the Soviet frontline units. By striking at such soft targets in the rear area the Soviet mechanised combat units may be rendered ineffective without the need to squander scarce NATO resources in direct combat against such powerful opposing forces.

A reinforced rifle squad of Dutch Marines has landed deep behind the enemy front lines. Their immediate tasks are the destruction of fuel supplies at Vidlakov and ammunition stores at Petrovice. Because the Soviet army is heavily mechanised it devours diesel and ammo at staggering rates of consumption. Without the availability of sufficient supplies they cannot maintain the normal tempo of operations as they would be forced to cut down movement by armour and reduce expenditure of ammunition. Once these objectives have been achieved a further assignment is an attack on an enemy command post at Mirov. This headquarters coordinates the defence and is responsible for shifting reserves and fire support to the most threatened sectors of the front. Taking it out will decrease the cohesion of the enemy defensive effort as resources can no longer be effectively massed at decisive points along the line. "]]; bravo10 createDiaryRecord["Diary", ["Enemy", " Vidlakov plays a vital role in the supply of fuel, oils and lubricants to Soviet mechanised units. The high rate of casualties in combat has however forced the Soviets to strip its defences of personnel to provide replacements to frontline mechanised formations. This leaves the target vulnerable to attack as there are insufficient troops to maintain an effective all round defence.

The town of Petrovice has been picked by the enemy as an ammunition dump as it lies astride the main supply route. The nearby presence of civilian housing is also considered an advantage as fear of inflicting collateral damage provides an effective deterrent to NATO airstrikes on the target. As at Vidlakov the garrison has been reduced in size to increase the manning levels of frontline units.

The command post at Mirov does not constitute as easy a target as the logistical support sites at Petrovice and Vidlakov. Due to the importance of the headquarters a small armoured reserve is held in proximity to the command post. Therefore the attack on this location is due to receive support from an additional Marine rifle squad that has infiltrated through the northern highlands.

To accomplish the goals of the raid it is necessary to ensure the destruction of all fuel bowsers at Vidlakov, all the ammo crates and ammunition trucks at Petrovice and both command vehicles at Mirov. The elimination of all opposing forces is not a primary aim so the Marines should break off contact with the enemy and proceed on mission when they achieve the actual objective. "]]; bravo10 createDiaryRecord["Diary", ["Mission", "Bravo will raid the fuel depot at Vidlakov prior to striking at the ammo dump at Petrovice before hitting the command post at Mirov."]];onloadmission="C W R 2 - C I R C U M V E N T D R I L L ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 10; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co10_cwr2_circumvent_drill_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FALO {count = 1;}; class cwr2_NL_MAG_GPMG {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; class cwr2_NL_HighPower {count = 2;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 24;}; class cwr2_100Rnd_762x51_NATO {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class PipeBomb {count = 3;}; class cwr2_LAWRocket {count = 2;}; class cwr2_13Rnd_9x19_Para {count = 16;}; }; class Backpacks { class cwr2_NL_Backpack {count = 1;}; class cwr2_NL_Backpack_AT {count = 1;}; };titleText ["C W R 2 - C I R C U M V E N T D R I L L\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_nl", "cwr2_noe", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "CAWater", "cwr2_Soldiers_RUS", "cwr2_bmp2", "cwr2_AmmoBoxes", "cwr2_Urals", "camisc3", "cwr2_UAZ", "CAWeapons_ZU23", "caweapons_ammoboxes", "cwr2_misc", "cwr2_T72", "cwr2_BMP1", "CABuildings" }; addOnsAuto[]= { "cwr2_nl", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_Soldiers_RUS", "cwr2_T72", "cwr2_BMP1", "cwr2_uaz", "CAWater", "cwr2_bmp2", "cwr2_AmmoBoxes", "cwr2_Urals", "camisc3", "CAWeapons_ZU23", "caweapons_ammoboxes", "cwr2_misc", "CABuildings", "cwr2_noe" }; randomSeed=15014122; class Intel { briefingName="CWR2 - Circumvent Drill (co10)"; briefingDescription="Outflank the Soviet front"; startWeather=0.61441481; startFog=0.38503563; forecastWeather=0.61707735; forecastFog=0.51204967; month=9; day=7; hour=4; minute=15; }; class Groups { items=59; class Item0 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={4401.127,3.7954452,2482.4409}; id=0; side="WEST"; vehicle="cwr2_SoldierNL_TL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={13,14,12}; }; class Item1 { position[]={4406.6401,3.5759258,2476.2725}; id=1; side="WEST"; vehicle="cwr2_SoldierNL_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={13,14,12}; }; class Item2 { position[]={4396.5674,3.8062696,2476.5996}; id=2; side="WEST"; vehicle="cwr2_SoldierNL_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={13,14,12}; }; class Item3 { position[]={4412.1533,2.7657044,2470.0493}; id=3; side="WEST"; vehicle="cwr2_SoldierNL_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={13,14,12}; }; class Item4 { position[]={4392.4873,2.9395173,2470.3247}; id=4; side="WEST"; vehicle="cwr2_SoldierNL_AMG"; player="PLAY CDG"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={13,14,12}; }; class Item5 { position[]={4417.8862,2.0337851,2463.678}; id=5; side="WEST"; vehicle="cwr2_SoldierNL_AAT"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={13,14,12}; }; class Item6 { position[]={4387.8423,3.2017214,2463.8618}; id=6; side="WEST"; vehicle="cwr2_SoldierNL_AR"; player="PLAY CDG"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={13,14,12}; }; class Item7 { position[]={4423.2729,1.6241336,2457.637}; id=7; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; player="PLAY CDG"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={13,14,12}; }; class Item8 { position[]={4382.2856,1.9287336,2456.356}; id=8; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; player="PLAY CDG"; skill=1; text="bravo9"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={13,14,12}; }; class Item9 { position[]={4429.7944,1.1166958,2450.0676}; id=9; side="WEST"; vehicle="cwr2_SoldierNL_Medic"; player="PLAY CDG"; skill=1; text="bravo10"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={13,14,12}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4415.7104,1.5592996,2440.9431}; id=12; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4393.2163,1.1028144,2440.9373}; id=13; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4404.4526,1.2883464,2440.8591}; id=14; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item4 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4175.4712,121.6626,6834.2192}; azimut=270; id=16; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4176.8887,121.6626,6835.2451}; azimut=270; id=28; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4176.8638,121.6626,6832.9297}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={4178.2212,121.6626,6836.1841}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item4 { position[]={4178.3374,121.6626,6831.8364}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={4180.1055,121.6626,6837.3091}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; class Item6 { position[]={4179.6528,121.6626,6830.4629}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { position[]={4181.6489,121.6626,6838.2109}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4174.3916,121.6626,6834.2007}; formation="DIAMOND"; expCond="(blufor_detected_obj3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4173.1289,121.6626,6834.2358}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={4287.1631,103.98363,6628.6396}; azimut=270; id=17; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4290.5659,104.16459,6630.3286}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4290.4023,103.87685,6625.7759}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4294.0537,104.42482,6632.2446}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={4293.5537,103.76871,6623.2256}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; class Item5 { presence=0.75000024; position[]={4297.9912,104.78913,6633.7959}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={4296.1821,103.64574,6620.915}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=6; class Item0 { position[]={4185.8906,98.852264,6493.1001}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4041.8635,105.03162,6653.5283}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4306.627,104.47433,6651.9478}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4185.9297,98.849609,6493.0518}; type="CYCLE"; expCond="(blufor_detected_obj3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4219.0781,98.814018,6492.9756}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4277.5156,98.834999,6493.7437}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={4198.4629,5.5,3433.8262}; azimut=270; id=18; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4201.2422,5.5,3435.835}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={4201.2144,5.5,3431.2776}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={4204.1558,5.5,3437.9097}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={4203.6099,5.5,3428.886}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={4197.5688,5.5,3382.4165}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4127.897,5.5000381,3383.6677}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4128.1406,5.5000381,3474.7856}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4199.2402,5.2008481,3474.9519}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4197.5527,5.5,3382.3938}; type="CYCLE"; expCond="(blufor_detected_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4190.915,5.5,3382.5107}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={4179.293,5.5,3382.7095}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4175.4595,121.6626,6826.5669}; azimut=270; id=19; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4176.9033,121.6626,6827.7153}; azimut=270; id=25; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4176.8872,121.6626,6825.3311}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; }; class Item3 { position[]={4178.3989,121.6626,6828.6909}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={4178.3232,121.6626,6823.8228}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={4180.3857,121.6626,6830.0503}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={4179.7173,121.6626,6822.3887}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { position[]={4181.8984,121.6626,6830.9785}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4174.6685,121.6626,6826.5137}; formation="DIAMOND"; expCond="(blufor_detected_obj3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4173.731,121.6626,6826.6235}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={4284.6357,121.89516,6831.5244}; azimut=270; id=20; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4287.0503,121.97046,6832.9712}; azimut=270; id=26; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4286.8555,122.03831,6829.5347}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4289.4058,121.8183,6834.6865}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={4288.957,122.00673,6827.6416}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; class Item5 { presence=0.75000024; position[]={4292.1973,121.6971,6836.3364}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={4291.2959,121.89015,6825.4917}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=6; class Item0 { position[]={4284.7495,112.85753,6996.9155}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4479.9204,109.55856,6874.1777}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4284.4819,111.97063,6710.9063}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4284.8472,112.86044,6996.8384}; type="CYCLE"; expCond="(blufor_detected_obj3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4285.6548,114.59531,6966.9937}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4286.7988,120.40542,6908.7832}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={4226.9375,20.576439,5137.644}; azimut=270; id=21; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4230.2964,20.521318,5140.1323}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={4230.2075,20.579624,5134.8101}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4234.0776,20.481968,5142.6323}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={4233.9136,20.579624,5131.5332}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={4057.0918,20.172543,5138.7407}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4057.8149,20.579624,4905.0181}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4267.5376,20.634691,4904.2754}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4263.6875,20.6208,5137.4077}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4057.0818,20.172264,5138.7314}; type="CYCLE"; expCond="(blufor_detected_obj2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4057.1091,20.144299,5132.7949}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={4057.175,20.312742,5120.3799}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4169.2646,122.24438,6747.0303}; azimut=270; id=22; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4169.2402,122.11749,6745.6665}; expCond="(blufor_detected_obj3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4169.2749,121.96935,6744.0562}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4232.2061,5.5,3413.4832}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4226.8066,5.5,3413.2295}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4226.8564,5.5,3413.199}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4132.6714,7.3774567,3415.7583}; azimut=155; id=36; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={4123.1685,121.8954,6809.8179}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={4127.7573,121.83286,6814.0322}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4123.5005,122.38849,6827.9434}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4122.627,122.24591,6768.2793}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={4123.4468,122.39339,6827.8955}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4131.2432,8.6963196,3464.6516}; azimut=190; id=42; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4175.4819,121.6626,6819.146}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4172.6914,121.6626,6819.2446}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4172.6919,121.6626,6819.2451}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={4203.4976,16.040274,3597.1726}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={4206.5278,16.380188,3599.3479}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={4206.5015,15.089405,3594.3169}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.50000048; position[]={4210.0264,16.373989,3601.6052}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={4151.5513,15.775582,3597.3333}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4207.7915,19.670321,3694.6199}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={4266.6709,19.500212,3596.678}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={4151.6113,15.777578,3597.3855}; type="CYCLE"; expCond="(blufor_detected_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={4216.4912,121.47318,6815.4907}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={4221.7666,121.37965,6821.3105}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4217.5396,121.56917,6768.2046}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4216.3789,121.5876,6828.6362}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={4217.541,121.56889,6768.209}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4107.6372,5.5000381,3415.72}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4101.5176,5.5000381,3415.6692}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4101.5049,5.5000381,3415.7195}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4157.4688,20.579624,5042.6709}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4154.9502,20.579624,5042.5908}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4154.8789,20.579624,5042.5923}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4162.4517,20.766346,5068.6934}; azimut=150; id=66; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4156.2383,121.08809,6731.5259}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4161.001,121.28658,6734.6099}; azimut=270; id=23; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4160.7598,120.85876,6728.3076}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4122.959,121.26903,6730.9966}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4209.5034,121.25746,6732.0371}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={4122.958,121.26933,6731.001}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={4173.6348,121.22073,6790.9141}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4179.6157,121.65801,6795.0117}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item2 { position[]={4179.7061,121.31316,6786.5352}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4169.9531,121.20603,6790.7822}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4169.9531,121.20599,6790.7813}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={4235.4878,20.585623,4974.0864}; azimut=270; id=69; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4238.4644,20.588762,4976.3755}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={4238.5176,20.588598,4971.2617}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4242.3823,20.595509,4978.8667}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={4242.6406,20.594667,4967.7285}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={4125.3179,20.579622,4974.457}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4125.8125,20.579624,5080.1904}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4240.5098,20.579624,5078.9463}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4241.1577,20.593231,4974.3262}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4125.3174,20.579622,4974.4873}; type="CYCLE"; expCond="(blufor_detected_obj2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4132.6377,20.579622,4974.5059}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={4140.7593,20.579622,4974.4883}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={4173.3394,121.6626,6830.0825}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={4175.3643,121.6626,6831.2563}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={4175.1353,121.6626,6828.8071}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4173.3247,121.49821,6853.8555}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4173.3169,121.49934,6853.8286}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4167.7227,20.579624,5050.4995}; azimut=270; id=83; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4171.3984,20.579624,5052.936}; azimut=270; id=27; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4171.1748,20.579624,5047.3589}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4174.5601,20.579624,5055.5513}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={4174.0967,20.579624,5045.019}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={4177.8745,20.579624,5058.0425}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={4176.7476,20.579624,5042.269}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { position[]={4181.3584,20.579624,5060.2656}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4164.0537,20.579624,5050.291}; formation="DIAMOND"; expCond="(blufor_detected_obj2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4159.3271,20.579624,5050.1602}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4070.9214,5.5000381,3452.5405}; azimut=270; id=84; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4073.1826,5.5000381,3454.1797}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4073.0273,5.5000381,3451.0339}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={4075.1289,5.5000381,3455.8096}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={4074.9014,5.5000381,3449.2378}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={4077.7515,5.5000381,3457.4707}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={4076.9868,5.5000381,3447.4211}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={4079.8518,5.5000381,3458.9124}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4069.5632,5.5000381,3452.5146}; formation="DIAMOND"; expCond="(blufor_detected_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4068.4211,5.5000381,3452.5254}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4099.7495,33.380413,5075.2695}; azimut=105; id=85; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={4039.1235,20.579624,5042.5894}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4041.8809,20.579624,5044.2622}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={4041.4194,20.579624,5040.7065}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4044.5439,20.579624,5045.9233}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={4043.5605,20.579624,5038.9644}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={3975.3364,20.579624,5042.5918}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4125.5728,20.579624,5042.3223}; placement=10; type="SAD"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={3975.2993,20.579624,5042.5874}; type="CYCLE"; expCond="(blufor_detected_obj2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3990.802,20.579624,5042.6504}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4007.5334,20.579624,5042.6792}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4151.4561,5.5,3437.5034}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={4158.2583,5.5,3442.1653}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4149.0815,5.5000029,3437.4602}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4149.0864,5.5000029,3437.4749}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4068.9456,5.5000381,3409.0581}; azimut=60; id=98; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4182.3384,129.01976,6815.6006}; azimut=180; id=104; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 12); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={4195.7974,20.579624,5006.9517}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4199.4668,20.579624,5010.2158}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { position[]={4200.4604,20.579624,5003.8906}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4191.8657,20.579624,5006.7974}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4191.9824,20.579624,5006.7964}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={4282.3472,13.780819,3316.8572}; azimut=270; id=107; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4284.7656,13.712328,3318.9893}; azimut=270; id=24; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={4284.4868,13.983092,3314.5476}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={4287.3604,13.614352,3321.0491}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={4287.1069,14.212799,3312.4751}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={4202.8076,6.0183125,3317.0906}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4288.9824,12.568129,3221.865}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4375.147,17.100986,3313.1919}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4202.8052,6.0178194,3317.1077}; type="CYCLE"; expCond="(blufor_detected+obj1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4172.688,5.5,3316.8335}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4153.4941,5.5,3316.8342}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4175.8311,5.5,3351.9539}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4171.605,5.5000105,3351.8345}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4171.6055,5.5000105,3351.8352}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4366.7324,16.957417,3312.8093}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4361.3931,16.883808,3312.6396}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4361.417,16.88463,3312.6282}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4258.0693,20.579624,5077.4634}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4157.0317,26.349531,5092.1826}; azimut=115; id=121; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4157.3389,121.6626,6826.2383}; azimut=90; id=126; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4162.7993,121.6626,6822.7002}; id=127; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 30); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4203.5044,20.579624,5083.1211}; azimut=270; id=150; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4200.041,20.579624,5082.9678}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={4200.021,20.579624,5083.0112}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4175.353,122.20021,6766.5527}; azimut=270; id=151; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4171.8896,122.28464,6766.3994}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={4171.8696,122.28054,6766.4429}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4164.7041,5.5000315,3406.6118}; azimut=270; id=152; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4161.2407,5.5000381,3406.4585}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={4161.2207,5.5000381,3406.502}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={4881.0903,123.79093,7269.5283}; azimut=230; id=162; side="WEST"; vehicle="cwr2_SoldierNL_TL"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item1 { position[]={4881.3364,123.28334,7275.6592}; azimut=230; id=163; side="WEST"; vehicle="cwr2_SoldierNL_Marksman"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item2 { position[]={4887.5215,123.43664,7269.1606}; azimut=230; id=164; side="WEST"; vehicle="cwr2_SoldierNL_MG"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item3 { position[]={4881.3984,122.89934,7281.3438}; azimut=230; id=165; side="WEST"; vehicle="cwr2_SoldierNL_AT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item4 { position[]={4893.4565,123.08477,7268.7871}; azimut=230; id=166; side="WEST"; vehicle="cwr2_SoldierNL_AR"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item5 { position[]={4881.4688,122.51539,7286.8345}; azimut=230; id=167; side="WEST"; vehicle="cwr2_SoldierNL_AAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item6 { position[]={4898.8062,122.77697,7268.4028}; azimut=230; id=168; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item7 { position[]={4881.5938,122.26077,7291.4854}; azimut=230; id=169; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item8 { position[]={4903.6289,122.51845,7268.0884}; azimut=230; id=170; side="WEST"; vehicle="cwr2_SoldierNL_Medic"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item9 { position[]={4881.7158,122.14385,7295.9375}; azimut=230; id=171; side="WEST"; vehicle="cwr2_SoldierNL_Backpack"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={4879.2051,124.1034,7267.9155}; completitionRadius=10; expCond="(blufor_present == 1);"; expActiv="leader alphasquad sidechat ""Bravo, this is Alpha. Read you loud and clear. Alpha is on its way to support you, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={4625.7212,119.90376,7026.7114}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4577.3911,113.16537,6982.2441}; placement=50; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4236.709,122.10819,6739.5107}; azimut=135; id=179; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aagun_1;"; }; class Item1 { position[]={4235.791,122.09154,6738.5923}; azimut=135; id=180; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveingunner aagun_1;"; }; class Item2 { presence=0.50000048; position[]={4235.188,122.16725,6743.9092}; azimut=135; id=196; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4229.0059,122.0032,6739.5679}; azimut=135; id=194; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item45 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4254.9795,20.662552,4988.2114}; azimut=90; id=181; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aagun_2;"; }; class Item1 { position[]={4253.5469,20.647017,4986.4438}; azimut=90; id=182; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveingunner aagun_2;"; }; class Item2 { presence=0.50000048; position[]={4249.8149,20.601509,4991.6035}; azimut=90; id=195; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4249.1689,20.609171,4982.7314}; azimut=90; id=193; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4183.5527,121.6626,6843.1099}; azimut=225; id=191; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4189.6704,128.32472,6816.793}; azimut=270; id=192; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4162.3311,122.46482,6757.9575}; azimut=180; id=212; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank1"; }; }; class Waypoints { items=2; class Item0 { position[]={4162.3384,122.42406,6755.6294}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected_obj3 == 1);"; expActiv="tank1 setfuel 1;"; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={4162.3403,122.40199,6754.3701}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4195.1299,122.74163,6753.2002}; azimut=180; id=213; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank2"; }; }; class Waypoints { items=2; class Item0 { position[]={4195.1318,122.75507,6750.9072}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected_obj3 == 1);"; expActiv="tank2 setfuel 1;"; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={4195.1055,122.72584,6749.6187}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4173.3462,121.6626,6843.3608}; id=214; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={4173.2876,121.6626,6845.8374}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected_obj3 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={4173.3027,121.6626,6847.2666}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={4547.7656,25.248503,4533.8335}; azimut=270; id=217; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4550.0981,25.209326,4535.5625}; azimut=270; id=221; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4549.8286,25.201477,4532.3359}; azimut=270; id=225; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4552.563,25.266937,4537.0239}; azimut=270; id=223; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={4552.1016,25.277985,4530.7974}; azimut=270; id=232; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=6; class Item0 { position[]={4091.5688,30.20923,4294.25}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4534.6758,23.207159,4027.4858}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4545.4863,25.293587,4532.5557}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4091.5889,30.208927,4294.2222}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4093.7402,28.944965,4455.3516}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4093.9858,32.039082,4476.8936}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={4707.0786,21.609066,5760.0063}; azimut=270; id=218; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4709.3667,21.434553,5761.7344}; azimut=270; id=220; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4709.2988,21.505247,5758.189}; azimut=270; id=224; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4712.0186,21.201441,5763.2964}; azimut=270; id=230; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={4711.9614,21.376213,5756.251}; azimut=270; id=229; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=6; class Item0 { position[]={4485.2217,32.809246,5614.9658}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4479.8452,63.09444,6121.1675}; placement=150; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4896.7314,21.562943,5884.1187}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4485.2134,32.809246,5615.0181}; type="CYCLE"; expCond="(blufor_detected_obj3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4483.5176,42.190643,5768.7256}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4483.5176,43.314907,5793.8545}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={3865.9695,47.267735,5997.4009}; azimut=270; id=228; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3868.5291,47.3773,5999.3091}; azimut=270; id=219; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={3868.3826,47.173279,5995.7559}; azimut=270; id=222; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3871.311,47.441677,6000.7803}; azimut=270; id=227; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={3871.0005,47.060844,5993.7979}; azimut=270; id=226; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={4097.1646,78.090202,6120.9795}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4096.0889,38.8871,5622.333}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3654.8108,26.18642,5884.3247}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4097.0952,78.079315,6120.8799}; type="CYCLE"; expCond="(blufor_detected_obj3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4256.5322,78.738152,6119.4717}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4276.457,78.550972,6119.3687}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4159.6445,121.6626,6830.6455}; azimut=30; id=231; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this disableAI ""Move"";"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4203.166,20.579624,5016.7715}; azimut=180; id=237; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={4203.1724,20.579624,5014.1699}; completitionRadius=10; expCond="(blufor_detected_obj2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4203.1733,20.579624,5012.895}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4296.5596,30.556641,4404.7056}; azimut=270; id=238; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={4293.8491,30.556641,4404.7466}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4292.4111,30.556641,4404.7461}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4198.2607,12.713069,3561.3965}; azimut=180; id=239; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={4198.2944,12.426373,3558.239}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={4915.707,123.51447,7242.793}; azimut=225; id=241; side="WEST"; vehicle="cwr2_SoldierNL_AT"; leader=1; rank="SERGEANT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item1 { position[]={4916.3232,123.10217,7248.6479}; azimut=225; id=242; side="WEST"; vehicle="cwr2_SoldierNL_AAT"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item2 { position[]={4921.9434,123.20403,7242.5947}; azimut=225; id=243; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item3 { position[]={4916.7554,122.74429,7254.6997}; azimut=225; id=244; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={4912.9482,123.8606,7240.2534}; completitionRadius=10; expCond="(blufor_present == 1) AND ({alive _x} count units bravosquad <= 5);"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4653.4272,118.16491,6986.6714}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4639.8843,116.59332,6974.5063}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=73; class Item0 { position[]={4419.2437,1.3735809,2439.0425}; id=10; side="EMPTY"; vehicle="Zodiac"; lock="LOCKED"; skill=1; text="boat"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item1 { position[]={4407.3594,1.4648283,2439.3054}; id=11; side="EMPTY"; vehicle="Zodiac"; lock="LOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; synchronizations[]={11}; }; class Item2 { position[]={4404.0801,1.1589942,2439.1997}; azimut=90; id=15; side="EMPTY"; vehicle="cwr2_NL_BasicAmmunition"; skill=1; text="ammocrate"; init="ammocrate attachTo [boat,[0,-0.25,-0.7]]; ammocrate setDir 90; ammocrate setpos getpos ammocrate; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""HandGrenade_West"",6]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",2]; this addmagazinecargo [""cwr2_30Rnd_9x19_MP5"",24]; this addweaponcargo [""cwr2_Uzi"",2]; this addmagazinecargo [""PipeBomb"",3]; this addweaponcargo [""Binocular"",1];"; }; class Item3 { position[]={4164.8804,121.6626,6828.4854}; azimut=90; id=124; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=0.60000002; text="macguffin1"; }; class Item4 { position[]={4164.7871,121.6626,6832.7437}; azimut=90; id=125; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=0.60000002; text="macguffin2"; }; class Item5 { position[]={4169.4492,20.579624,5094.8423}; id=128; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammunition_1"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",4]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item6 { position[]={4168.1357,20.579624,5090.6235}; azimut=270; id=129; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammunition_2"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",4]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item7 { position[]={4186.5293,20.579624,5093.958}; azimut=270; id=130; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammunition_3"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",4]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item8 { position[]={4189.2095,20.579624,5093.96}; azimut=90; id=131; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammunition_4"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",4]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item9 { position[]={4179.3965,20.579624,5032.8789}; azimut=90; id=132; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammunition_5"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",4]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item10 { position[]={4179.4556,20.579624,5028.2124}; azimut=180; id=133; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammunition_6"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",4]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item11 { position[]={4202.792,20.579624,5054.5405}; id=134; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=0.2; text="ammunition_7"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_AT4Rocket"",12]; this addmagazinecargo [""cwr2_RPG7Rocket"",24]; this addmagazinecargo [""MineE"",30]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",30]; this addmagazinecargo [""SmokeShell"",4]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2];"; }; class Item12 { position[]={4202.9302,20.579624,5042.6597}; id=135; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=0.2; text="ammunition_8"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_AT4Rocket"",12]; this addmagazinecargo [""cwr2_RPG7Rocket"",24]; this addmagazinecargo [""MineE"",30]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",30]; this addmagazinecargo [""SmokeShell"",4]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2];"; }; class Item13 { position[]={4154.7705,20.579624,5085.1104}; azimut=270; id=136; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=0.2; text="ammunition_9"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_AT4Rocket"",12]; this addmagazinecargo [""cwr2_RPG7Rocket"",24]; this addmagazinecargo [""MineE"",30]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",30]; this addmagazinecargo [""SmokeShell"",4]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2];"; }; class Item14 { position[]={4155.6343,20.579624,5064.5762}; azimut=90; id=137; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=0.2; text="ammunition_10"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_AT4Rocket"",12]; this addmagazinecargo [""cwr2_RPG7Rocket"",24]; this addmagazinecargo [""MineE"",30]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",30]; this addmagazinecargo [""SmokeShell"",4]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2];"; }; class Item15 { position[]={4169.3398,20.579624,5097.9243}; azimut=180; id=138; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)]; this setVectorUp [0,0,1];"; }; class Item16 { position[]={4214.8384,20.579624,5101.0732}; azimut=180; id=139; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3"; init="this allowDamage false; rampart3 attachTo [rampart1,[6.75,7.25,0]]; rampart3 setDir 270; rampart3 setpos getpos rampart3;"; }; class Item17 { position[]={4214.874,20.579624,5093.0278}; id=140; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2"; init="this allowDamage false; rampart2 attachTo [rampart1,[-6.75,7.25,0]]; rampart2 setDir 90; rampart2 setpos getpos rampart2;"; }; class Item18 { position[]={4169.6895,20.579624,5094.7295}; azimut=270; id=141; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item19 { position[]={4188.0234,20.579624,5097.8223}; azimut=180; id=142; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1_1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)]; this setVectorUp [0,0,1];"; }; class Item20 { position[]={4214.5659,20.579624,5084.4824}; azimut=180; id=143; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3_1"; init="this allowDamage false; rampart3_1 attachTo [rampart1_1,[6.75,7.25,0]]; rampart3_1 setDir 270; rampart3_1 setpos getpos rampart3_1;"; }; class Item21 { position[]={4214.5767,20.579624,5076.2798}; id=144; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2_1"; init="this allowDamage false; rampart2_1 attachTo [rampart1_1,[-6.75,7.25,0]]; rampart2_1 setDir 90; rampart2_1 setpos getpos rampart2_1;"; }; class Item22 { position[]={4188.0415,20.579624,5094.6479}; azimut=90; id=145; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item23 { position[]={4179.4146,20.579624,5025.2324}; id=146; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1_2"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)]; this setVectorUp [0,0,1];"; }; class Item24 { position[]={4214.2983,20.579624,5067.1074}; azimut=180; id=147; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3_2"; init="this allowDamage false; rampart3_2 attachTo [rampart1_2,[6.75,7.25,0]]; rampart3_2 setDir 270; rampart3_2 setpos getpos rampart3_2;"; }; class Item25 { position[]={4214.0273,20.579624,5059.2983}; id=148; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2_2"; init="this allowDamage false; rampart2_2 attachTo [rampart1_2,[-6.75,7.25,0]]; rampart2_2 setDir 90; rampart2_2 setpos getpos rampart2_2;"; }; class Item26 { position[]={4179.4585,20.579624,5028.9922}; azimut=270; id=149; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item27 { position[]={4080.8999,5.5000381,3437.2529}; azimut=180; id=153; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; skill=0.2; text="fuel_truck_1"; }; class Item28 { position[]={4085.8938,5.5000381,3437.2659}; azimut=180; id=154; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; skill=0.2; text="fuel_truck_2"; }; class Item29 { position[]={4103.5615,5.5000381,3437.5637}; azimut=180; id=155; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; skill=0.2; text="fuel_truck_3"; }; class Item30 { position[]={4108.2446,5.5000381,3437.6531}; azimut=180; id=156; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; skill=0.2; text="fuel_truck_4"; }; class Item31 { position[]={4116.7119,5.5000381,3422.7073}; azimut=270; id=157; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; skill=0.2; text="fuel_truck_5"; }; class Item32 { position[]={4116.9038,5.5000381,3427.6702}; azimut=270; id=158; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; skill=0.2; text="fuel_truck_6"; }; class Item33 { position[]={4083.9446,5.5000381,3437.4009}; id=159; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item34 { position[]={4106.1343,5.5000381,3437.8936}; azimut=180; id=160; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item35 { position[]={4117.0767,5.5000381,3425.0732}; azimut=90; id=161; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item36 { presence=0.75000024; position[]={4187.7939,121.6626,6841.6436}; azimut=180; id=172; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item37 { position[]={4235.4155,122.20436,6748.1509}; id=173; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken"; init="this allowDamage false; zandzakken_1 attachTo [zandzakken,[0,-3.5,0]]; zandzakken_1 setDir 180; zandzakken_1 setpos getpos zandzakken_1; zandzakken attachTo [aagun_1,[0,1.25,-2.0]];"; }; class Item38 { position[]={4235.4497,122.17483,6745.0444}; id=174; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_1"; init="this allowDamage false;"; }; class Item39 { position[]={4237.8325,122.02342,6737.4312}; azimut=135; id=175; side="EMPTY"; vehicle="ZU23_Ins"; lock="UNLOCKED"; skill=0.60000002; text="aagun_1"; init="this setVectorUp [0,0,1];"; }; class Item40 { position[]={4252.9961,20.623354,4995.2729}; id=176; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_2"; init="this allowDamage false; zandzakken_3 attachTo [zandzakken_2,[0,-3.5,0]]; zandzakken_3 setDir 180; zandzakken_3 setpos getpos zandzakken_3; zandzakken_2 attachTo [aagun_2,[0,1.25,-2.0]];"; }; class Item41 { position[]={4253.0576,20.630621,4992.7324}; id=177; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_3"; init="this allowDamage false;"; }; class Item42 { position[]={4252.1973,20.633589,4988.1338}; azimut=90; id=178; side="EMPTY"; vehicle="ZU23_Ins"; lock="UNLOCKED"; skill=0.60000002; text="aagun_2"; init="this setVectorUp [0,0,1];"; }; class Item43 { position[]={4190.1484,121.6626,6830.3706}; azimut=90; id=183; side="EMPTY"; vehicle="PowGen_Big"; lock="LOCKED"; skill=1; text="generator"; init="this setVectorUp [0,0,1];"; }; class Item44 { position[]={4189.3887,127.94787,6836.02}; azimut=90; id=184; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 180; dish setpos getpos dish;"; }; class Item45 { presence=0.75000024; position[]={4171.4365,20.579624,5090.9492}; azimut=180; id=185; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item46 { presence=0.75000024; position[]={4130.27,5.5000381,3411.1243}; azimut=90; id=186; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item47 { presence=0.75000024; position[]={4060.3828,5.5000381,3485.8545}; azimut=180; id=187; side="EMPTY"; vehicle="cwr2_UAZ_MG"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item48 { position[]={4099.1675,5.5000381,3406.3088}; id=188; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item49 { presence=0.75000024; position[]={4101.8486,5.5000381,3405.8489}; id=189; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item50 { position[]={4095.876,5.5000381,3407.2251}; id=190; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item51 { position[]={4160.0269,121.6626,6828.0684}; azimut=359; id=197; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.95)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item52 { position[]={4152.7324,121.6626,6833.3477}; id=198; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item53 { position[]={4151.7363,121.6626,6831.2202}; azimut=180; id=199; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item54 { position[]={4153.3525,121.6626,6831.2407}; azimut=180; id=200; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item55 { position[]={4144.5566,121.93372,6844.1392}; azimut=180; id=201; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item56 { position[]={4140.084,122.10954,6846.6313}; id=202; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item57 { position[]={4137.8203,122.08279,6846.561}; id=203; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item58 { position[]={4142.3633,122.04294,6846.4995}; id=204; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item59 { position[]={4160.042,121.6626,6833.1973}; azimut=180; id=205; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.95)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item60 { position[]={4146.7002,121.82694,6846.5132}; id=206; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item61 { position[]={4140.3701,121.9481,6843.8823}; id=207; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item62 { position[]={4160.0801,121.6626,6829.5176}; id=208; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item63 { position[]={4160.1284,121.6626,6831.9116}; azimut=165; id=209; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item64 { position[]={4163.0073,121.6626,6830.5659}; azimut=90; id=210; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item65 { position[]={4184.0332,121.6626,6819.3745}; azimut=270; id=211; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item66 { position[]={4162.0078,121.6626,6842.3169}; azimut=90; id=215; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item67 { position[]={4191.0552,20.579624,5050.2065}; azimut=270; id=216; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item68 { position[]={4186.3008,20.579624,5066.9731}; azimut=270; id=233; side="EMPTY"; vehicle="MASH"; skill=1; }; class Item69 { position[]={4170.1787,121.6626,6812.748}; azimut=180; id=234; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item70 { presence=0.75000024; position[]={4099.8423,5.5000381,3464.123}; azimut=180; id=235; side="EMPTY"; vehicle="MASH"; skill=1; }; class Item71 { position[]={4071.9158,8.29529,3424.6155}; azimut=270; id=236; side="EMPTY"; vehicle="PowGen_Big"; lock="LOCKED"; skill=1; }; class Item72 { presence=0.75000024; position[]={4194.4019,20.579624,5024.8589}; azimut=90; id=240; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=7; class Item0 { position[]={4181.7837,5.3227024,3489.7244}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item1 { position[]={4160.4824,20.579624,5026.3042}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={4166.1328,121.4574,6776.2158}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={4402.0488,2.7584777,2464.1917}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item4 { position[]={9216.9307,159.26944,5187.0322}; name="soviets"; type="cwr2_Faction_USSR"; a=1.2; }; class Item5 { position[]={10443.821,121.64795,4103.5195}; name="nato"; type="Faction_NATO_EP1"; a=1.2; }; class Item6 { position[]={10073.268,276.02164,6985.5981}; name="more_nato"; type="Faction_NATO_EP1"; a=1.2; }; }; class Sensors { items=10; class Item0 { position[]={4246.7241,5.5,3414.5986}; a=450; b=450; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj1 = 1; publicVariable ""blufor_detected_obj1"";"; class Effects { }; }; class Item1 { position[]={4091.4038,20.579624,5007.707}; a=450; b=450; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj2 = 1; publicVariable ""blufor_detected_obj2"";"; class Effects { }; }; class Item2 { position[]={4172.3872,121.6626,6814.8379}; a=450; b=450; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj3 = 1; publicVariable ""blufor_detected_obj3"";"; class Effects { }; }; class Item3 { position[]={3903.2754,107.87315,6846.583}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage macguffin1 >= 0.99) AND (getDammage macguffin2 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; task3j settaskstate ""SUCCEEDED""; bravo1 addrating 400; bravo2 addrating 400; bravo3 addrating 400; bravo4 addrating 400; bravo5 addrating 400; bravo6 addrating 400; bravo7 addrating 400; bravo8 addrating 400; bravo9 addrating 400; bravo10 addrating 400; (leader group player) sidechat ""Scratch one piece of Soviet metal."";"; class Effects { }; }; class Item4 { position[]={3905.1357,20.446188,5183.416}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ammunition_1 >= 0.99) AND (getDammage ammunition_2 >= 0.99) AND (getDammage ammunition_3 >= 0.99) AND (getDammage ammunition_4 >= 0.99) AND (getDammage ammunition_5 >= 0.99) AND (getDammage ammunition_6 >= 0.99) AND (getDammage ammunition_7 >= 0.99) AND (getDammage ammunition_8 >= 0.99) AND (getDammage ammunition_9 >= 0.99) AND (getDammage ammunition_10 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; task2j settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; bravo10 addrating 200; (leader group player) sidechat ""That takes care of the ammunition supplies."";"; class Effects { }; }; class Item5 { position[]={4416.0874,20.890556,3517.3713}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage fuel_truck_1 >= 0.99) AND (getDammage fuel_truck_2 >= 0.99) AND (getDammage fuel_truck_3 >= 0.99) AND (getDammage fuel_truck_4 >= 0.99) AND (getDammage fuel_truck_5 >= 0.99) AND (getDammage fuel_truck_6 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; task1j settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; bravo10 addrating 200; (leader group player) sidechat ""Good job, let's move out."";"; class Effects { }; }; class Item6 { position[]={4172.4155,121.6626,6812.5854}; a=600; b=600; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="blufor_present = 1; publicVariable ""blufor_present""; (leader group player) sidechat ""Alpha, this is Bravo. The callsign is moving in on the objective. How copy, over."";"; class Effects { }; }; class Item7 { position[]={5183.793,71.531944,6974.9365}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co10_cwr2_circumvent_drill_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item8 { position[]={5310.6108,60.012787,6972.7939}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; task3j settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item9 { position[]={5307.9624,41.441708,6847.1289}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=342639; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=10535265; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=2508055; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Strike at the Soviet rear.

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