briefing.html7Rbriefing.sqf(Qܬdescription.ext(Q4init.sqfIfQdinitjipcompatible.sqf4 Debriefing

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Mission Accomplished


Bravo squad has managed to take out the Soviet communication link with Kolgujev. Without the threat of enemy close air support or tactical ballistic missile strikes against NATO positions on Malden the alliance is able to regain its composure and prepare for an offensive to throw the Soviet invaders back into the sea.





Mission Failed


Bravo squad has been wiped out.


// tasks task3a = bravo1 createSimpleTask ["Take out the communication link"]; task3a setSimpleTaskDescription ["Take out the communication link", "Take out the communication link", "Take out the communication link"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Defeat the armoured counterattack"]; task2a setSimpleTaskDescription ["Defeat the armoured counterattack", "Defeat the armoured counterattack", "Defeat the armoured counterattack"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Secure the village of Larche"]; task1a setSimpleTaskDescription ["Secure the village of Larche", "Secure the village of Larche", "Secure the village of Larche"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Take out the communication link"]; task3b setSimpleTaskDescription ["Take out the communication link", "Take out the communication link", "Take out the communication link"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Defeat the armoured counterattack"]; task2b setSimpleTaskDescription ["Defeat the armoured counterattack", "Defeat the armoured counterattack", "Defeat the armoured counterattack"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Secure the village of Larche"]; task1b setSimpleTaskDescription ["Secure the village of Larche", "Secure the village of Larche", "Secure the village of Larche"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Take out the communication link"]; task3c setSimpleTaskDescription ["Take out the communication link", "Take out the communication link", "Take out the communication link"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Defeat the armoured counterattack"]; task2c setSimpleTaskDescription ["Defeat the armoured counterattack", "Defeat the armoured counterattack", "Defeat the armoured counterattack"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Secure the village of Larche"]; task1c setSimpleTaskDescription ["Secure the village of Larche", "Secure the village of Larche", "Secure the village of Larche"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Take out the communication link"]; task3d setSimpleTaskDescription ["Take out the communication link", "Take out the communication link", "Take out the communication link"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Defeat the armoured counterattack"]; task2d setSimpleTaskDescription ["Defeat the armoured counterattack", "Defeat the armoured counterattack", "Defeat the armoured counterattack"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Secure the village of Larche"]; task1d setSimpleTaskDescription ["Secure the village of Larche", "Secure the village of Larche", "Secure the village of Larche"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Take out the communication link"]; task3e setSimpleTaskDescription ["Take out the communication link", "Take out the communication link", "Take out the communication link"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Defeat the armoured counterattack"]; task2e setSimpleTaskDescription ["Defeat the armoured counterattack", "Defeat the armoured counterattack", "Defeat the armoured counterattack"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Secure the village of Larche"]; task1e setSimpleTaskDescription ["Secure the village of Larche", "Secure the village of Larche", "Secure the village of Larche"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Take out the communication link"]; task3f setSimpleTaskDescription ["Take out the communication link", "Take out the communication link", "Take out the communication link"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Defeat the armoured counterattack"]; task2f setSimpleTaskDescription ["Defeat the armoured counterattack", "Defeat the armoured counterattack", "Defeat the armoured counterattack"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Secure the village of Larche"]; task1f setSimpleTaskDescription ["Secure the village of Larche", "Secure the village of Larche", "Secure the village of Larche"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = bravo7 createSimpleTask ["Take out the communication link"]; task3g setSimpleTaskDescription ["Take out the communication link", "Take out the communication link", "Take out the communication link"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = bravo7 createSimpleTask ["Defeat the armoured counterattack"]; task2g setSimpleTaskDescription ["Defeat the armoured counterattack", "Defeat the armoured counterattack", "Defeat the armoured counterattack"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Secure the village of Larche"]; task1g setSimpleTaskDescription ["Secure the village of Larche", "Secure the village of Larche", "Secure the village of Larche"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = bravo8 createSimpleTask ["Take out the communication link"]; task3h setSimpleTaskDescription ["Take out the communication link", "Take out the communication link", "Take out the communication link"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = bravo8 createSimpleTask ["Defeat the armoured counterattack"]; task2h setSimpleTaskDescription ["Defeat the armoured counterattack", "Defeat the armoured counterattack", "Defeat the armoured counterattack"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Secure the village of Larche"]; task1h setSimpleTaskDescription ["Secure the village of Larche", "Secure the village of Larche", "Secure the village of Larche"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = bravo9 createSimpleTask ["Take out the communication link"]; task3i setSimpleTaskDescription ["Take out the communication link", "Take out the communication link", "Take out the communication link"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = bravo9 createSimpleTask ["Defeat the armoured counterattack"]; task2i setSimpleTaskDescription ["Defeat the armoured counterattack", "Defeat the armoured counterattack", "Defeat the armoured counterattack"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = bravo9 createSimpleTask ["Secure the village of Larche"]; task1i setSimpleTaskDescription ["Secure the village of Larche", "Secure the village of Larche", "Secure the village of Larche"]; task1i setSimpleTaskDestination markerpos "obj1"; // tasks task3j = bravo10 createSimpleTask ["Take out the communication link"]; task3j setSimpleTaskDescription ["Take out the communication link", "Take out the communication link", "Take out the communication link"]; task3j setSimpleTaskDestination markerpos "obj3"; task2j = bravo10 createSimpleTask ["Defeat the armoured counterattack"]; task2j setSimpleTaskDescription ["Defeat the armoured counterattack", "Defeat the armoured counterattack", "Defeat the armoured counterattack"]; task2j setSimpleTaskDestination markerpos "obj2"; task1j = bravo10 createSimpleTask ["Secure the village of Larche"]; task1j setSimpleTaskDescription ["Secure the village of Larche", "Secure the village of Larche", "Secure the village of Larche"]; task1j setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " A forward command post at La Trinite is in direct communication with the Soviet headquarters at Kolgujev. This allows the enemy to effectively draw on support from units at the disposal of higher commanders such as close air support or ballistic missile launchers. By cutting this link the Soviet contingent on Malden will be forced to rely on their organic means of fire support, thus limiting their ability to deliver indirect fire and air strikes against NATO troops on the island. Bravo squad has therefore received orders to knock out the communication link.

A direct attack on La Trinite has been ruled out as it has a strong garrison, including a platoon of main battle tanks. Instead an indirect approach is to be employed with the squad first securing the enemy occupied village of Larche, the loss of which will undoubtedly result in the local armoured reserves being deployed to retake the lost ground. This would enable the NATO troops to engage the Soviet tanks out in the open instead of having to target them in fortified defensive positions that would enhance the protection afforded by their armour.

Once the armoured counterattack has been defeated Bravo squad is to proceed and attack the town of La Trinite. In order to sever communications the Marines must destroy the command vehicle as well as the nearby generator trailer and associated radio aerial. Only by taking out all elements of the comms gear at the forward command post can NATO be assured that the link is not easily reestablished through the use of reserve components and repairs. Support for the attack by Bravo on La Trinite will be provided by another squad of Marines due to approach from the east. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " Larche is garrisoned by light infantry with an infantry fighting vehicle in support. Some effort has been put into creating field fortifications to protect crew served weapons, but the Soviets appear content to use the buildings of the village to afford their personnel with fighting positions. Some light transport vehicles have been observed which may contain supplies of spare AT weapons and ammunition.

The counterattack is likely to be conducted by a platoon of main battle tanks with infantry support. Due to the wooded area bordering the road between La Trinite and Larche dismounts are likely to be attached to each tank to guard against ambush. In order to boost the AT capability of the squad it is advisable to use battlefield salvage of enemy weapons to complement the Carl Gustav and LAW launchers.

La Trinite is more heavily guarded than Larche because of the importance attached to the Soviet forward command post. Sandbags and obstacles have been employed to improve defences on the side facing the road from Saint Louis, but lack of engineer supplies has prevented the enemy of extending these measures for all around defence. This leaves the town vulnerable to an outflanking attack by NATO forces. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will seize Larche and defeat the counterattack before taking out the communication link at La Trinite."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " A forward command post at La Trinite is in direct communication with the Soviet headquarters at Kolgujev. This allows the enemy to effectively draw on support from units at the disposal of higher commanders such as close air support or ballistic missile launchers. By cutting this link the Soviet contingent on Malden will be forced to rely on their organic means of fire support, thus limiting their ability to deliver indirect fire and air strikes against NATO troops on the island. Bravo squad has therefore received orders to knock out the communication link.

A direct attack on La Trinite has been ruled out as it has a strong garrison, including a platoon of main battle tanks. Instead an indirect approach is to be employed with the squad first securing the enemy occupied village of Larche, the loss of which will undoubtedly result in the local armoured reserves being deployed to retake the lost ground. This would enable the NATO troops to engage the Soviet tanks out in the open instead of having to target them in fortified defensive positions that would enhance the protection afforded by their armour.

Once the armoured counterattack has been defeated Bravo squad is to proceed and attack the town of La Trinite. In order to sever communications the Marines must destroy the command vehicle as well as the nearby generator trailer and associated radio aerial. Only by taking out all elements of the comms gear at the forward command post can NATO be assured that the link is not easily reestablished through the use of reserve components and repairs. Support for the attack by Bravo on La Trinite will be provided by another squad of Marines due to approach from the east. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " Larche is garrisoned by light infantry with an infantry fighting vehicle in support. Some effort has been put into creating field fortifications to protect crew served weapons, but the Soviets appear content to use the buildings of the village to afford their personnel with fighting positions. Some light transport vehicles have been observed which may contain supplies of spare AT weapons and ammunition.

The counterattack is likely to be conducted by a platoon of main battle tanks with infantry support. Due to the wooded area bordering the road between La Trinite and Larche dismounts are likely to be attached to each tank to guard against ambush. In order to boost the AT capability of the squad it is advisable to use battlefield salvage of enemy weapons to complement the Carl Gustav and LAW launchers.

La Trinite is more heavily guarded than Larche because of the importance attached to the Soviet forward command post. Sandbags and obstacles have been employed to improve defences on the side facing the road from Saint Louis, but lack of engineer supplies has prevented the enemy of extending these measures for all around defence. This leaves the town vulnerable to an outflanking attack by NATO forces. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will seize Larche and defeat the counterattack before taking out the communication link at La Trinite."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " A forward command post at La Trinite is in direct communication with the Soviet headquarters at Kolgujev. This allows the enemy to effectively draw on support from units at the disposal of higher commanders such as close air support or ballistic missile launchers. By cutting this link the Soviet contingent on Malden will be forced to rely on their organic means of fire support, thus limiting their ability to deliver indirect fire and air strikes against NATO troops on the island. Bravo squad has therefore received orders to knock out the communication link.

A direct attack on La Trinite has been ruled out as it has a strong garrison, including a platoon of main battle tanks. Instead an indirect approach is to be employed with the squad first securing the enemy occupied village of Larche, the loss of which will undoubtedly result in the local armoured reserves being deployed to retake the lost ground. This would enable the NATO troops to engage the Soviet tanks out in the open instead of having to target them in fortified defensive positions that would enhance the protection afforded by their armour.

Once the armoured counterattack has been defeated Bravo squad is to proceed and attack the town of La Trinite. In order to sever communications the Marines must destroy the command vehicle as well as the nearby generator trailer and associated radio aerial. Only by taking out all elements of the comms gear at the forward command post can NATO be assured that the link is not easily reestablished through the use of reserve components and repairs. Support for the attack by Bravo on La Trinite will be provided by another squad of Marines due to approach from the east. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " Larche is garrisoned by light infantry with an infantry fighting vehicle in support. Some effort has been put into creating field fortifications to protect crew served weapons, but the Soviets appear content to use the buildings of the village to afford their personnel with fighting positions. Some light transport vehicles have been observed which may contain supplies of spare AT weapons and ammunition.

The counterattack is likely to be conducted by a platoon of main battle tanks with infantry support. Due to the wooded area bordering the road between La Trinite and Larche dismounts are likely to be attached to each tank to guard against ambush. In order to boost the AT capability of the squad it is advisable to use battlefield salvage of enemy weapons to complement the Carl Gustav and LAW launchers.

La Trinite is more heavily guarded than Larche because of the importance attached to the Soviet forward command post. Sandbags and obstacles have been employed to improve defences on the side facing the road from Saint Louis, but lack of engineer supplies has prevented the enemy of extending these measures for all around defence. This leaves the town vulnerable to an outflanking attack by NATO forces. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will seize Larche and defeat the counterattack before taking out the communication link at La Trinite."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " A forward command post at La Trinite is in direct communication with the Soviet headquarters at Kolgujev. This allows the enemy to effectively draw on support from units at the disposal of higher commanders such as close air support or ballistic missile launchers. By cutting this link the Soviet contingent on Malden will be forced to rely on their organic means of fire support, thus limiting their ability to deliver indirect fire and air strikes against NATO troops on the island. Bravo squad has therefore received orders to knock out the communication link.

A direct attack on La Trinite has been ruled out as it has a strong garrison, including a platoon of main battle tanks. Instead an indirect approach is to be employed with the squad first securing the enemy occupied village of Larche, the loss of which will undoubtedly result in the local armoured reserves being deployed to retake the lost ground. This would enable the NATO troops to engage the Soviet tanks out in the open instead of having to target them in fortified defensive positions that would enhance the protection afforded by their armour.

Once the armoured counterattack has been defeated Bravo squad is to proceed and attack the town of La Trinite. In order to sever communications the Marines must destroy the command vehicle as well as the nearby generator trailer and associated radio aerial. Only by taking out all elements of the comms gear at the forward command post can NATO be assured that the link is not easily reestablished through the use of reserve components and repairs. Support for the attack by Bravo on La Trinite will be provided by another squad of Marines due to approach from the east. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " Larche is garrisoned by light infantry with an infantry fighting vehicle in support. Some effort has been put into creating field fortifications to protect crew served weapons, but the Soviets appear content to use the buildings of the village to afford their personnel with fighting positions. Some light transport vehicles have been observed which may contain supplies of spare AT weapons and ammunition.

The counterattack is likely to be conducted by a platoon of main battle tanks with infantry support. Due to the wooded area bordering the road between La Trinite and Larche dismounts are likely to be attached to each tank to guard against ambush. In order to boost the AT capability of the squad it is advisable to use battlefield salvage of enemy weapons to complement the Carl Gustav and LAW launchers.

La Trinite is more heavily guarded than Larche because of the importance attached to the Soviet forward command post. Sandbags and obstacles have been employed to improve defences on the side facing the road from Saint Louis, but lack of engineer supplies has prevented the enemy of extending these measures for all around defence. This leaves the town vulnerable to an outflanking attack by NATO forces. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will seize Larche and defeat the counterattack before taking out the communication link at La Trinite."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " A forward command post at La Trinite is in direct communication with the Soviet headquarters at Kolgujev. This allows the enemy to effectively draw on support from units at the disposal of higher commanders such as close air support or ballistic missile launchers. By cutting this link the Soviet contingent on Malden will be forced to rely on their organic means of fire support, thus limiting their ability to deliver indirect fire and air strikes against NATO troops on the island. Bravo squad has therefore received orders to knock out the communication link.

A direct attack on La Trinite has been ruled out as it has a strong garrison, including a platoon of main battle tanks. Instead an indirect approach is to be employed with the squad first securing the enemy occupied village of Larche, the loss of which will undoubtedly result in the local armoured reserves being deployed to retake the lost ground. This would enable the NATO troops to engage the Soviet tanks out in the open instead of having to target them in fortified defensive positions that would enhance the protection afforded by their armour.

Once the armoured counterattack has been defeated Bravo squad is to proceed and attack the town of La Trinite. In order to sever communications the Marines must destroy the command vehicle as well as the nearby generator trailer and associated radio aerial. Only by taking out all elements of the comms gear at the forward command post can NATO be assured that the link is not easily reestablished through the use of reserve components and repairs. Support for the attack by Bravo on La Trinite will be provided by another squad of Marines due to approach from the east. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " Larche is garrisoned by light infantry with an infantry fighting vehicle in support. Some effort has been put into creating field fortifications to protect crew served weapons, but the Soviets appear content to use the buildings of the village to afford their personnel with fighting positions. Some light transport vehicles have been observed which may contain supplies of spare AT weapons and ammunition.

The counterattack is likely to be conducted by a platoon of main battle tanks with infantry support. Due to the wooded area bordering the road between La Trinite and Larche dismounts are likely to be attached to each tank to guard against ambush. In order to boost the AT capability of the squad it is advisable to use battlefield salvage of enemy weapons to complement the Carl Gustav and LAW launchers.

La Trinite is more heavily guarded than Larche because of the importance attached to the Soviet forward command post. Sandbags and obstacles have been employed to improve defences on the side facing the road from Saint Louis, but lack of engineer supplies has prevented the enemy of extending these measures for all around defence. This leaves the town vulnerable to an outflanking attack by NATO forces. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will seize Larche and defeat the counterattack before taking out the communication link at La Trinite."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " A forward command post at La Trinite is in direct communication with the Soviet headquarters at Kolgujev. This allows the enemy to effectively draw on support from units at the disposal of higher commanders such as close air support or ballistic missile launchers. By cutting this link the Soviet contingent on Malden will be forced to rely on their organic means of fire support, thus limiting their ability to deliver indirect fire and air strikes against NATO troops on the island. Bravo squad has therefore received orders to knock out the communication link.

A direct attack on La Trinite has been ruled out as it has a strong garrison, including a platoon of main battle tanks. Instead an indirect approach is to be employed with the squad first securing the enemy occupied village of Larche, the loss of which will undoubtedly result in the local armoured reserves being deployed to retake the lost ground. This would enable the NATO troops to engage the Soviet tanks out in the open instead of having to target them in fortified defensive positions that would enhance the protection afforded by their armour.

Once the armoured counterattack has been defeated Bravo squad is to proceed and attack the town of La Trinite. In order to sever communications the Marines must destroy the command vehicle as well as the nearby generator trailer and associated radio aerial. Only by taking out all elements of the comms gear at the forward command post can NATO be assured that the link is not easily reestablished through the use of reserve components and repairs. Support for the attack by Bravo on La Trinite will be provided by another squad of Marines due to approach from the east. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " Larche is garrisoned by light infantry with an infantry fighting vehicle in support. Some effort has been put into creating field fortifications to protect crew served weapons, but the Soviets appear content to use the buildings of the village to afford their personnel with fighting positions. Some light transport vehicles have been observed which may contain supplies of spare AT weapons and ammunition.

The counterattack is likely to be conducted by a platoon of main battle tanks with infantry support. Due to the wooded area bordering the road between La Trinite and Larche dismounts are likely to be attached to each tank to guard against ambush. In order to boost the AT capability of the squad it is advisable to use battlefield salvage of enemy weapons to complement the Carl Gustav and LAW launchers.

La Trinite is more heavily guarded than Larche because of the importance attached to the Soviet forward command post. Sandbags and obstacles have been employed to improve defences on the side facing the road from Saint Louis, but lack of engineer supplies has prevented the enemy of extending these measures for all around defence. This leaves the town vulnerable to an outflanking attack by NATO forces. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will seize Larche and defeat the counterattack before taking out the communication link at La Trinite."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " A forward command post at La Trinite is in direct communication with the Soviet headquarters at Kolgujev. This allows the enemy to effectively draw on support from units at the disposal of higher commanders such as close air support or ballistic missile launchers. By cutting this link the Soviet contingent on Malden will be forced to rely on their organic means of fire support, thus limiting their ability to deliver indirect fire and air strikes against NATO troops on the island. Bravo squad has therefore received orders to knock out the communication link.

A direct attack on La Trinite has been ruled out as it has a strong garrison, including a platoon of main battle tanks. Instead an indirect approach is to be employed with the squad first securing the enemy occupied village of Larche, the loss of which will undoubtedly result in the local armoured reserves being deployed to retake the lost ground. This would enable the NATO troops to engage the Soviet tanks out in the open instead of having to target them in fortified defensive positions that would enhance the protection afforded by their armour.

Once the armoured counterattack has been defeated Bravo squad is to proceed and attack the town of La Trinite. In order to sever communications the Marines must destroy the command vehicle as well as the nearby generator trailer and associated radio aerial. Only by taking out all elements of the comms gear at the forward command post can NATO be assured that the link is not easily reestablished through the use of reserve components and repairs. Support for the attack by Bravo on La Trinite will be provided by another squad of Marines due to approach from the east. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " Larche is garrisoned by light infantry with an infantry fighting vehicle in support. Some effort has been put into creating field fortifications to protect crew served weapons, but the Soviets appear content to use the buildings of the village to afford their personnel with fighting positions. Some light transport vehicles have been observed which may contain supplies of spare AT weapons and ammunition.

The counterattack is likely to be conducted by a platoon of main battle tanks with infantry support. Due to the wooded area bordering the road between La Trinite and Larche dismounts are likely to be attached to each tank to guard against ambush. In order to boost the AT capability of the squad it is advisable to use battlefield salvage of enemy weapons to complement the Carl Gustav and LAW launchers.

La Trinite is more heavily guarded than Larche because of the importance attached to the Soviet forward command post. Sandbags and obstacles have been employed to improve defences on the side facing the road from Saint Louis, but lack of engineer supplies has prevented the enemy of extending these measures for all around defence. This leaves the town vulnerable to an outflanking attack by NATO forces. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Bravo will seize Larche and defeat the counterattack before taking out the communication link at La Trinite."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " A forward command post at La Trinite is in direct communication with the Soviet headquarters at Kolgujev. This allows the enemy to effectively draw on support from units at the disposal of higher commanders such as close air support or ballistic missile launchers. By cutting this link the Soviet contingent on Malden will be forced to rely on their organic means of fire support, thus limiting their ability to deliver indirect fire and air strikes against NATO troops on the island. Bravo squad has therefore received orders to knock out the communication link.

A direct attack on La Trinite has been ruled out as it has a strong garrison, including a platoon of main battle tanks. Instead an indirect approach is to be employed with the squad first securing the enemy occupied village of Larche, the loss of which will undoubtedly result in the local armoured reserves being deployed to retake the lost ground. This would enable the NATO troops to engage the Soviet tanks out in the open instead of having to target them in fortified defensive positions that would enhance the protection afforded by their armour.

Once the armoured counterattack has been defeated Bravo squad is to proceed and attack the town of La Trinite. In order to sever communications the Marines must destroy the command vehicle as well as the nearby generator trailer and associated radio aerial. Only by taking out all elements of the comms gear at the forward command post can NATO be assured that the link is not easily reestablished through the use of reserve components and repairs. Support for the attack by Bravo on La Trinite will be provided by another squad of Marines due to approach from the east. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " Larche is garrisoned by light infantry with an infantry fighting vehicle in support. Some effort has been put into creating field fortifications to protect crew served weapons, but the Soviets appear content to use the buildings of the village to afford their personnel with fighting positions. Some light transport vehicles have been observed which may contain supplies of spare AT weapons and ammunition.

The counterattack is likely to be conducted by a platoon of main battle tanks with infantry support. Due to the wooded area bordering the road between La Trinite and Larche dismounts are likely to be attached to each tank to guard against ambush. In order to boost the AT capability of the squad it is advisable to use battlefield salvage of enemy weapons to complement the Carl Gustav and LAW launchers.

La Trinite is more heavily guarded than Larche because of the importance attached to the Soviet forward command post. Sandbags and obstacles have been employed to improve defences on the side facing the road from Saint Louis, but lack of engineer supplies has prevented the enemy of extending these measures for all around defence. This leaves the town vulnerable to an outflanking attack by NATO forces. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Bravo will seize Larche and defeat the counterattack before taking out the communication link at La Trinite."]]; // diary entries bravo9 createDiaryRecord["Diary", ["Background", " A forward command post at La Trinite is in direct communication with the Soviet headquarters at Kolgujev. This allows the enemy to effectively draw on support from units at the disposal of higher commanders such as close air support or ballistic missile launchers. By cutting this link the Soviet contingent on Malden will be forced to rely on their organic means of fire support, thus limiting their ability to deliver indirect fire and air strikes against NATO troops on the island. Bravo squad has therefore received orders to knock out the communication link.

A direct attack on La Trinite has been ruled out as it has a strong garrison, including a platoon of main battle tanks. Instead an indirect approach is to be employed with the squad first securing the enemy occupied village of Larche, the loss of which will undoubtedly result in the local armoured reserves being deployed to retake the lost ground. This would enable the NATO troops to engage the Soviet tanks out in the open instead of having to target them in fortified defensive positions that would enhance the protection afforded by their armour.

Once the armoured counterattack has been defeated Bravo squad is to proceed and attack the town of La Trinite. In order to sever communications the Marines must destroy the command vehicle as well as the nearby generator trailer and associated radio aerial. Only by taking out all elements of the comms gear at the forward command post can NATO be assured that the link is not easily reestablished through the use of reserve components and repairs. Support for the attack by Bravo on La Trinite will be provided by another squad of Marines due to approach from the east. "]]; bravo9 createDiaryRecord["Diary", ["Enemy", " Larche is garrisoned by light infantry with an infantry fighting vehicle in support. Some effort has been put into creating field fortifications to protect crew served weapons, but the Soviets appear content to use the buildings of the village to afford their personnel with fighting positions. Some light transport vehicles have been observed which may contain supplies of spare AT weapons and ammunition.

The counterattack is likely to be conducted by a platoon of main battle tanks with infantry support. Due to the wooded area bordering the road between La Trinite and Larche dismounts are likely to be attached to each tank to guard against ambush. In order to boost the AT capability of the squad it is advisable to use battlefield salvage of enemy weapons to complement the Carl Gustav and LAW launchers.

La Trinite is more heavily guarded than Larche because of the importance attached to the Soviet forward command post. Sandbags and obstacles have been employed to improve defences on the side facing the road from Saint Louis, but lack of engineer supplies has prevented the enemy of extending these measures for all around defence. This leaves the town vulnerable to an outflanking attack by NATO forces. "]]; bravo9 createDiaryRecord["Diary", ["Mission", "Bravo will seize Larche and defeat the counterattack before taking out the communication link at La Trinite."]]; // diary entries bravo10 createDiaryRecord["Diary", ["Background", " A forward command post at La Trinite is in direct communication with the Soviet headquarters at Kolgujev. This allows the enemy to effectively draw on support from units at the disposal of higher commanders such as close air support or ballistic missile launchers. By cutting this link the Soviet contingent on Malden will be forced to rely on their organic means of fire support, thus limiting their ability to deliver indirect fire and air strikes against NATO troops on the island. Bravo squad has therefore received orders to knock out the communication link.

A direct attack on La Trinite has been ruled out as it has a strong garrison, including a platoon of main battle tanks. Instead an indirect approach is to be employed with the squad first securing the enemy occupied village of Larche, the loss of which will undoubtedly result in the local armoured reserves being deployed to retake the lost ground. This would enable the NATO troops to engage the Soviet tanks out in the open instead of having to target them in fortified defensive positions that would enhance the protection afforded by their armour.

Once the armoured counterattack has been defeated Bravo squad is to proceed and attack the town of La Trinite. In order to sever communications the Marines must destroy the command vehicle as well as the nearby generator trailer and associated radio aerial. Only by taking out all elements of the comms gear at the forward command post can NATO be assured that the link is not easily reestablished through the use of reserve components and repairs. Support for the attack by Bravo on La Trinite will be provided by another squad of Marines due to approach from the east. "]]; bravo10 createDiaryRecord["Diary", ["Enemy", " Larche is garrisoned by light infantry with an infantry fighting vehicle in support. Some effort has been put into creating field fortifications to protect crew served weapons, but the Soviets appear content to use the buildings of the village to afford their personnel with fighting positions. Some light transport vehicles have been observed which may contain supplies of spare AT weapons and ammunition.

The counterattack is likely to be conducted by a platoon of main battle tanks with infantry support. Due to the wooded area bordering the road between La Trinite and Larche dismounts are likely to be attached to each tank to guard against ambush. In order to boost the AT capability of the squad it is advisable to use battlefield salvage of enemy weapons to complement the Carl Gustav and LAW launchers.

La Trinite is more heavily guarded than Larche because of the importance attached to the Soviet forward command post. Sandbags and obstacles have been employed to improve defences on the side facing the road from Saint Louis, but lack of engineer supplies has prevented the enemy of extending these measures for all around defence. This leaves the town vulnerable to an outflanking attack by NATO forces. "]]; bravo10 createDiaryRecord["Diary", ["Mission", "Bravo will seize Larche and defeat the counterattack before taking out the communication link at La Trinite."]];onloadmission="C W R 2 - D O U B L E D U T C H ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 10; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co10_cwr2_double_dutch_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FALO {count = 1;}; class cwr2_NL_MAG_GPMG {count = 1;}; class cwr2_Uzi {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; class cwr2_NL_HighPower {count = 2;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 6;}; class cwr2_30Rnd_9x19_MP5 {count = 12;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; class PipeBomb {count = 3;}; class cwr2_13Rnd_9x19_Para {count = 16;}; }; class Backpacks { class cwr2_NL_Backpack_AT {count = 1;}; class cwr2_NL_Backpack {count = 1;}; };titleText ["C W R 2 - D O U B L E D U T C H\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_abel", "cwr2_nl", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_T72", "camisc3", "cwr2_Static", "cwr2_bmp2", "cwr2_UAZ", "caweapons_ammoboxes", "cwr2_misc", "cwr2_Urals", "cwr2_AmmoBoxes" }; addOnsAuto[]= { "cwr2_nl", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_T72", "cwr2_Static", "cwr2_BMP2", "camisc3", "cwr2_UAZ", "caweapons_ammoboxes", "cwr2_misc", "cwr2_Urals", "cwr2_AmmoBoxes", "cwr2_abel" }; randomSeed=7586917; class Intel { briefingName="CWR2 - Double Dutch (co10)"; briefingDescription="Cut Soviet communications"; startWeather=0.523893; startFog=0.21530709; forecastWeather=0.52256167; forecastFog=0.28840733; month=3; day=5; hour=6; }; class Groups { items=67; class Item0 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={6117.4199,176.54913,9314.2295}; azimut=200; id=0; side="WEST"; vehicle="cwr2_SoldierNL_TL_Camo"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={12,11,10}; }; class Item1 { position[]={6116.0654,176.59784,9319.4014}; azimut=200; id=1; side="WEST"; vehicle="cwr2_SoldierNL_Marksman_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={12,11,10}; }; class Item2 { position[]={6122.8179,176.70837,9316.9717}; azimut=200; id=2; side="WEST"; vehicle="cwr2_SoldierNL_MG_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={12,11,10}; }; class Item3 { position[]={6114.6685,176.91341,9324.5781}; azimut=200; id=3; side="WEST"; vehicle="cwr2_SoldierNL_AT_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={12,11,10}; }; class Item4 { position[]={6127.5552,177.2444,9319.2852}; azimut=200; id=4; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; player="PLAY CDG"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={12,11,10}; }; class Item5 { position[]={6113.2827,178.1133,9329.8438}; azimut=200; id=6; side="WEST"; vehicle="cwr2_SoldierNL_AAT_Camo"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={12,11,10}; }; class Item6 { position[]={6132.1855,177.56497,9321.6113}; azimut=200; id=5; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; player="PLAY CDG"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={12,11,10}; }; class Item7 { position[]={6111.9399,179.53667,9335.3838}; azimut=200; id=7; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; player="PLAY CDG"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={12,11,10}; }; class Item8 { position[]={6137.2871,177.99948,9324.1387}; azimut=200; id=8; side="WEST"; vehicle="cwr2_SoldierNL_Backpack_Camo"; player="PLAY CDG"; skill=1; text="bravo9"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={12,11,10}; }; class Item9 { position[]={6110.4839,180.53133,9340.5703}; azimut=200; id=9; side="WEST"; vehicle="cwr2_SoldierNL_Medic_Camo"; player="PLAY CDG"; skill=1; text="bravo10"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={12,11,10}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6123.2183,181.7805,9354.2637}; id=10; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,6,5,7,8,9}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6131.6523,181.05809,9348.6904}; id=11; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,6,5,7,8,9}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6139.8203,180.3054,9342.7041}; id=12; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,6,5,7,8,9}; }; }; }; class Item4 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={6053.6138,125.13776,8610.8789}; azimut=270; id=13; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6055.5874,125.13776,8612.1289}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6055.1113,125.13776,8609.1025}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={6057.623,125.13776,8613.2656}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={5979.8398,125.13775,8584.2539}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6062.1479,125.13776,8613.9639}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={5979.8906,125.13775,8584.2783}; type="CYCLE"; expCond="(blufor_detected_larche == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5976.2593,125.13773,8594.9551}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5974.2036,125.13771,8601.6006}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7259.9189,167.61858,7947.3726}; azimut=270; id=15; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7263.2266,167.61858,7949.5322}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_HG"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7256.8032,167.61858,7947.2266}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7256.8027,167.61858,7947.2266}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5988.064,135.19618,8596.4424}; azimut=70; id=16; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={7269.3354,167.61858,7951.2471}; azimut=270; id=17; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7271.5996,167.61858,7953.2603}; azimut=270; id=27; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7271.73,167.61858,7949.2695}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={7273.8682,167.61858,7954.7402}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={7274.8823,167.61858,7947.0996}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={7270.2192,167.61858,7988.7407}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7269.0244,167.61858,7938.9668}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7270.1948,167.61858,7988.7412}; type="CYCLE"; expCond="(blufor_detected_la_trinite == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7270.647,167.61855,7994.7192}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7270.9761,167.61848,8000.5005}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={6002.7979,125.13774,8630.0645}; azimut=270; id=18; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6005.3301,125.13773,8632.0518}; azimut=270; id=24; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6005.2427,125.13776,8627.4688}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={6007.5132,125.13774,8633.8467}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item4 { position[]={6007.5229,125.13776,8625.3096}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={6009.9399,125.13776,8635.7275}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={6021.6948,125.13776,8571.6377}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6001.2954,125.13772,8634.9014}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6021.6904,125.13776,8571.6416}; type="CYCLE"; expCond="(blufor_detected_larche == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6018.3203,125.13776,8582.0156}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6016.4038,125.13776,8587.668}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6017.6689,136.58565,8610.4736}; azimut=345; id=19; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6001.3096,129.79596,8676.2432}; azimut=345; id=22; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6035.5195,135.24066,8641.1514}; azimut=70; id=25; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6077.4058,130.53595,8578.4248}; azimut=80; id=28; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6037.1396,125.13776,8596.6494}; azimut=355; id=30; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6050.8862,125.13776,8585.8936}; azimut=80; id=32; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6041.0845,134.75154,8628.7744}; azimut=80; id=33; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6033.897,125.13776,8549.4209}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6031.6289,125.13776,8549.4414}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6031.6348,125.13776,8549.4395}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6027.1611,125.13776,8633.1328}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6025.8818,125.13776,8633.1162}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6025.8823,125.13776,8633.1162}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6036.46,125.13776,8626.2178}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6040.7231,125.13776,8582.0107}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6037.894,125.13776,8581.8379}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6037.813,125.13776,8581.8379}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7332.7891,167.61858,7949.0396}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={7335.8188,167.61858,7950.9854}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7331.123,167.61858,7948.9912}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7331.123,167.61858,7948.9917}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7296.4375,174.34798,7966.8052}; id=45; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7278.1743,178.48889,7962.6787}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7169.7847,166.81886,7891.5015}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={7171.7646,167.03426,7893.5376}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7168.8877,166.7063,7891.5352}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7168.8877,166.7063,7891.5352}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7230.3301,167.6185,7966.834}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { position[]={7233.1323,167.61848,7969.1177}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7226.9644,167.6185,7966.687}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7226.9082,167.6185,7966.6904}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7299.0527,167.61858,7939.4194}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={7301.7319,167.61858,7941.2905}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7297.5415,167.61858,7939.2925}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7297.5415,167.61858,7939.2925}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7348.8989,177.66904,7974.7158}; azimut=60; id=56; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7290.2246,167.61858,7962.9609}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { position[]={7293.145,167.61858,7965.145}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7288.2949,167.61858,7962.8267}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7288.2417,167.61858,7962.8774}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6021.1255,131.12541,8682.209}; azimut=350; id=59; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6056.0083,131.63417,8533.6104}; azimut=310; id=60; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7348.6182,178.33875,7936.5845}; azimut=90; id=62; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6014.3662,125.13776,8619.1455}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={6011.8945,125.13776,8618.9912}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6011.8389,125.13776,8618.9912}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={7331.8804,167.61858,7973.2744}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={7333.8154,167.61858,7974.6343}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={7333.5752,167.61858,7971.7012}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7274.1221,167.61858,7973.271}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7334.0347,167.61858,7973.2856}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7274.127,167.61858,7973.3096}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={6066.167,125.13776,8562.5762}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6069.833,125.13776,8564.9551}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_HG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6069.7227,125.13776,8559.3223}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6073.1304,125.13776,8566.9395}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={6073.1221,125.13776,8556.0469}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={6076.6045,125.13776,8569.3301}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={6028.8672,125.13776,8663.9639}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6067.437,125.13776,8544.8193}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6028.8774,125.13776,8663.9326}; type="CYCLE"; expCond="(blufor_detected_larche == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6033.1528,125.13776,8674.5098}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6035.7578,125.13764,8680.4561}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6003.1787,125.13776,8593.4229}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6001.5508,125.13776,8593.4023}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6001.5508,125.13776,8593.4023}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7237.0083,177.81087,7994.4824}; id=73; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7349.0845,177.75148,7946.2383}; azimut=90; id=75; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7243.6992,167.61853,7911.9644}; azimut=270; id=80; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7245.1406,167.612,7913.3228}; azimut=270; id=23; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7245.0981,167.61841,7910.6309}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; }; class Item3 { position[]={7247.063,167.60315,7914.4277}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item4 { position[]={7246.7876,167.6183,7909.437}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={7249.0889,167.61128,7915.8809}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={7248.6582,167.61818,7907.9092}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.75000024; position[]={7251.2026,167.61858,7917.0229}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={7244.229,167.61858,7965.3105}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7307.2153,167.61858,7965.312}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7307.564,167.61819,7911.0532}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7243.644,167.6185,7911.708}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={7244.2202,167.61858,7965.3213}; type="CYCLE"; expCond="(blufor_detected_la_trinite == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7244.2739,167.61858,7971.3296}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={7244.2964,167.61858,7982.5347}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7328.3027,177.60577,7982.6035}; id=81; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7227.0225,176.8502,7958.2246}; id=82; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7197.9102,173.32776,7961.29}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7298.7529,167.61858,7982.6733}; id=84; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7265.5752,167.61816,8005.7871}; id=85; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6004.9404,135.1006,8584.8242}; azimut=355; id=94; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5976.6123,135.90352,8630.6807}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6007.6323,125.13773,8649.2656}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_HG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={6004.1348,125.13773,8649.1533}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6004.1016,125.13773,8649.1455}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={7208.7612,167.61819,7910.7896}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_HG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7210.6802,167.61847,7912.1768}; azimut=270; id=21; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7210.6445,167.618,7909.2949}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={7212.4854,167.61858,7913.4478}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={7212.5229,167.61772,7907.416}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={7183.3159,167.45686,7910.4702}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7233.3037,167.61838,7910.8984}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7183.2944,167.45605,7910.4902}; type="CYCLE"; expCond="(blufor_detected_la_trinite == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7177.3379,167.23341,7912.8647}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7170.6309,166.85001,7915.0313}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7210.0732,167.61845,7948.5547}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={7213.0527,167.61856,7950.665}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7208.4146,167.61838,7948.5513}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7208.4155,167.61838,7948.5513}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7276.8867,167.61858,7938.5293}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7313.7314,177.19202,7952.8872}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7197.8843,178.97009,7940.2964}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7286.9175,178.09334,7983.9858}; azimut=15; id=120; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6024.8916,125.13776,8600.6748}; azimut=70; id=124; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="aBMP"; }; }; class Waypoints { items=2; class Item0 { position[]={6028.0977,125.13776,8601.8096}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected_larche == 1);"; expActiv="aBMP setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6033.1421,125.13776,8603.6807}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={7216.4102,166.34489,7837.9355}; azimut=270; id=125; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; text="tank1"; init="tank1squad = group this;"; }; class Item1 { position[]={7224.5195,166.39487,7838.541}; azimut=270; id=121; side="EAST"; vehicle="cwr2_OfficerE"; rank="CORPORAL"; skill=0.60000002; init="tank1squad = group this;"; }; class Item2 { presence=0.75000024; position[]={7224.5615,166.39943,7836.4414}; azimut=270; id=14; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="tank1squad = group this;"; }; class Item3 { presence=0.75000024; position[]={7224.5142,166.4052,7834.1958}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="tank1squad = group this;"; }; class Item4 { position[]={7227.1011,166.41228,7838.7041}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tank1squad = group this;"; }; class Item5 { presence=0.75000024; position[]={7227.1113,166.42133,7836.3071}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="tank1squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={7227.2319,166.43129,7834.0918}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank1squad = group this;"; }; class Item7 { presence=0.75000024; position[]={7229.8516,166.43172,7838.9053}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank1squad = group this;"; }; class Item8 { position[]={7229.7891,166.44064,7836.2974}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="tank1squad = group this;"; }; class Item9 { presence=0.75000024; position[]={7229.8589,166.45421,7834.0107}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank1squad = group this;"; }; }; class Waypoints { items=4; class Item0 { position[]={7212.9155,166.32277,7838.0996}; completitionRadius=10; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; expActiv="tank1 setfuel 1;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={6539.1318,144.48344,8400.917}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5990.4893,125.13776,8623.0605}; placement=5; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5980.6636,125.14471,8650.4414}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={7216.2881,166.31329,7854.6182}; azimut=270; id=126; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; text="tank2"; init="tank2squad = group this;"; }; class Item1 { position[]={7224.4844,166.36066,7854.8071}; azimut=270; id=122; side="EAST"; vehicle="cwr2_OfficerE"; rank="CORPORAL"; skill=0.60000002; init="tank2squad = group this;"; }; class Item2 { presence=0.75000024; position[]={7224.4814,166.36681,7852.5249}; azimut=270; id=20; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="tank2squad = group this;"; }; class Item3 { position[]={7224.5835,166.37299,7850.4673}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="tank2squad = group this;"; }; class Item4 { presence=0.75000024; position[]={7227.2539,166.37758,7854.9946}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tank2squad = group this;"; }; class Item5 { position[]={7227.2866,166.38399,7852.6987}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="tank2squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={7227.335,166.39073,7850.313}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank2squad = group this;"; }; class Item7 { presence=0.75000024; position[]={7229.8818,166.39397,7855.0547}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank2squad = group this;"; }; class Item8 { position[]={7229.9175,166.40059,7852.6748}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="tank2squad = group this;"; }; class Item9 { presence=0.75000024; position[]={7230.1309,166.40831,7850.3169}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank2squad = group this;"; }; }; class Waypoints { items=4; class Item0 { position[]={7212.9258,166.29482,7854.7114}; completitionRadius=10; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; expActiv="tank2 setfuel 1;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={6536.3374,144.35167,8402.5928}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6059.4683,125.13776,8579.918}; placement=5; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6023.0894,125.13776,8567.5918}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={7215.4741,167.00589,7871.5132}; azimut=270; id=127; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; text="tank3"; init="tank3squad = group this;"; }; class Item1 { position[]={7222.915,167.02512,7871.5513}; azimut=270; id=123; side="EAST"; vehicle="cwr2_OfficerE"; rank="CORPORAL"; skill=0.60000002; init="tank3squad = group this;"; }; class Item2 { presence=0.75000024; position[]={7223.0747,166.86139,7869.3862}; azimut=270; id=26; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="tank3squad = group this;"; }; class Item3 { presence=0.75000024; position[]={7223.0522,166.69553,7867.1982}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="tank3squad = group this;"; }; class Item4 { position[]={7225.8955,167.04633,7871.7041}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tank3squad = group this;"; }; class Item5 { presence=0.75000024; position[]={7225.9199,166.85979,7869.2407}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="tank3squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={7226.0088,166.69354,7867.0396}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank3squad = group this;"; }; class Item7 { presence=0.75000024; position[]={7228.8433,167.06764,7871.7803}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank3squad = group this;"; }; class Item8 { position[]={7228.9902,166.88986,7869.3828}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="tank3squad = group this;"; }; class Item9 { presence=0.75000024; position[]={7228.9873,166.7113,7867.0264}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tank3squad = group this;"; }; }; class Waypoints { items=4; class Item0 { position[]={7212.3877,167.01648,7871.8721}; completitionRadius=10; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; expActiv="tank3 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6533.6426,144.2347,8404.165}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6037.1929,125.13776,8605.3486}; placement=5; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6013.3789,125.13776,8596.6309}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7246.1216,169.62344,7999.5063}; id=148; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={7248.7871,167.61858,7995.314}; id=89; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; }; }; class Item57 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7277.7485,167.61853,7998.3682}; azimut=3; id=149; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={7282.8423,167.61856,7991.7134}; azimut=3; id=78; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item58 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7195.8882,169.62036,7985.4146}; azimut=270; id=152; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={7199.6699,167.61775,7987.7363}; azimut=270; special="NONE"; id=87; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7197.9551,167.61456,7989.9277}; azimut=315; id=72; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7178.415,173.47545,7925.999}; id=153; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7310.2471,178.75342,7983.3813}; id=154; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7237.3955,177.55336,7954.2832}; azimut=180; id=155; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item63 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7254.9175,172.19957,8003.0063}; azimut=280; id=156; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item64 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={7864.1074,178.49358,8031.8408}; azimut=270; id=157; side="WEST"; vehicle="cwr2_SoldierNL_TL_Camo"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item1 { position[]={7868.4795,177.68275,8036.3672}; azimut=270; id=158; side="WEST"; vehicle="cwr2_SoldierNL_MG_Camo"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item2 { position[]={7868.582,178.51738,8027.9863}; azimut=270; id=159; side="WEST"; vehicle="cwr2_SoldierNL_AT_Camo"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item3 { position[]={7872.6211,176.92276,8040.6084}; azimut=270; id=160; side="WEST"; vehicle="cwr2_SoldierNL_Marksman_Camo"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item4 { position[]={7873.0244,178.53148,8024.2515}; azimut=270; id=161; side="WEST"; vehicle="cwr2_SoldierNL_AAT_Camo"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item5 { position[]={7877.0635,176.10535,8044.9497}; azimut=270; id=162; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item6 { position[]={7877.4224,178.4481,8020.6729}; azimut=270; id=163; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item7 { position[]={7881.5947,175.25731,8049.3428}; azimut=270; id=164; side="WEST"; vehicle="cwr2_SoldierNL_Backpack_Camo"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item8 { position[]={7883.1016,178.27095,8015.8599}; azimut=270; id=165; side="WEST"; vehicle="cwr2_SoldierNL_Backpack_Camo"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={7862.8247,178.60153,8031.8452}; expCond="(blufor_detected_la_trinite == 1);"; expActiv="leader alphasquad sidechat ""Bravo, this is Alpha. Be advised that friendly forces are moving in on the objective from the east, out."";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7243.5439,167.61859,7940.5762}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7220.1206,167.61859,7940.8096}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item65 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7269.7573,167.61858,7961.8794}; azimut=359; id=176; side="EAST"; vehicle="cwr2_BMP2"; leader=1; skill=0.2; fuel=0; text="aBMP2"; }; }; class Waypoints { items=2; class Item0 { position[]={7269.7026,167.61858,7965.6323}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(blufor_detected_la_trinite == 1);"; expActiv="aBMP2 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7269.6846,167.61858,7966.8228}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item66 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={5361.4111,235.73827,8710.5576}; azimut=180; id=182; side="WEST"; vehicle="cwr2_SoldierNL_TL_Camo"; leader=1; rank="SERGEANT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item1 { position[]={5360.0024,235.7179,8712.0537}; azimut=180; id=183; side="WEST"; vehicle="cwr2_SoldierNL_MG_Camo"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item2 { position[]={5362.5547,235.68779,8712.1494}; azimut=180; id=184; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item3 { position[]={5358.4624,235.6964,8713.3975}; azimut=180; id=185; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item4 { position[]={5363.8428,235.34435,8713.8691}; azimut=180; id=186; side="WEST"; vehicle="cwr2_SoldierNL_Camo"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={5363.3779,235.53099,8710.3379}; expCond="(VictoryCondition1 == 1) AND ({alive _x} count units bravosquad <= 6);"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={5972.9082,125.20494,8647.3057}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6007.9487,125.13776,8594.585}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=33; class Item0 { position[]={7210.9761,168.86781,7993.1655}; azimut=180; id=133; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item1 { position[]={7228.2485,167.61838,7993.105}; azimut=180; id=134; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item2 { position[]={7219.7334,167.61536,7993.1362}; azimut=180; id=135; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item3 { position[]={7320.0205,167.61858,7982.5151}; azimut=180; id=136; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false;"; }; class Item4 { position[]={7246.2729,169.62334,7999.7891}; azimut=180; id=137; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="this allowDamage false;"; }; class Item5 { position[]={7249.3677,167.61858,7998.7451}; azimut=180; id=138; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item6 { position[]={7242.1387,167.61856,7998.7739}; azimut=180; id=139; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item7 { position[]={7252.4312,167.61856,7998.7686}; azimut=180; id=140; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item8 { position[]={7263.5195,167.61809,8007.1743}; azimut=183; id=141; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item9 { position[]={7196.6021,167.6161,7981.4336}; azimut=90; id=142; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item10 { position[]={7197.4204,167.61288,7991.8286}; azimut=90; id=143; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item11 { position[]={7291.1646,167.61858,7983.9219}; azimut=180; id=144; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item12 { position[]={7298.1641,167.61858,7983.6978}; azimut=90; id=145; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item13 { position[]={7266.7256,167.61813,8006.4346}; azimut=183; id=146; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item14 { position[]={7277.271,167.61853,7998.8384}; azimut=93; id=147; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item15 { position[]={7195.5859,169.62016,7985.5679}; azimut=90; id=150; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="this allowDamage false;"; }; class Item16 { position[]={7196.772,167.61494,7988.6465}; azimut=90; id=151; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item17 { position[]={7282.019,167.61858,7946.3096}; azimut=269; id=166; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=0.60000002; text="bmphq"; }; class Item18 { position[]={7286.8745,167.61858,7940.189}; azimut=359; id=167; side="EMPTY"; vehicle="PowGen_Big"; skill=0.2; text="generator"; }; class Item19 { position[]={7291.2397,167.61858,7940.9551}; azimut=359; id=168; side="EMPTY"; vehicle="Land_Antenna"; lock="LOCKED"; skill=0.2; text="antennamast"; }; class Item20 { position[]={7291.1455,167.61858,7944.1245}; azimut=89; id=169; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 315; dish setPos getPos dish;"; }; class Item21 { presence=0.75000024; position[]={7258.2949,167.61858,7964.7852}; azimut=90; id=170; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item22 { position[]={7286.7998,168.45328,7944.229}; azimut=359; id=171; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item23 { position[]={7287.1235,167.61858,7951.5039}; id=172; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item24 { position[]={7286.1274,167.61858,7949.3765}; azimut=180; id=173; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item25 { position[]={7287.7437,167.61858,7949.397}; azimut=180; id=174; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item26 { presence=0.75000024; position[]={6023.0308,125.13776,8548.3984}; azimut=70; id=175; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item27 { position[]={7279.8862,167.61858,7958.0859}; azimut=89; id=177; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item28 { presence=0.75000024; position[]={7299.9111,167.61858,7958.2676}; azimut=270; id=178; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item29 { presence=0.75000024; position[]={7304.5908,167.61858,7976.8975}; azimut=90; id=179; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item30 { position[]={6029.6528,125.13776,8585.4814}; azimut=69; id=180; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item31 { position[]={6025.2852,125.13776,8583.8174}; azimut=69; id=181; side="EMPTY"; vehicle="cwr2_RU_Launchers"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",6]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addmagazinecargo [""PipeBomb"",5]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item32 { presence=0.75000024; position[]={6088.6045,125.13776,8548.7432}; azimut=340; id=187; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=5; class Item0 { position[]={6037.3716,125.13776,8606.7803}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item1 { position[]={7268.3594,167.61858,7963.9355}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={6630.1328,156.30463,8305.4199}; name="obj2"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=320; }; class Item3 { position[]={6116.7031,176.55635,9308.3477}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item4 { position[]={7148.0063,105.30909,9022.8652}; name="nato"; type="Faction_NATO_EP1"; a=1.2; }; }; class Sensors { items=8; class Item0 { position[]={6138.6055,171.1015,9634.5254}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co10_cwr2_double_dutch_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={6262.4902,184.49748,9632.666}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; task3j settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={6266.125,187.91301,9504.9092}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={6029.3525,125.13776,8602.3711}; a=500; b=500; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_larche = 1; publicVariable ""blufor_detected_larche"";"; class Effects { }; }; class Item4 { position[]={7270.0195,167.61858,7962.0864}; a=500; b=500; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_la_trinite = 1; publicVariable ""blufor_detected_la_trinite"";"; class Effects { }; }; class Item5 { position[]={6638.4067,127.25293,8523.3994}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.01) AND (getDammage tank2 >= 0.01) AND (getDammage tank3 >= 0.01) AND ({alive _x} count units tank1squad <= 2) AND ({alive _x} count units tank2squad <= 2) AND ({alive _x} count units tank3squad <= 2);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; task2j settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; bravo10 addrating 200; (leader group player) sidechat ""Good work! Check weapons and ammo status. Get ready to move out to La Trinite."";"; class Effects { }; }; class Item6 { position[]={6029.3423,125.13776,8602.7207}; a=100; b=100; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; task1j settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; bravo10 addrating 200; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item7 { position[]={7387.3374,168.88287,8148.4082}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage bmphq >= 0.99) AND (getDammage generator >= 0.99) AND (getDammage antennamast >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; task3j settaskstate ""SUCCEEDED""; bravo1 addrating 400; bravo2 addrating 400; bravo3 addrating 400; bravo4 addrating 400; bravo5 addrating 400; bravo6 addrating 400; bravo7 addrating 400; bravo8 addrating 400; bravo9 addrating 400; bravo10 addrating 400; (leader group player) sidechat ""That ought to cut their ability to call in close air support."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=799152; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=12018347; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=6688245; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; }; }; Overview

Ambush the Soviet convoy and eliminate air defences.

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