briefing.htmlR%briefing.sqfcRtdescription.extRRinit.sqfORhinitjipcompatible.sqf$.fL0mission.sqmPRhoverview.html/QRRoverview.paaRp Debriefing

You have been caught using a cheat


Did you really think you would get away with it?





Mission Accomplished


The motor rifle troops managed to locate and destroy key weapon caches of the resistance forces. This allows the full force of Soviet aviation and armour to be brought in to battle the counter-revolutionaries.





Mission Failed


Medved squad has been wiped out.


// tasks task3a = medved1 createSimpleTask ["Destroy the Dragons"]; task3a setSimpleTaskDescription ["Destroy the Dragons", "Destroy the Dragons", "Destroy the Dragons"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = medved1 createSimpleTask ["Destroy the Stingers"]; task2a setSimpleTaskDescription ["Destroy the Stingers", "Destroy the Stingers", "Destroy the Stingers"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = medved1 createSimpleTask ["Raid the command post"]; task1a setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = medved2 createSimpleTask ["Destroy the Dragons"]; task3b setSimpleTaskDescription ["Destroy the Dragons", "Destroy the Dragons", "Destroy the Dragons"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = medved2 createSimpleTask ["Destroy the Stingers"]; task2b setSimpleTaskDescription ["Destroy the Stingers", "Destroy the Stingers", "Destroy the Stingers"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = medved2 createSimpleTask ["Raid the command post"]; task1b setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = medved3 createSimpleTask ["Destroy the Dragons"]; task3c setSimpleTaskDescription ["Destroy the Dragons", "Destroy the Dragons", "Destroy the Dragons"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = medved3 createSimpleTask ["Destroy the Stingers"]; task2c setSimpleTaskDescription ["Destroy the Stingers", "Destroy the Stingers", "Destroy the Stingers"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = medved3 createSimpleTask ["Raid the command post"]; task1c setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = medved4 createSimpleTask ["Destroy the Dragons"]; task3d setSimpleTaskDescription ["Destroy the Dragons", "Destroy the Dragons", "Destroy the Dragons"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = medved4 createSimpleTask ["Destroy the Stingers"]; task2d setSimpleTaskDescription ["Destroy the Stingers", "Destroy the Stingers", "Destroy the Stingers"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = medved4 createSimpleTask ["Raid the command post"]; task1d setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = medved5 createSimpleTask ["Destroy the Dragons"]; task3e setSimpleTaskDescription ["Destroy the Dragons", "Destroy the Dragons", "Destroy the Dragons"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = medved5 createSimpleTask ["Destroy the Stingers"]; task2e setSimpleTaskDescription ["Destroy the Stingers", "Destroy the Stingers", "Destroy the Stingers"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = medved5 createSimpleTask ["Raid the command post"]; task1e setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = medved6 createSimpleTask ["Destroy the Dragons"]; task3f setSimpleTaskDescription ["Destroy the Dragons", "Destroy the Dragons", "Destroy the Dragons"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = medved6 createSimpleTask ["Destroy the Stingers"]; task2f setSimpleTaskDescription ["Destroy the Stingers", "Destroy the Stingers", "Destroy the Stingers"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = medved6 createSimpleTask ["Raid the command post"]; task1f setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = medved7 createSimpleTask ["Destroy the Dragons"]; task3g setSimpleTaskDescription ["Destroy the Dragons", "Destroy the Dragons", "Destroy the Dragons"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = medved7 createSimpleTask ["Destroy the Stingers"]; task2g setSimpleTaskDescription ["Destroy the Stingers", "Destroy the Stingers", "Destroy the Stingers"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = medved7 createSimpleTask ["Raid the command post"]; task1g setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = medved8 createSimpleTask ["Destroy the Dragons"]; task3h setSimpleTaskDescription ["Destroy the Dragons", "Destroy the Dragons", "Destroy the Dragons"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = medved8 createSimpleTask ["Destroy the Stingers"]; task2h setSimpleTaskDescription ["Destroy the Stingers", "Destroy the Stingers", "Destroy the Stingers"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = medved8 createSimpleTask ["Raid the command post"]; task1h setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = medved9 createSimpleTask ["Destroy the Dragons"]; task3i setSimpleTaskDescription ["Destroy the Dragons", "Destroy the Dragons", "Destroy the Dragons"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = medved9 createSimpleTask ["Destroy the Stingers"]; task2i setSimpleTaskDescription ["Destroy the Stingers", "Destroy the Stingers", "Destroy the Stingers"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = medved9 createSimpleTask ["Raid the command post"]; task1i setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1i setSimpleTaskDestination markerpos "obj1"; // tasks task3j = medved10 createSimpleTask ["Destroy the Dragons"]; task3j setSimpleTaskDescription ["Destroy the Dragons", "Destroy the Dragons", "Destroy the Dragons"]; task3j setSimpleTaskDestination markerpos "obj3"; task2j = medved10 createSimpleTask ["Destroy the Stingers"]; task2j setSimpleTaskDescription ["Destroy the Stingers", "Destroy the Stingers", "Destroy the Stingers"]; task2j setSimpleTaskDestination markerpos "obj2"; task1j = medved10 createSimpleTask ["Raid the command post"]; task1j setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1j setSimpleTaskDestination markerpos "obj1"; // diary entries medved1 createDiaryRecord["Diary", ["Background", " Following the Soviet intervention various criminal elements have resorted to counter-revolutionary activities on the instigation of NATO intelligence agencies. As their actions preclude the establishment of friendly relations between the population and the limited contingent of Soviet forces on their internationalist mission it is necessary to undertake operations to weaken the reactionary elements.

As part of the campaign to combat the counter-revolutionaries a motor rifle detachment has been ordered to attack a known enemy command post responsible for coordinating terrorist attacks on Soviet troops. Aside from the benefit of liquidating the reactionary leadership it is expected that it will be possible to gain accurate intelligence on caches of NATO supplied shoulder launched SAM and AT missiles.

Because it is expected that the enemy will relocate their stashed weapons once they become aware current arrangements are compromised it is vital to follow up the attack on the command post with a sweep targeting known locations of caches. As the military intelligence liaison has given assurances that all necessary technical information has already been gleaned these systems can be destroyed in place. "]]; medved1 createDiaryRecord["Diary", ["Enemy", " The counter-revolutionaries field an armed militia of locally recruited mercenaries in the pay of the CIA. To shroud their nefarious support of these bandits NATO has provided them mainly with obsolescent light infantry weapons of Soviet bloc design and manufacture.

As the guided AT weapons are the only means to combat Soviet tanks at extended range these weapons are husbanded for this express purpose. Lighter shoulder launched missiles are in plentiful supply however and the main threat to the armoured personnel carrier. "]]; medved1 createDiaryRecord["Diary", ["Mission", "Motor rifle troops will raid the command post and proceed to destroy Stingers and Dragons."]]; // diary entries medved2 createDiaryRecord["Diary", ["Background", " Following the Soviet intervention various criminal elements have resorted to counter-revolutionary activities on the instigation of NATO intelligence agencies. As their actions preclude the establishment of friendly relations between the population and the limited contingent of Soviet forces on their internationalist mission it is necessary to undertake operations to weaken the reactionary elements.

As part of the campaign to combat the counter-revolutionaries a motor rifle detachment has been ordered to attack a known enemy command post responsible for coordinating terrorist attacks on Soviet troops. Aside from the benefit of liquidating the reactionary leadership it is expected that it will be possible to gain accurate intelligence on caches of NATO supplied shoulder launched SAM and AT missiles.

Because it is expected that the enemy will relocate their stashed weapons once they become aware current arrangements are compromised it is vital to follow up the attack on the command post with a sweep targeting known locations of caches. As the military intelligence liaison has given assurances that all necessary technical information has already been gleaned these systems can be destroyed in place. "]]; medved2 createDiaryRecord["Diary", ["Enemy", " The counter-revolutionaries field an armed militia of locally recruited mercenaries in the pay of the CIA. To shroud their nefarious support of these bandits NATO has provided them mainly with obsolescent light infantry weapons of Soviet bloc design and manufacture.

As the guided AT weapons are the only means to combat Soviet tanks at extended range these weapons are husbanded for this express purpose. Lighter shoulder launched missiles are in plentiful supply however and the main threat to the armoured personnel carrier. "]]; medved2 createDiaryRecord["Diary", ["Mission", "Motor rifle troops will raid the command post and proceed to destroy Stingers and Dragons."]]; // diary entries medved3 createDiaryRecord["Diary", ["Background", " Following the Soviet intervention various criminal elements have resorted to counter-revolutionary activities on the instigation of NATO intelligence agencies. As their actions preclude the establishment of friendly relations between the population and the limited contingent of Soviet forces on their internationalist mission it is necessary to undertake operations to weaken the reactionary elements.

As part of the campaign to combat the counter-revolutionaries a motor rifle detachment has been ordered to attack a known enemy command post responsible for coordinating terrorist attacks on Soviet troops. Aside from the benefit of liquidating the reactionary leadership it is expected that it will be possible to gain accurate intelligence on caches of NATO supplied shoulder launched SAM and AT missiles.

Because it is expected that the enemy will relocate their stashed weapons once they become aware current arrangements are compromised it is vital to follow up the attack on the command post with a sweep targeting known locations of caches. As the military intelligence liaison has given assurances that all necessary technical information has already been gleaned these systems can be destroyed in place. "]]; medved3 createDiaryRecord["Diary", ["Enemy", " The counter-revolutionaries field an armed militia of locally recruited mercenaries in the pay of the CIA. To shroud their nefarious support of these bandits NATO has provided them mainly with obsolescent light infantry weapons of Soviet bloc design and manufacture.

As the guided AT weapons are the only means to combat Soviet tanks at extended range these weapons are husbanded for this express purpose. Lighter shoulder launched missiles are in plentiful supply however and the main threat to the armoured personnel carrier. "]]; medved3 createDiaryRecord["Diary", ["Mission", "Motor rifle troops will raid the command post and proceed to destroy Stingers and Dragons."]]; // diary entries medved4 createDiaryRecord["Diary", ["Background", " Following the Soviet intervention various criminal elements have resorted to counter-revolutionary activities on the instigation of NATO intelligence agencies. As their actions preclude the establishment of friendly relations between the population and the limited contingent of Soviet forces on their internationalist mission it is necessary to undertake operations to weaken the reactionary elements.

As part of the campaign to combat the counter-revolutionaries a motor rifle detachment has been ordered to attack a known enemy command post responsible for coordinating terrorist attacks on Soviet troops. Aside from the benefit of liquidating the reactionary leadership it is expected that it will be possible to gain accurate intelligence on caches of NATO supplied shoulder launched SAM and AT missiles.

Because it is expected that the enemy will relocate their stashed weapons once they become aware current arrangements are compromised it is vital to follow up the attack on the command post with a sweep targeting known locations of caches. As the military intelligence liaison has given assurances that all necessary technical information has already been gleaned these systems can be destroyed in place. "]]; medved4 createDiaryRecord["Diary", ["Enemy", " The counter-revolutionaries field an armed militia of locally recruited mercenaries in the pay of the CIA. To shroud their nefarious support of these bandits NATO has provided them mainly with obsolescent light infantry weapons of Soviet bloc design and manufacture.

As the guided AT weapons are the only means to combat Soviet tanks at extended range these weapons are husbanded for this express purpose. Lighter shoulder launched missiles are in plentiful supply however and the main threat to the armoured personnel carrier. "]]; medved4 createDiaryRecord["Diary", ["Mission", "Motor rifle troops will raid the command post and proceed to destroy Stingers and Dragons."]]; // diary entries medved5 createDiaryRecord["Diary", ["Background", " Following the Soviet intervention various criminal elements have resorted to counter-revolutionary activities on the instigation of NATO intelligence agencies. As their actions preclude the establishment of friendly relations between the population and the limited contingent of Soviet forces on their internationalist mission it is necessary to undertake operations to weaken the reactionary elements.

As part of the campaign to combat the counter-revolutionaries a motor rifle detachment has been ordered to attack a known enemy command post responsible for coordinating terrorist attacks on Soviet troops. Aside from the benefit of liquidating the reactionary leadership it is expected that it will be possible to gain accurate intelligence on caches of NATO supplied shoulder launched SAM and AT missiles.

Because it is expected that the enemy will relocate their stashed weapons once they become aware current arrangements are compromised it is vital to follow up the attack on the command post with a sweep targeting known locations of caches. As the military intelligence liaison has given assurances that all necessary technical information has already been gleaned these systems can be destroyed in place. "]]; medved5 createDiaryRecord["Diary", ["Enemy", " The counter-revolutionaries field an armed militia of locally recruited mercenaries in the pay of the CIA. To shroud their nefarious support of these bandits NATO has provided them mainly with obsolescent light infantry weapons of Soviet bloc design and manufacture.

As the guided AT weapons are the only means to combat Soviet tanks at extended range these weapons are husbanded for this express purpose. Lighter shoulder launched missiles are in plentiful supply however and the main threat to the armoured personnel carrier. "]]; medved5 createDiaryRecord["Diary", ["Mission", "Motor rifle troops will raid the command post and proceed to destroy Stingers and Dragons."]]; // diary entries medved6 createDiaryRecord["Diary", ["Background", " Following the Soviet intervention various criminal elements have resorted to counter-revolutionary activities on the instigation of NATO intelligence agencies. As their actions preclude the establishment of friendly relations between the population and the limited contingent of Soviet forces on their internationalist mission it is necessary to undertake operations to weaken the reactionary elements.

As part of the campaign to combat the counter-revolutionaries a motor rifle detachment has been ordered to attack a known enemy command post responsible for coordinating terrorist attacks on Soviet troops. Aside from the benefit of liquidating the reactionary leadership it is expected that it will be possible to gain accurate intelligence on caches of NATO supplied shoulder launched SAM and AT missiles.

Because it is expected that the enemy will relocate their stashed weapons once they become aware current arrangements are compromised it is vital to follow up the attack on the command post with a sweep targeting known locations of caches. As the military intelligence liaison has given assurances that all necessary technical information has already been gleaned these systems can be destroyed in place. "]]; medved6 createDiaryRecord["Diary", ["Enemy", " The counter-revolutionaries field an armed militia of locally recruited mercenaries in the pay of the CIA. To shroud their nefarious support of these bandits NATO has provided them mainly with obsolescent light infantry weapons of Soviet bloc design and manufacture.

As the guided AT weapons are the only means to combat Soviet tanks at extended range these weapons are husbanded for this express purpose. Lighter shoulder launched missiles are in plentiful supply however and the main threat to the armoured personnel carrier. "]]; medved6 createDiaryRecord["Diary", ["Mission", "Motor rifle troops will raid the command post and proceed to destroy Stingers and Dragons."]]; // diary entries medved7 createDiaryRecord["Diary", ["Background", " Following the Soviet intervention various criminal elements have resorted to counter-revolutionary activities on the instigation of NATO intelligence agencies. As their actions preclude the establishment of friendly relations between the population and the limited contingent of Soviet forces on their internationalist mission it is necessary to undertake operations to weaken the reactionary elements.

As part of the campaign to combat the counter-revolutionaries a motor rifle detachment has been ordered to attack a known enemy command post responsible for coordinating terrorist attacks on Soviet troops. Aside from the benefit of liquidating the reactionary leadership it is expected that it will be possible to gain accurate intelligence on caches of NATO supplied shoulder launched SAM and AT missiles.

Because it is expected that the enemy will relocate their stashed weapons once they become aware current arrangements are compromised it is vital to follow up the attack on the command post with a sweep targeting known locations of caches. As the military intelligence liaison has given assurances that all necessary technical information has already been gleaned these systems can be destroyed in place. "]]; medved7 createDiaryRecord["Diary", ["Enemy", " The counter-revolutionaries field an armed militia of locally recruited mercenaries in the pay of the CIA. To shroud their nefarious support of these bandits NATO has provided them mainly with obsolescent light infantry weapons of Soviet bloc design and manufacture.

As the guided AT weapons are the only means to combat Soviet tanks at extended range these weapons are husbanded for this express purpose. Lighter shoulder launched missiles are in plentiful supply however and the main threat to the armoured personnel carrier. "]]; medved7 createDiaryRecord["Diary", ["Mission", "Motor rifle troops will raid the command post and proceed to destroy Stingers and Dragons."]]; // diary entries medved8 createDiaryRecord["Diary", ["Background", " Following the Soviet intervention various criminal elements have resorted to counter-revolutionary activities on the instigation of NATO intelligence agencies. As their actions preclude the establishment of friendly relations between the population and the limited contingent of Soviet forces on their internationalist mission it is necessary to undertake operations to weaken the reactionary elements.

As part of the campaign to combat the counter-revolutionaries a motor rifle detachment has been ordered to attack a known enemy command post responsible for coordinating terrorist attacks on Soviet troops. Aside from the benefit of liquidating the reactionary leadership it is expected that it will be possible to gain accurate intelligence on caches of NATO supplied shoulder launched SAM and AT missiles.

Because it is expected that the enemy will relocate their stashed weapons once they become aware current arrangements are compromised it is vital to follow up the attack on the command post with a sweep targeting known locations of caches. As the military intelligence liaison has given assurances that all necessary technical information has already been gleaned these systems can be destroyed in place. "]]; medved8 createDiaryRecord["Diary", ["Enemy", " The counter-revolutionaries field an armed militia of locally recruited mercenaries in the pay of the CIA. To shroud their nefarious support of these bandits NATO has provided them mainly with obsolescent light infantry weapons of Soviet bloc design and manufacture.

As the guided AT weapons are the only means to combat Soviet tanks at extended range these weapons are husbanded for this express purpose. Lighter shoulder launched missiles are in plentiful supply however and the main threat to the armoured personnel carrier. "]]; medved8 createDiaryRecord["Diary", ["Mission", "Motor rifle troops will raid the command post and proceed to destroy Stingers and Dragons."]]; // diary entries medved9 createDiaryRecord["Diary", ["Background", " Following the Soviet intervention various criminal elements have resorted to counter-revolutionary activities on the instigation of NATO intelligence agencies. As their actions preclude the establishment of friendly relations between the population and the limited contingent of Soviet forces on their internationalist mission it is necessary to undertake operations to weaken the reactionary elements.

As part of the campaign to combat the counter-revolutionaries a motor rifle detachment has been ordered to attack a known enemy command post responsible for coordinating terrorist attacks on Soviet troops. Aside from the benefit of liquidating the reactionary leadership it is expected that it will be possible to gain accurate intelligence on caches of NATO supplied shoulder launched SAM and AT missiles.

Because it is expected that the enemy will relocate their stashed weapons once they become aware current arrangements are compromised it is vital to follow up the attack on the command post with a sweep targeting known locations of caches. As the military intelligence liaison has given assurances that all necessary technical information has already been gleaned these systems can be destroyed in place. "]]; medved9 createDiaryRecord["Diary", ["Enemy", " The counter-revolutionaries field an armed militia of locally recruited mercenaries in the pay of the CIA. To shroud their nefarious support of these bandits NATO has provided them mainly with obsolescent light infantry weapons of Soviet bloc design and manufacture.

As the guided AT weapons are the only means to combat Soviet tanks at extended range these weapons are husbanded for this express purpose. Lighter shoulder launched missiles are in plentiful supply however and the main threat to the armoured personnel carrier. "]]; medved9 createDiaryRecord["Diary", ["Mission", "Motor rifle troops will raid the command post and proceed to destroy Stingers and Dragons."]]; // diary entries medved10 createDiaryRecord["Diary", ["Background", " Following the Soviet intervention various criminal elements have resorted to counter-revolutionary activities on the instigation of NATO intelligence agencies. As their actions preclude the establishment of friendly relations between the population and the limited contingent of Soviet forces on their internationalist mission it is necessary to undertake operations to weaken the reactionary elements.

As part of the campaign to combat the counter-revolutionaries a motor rifle detachment has been ordered to attack a known enemy command post responsible for coordinating terrorist attacks on Soviet troops. Aside from the benefit of liquidating the reactionary leadership it is expected that it will be possible to gain accurate intelligence on caches of NATO supplied shoulder launched SAM and AT missiles.

Because it is expected that the enemy will relocate their stashed weapons once they become aware current arrangements are compromised it is vital to follow up the attack on the command post with a sweep targeting known locations of caches. As the military intelligence liaison has given assurances that all necessary technical information has already been gleaned these systems can be destroyed in place. "]]; medved10 createDiaryRecord["Diary", ["Enemy", " The counter-revolutionaries field an armed militia of locally recruited mercenaries in the pay of the CIA. To shroud their nefarious support of these bandits NATO has provided them mainly with obsolescent light infantry weapons of Soviet bloc design and manufacture.

As the guided AT weapons are the only means to combat Soviet tanks at extended range these weapons are husbanded for this express purpose. Lighter shoulder launched missiles are in plentiful supply however and the main threat to the armoured personnel carrier. "]]; medved10 createDiaryRecord["Diary", ["Mission", "Motor rifle troops will raid the command post and proceed to destroy Stingers and Dragons."]];onloadmission="C W R 2 - D U S H M A N F R I D A Y ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 10; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co10_cwr2_dushman_friday_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AK74_GL {count = 1;}; class cwr2_RPK74 {count = 1;}; class cwr2_RPG7 {count = 1;}; class Binocular {count = 1;}; class cwr2_Skorpion {count = 1;}; }; class Magazines { class cwr2_30Rnd_545x39 {count = 12;}; class cwr2_100Rnd_762x54 {count = 2;}; class cwr2_45Rnd_545x39 {count = 12;}; class cwr2_20Rnd_765x17 {count = 8;}; class 1Rnd_HE_GP25 {count = 8;}; class HandGrenade_East {count = 20;}; class SmokeShell {count = 20;}; class cwr2_RPG7Rocket {count = 3;}; class AK74MortarMag {count = 6;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_BackpackSpecop_RU {count = 1;}; class cwr2_Backpack_RU {count = 1;}; };titleText ["C W R 2 - D U S H M A N F R I D A Y\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_RUS", "cwr2_btr60", "cwr2_uaz", "cwr2_david", "cwr2_Soldiers_FIA", "cwr2_AmmoBoxes", "cwr2_v3s", "cwr2_Jeeps", "cwr2_misc", "camisc3", "caweapons_ammoboxes", "cwr2_Urals", "cwr2_BMP1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Civilians" }; addOnsAuto[]= { "cwr2_Soldiers_RUS", "cwr2_Soldiers_FIA", "cwr2_Urals", "cwr2_btr60", "cwr2_BMP1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Civilians", "cwr2_uaz", "cwr2_AmmoBoxes", "cwr2_v3s", "cwr2_Jeeps", "cwr2_misc", "camisc3", "caweapons_ammoboxes", "cwr2_david" }; randomSeed=10000300; class Intel { briefingName="CWR2 - Dushman Friday (co10)"; briefingDescription="Motor rifle rampage"; startWeather=0.65967572; startFog=0.1224556; forecastWeather=0.65967572; forecastFog=0.16194285; day=17; hour=6; }; class Groups { items=90; class Item0 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={1509.5211,104.43459,145.91235}; id=1; side="EAST"; vehicle="cwr2_OfficerE"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="medved1"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; synchronizations[]={168,166,167}; }; class Item1 { position[]={1511.2572,104.15275,143.61572}; id=2; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="medved2"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD_Wood""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={168,166,167}; }; class Item2 { position[]={1508.1688,104.6626,143.72314}; id=3; side="EAST"; vehicle="cwr2_SoldierE_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="medved3"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={168,166,167}; }; class Item3 { position[]={1512.9716,103.8507,141.42334}; id=4; side="EAST"; vehicle="cwr2_SoldierE_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="medved4"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={168,166,167}; }; class Item4 { position[]={1506.78,104.88504,141.49146}; id=5; side="EAST"; vehicle="cwr2_SoldierE_AMG"; player="PLAY CDG"; skill=1; text="medved5"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={168,166,167}; }; class Item5 { position[]={1514.8656,103.50504,138.5708}; id=6; side="EAST"; vehicle="cwr2_SoldierE_GL"; player="PLAY CDG"; skill=1; text="medved6"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AK74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={168,166,167}; }; class Item6 { position[]={1505.1593,105.15239,138.74609}; id=7; side="EAST"; vehicle="cwr2_SoldierE_Engineer"; player="PLAY CDG"; skill=1; text="medved7"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AK74_GL""; this addmagazine ""PipeBomb""; this addmagazine ""PipeBomb""; this addmagazine ""PipeBomb""; removebackpack this; this addbackpack ""cwr2_BackpackSpecop_RU"";"; synchronizations[]={168,166,167}; }; class Item7 { position[]={1516.8058,103.15228,136.08984}; id=8; side="EAST"; vehicle="cwr2_SoldierE_LAT"; player="PLAY CDG"; skill=1; text="medved8"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; synchronizations[]={168,166,167}; }; class Item8 { position[]={1503.569,105.41476,136.03345}; id=9; side="EAST"; vehicle="cwr2_SoldierE_Medic"; player="PLAY CDG"; skill=1; text="medved9"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; synchronizations[]={168,166,167}; }; class Item9 { position[]={1518.739,102.7544,133.45117}; id=10; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; player="PLAY CDG"; skill=1; text="medved10"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={168,166,167}; }; }; }; class Item1 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2730.7405,14.585733,742.46729}; azimut=225; id=12; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this forceSpeed 0;"; }; }; }; class Item2 { side="GUER"; class Vehicles { items=6; class Item0 { position[]={2692.1174,8.4866428,717.00464}; id=13; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2696.9849,8.3777466,711.66724}; id=95; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={2688.5842,8.790555,711.72583}; id=128; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""];"; }; class Item3 { position[]={2701.2058,8.259901,706.28003}; id=56; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; }; class Item4 { position[]={2684.8193,8.6514721,705.99731}; id=67; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={2706.1123,8.1033659,699.94336}; id=66; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2692.1509,8.3196554,722.35229}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2891.0076,20.508282,2347.0386}; id=14; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; class Item1 { presence=0.50000048; position[]={2898.8289,19.862631,2337.3826}; id=31; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; class Item2 { presence=0.50000048; position[]={2886.1257,19.543455,2337.3337}; id=64; side="GUER"; vehicle="cwr2_Hunter"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={2891.0493,20.769403,2351.8252}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2891.0493,20.76939,2351.825}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="GUER"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={1248.7919,3.999444,2868.9639}; id=15; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1253.391,4.1014442,2863.6533}; id=22; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; class Item2 { presence=0.50000048; position[]={1245.3842,3.999444,2863.8857}; id=121; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""];"; }; class Item3 { position[]={1258.2845,3.999444,2857.4561}; id=17; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1242.1454,3.999444,2858.342}; id=48; side="GUER"; vehicle="cwr2_SoldierG_G3"; skill=0.2; }; class Item5 { position[]={1262.7118,3.999444,2852.1238}; id=122; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1248.7355,3.999444,2872.0256}; formation="DIAMOND"; expCond="(getDammage Crate2 >= 0.99);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1248.5824,3.999444,2875.0879}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={2625.1448,3.999444,1654.761}; id=16; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; class Item1 { presence=0.75000024; position[]={2627.9109,3.999444,1651.9141}; id=86; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; }; class Waypoints { items=4; class Item0 { position[]={2625.0767,3.999444,1657.1506}; expActiv="""crate_marker_1"" setmarkerpos getpos Crate1; ""crate_marker_2"" setmarkerpos getpos Crate2; ""crate_marker_3"" setmarkerpos getpos Crate3; ""crate_marker_4"" setmarkerpos getpos Crate4; ""crate_marker_5"" setmarkerpos getpos Crate5; (leader group player) sidechat ""Let's move out"";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2600.6514,3.999444,1657.0354}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={2660.4827,3.999444,1657.1121}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item3 { position[]={2600.6013,3.999444,1657.0591}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="GUER"; class Vehicles { items=4; class Item0 { position[]={3668.814,19.540277,1501.9246}; id=21; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; class Item1 { presence=0.75000024; position[]={3671.7566,19.642275,1498.4329}; id=49; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={3666.2056,19.540277,1498.6406}; id=69; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; class Item3 { presence=0.50000048; position[]={3674.2224,19.642275,1495.5054}; id=58; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; }; class Waypoints { items=4; class Item0 { position[]={3668.3584,19.540277,1515.2305}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3695.1619,19.540277,1496.6299}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3668.7842,19.540277,1477.4373}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3668.3447,19.540277,1515.1055}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1930.6869,12.551297,2228.1716}; id=23; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1938.4791,12.679758,2220.3535}; id=127; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1925.4227,12.839878,2221.397}; id=77; side="GUER"; vehicle="cwr2_Hunter"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1930.7784,12.379627,2232.9175}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1930.7784,12.379627,2232.9175}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={1217.2251,4.1977782,2758.2192}; id=24; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={1225.7017,4.8752413,2748.6584}; id=65; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1210.3853,6.1795168,2749.4448}; id=47; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1217.3218,4.1977782,2762.2354}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1217.198,4.1977782,2762.2354}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2723.3164,7.3829341,1196.5815}; id=25; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2723.3484,7.377255,1198.1116}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2723.2703,7.3731523,1199.4912}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={3548.772,25.559711,1879.9023}; id=28; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={3553.0808,25.431993,1871.7073}; id=136; side="GUER"; vehicle="cwr2_SoldierG_G3"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={3542.916,25.802233,1871.854}; id=78; side="GUER"; vehicle="cwr2_Hunter"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3548.8567,25.638914,1884.1028}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3548.7593,25.643456,1884.2002}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={1807.9126,4.3832302,2582.2754}; id=29; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1815.1189,4.110507,2571.7356}; id=68; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1801.3542,4.0415163,2572.4229}; id=63; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1807.8523,4.6512818,2588.4871}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1807.8413,4.6499357,2588.4617}; type="CYCLE"; class Effects { }; showWP="NEVER"; 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id=38; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item4 { presence=0.50000048; position[]={2465.2546,24.999197,3511.7998}; id=76; side="GUER"; vehicle="cwr2_SoldierG_G3"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item5 { position[]={2484.4604,24.729366,3505.7974}; id=55; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={2471.8828,25.335199,3524.7263}; formation="DIAMOND"; expCond="(opfor_present_north == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2471.9507,25.418919,3527.51}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1819.3628,14.853694,2533.616}; azimut=290; id=34; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2728.7041,12.747792,737.42969}; azimut=270; id=39; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0;"; 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class Item1 { position[]={2718.8701,7.4624701,1186.1865}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={2742.2764,7.5453238,739.03369}; id=61; side="GUER"; vehicle="cwr2_SoldierG_Medic"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={2744.2239,7.4667554,736.59717}; id=41; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2742.1987,7.5692573,740.50952}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2742.1853,7.5683661,740.43701}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2493.6885,30.979486,3508.886}; azimut=155; id=71; side="GUER"; vehicle="cwr2_SoldierG_G3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); 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this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; }; }; class Item22 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1376.327,25.976667,3619.2234}; id=84; side="GUER"; vehicle="cwr2_Hunter"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1376.1381,25.976667,3623.3296}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1376.1381,25.976667,3623.3521}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={3664.5894,19.951437,1584.1375}; id=87; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={3671.6394,19.951113,1576.4321}; id=33; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item2 { presence=0.50000048; position[]={3659.7378,19.951477,1576.6187}; id=53; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={3664.2434,19.961924,1588.5796}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3664.2434,19.961924,1588.5796}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3651.8394,29.181427,1568.1467}; azimut=280; id=89; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item25 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2477.5068,23.986145,3465.1013}; id=90; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item1 { presence=0.75000024; position[]={2482.6023,24.021862,3459.3562}; id=60; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={2474.1052,23.973066,3459.5603}; id=85; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={2477.5208,23.989389,3466.7424}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2477.5208,23.989391,3466.7432}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="GUER"; class Vehicles { items=4; class Item0 { position[]={2764.4243,6.889142,1182.7783}; id=93; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2769.0183,6.8420458,1176.9749}; id=82; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={2760.3625,6.9934878,1176.5806}; id=81; side="GUER"; vehicle="cwr2_SoldierG_G3"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item3 { presence=0.50000048; position[]={2773.6223,6.7923484,1171.5823}; id=59; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; 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id=96; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={3568.5227,23.987137,1811.1538}; id=50; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={3553.0195,24.196135,1811.5481}; id=19; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={3560.2417,24.338684,1825.7021}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3560.2417,24.338654,1825.7017}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={2717.4155,7.8209562,734.38257}; id=97; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item1 { presence=0.75000024; position[]={2721.2773,7.8065071,729.97974}; id=83; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item2 { presence=0.50000048; position[]={2714.6355,7.8278818,729.50024}; id=70; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item3 { position[]={2725.198,7.7963238,725.64893}; id=62; side="GUER"; vehicle="cwr2_Hunter"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={2717.3774,7.8515258,737.77661}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2717.2993,7.8502603,737.68384}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2883.2141,25.929741,2359.2651}; id=102; side="GUER"; vehicle="cwr2_CaptiveG"; leader=1; skill=0.2; text="aDude1"; init="this setPos (nearestBuilding this buildingPos 4); this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={2882.5154,25.247019,2361.9612}; idStatic=80861; idObject=-1994206243; housePos=4; combat="CARELESS"; expActiv="Crate1 setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.775)]; Crate1 setDir 255; Crate1 setpos getpos Crate1; Crate1 setVectorUp [0,0,1]; deleteVehicle aDude1;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item30 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3572.449,32.821884,1876.3911}; id=105; side="GUER"; vehicle="cwr2_CaptiveG"; leader=1; skill=0.2; text="aDude4"; init="this setPos (nearestBuilding this buildingPos 4); this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={3575.615,31.999477,1879.1553}; idStatic=85378; idObject=-2025620094; housePos=4; combat="CARELESS"; expActiv="Crate4 setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.925)]; Crate4 setDir 247; Crate4 setpos getpos Crate4; Crate4 setVectorUp [0,0,1]; deleteVehicle aDude4;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item31 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2496.6604,29.67638,3511.8115}; id=106; side="GUER"; vehicle="cwr2_CaptiveG"; leader=1; skill=0.2; text="aDude3"; init="this setPos (nearestBuilding this buildingPos 8); this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={2493.8674,27.756256,3510.364}; idStatic=81557; idObject=-1918734699; housePos=8; expActiv="Crate3 setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.075)]; Crate3 setDir 220; Crate3 setpos getpos Crate3; Crate3 setVectorUp [0,0,1]; deleteVehicle aDude3;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item32 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1763.9402,7.3286462,2546.6597}; id=108; side="GUER"; vehicle="cwr2_CaptiveG"; leader=1; skill=0.2; text="aDude5"; init="this setPos (nearestBuilding this buildingPos 1); this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={1764.0601,4.8156543,2548.26}; idStatic=80083; idObject=-1981695789; housePos=1; expActiv="Crate5 setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.575)]; Crate5 setDir 255; Crate5 setpos getpos Crate5; Crate5 setVectorUp [0,0,1]; deleteVehicle aDude5;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item33 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1905.8232,12.546845,2237.98}; id=109; side="GUER"; vehicle="cwr2_CaptiveG"; leader=1; skill=0.2; text="aDude2"; init="this setPos (nearestBuilding this buildingPos 4); this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={1910.7264,16.795462,2236.7949}; idStatic=77376; idObject=-2002657728; housePos=4; expActiv="Crate2 setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.45)]; Crate2 setDir 238; Crate2 setpos getpos Crate2; Crate2 setVectorUp [0,0,1]; deleteVehicle aDude2;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item34 { side="GUER"; class Vehicles { items=4; class Item0 { position[]={1412.0746,25.533566,3605.9495}; id=94; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; class Item1 { presence=0.75000024; position[]={1417.5918,25.32881,3600.4451}; id=51; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={1407.8689,25.366512,3600.3862}; id=80; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1421.5758,25.396351,3596.0408}; id=119; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1376.2249,25.857029,3645.5781}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1349.7,25.976667,3601.5127}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1415.6394,25.39204,3601.9758}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1376.2319,25.856821,3645.5686}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1376.1521,29.590008,3608.6553}; azimut=90; id=40; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0;"; }; }; }; class Item36 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={2900.6799,18.869839,2311.342}; id=88; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; class Item1 { presence=0.75000024; position[]={2904.6575,18.519823,2306.0842}; id=46; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={2896.9866,18.604908,2306.3494}; id=43; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item3 { presence=0.50000048; position[]={2907.7666,18.220549,2302.1887}; id=118; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; }; class Waypoints { items=5; class Item0 { position[]={2921.9897,21.442369,2357.8979}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2877.6338,21.110147,2377.1157}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2855.4431,18.797142,2331.0745}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2901.366,18.953148,2312.8311}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2922.0532,21.444649,2357.9265}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={3030.9641,4.7272334,41.022217}; azimut=350; id=123; side="EAST"; vehicle="cwr2_UralRepair"; leader=1; rank="CORPORAL"; skill=0.60000002; fuel=0; text="aTruck"; init="tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",6]; this addmagazinecargo [""cwr2_100Rnd_762x54"",6]; this addweaponcargo [""cwr2_PKM"",1]; this addmagazinecargo [""SmokeShell"",3];"; }; class Item1 { position[]={3032.7754,4.6572533,41.298096}; azimut=350; special="CARGO"; id=171; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={3033.9663,4.6159577,41.531494}; azimut=350; special="CARGO"; id=175; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=6; class Item0 { position[]={3030.1707,4.723886,45.352539}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="aTruck setfuel 1;"; class Effects { }; timeoutMin=20; timeoutMid=20; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={2721.6255,7.8247862,702.54883}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2720.1438,7.8194094,711.81128}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2731.2449,7.762887,728.67383}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item4 { position[]={2728.8252,8.4650555,777.10596}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item5 { position[]={2731.2437,7.7629123,728.65942}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={3028.5037,4.7620249,54.144775}; azimut=350; id=124; side="EAST"; vehicle="cwr2_BTR60"; leader=1; skill=0.60000002; fuel=0; text="aBTR"; init="volksquad = group this; volksquad setgroupid [""Volk"",""Black""];"; }; class Item1 { position[]={3030.0334,4.6878109,54.346436}; azimut=350; special="CARGO"; id=172; side="EAST"; vehicle="cwr2_SoldierE_Engineer"; skill=0.60000002; init="volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AK74_GL""; this addmagazine ""PipeBomb""; this addmagazine ""PipeBomb""; this addmagazine ""PipeBomb""; removebackpack this; this addbackpack ""cwr2_BackpackSpecop_RU"";"; }; class Item2 { position[]={3030.9236,4.6445036,54.487061}; azimut=350; special="CARGO"; id=174; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; init="volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=5; class Item0 { position[]={3027.7578,4.7090182,58.302002}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="aBTR setfuel 1; aBTRC sidechat ""Medved, this is Volk. Be advised that friendly forces are coming in from the south, out."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2733.6841,7.8382206,627.18872}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2718.7776,7.822165,720.75146}; expCond="(getDammage btr >= 0.5);"; expActiv="aBTR setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2718.4355,7.8208761,722.93384}; type="TR UNLOAD"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={2717.9678,7.8191056,725.60254}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={2720.4561,7.8291669,671.84253}; id=20; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2729.0337,7.8291669,660.38647}; id=44; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2720.4543,7.8291669,675.84888}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2720.564,7.8291669,675.73901}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1762.9591,7.5289602,2549.0974}; azimut=90; id=18; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this forceSpeed 0;"; }; }; }; class Item41 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2733.0374,7.9311657,677.55078}; azimut=260; id=35; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 8); this setunitpos ""Middle""; this setbehaviour ""Combat""; this disableAI ""Move"";"; }; }; }; class Item42 { side="GUER"; class Vehicles { items=6; class Item0 { position[]={2701.8103,8.0513124,654.89526}; id=125; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; class Item1 { presence=0.75000024; position[]={2706.1738,8.0956383,649.59375}; id=26; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; class Item2 { presence=0.75000024; position[]={2698.1577,8.3742256,649.70532}; id=54; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item3 { position[]={2709.8123,7.9913797,645.37354}; id=126; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item4 { position[]={2694.7004,8.7305622,644.76733}; id=74; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; class Item5 { presence=0.75000024; position[]={2713.5701,7.9142022,640.64429}; id=37; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; }; class Waypoints { items=1; class Item0 { position[]={2701.5986,8.0534372,660.89819}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2645.2756,17.212961,1803.3931}; azimut=165; id=27; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; }; }; class Item44 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={3644.6438,19.782932,1556.7251}; id=129; side="GUER"; vehicle="cwr2_SoldierG_Medic"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={3644.5857,19.951113,1560.562}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3644.4954,19.951113,1560.5427}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2888.7241,25.91161,2360.5747}; azimut=250; id=130; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this forceSpeed 0;"; }; }; }; class Item46 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1916.2208,19.883793,2233.8975}; azimut=270; id=131; side="GUER"; vehicle="cwr2_SoldierG_FAL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this forceSpeed 0;"; }; }; }; class Item47 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3683.4392,30.755354,1497.4507}; azimut=270; id=132; side="GUER"; vehicle="cwr2_SoldierG_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this forceSpeed 0;"; }; }; }; class Item48 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3574.28,25.755379,1870.738}; azimut=340; id=133; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 32); this forceSpeed 0;"; }; }; }; class Item49 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1244.0167,14.483374,2831.6975}; azimut=205; id=134; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this forceSpeed 0;"; }; }; }; class Item50 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3582.1519,38.679531,1890.2368}; azimut=210; id=135; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 10); this forceSpeed 0; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; }; }; class Item51 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2720.1172,7.3464417,1219.3333}; azimut=210; id=45; side="GUER"; vehicle="cwr2_SoldierG_G3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this forceSpeed 0; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; }; }; class Item52 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2646.9001,12.199189,1703.1079}; azimut=355; id=137; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 12); this disableAI ""Move""; this setunitpos ""Up""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; }; }; class Item53 { side="GUER"; class Vehicles { items=6; class Item0 { position[]={3231.2336,60.118885,2271.042}; id=139; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3235.0261,59.597591,2266.6753}; id=162; side="GUER"; vehicle="cwr2_Hunter"; skill=0.2; }; class Item2 { position[]={3228.0901,60.50948,2266.4685}; id=143; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; }; class Item3 { position[]={3238.8608,58.978947,2262.0396}; id=145; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; class Item4 { presence=0.75000024; position[]={3224.9932,60.610477,2260.7043}; id=164; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={3242.7576,58.372002,2256.9668}; id=161; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3231.1267,59.971436,2273.3762}; formation="DIAMOND"; expCond="(opfor_present_east == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3231.0398,59.719658,2275.9995}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={3755.4255,20.050278,1439.3459}; id=140; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item1 { position[]={3757.6875,20.050278,1436.9551}; id=151; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item2 { position[]={3754.1748,20.050278,1437.1021}; id=148; side="GUER"; vehicle="cwr2_Hunter"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item3 { position[]={3760.03,20.050278,1434.5354}; id=152; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item4 { presence=0.75000024; position[]={3752.5801,20.050278,1434.2703}; id=163; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={3755.3726,20.050278,1440.8582}; formation="DIAMOND"; expCond="(opfor_present_east == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3755.304,20.050278,1442.3118}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2488.0928,28.749496,3451.8457}; azimut=225; id=141; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item56 { side="GUER"; class Vehicles { items=6; class Item0 { position[]={1826.0225,65.69487,2897.1589}; id=142; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1830.0256,65.43293,2891.9143}; id=160; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; }; class Item2 { position[]={1822.7925,65.981392,2892.6714}; id=144; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; }; class Item3 { presence=0.75000024; position[]={1833.5232,65.086891,2887.5273}; id=158; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1819.7983,66.249672,2888.0867}; id=159; side="GUER"; vehicle="cwr2_SoldierG_G3"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; class Item5 { position[]={1837.9961,64.321648,2881.863}; id=147; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_equip_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1825.967,65.547791,2900.0662}; formation="DIAMOND"; expCond="(opfor_present_north == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1825.8137,65.431152,2903.0515}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2506.2844,30.83032,3518.9009}; azimut=195; id=150; side="GUER"; vehicle="cwr2_SoldierG_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item58 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={2630.2549,9.5625286,665.98828}; id=153; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; class Item1 { presence=0.75000024; position[]={2635.3499,9.3251743,660.36304}; id=155; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={2630.2974,9.5643272,670.94751}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2630.2976,9.5643206,670.94727}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item59 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={2632.0137,3.999444,1664.1353}; id=154; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2637.2534,3.999444,1659.303}; id=146; side="GUER"; vehicle="cwr2_SoldierG_G3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2631.9368,3.999444,1670.8147}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2631.9155,3.999444,1670.8147}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={2633.1707,3.999444,1622.4824}; id=156; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2639.6152,3.999444,1616.5811}; id=149; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2633.0283,3.999444,1627.2786}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2633.0249,3.999444,1627.2749}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item61 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1375.2504,29.453819,3612.5002}; azimut=135; id=157; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this forceSpeed 0;"; }; }; }; class Item62 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1477.6484,26.000006,3642.0867}; azimut=160; id=165; side="GUER"; vehicle="cwr2_BMP1_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={1478.9149,26.00782,3638.5415}; completitionRadius=10; combat="SAFE"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=600; timeoutMid=900; timeoutMax=1200; showWP="NEVER"; }; class Item1 { position[]={1479.6976,26.014879,3636.3816}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item63 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1502.3412,104.86269,117.97021}; id=166; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={1,2,3,4,5,6,7,8,9,10}; }; }; }; class Item64 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1518.806,102.21414,118.00049}; id=167; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={167,1,2,3,4,5,6,7,8,9,10}; }; }; }; class Item65 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1510.5465,103.5631,117.99634}; id=168; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={1,2,3,4,5,6,7,8,9,10}; }; }; }; class Item66 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1607.5256,90.681229,102.98706}; id=169; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item67 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1618.8772,88.23243,102.98657}; id=170; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item68 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2683.7466,12.686268,1713.7471}; azimut=285; id=180; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Up""; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_AK47"";"; }; }; }; class Item69 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={3690.4929,19.540277,1477.9065}; id=181; side="GUER"; vehicle="cwr2_Militia_FAL"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_FAL"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3690.3313,19.540277,1482.6777}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3690.1919,19.540277,1482.8171}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item70 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={3678.2249,25.537535,1479.1848}; id=182; side="GUER"; vehicle="cwr2_Militia_G3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_G3A4"";"; }; }; }; class Item71 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2675.7273,3.999444,1601.0044}; id=183; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2675.7053,3.999444,1604.9858}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2675.7056,3.999444,1604.9861}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item72 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1241.723,15.554939,2824.9929}; azimut=105; id=184; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_AK47"";"; }; }; }; class Item73 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1228.5203,4.1977782,2787.6936}; id=185; side="GUER"; vehicle="cwr2_Militia_FAL"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_FAL"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1228.5156,4.1977782,2791.0457}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1228.5427,4.1977782,2790.9517}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item74 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1226.4128,11.321472,2846.7776}; azimut=180; id=186; side="GUER"; vehicle="cwr2_Militia_G3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 10); this disableAI ""Move""; this setunitpos ""Up""; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_G3A4"";"; }; }; }; class Item75 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1238.9419,3.999444,2857.7429}; id=187; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1238.8801,3.999444,2860.4299}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1238.88,3.999444,2860.3621}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item76 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1460.0038,25.019884,3618.1504}; id=188; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_AK47"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1459.9281,25.141829,3622.5281}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1459.9893,25.149921,3622.5669}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item77 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1334.7247,25.976667,3575.917}; id=189; side="GUER"; vehicle="cwr2_Militia_FAL"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_FAL"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1334.7069,25.976667,3580.0486}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1334.7069,25.976667,3580.1587}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item78 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2492.0483,24.904858,3506.0461}; azimut=195; id=190; side="GUER"; vehicle="cwr2_Militia_G3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_G3A4"";"; }; }; }; class Item79 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2502.7949,24.184723,3478.2654}; id=191; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2502.7688,24.159967,3479.9575}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2502.8162,24.159023,3480.0049}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item80 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3565.4563,25.802616,1871.7754}; azimut=195; id=192; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_AK47"";"; }; }; }; class Item81 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2903.2825,20.850662,2348.6067}; azimut=225; id=193; side="GUER"; vehicle="cwr2_Militia_FAL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_FAL"";"; }; }; }; class Item82 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3571.4268,38.679531,1884.3125}; azimut=240; id=194; side="GUER"; vehicle="cwr2_Militia_G3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_G3A4"";"; }; }; }; class Item83 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2920.0491,25.620749,2287.699}; azimut=190; id=195; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Up""; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_AKM"";"; }; }; }; class Item84 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2704.103,16.295551,746.82886}; azimut=100; id=196; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Up""; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_AK47"";"; }; }; }; class Item85 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2700.5562,19.57531,740.25415}; azimut=170; id=197; side="GUER"; vehicle="cwr2_Militia_FAL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Up""; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_FAL"";"; }; }; }; class Item86 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2733.2683,7.8291669,691.76758}; id=198; side="GUER"; vehicle="cwr2_Militia_G3"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_G3A4"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2733.0537,7.8291669,695.75488}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2733.0283,7.8291669,695.79736}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item87 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2642.1799,9.1682215,636.53101}; id=199; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2642.0564,9.0947742,642.15259}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2642.033,9.0953665,642.15845}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item88 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1378.3898,25.976667,3592.6399}; id=200; side="GUER"; vehicle="cwr2_SoldierG_LAT"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1378.3459,25.976667,3594.8037}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1378.3459,25.976667,3594.8037}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item89 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={3042.0537,4.2469912,52.93457}; azimut=270; id=205; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="LIEUTENANT"; skill=0.60000002; init="this moveincargo aBTR; spetsnaz_squad = group this; spetsnaz_squad setgroupid [""Spetsnaz"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={3043.7231,4.1918693,54.219238}; azimut=270; id=207; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aBTR; spetsnaz_squad = group this; spetsnaz_squad setgroupid [""Spetsnaz"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={3043.8906,4.2077022,51.339111}; azimut=270; id=203; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo aBTR; spetsnaz_squad = group this; spetsnaz_squad setgroupid [""Spetsnaz"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item3 { position[]={3045.6433,4.1336818,55.628174}; azimut=270; id=208; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo aBTR; spetsnaz_squad = group this; spetsnaz_squad setgroupid [""Spetsnaz"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item4 { position[]={3045.488,4.1745529,49.850342}; azimut=270; id=204; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo aBTR; spetsnaz_squad = group this; spetsnaz_squad setgroupid [""Spetsnaz"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3047.4265,4.0748472,56.774414}; azimut=270; id=206; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="this moveincargo aBTR; spetsnaz_squad = group this; spetsnaz_squad setgroupid [""Spetsnaz"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2714.2739,8.4039307,757.84009}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2727.0654,7.7600732,831.56445}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=25; class Item0 { position[]={1510.5135,104.27863,151.99341}; azimut=50; id=0; side="EMPTY"; vehicle="CWR2_BTR60"; lock="UNLOCKED"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1502.2732,105.62906,144.78442}; azimut=50; id=11; side="EMPTY"; vehicle="cwr2_UAZ_MG"; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""cwr2_30Rnd_545x39"",12]; this addweaponcargo [""cwr2_AKS74U"",1];"; }; class Item2 { position[]={2649.8032,8.5716887,1720.876}; id=91; side="EMPTY"; vehicle="cwr2_FIA_Launchers"; leader=1; skill=0.2; text="Crate1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.125)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StingerRocket"",4]; this addweaponcargo [""cwr2_Stinger"",2];"; }; class Item3 { position[]={2727.8044,15.489183,1211.0317}; azimut=80; id=92; side="EMPTY"; vehicle="cwr2_FIA_Launchers"; leader=1; skill=0.2; text="Crate2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.375)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StingerRocket"",4]; this addweaponcargo [""cwr2_Stinger"",2];"; }; class Item4 { position[]={1373.635,28.867649,3609.5195}; azimut=268; id=99; side="EMPTY"; vehicle="cwr2_FIA_Launchers"; leader=1; skill=0.2; text="Crate3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.425)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StingerRocket"",4]; this addweaponcargo [""cwr2_Stinger"",2];"; }; class Item5 { position[]={3680.7124,28.084282,1504.3911}; id=100; side="EMPTY"; vehicle="cwr2_FIA_Launchers"; leader=1; skill=0.2; text="Crate4"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.625)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""Dragon_EP1"",6]; this addweaponcargo [""M47Launcher_EP1"",2];"; }; class Item6 { position[]={1242.4524,15.144386,2826.7119}; azimut=10; id=101; side="EMPTY"; vehicle="cwr2_FIA_Launchers"; leader=1; skill=0.2; text="Crate5"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.775)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""Dragon_EP1"",6]; this addweaponcargo [""M47Launcher_EP1"",2];"; }; class Item7 { position[]={2897.0315,20.891294,2354.8477}; azimut=163; id=103; side="EMPTY"; vehicle="cwr2_V3S_Open"; leader=1; skill=0.2; }; class Item8 { position[]={3568.7646,26.151978,1891.6831}; azimut=247; id=104; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item9 { position[]={2488.5603,24.641926,3501.9219}; azimut=130; id=107; side="EMPTY"; vehicle="cwr2_UAZ_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item10 { position[]={1915.9404,12.749209,2228.1145}; azimut=238; id=110; side="EMPTY"; vehicle="cwr2_V3S_FIA"; leader=1; skill=0.2; }; class Item11 { position[]={2733.9399,7.7386541,746.36768}; azimut=180; id=111; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item12 { position[]={2729.4673,7.7667074,748.85986}; id=112; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item13 { position[]={2727.2036,7.7913103,748.78955}; id=113; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item14 { position[]={2731.7466,7.7528954,748.72803}; id=114; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item15 { position[]={2731.7422,14.364079,742.6145}; azimut=269; id=115; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.8)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item16 { position[]={2736.0835,7.7238979,748.7417}; id=116; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item17 { position[]={2729.7534,7.7633958,746.11084}; id=117; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item18 { position[]={1243.4564,4.0736012,2837.0088}; azimut=100; id=173; side="EMPTY"; vehicle="cwr2_UAZAmbul"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item19 { position[]={3657.1792,19.540277,1515.2605}; azimut=180; id=176; side="EMPTY"; vehicle="cwr2_V3S_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item20 { position[]={2735.8491,7.7290192,728.9436}; azimut=260; id=177; side="EMPTY"; vehicle="cwr2_UAZ_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item21 { position[]={2709.0486,8.0646286,743.94067}; id=178; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item22 { position[]={2657.2524,3.999444,1731.7559}; azimut=180; id=179; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item23 { position[]={2588.7227,3.999444,1665.0146}; azimut=90; id=201; side="EMPTY"; vehicle="cwr2_V3S_Open"; leader=1; skill=0.2; }; class Item24 { position[]={2632.6289,9.4185514,682.41162}; azimut=190; id=202; side="EMPTY"; vehicle="cwr2_UAZAmbul"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Markers { items=10; class Item0 { position[]={2196.3374,3.999444,2214.8586}; name="rebels"; markerType="ELLIPSE"; type="Empty"; colorName="ColorBlue"; fillName="FDiagonal"; a=1800; b=1800; }; class Item1 { position[]={2730.2319,14.13797,741.58667}; name="obj1"; text=" Rebel HQ"; type="mil_objective"; colorName="ColorBlue"; }; class Item2 { position[]={1506.7607,104.88184,148.63647}; name="start"; type="mil_start"; colorName="ColorRed"; }; class Item3 { position[]={3200.0894,117.92197,2795.5232}; name="crate_marker_1"; type="mil_objective"; colorName="ColorBlue"; a=0; b=0; }; class Item4 { position[]={3300.7617,141.82536,2795.5232}; name="crate_marker_2"; type="mil_objective"; colorName="ColorBlue"; a=0; b=0; }; class Item5 { position[]={3400.8096,133.01968,2796.2922}; name="crate_marker_3"; type="mil_objective"; colorName="ColorBlue"; a=0; b=0; }; class Item6 { position[]={3499.1267,109.29887,2795.115}; name="crate_marker_4"; type="mil_objective"; colorName="ColorBlue"; a=0; b=0; }; class Item7 { position[]={3600.0154,83.072327,2796.1343}; name="crate_marker_5"; type="mil_objective"; colorName="ColorBlue"; a=0; b=0; }; class Item8 { position[]={3200.2708,0.21320656,495.52002}; name="obj2"; text=" Destroy Stingers"; type="mil_box"; colorName="ColorRed"; }; class Item9 { position[]={3199.0278,2.9126582,397.58618}; name="obj3"; text=" Destroy Dragons"; type="mil_box"; colorName="ColorRed"; }; }; class Sensors { items=8; class Item0 { position[]={3250.1357,12.032805,1045.3992}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage Crate1 >= 0.99) AND (getDammage Crate2 >= 0.99) AND (getDammage Crate3 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; task2j settaskstate ""SUCCEEDED""; medved1 addrating 200; medved2 addrating 200; medved3 addrating 200; medved4 addrating 200; medved5 addrating 200; medved6 addrating 200; medved7 addrating 200; medved8 addrating 200; medved9 addrating 200; medved10 addrating 200; (leader group player) sidechat ""This should put the comrades in the VDV at ease when being flown in by helicopter."";"; class Effects { }; }; class Item1 { position[]={3350.1926,27.13575,1045.9099}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage Crate4 >= 0.99) AND (getDammage Crate5 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; task3j settaskstate ""SUCCEEDED""; medved1 addrating 200; medved2 addrating 200; medved3 addrating 200; medved4 addrating 200; medved5 addrating 200; medved6 addrating 200; medved7 addrating 200; medved8 addrating 200; medved9 addrating 200; medved10 addrating 200; (leader group player) sidechat ""Here be dragons, my arse."";"; class Effects { }; }; class Item2 { position[]={2730.2356,14.140609,741.57642}; a=2; b=2; angle=269; rectangular=1; activationBy="EAST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; ""crate_marker_1"" setmarkerpos getpos Crate1; ""crate_marker_1"" setMarkerSize [1,1]; ""crate_marker_2"" setmarkerpos getpos Crate2; ""crate_marker_2"" setMarkerSize [1,1]; ""crate_marker_3"" setmarkerpos getpos Crate3; ""crate_marker_3"" setMarkerSize [1,1]; ""crate_marker_4"" setmarkerpos getpos Crate4; ""crate_marker_4"" setMarkerSize [1,1]; ""crate_marker_5"" setmarkerpos getpos Crate5; ""crate_marker_5"" setMarkerSize [1,1]; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; task1j settaskstate ""SUCCEEDED""; medved1 addrating 200; medved2 addrating 200; medved3 addrating 200; medved4 addrating 200; medved5 addrating 200; medved6 addrating 200; medved7 addrating 200; medved8 addrating 200; medved9 addrating 200; medved10 addrating 200; (leader group player) sidechat ""There are positions marked on this map indicating the location of caches. Let's pay them a visit."";"; class Effects { }; }; class Item3 { position[]={1978.1064,52.011612,3302.1509}; a=800; b=800; activationBy="EAST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="opfor_present_north = 1; publicVariable ""opfor_present_north"";"; class Effects { }; }; class Item4 { position[]={3496.7759,31.578178,2066.6624}; a=800; b=800; activationBy="EAST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="opfor_present_east = 1; publicVariable ""opfor_present_east"";"; class Effects { }; }; class Item5 { position[]={1449.8905,67.56546,446.05786}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co10_cwr2_dushman_friday_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item6 { position[]={1550.722,74.025955,447.2356}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units medvedsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={1550.328,91.37426,346.80249}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=3781615; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=7249049; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=15153164; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Perform your internationalist duty.

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