briefing.html.)NWbriefing.sqf)Ndescription.extNinit.sqfM'N^initjipcompatible.sqf4 Debriefing

You have been caught using a cheat


Did you really think you would get away with it?





Mission Accomplished


Soviet forces have successfully ambushed the advancing mechanised detachment. With the aid of the newly arrived airmobile troops Medved squad is able to launch a probing attack against NATO defences on the southern peninsula.





Mission Failed


Medved squad has been wiped out.





Mission Failed


Medved squad has failed to carry out its orders. Commanders can expect to be shot, enlisted men are to be transferred to a penal unit and relatives will be introduced to the joys of the Gulag.


// tasks task3a = medved1 createSimpleTask ["Await reinforcements"]; task3a setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = medved1 createSimpleTask ["Ambush the infantry"]; task2a setSimpleTaskDescription ["Ambush the infantry", "Ambush the infantry", "Ambush the infantry"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = medved1 createSimpleTask ["Ambush the armour"]; task1a setSimpleTaskDescription ["Ambush the armour", "Ambush the armour", "Ambush the armour"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = medved2 createSimpleTask ["Await reinforcements"]; task3b setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = medved2 createSimpleTask ["Ambush the infantry"]; task2b setSimpleTaskDescription ["Ambush the infantry", "Ambush the infantry", "Ambush the infantry"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = medved2 createSimpleTask ["Ambush the armour"]; task1b setSimpleTaskDescription ["Ambush the armour", "Ambush the armour", "Ambush the armour"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = medved3 createSimpleTask ["Await reinforcements"]; task3c setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = medved3 createSimpleTask ["Ambush the infantry"]; task2c setSimpleTaskDescription ["Ambush the infantry", "Ambush the infantry", "Ambush the infantry"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = medved3 createSimpleTask ["Ambush the armour"]; task1c setSimpleTaskDescription ["Ambush the armour", "Ambush the armour", "Ambush the armour"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = medved4 createSimpleTask ["Await reinforcements"]; task3d setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = medved4 createSimpleTask ["Ambush the infantry"]; task2d setSimpleTaskDescription ["Ambush the infantry", "Ambush the infantry", "Ambush the infantry"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = medved4 createSimpleTask ["Ambush the armour"]; task1d setSimpleTaskDescription ["Ambush the armour", "Ambush the armour", "Ambush the armour"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = medved5 createSimpleTask ["Await reinforcements"]; task3e setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = medved5 createSimpleTask ["Ambush the infantry"]; task2e setSimpleTaskDescription ["Ambush the infantry", "Ambush the infantry", "Ambush the infantry"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = medved5 createSimpleTask ["Ambush the armour"]; task1e setSimpleTaskDescription ["Ambush the armour", "Ambush the armour", "Ambush the armour"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = medved6 createSimpleTask ["Await reinforcements"]; task3f setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = medved6 createSimpleTask ["Ambush the infantry"]; task2f setSimpleTaskDescription ["Ambush the infantry", "Ambush the infantry", "Ambush the infantry"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = medved6 createSimpleTask ["Ambush the armour"]; task1f setSimpleTaskDescription ["Ambush the armour", "Ambush the armour", "Ambush the armour"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = medved7 createSimpleTask ["Await reinforcements"]; task3g setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = medved7 createSimpleTask ["Ambush the infantry"]; task2g setSimpleTaskDescription ["Ambush the infantry", "Ambush the infantry", "Ambush the infantry"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = medved7 createSimpleTask ["Ambush the armour"]; task1g setSimpleTaskDescription ["Ambush the armour", "Ambush the armour", "Ambush the armour"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = medved8 createSimpleTask ["Await reinforcements"]; task3h setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = medved8 createSimpleTask ["Ambush the infantry"]; task2h setSimpleTaskDescription ["Ambush the infantry", "Ambush the infantry", "Ambush the infantry"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = medved8 createSimpleTask ["Ambush the armour"]; task1h setSimpleTaskDescription ["Ambush the armour", "Ambush the armour", "Ambush the armour"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = medved9 createSimpleTask ["Await reinforcements"]; task3i setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = medved9 createSimpleTask ["Ambush the infantry"]; task2i setSimpleTaskDescription ["Ambush the infantry", "Ambush the infantry", "Ambush the infantry"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = medved9 createSimpleTask ["Ambush the armour"]; task1i setSimpleTaskDescription ["Ambush the armour", "Ambush the armour", "Ambush the armour"]; task1i setSimpleTaskDestination markerpos "obj1"; // tasks task3j = medved10 createSimpleTask ["Await reinforcements"]; task3j setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3j setSimpleTaskDestination markerpos "obj3"; task2j = medved10 createSimpleTask ["Ambush the infantry"]; task2j setSimpleTaskDescription ["Ambush the infantry", "Ambush the infantry", "Ambush the infantry"]; task2j setSimpleTaskDestination markerpos "obj2"; task1j = medved10 createSimpleTask ["Ambush the armour"]; task1j setSimpleTaskDescription ["Ambush the armour", "Ambush the armour", "Ambush the armour"]; task1j setSimpleTaskDestination markerpos "obj1"; // diary entries medved1 createDiaryRecord["Diary", ["Background", " NATO is not yet aware of the strength and location of the Soviet advance guard on Everon. This provides an opportunity to ambush their forces as they advance north towards the airfield. The mechanised infantry squad with callsign Medved has been ordered to take up position where it can bring down enfilading fire on advancing enemy armour and infantry. As scouts have confirmed that the NATO troops are in fact advancing in order of march and not deployed for contact it should be possible to surprise the enemy.

The squad must make optimal use of the resources at its disposal. The main antitank capability resides in the BMP-1 vehicle with its 73mm gun and Sagger ATGW, but this firepower can be increased by dismounts armed with shoulder launched AT weapons. These direct fire weapons can be supplemented by a small quantity of AT mines and satchel charges. As the enemy is estimated to arrive in the killing zone in about five minutes there is time to place these items along the road.

On completing the destruction of the NATO detachment the mechanised squad is to move to the village of Levie in order to await reinforcement by airmobile infantry. Pending their arrival troops must maintain their vigilance and guard against any attempt by nearby NATO forces to occupy the area. As the crossroads at Levie are vital for any traffic from and towards the southern peninsula the enemy may well decide to send a contingent of soldiers to garrison this village. "]]; medved1 createDiaryRecord["Diary", ["Enemy", " NATO forces are primarily made up of American mechanised units from the Malden garrison. They dispose of M60A3 main battle tanks and M113 armoured personnel carriers. A long range reconnaissance detachment has radioed in the enemy strength as a section of two tanks and two APC's, with two infantry squads and two machinegun teams embarked. Additional dismounted troops are nearby, but appear to be concerned mainly with improving fixed defences to protect their points of debarkation on the southern peninsula.

The main battle tanks are equipped with 105mm guns capable of destroying the lightly protected BMP. It is therefore important to engage these targets from a covered position to minimise the risk of return fire. There is also the threat of NATO infantry equipped with Carl Gustav recoilless rifles and LAW rocket launchers. The dismounts must therefore prioritise the elimination of any enemy troops armed with those weapons to safeguard their mechanised infantry combat vehicle. "]]; medved1 createDiaryRecord["Diary", ["Mission", "Soviet forces will ambush and destroy the NATO armour and infantry before awaiting the arrival of reinforcements at Levie."]]; // diary entries medved2 createDiaryRecord["Diary", ["Background", " NATO is not yet aware of the strength and location of the Soviet advance guard on Everon. This provides an opportunity to ambush their forces as they advance north towards the airfield. The mechanised infantry squad with callsign Medved has been ordered to take up position where it can bring down enfilading fire on advancing enemy armour and infantry. As scouts have confirmed that the NATO troops are in fact advancing in order of march and not deployed for contact it should be possible to surprise the enemy.

The squad must make optimal use of the resources at its disposal. The main antitank capability resides in the BMP-1 vehicle with its 73mm gun and Sagger ATGW, but this firepower can be increased by dismounts armed with shoulder launched AT weapons. These direct fire weapons can be supplemented by a small quantity of AT mines and satchel charges. As the enemy is estimated to arrive in the killing zone in about five minutes there is time to place these items along the road.

On completing the destruction of the NATO detachment the mechanised squad is to move to the village of Levie in order to await reinforcement by airmobile infantry. Pending their arrival troops must maintain their vigilance and guard against any attempt by nearby NATO forces to occupy the area. As the crossroads at Levie are vital for any traffic from and towards the southern peninsula the enemy may well decide to send a contingent of soldiers to garrison this village. "]]; medved2 createDiaryRecord["Diary", ["Enemy", " NATO forces are primarily made up of American mechanised units from the Malden garrison. They dispose of M60A3 main battle tanks and M113 armoured personnel carriers. A long range reconnaissance detachment has radioed in the enemy strength as a section of two tanks and two APC's, with two infantry squads and two machinegun teams embarked. Additional dismounted troops are nearby, but appear to be concerned mainly with improving fixed defences to protect their points of debarkation on the southern peninsula.

The main battle tanks are equipped with 105mm guns capable of destroying the lightly protected BMP. It is therefore important to engage these targets from a covered position to minimise the risk of return fire. There is also the threat of NATO infantry equipped with Carl Gustav recoilless rifles and LAW rocket launchers. The dismounts must therefore prioritise the elimination of any enemy troops armed with those weapons to safeguard their mechanised infantry combat vehicle. "]]; medved2 createDiaryRecord["Diary", ["Mission", "Soviet forces will ambush and destroy the NATO armour and infantry before awaiting the arrival of reinforcements at Levie."]]; // diary entries medved3 createDiaryRecord["Diary", ["Background", " NATO is not yet aware of the strength and location of the Soviet advance guard on Everon. This provides an opportunity to ambush their forces as they advance north towards the airfield. The mechanised infantry squad with callsign Medved has been ordered to take up position where it can bring down enfilading fire on advancing enemy armour and infantry. As scouts have confirmed that the NATO troops are in fact advancing in order of march and not deployed for contact it should be possible to surprise the enemy.

The squad must make optimal use of the resources at its disposal. The main antitank capability resides in the BMP-1 vehicle with its 73mm gun and Sagger ATGW, but this firepower can be increased by dismounts armed with shoulder launched AT weapons. These direct fire weapons can be supplemented by a small quantity of AT mines and satchel charges. As the enemy is estimated to arrive in the killing zone in about five minutes there is time to place these items along the road.

On completing the destruction of the NATO detachment the mechanised squad is to move to the village of Levie in order to await reinforcement by airmobile infantry. Pending their arrival troops must maintain their vigilance and guard against any attempt by nearby NATO forces to occupy the area. As the crossroads at Levie are vital for any traffic from and towards the southern peninsula the enemy may well decide to send a contingent of soldiers to garrison this village. "]]; medved3 createDiaryRecord["Diary", ["Enemy", " NATO forces are primarily made up of American mechanised units from the Malden garrison. They dispose of M60A3 main battle tanks and M113 armoured personnel carriers. A long range reconnaissance detachment has radioed in the enemy strength as a section of two tanks and two APC's, with two infantry squads and two machinegun teams embarked. Additional dismounted troops are nearby, but appear to be concerned mainly with improving fixed defences to protect their points of debarkation on the southern peninsula.

The main battle tanks are equipped with 105mm guns capable of destroying the lightly protected BMP. It is therefore important to engage these targets from a covered position to minimise the risk of return fire. There is also the threat of NATO infantry equipped with Carl Gustav recoilless rifles and LAW rocket launchers. The dismounts must therefore prioritise the elimination of any enemy troops armed with those weapons to safeguard their mechanised infantry combat vehicle. "]]; medved3 createDiaryRecord["Diary", ["Mission", "Soviet forces will ambush and destroy the NATO armour and infantry before awaiting the arrival of reinforcements at Levie."]]; // diary entries medved4 createDiaryRecord["Diary", ["Background", " NATO is not yet aware of the strength and location of the Soviet advance guard on Everon. This provides an opportunity to ambush their forces as they advance north towards the airfield. The mechanised infantry squad with callsign Medved has been ordered to take up position where it can bring down enfilading fire on advancing enemy armour and infantry. As scouts have confirmed that the NATO troops are in fact advancing in order of march and not deployed for contact it should be possible to surprise the enemy.

The squad must make optimal use of the resources at its disposal. The main antitank capability resides in the BMP-1 vehicle with its 73mm gun and Sagger ATGW, but this firepower can be increased by dismounts armed with shoulder launched AT weapons. These direct fire weapons can be supplemented by a small quantity of AT mines and satchel charges. As the enemy is estimated to arrive in the killing zone in about five minutes there is time to place these items along the road.

On completing the destruction of the NATO detachment the mechanised squad is to move to the village of Levie in order to await reinforcement by airmobile infantry. Pending their arrival troops must maintain their vigilance and guard against any attempt by nearby NATO forces to occupy the area. As the crossroads at Levie are vital for any traffic from and towards the southern peninsula the enemy may well decide to send a contingent of soldiers to garrison this village. "]]; medved4 createDiaryRecord["Diary", ["Enemy", " NATO forces are primarily made up of American mechanised units from the Malden garrison. They dispose of M60A3 main battle tanks and M113 armoured personnel carriers. A long range reconnaissance detachment has radioed in the enemy strength as a section of two tanks and two APC's, with two infantry squads and two machinegun teams embarked. Additional dismounted troops are nearby, but appear to be concerned mainly with improving fixed defences to protect their points of debarkation on the southern peninsula.

The main battle tanks are equipped with 105mm guns capable of destroying the lightly protected BMP. It is therefore important to engage these targets from a covered position to minimise the risk of return fire. There is also the threat of NATO infantry equipped with Carl Gustav recoilless rifles and LAW rocket launchers. The dismounts must therefore prioritise the elimination of any enemy troops armed with those weapons to safeguard their mechanised infantry combat vehicle. "]]; medved4 createDiaryRecord["Diary", ["Mission", "Soviet forces will ambush and destroy the NATO armour and infantry before awaiting the arrival of reinforcements at Levie."]]; // diary entries medved5 createDiaryRecord["Diary", ["Background", " NATO is not yet aware of the strength and location of the Soviet advance guard on Everon. This provides an opportunity to ambush their forces as they advance north towards the airfield. The mechanised infantry squad with callsign Medved has been ordered to take up position where it can bring down enfilading fire on advancing enemy armour and infantry. As scouts have confirmed that the NATO troops are in fact advancing in order of march and not deployed for contact it should be possible to surprise the enemy.

The squad must make optimal use of the resources at its disposal. The main antitank capability resides in the BMP-1 vehicle with its 73mm gun and Sagger ATGW, but this firepower can be increased by dismounts armed with shoulder launched AT weapons. These direct fire weapons can be supplemented by a small quantity of AT mines and satchel charges. As the enemy is estimated to arrive in the killing zone in about five minutes there is time to place these items along the road.

On completing the destruction of the NATO detachment the mechanised squad is to move to the village of Levie in order to await reinforcement by airmobile infantry. Pending their arrival troops must maintain their vigilance and guard against any attempt by nearby NATO forces to occupy the area. As the crossroads at Levie are vital for any traffic from and towards the southern peninsula the enemy may well decide to send a contingent of soldiers to garrison this village. "]]; medved5 createDiaryRecord["Diary", ["Enemy", " NATO forces are primarily made up of American mechanised units from the Malden garrison. They dispose of M60A3 main battle tanks and M113 armoured personnel carriers. A long range reconnaissance detachment has radioed in the enemy strength as a section of two tanks and two APC's, with two infantry squads and two machinegun teams embarked. Additional dismounted troops are nearby, but appear to be concerned mainly with improving fixed defences to protect their points of debarkation on the southern peninsula.

The main battle tanks are equipped with 105mm guns capable of destroying the lightly protected BMP. It is therefore important to engage these targets from a covered position to minimise the risk of return fire. There is also the threat of NATO infantry equipped with Carl Gustav recoilless rifles and LAW rocket launchers. The dismounts must therefore prioritise the elimination of any enemy troops armed with those weapons to safeguard their mechanised infantry combat vehicle. "]]; medved5 createDiaryRecord["Diary", ["Mission", "Soviet forces will ambush and destroy the NATO armour and infantry before awaiting the arrival of reinforcements at Levie."]]; // diary entries medved6 createDiaryRecord["Diary", ["Background", " NATO is not yet aware of the strength and location of the Soviet advance guard on Everon. This provides an opportunity to ambush their forces as they advance north towards the airfield. The mechanised infantry squad with callsign Medved has been ordered to take up position where it can bring down enfilading fire on advancing enemy armour and infantry. As scouts have confirmed that the NATO troops are in fact advancing in order of march and not deployed for contact it should be possible to surprise the enemy.

The squad must make optimal use of the resources at its disposal. The main antitank capability resides in the BMP-1 vehicle with its 73mm gun and Sagger ATGW, but this firepower can be increased by dismounts armed with shoulder launched AT weapons. These direct fire weapons can be supplemented by a small quantity of AT mines and satchel charges. As the enemy is estimated to arrive in the killing zone in about five minutes there is time to place these items along the road.

On completing the destruction of the NATO detachment the mechanised squad is to move to the village of Levie in order to await reinforcement by airmobile infantry. Pending their arrival troops must maintain their vigilance and guard against any attempt by nearby NATO forces to occupy the area. As the crossroads at Levie are vital for any traffic from and towards the southern peninsula the enemy may well decide to send a contingent of soldiers to garrison this village. "]]; medved6 createDiaryRecord["Diary", ["Enemy", " NATO forces are primarily made up of American mechanised units from the Malden garrison. They dispose of M60A3 main battle tanks and M113 armoured personnel carriers. A long range reconnaissance detachment has radioed in the enemy strength as a section of two tanks and two APC's, with two infantry squads and two machinegun teams embarked. Additional dismounted troops are nearby, but appear to be concerned mainly with improving fixed defences to protect their points of debarkation on the southern peninsula.

The main battle tanks are equipped with 105mm guns capable of destroying the lightly protected BMP. It is therefore important to engage these targets from a covered position to minimise the risk of return fire. There is also the threat of NATO infantry equipped with Carl Gustav recoilless rifles and LAW rocket launchers. The dismounts must therefore prioritise the elimination of any enemy troops armed with those weapons to safeguard their mechanised infantry combat vehicle. "]]; medved6 createDiaryRecord["Diary", ["Mission", "Soviet forces will ambush and destroy the NATO armour and infantry before awaiting the arrival of reinforcements at Levie."]]; // diary entries medved7 createDiaryRecord["Diary", ["Background", " NATO is not yet aware of the strength and location of the Soviet advance guard on Everon. This provides an opportunity to ambush their forces as they advance north towards the airfield. The mechanised infantry squad with callsign Medved has been ordered to take up position where it can bring down enfilading fire on advancing enemy armour and infantry. As scouts have confirmed that the NATO troops are in fact advancing in order of march and not deployed for contact it should be possible to surprise the enemy.

The squad must make optimal use of the resources at its disposal. The main antitank capability resides in the BMP-1 vehicle with its 73mm gun and Sagger ATGW, but this firepower can be increased by dismounts armed with shoulder launched AT weapons. These direct fire weapons can be supplemented by a small quantity of AT mines and satchel charges. As the enemy is estimated to arrive in the killing zone in about five minutes there is time to place these items along the road.

On completing the destruction of the NATO detachment the mechanised squad is to move to the village of Levie in order to await reinforcement by airmobile infantry. Pending their arrival troops must maintain their vigilance and guard against any attempt by nearby NATO forces to occupy the area. As the crossroads at Levie are vital for any traffic from and towards the southern peninsula the enemy may well decide to send a contingent of soldiers to garrison this village. "]]; medved7 createDiaryRecord["Diary", ["Enemy", " NATO forces are primarily made up of American mechanised units from the Malden garrison. They dispose of M60A3 main battle tanks and M113 armoured personnel carriers. A long range reconnaissance detachment has radioed in the enemy strength as a section of two tanks and two APC's, with two infantry squads and two machinegun teams embarked. Additional dismounted troops are nearby, but appear to be concerned mainly with improving fixed defences to protect their points of debarkation on the southern peninsula.

The main battle tanks are equipped with 105mm guns capable of destroying the lightly protected BMP. It is therefore important to engage these targets from a covered position to minimise the risk of return fire. There is also the threat of NATO infantry equipped with Carl Gustav recoilless rifles and LAW rocket launchers. The dismounts must therefore prioritise the elimination of any enemy troops armed with those weapons to safeguard their mechanised infantry combat vehicle. "]]; medved7 createDiaryRecord["Diary", ["Mission", "Soviet forces will ambush and destroy the NATO armour and infantry before awaiting the arrival of reinforcements at Levie."]]; // diary entries medved8 createDiaryRecord["Diary", ["Background", " NATO is not yet aware of the strength and location of the Soviet advance guard on Everon. This provides an opportunity to ambush their forces as they advance north towards the airfield. The mechanised infantry squad with callsign Medved has been ordered to take up position where it can bring down enfilading fire on advancing enemy armour and infantry. As scouts have confirmed that the NATO troops are in fact advancing in order of march and not deployed for contact it should be possible to surprise the enemy.

The squad must make optimal use of the resources at its disposal. The main antitank capability resides in the BMP-1 vehicle with its 73mm gun and Sagger ATGW, but this firepower can be increased by dismounts armed with shoulder launched AT weapons. These direct fire weapons can be supplemented by a small quantity of AT mines and satchel charges. As the enemy is estimated to arrive in the killing zone in about five minutes there is time to place these items along the road.

On completing the destruction of the NATO detachment the mechanised squad is to move to the village of Levie in order to await reinforcement by airmobile infantry. Pending their arrival troops must maintain their vigilance and guard against any attempt by nearby NATO forces to occupy the area. As the crossroads at Levie are vital for any traffic from and towards the southern peninsula the enemy may well decide to send a contingent of soldiers to garrison this village. "]]; medved8 createDiaryRecord["Diary", ["Enemy", " NATO forces are primarily made up of American mechanised units from the Malden garrison. They dispose of M60A3 main battle tanks and M113 armoured personnel carriers. A long range reconnaissance detachment has radioed in the enemy strength as a section of two tanks and two APC's, with two infantry squads and two machinegun teams embarked. Additional dismounted troops are nearby, but appear to be concerned mainly with improving fixed defences to protect their points of debarkation on the southern peninsula.

The main battle tanks are equipped with 105mm guns capable of destroying the lightly protected BMP. It is therefore important to engage these targets from a covered position to minimise the risk of return fire. There is also the threat of NATO infantry equipped with Carl Gustav recoilless rifles and LAW rocket launchers. The dismounts must therefore prioritise the elimination of any enemy troops armed with those weapons to safeguard their mechanised infantry combat vehicle. "]]; medved8 createDiaryRecord["Diary", ["Mission", "Soviet forces will ambush and destroy the NATO armour and infantry before awaiting the arrival of reinforcements at Levie."]]; // diary entries medved9 createDiaryRecord["Diary", ["Background", " NATO is not yet aware of the strength and location of the Soviet advance guard on Everon. This provides an opportunity to ambush their forces as they advance north towards the airfield. The mechanised infantry squad with callsign Medved has been ordered to take up position where it can bring down enfilading fire on advancing enemy armour and infantry. As scouts have confirmed that the NATO troops are in fact advancing in order of march and not deployed for contact it should be possible to surprise the enemy.

The squad must make optimal use of the resources at its disposal. The main antitank capability resides in the BMP-1 vehicle with its 73mm gun and Sagger ATGW, but this firepower can be increased by dismounts armed with shoulder launched AT weapons. These direct fire weapons can be supplemented by a small quantity of AT mines and satchel charges. As the enemy is estimated to arrive in the killing zone in about five minutes there is time to place these items along the road.

On completing the destruction of the NATO detachment the mechanised squad is to move to the village of Levie in order to await reinforcement by airmobile infantry. Pending their arrival troops must maintain their vigilance and guard against any attempt by nearby NATO forces to occupy the area. As the crossroads at Levie are vital for any traffic from and towards the southern peninsula the enemy may well decide to send a contingent of soldiers to garrison this village. "]]; medved9 createDiaryRecord["Diary", ["Enemy", " NATO forces are primarily made up of American mechanised units from the Malden garrison. They dispose of M60A3 main battle tanks and M113 armoured personnel carriers. A long range reconnaissance detachment has radioed in the enemy strength as a section of two tanks and two APC's, with two infantry squads and two machinegun teams embarked. Additional dismounted troops are nearby, but appear to be concerned mainly with improving fixed defences to protect their points of debarkation on the southern peninsula.

The main battle tanks are equipped with 105mm guns capable of destroying the lightly protected BMP. It is therefore important to engage these targets from a covered position to minimise the risk of return fire. There is also the threat of NATO infantry equipped with Carl Gustav recoilless rifles and LAW rocket launchers. The dismounts must therefore prioritise the elimination of any enemy troops armed with those weapons to safeguard their mechanised infantry combat vehicle. "]]; medved9 createDiaryRecord["Diary", ["Mission", "Soviet forces will ambush and destroy the NATO armour and infantry before awaiting the arrival of reinforcements at Levie."]]; // diary entries medved10 createDiaryRecord["Diary", ["Background", " NATO is not yet aware of the strength and location of the Soviet advance guard on Everon. This provides an opportunity to ambush their forces as they advance north towards the airfield. The mechanised infantry squad with callsign Medved has been ordered to take up position where it can bring down enfilading fire on advancing enemy armour and infantry. As scouts have confirmed that the NATO troops are in fact advancing in order of march and not deployed for contact it should be possible to surprise the enemy.

The squad must make optimal use of the resources at its disposal. The main antitank capability resides in the BMP-1 vehicle with its 73mm gun and Sagger ATGW, but this firepower can be increased by dismounts armed with shoulder launched AT weapons. These direct fire weapons can be supplemented by a small quantity of AT mines and satchel charges. As the enemy is estimated to arrive in the killing zone in about five minutes there is time to place these items along the road.

On completing the destruction of the NATO detachment the mechanised squad is to move to the village of Levie in order to await reinforcement by airmobile infantry. Pending their arrival troops must maintain their vigilance and guard against any attempt by nearby NATO forces to occupy the area. As the crossroads at Levie are vital for any traffic from and towards the southern peninsula the enemy may well decide to send a contingent of soldiers to garrison this village. "]]; medved10 createDiaryRecord["Diary", ["Enemy", " NATO forces are primarily made up of American mechanised units from the Malden garrison. They dispose of M60A3 main battle tanks and M113 armoured personnel carriers. A long range reconnaissance detachment has radioed in the enemy strength as a section of two tanks and two APC's, with two infantry squads and two machinegun teams embarked. Additional dismounted troops are nearby, but appear to be concerned mainly with improving fixed defences to protect their points of debarkation on the southern peninsula.

The main battle tanks are equipped with 105mm guns capable of destroying the lightly protected BMP. It is therefore important to engage these targets from a covered position to minimise the risk of return fire. There is also the threat of NATO infantry equipped with Carl Gustav recoilless rifles and LAW rocket launchers. The dismounts must therefore prioritise the elimination of any enemy troops armed with those weapons to safeguard their mechanised infantry combat vehicle. "]]; medved10 createDiaryRecord["Diary", ["Mission", "Soviet forces will ambush and destroy the NATO armour and infantry before awaiting the arrival of reinforcements at Levie."]];onloadmission="C W R 2 - F I R E S A C K ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 10; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co10_cwr2_fire_sack_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AK74_GL {count = 1;}; class cwr2_RPK74 {count = 1;}; class cwr2_PKM {count = 1;}; class cwr2_RPG75 {count = 1;}; class Binocular {count = 1;}; class cwr2_APS {count = 1;}; class cwr2_Skorpion {count = 1;}; }; class Magazines { class cwr2_30Rnd_545x39 {count = 24;}; class cwr2_100Rnd_762x54 {count = 8;}; class cwr2_45Rnd_545x39 {count = 12;}; class cwr2_20Rnd_9x18 {count = 8;}; class cwr2_20Rnd_765x17 {count = 8;}; class 1Rnd_HE_GP25 {count = 8;}; class HandGrenade_East {count = 20;}; class SmokeShell {count = 20;}; class cwr2_RPG75Rocket {count = 3;}; class AK74MortarMag {count = 6;}; class MineE {count = 2;}; class PipeBomb {count = 2;}; }; class Backpacks { class cwr2_BackpackSpecop_RU {count = 1;}; class cwr2_BackpackEngineer_RU {count = 1;}; class cwr2_Backpack_RU {count = 1;}; };titleText ["C W R 2 - F I R E S A C K\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_RUS", "cwr2_bmp1", "cwr2_eden", "cwr2_M113", "cwr2_M60_tank", "cwr2_Soldiers_USA", "cwr2_Mi17", "camisc3", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_5t", "cwr2_hmmwv", "cwr2_civilians", "cwr2_Jeeps" }; addOnsAuto[]= { "cwr2_Soldiers_RUS", "cwr2_M113", "cwr2_M60_tank", "cwr2_Soldiers_USA", "cwr2_Mi17", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_5T", "cwr2_Civilians", "cwr2_Jeeps", "cwr2_BMP1", "camisc3", "cwr2_HMMWV", "cwr2_eden" }; randomSeed=5560413; class Intel { briefingName="CWR2 - Fire Sack (co10)"; briefingDescription="Ambush the NATO mechanised forces"; startWeather=0.5247457; startFog=0.26167041; forecastWeather=0.53722572; forecastFog=0.34733391; month=4; day=15; hour=6; minute=0; }; class Groups { items=25; class Item0 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={6743.2188,82.028145,5663.1475}; azimut=255; id=0; side="EAST"; vehicle="cwr2_OfficerE"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="medved1"; init="this moveincommander bmp; medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular"";"; description="Officer - BMP Commander"; synchronizations[]={59,58,57}; }; class Item1 { position[]={6744.6294,82.04451,5666.0908}; azimut=255; id=1; side="EAST"; vehicle="cwr2_SoldierE_Crew"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="medved2"; init="this moveingunner bmp; medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; description="Crewman - BMP Gunner"; synchronizations[]={59,58,57}; }; class Item2 { position[]={6745.9028,82.015556,5662.0195}; azimut=255; id=2; side="EAST"; vehicle="cwr2_SoldierE_Crew"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="medved3"; init="this moveindriver bmp; medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; description="Crewman - BMP Driver"; synchronizations[]={59,58,57}; }; class Item3 { position[]={6745.9038,82.083992,5668.8057}; azimut=255; id=3; side="EAST"; vehicle="cwr2_SoldierE_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="medved4"; init="this moveincargo bmp; medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={59,58,57}; }; class Item4 { position[]={6748.4507,82.007912,5660.8091}; azimut=255; id=4; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="medved5"; init="this moveincargo bmp; medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={59,58,57}; }; class Item5 { position[]={6747.1567,82.143799,5671.5718}; azimut=255; id=5; side="EAST"; vehicle="cwr2_SoldierE_LAT"; player="PLAY CDG"; skill=1; text="medved6"; init="this moveincargo bmp; medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; synchronizations[]={59,58,57}; }; class Item6 { position[]={6750.7593,82.003265,5659.7681}; azimut=255; id=6; side="EAST"; vehicle="cwr2_SoldierE_AR"; player="PLAY CDG"; skill=1; text="medved7"; init="this moveincargo bmp; medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={59,58,57}; }; class Item7 { position[]={6748.4072,82.203186,5674.3149}; azimut=255; id=7; side="EAST"; vehicle="cwr2_SoldierE_GL"; player="PLAY CDG"; skill=1; text="medved8"; init="this moveincargo bmp; medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AK74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={59,58,57}; }; class Item8 { position[]={6753.8262,82.003265,5658.3652}; azimut=255; id=8; side="EAST"; vehicle="cwr2_SoldierE"; player="PLAY CDG"; skill=1; text="medved9"; init="this moveincargo bmp; medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={59,58,57}; }; class Item9 { position[]={6749.9487,82.318008,5677.3696}; azimut=255; id=9; side="EAST"; vehicle="cwr2_SoldierE_Medic"; player="PLAY CDG"; skill=1; text="medved10"; init="this moveincargo bmp; medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; synchronizations[]={59,58,57}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7033.958,65.579941,3443.8853}; azimut=340; id=11; side="WEST"; vehicle="cwr2_M113A3"; leader=1; lock="LOCKED"; skill=0.60000002; fuel=0; text="apc1"; }; }; class Waypoints { items=6; class Item0 { position[]={7033.2969,65.328682,3445.7817}; expCond="(forward_march == 1);"; expActiv="apc1 setfuel 1; apc1 forcespeed 12.5;"; class Effects { }; timeoutMin=40; timeoutMid=40; timeoutMax=40; showWP="NEVER"; }; class Item1 { position[]={6834.9097,57.712418,4816.249}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6093.0415,79.194,5836.5845}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5506.5371,80.449539,6086.6392}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5501.4482,80.451134,6088.7832}; expCond="(getdammage apc1 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED""; task2j settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; task3j settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5499.6714,80.45137,6089.5356}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7038.9175,67.384377,3429.6575}; azimut=340; id=12; side="WEST"; vehicle="cwr2_M113A3"; leader=1; lock="LOCKED"; skill=0.60000002; fuel=0; text="apc2"; }; }; class Waypoints { items=6; class Item0 { position[]={7038.1338,67.14843,3431.575}; expCond="(forward_march == 1);"; expActiv="apc2 setfuel 1; apc2 forcespeed 12.5;"; class Effects { }; timeoutMin=50; timeoutMid=50; timeoutMax=50; showWP="NEVER"; }; class Item1 { position[]={6835.3906,57.713295,4815.0669}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6094.5503,79.141342,5835.9951}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5513.7598,80.444557,6083.2407}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5507.7549,80.44883,6085.7036}; expCond="(getdammage apc2 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED""; task2j settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; task3j settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5505.4927,80.449821,6086.7319}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7022.6626,60.591564,3474.7781}; azimut=340; id=13; side="WEST"; vehicle="cwr2_M60A3"; leader=1; lock="LOCKED"; skill=0.60000002; fuel=0; text="tank1"; }; }; class Waypoints { items=6; class Item0 { position[]={7022.208,60.27483,3476.2932}; expActiv="tank1 setfuel 1; tank1 forcespeed 12.5; forward_march = 1; publicVariable ""forward_march"";"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6833.6504,57.706768,4818.3716}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6089.5361,79.317894,5838.4033}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5499.3608,80.451279,6090.1641}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5491.606,80.444916,6093.4849}; expCond="(getdammage tank1 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED""; task1j settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; task3j settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5487.9541,80.440536,6095.1147}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7028.2793,63.369205,3459.2495}; azimut=340; id=14; side="WEST"; vehicle="cwr2_M60A3"; leader=1; lock="LOCKED"; skill=0.60000002; fuel=0; text="tank2"; }; }; class Waypoints { items=6; class Item0 { position[]={7027.6001,63.094723,3461.1404}; expCond="(forward_march == 1);"; expActiv="tank2 setfuel 1; tank2 forcespeed 12.5;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={6834.3911,57.710266,4817.1738}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6091.2876,79.255257,5837.2764}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5504.1318,80.450493,6087.6519}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5497.0264,80.450478,6090.7124}; expCond="(getdammage tank2 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED""; task1j settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; task3j settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5494.1924,80.447357,6091.9189}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={7092.1968,74.481995,3457.0295}; azimut=340; id=15; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=0.60000002; text="apcdude1"; init="natosquad1 = group this; this moveincargo apc1; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={7095.6626,75.28508,3455.1338}; azimut=340; id=16; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="SERGEANT"; skill=0.60000002; text="apcdude2"; init="this moveincargo apc1; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item2 { position[]={7091.3799,74.555649,3453.8918}; azimut=340; id=17; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; text="apcdude3"; init="this moveincargo apc1; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={7098.7505,75.986992,3453.5061}; azimut=340; id=18; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; text="apcdude4"; init="this moveincargo apc1; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={7090.6763,74.666862,3450.5449}; azimut=340; id=19; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=0.60000002; text="apcdude5"; init="this moveincargo apc1; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={7102.3071,76.821709,3451.5952}; azimut=340; id=20; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; text="apcdude6"; init="this moveincargo apc1; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={7089.7153,74.798248,3446.4719}; azimut=340; id=21; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; text="apcdude7"; init="this moveincargo apc1; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={7105.7866,77.652481,3449.7864}; azimut=340; id=22; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; text="apcdude8"; init="this moveincargo apc1; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={7088.7344,74.837219,3442.8567}; azimut=340; id=23; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=0.60000002; text="apcdude9"; init="this moveincargo apc1; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=1; class Item0 { position[]={6676.8506,80.180176,5392.9282}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={7099.8184,77.517632,3437.8005}; azimut=340; id=24; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=0.60000002; text="apcdude12"; init="natosquad2 = group this; this moveincargo apc2; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={7103.2842,78.457787,3435.9048}; azimut=340; id=25; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="SERGEANT"; skill=0.60000002; text="apcdude13"; init="this moveincargo apc2; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item2 { position[]={7099.0015,77.588997,3434.6628}; azimut=340; id=26; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; text="apcdude14"; init="this moveincargo apc2; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={7106.3721,79.295547,3434.2771}; azimut=340; id=27; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; text="apcdude15"; init="this moveincargo apc2; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={7098.2979,77.701607,3431.3159}; azimut=340; id=28; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=0.60000002; text="apcdude16"; init="this moveincargo apc2; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={7109.9287,80.26342,3432.3662}; azimut=340; id=29; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; text="apcdude17"; init="this moveincargo apc2; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={7097.3369,77.812706,3427.2429}; azimut=340; id=30; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; text="apcdude18"; init="this moveincargo apc2; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={7113.4082,81.245926,3430.5574}; azimut=340; id=31; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; text="apcdude19"; init="this moveincargo apc2; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={7096.356,77.836693,3423.6277}; azimut=340; id=32; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=0.60000002; text="apcdude20"; init="this moveincargo apc2; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=1; class Item0 { position[]={6574.9243,73.906616,5379.2329}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7109.3066,77.431435,3462.0986}; azimut=340; id=33; side="WEST"; vehicle="cwr2_SoldierW_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; text="apcdude10"; init="this moveincargo apc1; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3"";this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item1 { position[]={7115.8647,79.148506,3460.7734}; azimut=340; id=34; side="WEST"; vehicle="cwr2_SoldierW_Mortar"; skill=0.60000002; text="apcdude11"; init="this moveincargo apc1; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=1; class Item0 { position[]={6695.3149,77.102867,5322.2686}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7118.1729,81.611282,3439.875}; azimut=340; id=35; side="WEST"; vehicle="cwr2_SoldierW_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; text="apcdude21"; init="this moveincargo apc2; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3"";this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item1 { position[]={7124.731,83.519409,3438.5498}; azimut=340; id=36; side="WEST"; vehicle="cwr2_SoldierW_Mortar"; skill=0.60000002; text="apcdude22"; init="this moveincargo apc2; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=1; class Item0 { position[]={6595.3086,73.14817,5307.7363}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4771.3369,24.922279,11003.88}; azimut=180; special="FLY"; id=37; side="EAST"; vehicle="cwr2_Mi17"; leader=1; lock="LOCKED"; rank="LIEUTENANT"; skill=1; text="hip"; init="hip allowDamage false; hipD allowDamage false; hipsquad = group this; hipsquad setgroupid [""Yastreb"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={4771.4482,24.922279,10997.625}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7594.7461,117.72104,4755.2383}; type="TR UNLOAD"; expActiv="unassignVehicle volk1; unassignVehicle volk2; unassignVehicle volk3; unassignVehicle volk4; unassignVehicle volk5; unassignVehicle volk6; unassignVehicle volk7; unassignVehicle volk8; unassignVehicle tigr1; unassignVehicle tigr2; unassignVehicle tigr3; unassignVehicle tigr4; unassignVehicle tigr5; unassignVehicle tigr6; unassignVehicle tigr7; unassignVehicle tigr8; VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; task3j settaskstate ""SUCCEEDED""; medved1 addrating 200; medved2 addrating 200; medved3 addrating 200; medved4 addrating 200; medved5 addrating 200; medved6 addrating 200; medved7 addrating 200; medved8 addrating 200; medved9 addrating 200; medved10 addrating 200;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item2 { position[]={4764.6362,24.922279,11012.601}; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4811.5894,24.70211,11019.727}; azimut=180; id=38; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=1; text="volk1"; init="this moveincargo hip; volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular"";"; }; class Item1 { position[]={4808.0601,24.769159,11023.613}; azimut=180; id=39; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=1; text="volk2"; init="this moveincargo hip; volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={4815.3213,24.684813,11024.034}; azimut=180; id=40; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=1; text="volk3"; init="this moveincargo hip; volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={4804.6821,24.83333,11027.331}; azimut=180; id=41; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=1; text="volk4"; init="this moveincargo hip; volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={4818.7832,24.684813,11028.345}; azimut=180; id=42; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=1; text="volk5"; init="this moveincargo hip; volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={4801.1357,24.900705,11031.641}; azimut=180; id=43; side="EAST"; vehicle="cwr2_SoldierE"; skill=1; text="volk6"; init="this moveincargo hip; volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item6 { position[]={4822.3296,24.684813,11032.484}; azimut=180; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=1; text="volk7"; init="this moveincargo hip; volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item7 { position[]={4797.688,24.922279,11035.343}; azimut=180; id=73; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=1; text="volk8"; init="this moveincargo hip; volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7611.1763,117.76107,4738.4038}; expActiv="{_x setunitpos ""AUTO""} forEach units volksquad;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={7614.6543,117.78076,4730.6738}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4811.2427,24.708698,11038.649}; azimut=180; id=45; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=1; text="tigr1"; init="this moveincargo hip; tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular"";"; }; class Item1 { position[]={4807.7134,24.780487,11042.536}; azimut=180; id=46; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=1; text="tigr2"; init="this moveincargo hip; tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={4814.9746,24.788473,11042.957}; azimut=180; id=47; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=1; text="tigr3"; init="this moveincargo hip; tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={4804.3354,24.851114,11046.254}; azimut=180; id=48; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=1; text="tigr4"; init="this moveincargo hip; tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={4818.4365,24.809504,11047.268}; azimut=180; id=49; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=1; text="tigr5"; init="this moveincargo hip; tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={4800.7891,24.922279,11050.563}; azimut=180; id=50; side="EAST"; vehicle="cwr2_SoldierE"; skill=1; text="tigr6"; init="this moveincargo hip; tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item6 { position[]={4821.9829,24.742128,11051.407}; azimut=180; id=51; side="EAST"; vehicle="cwr2_SoldierE"; skill=1; text="tigr7"; init="this moveincargo hip; tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item7 { position[]={4796.8203,24.922279,11054.931}; azimut=180; id=74; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=1; text="tigr8"; init="this moveincargo hip; tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7586.1416,117.79082,4736.4619}; expActiv="{_x setunitpos ""AUTO""} forEach units tigrsquad;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={7590.3286,117.8111,4727.1152}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={7560.9297,118.69556,4692.6577}; id=53; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={7565.5127,118.85897,4687.7622}; id=54; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={7557.2236,118.85194,4687.2378}; id=55; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={7569.7124,119.11358,4683.0356}; id=56; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item4 { position[]={7554.2646,119.04286,4682.5342}; id=82; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={7552.2192,117.80202,4738.5781}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7563.2212,119.2101,4680.1431}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7552.2246,117.80202,4738.5728}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6784.6826,83.537941,5699.1616}; id=57; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,0,1,3,5,7,9}; }; }; }; class Item14 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6792.5063,83.107391,5688.396}; id=58; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,0,1,3,5,7,9}; }; }; }; class Item15 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6800.5254,82.620346,5677.6313}; id=59; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,0,1,3,5,7,9}; }; }; }; class Item16 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={8571.9932,118.49249,3362.675}; azimut=345; id=60; side="WEST"; vehicle="cwr2_Truck5t_Open"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; fuel=0; text="truck"; }; class Item1 { position[]={8575.4189,118.46902,3362.9136}; special="CARGO"; id=61; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3"";this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={8577.79,118.47593,3363.082}; special="CARGO"; id=62; side="WEST"; vehicle="cwr2_SoldierW_Mortar"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addweapon ""cwr2_M16A2"";"; }; class Item3 { position[]={8580.1689,118.48115,3363.2095}; special="CARGO"; id=63; side="WEST"; vehicle="cwr2_SoldierW_Mortar"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=6; class Item0 { position[]={8571.3438,118.58776,3364.7734}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="truck setfuel 1;"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={8092.2866,190.771,4126.2656}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7617.3032,132.39873,4540.7266}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7593.6836,132.30397,4536.4814}; type="TR UNLOAD"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item4 { position[]={7592.2002,132.38696,4535.228}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7587.0044,131.42259,4542.9302}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={8576.2822,117.50313,3341.8101}; id=64; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=0.60000002; init="this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={8578.04,117.38544,3339.7678}; id=65; side="WEST"; vehicle="cwr2_SoldierW"; rank="SERGEANT"; skill=0.60000002; init="this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M21""; this addweapon ""Binocular"";"; }; class Item2 { position[]={8574.6318,117.44292,3339.7998}; id=66; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={8579.6436,117.26775,3337.665}; id=67; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={8572.9512,117.38206,3337.793}; id=68; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={8581.2832,117.1581,3335.5342}; id=69; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; init="this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={8571.0078,117.31889,3335.5344}; id=70; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; init="this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={8583.1797,117.0387,3333.2407}; id=71; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; init="this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={8569.1523,117.25851,3333.3828}; id=72; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=0.60000002; init="this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7598.0508,130.30989,4550.8735}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={7556.3281,118.03868,4716.4746}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={7161.2744,119.55582,4124.1362}; id=75; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={7165.8574,120.11131,4119.2407}; id=76; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={7157.5684,118.17706,4118.7163}; id=77; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={7170.0571,120.51963,4114.5142}; id=78; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7161.2974,120.37062,4127.7021}; expCond="(VictoryCondition3 == 1);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7462.3838,124.75063,4564.2173}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8397.9297,217.62167,4801.1021}; azimut=295; id=80; side="WEST"; vehicle="cwr2_M60A3"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="patton"; }; }; class Waypoints { items=2; class Item0 { position[]={8396.0273,217.64572,4801.9326}; expCond="(VictoryCondition3 == 1);"; expActiv="patton setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8050.0371,173.95924,4622.2314}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={11117.688,23.574837,11675.108}; id=83; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; rank="LIEUTENANT"; skill=1; init="this allowdamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={10997.713,23.574837,11675.796}; combat="CARELESS"; expActiv="hip setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11121.833,23.574837,11675.252}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10997.713,23.574837,11675.787}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={8348.9336,216.27412,4824.3735}; azimut=270; id=84; side="WEST"; vehicle="cwr2_BlackOp_XMS"; leader=1; rank="SERGEANT"; skill=0.60000002; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9""; removebackpack this; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item1 { position[]={8356.8857,216.28406,4831.2207}; azimut=270; id=86; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M21""; this addweapon ""Binocular"";"; }; class Item2 { presence=0.50000048; position[]={8357.5615,216.96916,4817.1357}; azimut=270; id=85; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=0.60000002; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; }; class Waypoints { items=2; class Item0 { position[]={8343.5078,215.4837,4824.1797}; expCond="(VictoryCondition3 == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7813.7002,116.3892,4769.2974}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7507.022,117.63541,4702.8286}; id=87; side="WEST"; vehicle="cwr2_SoldierW_GL"; leader=1; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7506.9917,117.57398,4705.5713}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7506.958,117.57401,4705.5181}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7577.3765,117.96244,4722.2134}; id=88; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7577.335,117.91605,4724.6484}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7577.335,117.91605,4724.6484}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7513.6533,153.97586,4176.4893}; id=89; side="WEST"; vehicle="cwr2_JeepMG"; leader=1; skill=0.60000002; fuel=0; text="jeep"; }; }; class Waypoints { items=2; class Item0 { position[]={7513.6523,153.97581,4179.5234}; completitionRadius=10; expCond="(VictoryCondition3 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7602.3291,133.18736,4527.481}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=4; class Item0 { position[]={6737.8516,82.038498,5661.7446}; azimut=255; id=10; side="EMPTY"; vehicle="cwr2_bmp1"; lock="UNLOCKED"; skill=1; text="bmp"; init="this addmagazinecargo [""cwr2_RPG7Rocket"",3]; this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item1 { position[]={7595.0205,117.71285,4755.7568}; azimut=180; special="CARGO"; id=52; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item2 { position[]={7547.1001,118.30745,4701.647}; azimut=80; id=79; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item3 { presence=0.75000024; position[]={7540.7266,118.30888,4694.7974}; azimut=352; id=81; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; leader=1; lock="LOCKED"; skill=0.60000002; }; }; class Markers { items=6; class Item0 { position[]={6524.5781,72.723335,5510.6064}; name="obj1"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=60; b=120; angle=340; }; class Item1 { position[]={6664.8125,57.813732,5025.4404}; name="obj2"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=340; }; class Item2 { position[]={7594.8311,117.71406,4755.8818}; name="obj3"; type="mil_join"; colorName="ColorRed"; }; class Item3 { position[]={4771.1387,24.922279,11120.401}; name="soviets"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={9435.6387,32.01701,1772.1542}; name="yanks"; type="cwr2_Faction_USA"; a=1.2; }; class Item5 { position[]={6738.8359,82.036758,5662.3491}; name="start"; type="mil_start"; colorName="ColorRed"; }; }; class Sensors { items=8; class Item0 { position[]={5500.1143,80.451401,6087.5449}; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="this AND (total_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item1 { position[]={6433.4946,75.806709,5792.897}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getdammage tank1 >= 0.99) AND (getdammage tank2 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; task1j settaskstate ""SUCCEEDED""; medved1 addrating 200; medved2 addrating 200; medved3 addrating 200; medved4 addrating 200; medved5 addrating 200; medved6 addrating 200; medved7 addrating 200; medved8 addrating 200; medved9 addrating 200; medved10 addrating 200; unassignvehicle apcdude1; unassignvehicle apcdude2; unassignvehicle apcdude3; unassignvehicle apcdude4; unassignvehicle apcdude5; unassignvehicle apcdude6; unassignvehicle apcdude7; unassignvehicle apcdude8; unassignvehicle apcdude9; unassignvehicle apcdude10; unassignvehicle apcdude11; unassignvehicle apcdude12; unassignvehicle apcdude13; unassignvehicle apcdude14; unassignvehicle apcdude15; unassignvehicle apcdude16; unassignvehicle apcdude17; unassignvehicle apcdude18; unassignvehicle apcdude19; unassignvehicle apcdude20; unassignvehicle apcdude21; unassignvehicle apcdude22; (leader group player) sidechat ""That takes care of the tanks."";"; class Effects { }; }; class Item2 { position[]={6564.7515,80.644135,5793.7231}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="(getdammage apc1 >= 0.99) AND (getdammage apc2 >= 0.99) AND ({alive _x} count units natosquad1 <= 3) AND ({alive _x} count units natosquad2 <= 3);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; task2j settaskstate ""SUCCEEDED""; medved1 addrating 200; medved2 addrating 200; medved3 addrating 200; medved4 addrating 200; medved5 addrating 200; medved6 addrating 200; medved7 addrating 200; medved8 addrating 200; medved9 addrating 200; medved10 addrating 200; (leader group player) sidechat ""Looks like we cut down most of the enemy. Keep an eye out though for stragglers."";"; class Effects { }; }; class Item3 { position[]={7550.9229,117.80206,4742.0513}; a=100; b=100; activationBy="EAST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; medved1 addrating 200; medved2 addrating 200; medved3 addrating 200; medved4 addrating 200; medved5 addrating 200; medved6 addrating 200; medved7 addrating 200; medved8 addrating 200; medved9 addrating 200; medved10 addrating 200; (leader group player) sidechat ""Prepare for defence. The enemy might try to retake the village."";"; class Effects { }; }; class Item4 { position[]={6684.5723,131.16211,6159.1963}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units medvedsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; task3j settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item5 { position[]={6688.2065,111.79414,6031.4395}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={6562.9985,74.621132,5667.1719}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co10_cwr2_fire_sack_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item7 { position[]={7576.731,114.57904,4795.9863}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=37; expActiv="hip land ""GET OUT""; {UnassignVehicle _x} foreach units volksquad; {UnassignVehicle _x} foreach units tigrsquad; {_x setunitpos ""Middle""} forEach units volksquad; {_x setunitpos ""Middle""} forEach units tigrsquad;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=9831831; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=3572644; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=16175491; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Soviet mechanised infantry prepares to ambush advancing NATO troops.

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