briefing.htmlFhPEbriefing.sqfJQdescription.extZkgPinit.sqfChgPbinitjipcompatible.sqf4 Debriefing

A cheat code has been used


Only players that suck at computer games resort to such despicable actions.





Mission Accomplished


The Marines have been extracted after destroying air defences and aircraft at the Nogovan airbase. Due to this attack the Soviets are convinced NATO will strike at Nogova and redeploy their forces in the Malden island chain accordingly. This aids the subsequent amphibious invasion of Everon by NATO troops.





Mission Failed


Bravo squad has been wiped out.





Mission Accomplished


The helicopter has been destroyed. That is not supposed to happen.


// tasks task3a = bravo1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Destroy the aircraft"]; task2a setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Destroy the air defences"]; task1a setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Destroy the aircraft"]; task2b setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Destroy the air defences"]; task1b setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Destroy the aircraft"]; task2c setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Destroy the air defences"]; task1c setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Destroy the aircraft"]; task2d setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Destroy the air defences"]; task1d setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Extract by helicopter"]; task3e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Destroy the aircraft"]; task2e setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Destroy the air defences"]; task1e setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Extract by helicopter"]; task3f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Destroy the aircraft"]; task2f setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Destroy the air defences"]; task1f setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = bravo7 createSimpleTask ["Extract by helicopter"]; task3g setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = bravo7 createSimpleTask ["Destroy the aircraft"]; task2g setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Destroy the air defences"]; task1g setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = bravo8 createSimpleTask ["Extract by helicopter"]; task3h setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = bravo8 createSimpleTask ["Destroy the aircraft"]; task2h setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Destroy the air defences"]; task1h setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = bravo9 createSimpleTask ["Extract by helicopter"]; task3i setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = bravo9 createSimpleTask ["Destroy the aircraft"]; task2i setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = bravo9 createSimpleTask ["Destroy the air defences"]; task1i setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task1i setSimpleTaskDestination markerpos "obj1"; // tasks task3j = bravo10 createSimpleTask ["Extract by helicopter"]; task3j setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3j setSimpleTaskDestination markerpos "obj3"; task2j = bravo10 createSimpleTask ["Destroy the aircraft"]; task2j setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task2j setSimpleTaskDestination markerpos "obj2"; task1j = bravo10 createSimpleTask ["Destroy the air defences"]; task1j setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task1j setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " After Soviet forces occupied key islands in the Malden island chain NATO has dispatched an amphibious task force to throw out the enemy and reopen shipping lanes needed to ferry reinforcements and supplies to the main European front. In order to deceive the enemy as to the main target of the NATO counter-offensive raiding activity is conducted against Soviet targets on all islands. One of these raids is targeting the airbase on Nogova which is used by enemy strike aircraft and helicopter gunships. Even though Nogova will only be assaulted at a later stage attacking the base will deny the enemy key assets that could interfere with alliance operations against the nearby island of Everon.

A reinforced rifle squad of Dutch Marines has landed on the shores of Nogova using Zodiac inflatable boats. Their objective is the elimination of air defences and aircraft at the airfield. There are two ZSU-23-4 SPAAG vehicles supplemented by two stationary ZU-23-2 AA guns. These weapons pose a formidable threat to any helicopter venturing into the airspace near the target and are therefore to be destroyed before a Blackhawk helicopter can be sent in to pick up the raiders. Aside from these AA weapons the Marines are also to destroy all Soviet helicopters and fixed wing aircraft on the base using prepared explosive charges or other expedient means.

It is imperative that the Marines concentrate on the rapid destruction of their assigned targets. Given the Soviet ability to deploy additional troops to the objective area the raiders must complete their demolition tasks as soon as possible in order to extract before overwhelming numbers of reinforcements can converge on the airfield. Although it may seem a good option to use available AT weapons to destroy the unarmoured targets at stand off range the limited number of rounds available and the threat of enemy armour moving towards the base should be taken into account. It would be most unfortunate to run out of AT when Soviet BMP infantry fighting vehicles start arriving at the airfield. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " The Soviet forces on the airfield itself are roughly platoon strength. These dispose of a pair of Shilka air defence vehicles as well as several heavy machineguns and AA guns in fortified positions. All ZSU-23-4 and ZU-23-2 need to be destroyed. There are several fixed wing strike aircraft and helicopters present that must be put out of action with explosives or other means.

Nearby Soviet military installations all have part of the garrison assigned to quick reaction force duty. Therefore the enemy is able to rapidly reinforce the garrison at the airfield. Up to a platoon of infantry with light armoured support can arrive within half an hour of the alert being raised, with larger numbers being mobilised at a later stage should these be required. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy air defences and aircraft prior to extraction by helicopter."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " After Soviet forces occupied key islands in the Malden island chain NATO has dispatched an amphibious task force to throw out the enemy and reopen shipping lanes needed to ferry reinforcements and supplies to the main European front. In order to deceive the enemy as to the main target of the NATO counter-offensive raiding activity is conducted against Soviet targets on all islands. One of these raids is targeting the airbase on Nogova which is used by enemy strike aircraft and helicopter gunships. Even though Nogova will only be assaulted at a later stage attacking the base will deny the enemy key assets that could interfere with alliance operations against the nearby island of Everon.

A reinforced rifle squad of Dutch Marines has landed on the shores of Nogova using Zodiac inflatable boats. Their objective is the elimination of air defences and aircraft at the airfield. There are two ZSU-23-4 SPAAG vehicles supplemented by two stationary ZU-23-2 AA guns. These weapons pose a formidable threat to any helicopter venturing into the airspace near the target and are therefore to be destroyed before a Blackhawk helicopter can be sent in to pick up the raiders. Aside from these AA weapons the Marines are also to destroy all Soviet helicopters and fixed wing aircraft on the base using prepared explosive charges or other expedient means.

It is imperative that the Marines concentrate on the rapid destruction of their assigned targets. Given the Soviet ability to deploy additional troops to the objective area the raiders must complete their demolition tasks as soon as possible in order to extract before overwhelming numbers of reinforcements can converge on the airfield. Although it may seem a good option to use available AT weapons to destroy the unarmoured targets at stand off range the limited number of rounds available and the threat of enemy armour moving towards the base should be taken into account. It would be most unfortunate to run out of AT when Soviet BMP infantry fighting vehicles start arriving at the airfield. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " The Soviet forces on the airfield itself are roughly platoon strength. These dispose of a pair of Shilka air defence vehicles as well as several heavy machineguns and AA guns in fortified positions. All ZSU-23-4 and ZU-23-2 need to be destroyed. There are several fixed wing strike aircraft and helicopters present that must be put out of action with explosives or other means.

Nearby Soviet military installations all have part of the garrison assigned to quick reaction force duty. Therefore the enemy is able to rapidly reinforce the garrison at the airfield. Up to a platoon of infantry with light armoured support can arrive within half an hour of the alert being raised, with larger numbers being mobilised at a later stage should these be required. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy air defences and aircraft prior to extraction by helicopter."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " After Soviet forces occupied key islands in the Malden island chain NATO has dispatched an amphibious task force to throw out the enemy and reopen shipping lanes needed to ferry reinforcements and supplies to the main European front. In order to deceive the enemy as to the main target of the NATO counter-offensive raiding activity is conducted against Soviet targets on all islands. One of these raids is targeting the airbase on Nogova which is used by enemy strike aircraft and helicopter gunships. Even though Nogova will only be assaulted at a later stage attacking the base will deny the enemy key assets that could interfere with alliance operations against the nearby island of Everon.

A reinforced rifle squad of Dutch Marines has landed on the shores of Nogova using Zodiac inflatable boats. Their objective is the elimination of air defences and aircraft at the airfield. There are two ZSU-23-4 SPAAG vehicles supplemented by two stationary ZU-23-2 AA guns. These weapons pose a formidable threat to any helicopter venturing into the airspace near the target and are therefore to be destroyed before a Blackhawk helicopter can be sent in to pick up the raiders. Aside from these AA weapons the Marines are also to destroy all Soviet helicopters and fixed wing aircraft on the base using prepared explosive charges or other expedient means.

It is imperative that the Marines concentrate on the rapid destruction of their assigned targets. Given the Soviet ability to deploy additional troops to the objective area the raiders must complete their demolition tasks as soon as possible in order to extract before overwhelming numbers of reinforcements can converge on the airfield. Although it may seem a good option to use available AT weapons to destroy the unarmoured targets at stand off range the limited number of rounds available and the threat of enemy armour moving towards the base should be taken into account. It would be most unfortunate to run out of AT when Soviet BMP infantry fighting vehicles start arriving at the airfield. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " The Soviet forces on the airfield itself are roughly platoon strength. These dispose of a pair of Shilka air defence vehicles as well as several heavy machineguns and AA guns in fortified positions. All ZSU-23-4 and ZU-23-2 need to be destroyed. There are several fixed wing strike aircraft and helicopters present that must be put out of action with explosives or other means.

Nearby Soviet military installations all have part of the garrison assigned to quick reaction force duty. Therefore the enemy is able to rapidly reinforce the garrison at the airfield. Up to a platoon of infantry with light armoured support can arrive within half an hour of the alert being raised, with larger numbers being mobilised at a later stage should these be required. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy air defences and aircraft prior to extraction by helicopter."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " After Soviet forces occupied key islands in the Malden island chain NATO has dispatched an amphibious task force to throw out the enemy and reopen shipping lanes needed to ferry reinforcements and supplies to the main European front. In order to deceive the enemy as to the main target of the NATO counter-offensive raiding activity is conducted against Soviet targets on all islands. One of these raids is targeting the airbase on Nogova which is used by enemy strike aircraft and helicopter gunships. Even though Nogova will only be assaulted at a later stage attacking the base will deny the enemy key assets that could interfere with alliance operations against the nearby island of Everon.

A reinforced rifle squad of Dutch Marines has landed on the shores of Nogova using Zodiac inflatable boats. Their objective is the elimination of air defences and aircraft at the airfield. There are two ZSU-23-4 SPAAG vehicles supplemented by two stationary ZU-23-2 AA guns. These weapons pose a formidable threat to any helicopter venturing into the airspace near the target and are therefore to be destroyed before a Blackhawk helicopter can be sent in to pick up the raiders. Aside from these AA weapons the Marines are also to destroy all Soviet helicopters and fixed wing aircraft on the base using prepared explosive charges or other expedient means.

It is imperative that the Marines concentrate on the rapid destruction of their assigned targets. Given the Soviet ability to deploy additional troops to the objective area the raiders must complete their demolition tasks as soon as possible in order to extract before overwhelming numbers of reinforcements can converge on the airfield. Although it may seem a good option to use available AT weapons to destroy the unarmoured targets at stand off range the limited number of rounds available and the threat of enemy armour moving towards the base should be taken into account. It would be most unfortunate to run out of AT when Soviet BMP infantry fighting vehicles start arriving at the airfield. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " The Soviet forces on the airfield itself are roughly platoon strength. These dispose of a pair of Shilka air defence vehicles as well as several heavy machineguns and AA guns in fortified positions. All ZSU-23-4 and ZU-23-2 need to be destroyed. There are several fixed wing strike aircraft and helicopters present that must be put out of action with explosives or other means.

Nearby Soviet military installations all have part of the garrison assigned to quick reaction force duty. Therefore the enemy is able to rapidly reinforce the garrison at the airfield. Up to a platoon of infantry with light armoured support can arrive within half an hour of the alert being raised, with larger numbers being mobilised at a later stage should these be required. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy air defences and aircraft prior to extraction by helicopter."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " After Soviet forces occupied key islands in the Malden island chain NATO has dispatched an amphibious task force to throw out the enemy and reopen shipping lanes needed to ferry reinforcements and supplies to the main European front. In order to deceive the enemy as to the main target of the NATO counter-offensive raiding activity is conducted against Soviet targets on all islands. One of these raids is targeting the airbase on Nogova which is used by enemy strike aircraft and helicopter gunships. Even though Nogova will only be assaulted at a later stage attacking the base will deny the enemy key assets that could interfere with alliance operations against the nearby island of Everon.

A reinforced rifle squad of Dutch Marines has landed on the shores of Nogova using Zodiac inflatable boats. Their objective is the elimination of air defences and aircraft at the airfield. There are two ZSU-23-4 SPAAG vehicles supplemented by two stationary ZU-23-2 AA guns. These weapons pose a formidable threat to any helicopter venturing into the airspace near the target and are therefore to be destroyed before a Blackhawk helicopter can be sent in to pick up the raiders. Aside from these AA weapons the Marines are also to destroy all Soviet helicopters and fixed wing aircraft on the base using prepared explosive charges or other expedient means.

It is imperative that the Marines concentrate on the rapid destruction of their assigned targets. Given the Soviet ability to deploy additional troops to the objective area the raiders must complete their demolition tasks as soon as possible in order to extract before overwhelming numbers of reinforcements can converge on the airfield. Although it may seem a good option to use available AT weapons to destroy the unarmoured targets at stand off range the limited number of rounds available and the threat of enemy armour moving towards the base should be taken into account. It would be most unfortunate to run out of AT when Soviet BMP infantry fighting vehicles start arriving at the airfield. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " The Soviet forces on the airfield itself are roughly platoon strength. These dispose of a pair of Shilka air defence vehicles as well as several heavy machineguns and AA guns in fortified positions. All ZSU-23-4 and ZU-23-2 need to be destroyed. There are several fixed wing strike aircraft and helicopters present that must be put out of action with explosives or other means.

Nearby Soviet military installations all have part of the garrison assigned to quick reaction force duty. Therefore the enemy is able to rapidly reinforce the garrison at the airfield. Up to a platoon of infantry with light armoured support can arrive within half an hour of the alert being raised, with larger numbers being mobilised at a later stage should these be required. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy air defences and aircraft prior to extraction by helicopter."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " After Soviet forces occupied key islands in the Malden island chain NATO has dispatched an amphibious task force to throw out the enemy and reopen shipping lanes needed to ferry reinforcements and supplies to the main European front. In order to deceive the enemy as to the main target of the NATO counter-offensive raiding activity is conducted against Soviet targets on all islands. One of these raids is targeting the airbase on Nogova which is used by enemy strike aircraft and helicopter gunships. Even though Nogova will only be assaulted at a later stage attacking the base will deny the enemy key assets that could interfere with alliance operations against the nearby island of Everon.

A reinforced rifle squad of Dutch Marines has landed on the shores of Nogova using Zodiac inflatable boats. Their objective is the elimination of air defences and aircraft at the airfield. There are two ZSU-23-4 SPAAG vehicles supplemented by two stationary ZU-23-2 AA guns. These weapons pose a formidable threat to any helicopter venturing into the airspace near the target and are therefore to be destroyed before a Blackhawk helicopter can be sent in to pick up the raiders. Aside from these AA weapons the Marines are also to destroy all Soviet helicopters and fixed wing aircraft on the base using prepared explosive charges or other expedient means.

It is imperative that the Marines concentrate on the rapid destruction of their assigned targets. Given the Soviet ability to deploy additional troops to the objective area the raiders must complete their demolition tasks as soon as possible in order to extract before overwhelming numbers of reinforcements can converge on the airfield. Although it may seem a good option to use available AT weapons to destroy the unarmoured targets at stand off range the limited number of rounds available and the threat of enemy armour moving towards the base should be taken into account. It would be most unfortunate to run out of AT when Soviet BMP infantry fighting vehicles start arriving at the airfield. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " The Soviet forces on the airfield itself are roughly platoon strength. These dispose of a pair of Shilka air defence vehicles as well as several heavy machineguns and AA guns in fortified positions. All ZSU-23-4 and ZU-23-2 need to be destroyed. There are several fixed wing strike aircraft and helicopters present that must be put out of action with explosives or other means.

Nearby Soviet military installations all have part of the garrison assigned to quick reaction force duty. Therefore the enemy is able to rapidly reinforce the garrison at the airfield. Up to a platoon of infantry with light armoured support can arrive within half an hour of the alert being raised, with larger numbers being mobilised at a later stage should these be required. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy air defences and aircraft prior to extraction by helicopter."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " After Soviet forces occupied key islands in the Malden island chain NATO has dispatched an amphibious task force to throw out the enemy and reopen shipping lanes needed to ferry reinforcements and supplies to the main European front. In order to deceive the enemy as to the main target of the NATO counter-offensive raiding activity is conducted against Soviet targets on all islands. One of these raids is targeting the airbase on Nogova which is used by enemy strike aircraft and helicopter gunships. Even though Nogova will only be assaulted at a later stage attacking the base will deny the enemy key assets that could interfere with alliance operations against the nearby island of Everon.

A reinforced rifle squad of Dutch Marines has landed on the shores of Nogova using Zodiac inflatable boats. Their objective is the elimination of air defences and aircraft at the airfield. There are two ZSU-23-4 SPAAG vehicles supplemented by two stationary ZU-23-2 AA guns. These weapons pose a formidable threat to any helicopter venturing into the airspace near the target and are therefore to be destroyed before a Blackhawk helicopter can be sent in to pick up the raiders. Aside from these AA weapons the Marines are also to destroy all Soviet helicopters and fixed wing aircraft on the base using prepared explosive charges or other expedient means.

It is imperative that the Marines concentrate on the rapid destruction of their assigned targets. Given the Soviet ability to deploy additional troops to the objective area the raiders must complete their demolition tasks as soon as possible in order to extract before overwhelming numbers of reinforcements can converge on the airfield. Although it may seem a good option to use available AT weapons to destroy the unarmoured targets at stand off range the limited number of rounds available and the threat of enemy armour moving towards the base should be taken into account. It would be most unfortunate to run out of AT when Soviet BMP infantry fighting vehicles start arriving at the airfield. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " The Soviet forces on the airfield itself are roughly platoon strength. These dispose of a pair of Shilka air defence vehicles as well as several heavy machineguns and AA guns in fortified positions. All ZSU-23-4 and ZU-23-2 need to be destroyed. There are several fixed wing strike aircraft and helicopters present that must be put out of action with explosives or other means.

Nearby Soviet military installations all have part of the garrison assigned to quick reaction force duty. Therefore the enemy is able to rapidly reinforce the garrison at the airfield. Up to a platoon of infantry with light armoured support can arrive within half an hour of the alert being raised, with larger numbers being mobilised at a later stage should these be required. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy air defences and aircraft prior to extraction by helicopter."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " After Soviet forces occupied key islands in the Malden island chain NATO has dispatched an amphibious task force to throw out the enemy and reopen shipping lanes needed to ferry reinforcements and supplies to the main European front. In order to deceive the enemy as to the main target of the NATO counter-offensive raiding activity is conducted against Soviet targets on all islands. One of these raids is targeting the airbase on Nogova which is used by enemy strike aircraft and helicopter gunships. Even though Nogova will only be assaulted at a later stage attacking the base will deny the enemy key assets that could interfere with alliance operations against the nearby island of Everon.

A reinforced rifle squad of Dutch Marines has landed on the shores of Nogova using Zodiac inflatable boats. Their objective is the elimination of air defences and aircraft at the airfield. There are two ZSU-23-4 SPAAG vehicles supplemented by two stationary ZU-23-2 AA guns. These weapons pose a formidable threat to any helicopter venturing into the airspace near the target and are therefore to be destroyed before a Blackhawk helicopter can be sent in to pick up the raiders. Aside from these AA weapons the Marines are also to destroy all Soviet helicopters and fixed wing aircraft on the base using prepared explosive charges or other expedient means.

It is imperative that the Marines concentrate on the rapid destruction of their assigned targets. Given the Soviet ability to deploy additional troops to the objective area the raiders must complete their demolition tasks as soon as possible in order to extract before overwhelming numbers of reinforcements can converge on the airfield. Although it may seem a good option to use available AT weapons to destroy the unarmoured targets at stand off range the limited number of rounds available and the threat of enemy armour moving towards the base should be taken into account. It would be most unfortunate to run out of AT when Soviet BMP infantry fighting vehicles start arriving at the airfield. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " The Soviet forces on the airfield itself are roughly platoon strength. These dispose of a pair of Shilka air defence vehicles as well as several heavy machineguns and AA guns in fortified positions. All ZSU-23-4 and ZU-23-2 need to be destroyed. There are several fixed wing strike aircraft and helicopters present that must be put out of action with explosives or other means.

Nearby Soviet military installations all have part of the garrison assigned to quick reaction force duty. Therefore the enemy is able to rapidly reinforce the garrison at the airfield. Up to a platoon of infantry with light armoured support can arrive within half an hour of the alert being raised, with larger numbers being mobilised at a later stage should these be required. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy air defences and aircraft prior to extraction by helicopter."]]; // diary entries bravo9 createDiaryRecord["Diary", ["Background", " After Soviet forces occupied key islands in the Malden island chain NATO has dispatched an amphibious task force to throw out the enemy and reopen shipping lanes needed to ferry reinforcements and supplies to the main European front. In order to deceive the enemy as to the main target of the NATO counter-offensive raiding activity is conducted against Soviet targets on all islands. One of these raids is targeting the airbase on Nogova which is used by enemy strike aircraft and helicopter gunships. Even though Nogova will only be assaulted at a later stage attacking the base will deny the enemy key assets that could interfere with alliance operations against the nearby island of Everon.

A reinforced rifle squad of Dutch Marines has landed on the shores of Nogova using Zodiac inflatable boats. Their objective is the elimination of air defences and aircraft at the airfield. There are two ZSU-23-4 SPAAG vehicles supplemented by two stationary ZU-23-2 AA guns. These weapons pose a formidable threat to any helicopter venturing into the airspace near the target and are therefore to be destroyed before a Blackhawk helicopter can be sent in to pick up the raiders. Aside from these AA weapons the Marines are also to destroy all Soviet helicopters and fixed wing aircraft on the base using prepared explosive charges or other expedient means.

It is imperative that the Marines concentrate on the rapid destruction of their assigned targets. Given the Soviet ability to deploy additional troops to the objective area the raiders must complete their demolition tasks as soon as possible in order to extract before overwhelming numbers of reinforcements can converge on the airfield. Although it may seem a good option to use available AT weapons to destroy the unarmoured targets at stand off range the limited number of rounds available and the threat of enemy armour moving towards the base should be taken into account. It would be most unfortunate to run out of AT when Soviet BMP infantry fighting vehicles start arriving at the airfield. "]]; bravo9 createDiaryRecord["Diary", ["Enemy", " The Soviet forces on the airfield itself are roughly platoon strength. These dispose of a pair of Shilka air defence vehicles as well as several heavy machineguns and AA guns in fortified positions. All ZSU-23-4 and ZU-23-2 need to be destroyed. There are several fixed wing strike aircraft and helicopters present that must be put out of action with explosives or other means.

Nearby Soviet military installations all have part of the garrison assigned to quick reaction force duty. Therefore the enemy is able to rapidly reinforce the garrison at the airfield. Up to a platoon of infantry with light armoured support can arrive within half an hour of the alert being raised, with larger numbers being mobilised at a later stage should these be required. "]]; bravo9 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy air defences and aircraft prior to extraction by helicopter."]]; // diary entries bravo10 createDiaryRecord["Diary", ["Background", " After Soviet forces occupied key islands in the Malden island chain NATO has dispatched an amphibious task force to throw out the enemy and reopen shipping lanes needed to ferry reinforcements and supplies to the main European front. In order to deceive the enemy as to the main target of the NATO counter-offensive raiding activity is conducted against Soviet targets on all islands. One of these raids is targeting the airbase on Nogova which is used by enemy strike aircraft and helicopter gunships. Even though Nogova will only be assaulted at a later stage attacking the base will deny the enemy key assets that could interfere with alliance operations against the nearby island of Everon.

A reinforced rifle squad of Dutch Marines has landed on the shores of Nogova using Zodiac inflatable boats. Their objective is the elimination of air defences and aircraft at the airfield. There are two ZSU-23-4 SPAAG vehicles supplemented by two stationary ZU-23-2 AA guns. These weapons pose a formidable threat to any helicopter venturing into the airspace near the target and are therefore to be destroyed before a Blackhawk helicopter can be sent in to pick up the raiders. Aside from these AA weapons the Marines are also to destroy all Soviet helicopters and fixed wing aircraft on the base using prepared explosive charges or other expedient means.

It is imperative that the Marines concentrate on the rapid destruction of their assigned targets. Given the Soviet ability to deploy additional troops to the objective area the raiders must complete their demolition tasks as soon as possible in order to extract before overwhelming numbers of reinforcements can converge on the airfield. Although it may seem a good option to use available AT weapons to destroy the unarmoured targets at stand off range the limited number of rounds available and the threat of enemy armour moving towards the base should be taken into account. It would be most unfortunate to run out of AT when Soviet BMP infantry fighting vehicles start arriving at the airfield. "]]; bravo10 createDiaryRecord["Diary", ["Enemy", " The Soviet forces on the airfield itself are roughly platoon strength. These dispose of a pair of Shilka air defence vehicles as well as several heavy machineguns and AA guns in fortified positions. All ZSU-23-4 and ZU-23-2 need to be destroyed. There are several fixed wing strike aircraft and helicopters present that must be put out of action with explosives or other means.

Nearby Soviet military installations all have part of the garrison assigned to quick reaction force duty. Therefore the enemy is able to rapidly reinforce the garrison at the airfield. Up to a platoon of infantry with light armoured support can arrive within half an hour of the alert being raised, with larger numbers being mobilised at a later stage should these be required. "]]; bravo10 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy air defences and aircraft prior to extraction by helicopter."]];onloadmission="C W R 2 - G O I N G D U T C H ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 10; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co10_cwr2_going_dutch_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FAL_KRR {count = 2;}; class cwr2_NL_FALO {count = 1;}; class cwr2_NL_MAG_GPMG {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 36;}; class cwr2_100Rnd_762x51_NATO {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; class PipeBomb {count = 6;}; }; class Backpacks { class cwr2_NL_Backpack {count = 1;}; };titleText ["C W R 2 - G O I N G D U T C H\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_nl", "cwr2_noe", "cwr2_Mi24", "cwr2_Mi17", "cwr2_Su25", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_BMP2", "cwr2_Urals", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "CAWater", "cwr2_Static", "camisc3", "cwr2_ZSU", "CAWeapons_ZU23", "cwr2_UH60", "cwr2_uaz", "CWR2Editor_Buildings", "cwr2_Civilians" }; addOnsAuto[]= { "cwr2_nl", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_BMP2", "cwr2_Urals", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_Static", "cwr2_ZSU", "cwr2_UH60", "cwr2_uaz", "cwr2_Civilians", "cwr2_Mi24", "cwr2_Mi17", "cwr2_Su25", "CAWater", "camisc3", "CAWeapons_ZU23", "CWR2Editor_Buildings", "cwr2_noe" }; randomSeed=310491; class Intel { briefingName="CWR2 - Going Dutch (co10)"; briefingDescription="Airfield raid"; startWeather=0.10000002; startFog=0.19615024; forecastWeather=0.10000002; forecastFog=0.25997362; month=6; day=5; hour=5; minute=0; }; class Groups { items=51; class Item0 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={1221.0742,5.964293,4152.8613}; id=0; side="WEST"; vehicle="cwr2_SoldierNL_TL_Camo"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={92,94,93}; }; class Item1 { position[]={1224.608,5.4066248,4147.8252}; id=1; side="WEST"; vehicle="cwr2_SoldierNL_MG_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={92,94,93}; }; class Item2 { position[]={1216.8966,5.1283607,4148.2085}; id=2; side="WEST"; vehicle="cwr2_SoldierNL_AT_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={92,94,93}; }; class Item3 { position[]={1227.8453,4.8551855,4142.9434}; id=3; side="WEST"; vehicle="cwr2_SoldierNL_AMG_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={92,94,93}; }; class Item4 { position[]={1213.3071,4.3583145,4143.7983}; id=4; side="WEST"; vehicle="cwr2_SoldierNL_AAT_Camo"; player="PLAY CDG"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={92,94,93}; }; class Item5 { position[]={1231.4762,4.2662411,4137.6445}; id=5; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={92,94,93}; }; class Item6 { position[]={1209.847,3.7538257,4139.5781}; id=6; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; player="PLAY CDG"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={92,94,93}; }; class Item7 { position[]={1235.0916,4.0194864,4132.3301}; id=7; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; player="PLAY CDG"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={92,94,93}; }; class Item8 { position[]={1205.8901,3.3584068,4134.583}; id=8; side="WEST"; vehicle="cwr2_SoldierNL_Backpack_Camo"; player="PLAY CDG"; skill=1; text="bravo9"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={92,94,93}; }; class Item9 { position[]={1238.3569,3.7291646,4127.103}; id=9; side="WEST"; vehicle="cwr2_SoldierNL_Medic_Camo"; player="PLAY CDG"; skill=1; text="bravo10"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={92,94,93}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4261.416,20.579624,5097.8584}; azimut=270; id=14; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={4264.7422,20.503679,5100.5732}; azimut=270; id=26; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={4264.96,20.522257,5095.0518}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item3 { position[]={4268.5977,20.373106,5103.1909}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={4268.2114,20.446417,5092.4502}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={4271.73,20.326397,5105.3818}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={4271.7476,20.363941,5089.9014}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=2; class Item0 { position[]={1846.0514,20.451523,5759.9487}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1632.9351,22,5424.3037}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={1549.9413,22,5521.7021}; azimut=270; id=15; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1551.9287,22,5523.3013}; azimut=270; id=24; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1551.5854,22,5519.936}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1554.3623,22,5524.8511}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1554.0969,22,5518.1616}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={1557.0275,22,5526.3911}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={1556.311,22,5516.4517}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={1548.9819,22,5245.7998}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1768.8258,18.386208,5247.2778}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1767.7135,22.016024,5735.4688}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1550.7236,23.771502,5734.1567}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1548.9828,22,5245.8018}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1549.009,22,5233.3457}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1548.803,22,5220.7314}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={1646.3253,22,5382.4473}; azimut=270; id=16; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1649.4628,22,5385.0571}; azimut=270; id=25; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1649.405,22,5379.7632}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1652.7153,21.939966,5387.2305}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={1652.6483,21.941446,5377.1855}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={1646.4388,22,5440.022}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1584.7457,22,5386.5293}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1646.5176,21.717636,5334.6597}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1646.431,22,5440.0537}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1639.6823,22,5437.4263}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1588.606,22,5423.2134}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4277.2002,20.351402,5097.9126}; azimut=270; id=17; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={4280.4365,20.390537,5100.8555}; azimut=270; id=23; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={4280.4194,20.645702,5094.6929}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item3 { position[]={4284.354,20.601318,5102.9629}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={4283.9072,20.916241,5092.1206}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={4287.4434,20.271654,5104.6675}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={4287.0884,21.163097,5089.772}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=2; class Item0 { position[]={1858.1677,20.564348,5759.4258}; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={1653.075,22,5424.1699}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={1620.4235,22,5609.0786}; azimut=270; id=18; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1622.5117,22,5610.7153}; azimut=270; id=27; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1622.4076,22,5607.1123}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1624.786,22,5612.0464}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1624.7858,22,5605.8291}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={1627.3872,22,5613.6519}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={1627.3014,22,5604.0073}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1619.1631,22,5609.1475}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1618.1622,22,5609.147}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={1728.9161,22,5423.8257}; azimut=270; id=19; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1731.9265,22,5426.6753}; azimut=270; id=28; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1731.6658,22,5421.5625}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1735.8357,22,5429.1689}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={1735.193,22,5419.3066}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1726.9835,22,5423.8257}; formation="DIAMOND"; expCond="(blufor_detected == 1)"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1724.0443,22,5423.7559}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1606.3859,29.400784,5629.6885}; azimut=240; id=20; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1697.9686,34.800781,5403.8516}; azimut=180; id=21; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move"";"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1960.9174,38.356178,5346.7065}; azimut=270; id=22; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={1957.9451,38.48983,5346.8096}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={1589.7751,22,5549.4067}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1592.1987,22,5551.4209}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1592.4252,22,5547.8159}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1594.8761,22,5553.3853}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1589.676,22,5594.5093}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1589.5427,22,5438.0493}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1589.683,22,5594.5103}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1589.6357,22,5581.8906}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1589.7255,22,5569.1499}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={1447.1809,21.671604,5036.2153}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1449.6538,21.67886,5038.1631}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1450.129,21.626387,5034.4312}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1452.2244,21.92592,5040.1455}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1358.8756,24.798136,5036.3989}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1680.2432,26.345247,5036.0103}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1358.8458,24.800524,5036.3481}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1358.8684,24.383053,5024.2676}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1358.7056,23.049776,5012.002}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1697.947,22,5440.2241}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1696.8969,22,5440.248}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1696.8969,22,5440.2485}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1550.5734,22,4762.1245}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1553.9237,22,4763.9331}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1553.7212,22,4759.6563}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1548.1316,22,4762.0713}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1548.1346,22,4762.0649}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1630.049,22,5398.8374}; azimut=270; id=66; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={1610.72,25.708336,5398.3701}; idStatic=265772; idObject=-1696463316; housePos=6; expActiv="this disableAI ""Move"";"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1630.0361,22,5365.022}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={1610.75,25.708336,5365.0498}; idStatic=265773; idObject=-1698560467; housePos=2; expActiv="this disableAI ""Move"";"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4210.1143,121.6626,6838.8652}; id=81; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp1;"; }; class Item1 { position[]={4212.4209,121.6626,6835.9961}; id=84; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp1;"; }; class Item2 { position[]={4208.311,121.6626,6836.0117}; id=83; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp1;"; }; class Item3 { position[]={4214.4722,121.62447,6832.9902}; id=76; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp1;"; }; class Item4 { position[]={4206.3955,121.6626,6833.4067}; id=74; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo bmp1;"; }; class Item5 { position[]={4216.9546,121.57647,6829.5967}; id=80; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={4204.4165,121.6626,6830.3267}; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp1;"; }; class Item7 { position[]={4219.3911,121.52936,6826.1636}; id=77; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp1;"; }; }; class Waypoints { items=2; class Item0 { position[]={1782.3612,22.215134,5760.0732}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1551.4353,22,5430.7612}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={3053.9807,19.606934,6069.5112}; id=82; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp2;"; }; class Item1 { position[]={3056.1331,19.606934,6066.438}; id=85; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp2;"; }; class Item2 { position[]={3052.2678,19.606934,6066.5708}; id=29; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo bmp2;"; }; class Item3 { position[]={3057.9338,19.606934,6063.9434}; id=35; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp2;"; }; class Item4 { position[]={3050.8318,19.606934,6063.7915}; id=38; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="this moveincargo bmp2;"; }; class Item5 { position[]={3059.8088,19.606934,6061.4189}; id=79; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp2;"; }; class Item6 { position[]={3049.1545,19.606934,6061.2197}; id=78; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo bmp2;"; }; }; class Waypoints { items=2; class Item0 { position[]={1640.0088,22,5624.855}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1640.2058,22,5578.3066}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1939.7073,38.208813,5346.4243}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1943.1006,38.395683,5348.1733}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1942.7723,38.304527,5344.2554}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1937.1313,38.029484,5346.3936}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1937.1311,38.032528,5346.4731}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4173.187,121.6626,6840.9165}; id=87; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp1"; }; }; class Waypoints { items=6; class Item0 { position[]={4173.2012,121.6626,6844.1489}; completitionRadius=10; expCond="(blufor_detected == 1)"; expActiv="bmp1 setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={3892.4556,104.71558,7057.4775}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2818.7556,21.461374,6257.4224}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1983.8606,25.042772,5778.9312}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1792.1735,21.94278,5767.0308}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item5 { position[]={1788.6191,22.087063,5766.9746}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3054.2861,19.606934,6076.9214}; id=88; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp2"; }; }; class Waypoints { items=6; class Item0 { position[]={3054.3127,19.606934,6079.9023}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="bmp2 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2819.5618,21.469601,6257.0908}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1982.0774,24.861765,5778.0664}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1694.6155,21.810862,5767.5859}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1632.866,22,5631.7461}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item5 { position[]={1632.886,22,5629.8574}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4240.2085,20.579624,5073.7598}; azimut=180; id=89; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="ural"; }; }; class Waypoints { items=7; class Item0 { position[]={4240.2236,20.579624,5069.6367}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={3952.6318,20.579624,4973.4604}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3065.335,18.432783,6168.2075}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1986.3424,25.308115,5780.459}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1857.3513,21.064484,5767.2236}; type="TR UNLOAD"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item5 { position[]={1855.8746,21.03112,5767.2246}; type="GETOUT"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1854.1669,20.992537,5767.2183}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1230.2264,0.28421706,4100.561}; id=92; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={9,7,5,3,1,0,2,4,6,8}; }; }; }; class Item23 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1207.7323,0.2735647,4100.5552}; id=93; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,0,1,3,5,7,9}; }; }; }; class Item24 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1218.9686,0.48247281,4100.4771}; id=94; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={9,7,5,3,1,0,2,4,6,8}; }; }; }; class Item25 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1589.3729,22,5432.2583}; azimut=270; id=101; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setvectorup [0,0,1];"; }; class Item1 { presence=0.50000048; position[]={1595.6356,22,5437.1519}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1595.226,22,5427.9131}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item26 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1597.1454,22,5339.6318}; azimut=180; id=106; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setvectorup [0,0,1];"; }; class Item1 { presence=0.50000048; position[]={1593.4078,22,5343.688}; azimut=180; id=102; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={1600.3401,22,5343.8281}; azimut=180; id=103; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item27 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1642.6071,22,5600.916}; id=111; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setvectorup [0,0,1];"; }; class Item1 { presence=0.50000048; position[]={1645.7911,22,5595.9316}; id=107; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1639.8365,22,5596.1821}; id=108; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item28 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1544.3853,22,4752.1382}; azimut=180; id=116; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setvectorup [0,0,1];"; }; class Item1 { presence=0.50000048; position[]={1539.8854,22,4757.4473}; azimut=180; id=112; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1549.9324,22,4757.4111}; azimut=180; id=113; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1600.1003,22,5254.3716}; azimut=180; id=117; side="EAST"; vehicle="cwr2_ZSU"; leader=1; lock="LOCKED"; skill=0.2; text="shilka_1"; }; }; class Waypoints { items=3; class Item0 { position[]={1600.0636,22,5250.0728}; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1599.9919,22,4737.439}; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item2 { position[]={1600.0786,22,5250.0659}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1480.13,22,5120.4937}; id=118; side="EAST"; vehicle="cwr2_ZSU"; leader=1; lock="LOCKED"; skill=0.2; text="shilka_2"; }; }; class Waypoints { items=3; class Item0 { position[]={1480.1798,22,5124.8862}; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1481.0713,22,5699.8428}; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item2 { position[]={1480.1793,22,5124.9102}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1948.8605,38.569958,5345.8003}; azimut=180; id=125; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aagun_1;"; }; class Item1 { position[]={1947.7401,38.550011,5347.0557}; azimut=180; id=127; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveingunner aagun_1;"; }; class Item2 { presence=0.50000048; position[]={1954.25,38.636314,5347.2949}; azimut=180; id=166; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1632.0718,22,5464.9966}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE_PilotHG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={1610.76,25.708336,5464.8599}; idStatic=265774; idObject=-1690171858; housePos=6; expActiv="this setunitpos ""Middle""; this disableAI ""Move"";"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1545.0417,22,5555.1094}; azimut=270; id=128; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aagun_2;"; }; class Item1 { position[]={1546.199,22,5556.8208}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveingunner aagun_2;"; }; class Item2 { presence=0.50000048; position[]={1547.7179,22,5551.7339}; azimut=270; id=167; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; }; class Item34 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7945.3765,0.16002187,639.20325}; azimut=270; special="FLY"; id=130; side="WEST"; vehicle="cwr2_UH60"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; }; class Waypoints { items=7; class Item0 { position[]={7938.605,0.099898584,638.98792}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Bravo. All objectives have been achieved. Requesting extraction from the LZ, over."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={7927.0757,0.10987189,638.71399}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Roger that, a helicopter is inbound. Stand by for extraction, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={1508.0299,0.32627618,3120.5242}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1506.2327,22,4480.7476}; type="TR UNLOAD"; expCond="({alive _x} count (units bravosquad) == {_x in raptor} count (units bravosquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptor lock true; raptorD sideChat ""Bravo squad is on board, time to head home for tea and medals."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={1506.2434,22,4480.146}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; task3j settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; bravo10 addrating 200; raptorD sidechat ""Papa Bear, be advised that Raptor has recovered Bravo and is returning to base, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={1500.2506,0.30071259,3126.7205}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={7937.9419,0.078077652,642.17444}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={7918.6479,0.2557784,654.6051}; azimut=270; id=131; side="WEST"; vehicle="cwr2_SoldierNL_Marksman_Camo"; leader=1; rank="SERGEANT"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; "; }; class Item1 { position[]={7921.5171,0.19411084,656.97424}; azimut=270; id=133; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; rank="CORPORAL"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor;"; }; class Item2 { position[]={7921.3394,0.30643567,652.19104}; azimut=270; id=134; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor;"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1630.2205,22,5367.5894}; azimut=270; id=135; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={1610.75,25.708336,5365.0498}; idStatic=265773; idObject=-1698560467; housePos=7; expActiv="this disableAI ""Move"";"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1558.0717,22,5595.1802}; azimut=270; id=136; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1556.2603,22,5595.1719}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1556.26,22,5595.1709}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1608.8855,22,5425.9512}; azimut=270; id=137; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={1606.72,22,5425.9263}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1693.9551,22,5423.5449}; azimut=270; id=138; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1691.3365,22,5423.4741}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1689.4932,22,5423.4731}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={2609.2327,3.7510157,12373.984}; id=161; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=3; class Item0 { position[]={2635.8088,3.4162984,12374.139}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2600.8606,3.8503842,12374.035}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2635.8206,3.4161739,12374.139}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1593.4924,22,5375.874}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1591.681,22,5375.8657}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1591.6808,22,5375.8647}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1620.3302,22,5505.6567}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1618.5188,22,5505.6484}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1618.5186,22,5505.6475}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2412.7708,124.24259,9732.4189}; azimut=180; id=164; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; fuel=0; text="uaz_mg"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=4; class Item0 { position[]={2412.8501,124.26247,9729.9629}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="uaz_mg setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={3539.6416,135.46294,7958.4961}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2817.8662,21.451019,6257.7017}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1924.4653,22.19108,5547.3945}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1630.0586,22,5402.4814}; azimut=270; id=165; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={1610.72,25.708336,5398.3701}; idStatic=265772; idObject=-1696463316; housePos=3; expActiv="this setunitpos ""Middle""; this disableAI ""Move"";"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1720.9554,22,5460.9297}; azimut=180; id=168; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={1727.01,25.708336,5443.8701}; idStatic=265775; idObject=-1692258769; housePos=2; expActiv="this disableAI ""Move"";"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1616.0707,22,5564.0713}; azimut=270; id=169; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1615.0205,22,5564.0952}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1615.0205,22,5564.0957}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={2444.408,126.12635,9775.9023}; azimut=270; id=170; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo truck;"; }; class Item1 { position[]={2447.7341,126.35337,9778.6172}; azimut=270; id=171; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo truck;"; }; class Item2 { position[]={2447.9519,126.01968,9773.0957}; azimut=270; id=172; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo truck;"; }; class Item3 { position[]={2451.5896,126.4641,9781.2344}; azimut=270; id=173; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo truck;"; }; class Item4 { position[]={2451.2034,126.13013,9770.4941}; azimut=270; id=176; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2454.7219,126.69465,9783.4258}; azimut=270; id=174; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo truck;"; }; class Item6 { position[]={2454.7395,126.55733,9767.9453}; azimut=270; id=175; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo truck;"; }; }; class Waypoints { items=3; class Item0 { position[]={1913.1913,20.960926,5752.0063}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1633.3933,22,5482.2251}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1633.4036,22,5520.396}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2412.4351,124.43755,9752.7334}; azimut=180; id=177; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="truck"; }; }; class Waypoints { items=7; class Item0 { position[]={2412.5164,124.31051,9748.876}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="truck setfuel 1;"; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={3538.3579,135.47575,7960.1362}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2817.2212,21.444233,6257.9531}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1988.205,25.495363,5781.6118}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1920.1925,22.101316,5767.2524}; type="TR UNLOAD"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item5 { position[]={1919.0403,22.089104,5767.2549}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1912.5516,22.020332,5767.2529}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={2429.7102,125.78745,9777.4463}; azimut=270; id=178; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo truck;"; }; class Item1 { position[]={2433.0364,126.06551,9780.1611}; azimut=270; id=179; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo truck;"; }; class Item2 { position[]={2433.2542,125.79488,9774.6396}; azimut=270; id=180; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo truck;"; }; class Item3 { position[]={2436.8918,126.631,9782.7783}; azimut=270; id=181; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo truck;"; }; class Item4 { position[]={2436.5056,125.83173,9772.0381}; azimut=270; id=184; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2440.0242,126.91444,9784.9697}; azimut=270; id=182; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo truck;"; }; class Item6 { position[]={2440.0417,125.81138,9769.4893}; azimut=270; id=183; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo truck;"; }; }; class Waypoints { items=3; class Item0 { position[]={1903.3396,20.452509,5752.6992}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1575.1062,22,5484.1758}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1574.6166,22,5423.3267}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1623.8662,22,5623.4111}; azimut=270; id=185; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1622.0548,22,5623.4028}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1622.0546,22,5623.4019}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=45; class Item0 { position[]={1607.4215,22.183874,5365.3149}; azimut=270; id=10; side="EMPTY"; vehicle="cwr2_Mi24D"; lock="UNLOCKED"; skill=1; text="hind1"; init="hind1 lockdriver true; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)];"; }; class Item1 { position[]={1549.9106,22,5585.8892}; id=11; side="EMPTY"; vehicle="cwr2_Mi17"; skill=1; text="hip"; init="hip lockdriver true;"; }; class Item2 { position[]={1606.9377,22.183874,5397.2373}; azimut=270; id=12; side="EMPTY"; vehicle="cwr2_Mi24D_UPK"; lock="UNLOCKED"; skill=1; text="hind2"; init="hind2 lockdriver true; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)];"; }; class Item3 { position[]={1610.1121,22.183874,5464.7456}; azimut=270; id=13; side="EMPTY"; vehicle="cwr2_Su25"; lock="LOCKED"; skill=1; text="frogfoot"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)];"; }; class Item4 { position[]={1218.4054,1.2121063,4119.4238}; azimut=20; id=90; side="EMPTY"; vehicle="Zodiac"; lock="LOCKED"; skill=1; text="boat"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item5 { position[]={1211.1864,1.2243161,4121.4849}; azimut=20; id=91; side="EMPTY"; vehicle="Zodiac"; lock="LOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item6 { position[]={1199.4194,1.9181306,4126.9512}; azimut=90; id=95; side="EMPTY"; vehicle="cwr2_NL_BasicAmmunition"; skill=1; text="crate"; init="crate attachTo [boat,[0,-0.25,-0.7]]; crate setDir 90; crate setpos getpos crate; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""HandGrenade_West"",6]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_30Rnd_9x19_MP5"",24]; this addweaponcargo [""cwr2_Uzi"",2]; this addmagazinecargo [""PipeBomb"",5]; this addweaponcargo [""Binocular"",1];"; }; class Item7 { position[]={1574.8589,22,5512.9048}; azimut=180; id=96; side="EMPTY"; vehicle="cwr2_Su25"; lock="LOCKED"; skill=1; text="sukhoi"; }; class Item8 { position[]={1588.8793,22,5430.9746}; id=99; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; text="corner1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)];"; }; class Item9 { position[]={1587.7743,22,5435.9063}; azimut=90; id=100; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.2; text="corner2"; init="this allowDamage false; corner2 attachTo [corner1,[-0.075,1.8,0]];"; }; class Item10 { position[]={1598.4122,22,5338.9019}; azimut=270; id=104; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; text="corner1_1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)];"; }; class Item11 { position[]={1595.4186,22,5339.2329}; azimut=90; id=105; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.2; text="corner2_1"; init="this allowDamage false; corner2_1 attachTo [corner1_1,[-0.075,1.8,0]];"; }; class Item12 { position[]={1641.3253,22,5601.5356}; azimut=90; id=109; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; text="corner1_2"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)];"; }; class Item13 { position[]={1638.903,22,5601.5015}; azimut=90; id=110; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.2; text="corner2_2"; init="this allowDamage false; corner2_2 attachTo [corner1_2,[-0.075,1.8,0]];"; }; class Item14 { position[]={1545.5958,22,4751.4712}; azimut=270; id=114; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; text="corner1_3"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)];"; }; class Item15 { position[]={1542.7611,22,4751.8252}; azimut=90; id=115; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.2; text="corner2_3"; init="this allowDamage false; corner2_3 attachTo [corner1_3,[-0.075,1.8,0]];"; }; class Item16 { position[]={1951.8054,37.641567,5357.8799}; id=119; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken"; init="this allowDamage false; zandzakken_1 attachTo [zandzakken,[0,-3.5,0]]; zandzakken_1 setDir 180; zandzakken_1 setpos getpos zandzakken_1; zandzakken attachTo [aagun_1,[0,1.25,-2.0]];"; }; class Item17 { position[]={1951.8401,38.018524,5354.7734}; id=120; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_1"; init="this allowDamage false;"; }; class Item18 { position[]={1951.4087,38.623539,5344.3511}; azimut=180; id=121; side="EMPTY"; vehicle="ZU23_Ins"; lock="UNLOCKED"; skill=0.60000002; text="aagun_1"; init="this setVectorUp [0,0,1];"; }; class Item19 { position[]={1543.8131,22,5566.5127}; id=122; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_2"; init="this allowDamage false; zandzakken_3 attachTo [zandzakken_2,[0,-3.5,0]]; zandzakken_3 setDir 180; zandzakken_3 setpos getpos zandzakken_3; zandzakken_2 attachTo [aagun_2,[0,1.25,-2.0]];"; }; class Item20 { position[]={1543.8478,22,5563.4063}; id=123; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_3"; init="this allowDamage false;"; }; class Item21 { position[]={1542.2598,22,5555.0317}; azimut=270; id=124; side="EMPTY"; vehicle="ZU23_Ins"; lock="UNLOCKED"; skill=0.60000002; text="aagun_2"; init="this setVectorUp [0,0,1];"; }; class Item22 { position[]={1506.2708,22,4480.4312}; azimut=270; id=132; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item23 { presence=0.75000024; position[]={1620.7656,22,5596.9702}; azimut=90; id=139; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item24 { presence=0.75000024; position[]={1606.4666,22,5581.8369}; azimut=180; id=140; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item25 { presence=0.75000024; position[]={1610.9624,22,5418.5215}; azimut=90; id=141; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item26 { presence=0.75000024; position[]={1725.9918,22.183874,5450.9429}; azimut=180; id=142; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item27 { presence=0.75000024; position[]={1611.9962,22.183874,5388.6382}; azimut=90; id=143; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item28 { presence=0.75000024; position[]={1610.064,22,5494.9297}; id=144; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item29 { presence=0.75000024; position[]={1592.6008,22,5471.3892}; azimut=180; id=145; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item30 { presence=0.75000024; position[]={1738.851,22.183874,5449.6377}; azimut=180; id=146; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; clearmagazinecargo this; clearweaponcargo this;"; }; class Item31 { presence=0.75000024; position[]={1611.5941,22,5532.8013}; azimut=90; id=147; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item32 { presence=0.75000024; position[]={1566.2618,22,5588.7949}; azimut=90; id=148; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item33 { presence=0.75000024; position[]={1611.6147,22,5535.9116}; azimut=90; id=149; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item34 { presence=0.75000024; position[]={1715.0872,22.183874,5449.2563}; azimut=180; id=150; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item35 { presence=0.75000024; position[]={1728.7299,22,5419.1973}; azimut=270; id=151; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item36 { presence=0.75000024; position[]={1734.4778,22.183874,5449.748}; azimut=180; id=152; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item37 { presence=0.75000024; position[]={1730.0327,22.183874,5449.6685}; azimut=180; id=153; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item38 { presence=0.75000024; position[]={1626.9474,22,5456.5869}; azimut=180; id=154; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item39 { position[]={1613.6001,22,5494.4766}; id=155; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item40 { position[]={1608.8492,22,5532.4082}; id=156; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item41 { position[]={1614.1305,22,5491.8813}; azimut=270; id=157; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item42 { presence=0.75000024; position[]={1620.6836,22,5434.7852}; azimut=180; id=158; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item43 { presence=0.75000024; position[]={1623.603,22,5434.7754}; azimut=180; id=159; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item44 { position[]={1620.4603,22,5437.2783}; azimut=90; id=160; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; lock="LOCKED"; skill=0.60000002; }; }; class Markers { items=7; class Item0 { position[]={1506.2981,22,4481.0698}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={1220.9514,5.0917788,4146.7583}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item2 { position[]={1545.2242,22,5130.916}; name="obj1"; text=" Air Defences"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={1610.5714,22.183874,5464.5464}; name="obj2"; text=" Aircraft"; type="mil_objective"; colorName="ColorRed"; }; class Item4 { position[]={4172.4966,121.6626,6827.6006}; name="mirov"; type="cwr2_Faction_USSR"; a=1.2; }; class Item5 { position[]={4190.3066,20.579624,5057.7573}; name="petrovice"; type="cwr2_Faction_USSR"; a=1.2; }; class Item6 { position[]={3019.6799,19.650547,6048.8608}; name="base"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=8; class Item0 { position[]={1666.0319,22.559401,5166.481}; a=600; b=800; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; class Item1 { position[]={831.11993,0.18014401,4670.2622}; timeoutMin=45; timeoutMid=45; timeoutMax=45; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co10_cwr2_going_dutch_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={956.27423,0.36530003,4667.769}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; task3j settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item3 { position[]={953.9295,0.43994966,4545.0522}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={1213.0648,0.25569469,5440.0649}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage frogfoot >= 0.99) AND (getDammage sukhoi >= 0.99) AND (getDammage hind1 >= 0.99) AND (getDammage hind2 >= 0.99) AND (getDammage hip >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; task2j settaskstate ""SUCCEEDED""; bravo1 addrating 400; bravo2 addrating 400; bravo3 addrating 400; bravo4 addrating 400; bravo5 addrating 400; bravo6 addrating 400; bravo7 addrating 400; bravo8 addrating 400; bravo9 addrating 400; bravo10 addrating 400; (leader group player) sidechat ""All aircraft are accounted for."";"; class Effects { }; }; class Item5 { position[]={1214.2527,0.21958938,5311.0352}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage shilka_1 >= 0.99) AND (getDammage shilka_2 >= 0.99) AND (getDammage aagun_1 >= 0.99) AND (getDammage aagun_2 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; task1j settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; bravo10 addrating 200; (leader group player) sidechat ""That takes care of the AAA."";"; class Effects { }; }; class Item6 { position[]={1505.2693,22,4461.1968}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=130; expActiv="raptor land ""GET OUT""; (leader group player) sidechat ""Get ready to board the Blackhawk as soon as it touches down."";"; class Effects { }; }; class Item7 { position[]={832.47931,0.41051182,4416.4937}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (getDammage raptor >= 0.99);"; expActiv="task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; task3j settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=5034037; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=2894235; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=9713679; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Raid on the Nogovan airfield.

DDGGATCGVADHNGGATCXAMGGATGALFGGATSFFO@xȡť/ xw Up/ //LT'TD  `vU"B  U4:|  "8$   ?W' /"?P>/3?/Vd46X7/j_/[0po// ///oR,n ;/f@/>?L ?_/?o~//F<N$>D ? |``m2?ҟR?~_ DFXIp<:6?? f=r *(/32D|zbL"$(:/GO,X?/O(O$TCC32"OIH8oԗ,;<;@  >?wa/8" >?D 2!3Dt<`'_/bVK? ?): p?/<44~:gQP2%20ǔ ?>Y_(`??@????wJB@ "eTQ#"?!233?~o+0?BoJ??(O _NbP43RT1%O!"?$< :// ,???6?.?$*.  P TCi2bP$P"! 462bz&/2_l2Ə?=p *? ?(Vf`ȃ́ ")$ 2a3$033~@.bb/?j*?@/$o???o/_/,2%ܴ(#&W'6(a6?Or/ ^/?U??&^ o?./2, 6S(/aW 5.`gF/r/0 p_kP.??Ϣi(<r ?HVm#겨QCc% = a(H?  EJ/< >i.d=?n^O? #豌 !54!$(e .1 * ga//kZ$/b ?o `?eD/!4 % d> (43>?T0$/R^F?" !TdC‡V5d<98?L?b`4/$F" ?oVr(`!Uć(̅j*30*\\F#n`22j?]$ ??b̟" $!1"η8c6"c\40 D `,٬<Z~D/*?`X#Odz)? ETT8Q!308a/ ,c(1c=&3E4/O^O-¹r*o+??)= O> 9&; Ox?.2`eࠁ+4&<ڄ#/aZ.0rJ1LI>/,/8&??)e,)\M)C,O@$n2Pγj 6/D?hO/O:??N? @l^Bkڰl313SB1$ VeR$Z" TvvŒ10d0 aj/,Fo?K/(?? V>-0p`RQ"Paf~2~P+7*$? 2Ф1 `2b321o&_*P)n[?? 0???(^π 6LS>fJ`Yd" ",/ʚ5 1,d2x,/O0`o?;B; =BlXPP%(lԳ  ]UV?da<`#Ue1^!" ?"/Ho?otq2wnl/P/"=?(hC)/= f 3P8 deԲڂU!Z\fx#$/13gb2 (dC`"]"-o/[&n/R,oH ??⿂*Ao6ePT0; 7RnR2' /(84 #b@$ 63d8.//R#^_:w??h-??UnU3$`pO`k@(e1ڸ47a3 R,򚱜)9/?+b¨$63$/D/~OLsf/ܿ/r H? ?+) =?H&#bڧj:. 0&97hօ &PeRl/ ofb aTSc3&{&kRC4c=>/O ?_XGv`vLs2CSS ?%eVH L`/?0j!#!`R!217,<|, ]/R/?@? ??Կ//5 "%43-LS"6Tb !\!hR~b~???!73 % e 3C6"1ۨ>*/ x2D/ ?J]82?//̗?6D;dNh P"4 V!zxU(!1Q?=`0vN| 㶐Q(`C4cf:`w`?"o\ +4ETv/06o??τ viĖ?D/" 1O62 )3"S^T/h h&?p62#7>.}.~;nn0~ ///l((m??XO^֟uj~CځPR " B a3γ!! zCº/ -?7*# dd_/4D`N_Z/0/'?r%;??ZPZ ;A3ؠzqԲ#"J b~0D^/??.9?DQ D!6@F"&f>ϼj\O4o/Pn4/2F ?k?_pҲ$3ft ?а%"J 2|h4a^!f a-/= ?Pr"6?*/.P\X p3<_'/f/_h_o?&?ҞDB 0eZرֹVNT! Tej@aLQjeZQ_ko52z24ڲH,q#>0s_2)b49+t/h8_ /\/Fo??$2DH>*$"UN6'Q3e2!eDQChee2???0tnb501 ,( e>I22Ƽ,_6Lh-O2o//X_??9?.o/VrAR\\ ܁9"8l`d㠄|QTf~???d1x1ܳ1 6230,fHb̹USE|@fvT!TH0o?//T$x1p247.s:pa: Xw[Di/ܭbg+˺\j/"_&?/8Ұ1"@PX%B2DR!4QQeR!C2T%v!S C??;d6~pp1:(c#g1[$?W[ /?n ??=/d^ر= ` 2tRTT 64SVĂNBQ!#Q3z%c~Cഴ?4 z#v`ʃ144Q2 V 3p\`e / //+(F2; ɬ?k --?r&j6 ! %1XZQ#SBaP0e_/o!)"zarc"3b v/T/:_"Vbc! aà6$a7 C3/:[-0aLO0/B/ml/j ??j - oQăg j5iZ#!TWZa/o_[N0$| 4parc1 22t [:Ҍ"??k????B4-=E/褀 9Z4TeoUT Cڱcm^a??0+2a!XTHTҳ380FR/$//?+kR;?;>Koa5C/k&fDQ7 !ނd^abv2 iX^ ?23TUTȳֲ2Qvb1& .ؔ( *j_L_ķ0*t_ ː.;.?oTwSծլ$f474 !L΂J US bv17d%"1 /("Cր 1 #ֱ3TȱF >c"*@`1/P_n jt/ ?5|?7??U,%U50!ƁDT$d22`!1fQDvdn&dÞ0U d7Tư0"!1̰ "Qa'`rcxe:N/_/9="<)L8(o?z@Ɓ! ̤2޳eвQ$`4"21@&P„〰BQ\:bFeFPBea(f(`C`P3#SQfaeST !27XbTBbz"wlfA<H/lU/_6?<3?oL& fPU՘p"2&Nb1Q!f6c@HOevae a `.vĺ C2DC2`1 TfQPb"V hsb: E:/v//6/j9v$o>o?? @^\s*RZJ!4Zz,2#rJU6гHvuR"w0TeDlCC 23 03\ Qe"<0$(<0!#4u<̴ؐ2@X*o>?h/?$ˮ;?㒙h??=O%䇞L"4e8aTԁ$~YJb5l#p!Nd0T`1vu0BRQ3a "P`Tj0Q2`3&0 `ְUS@!Q208#adS2d" 4Da-NH)xVҦ@3N:o+(0j?_??= ~DUx :>0VJTCSD>\D ԀPpa0e "+`b'UDȰ 0"CRQ1. 1bc֔Nr&eTR"DanC!ST^VX$ 2="U//纗$2Ɲ@7??|mkr76笄ܧCD>(Cx⬁@L Ƴ31 DSC05!1eP*1 P `,1zؑTRR!!aQ&#$R(1h(DB ̀XrV%2d aPm/&;x00 ?nt 6__Xi?Xk?2`/RT8OVCT#Pf񒁆Qf3Dt2a"#hu$ Tx%Uf 3!`"R c*Q`$Nqܑ 61V_E$2?T=2/$?"&'>nii?o D5$&4CSℱ@d"4p SR 50dBde8RTdf`iR5ST 1#SK qRԔ3 T亸//g]r.l–.~D?<8~?f*383"d@Q.4Snz~ at E~/^Vf"/jl8 ?~m;"N ^ָADd3T" SrS| b41 (%pa 0c4!"9;$1& b`&p` 2tvBҔ2% /" "L?>6lR?h?)t ?`;Tp.TD\|EzU P3 bR^Ub#*3(f2t"QZt(b`6D`j1ⲉvS5~b#`JlզY-?b/8^Zo0oo?iod"nSn.?0\p.AEڱ〰 Q32 6g5!bJ^dt1z8b3t'`2҂ =(& ʱU'A3bba0عvTn0k(/'4 B,P ?(yf| PQF?Zp\ÆUL2 e3ed`F6%n3 0Ȁ 16z5S\!R`lR33k"`< b`230Pb1(C~3DaU :=z,t/$-bi8_`?jPe?kr.. 6% 145l TbZ^dScePn @|0plလ/$.2"V 0[D0zш`Hd] k*7rȌNk#l vdbv$o6 ?o>f?&?@lBa%!!S⪂N0 0e$#NeưTv eCvp ÔbfcQa"Βj{E~ F`.rE.$.$l\N?0&f/j?z 5?=vTQ#5SQB5 $J#$cP 0"avᐑu~jb "a22!"\F쑪a 30 r3^Vc*8b/fx& iX_4;D?o@ĕRQz"ӢPRRhtNdT ve|euu`bd\v% 5W2(*`Xs4 Fs3\/rh Ϣ_#R'z`>+|E⒞_$=??j>,{5 DR2Q3񰱤P2V&c4QġXcEi5UR2VQ$2Pd=.ceU$N^1e!!2 t"!#th`Rb#7xZL`dU5ʋT.Y/^gRoe2 ?o?/NePW2 dij30dfJeR#NĜ%TTX`,l r31TeZc$a2!3҄[9z3U3 LhVxԆӪf:i\ԋr"?_P3veP SP濺 BcZEE:޵:,5_to?/vtiZF65S&61p&:a^Qv`7B8u"^4vԁj Fbd!>0nf?h\I:n' R+칺? gv?? EDjϰ|%αPP3 $0"cLyo?o;@5? 26sf RDȲU~aTw1QUCn^13sj"1d0&4f%& c(nPWU4 TrW/?U_]"/_B;D/D?=ԏ'?-J 4,°1ֱ &ᲂz"ea*PT`e4!e2:1 ذ3 $! 2P$2/PeaúZa [%|_Ųj(/\&/(_ wdB?XZ?? X/jB4[/@_>PF?ɶ/V.DObᲲ谀T ~R8Deu)L`FQ>2PBaʃb2U7 g$Ɛ, e64`6jXWRT13VQTaL}T/οTR-gl?8,\o?7/,6J?0! !DD {i|kv x?$j9?vdi`/ /-lFk:*J47d\ RzT XDž`^h9N56va3e2:RK._,xJV&_<͔ PfԻ?v U?mZkt04* RZ=z$;o7=L??J+c?x@OT-E*6_(H6hPW??ɔZnܻv50]wnD8w4 2>vPee b bn4h+v䖦D3@0_S7:`H5(1B`/6iʍ"?rrw|oV/P/\R/$B"V?^UN9>7ɂ>؀pFl6e8u[5R30!(eC `!`#lPP6L2TUjVh!Læ`@: dR°2.&12܀$20FSp#@,rCC&2)UCS1! aQ 2"(a"c5,&J1dPEpY/b/hG$_$/O<> GQz| "0!2P$$n2,!b4U Ne3X%c"2 "RȰP# a㼃Qƃ ff6///h^VxΞ$?i+{8/V\޹0" aSQj! !101 H*6fHC#CPRS<d4 N a {(y$o/#.T$X 8t)f>>G079m,RJ2P02rH"P*:H`4*%T? `r3,րc47 kp4za dدBh4Ѐ2BLVR?@Z?izƽZB%^FSl`U0"PCBa"" #NReR02v^v03ob` 212 53 N=1 eXVٞ4^/:`$V +jB5?E$N'/\KRthb V22#SQRVV&T2UCjp<@N*cfge02 f"&62b6&$ $ TJ i mDƒfQ'(30 o\_Bi|?_6|miEie;beZAnh L6R4.olZZ"$j ?DN J8e,2<\?icE|؇St4iJ4j(g"?3Q᪱(ʁ2v3 `(Q 6\!DaU&012@^$193iT0!R!2ֆa T42(<c8R6fc3gw_o4<??R :PܗLvk8.2`#("2"1 !` .v+e:cRcPa<gL1V𰠔䅼S"#4P,"V43 hZ8:1rL?zOG6B<F[W*dxlȶ|޷+ ^ ʘ&O7lS0"P"X!aQ~Ced]eDDQ1V^bA 3Pv|1X%Ӝ܁\7Ue` j3ԁ gL4x JH}/|/"kp;-v |?H>B΃!9.aV"p/Ӟw-VxrP(N%?<)-%$g/>6DLf^1SʁaP#,p!^(2,e?vue(a0Q'dp r">c,ah3Uoነ70TF4TB `5r""RHT^2+*.XćO@]?j/riEm0>8 $ c/`!S a.CxQ$uuvT,)S`4Lbzf.ļR ȁD03+n?Vhr8^Y3DDhX4tejhctH;bini* ?=|Rg"l.ȅHk8\,R41D.~ 2uUUVc#T*00~P؁@j4$*6Ϧ 3bZ N g3c "&?FkV^t7 ??v;e8I"E\@~r5 bD dve=h0,"2 c,&RJW/U?1XL 5a2a^ha{z/V8)?7Рڶx3'x 0lh. o Ub@!Q1baU"փ&F CS4S evRX0H`\`LfRcIԸ/U/䔀a2@*6 a1!, 6 `DϜ[u\;_V+/g?k|X[ Ҽ["v//40 U:t?ȅҳ5ru6&*[@/v9 i T@* вȁdȁ"ֱA0cQ,:Q*!*Υ:fs0PE ɐt@a~bR 2\:p* &@>  "E Y8i("ֶ^H_ z昈?ϨYj·jz؝r/({ DT jQƑ2pd ҰUTa."P*u%a@a,ނޗB_^<T"v5Bdž_$ H2gg?όĉӜ][>&;J^dlrQT 24#DnT2,2e<`8auC|Z&X'[ aHO:*D9fO3pae<@## c4p fZo:**&Ћdt4/ҙ?@8؉ͮ)O@ϰFpRP$ԁ%T c*<0!nVfIm4i.FC!1#8/<(Ҋ_VzHl5>b02,"Uf40|h$>HH^,l(x02?mhf_ْYVnV]Xef,f:^#32ș ^<6Z,]R.0& E P"c0cB" S.3%e*uB021> O~d궖ĥ6fHP /@P_(x2Q"QtRap" a(aP0b1$p^/V^V?;Nl/ 4 \>^TknQ cTRꀶABu`.3"1 > xr O6rOv@t`F|SU'ef3$ 2 bp6!@tg~?d9?'?ll 쿆&3JƧEqPvQ"ı"3!! Rv1Qd"dv*uuH4ЀV'- -ܨLR+_ڪ<(9S~3ria428Pb=8>Y5%99"?|6r{¨:F&9fiba9=€30e[UCr0` 6@TCo%V 4H>йpTnw_ uS%؁eD3rDTQ%SCS16`hg__dGF?~?"o*@vaEzLDV f4Y̽"mq\[4o@>IDQBF(9&x_ XoH̱d̰S"D"3"33f|[nxJu2h0:ND46i,0 ,$6'Sn  afNf4"ETKP)a?:tyڌf ºhv>:jӎ*_JIEnR1US"!@DZ8ZV(2?淌oo~Tt${eRШP!(3ty}R4a01JB/&??X2J⨖Vఖ_F/j 2 C7evPU(,y`]D$$zIDJo=>33$WV ??ψ`mVk^dQ,DN0= !%_LW f 3?_47LT&'D՚:XؾoDk~?^e!3"1 "lYRE??h<7+f:X/禹fN3 ,8e[^D8Zj]vbۺJdꪆ^Hf ?h\*?o/ ۖB}J,1YT_ l )Tbn? :ik?p]*?-f `;",^(E xC b"dF;ɆqfTE?=e(/]Ppl)VJd%\JaD(~ u.<+Ҥ, ƅc?O )f6@4=V?(,΄ITWTK="f$?ƲI+N *RTƙX;oo4-)ooV9U//f>]]}9N,?8EĻ6Oz@*xAq(d:KC!BJ |6x^Q??U*(wXn®~#90=ΫĿf&nTx ,Z://؜ eș^5?%,xVdz ޡSFXO֓?l )u(mERʌؒȬCHd_*,^^ T =&7:VTv*>>͔WTHW@~ m>X(?x4Y:W 2Hي@.$-(M2;94[H@hn8J79<(4^2,P?[N=X9yzkY="/¿{.av[&fOf[2 ٸ/ .`T& 4]]JJB6//BVɨ2ƿT:9:ٞ-Zvu0,vbhtL$U/Л&y +JɖyPZ/:/b̏k8>k?x?r dhU \`Py5H//|\l܊l6XOZV//F]^tPU-Z>DXȪ/>.W8/?¨+*HƸ.6PFl ҝ8grFBD?˖trXmڂXk=Ҧ Vn/.x< @~> rUC>323>@j%;-[Fo| 2a3TC22"!"2!2X?rN*?j>Ws6_.} /! 2 z!?!CBj?zlC$~!`"O¨TG</W73Clp2vBxI@@3 1"ph~/2@?s//rOjpT3$&A `SUVj "PvGBCpAh~Brq 813"e5s֫z N "%vu0hB%|p~B (c:`a h//֫joπ\fsbfITtuz eeT8n\jq`b@Wvtx<aZpTgx>k6]P7~>a$o " #Ұȁj3O@40Nc2@?`_`X??HDҿCP4;q2,B2$2P|O<d:CB]x*^4>@ʹм$E 1@ ? \aSqaC SS_`?^MUTـb~ej!9$UhlQpAeUр&"^a!tC3s框TOO9w 66u|""6&ľTf`~ӂ~tT3 a~&G`?.=p;ez |GH@v>pfb~.R<`ф⧎`a$O*`8< n o<xHphDB|!u~6fDzFD8S` dab(OhednVo. w^~!!E!Uep@!e^pA~hvr.`>2A\cZÀa|bh ;t#xTq~`A\uʱ~CHa~DBἊt|3TpT"3!(bzotn#rBbѠ8e"b8 03 D3 f%,`UpT~"paqӆrP Ol|&O*H pERzCҁ|Gu!"r.ACvxpAvvvqC3C 13`f~zAрE"T0OBܣRπ+phTCE0bRAxрleC1@UDD Tt@d03T44&3ڡ(Ub j 8Mj/zI~OXƴDԒU"~r1q PCRezptq{u3ezLl3dp! q҂pquN)%6OoOtf~LrRrhR`qhC|ECƎeBq&T#CPC0 1`0Q~CV1dx8dŒ%/FGIvRd^J/TA"18ՂR~C&2Xrvs2R3lh xI(G/Z0 $:`iFfS|dQ"a%D8@0ƬQs(r 82ΰT~@tA|qc>CCD{/#Z`OiGW>184v3`BDʄ~n$`P8>tq3ZTxp q0V.GPC:8;H݀zsdLEa򜤎p0asa3q"T|p~~FA@c"J\)S 4ߔsUz{ODQCUZЀb|' >`ed !"XN>c rvy72!I05IB {ȿPwh`S3$D$rwDzD±vPrHar#2*~B#d, xRy^y9T ̺tK9@;L?5xD2؂E2LAvVd`܀Ps(2L ~BPD@Tԡ RٴUO&ejK{Or&iPc‚qU*t8!V3΢BNTsPR0'XM:N;rsEw8jx#vp΀ppp @Adq>r@e.4ȣq2V{Y VxG~4~Zo~oƁJA$A!eP~tR,5<3F2|BvnѴq djOxO"9kިl/ئOKsKԋxSXCQ BzRt4Ԩv,ôȵ·~q2"hy VTy^i?jzR 02U2ef(q@!!܀~Pq!N{vUO~-ݦ_Eo~VmdO PL,PbuP,vvq6#*2 23<>d(aApJY GBȬH:zeV~O8XDBed恀"R&Äp2@p9~x2a^N+Iv@?? z_ 2Axq$Рp\3~"R~x1Pa8p㶏pMdnyܽHmN2y?Mm|O$~ЀҮ4A@"rPax"@Fހqp3dpzr3Fx/pt0Bd#BvWK@oI&L m =|Aedx~D!00VDtF~B c9z"d0blYV>/DIE&X4xg?2o?:dQjpx@&!P `t!fAJЀNJ3Z*®'w:kNON īh9]^ IpU;v0A3҂q$!U42 qa~A2+%;[-O0enO@| t|ҘQn6@3ҪAhj h *DPp2Av028-O,w§ԍ4&$dv"E$QeUD $T~0bȣCmދThִ&Wo\Rēl/d|(j SzNBrƠZTU'@hr1 rH8o_6|#Gd,?>p$?ctDp~pnC Tz΀|30c |B a 1 5[W/$xCπ: NH]$߬3CjpހbZ@`Tee!D1DVSqq.v5El2Zn?|&_~9 #AEb $vC  <FŐ28Ce<x:yπnj,rwPP!|cx|~ Dfd>МЦrC| 233,f%"0s4"a@k*I~VuΫGؾň?PBİ,PvUd@~BFqqr$#aA bDDƜurOFGeu9l(Rd:A qvA|,3&фC!q8 ѦLC0TՀx)P|/H_lSj2hqr@#(`R32h@26zCJ02stC 6DrNhyTG*H trd"1v` `" qFbx;Dar` scETJ M&@j{. J\AlA#z@lQ3eu3?u0` ` рHZ3b`L`z䨠2"Vт htxO 0X %I,a#Sv~|Ur^=%vd9RNXlGD22[GF%atv Ԭ!Q'I:0jvA@tu0^& 2Ek|C2@C ?B86x6Bw9H^n,?uNDFXpjC vb@2`@ `|2vJEr0yf(ڕxjBAC glۀGf+EܰvO llBQhTeLov p:$.06B2ոp8'kAV\Jx֢UPv!~CuHf`nϔ@ߌJ-ln,DԢb'8k BwƩQ?=r`u|!dz`h+i5; ;$;>/pL`1wd+|ːB>=]X%gp~ar:?T/njt/~jjtvJ56L{vj24}g^\mF?J @z+…9(4&s2ЀAY̧KJD=('rꧪҏHelYg,̉""2ź'2 $;bH/){:OrݸKd缽M'~`grJFv*nBŶ\D"33~lGLH^~ILT.2fn5X7tֿvs>ѪiY.,RԂb62~ /3p "2> P@d <4"@jH 8 \ZZh @ƑAC4A 2$4:N~:0 ~ w ril `0 """3 .H`$ \ "D" DTD&,3"p~z CC p( U  3@% 3P C"3v t 32z!3D </^"C4  N X?h+!%)2""40PZr?D &?>=Tx"T2@r8%D&@V$?? b8!T2.$v 2T130?_L+RUBC~4!0J"!2pZQ0(rh/& E8Z0v@p 0CF$A1D+E( t`Ut RS3!>0"r!D!a2U"EF]i #رPda ana쩬pK9o>o@~hB&:΁"V4~Z-tmR?e2!2Hap4|-<)4򗲱oOX)Nk⢬`$ޒA!B"tC.,l8`ۄ,=@:PET0S "tah W] ?v@ HB kU6"d6SrdPF~P#5.[wD#;(WP xc8#@A~{@/zpRpВ |HQuuR4r7t!@+w@E:G,׺evdH_ WbLTAAq)oUSz+ex0Zbtܔ₤Dtۼ\d^Ŗ>֍p h 3CN ݒ ɪ;D7Й `BպAy!ےȗj__?.,[!O[ ܫ mf;+H/%^ztX#3 "23 * 2<"Z.,J : "ř0"3D 3`3TD|C3C@0 D` X2"!3Ad V `UUC^!!* d . 2"`d0, f 3B:b"2"&*`3"nDT!LCt`&d2f^3^2"TD2#Dt$`DP6 lTvCC3DD@'^ ` L"PC^XDP0 'v2"TeDL h0 1@8'9B l0tBbB*^N1` 0@""N@v2\@7875@+^ ,8> &^`` l00 '&nG8x*hARQD >!3BX;+` G*@bd0@!1"B!XQ? I?` 0Z"P0TA0PA \` U :!1e&%,a U61"XQJ3H31@  DD CD 0T63"!"2U D0XTC222ChT40}U23D.!!2"R:Dz03CTUCD3b X`pfTT*8 0rfZ  pT>d""`P"bTB3N` x<F8( cDTD33 dTDC!2DUTC7TC8T,l0CLD0iD0"D.f4Dtut'DD3DTT DC DTDDDJ99Z7ё'