briefing.html3Rbriefing.sqf3Rfdescription.extb2R^init.sqf2R`initjipcompatible.sqf4 Debriefing

Cheating leads to the dark side


You should never resort to entering the Endmission cheat.





Mission Accomplished


The Soviet offensive against the resistance has failed with large losses in men and materiel.





Mission Failed


The resistance squad been wiped out.


// tasks task1a = guerilla1 createSimpleTask ["Defend the town"]; task1a setSimpleTaskDescription ["Defend the town", "Defend the town", "Defend the town"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task1b = guerilla2 createSimpleTask ["Defend the town"]; task1b setSimpleTaskDescription ["Defend the town", "Defend the town", "Defend the town"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task1c = guerilla3 createSimpleTask ["Defend the town"]; task1c setSimpleTaskDescription ["Defend the town", "Defend the town", "Defend the town"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task1d = guerilla4 createSimpleTask ["Defend the town"]; task1d setSimpleTaskDescription ["Defend the town", "Defend the town", "Defend the town"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task1e = guerilla5 createSimpleTask ["Defend the town"]; task1e setSimpleTaskDescription ["Defend the town", "Defend the town", "Defend the town"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task1f = guerilla6 createSimpleTask ["Defend the town"]; task1f setSimpleTaskDescription ["Defend the town", "Defend the town", "Defend the town"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task1g = guerilla7 createSimpleTask ["Defend the town"]; task1g setSimpleTaskDescription ["Defend the town", "Defend the town", "Defend the town"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task1h = guerilla8 createSimpleTask ["Defend the town"]; task1h setSimpleTaskDescription ["Defend the town", "Defend the town", "Defend the town"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task1i = guerilla9 createSimpleTask ["Defend the town"]; task1i setSimpleTaskDescription ["Defend the town", "Defend the town", "Defend the town"]; task1i setSimpleTaskDestination markerpos "obj1"; // tasks task1j = guerilla10 createSimpleTask ["Defend the town"]; task1j setSimpleTaskDescription ["Defend the town", "Defend the town", "Defend the town"]; task1j setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " The Soviet army is launching a major offensive to clear the area of partisans in order to secure their supply lines to the front. The local resistance is planning to defeat this attempt at the village of Saint Adam. By luring the Soviets into the built up area the guerilla fighters will be able to negate many of the advantages enjoyed by the mechanised enemy forces. As the enemy will find it harder to maneuver and coordinate his forces the resistance will be able to attrite the enemy in piecemeal engagements. Inflicting small, but mounting losses will yield the resistance a victory in the end.

Rosomak squad is at the town, but reinforcements from other resistance units are en route to reinforce the defence. A single tank of obsolete design is at the disposal of the squad, but due care must be taken in employing this armour as enemy tanks and RPG teams can easily knock it out of the fight. Mines and explosive charges are available to set up ambushes for enemy forces venturing into the built up area. Resistance fighters must rely on hit and run attacks against isolated enemies and avoid being pinned down as the Soviets could subsequently concentrate superior firepower. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The enemy has mobilised a mechanised infantry platoon and a motorised infantry platoon with a section of tanks in support. With around fifty dismounts and eight armoured vehicles the Soviets have a considerable superiority in numbers and armour, but these advantages could be nullified in close quarter combat in urban terrain.

The enemy forces are advancing from the west, south-west and south of Saint Adam. Other resistance fighters have tried to impede their advance by taking potshots on the Soviet formations, but these were brushed aside with ease. Therefore the enemy is expected to reach the outskirts of the town with his full force more or less intact. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Defend the town against Soviet attack."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " The Soviet army is launching a major offensive to clear the area of partisans in order to secure their supply lines to the front. The local resistance is planning to defeat this attempt at the village of Saint Adam. By luring the Soviets into the built up area the guerilla fighters will be able to negate many of the advantages enjoyed by the mechanised enemy forces. As the enemy will find it harder to maneuver and coordinate his forces the resistance will be able to attrite the enemy in piecemeal engagements. Inflicting small, but mounting losses will yield the resistance a victory in the end.

Rosomak squad is at the town, but reinforcements from other resistance units are en route to reinforce the defence. A single tank of obsolete design is at the disposal of the squad, but due care must be taken in employing this armour as enemy tanks and RPG teams can easily knock it out of the fight. Mines and explosive charges are available to set up ambushes for enemy forces venturing into the built up area. Resistance fighters must rely on hit and run attacks against isolated enemies and avoid being pinned down as the Soviets could subsequently concentrate superior firepower. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The enemy has mobilised a mechanised infantry platoon and a motorised infantry platoon with a section of tanks in support. With around fifty dismounts and eight armoured vehicles the Soviets have a considerable superiority in numbers and armour, but these advantages could be nullified in close quarter combat in urban terrain.

The enemy forces are advancing from the west, south-west and south of Saint Adam. Other resistance fighters have tried to impede their advance by taking potshots on the Soviet formations, but these were brushed aside with ease. Therefore the enemy is expected to reach the outskirts of the town with his full force more or less intact. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Defend the town against Soviet attack."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " The Soviet army is launching a major offensive to clear the area of partisans in order to secure their supply lines to the front. The local resistance is planning to defeat this attempt at the village of Saint Adam. By luring the Soviets into the built up area the guerilla fighters will be able to negate many of the advantages enjoyed by the mechanised enemy forces. As the enemy will find it harder to maneuver and coordinate his forces the resistance will be able to attrite the enemy in piecemeal engagements. Inflicting small, but mounting losses will yield the resistance a victory in the end.

Rosomak squad is at the town, but reinforcements from other resistance units are en route to reinforce the defence. A single tank of obsolete design is at the disposal of the squad, but due care must be taken in employing this armour as enemy tanks and RPG teams can easily knock it out of the fight. Mines and explosive charges are available to set up ambushes for enemy forces venturing into the built up area. Resistance fighters must rely on hit and run attacks against isolated enemies and avoid being pinned down as the Soviets could subsequently concentrate superior firepower. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The enemy has mobilised a mechanised infantry platoon and a motorised infantry platoon with a section of tanks in support. With around fifty dismounts and eight armoured vehicles the Soviets have a considerable superiority in numbers and armour, but these advantages could be nullified in close quarter combat in urban terrain.

The enemy forces are advancing from the west, south-west and south of Saint Adam. Other resistance fighters have tried to impede their advance by taking potshots on the Soviet formations, but these were brushed aside with ease. Therefore the enemy is expected to reach the outskirts of the town with his full force more or less intact. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Defend the town against Soviet attack."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " The Soviet army is launching a major offensive to clear the area of partisans in order to secure their supply lines to the front. The local resistance is planning to defeat this attempt at the village of Saint Adam. By luring the Soviets into the built up area the guerilla fighters will be able to negate many of the advantages enjoyed by the mechanised enemy forces. As the enemy will find it harder to maneuver and coordinate his forces the resistance will be able to attrite the enemy in piecemeal engagements. Inflicting small, but mounting losses will yield the resistance a victory in the end.

Rosomak squad is at the town, but reinforcements from other resistance units are en route to reinforce the defence. A single tank of obsolete design is at the disposal of the squad, but due care must be taken in employing this armour as enemy tanks and RPG teams can easily knock it out of the fight. Mines and explosive charges are available to set up ambushes for enemy forces venturing into the built up area. Resistance fighters must rely on hit and run attacks against isolated enemies and avoid being pinned down as the Soviets could subsequently concentrate superior firepower. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The enemy has mobilised a mechanised infantry platoon and a motorised infantry platoon with a section of tanks in support. With around fifty dismounts and eight armoured vehicles the Soviets have a considerable superiority in numbers and armour, but these advantages could be nullified in close quarter combat in urban terrain.

The enemy forces are advancing from the west, south-west and south of Saint Adam. Other resistance fighters have tried to impede their advance by taking potshots on the Soviet formations, but these were brushed aside with ease. Therefore the enemy is expected to reach the outskirts of the town with his full force more or less intact. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Defend the town against Soviet attack."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " The Soviet army is launching a major offensive to clear the area of partisans in order to secure their supply lines to the front. The local resistance is planning to defeat this attempt at the village of Saint Adam. By luring the Soviets into the built up area the guerilla fighters will be able to negate many of the advantages enjoyed by the mechanised enemy forces. As the enemy will find it harder to maneuver and coordinate his forces the resistance will be able to attrite the enemy in piecemeal engagements. Inflicting small, but mounting losses will yield the resistance a victory in the end.

Rosomak squad is at the town, but reinforcements from other resistance units are en route to reinforce the defence. A single tank of obsolete design is at the disposal of the squad, but due care must be taken in employing this armour as enemy tanks and RPG teams can easily knock it out of the fight. Mines and explosive charges are available to set up ambushes for enemy forces venturing into the built up area. Resistance fighters must rely on hit and run attacks against isolated enemies and avoid being pinned down as the Soviets could subsequently concentrate superior firepower. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The enemy has mobilised a mechanised infantry platoon and a motorised infantry platoon with a section of tanks in support. With around fifty dismounts and eight armoured vehicles the Soviets have a considerable superiority in numbers and armour, but these advantages could be nullified in close quarter combat in urban terrain.

The enemy forces are advancing from the west, south-west and south of Saint Adam. Other resistance fighters have tried to impede their advance by taking potshots on the Soviet formations, but these were brushed aside with ease. Therefore the enemy is expected to reach the outskirts of the town with his full force more or less intact. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Defend the town against Soviet attack."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " The Soviet army is launching a major offensive to clear the area of partisans in order to secure their supply lines to the front. The local resistance is planning to defeat this attempt at the village of Saint Adam. By luring the Soviets into the built up area the guerilla fighters will be able to negate many of the advantages enjoyed by the mechanised enemy forces. As the enemy will find it harder to maneuver and coordinate his forces the resistance will be able to attrite the enemy in piecemeal engagements. Inflicting small, but mounting losses will yield the resistance a victory in the end.

Rosomak squad is at the town, but reinforcements from other resistance units are en route to reinforce the defence. A single tank of obsolete design is at the disposal of the squad, but due care must be taken in employing this armour as enemy tanks and RPG teams can easily knock it out of the fight. Mines and explosive charges are available to set up ambushes for enemy forces venturing into the built up area. Resistance fighters must rely on hit and run attacks against isolated enemies and avoid being pinned down as the Soviets could subsequently concentrate superior firepower. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " The enemy has mobilised a mechanised infantry platoon and a motorised infantry platoon with a section of tanks in support. With around fifty dismounts and eight armoured vehicles the Soviets have a considerable superiority in numbers and armour, but these advantages could be nullified in close quarter combat in urban terrain.

The enemy forces are advancing from the west, south-west and south of Saint Adam. Other resistance fighters have tried to impede their advance by taking potshots on the Soviet formations, but these were brushed aside with ease. Therefore the enemy is expected to reach the outskirts of the town with his full force more or less intact. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Defend the town against Soviet attack."]]; // diary entries guerilla7 createDiaryRecord["Diary", ["Background", " The Soviet army is launching a major offensive to clear the area of partisans in order to secure their supply lines to the front. The local resistance is planning to defeat this attempt at the village of Saint Adam. By luring the Soviets into the built up area the guerilla fighters will be able to negate many of the advantages enjoyed by the mechanised enemy forces. As the enemy will find it harder to maneuver and coordinate his forces the resistance will be able to attrite the enemy in piecemeal engagements. Inflicting small, but mounting losses will yield the resistance a victory in the end.

Rosomak squad is at the town, but reinforcements from other resistance units are en route to reinforce the defence. A single tank of obsolete design is at the disposal of the squad, but due care must be taken in employing this armour as enemy tanks and RPG teams can easily knock it out of the fight. Mines and explosive charges are available to set up ambushes for enemy forces venturing into the built up area. Resistance fighters must rely on hit and run attacks against isolated enemies and avoid being pinned down as the Soviets could subsequently concentrate superior firepower. "]]; guerilla7 createDiaryRecord["Diary", ["Enemy", " The enemy has mobilised a mechanised infantry platoon and a motorised infantry platoon with a section of tanks in support. With around fifty dismounts and eight armoured vehicles the Soviets have a considerable superiority in numbers and armour, but these advantages could be nullified in close quarter combat in urban terrain.

The enemy forces are advancing from the west, south-west and south of Saint Adam. Other resistance fighters have tried to impede their advance by taking potshots on the Soviet formations, but these were brushed aside with ease. Therefore the enemy is expected to reach the outskirts of the town with his full force more or less intact. "]]; guerilla7 createDiaryRecord["Diary", ["Mission", "Defend the town against Soviet attack."]]; // diary entries guerilla8 createDiaryRecord["Diary", ["Background", " The Soviet army is launching a major offensive to clear the area of partisans in order to secure their supply lines to the front. The local resistance is planning to defeat this attempt at the village of Saint Adam. By luring the Soviets into the built up area the guerilla fighters will be able to negate many of the advantages enjoyed by the mechanised enemy forces. As the enemy will find it harder to maneuver and coordinate his forces the resistance will be able to attrite the enemy in piecemeal engagements. Inflicting small, but mounting losses will yield the resistance a victory in the end.

Rosomak squad is at the town, but reinforcements from other resistance units are en route to reinforce the defence. A single tank of obsolete design is at the disposal of the squad, but due care must be taken in employing this armour as enemy tanks and RPG teams can easily knock it out of the fight. Mines and explosive charges are available to set up ambushes for enemy forces venturing into the built up area. Resistance fighters must rely on hit and run attacks against isolated enemies and avoid being pinned down as the Soviets could subsequently concentrate superior firepower. "]]; guerilla8 createDiaryRecord["Diary", ["Enemy", " The enemy has mobilised a mechanised infantry platoon and a motorised infantry platoon with a section of tanks in support. With around fifty dismounts and eight armoured vehicles the Soviets have a considerable superiority in numbers and armour, but these advantages could be nullified in close quarter combat in urban terrain.

The enemy forces are advancing from the west, south-west and south of Saint Adam. Other resistance fighters have tried to impede their advance by taking potshots on the Soviet formations, but these were brushed aside with ease. Therefore the enemy is expected to reach the outskirts of the town with his full force more or less intact. "]]; guerilla8 createDiaryRecord["Diary", ["Mission", "Defend the town against Soviet attack."]]; // diary entries guerilla9 createDiaryRecord["Diary", ["Background", " The Soviet army is launching a major offensive to clear the area of partisans in order to secure their supply lines to the front. The local resistance is planning to defeat this attempt at the village of Saint Adam. By luring the Soviets into the built up area the guerilla fighters will be able to negate many of the advantages enjoyed by the mechanised enemy forces. As the enemy will find it harder to maneuver and coordinate his forces the resistance will be able to attrite the enemy in piecemeal engagements. Inflicting small, but mounting losses will yield the resistance a victory in the end.

Rosomak squad is at the town, but reinforcements from other resistance units are en route to reinforce the defence. A single tank of obsolete design is at the disposal of the squad, but due care must be taken in employing this armour as enemy tanks and RPG teams can easily knock it out of the fight. Mines and explosive charges are available to set up ambushes for enemy forces venturing into the built up area. Resistance fighters must rely on hit and run attacks against isolated enemies and avoid being pinned down as the Soviets could subsequently concentrate superior firepower. "]]; guerilla9 createDiaryRecord["Diary", ["Enemy", " The enemy has mobilised a mechanised infantry platoon and a motorised infantry platoon with a section of tanks in support. With around fifty dismounts and eight armoured vehicles the Soviets have a considerable superiority in numbers and armour, but these advantages could be nullified in close quarter combat in urban terrain.

The enemy forces are advancing from the west, south-west and south of Saint Adam. Other resistance fighters have tried to impede their advance by taking potshots on the Soviet formations, but these were brushed aside with ease. Therefore the enemy is expected to reach the outskirts of the town with his full force more or less intact. "]]; guerilla9 createDiaryRecord["Diary", ["Mission", "Defend the town against Soviet attack."]]; // diary entries guerilla10 createDiaryRecord["Diary", ["Background", " The Soviet army is launching a major offensive to clear the area of partisans in order to secure their supply lines to the front. The local resistance is planning to defeat this attempt at the village of Saint Adam. By luring the Soviets into the built up area the guerilla fighters will be able to negate many of the advantages enjoyed by the mechanised enemy forces. As the enemy will find it harder to maneuver and coordinate his forces the resistance will be able to attrite the enemy in piecemeal engagements. Inflicting small, but mounting losses will yield the resistance a victory in the end.

Rosomak squad is at the town, but reinforcements from other resistance units are en route to reinforce the defence. A single tank of obsolete design is at the disposal of the squad, but due care must be taken in employing this armour as enemy tanks and RPG teams can easily knock it out of the fight. Mines and explosive charges are available to set up ambushes for enemy forces venturing into the built up area. Resistance fighters must rely on hit and run attacks against isolated enemies and avoid being pinned down as the Soviets could subsequently concentrate superior firepower. "]]; guerilla10 createDiaryRecord["Diary", ["Enemy", " The enemy has mobilised a mechanised infantry platoon and a motorised infantry platoon with a section of tanks in support. With around fifty dismounts and eight armoured vehicles the Soviets have a considerable superiority in numbers and armour, but these advantages could be nullified in close quarter combat in urban terrain.

The enemy forces are advancing from the west, south-west and south of Saint Adam. Other resistance fighters have tried to impede their advance by taking potshots on the Soviet formations, but these were brushed aside with ease. Therefore the enemy is expected to reach the outskirts of the town with his full force more or less intact. "]]; guerilla10 createDiaryRecord["Diary", ["Mission", "Defend the town against Soviet attack."]];onloadmission="C W R 2 - H O M E F R O N T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 10; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co10_cwr2_home_front_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKM_GL {count = 1;}; class cwr2_RPG75 {count = 2;}; class Binocular {count = 1;}; class cwr2_Glock {count = 2;}; }; class Magazines { class cwr2_30Rnd_762x39 {count = 12;}; class cwr2_RPG75Rocket {count = 6;}; class HandGrenade_East {count = 10;}; class SmokeShell {count = 5;}; class 1Rnd_HE_GP25 {count = 8;}; class cwr2_17Rnd_9x19_Para {count = 16;}; }; class Backpacks { class cwr2_Backpack_Saboteur_FIA {count = 2;}; };titleText ["C W R 2 - H O M E F R O N T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_adam", "cwr2_T55", "cwr2_V3S", "cwr2_UAZ", "cwr2_AmmoBoxes", "cwr2_T72", "cwr2_btr60", "cwr2_BMP1", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Urals", "CABuildings", "camisc3" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_T72", "cwr2_btr60", "cwr2_BMP1", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Urals", "cwr2_UAZ", "cwr2_T55", "cwr2_V3S", "cwr2_AmmoBoxes", "CABuildings", "camisc3", "cwr2_adam" }; randomSeed=14543372; class Intel { briefingName="CWR2 - Home Front (co10)"; briefingDescription="Because we live here"; startWeather=0.35000002; forecastWeather=0.10000002; month=10; day=1; hour=5; }; class Groups { items=25; class Item0 { side="GUER"; class Vehicles { items=10; class Item0 { position[]={1317.8645,34.998798,1598.5968}; azimut=230; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; synchronizations[]={106,104,105}; }; class Item1 { position[]={1318.4648,34.998386,1603.0587}; azimut=230; id=1; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; synchronizations[]={106,104,105}; }; class Item2 { position[]={1322.1104,34.998268,1598.3717}; azimut=230; id=2; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this addbackpack ""cwr2_Backpack_AR_FIA"";"; synchronizations[]={106,104,105}; }; class Item3 { position[]={1319.063,34.998268,1607.131}; azimut=230; id=3; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla4"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this addbackpack ""cwr2_Backpack_AR_FIA"";"; synchronizations[]={106,104,105}; }; class Item4 { position[]={1326.6838,34.998268,1598.3864}; azimut=230; id=4; side="GUER"; vehicle="cwr2_SoldierG_GL"; player="PLAY CDG"; skill=1; text="guerilla5"; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; synchronizations[]={106,104,105}; }; class Item5 { position[]={1319.7678,34.998268,1611.0167}; azimut=230; id=5; side="GUER"; vehicle="cwr2_SoldierG_GL"; player="PLAY CDG"; skill=1; text="guerilla6"; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; synchronizations[]={106,104,105}; }; class Item6 { position[]={1330.752,34.998268,1598.3585}; azimut=230; id=6; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla7"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; synchronizations[]={106,104,105}; }; class Item7 { position[]={1320.7346,34.998268,1615.1046}; azimut=230; id=7; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla8"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={106,104,105}; }; class Item8 { position[]={1334.9463,34.998268,1598.1442}; azimut=230; id=8; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla9"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={106,104,105}; }; class Item9 { position[]={1321.2649,34.998268,1618.6178}; azimut=230; id=9; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla10"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={106,104,105}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={151.14925,34.999767,1530.0892}; azimut=90; id=20; side="EAST"; vehicle="cwr2_T72"; leader=1; skill=0.2; text="tank1"; }; }; class Waypoints { items=3; class Item0 { position[]={154.51393,34.999767,1530.0602}; completitionRadius=10; expActiv="w_attack = 1; publicVariable ""w_attack"";"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={966.54272,34.997688,1532.5162}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1122.6385,34.998268,1589.4752}; type="GUARD"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={131.61252,34.999767,1530.3163}; azimut=90; id=14; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; text="btr1"; }; }; class Waypoints { items=4; class Item0 { position[]={135.52594,34.999767,1530.2869}; completitionRadius=10; expCond="(w_attack == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={963.57092,34.997616,1532.0796}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1027.4484,34.998268,1554.5096}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1030.696,34.998268,1555.7157}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={157.51897,42.317039,1094.1462}; azimut=90; id=15; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; text="btr2"; }; }; class Waypoints { items=5; class Item0 { position[]={161.85023,42.425198,1094.0964}; completitionRadius=10; expCond="(w_attack == 1);"; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={476.82538,35.315331,1530.9006}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={963.52454,34.997475,1531.2334}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={993.60443,34.998268,1542.2585}; type="TR UNLOAD"; speed="LIMITED"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={999.85834,34.998268,1544.5803}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2283.2034,35.260365,103.35352}; id=16; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; text="btr3"; }; }; class Waypoints { items=5; class Item0 { position[]={2283.1541,35.258839,107.46936}; completitionRadius=10; expCond="(s_attack == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1941.7764,35.417629,1245.781}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1563.7043,36.099667,1542.6873}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1553.5625,36.099667,1561.4308}; type="TR UNLOAD"; speed="LIMITED"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={1551.1907,36.099667,1566.1157}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={517.26849,45.142849,366.42133}; id=17; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; text="bmp1"; }; }; class Waypoints { items=5; class Item0 { position[]={517.28534,45.245293,370.09003}; completitionRadius=10; expActiv="sw_attack = 1; publicVariable ""sw_attack"";"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={737.85675,35.181805,867.04706}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={984.42859,34.997257,1388.5302}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={996.30627,34.997257,1405.6355}; type="TR UNLOAD"; speed="LIMITED"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={1003.3991,34.997257,1415.588}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1686.4467,39.796188,110.6759}; azimut=350; id=18; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; text="bmp2"; }; }; class Waypoints { items=5; class Item0 { position[]={1685.8129,39.838329,114.24335}; completitionRadius=10; expCond="(s_attack == 1);"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1474.5067,35.155285,858.98456}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1495.218,35.414932,1253.0229}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1491.3778,35.37886,1261.7415}; type="TR UNLOAD"; speed="LIMITED"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1490.2069,35.370022,1264.0836}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={517.30206,44.335846,355.03857}; id=19; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; text="bmp3"; }; }; class Waypoints { items=5; class Item0 { position[]={517.2973,44.460407,358.52069}; completitionRadius=10; expCond="(sw_attack == 1);"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1000.9939,35.799999,567.12378}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1258.8204,35.478836,1245.5359}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1283.1956,35.758919,1262.0651}; type="TR UNLOAD"; speed="LIMITED"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={1284.6091,35.771343,1263.0066}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1683.4537,39.821922,127.02612}; azimut=350; id=21; side="EAST"; vehicle="cwr2_T72"; leader=1; skill=0.2; text="tank2"; }; }; class Waypoints { items=4; class Item0 { position[]={1682.7877,39.782379,131.37231}; completitionRadius=10; expActiv="s_attack = 1; publicVariable ""s_attack"";"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1476.3594,35.105789,868.41156}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1486.875,35.340096,1271.0281}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1445.3975,35.007515,1342.2119}; type="GUARD"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2298.1555,33.999859,95.51239}; id=22; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr3; sovietsquad3 = group this;"; }; class Item1 { position[]={2300.9944,33.999859,92.31958}; id=23; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr3; sovietsquad3 = group this;"; }; class Item2 { position[]={2295.9993,33.999859,92.491516}; id=24; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr3; sovietsquad3 = group this;"; }; class Item3 { position[]={2303.6926,33.999859,89.219238}; id=25; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr3; sovietsquad3 = group this;"; }; class Item4 { position[]={2293.9324,33.999859,89.449036}; id=26; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr3; sovietsquad3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2306.0393,33.999859,86.492432}; id=27; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr3; sovietsquad3 = group this;"; }; class Item6 { position[]={2291.9485,34.01186,86.71875}; id=28; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr3; sovietsquad3 = group this;"; }; class Item7 { position[]={2309.0559,33.999859,83.221619}; id=29; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr3; sovietsquad3 = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={1523.1637,34.998268,1673.5981}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1432.526,34.998268,1629.8839}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1349.6155,34.998268,1592.3331}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={574.1593,40.538246,372.71832}; id=30; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp1; sovietsquad4 = group this;"; }; class Item1 { position[]={576.99817,40.30291,369.52551}; id=31; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp1; sovietsquad4 = group this;"; }; class Item2 { position[]={572.0033,40.57806,369.69745}; id=32; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp1; sovietsquad4 = group this;"; }; class Item3 { position[]={579.69666,40.08271,366.42517}; id=33; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp1; sovietsquad4 = group this;"; }; class Item4 { position[]={569.9364,40.609749,366.65497}; id=34; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp1; sovietsquad4 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={582.04321,39.890175,363.69836}; id=35; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp1; sovietsquad4 = group this;"; }; class Item6 { position[]={567.95251,40.647194,363.92468}; id=36; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp1; sovietsquad4 = group this;"; }; class Item7 { position[]={585.05969,39.657578,360.42755}; id=37; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo bmp1; sovietsquad4 = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={1185.4218,34.996269,1518.2109}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1287.3491,34.998268,1571.5256}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1344.5225,34.999466,1538.4021}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1706.6107,39.793892,111.91974}; id=38; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp2; sovietsquad5 = group this;"; }; class Item1 { position[]={1709.4496,39.572521,108.72693}; id=39; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp2; sovietsquad5 = group this;"; }; class Item2 { position[]={1704.4547,39.49942,108.89886}; id=40; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp2; sovietsquad5 = group this;"; }; class Item3 { position[]={1712.1481,39.409676,105.62659}; id=41; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp2; sovietsquad5 = group this;"; }; class Item4 { position[]={1702.3878,39.265766,105.85638}; id=42; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp2; sovietsquad5 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1714.4946,39.277523,102.89978}; id=43; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp2; sovietsquad5 = group this;"; }; class Item6 { position[]={1700.4039,39.102253,103.1261}; id=44; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp2; sovietsquad5 = group this;"; }; class Item7 { position[]={1717.5111,39.098812,99.628967}; id=45; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo bmp2; sovietsquad5 = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={1389.6417,34.996269,1445.3042}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1359.6013,34.998268,1651.6505}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1345.6039,34.998276,1740.1959}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={574.83569,39.896374,350.2326}; id=46; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp3; sovietsquad6 = group this;"; }; class Item1 { position[]={577.67456,39.662628,347.03979}; id=47; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp3; sovietsquad6 = group this;"; }; class Item2 { position[]={572.67969,39.923416,347.21173}; id=48; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp3; sovietsquad6 = group this;"; }; class Item3 { position[]={580.37305,39.442207,343.93945}; id=49; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp3; sovietsquad6 = group this;"; }; class Item4 { position[]={570.61279,39.942982,344.16925}; id=50; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp3; sovietsquad6 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={582.7196,39.251877,341.21265}; id=51; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp3; sovietsquad6 = group this;"; }; class Item6 { position[]={568.62891,39.968369,341.43896}; id=52; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp3; sovietsquad6 = group this;"; }; class Item7 { position[]={585.73608,39.020069,337.94183}; id=53; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo bmp3; sovietsquad6 = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={1275.2275,34.996269,1451.6654}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1459.6918,34.998268,1537.2356}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1423.0273,34.998268,1618.7922}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={128.96832,33.998486,1515.0399}; id=54; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr1; sovietsquad1 = group this;"; }; class Item1 { position[]={131.80717,33.999859,1511.8472}; id=55; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1; sovietsquad1 = group this;"; }; class Item2 { position[]={126.81232,33.999859,1512.0192}; id=56; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1; sovietsquad1 = group this;"; }; class Item3 { position[]={134.50566,33.999859,1508.7468}; id=57; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr1; sovietsquad1 = group this;"; }; class Item4 { position[]={124.74542,33.999859,1508.9767}; id=58; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr1; sovietsquad1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={136.85225,33.999859,1506.02}; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr1; sovietsquad1 = group this;"; }; class Item6 { position[]={122.76154,33.999859,1506.2463}; id=60; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr1; sovietsquad1 = group this;"; }; class Item7 { position[]={139.86873,34.000443,1502.7491}; id=61; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr1; sovietsquad1 = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={1218.3597,34.998268,1634.5078}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1347.5209,34.997009,1525.7275}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1418.7571,34.998268,1559.0483}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={154.16815,41.672077,1073.6003}; id=62; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr2; sovietsquad2 = group this;"; }; class Item1 { position[]={157.00702,41.846447,1070.4075}; id=63; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2; sovietsquad2 = group this;"; }; class Item2 { position[]={152.01215,41.699532,1070.5795}; id=64; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2; sovietsquad2 = group this;"; }; class Item3 { position[]={159.70551,42.013489,1067.3071}; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr2; sovietsquad2 = group this;"; }; class Item4 { position[]={149.94525,41.727718,1067.537}; id=66; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr2; sovietsquad2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={162.05206,42.160336,1064.5803}; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr2; sovietsquad2 = group this;"; }; class Item6 { position[]={147.96136,41.74651,1064.8066}; id=68; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr2; sovietsquad2 = group this;"; }; class Item7 { position[]={165.06854,42.340286,1061.3096}; id=69; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr2; sovietsquad2 = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={1167.4556,34.998268,1606.0334}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1269.5291,34.998268,1663.6359}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1234.49,34.99976,1721.3092}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={542.27063,38.063019,226.86841}; id=70; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural; sovietsquad7 = group this;"; }; class Item1 { position[]={545.1095,37.828026,223.6756}; id=71; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; sovietsquad7 = group this;"; }; class Item2 { position[]={540.11462,38.099705,223.84753}; id=72; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; sovietsquad7 = group this;"; }; class Item3 { position[]={547.80798,37.610043,220.57526}; id=73; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural; sovietsquad7 = group this;"; }; class Item4 { position[]={538.04773,38.7187,220.80505}; id=74; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; sovietsquad7 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={550.15454,37.42345,217.84845}; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural; sovietsquad7 = group this;"; }; class Item6 { position[]={536.06384,39.355511,218.07477}; id=76; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ural; sovietsquad7 = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={1276.2966,34.998268,1577.2886}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1352.3699,34.998268,1698.9651}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1465.3606,34.998268,1696.5449}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={569.32117,36.758846,225.68518}; id=77; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural; sovietsquad8 = group this;"; }; class Item1 { position[]={572.16003,36.586323,222.49237}; id=78; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; sovietsquad8 = group this;"; }; class Item2 { position[]={567.16516,36.773762,222.66431}; id=79; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; sovietsquad8 = group this;"; }; class Item3 { position[]={574.85852,36.428181,219.39203}; id=80; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural; sovietsquad8 = group this;"; }; class Item4 { position[]={565.09827,36.783592,219.62183}; id=81; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; sovietsquad8 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={577.20508,36.298668,216.66522}; id=82; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural; sovietsquad8 = group this;"; }; class Item6 { position[]={563.11438,36.800667,216.89154}; id=83; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ural; sovietsquad8 = group this;"; }; }; class Waypoints { items=1; class Item0 { position[]={1221.4227,34.998268,1563.6239}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=10; class Item0 { position[]={1924.946,34.704239,2151.3323}; azimut=180; id=84; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=1; text="weasel1"; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1919.983,34.793522,2156.9182}; azimut=180; id=85; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=1; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { position[]={1929.3489,34.739037,2157.3738}; azimut=180; id=86; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=1; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this addbackpack ""cwr2_Backpack_AR_FIA"";"; }; class Item3 { position[]={1915.9685,34.872688,2161.4197}; azimut=180; id=87; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; rank="CORPORAL"; skill=1; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; }; class Item4 { position[]={1932.472,34.764366,2161.793}; azimut=180; id=88; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=1; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item5 { position[]={1912.1189,34.952446,2165.686}; azimut=180; id=89; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item6 { position[]={1935.8309,34.791939,2166.3179}; azimut=180; id=90; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item7 { position[]={1908.0957,35.044086,2170.322}; azimut=180; id=91; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item8 { position[]={1939.1029,34.821823,2170.9695}; azimut=180; id=92; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item9 { position[]={1903.3895,35.158886,2175.7192}; azimut=180; id=93; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=1; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1924.9619,34.688152,2149.7065}; formation="DIAMOND"; expCond="(opfor_detected == 1);"; expActiv="weasel1 sidechat ""We are moving up to Saint Adam."";"; class Effects { }; timeoutMin=30; timeoutMid=120; timeoutMax=210; showWP="NEVER"; }; class Item1 { position[]={1438.9517,34.996269,1499.1398}; placement=100; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="GUER"; class Vehicles { items=10; class Item0 { position[]={940.95398,40.649368,2233.6885}; azimut=180; id=94; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=1; text="badger1"; init="teambadger = group this; teambadger setgroupid [""Jezevec"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={935.99091,40.644371,2239.2744}; azimut=180; id=95; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=1; init="teambadger = group this; teambadger setgroupid [""Jezevec"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { position[]={945.35681,40.509266,2239.73}; azimut=180; id=96; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=1; init="teambadger = group this; teambadger setgroupid [""Jezevec"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this addbackpack ""cwr2_Backpack_AR_FIA"";"; }; class Item3 { position[]={931.97638,40.635098,2243.7759}; azimut=180; id=97; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; rank="CORPORAL"; skill=1; init="teambadger = group this; teambadger setgroupid [""Jezevec"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; }; class Item4 { position[]={948.47998,40.414619,2244.1492}; azimut=180; id=98; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=1; init="teambadger = group this; teambadger setgroupid [""Jezevec"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item5 { position[]={928.12677,40.621052,2248.0422}; azimut=180; id=99; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="teambadger = group this; teambadger setgroupid [""Jezevec"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item6 { position[]={951.83887,40.321121,2248.6741}; azimut=180; id=100; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="teambadger = group this; teambadger setgroupid [""Jezevec"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item7 { position[]={924.10358,40.599266,2252.6782}; azimut=180; id=101; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="teambadger = group this; teambadger setgroupid [""Jezevec"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item8 { position[]={955.11084,40.232166,2253.3257}; azimut=180; id=102; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="teambadger = group this; teambadger setgroupid [""Jezevec"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item9 { position[]={919.3974,40.567905,2258.0754}; azimut=180; id=103; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=1; init="teambadger = group this; teambadger setgroupid [""Jezevec"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=2; class Item0 { position[]={940.97998,40.686344,2230.8975}; formation="DIAMOND"; expCond="(opfor_detected == 1);"; expActiv="badger1 sidechat ""Support is on its way. We'll be there in a couple of minutes."";"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1209.3098,34.998268,1685.4939}; placement=100; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1339.1476,34.998268,1629.5486}; id=104; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item20 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1351.421,35.100269,1613.3391}; id=105; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item21 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1345.295,34.998268,1621.4307}; id=106; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={525.85095,40.192959,222.17432}; id=107; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; skill=0.2; text="ural"; }; }; class Waypoints { items=5; class Item0 { position[]={525.77777,40.328091,226.78198}; completitionRadius=10; expCond="(sw_attack == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={737.1062,35.178936,865.37366}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={976.29694,34.997257,1378.4447}; type="TR UNLOAD"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={977.00238,34.997257,1379.4408}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={978.03247,34.997257,1380.7866}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="GUER"; class Vehicles { items=10; class Item0 { position[]={1436.0996,38.517803,2121.5127}; azimut=180; id=108; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=1; text="ferret1"; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1431.1366,38.803211,2127.0986}; azimut=180; id=109; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=1; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { position[]={1440.5024,38.671608,2127.5542}; azimut=180; id=110; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=1; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this addbackpack ""cwr2_Backpack_AR_FIA"";"; }; class Item3 { position[]={1427.1221,39.039082,2131.6001}; azimut=180; id=111; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; rank="CORPORAL"; skill=1; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; }; class Item4 { position[]={1443.6256,38.785503,2131.9734}; azimut=180; id=112; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=1; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item5 { position[]={1423.2725,39.268288,2135.8665}; azimut=180; id=113; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item6 { position[]={1446.9845,38.897778,2136.4983}; azimut=180; id=114; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item7 { position[]={1419.2493,39.52203,2140.5024}; azimut=180; id=115; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item8 { position[]={1450.2565,39.017178,2141.1499}; azimut=180; id=116; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item9 { position[]={1414.5431,39.82473,2145.8997}; azimut=180; id=117; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=1; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1436.1238,38.436409,2119.3174}; formation="DIAMOND"; expCond="({alive _x} count units resistancesquad <= 6);"; expActiv="ferret1 sidechat ""Friendlies are on their way to provide support, hold on."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1335.7317,34.998268,1684.858}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={49.552483,34.999767,1503.8414}; azimut=60; id=120; side="EAST"; vehicle="cwr2_UAZ"; leader=1; rank="SERGEANT"; skill=0.60000002; fuel=0; text="uaz"; init="uazsquad = group this; uazD addweapon ""Binocular""; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={51.753342,34.999767,1501.6978}; special="CARGO"; id=121; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="uazsquad = group this;"; }; class Item2 { position[]={52.613373,34.999767,1501.7258}; special="CARGO"; id=122; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="uazsquad = group this;"; }; class Item3 { position[]={53.458706,34.999767,1501.7366}; special="CARGO"; id=123; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="uazsquad = group this;"; }; class Item4 { position[]={54.314735,34.984032,1501.7472}; special="CARGO"; id=124; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="uazsquad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={55.181473,34.940701,1501.7687}; special="CARGO"; id=125; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="uazsquad = group this;"; }; class Item6 { position[]={56.091003,34.895226,1501.7472}; special="CARGO"; id=126; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="uazsquad = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={52.343651,34.999767,1505.3572}; completitionRadius=10; expCond="(w_attack == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={943.823,34.997383,1530.6926}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={946.87372,34.997387,1530.709}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1370.0378,34.998268,1594.5454}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1468.974,34.998268,1638.3369}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=6; class Item0 { position[]={1307.1385,34.998482,1615.7021}; azimut=150; id=10; side="EMPTY"; vehicle="cwr2_T55_FIA"; lock="UNLOCKED"; skill=1; }; class Item1 { position[]={1310.9005,34.998268,1618.5804}; azimut=150; id=11; side="EMPTY"; vehicle="cwr2_V3SRepair"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x54"",6]; this addweaponcargo [""cwr2_PK"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3];"; }; class Item2 { position[]={1313.5426,34.998268,1621.7799}; azimut=150; id=12; side="EMPTY"; vehicle="cwr2_UAZAmbul"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",12]; this addweaponcargo [""cwr2_G3A4"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item3 { position[]={1314.7478,34.998268,1638.8921}; azimut=245; id=13; side="EMPTY"; vehicle="cwr2_FIA_VehicleBox"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",30]; this addmagazinecargo [""cwr2_40Rnd_762x39"",10]; this addmagazinecargo [""cwr2_100Rnd_762x54"",10]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""cwr2_RPG75Rocket"",12]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""MineE"",25]; this addmagazinecargo [""PipeBomb"",5]; this addmagazinecargo [""cwr2_6Rnd_762x51_NoTracer"",12]; this addweaponcargo [""cwr2_RPG75"",2]; this addweaponcargo [""cwr2_HuntingRifle"",1]; this addweaponcargo [""Binocular"",1];"; }; class Item4 { presence=0.50000048; position[]={1354.8029,34.998268,1601.8354}; azimut=155; id=118; side="EMPTY"; vehicle="cwr2_V3S_Open"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",12]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addmagazinecargo [""MineE"",10]; this addmagazinecargo [""cwr2_AT4Rocket"",3]; this addweaponcargo [""cwr2_AKMS"",1]; this addweaponcargo [""cwr2_Steyr"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",5];"; }; class Item5 { position[]={1329.9778,34.998268,1664.7845}; azimut=155; id=119; side="EMPTY"; vehicle="MASH"; skill=1; }; }; class Markers { items=4; class Item0 { position[]={1326.4857,35.748268,1607.4991}; name="obj1"; type="cwr2_Faction_FIA"; a=1.2; }; class Item1 { position[]={1351.8918,39.185413,823.6908}; name="attack"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; }; class Item2 { position[]={719.48938,35.037552,990.03925}; name="attack_1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=45; }; class Item3 { position[]={443.02887,35.31456,1531.4191}; name="attack_2"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=90; }; }; class Sensors { items=7; class Item0 { position[]={1849.9011,36.047928,1549.9658}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage btr1 >= 0.75) AND (getDammage bmp1 >= 0.5) AND (getDammage btr2 >= 0.75) AND (getDammage bmp2 >= 0.5) AND (getDammage btr3 >= 0.75) AND (getDammage bmp3 >= 0.5) AND (getDammage tank1 >= 0.5) AND (getDammage tank2 >= 0.5);"; expActiv="armour_defeated = 1; publicVariable ""armour_defeated""; (leader group player) sidechat ""The Soviet armour appears to be neutralised. Let's concentrate fire on the dismounts."";"; class Effects { }; }; class Item1 { position[]={1850.0906,36.2841,1449.8632}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units sovietsquad1 <= 2) AND ({alive _x} count units sovietsquad2 <= 2) AND ({alive _x} count units sovietsquad3 <= 2) AND ({alive _x} count units sovietsquad4 <= 2) AND ({alive _x} count units sovietsquad5 <= 2) AND ({alive _x} count units sovietsquad6 <= 2) AND ({alive _x} count units sovietsquad7 <= 2) AND ({alive _x} count units sovietsquad8 <= 2) AND ({alive _x} count units uazsquad <= 2);"; expActiv="infantry_defeated = 1; publicVariable ""infantry_defeated""; (leader group player) sidechat ""They are pulling back."";"; class Effects { }; }; class Item2 { position[]={1949.5387,34.910984,1749.9541}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1);"; expActiv="activateKey ""co10_cwr2_home_front_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={2050.157,35.438557,1749.8196}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED""; task1j settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item4 { position[]={2049.9517,33.999859,1649.9064}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={1949.9871,34.423626,1549.6047}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(armour_defeated == 1) AND (infantry_defeated == 1);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; task1j settaskstate ""SUCCEEDED""; guerilla1 addrating 800; guerilla2 addrating 800; guerilla3 addrating 800; guerilla4 addrating 800; guerilla5 addrating 800; guerilla6 addrating 800; guerilla7 addrating 800; guerilla8 addrating 800; guerilla9 addrating 800; guerilla10 addrating 800; (leader group player) sidechat ""Rosomaci!"";"; class Effects { }; }; class Item6 { position[]={1326.4476,35.748268,1605.6385}; a=500; b=500; activationBy="EAST"; activationType="GUER D"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="opfor_detected = 1; publicVariable ""opfor_detected"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=3835120; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=6281738; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=5425322; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; Overview

Defend the town against Soviet attacks.

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