briefing.htmlZRnbriefing.sqfQ]Rdescription.extZRinit.sqfZRtinitjipcompatible.sqf4 Debriefing

You are a cheater


Damn you and your lack of character.





Mission Accomplished


The attacks by the resistance have been spectacularly successful. The Soviet garrison on Malden was overwhelmed as it was taken by surprise. With the island now back under control of the local population NATO is requested to deploy troops in order to stave off any enemy attempts to invade Malden once more.





Mission Failed


The resistance squad been wiped out.


// tasks task4a = guerilla1 createSimpleTask ["Seize Le Port"]; task4a setSimpleTaskDescription ["Seize Le Port", "Seize Le Port", "Seize Le Port"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = guerilla1 createSimpleTask ["Destroy the artillery"]; task3a setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Defeat the counter-attack"]; task2a setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Seize Houdan"]; task1a setSimpleTaskDescription ["Seize Houdan", "Seize Houdan", "Seize Houdan"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = guerilla2 createSimpleTask ["Seize Le Port"]; task4b setSimpleTaskDescription ["Seize Le Port", "Seize Le Port", "Seize Le Port"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = guerilla2 createSimpleTask ["Destroy the artillery"]; task3b setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Defeat the counter-attack"]; task2b setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Seize Houdan"]; task1b setSimpleTaskDescription ["Seize Houdan", "Seize Houdan", "Seize Houdan"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = guerilla3 createSimpleTask ["Seize Le Port"]; task4c setSimpleTaskDescription ["Seize Le Port", "Seize Le Port", "Seize Le Port"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = guerilla3 createSimpleTask ["Destroy the artillery"]; task3c setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Defeat the counter-attack"]; task2c setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Seize Houdan"]; task1c setSimpleTaskDescription ["Seize Houdan", "Seize Houdan", "Seize Houdan"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = guerilla4 createSimpleTask ["Seize Le Port"]; task4d setSimpleTaskDescription ["Seize Le Port", "Seize Le Port", "Seize Le Port"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = guerilla4 createSimpleTask ["Destroy the artillery"]; task3d setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Defeat the counter-attack"]; task2d setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Seize Houdan"]; task1d setSimpleTaskDescription ["Seize Houdan", "Seize Houdan", "Seize Houdan"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = guerilla5 createSimpleTask ["Seize Le Port"]; task4e setSimpleTaskDescription ["Seize Le Port", "Seize Le Port", "Seize Le Port"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = guerilla5 createSimpleTask ["Destroy the artillery"]; task3e setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Defeat the counter-attack"]; task2e setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Seize Houdan"]; task1e setSimpleTaskDescription ["Seize Houdan", "Seize Houdan", "Seize Houdan"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task4f = guerilla6 createSimpleTask ["Seize Le Port"]; task4f setSimpleTaskDescription ["Seize Le Port", "Seize Le Port", "Seize Le Port"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = guerilla6 createSimpleTask ["Destroy the artillery"]; task3f setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = guerilla6 createSimpleTask ["Defeat the counter-attack"]; task2f setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Seize Houdan"]; task1f setSimpleTaskDescription ["Seize Houdan", "Seize Houdan", "Seize Houdan"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task4g = guerilla7 createSimpleTask ["Seize Le Port"]; task4g setSimpleTaskDescription ["Seize Le Port", "Seize Le Port", "Seize Le Port"]; task4g setSimpleTaskDestination markerpos "obj4"; task3g = guerilla7 createSimpleTask ["Destroy the artillery"]; task3g setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = guerilla7 createSimpleTask ["Defeat the counter-attack"]; task2g setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = guerilla7 createSimpleTask ["Seize Houdan"]; task1g setSimpleTaskDescription ["Seize Houdan", "Seize Houdan", "Seize Houdan"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task4h = guerilla8 createSimpleTask ["Seize Le Port"]; task4h setSimpleTaskDescription ["Seize Le Port", "Seize Le Port", "Seize Le Port"]; task4h setSimpleTaskDestination markerpos "obj4"; task3h = guerilla8 createSimpleTask ["Destroy the artillery"]; task3h setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = guerilla8 createSimpleTask ["Defeat the counter-attack"]; task2h setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = guerilla8 createSimpleTask ["Seize Houdan"]; task1h setSimpleTaskDescription ["Seize Houdan", "Seize Houdan", "Seize Houdan"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task4i = guerilla9 createSimpleTask ["Seize Le Port"]; task4i setSimpleTaskDescription ["Seize Le Port", "Seize Le Port", "Seize Le Port"]; task4i setSimpleTaskDestination markerpos "obj4"; task3i = guerilla9 createSimpleTask ["Destroy the artillery"]; task3i setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = guerilla9 createSimpleTask ["Defeat the counter-attack"]; task2i setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = guerilla9 createSimpleTask ["Seize Houdan"]; task1i setSimpleTaskDescription ["Seize Houdan", "Seize Houdan", "Seize Houdan"]; task1i setSimpleTaskDestination markerpos "obj1"; // tasks task4j = guerilla10 createSimpleTask ["Seize Le Port"]; task4j setSimpleTaskDescription ["Seize Le Port", "Seize Le Port", "Seize Le Port"]; task4j setSimpleTaskDestination markerpos "obj4"; task3j = guerilla10 createSimpleTask ["Destroy the artillery"]; task3j setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3j setSimpleTaskDestination markerpos "obj3"; task2j = guerilla10 createSimpleTask ["Defeat the counter-attack"]; task2j setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2j setSimpleTaskDestination markerpos "obj2"; task1j = guerilla10 createSimpleTask ["Seize Houdan"]; task1j setSimpleTaskDescription ["Seize Houdan", "Seize Houdan", "Seize Houdan"]; task1j setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " The initial strategy of laying low while building up strength has paid off for the resistance on Malden. Lulled into a false sense of security due to the sporadic nature of attacks on the occupation forces the Soviets have recently redeployed the bulk of their troops to shore up their garrison on Nogova. With a much reduced enemy presence the leaders of the resistance have decided to mobilise their forces for an all out attack on the remaining Soviet occupiers. A cadre of former army personnel augmented with volunteers has subsequently gathered weapons from previously established caches in order to stage a surprise offensive.

Rosomak squad has a captured Soviet infantry fighting vehicle at its disposal and will therefore assume a key role in the attack towards the southern end of the island. The first objective is the capture of the village of Houdan, where the enemy has established a logistical support depot. Due to the mechanised nature of the Soviet forces they are reliant on a steady supply of ammunition, fuel and spare parts or else their military will grind to a halt. Therefore it is essential to deny the enemy access to his prepositioned stores at this location. All enemy personnel must therefore be cleared from the vicinity of Houdan.

As the loss of the support depot at Houdan will be a severe blow to the Soviets it is expected that their armoured reserve will be deployed in an effort to either reinforce or retake the village. Rosomak squad is to defeat this counter-attack with the aid of Mustela squad, a light infantry squad due to take on the enemy forces in their flank. As the coastal road towards Houdan is adjacent to wooded terrain the Soviets will likely attach dismounts to provide additional security to the tanks. As this will force the armour to reduce its speed to let the infantry keep up AT gunners should have an easier job finding their mark.

After defeating the Soviet reserves Rosomak squad is to advance south and knock out an enemy artillery position. Although these field guns are sited to command the primary approach channel towards Malden the guns could also be turned around to engage targets inland. For this reason it is necessary to take the position and ensure the destruction of the artillery pieces as well as the associated ammunition supplies. The final objective for the resistance is the capture of Le Port. As the command post there is coordinating enemy forces on the southern half of the island Soviet command and control would collapse after its capture. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " There are about two rifle squads of light infantry with a single armoured personnel carrier defending Houdan. A small reserve force of T-72 main battle tanks is known to be located to the south of the village and may deploy in response to reports of an attack on the depot.

The artillery position consists of a battery of three D-30 field guns with ample stores of additional 122mm rounds. There are several fortified fighting positions surrounding the battery with some crew served weapons to provide protection against any commando raids.

The village of Le Port has a Soviet command post with its own security detail. Although this detachment is primarily comprised of light infantry the local garrison may also have several infantry fighting vehicles at their disposal, either of the BMP-1 type or BTR-60 variety. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Rosomak squad will seize Houdan and defeat any counter-attack before advancing to destroy the artillery and secure Le Port."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " The initial strategy of laying low while building up strength has paid off for the resistance on Malden. Lulled into a false sense of security due to the sporadic nature of attacks on the occupation forces the Soviets have recently redeployed the bulk of their troops to shore up their garrison on Nogova. With a much reduced enemy presence the leaders of the resistance have decided to mobilise their forces for an all out attack on the remaining Soviet occupiers. A cadre of former army personnel augmented with volunteers has subsequently gathered weapons from previously established caches in order to stage a surprise offensive.

Rosomak squad has a captured Soviet infantry fighting vehicle at its disposal and will therefore assume a key role in the attack towards the southern end of the island. The first objective is the capture of the village of Houdan, where the enemy has established a logistical support depot. Due to the mechanised nature of the Soviet forces they are reliant on a steady supply of ammunition, fuel and spare parts or else their military will grind to a halt. Therefore it is essential to deny the enemy access to his prepositioned stores at this location. All enemy personnel must therefore be cleared from the vicinity of Houdan.

As the loss of the support depot at Houdan will be a severe blow to the Soviets it is expected that their armoured reserve will be deployed in an effort to either reinforce or retake the village. Rosomak squad is to defeat this counter-attack with the aid of Mustela squad, a light infantry squad due to take on the enemy forces in their flank. As the coastal road towards Houdan is adjacent to wooded terrain the Soviets will likely attach dismounts to provide additional security to the tanks. As this will force the armour to reduce its speed to let the infantry keep up AT gunners should have an easier job finding their mark.

After defeating the Soviet reserves Rosomak squad is to advance south and knock out an enemy artillery position. Although these field guns are sited to command the primary approach channel towards Malden the guns could also be turned around to engage targets inland. For this reason it is necessary to take the position and ensure the destruction of the artillery pieces as well as the associated ammunition supplies. The final objective for the resistance is the capture of Le Port. As the command post there is coordinating enemy forces on the southern half of the island Soviet command and control would collapse after its capture. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " There are about two rifle squads of light infantry with a single armoured personnel carrier defending Houdan. A small reserve force of T-72 main battle tanks is known to be located to the south of the village and may deploy in response to reports of an attack on the depot.

The artillery position consists of a battery of three D-30 field guns with ample stores of additional 122mm rounds. There are several fortified fighting positions surrounding the battery with some crew served weapons to provide protection against any commando raids.

The village of Le Port has a Soviet command post with its own security detail. Although this detachment is primarily comprised of light infantry the local garrison may also have several infantry fighting vehicles at their disposal, either of the BMP-1 type or BTR-60 variety. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Rosomak squad will seize Houdan and defeat any counter-attack before advancing to destroy the artillery and secure Le Port."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " The initial strategy of laying low while building up strength has paid off for the resistance on Malden. Lulled into a false sense of security due to the sporadic nature of attacks on the occupation forces the Soviets have recently redeployed the bulk of their troops to shore up their garrison on Nogova. With a much reduced enemy presence the leaders of the resistance have decided to mobilise their forces for an all out attack on the remaining Soviet occupiers. A cadre of former army personnel augmented with volunteers has subsequently gathered weapons from previously established caches in order to stage a surprise offensive.

Rosomak squad has a captured Soviet infantry fighting vehicle at its disposal and will therefore assume a key role in the attack towards the southern end of the island. The first objective is the capture of the village of Houdan, where the enemy has established a logistical support depot. Due to the mechanised nature of the Soviet forces they are reliant on a steady supply of ammunition, fuel and spare parts or else their military will grind to a halt. Therefore it is essential to deny the enemy access to his prepositioned stores at this location. All enemy personnel must therefore be cleared from the vicinity of Houdan.

As the loss of the support depot at Houdan will be a severe blow to the Soviets it is expected that their armoured reserve will be deployed in an effort to either reinforce or retake the village. Rosomak squad is to defeat this counter-attack with the aid of Mustela squad, a light infantry squad due to take on the enemy forces in their flank. As the coastal road towards Houdan is adjacent to wooded terrain the Soviets will likely attach dismounts to provide additional security to the tanks. As this will force the armour to reduce its speed to let the infantry keep up AT gunners should have an easier job finding their mark.

After defeating the Soviet reserves Rosomak squad is to advance south and knock out an enemy artillery position. Although these field guns are sited to command the primary approach channel towards Malden the guns could also be turned around to engage targets inland. For this reason it is necessary to take the position and ensure the destruction of the artillery pieces as well as the associated ammunition supplies. The final objective for the resistance is the capture of Le Port. As the command post there is coordinating enemy forces on the southern half of the island Soviet command and control would collapse after its capture. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " There are about two rifle squads of light infantry with a single armoured personnel carrier defending Houdan. A small reserve force of T-72 main battle tanks is known to be located to the south of the village and may deploy in response to reports of an attack on the depot.

The artillery position consists of a battery of three D-30 field guns with ample stores of additional 122mm rounds. There are several fortified fighting positions surrounding the battery with some crew served weapons to provide protection against any commando raids.

The village of Le Port has a Soviet command post with its own security detail. Although this detachment is primarily comprised of light infantry the local garrison may also have several infantry fighting vehicles at their disposal, either of the BMP-1 type or BTR-60 variety. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Rosomak squad will seize Houdan and defeat any counter-attack before advancing to destroy the artillery and secure Le Port."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " The initial strategy of laying low while building up strength has paid off for the resistance on Malden. Lulled into a false sense of security due to the sporadic nature of attacks on the occupation forces the Soviets have recently redeployed the bulk of their troops to shore up their garrison on Nogova. With a much reduced enemy presence the leaders of the resistance have decided to mobilise their forces for an all out attack on the remaining Soviet occupiers. A cadre of former army personnel augmented with volunteers has subsequently gathered weapons from previously established caches in order to stage a surprise offensive.

Rosomak squad has a captured Soviet infantry fighting vehicle at its disposal and will therefore assume a key role in the attack towards the southern end of the island. The first objective is the capture of the village of Houdan, where the enemy has established a logistical support depot. Due to the mechanised nature of the Soviet forces they are reliant on a steady supply of ammunition, fuel and spare parts or else their military will grind to a halt. Therefore it is essential to deny the enemy access to his prepositioned stores at this location. All enemy personnel must therefore be cleared from the vicinity of Houdan.

As the loss of the support depot at Houdan will be a severe blow to the Soviets it is expected that their armoured reserve will be deployed in an effort to either reinforce or retake the village. Rosomak squad is to defeat this counter-attack with the aid of Mustela squad, a light infantry squad due to take on the enemy forces in their flank. As the coastal road towards Houdan is adjacent to wooded terrain the Soviets will likely attach dismounts to provide additional security to the tanks. As this will force the armour to reduce its speed to let the infantry keep up AT gunners should have an easier job finding their mark.

After defeating the Soviet reserves Rosomak squad is to advance south and knock out an enemy artillery position. Although these field guns are sited to command the primary approach channel towards Malden the guns could also be turned around to engage targets inland. For this reason it is necessary to take the position and ensure the destruction of the artillery pieces as well as the associated ammunition supplies. The final objective for the resistance is the capture of Le Port. As the command post there is coordinating enemy forces on the southern half of the island Soviet command and control would collapse after its capture. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " There are about two rifle squads of light infantry with a single armoured personnel carrier defending Houdan. A small reserve force of T-72 main battle tanks is known to be located to the south of the village and may deploy in response to reports of an attack on the depot.

The artillery position consists of a battery of three D-30 field guns with ample stores of additional 122mm rounds. There are several fortified fighting positions surrounding the battery with some crew served weapons to provide protection against any commando raids.

The village of Le Port has a Soviet command post with its own security detail. Although this detachment is primarily comprised of light infantry the local garrison may also have several infantry fighting vehicles at their disposal, either of the BMP-1 type or BTR-60 variety. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Rosomak squad will seize Houdan and defeat any counter-attack before advancing to destroy the artillery and secure Le Port."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " The initial strategy of laying low while building up strength has paid off for the resistance on Malden. Lulled into a false sense of security due to the sporadic nature of attacks on the occupation forces the Soviets have recently redeployed the bulk of their troops to shore up their garrison on Nogova. With a much reduced enemy presence the leaders of the resistance have decided to mobilise their forces for an all out attack on the remaining Soviet occupiers. A cadre of former army personnel augmented with volunteers has subsequently gathered weapons from previously established caches in order to stage a surprise offensive.

Rosomak squad has a captured Soviet infantry fighting vehicle at its disposal and will therefore assume a key role in the attack towards the southern end of the island. The first objective is the capture of the village of Houdan, where the enemy has established a logistical support depot. Due to the mechanised nature of the Soviet forces they are reliant on a steady supply of ammunition, fuel and spare parts or else their military will grind to a halt. Therefore it is essential to deny the enemy access to his prepositioned stores at this location. All enemy personnel must therefore be cleared from the vicinity of Houdan.

As the loss of the support depot at Houdan will be a severe blow to the Soviets it is expected that their armoured reserve will be deployed in an effort to either reinforce or retake the village. Rosomak squad is to defeat this counter-attack with the aid of Mustela squad, a light infantry squad due to take on the enemy forces in their flank. As the coastal road towards Houdan is adjacent to wooded terrain the Soviets will likely attach dismounts to provide additional security to the tanks. As this will force the armour to reduce its speed to let the infantry keep up AT gunners should have an easier job finding their mark.

After defeating the Soviet reserves Rosomak squad is to advance south and knock out an enemy artillery position. Although these field guns are sited to command the primary approach channel towards Malden the guns could also be turned around to engage targets inland. For this reason it is necessary to take the position and ensure the destruction of the artillery pieces as well as the associated ammunition supplies. The final objective for the resistance is the capture of Le Port. As the command post there is coordinating enemy forces on the southern half of the island Soviet command and control would collapse after its capture. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " There are about two rifle squads of light infantry with a single armoured personnel carrier defending Houdan. A small reserve force of T-72 main battle tanks is known to be located to the south of the village and may deploy in response to reports of an attack on the depot.

The artillery position consists of a battery of three D-30 field guns with ample stores of additional 122mm rounds. There are several fortified fighting positions surrounding the battery with some crew served weapons to provide protection against any commando raids.

The village of Le Port has a Soviet command post with its own security detail. Although this detachment is primarily comprised of light infantry the local garrison may also have several infantry fighting vehicles at their disposal, either of the BMP-1 type or BTR-60 variety. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Rosomak squad will seize Houdan and defeat any counter-attack before advancing to destroy the artillery and secure Le Port."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " The initial strategy of laying low while building up strength has paid off for the resistance on Malden. Lulled into a false sense of security due to the sporadic nature of attacks on the occupation forces the Soviets have recently redeployed the bulk of their troops to shore up their garrison on Nogova. With a much reduced enemy presence the leaders of the resistance have decided to mobilise their forces for an all out attack on the remaining Soviet occupiers. A cadre of former army personnel augmented with volunteers has subsequently gathered weapons from previously established caches in order to stage a surprise offensive.

Rosomak squad has a captured Soviet infantry fighting vehicle at its disposal and will therefore assume a key role in the attack towards the southern end of the island. The first objective is the capture of the village of Houdan, where the enemy has established a logistical support depot. Due to the mechanised nature of the Soviet forces they are reliant on a steady supply of ammunition, fuel and spare parts or else their military will grind to a halt. Therefore it is essential to deny the enemy access to his prepositioned stores at this location. All enemy personnel must therefore be cleared from the vicinity of Houdan.

As the loss of the support depot at Houdan will be a severe blow to the Soviets it is expected that their armoured reserve will be deployed in an effort to either reinforce or retake the village. Rosomak squad is to defeat this counter-attack with the aid of Mustela squad, a light infantry squad due to take on the enemy forces in their flank. As the coastal road towards Houdan is adjacent to wooded terrain the Soviets will likely attach dismounts to provide additional security to the tanks. As this will force the armour to reduce its speed to let the infantry keep up AT gunners should have an easier job finding their mark.

After defeating the Soviet reserves Rosomak squad is to advance south and knock out an enemy artillery position. Although these field guns are sited to command the primary approach channel towards Malden the guns could also be turned around to engage targets inland. For this reason it is necessary to take the position and ensure the destruction of the artillery pieces as well as the associated ammunition supplies. The final objective for the resistance is the capture of Le Port. As the command post there is coordinating enemy forces on the southern half of the island Soviet command and control would collapse after its capture. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " There are about two rifle squads of light infantry with a single armoured personnel carrier defending Houdan. A small reserve force of T-72 main battle tanks is known to be located to the south of the village and may deploy in response to reports of an attack on the depot.

The artillery position consists of a battery of three D-30 field guns with ample stores of additional 122mm rounds. There are several fortified fighting positions surrounding the battery with some crew served weapons to provide protection against any commando raids.

The village of Le Port has a Soviet command post with its own security detail. Although this detachment is primarily comprised of light infantry the local garrison may also have several infantry fighting vehicles at their disposal, either of the BMP-1 type or BTR-60 variety. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Rosomak squad will seize Houdan and defeat any counter-attack before advancing to destroy the artillery and secure Le Port."]]; // diary entries guerilla7 createDiaryRecord["Diary", ["Background", " The initial strategy of laying low while building up strength has paid off for the resistance on Malden. Lulled into a false sense of security due to the sporadic nature of attacks on the occupation forces the Soviets have recently redeployed the bulk of their troops to shore up their garrison on Nogova. With a much reduced enemy presence the leaders of the resistance have decided to mobilise their forces for an all out attack on the remaining Soviet occupiers. A cadre of former army personnel augmented with volunteers has subsequently gathered weapons from previously established caches in order to stage a surprise offensive.

Rosomak squad has a captured Soviet infantry fighting vehicle at its disposal and will therefore assume a key role in the attack towards the southern end of the island. The first objective is the capture of the village of Houdan, where the enemy has established a logistical support depot. Due to the mechanised nature of the Soviet forces they are reliant on a steady supply of ammunition, fuel and spare parts or else their military will grind to a halt. Therefore it is essential to deny the enemy access to his prepositioned stores at this location. All enemy personnel must therefore be cleared from the vicinity of Houdan.

As the loss of the support depot at Houdan will be a severe blow to the Soviets it is expected that their armoured reserve will be deployed in an effort to either reinforce or retake the village. Rosomak squad is to defeat this counter-attack with the aid of Mustela squad, a light infantry squad due to take on the enemy forces in their flank. As the coastal road towards Houdan is adjacent to wooded terrain the Soviets will likely attach dismounts to provide additional security to the tanks. As this will force the armour to reduce its speed to let the infantry keep up AT gunners should have an easier job finding their mark.

After defeating the Soviet reserves Rosomak squad is to advance south and knock out an enemy artillery position. Although these field guns are sited to command the primary approach channel towards Malden the guns could also be turned around to engage targets inland. For this reason it is necessary to take the position and ensure the destruction of the artillery pieces as well as the associated ammunition supplies. The final objective for the resistance is the capture of Le Port. As the command post there is coordinating enemy forces on the southern half of the island Soviet command and control would collapse after its capture. "]]; guerilla7 createDiaryRecord["Diary", ["Enemy", " There are about two rifle squads of light infantry with a single armoured personnel carrier defending Houdan. A small reserve force of T-72 main battle tanks is known to be located to the south of the village and may deploy in response to reports of an attack on the depot.

The artillery position consists of a battery of three D-30 field guns with ample stores of additional 122mm rounds. There are several fortified fighting positions surrounding the battery with some crew served weapons to provide protection against any commando raids.

The village of Le Port has a Soviet command post with its own security detail. Although this detachment is primarily comprised of light infantry the local garrison may also have several infantry fighting vehicles at their disposal, either of the BMP-1 type or BTR-60 variety. "]]; guerilla7 createDiaryRecord["Diary", ["Mission", "Rosomak squad will seize Houdan and defeat any counter-attack before advancing to destroy the artillery and secure Le Port."]]; // diary entries guerilla8 createDiaryRecord["Diary", ["Background", " The initial strategy of laying low while building up strength has paid off for the resistance on Malden. Lulled into a false sense of security due to the sporadic nature of attacks on the occupation forces the Soviets have recently redeployed the bulk of their troops to shore up their garrison on Nogova. With a much reduced enemy presence the leaders of the resistance have decided to mobilise their forces for an all out attack on the remaining Soviet occupiers. A cadre of former army personnel augmented with volunteers has subsequently gathered weapons from previously established caches in order to stage a surprise offensive.

Rosomak squad has a captured Soviet infantry fighting vehicle at its disposal and will therefore assume a key role in the attack towards the southern end of the island. The first objective is the capture of the village of Houdan, where the enemy has established a logistical support depot. Due to the mechanised nature of the Soviet forces they are reliant on a steady supply of ammunition, fuel and spare parts or else their military will grind to a halt. Therefore it is essential to deny the enemy access to his prepositioned stores at this location. All enemy personnel must therefore be cleared from the vicinity of Houdan.

As the loss of the support depot at Houdan will be a severe blow to the Soviets it is expected that their armoured reserve will be deployed in an effort to either reinforce or retake the village. Rosomak squad is to defeat this counter-attack with the aid of Mustela squad, a light infantry squad due to take on the enemy forces in their flank. As the coastal road towards Houdan is adjacent to wooded terrain the Soviets will likely attach dismounts to provide additional security to the tanks. As this will force the armour to reduce its speed to let the infantry keep up AT gunners should have an easier job finding their mark.

After defeating the Soviet reserves Rosomak squad is to advance south and knock out an enemy artillery position. Although these field guns are sited to command the primary approach channel towards Malden the guns could also be turned around to engage targets inland. For this reason it is necessary to take the position and ensure the destruction of the artillery pieces as well as the associated ammunition supplies. The final objective for the resistance is the capture of Le Port. As the command post there is coordinating enemy forces on the southern half of the island Soviet command and control would collapse after its capture. "]]; guerilla8 createDiaryRecord["Diary", ["Enemy", " There are about two rifle squads of light infantry with a single armoured personnel carrier defending Houdan. A small reserve force of T-72 main battle tanks is known to be located to the south of the village and may deploy in response to reports of an attack on the depot.

The artillery position consists of a battery of three D-30 field guns with ample stores of additional 122mm rounds. There are several fortified fighting positions surrounding the battery with some crew served weapons to provide protection against any commando raids.

The village of Le Port has a Soviet command post with its own security detail. Although this detachment is primarily comprised of light infantry the local garrison may also have several infantry fighting vehicles at their disposal, either of the BMP-1 type or BTR-60 variety. "]]; guerilla8 createDiaryRecord["Diary", ["Mission", "Rosomak squad will seize Houdan and defeat any counter-attack before advancing to destroy the artillery and secure Le Port."]]; // diary entries guerilla9 createDiaryRecord["Diary", ["Background", " The initial strategy of laying low while building up strength has paid off for the resistance on Malden. Lulled into a false sense of security due to the sporadic nature of attacks on the occupation forces the Soviets have recently redeployed the bulk of their troops to shore up their garrison on Nogova. With a much reduced enemy presence the leaders of the resistance have decided to mobilise their forces for an all out attack on the remaining Soviet occupiers. A cadre of former army personnel augmented with volunteers has subsequently gathered weapons from previously established caches in order to stage a surprise offensive.

Rosomak squad has a captured Soviet infantry fighting vehicle at its disposal and will therefore assume a key role in the attack towards the southern end of the island. The first objective is the capture of the village of Houdan, where the enemy has established a logistical support depot. Due to the mechanised nature of the Soviet forces they are reliant on a steady supply of ammunition, fuel and spare parts or else their military will grind to a halt. Therefore it is essential to deny the enemy access to his prepositioned stores at this location. All enemy personnel must therefore be cleared from the vicinity of Houdan.

As the loss of the support depot at Houdan will be a severe blow to the Soviets it is expected that their armoured reserve will be deployed in an effort to either reinforce or retake the village. Rosomak squad is to defeat this counter-attack with the aid of Mustela squad, a light infantry squad due to take on the enemy forces in their flank. As the coastal road towards Houdan is adjacent to wooded terrain the Soviets will likely attach dismounts to provide additional security to the tanks. As this will force the armour to reduce its speed to let the infantry keep up AT gunners should have an easier job finding their mark.

After defeating the Soviet reserves Rosomak squad is to advance south and knock out an enemy artillery position. Although these field guns are sited to command the primary approach channel towards Malden the guns could also be turned around to engage targets inland. For this reason it is necessary to take the position and ensure the destruction of the artillery pieces as well as the associated ammunition supplies. The final objective for the resistance is the capture of Le Port. As the command post there is coordinating enemy forces on the southern half of the island Soviet command and control would collapse after its capture. "]]; guerilla9 createDiaryRecord["Diary", ["Enemy", " There are about two rifle squads of light infantry with a single armoured personnel carrier defending Houdan. A small reserve force of T-72 main battle tanks is known to be located to the south of the village and may deploy in response to reports of an attack on the depot.

The artillery position consists of a battery of three D-30 field guns with ample stores of additional 122mm rounds. There are several fortified fighting positions surrounding the battery with some crew served weapons to provide protection against any commando raids.

The village of Le Port has a Soviet command post with its own security detail. Although this detachment is primarily comprised of light infantry the local garrison may also have several infantry fighting vehicles at their disposal, either of the BMP-1 type or BTR-60 variety. "]]; guerilla9 createDiaryRecord["Diary", ["Mission", "Rosomak squad will seize Houdan and defeat any counter-attack before advancing to destroy the artillery and secure Le Port."]]; // diary entries guerilla10 createDiaryRecord["Diary", ["Background", " The initial strategy of laying low while building up strength has paid off for the resistance on Malden. Lulled into a false sense of security due to the sporadic nature of attacks on the occupation forces the Soviets have recently redeployed the bulk of their troops to shore up their garrison on Nogova. With a much reduced enemy presence the leaders of the resistance have decided to mobilise their forces for an all out attack on the remaining Soviet occupiers. A cadre of former army personnel augmented with volunteers has subsequently gathered weapons from previously established caches in order to stage a surprise offensive.

Rosomak squad has a captured Soviet infantry fighting vehicle at its disposal and will therefore assume a key role in the attack towards the southern end of the island. The first objective is the capture of the village of Houdan, where the enemy has established a logistical support depot. Due to the mechanised nature of the Soviet forces they are reliant on a steady supply of ammunition, fuel and spare parts or else their military will grind to a halt. Therefore it is essential to deny the enemy access to his prepositioned stores at this location. All enemy personnel must therefore be cleared from the vicinity of Houdan.

As the loss of the support depot at Houdan will be a severe blow to the Soviets it is expected that their armoured reserve will be deployed in an effort to either reinforce or retake the village. Rosomak squad is to defeat this counter-attack with the aid of Mustela squad, a light infantry squad due to take on the enemy forces in their flank. As the coastal road towards Houdan is adjacent to wooded terrain the Soviets will likely attach dismounts to provide additional security to the tanks. As this will force the armour to reduce its speed to let the infantry keep up AT gunners should have an easier job finding their mark.

After defeating the Soviet reserves Rosomak squad is to advance south and knock out an enemy artillery position. Although these field guns are sited to command the primary approach channel towards Malden the guns could also be turned around to engage targets inland. For this reason it is necessary to take the position and ensure the destruction of the artillery pieces as well as the associated ammunition supplies. The final objective for the resistance is the capture of Le Port. As the command post there is coordinating enemy forces on the southern half of the island Soviet command and control would collapse after its capture. "]]; guerilla10 createDiaryRecord["Diary", ["Enemy", " There are about two rifle squads of light infantry with a single armoured personnel carrier defending Houdan. A small reserve force of T-72 main battle tanks is known to be located to the south of the village and may deploy in response to reports of an attack on the depot.

The artillery position consists of a battery of three D-30 field guns with ample stores of additional 122mm rounds. There are several fortified fighting positions surrounding the battery with some crew served weapons to provide protection against any commando raids.

The village of Le Port has a Soviet command post with its own security detail. Although this detachment is primarily comprised of light infantry the local garrison may also have several infantry fighting vehicles at their disposal, either of the BMP-1 type or BTR-60 variety. "]]; guerilla10 createDiaryRecord["Diary", ["Mission", "Rosomak squad will seize Houdan and defeat any counter-attack before advancing to destroy the artillery and secure Le Port."]];onloadmission="C W R 2 - I M P A S S I V E A G G R E S S I V E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 10; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co10_cwr2_impassive_aggressive_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_RPK {count = 1;}; class cwr2_AKM {count = 1;}; class cwr2_RPG75 {count = 2;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_40Rnd_762x39 {count = 12;}; class cwr2_30Rnd_762x39 {count = 12;}; class AK47MortarMag {count = 3;}; class cwr2_RPG75Rocket {count = 6;}; class HandGrenade_East {count = 10;}; class SmokeShell {count = 6;}; }; class Backpacks { class cwr2_Backpack_Mortar_FIA {count = 1;}; class cwr2_Backpack_AR_FIA {count = 1;}; };titleText ["C W R 2 - I M P A S S I V E A G G R E S S I V E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_abel", "cwr2_Soldiers_FIA", "cwr2_BMP1", "cwr2_UAZ", "cwr2_AmmoBoxes", "cwr2_T72", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_V3S", "cwr2_Soldiers_RUS", "cwr2_Static", "cwr2_Urals", "CWR2Editor_Fences", "cwr2_misc", "camisc3", "CABuildings", "caweapons_ammoboxes", "CWR2Editor_Furn", "CAMisc", "CWR2Editor_Structures", "camisc_e", "cwr2_btr60", "caweapons", "cwr2_bmp2", "CAWeapons_ZU23" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_T72", "cwr2_Soldiers_RUS", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Static", "cwr2_btr60", "cwr2_BMP1", "cwr2_V3S", "cwr2_UAZ", "cwr2_AmmoBoxes", "CWR2Editor_Fences", "cwr2_misc", "camisc3", "cwr2_Urals", "CABuildings", "caweapons_ammoboxes", "cwr2editor_furn", "CAMisc", "CWR2Editor_Structures", "camisc_e", "caweapons", "cwr2_bmp2", "CAWeapons_ZU23", "cwr2_abel" }; randomSeed=14402840; class Intel { briefingName="CWR2 - Impassive Aggressive (co10)"; briefingDescription="Big mech"; startWeather=0.63038933; startFog=0.20831814; forecastWeather=0.63038933; forecastFog=0.27775753; month=9; day=5; hour=15; }; class Groups { items=71; class Item0 { side="GUER"; class Vehicles { items=10; class Item0 { position[]={7048.2544,79.682922,7056.771}; azimut=180; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; synchronizations[]={21,19,20}; }; class Item1 { position[]={7045.4844,79.737106,7060.1045}; azimut=180; id=1; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; synchronizations[]={21,19,20}; }; class Item2 { position[]={7050.9883,79.683853,7060.0044}; azimut=180; id=2; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; synchronizations[]={21,19,20}; }; class Item3 { position[]={7042.7603,79.77813,7063.3242}; azimut=180; id=9; side="GUER"; vehicle="cwr2_SoldierG_Engineer"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla4"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addweapon ""cwr2_AKM""; removeBackpack this; this addbackpack ""cwr2_Backpack_Saboteur_FIA""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; synchronizations[]={21,19,20}; }; class Item4 { position[]={7053.4565,79.766838,7063.3193}; azimut=180; id=3; side="GUER"; vehicle="cwr2_SoldierG_GL"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; synchronizations[]={21,19,20}; }; class Item5 { position[]={7039.9873,79.786591,7066.7188}; azimut=180; id=10; side="GUER"; vehicle="cwr2_SoldierG_GL"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; synchronizations[]={21,19,20}; }; class Item6 { position[]={7056.0205,79.768578,7066.6182}; azimut=180; id=4; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla7"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; synchronizations[]={21,19,20}; }; class Item7 { position[]={7036.9351,79.795105,7070.1621}; azimut=180; id=5; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla8"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; synchronizations[]={21,19,20}; }; class Item8 { position[]={7058.5923,79.779137,7069.9473}; azimut=180; id=6; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla9"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; synchronizations[]={21,19,20}; }; class Item9 { position[]={7033.6826,79.803459,7073.8647}; azimut=180; id=7; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla10"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; synchronizations[]={21,19,20}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={7573.2974,32.434128,4837.0278}; azimut=310; id=14; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; fuel=0; text="tank2"; init="tanksquad2 = group this;"; }; class Item1 { position[]={7574.918,32.168915,4828.6626}; azimut=270; id=121; side="EAST"; vehicle="cwr2_OfficerE"; rank="CORPORAL"; skill=0.60000002; init="tanksquad2 = group this;"; }; class Item2 { position[]={7578.9404,32.005756,4828.6807}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="tanksquad2 = group this;"; }; class Item3 { position[]={7582.665,31.851017,4828.6255}; azimut=270; id=136; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="tanksquad2 = group this;"; }; class Item4 { position[]={7586.4268,31.716578,4828.7305}; azimut=270; id=142; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tanksquad2 = group this;"; }; class Item5 { position[]={7574.9189,32.080471,4825.5112}; azimut=270; id=175; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="tanksquad2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={7578.9736,31.912857,4825.4175}; azimut=270; id=182; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tanksquad2 = group this;"; }; class Item7 { position[]={7582.916,31.75079,4825.4214}; azimut=270; id=201; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="tanksquad2 = group this;"; }; class Item8 { position[]={7586.7998,31.588755,4825.3413}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="tanksquad2 = group this;"; }; }; class Waypoints { items=4; class Item0 { position[]={7571.2603,32.4949,4838.7183}; completitionRadius=30; formation="DIAMOND"; expCond="(start_attack == 1);"; expActiv="tank2 setfuel 1;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7309.1509,22.773687,5167.1719}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7143.6719,72.152092,6033.6743}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7081.9551,72.744499,6061.9575}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={7593.5762,31.093922,4819.2637}; azimut=310; id=15; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; fuel=0; text="tank3"; init="tanksquad3 = group this;"; }; class Item1 { position[]={7595.5542,30.771212,4812.438}; azimut=270; id=124; side="EAST"; vehicle="cwr2_OfficerE"; rank="CORPORAL"; skill=0.60000002; init="tanksquad3 = group this;"; }; class Item2 { position[]={7599.5366,30.602547,4812.396}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="tanksquad3 = group this;"; }; class Item3 { position[]={7603.5581,30.459341,4812.4165}; azimut=270; id=151; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="tanksquad3 = group this;"; }; class Item4 { position[]={7607.6216,30.314426,4812.521}; azimut=270; id=157; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tanksquad3 = group this;"; }; class Item5 { position[]={7595.3062,30.649851,4808.6953}; azimut=270; id=178; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="tanksquad3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={7599.2729,30.484495,4808.73}; azimut=270; id=139; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tanksquad3 = group this;"; }; class Item7 { position[]={7603.4399,30.451693,4808.6626}; azimut=270; id=166; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="tanksquad3 = group this;"; }; class Item8 { position[]={7607.478,30.321426,4808.4663}; azimut=270; id=148; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="tanksquad3 = group this;"; }; }; class Waypoints { items=4; class Item0 { position[]={7591.5864,31.235586,4820.9204}; completitionRadius=30; formation="DIAMOND"; expCond="(start_attack == 1);"; expActiv="tank3 setfuel 1;"; class Effects { }; timeoutMin=20; timeoutMid=20; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={7311.1733,22.642466,5160.0586}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7146.6206,72.000755,6017.5825}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7185.2705,71.040634,6081.8965}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={7550.8369,32.698421,4860.9468}; azimut=325; id=16; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; fuel=0; text="tank1"; init="tanksquad1 = group this;"; }; class Item1 { position[]={7551.4473,32.738995,4852.249}; azimut=270; id=189; side="EAST"; vehicle="cwr2_OfficerE"; rank="CORPORAL"; skill=0.60000002; init="tanksquad1 = group this;"; }; class Item2 { position[]={7554.0771,32.737057,4852.4165}; azimut=270; id=192; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="tanksquad1 = group this;"; }; class Item3 { position[]={7557.0137,32.736004,4852.3667}; azimut=270; id=181; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="tanksquad1 = group this;"; }; class Item4 { position[]={7560.3877,32.73563,4852.4419}; azimut=270; id=183; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tanksquad1 = group this;"; }; class Item5 { position[]={7551.3379,32.7463,4849.5605}; azimut=270; id=187; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="tanksquad1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={7554.1846,32.745308,4849.5947}; azimut=270; id=186; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tanksquad1 = group this;"; }; class Item7 { position[]={7557.1934,32.74453,4849.6665}; azimut=270; id=207; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="tanksquad1 = group this;"; }; class Item8 { position[]={7560.5371,32.744293,4849.8296}; azimut=270; id=185; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="tanksquad1 = group this;"; }; }; class Waypoints { items=4; class Item0 { position[]={7549.3218,32.682217,4863.1738}; completitionRadius=30; formation="DIAMOND"; expCond="(resistance_detected == 1)"; expActiv="tank1 setfuel 1; start_attack = 1; publicVariable ""start_attack"";"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7307.2407,22.872356,5173.832}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7140.208,72.15683,6052.2334}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7135.9229,72.15097,6081.1343}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7267.1592,78.801903,7187.9453}; id=17; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.75]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7279.5034,80.423286,7187.9453}; id=18; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7033.2988,79.806732,7117.3433}; id=19; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,9,3,10,4,5,6,7}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7056.5264,79.805237,7117.2559}; id=20; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,9,3,10,4,5,6,7}; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7044.8594,79.806747,7117.1626}; id=21; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,9,3,10,4,5,6,7}; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7149.0522,73.035629,6139.1597}; azimut=350; id=39; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7131.0923,73.212379,6136.0352}; azimut=350; id=40; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7104.873,71.680344,6133.708}; azimut=350; id=45; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={7108.9561,71.723984,6130.3857}; azimut=350; id=113; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { position[]={7102.6011,71.722778,6129.2393}; azimut=350; id=114; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7124.2007,78.615799,6133.3735}; azimut=335; id=72; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +7.5)]; this forcespeed 0;"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7158.2002,73.1968,6132.8149}; azimut=45; id=108; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7127.6636,73.607506,6108.1182}; azimut=315; id=109; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7125.438,78.602005,6134.3569}; azimut=350; id=110; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +7.5)]; this setunitpos ""Middle""; this forcespeed 0; this setbehaviour ""Combat"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7160.8179,78.90123,6108.4053}; azimut=45; id=111; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +7.5)]; this forcespeed 0;"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7147.8286,73.040665,6138.9663}; azimut=350; id=112; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7120.2227,72.117683,6080.2578}; id=116; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7121.5972,72.120583,6078.9976}; id=115; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={7119.3716,72.124123,6078.8374}; id=117; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7120.1611,72.116219,6081.2061}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7120.1611,72.116219,6081.2065}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7152.0474,71.851715,6120.6206}; azimut=315; id=118; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forcespeed 0;"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7130.0264,71.875908,6119.7026}; azimut=80; id=119; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7118.0752,72.079597,6093.2603}; azimut=350; id=120; side="EAST"; vehicle="cwr2_BTR60"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={7117.457,72.064056,6096.7207}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={8227.3027,21.115425,3123.2512}; id=122; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8228.6484,21.115425,3121.2957}; id=131; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={8225.8965,21.115425,3121.5972}; id=128; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={8229.6943,21.115425,3119.5039}; id=143; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={8224.5547,21.115425,3119.8801}; id=176; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={8231.2432,21.115425,3117.1909}; id=146; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={8223.2959,21.115425,3117.7405}; id=202; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8227.3311,21.115425,3124.2957}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8227.3564,21.115425,3125.5503}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={7135.7808,72.157013,6056.3545}; id=123; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7136.8447,72.157013,6054.9619}; id=147; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7134.7563,72.157013,6054.8506}; id=177; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.50000048; position[]={7137.9175,72.156982,6053.4927}; id=141; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={7134.0757,72.157013,6053.6089}; id=168; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7135.7749,72.157013,6056.876}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7135.7671,72.157013,6057.4365}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={7970.144,35.022453,4361.3354}; azimut=270; id=125; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7974.0957,35.011539,4363.5029}; azimut=270; id=152; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7973.3296,35.022453,4358.1489}; azimut=270; id=161; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={7977.7305,35.001656,4365.4043}; azimut=270; id=165; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.50000048; position[]={7976.4917,35.02174,4354.6382}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7880.6147,34.866642,4456.292}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7867.1069,35.019909,4313.7837}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8025.9238,34.6996,4302.3164}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7880.6006,34.866894,4456.165}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8032.5962,34.507858,4345.5498}; azimut=225; id=126; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setunitpos ""Up""; this forcespeed 0;"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7108.8032,81.682014,6078.2886}; azimut=350; id=127; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7128.7397,78.736397,6067.792}; azimut=260; id=129; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7110.5537,81.336617,6078.4531}; azimut=350; id=132; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7928.0635,34.861107,4443.46}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this forcespeed 0;"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={7987.7095,34.828957,4426.8096}; azimut=270; id=135; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7992.332,34.778214,4430.3994}; azimut=270; id=159; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7992.2627,34.824203,4423.7407}; azimut=270; id=155; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7983.3247,34.847656,4426.6611}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7983.3228,34.847759,4426.646}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8181.5254,31.250256,3147.26}; azimut=30; id=137; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7106.9014,81.28566,6077.7891}; azimut=350; id=138; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8253.3018,24.222353,3126.3213}; azimut=35; id=140; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7102.5063,72.224678,6061.6943}; id=144; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={7105.6953,72.212914,6057.917}; id=150; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7102.4175,72.22303,6064.1997}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7102.4155,72.223007,6064.2334}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8191.834,21.115425,3109.6494}; azimut=10; id=149; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7982.3877,34.946033,4394.1558}; azimut=270; id=153; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={7985.1279,34.935188,4396.0825}; azimut=270; id=179; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7978.9492,34.955444,4394.0806}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7978.9429,34.955513,4394.0513}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8259.2529,26.172316,3116.125}; azimut=30; id=160; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8236.7295,24.044485,3137.052}; azimut=25; id=167; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={8030.5034,34.089664,4440.4736}; azimut=270; id=173; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8033.8623,33.933929,4442.1475}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={8032.8008,34.042191,4437.5625}; azimut=270; id=158; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={8037.2427,33.754463,4443.6953}; azimut=270; id=180; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.50000048; position[]={8035.3784,33.99374,4435.0713}; azimut=270; id=156; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7953.1475,31.185484,4522.6279}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8105.8877,23.415131,4521.8184}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8101.2666,30.07687,4365.6421}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7953.1733,31.183844,4522.6436}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={8013.0854,34.825321,4397.3296}; azimut=270; id=174; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8017.2192,34.759319,4400.2441}; azimut=270; id=253; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={8017.0576,34.767536,4394.082}; azimut=270; id=252; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8010.3325,34.840115,4397.3208}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8010.2954,34.84021,4397.3315}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={8208.1006,25.173071,3208.3044}; azimut=270; id=188; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr;"; }; class Item1 { position[]={8210.0332,25.308998,3209.3687}; azimut=270; id=191; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item2 { position[]={8209.4902,25.11561,3206.7087}; azimut=270; id=196; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; init="this moveincargo btr;"; }; class Item3 { position[]={8210.6201,25.070639,3205.4377}; azimut=270; id=199; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item4 { position[]={8213.5508,25.430742,3211.083}; azimut=270; id=194; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="this moveincargo btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={8211.9316,25.010296,3203.8391}; azimut=270; id=197; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="this moveincargo btr;"; }; class Item6 { position[]={8215.5723,25.565798,3212.1318}; azimut=270; id=195; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; init="this moveincargo btr;"; }; }; class Waypoints { items=2; class Item0 { position[]={7627.4248,30.173141,4785.2729}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7625.8052,30.131214,4789.4287}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8182.2935,32.100197,3146.8518}; azimut=30; id=190; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8211.9434,21.115425,3114.7197}; azimut=270; id=200; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={8210.4375,21.115425,3114.7314}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8210.4375,21.115425,3114.7314}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7129.1543,78.901024,6066.1113}; azimut=270; id=203; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8249.2266,24.121874,3129.4626}; azimut=30; id=204; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8230.5322,23.99123,3140.6304}; azimut=30; id=208; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={7629.4883,30.096872,4800.5366}; azimut=270; id=209; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7632.3486,30.065695,4802.3398}; azimut=270; id=172; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7632.0127,30.073437,4798.1743}; azimut=270; id=154; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={7635.2896,29.975302,4804.7324}; azimut=270; id=184; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7627.8076,30.11384,4800.5068}; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7625.8452,30.133602,4800.5068}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8148.626,21.181767,3148.4001}; azimut=145; id=210; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="LIEUTENANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8144.8584,29.527399,3147.6873}; azimut=130; id=211; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="CAPTAIN"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={8249.0146,21.184185,3101.2734}; azimut=270; id=212; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={8251.8701,21.164541,3103.3247}; azimut=270; id=193; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={8251.4287,21.177082,3098.593}; azimut=270; id=169; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={8255.5713,21.13862,3105.269}; azimut=270; id=145; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={8166.8496,21.115425,3144.3267}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8260.3516,21.122412,3095.4978}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8166.8281,21.115425,3144.3503}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8198.6172,25.032372,3211.396}; azimut=30; id=213; side="EAST"; vehicle="cwr2_BTR60"; leader=1; skill=0.60000002; fuel=0; text="btr"; }; }; class Waypoints { items=5; class Item0 { position[]={8200.4678,25.385677,3214.8108}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7926.0239,36.319679,4091.6001}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7635.3447,31.054234,4758.2695}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7630.3613,30.200321,4776.1289}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={7629.4204,30.194813,4779.3438}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8211.6865,25.422356,3210.2341}; azimut=270; id=198; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.60000002; init="this moveincargo btr;"; }; }; }; class Item53 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={6354.4697,178.286,5631.0151}; azimut=180; id=214; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=1; text="mustela1"; init="mustelasquad = group this; mustelasquad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; }; class Item1 { position[]={6351.2881,179.66521,5634.8628}; azimut=180; id=215; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=1; init="mustelasquad = group this; mustelasquad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; }; class Item2 { position[]={6357.1011,179.22662,5634.7627}; azimut=180; id=216; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=1; init="mustelasquad = group this; mustelasquad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; }; class Item3 { position[]={6348.4111,180.81555,5638.0522}; azimut=180; id=220; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=1; init="mustelasquad = group this; mustelasquad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item4 { position[]={6359.8022,180.15831,5638.4814}; azimut=180; id=217; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="mustelasquad = group this; mustelasquad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; }; class Item5 { position[]={6345.7021,181.97089,5641.3755}; azimut=180; id=221; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="mustelasquad = group this; mustelasquad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; }; class Item6 { position[]={6362.1382,181.01036,5641.8169}; azimut=180; id=218; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="mustelasquad = group this; mustelasquad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item7 { position[]={6342.7744,183.19725,5644.8872}; azimut=180; id=219; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=1; init="mustelasquad = group this; mustelasquad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; }; }; class Waypoints { items=3; class Item0 { position[]={6354.7178,177.33128,5627.8677}; combat="STEALTH"; expCond="(start_attack == 1);"; expActiv="mustela1 sidechat ""Rosomak, this is Mustela. The callsign is moving towards the coastal road. Do you copy, over."""; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6356.9199,176.9538,5627.1445}; expCond="(start_attack == 1);"; expActiv="(leader group player) sidechat ""Mustela, this is Rosomak. Roger that, read you loud and clear. Now let's waste these bastards, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={6970.5439,58.469067,5411.7954}; placement=100; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7930.0527,34.852074,4444.9888}; azimut=45; id=238; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7929.7998,34.884319,4436.4082}; azimut=45; id=170; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7921.834,34.866882,4444.9683}; azimut=45; id=171; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; }; }; class Item55 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={8034.5254,34.454094,4347.4517}; azimut=45; id=239; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8034.3408,34.45924,4342.2422}; azimut=45; id=205; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={8029.8511,34.584347,4347.1704}; azimut=45; id=206; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8172.0322,21.115425,3151.3359}; azimut=30; id=254; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; text="aBMP"; }; }; class Waypoints { items=2; class Item0 { position[]={8173.6787,21.115425,3154.3328}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="aBMP setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={8173.9517,21.115425,3154.8171}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7617.0493,30.145206,4800.3052}; azimut=310; id=255; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; skill=0.2; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={7614.3647,30.144703,4802.478}; completitionRadius=10; speed="LIMITED"; expCond="(VictoryCondition1 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7613.9106,30.14459,4802.8892}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8145.8052,24.333475,3142.4541}; azimut=130; id=256; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={8148.7446,21.115425,3133.7834}; azimut=270; id=258; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { position[]={8150.7119,21.115425,3135.6057}; azimut=270; id=259; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={8147.3198,21.115425,3133.7861}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8147.3555,21.115425,3133.7861}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8180.2178,25.709511,3115.897}; azimut=30; id=257; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8178.481,21.115425,3150.0168}; azimut=30; id=260; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item62 { side="GUER"; class Vehicles { items=4; class Item0 { position[]={7267.7998,167.60353,7891.9868}; azimut=180; id=266; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; rank="SERGEANT"; skill=1; init="this moveindriver fia_truck; fretkasquad = group this; fretkasquad setgroupid [""Fretka"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item1 { position[]={7265.4858,167.60834,7894.6787}; azimut=180; id=277; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=1; init="this moveincargo fia_truck; fretkasquad = group this; fretkasquad setgroupid [""Fretka"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; }; class Item2 { position[]={7269.9595,167.60806,7894.6792}; azimut=180; id=276; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=1; init="this moveincargo fia_truck; fretkasquad = group this; fretkasquad setgroupid [""Fretka"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item3 { position[]={7263.6304,167.6118,7896.6128}; azimut=180; id=278; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="this moveincargo fia_truck; fretkasquad = group this; fretkasquad setgroupid [""Fretka"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; }; }; class Waypoints { items=6; class Item0 { position[]={7267.7769,167.60086,7890.4058}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="fia_truck setfuel 1;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={7020.3027,88.406525,6969.3403}; speed="FULL"; combat="SAFE"; expActiv="jezevec1 sidechat ""Rosomak, this is Jezevec. Be advised that reinforcements are en route to Houdan, out."";"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7123.1821,72.15831,6063.4048}; expActiv="fia_truck allowDamage true;"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7125.3198,72.153671,6036.5596}; speed="NORMAL"; combat="AWARE"; expActiv="{UnassignVehicle _x} foreach units jezevecsquad; jezevecsquad leaveVehicle fia_truck;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={7125.3179,72.14566,6033.2539}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7125.3442,72.03389,6020.1206}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item63 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={7289.5581,167.60622,7892.0366}; azimut=180; id=267; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=1; text="jezevec1"; init="this moveincargo fia_truck; jezevecsquad = group this; jezevecsquad setgroupid [""Jezevec"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; }; class Item1 { position[]={7286.3765,167.6134,7895.8843}; azimut=180; id=268; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=1; init="this moveincargo fia_truck; jezevecsquad = group this; jezevecsquad setgroupid [""Jezevec"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; }; class Item2 { position[]={7292.1895,167.60684,7895.7842}; azimut=180; id=269; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=1; init="this moveincargo fia_truck; jezevecsquad = group this; jezevecsquad setgroupid [""Jezevec"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; }; class Item3 { position[]={7283.4995,167.61674,7899.0737}; azimut=180; id=273; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=1; init="this moveincargo fia_truck; jezevecsquad = group this; jezevecsquad setgroupid [""Jezevec"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item4 { position[]={7294.8906,167.61493,7899.5029}; azimut=180; id=270; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="this moveincargo fia_truck; jezevecsquad = group this; jezevecsquad setgroupid [""Jezevec"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; }; class Item5 { position[]={7280.7905,167.61789,7902.397}; azimut=180; id=274; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="this moveincargo fia_truck; jezevecsquad = group this; jezevecsquad setgroupid [""Jezevec"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item6 { position[]={7297.2266,167.61574,7902.8384}; azimut=180; id=271; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="this moveincargo fia_truck; jezevecsquad = group this; jezevecsquad setgroupid [""Jezevec"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item7 { position[]={7277.8628,167.61812,7905.9087}; azimut=180; id=272; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=1; init="this moveincargo fia_truck; jezevecsquad = group this; jezevecsquad setgroupid [""Jezevec"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={7125.3467,72.126831,6025.4707}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7611.4116,30.182545,4805.2612}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item64 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8127.9028,21.174204,3154.6919}; azimut=270; id=279; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={8126.397,21.183428,3154.7036}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8126.397,21.183428,3154.7036}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item65 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8021.7251,34.72506,4381.1265}; azimut=270; id=280; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forcespeed 0;"; }; }; }; class Item66 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7968.8774,34.818584,4439.1274}; azimut=315; id=281; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; }; class Item67 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7995.5146,34.878437,4404.0566}; azimut=225; id=282; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; }; class Item68 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={8061.7378,71.797867,3569.7856}; id=286; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aagun_1;"; }; class Item1 { position[]={8064.3584,71.661812,3567.3918}; id=287; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveingunner aagun_1;"; }; class Item2 { presence=0.50000048; position[]={8059.3721,72.096336,3567.3572}; id=288; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={8067.6104,71.383675,3564.4382}; id=289; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item69 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={8048.8193,72.875687,3566.2053}; azimut=270; id=290; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8050.9092,72.603989,3567.686}; azimut=270; id=291; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8047.3135,72.942123,3566.217}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8047.3135,72.942123,3566.217}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item70 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={8163.0742,21.115425,3131.3413}; azimut=270; id=292; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.50000048; position[]={8164.3687,21.115425,3132.5918}; azimut=270; id=293; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={8161.5684,21.115425,3131.353}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8161.5684,21.115425,3131.353}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=123; class Item0 { position[]={7036.0864,79.860878,7058.3564}; azimut=185; id=8; side="EMPTY"; vehicle="cwr2_BMP1_FIA"; lock="UNLOCKED"; skill=1; init="clearweaponcargo this; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",24]; this addmagazinecargo [""cwr2_40Rnd_762x39"",6]; this addmagazinecargo [""cwr2_100Rnd_762x54"",3]; this addmagazinecargo [""1Rnd_HE_GP25"",8]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { presence=0.50000048; position[]={7048.8267,79.806725,7090.3047}; azimut=180; id=11; side="EMPTY"; vehicle="cwr2_V3SRepair"; lock="UNLOCKED"; skill=1; }; class Item2 { presence=0.75000024; position[]={7045.4131,79.80674,7091.7627}; azimut=180; id=12; side="EMPTY"; vehicle="cwr2_UAZAmbul"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x54"",6]; this addweaponcargo [""cwr2_PK"",1]; this addmagazinecargo [""cwr2_6Rnd_762x51_NoTracer"",6]; this addweaponcargo [""cwr2_HuntingRifle"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item3 { presence=0.75000024; position[]={7052.27,84.609138,7083.4766}; azimut=180; id=13; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=1; init="clearweaponcargo this; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",12]; this addmagazinecargo [""AK47MortarMag"",6]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item4 { position[]={7124.6304,71.869247,6120.3975}; azimut=80; id=22; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item5 { position[]={7125.668,71.936066,6114.5005}; azimut=80; id=23; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item6 { position[]={7126.7085,72.000511,6108.6138}; azimut=80; id=24; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item7 { position[]={7127.752,72.05378,6102.7124}; azimut=80; id=25; side="EMPTY"; vehicle="ED102_WoodWallDamaged"; skill=1; }; class Item8 { position[]={7120.1938,71.763809,6128.8896}; azimut=170; id=26; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item9 { position[]={7125,71.691498,6135.7241}; azimut=170; id=27; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item10 { position[]={7130.8672,71.600624,6136.7607}; azimut=170; id=28; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item11 { position[]={7136.7681,71.491135,6137.8174}; azimut=170; id=29; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item12 { position[]={7142.6748,71.446617,6138.8574}; azimut=170; id=30; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item13 { position[]={7154.4795,72.017174,6114.5132}; azimut=80; id=31; side="EMPTY"; vehicle="cwr2_MASH"; lock="UNLOCKED"; skill=1; }; class Item14 { position[]={7132.4365,72.392487,6120.5479}; azimut=260; id=32; side="EMPTY"; vehicle="Barrack2"; lock="UNLOCKED"; skill=1; }; class Item15 { position[]={7127.6812,72.010811,6108.1084}; azimut=350; id=33; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item16 { position[]={7158.1011,71.596306,6132.9585}; azimut=350; id=34; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item17 { position[]={7161.3506,71.927322,6114.6118}; azimut=350; id=35; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item18 { position[]={7132.7778,71.658386,6133.3213}; azimut=80; id=36; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item19 { position[]={7154.1118,71.499451,6136.8066}; azimut=350; id=37; side="EMPTY"; vehicle="Land_radar"; skill=1; }; class Item20 { position[]={7155.7744,71.769653,6126.0708}; azimut=170; id=38; side="EMPTY"; vehicle="PowGen_Big"; skill=1; }; class Item21 { position[]={7148.4507,71.441238,6139.064}; azimut=80; id=41; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item22 { position[]={7104.6421,71.670853,6134.5225}; azimut=170; id=42; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item23 { position[]={7102.9722,71.675209,6133.8569}; azimut=80; id=43; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item24 { presence=0.75000024; position[]={7144.1025,72.033958,6107.2764}; azimut=350; id=44; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item25 { position[]={7153.4355,71.822701,6122.9263}; azimut=260; id=46; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item26 { position[]={7144.2144,71.173958,6149.3179}; id=47; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item27 { position[]={7143.2183,71.229393,6147.1909}; azimut=180; id=48; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item28 { position[]={7144.8345,71.228851,6147.2114}; azimut=180; id=49; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item29 { position[]={7151.4507,71.785011,6125.4604}; azimut=350; id=50; side="EMPTY"; vehicle="cwr2_Tablemap_Abel"; lock="LOCKED"; skill=1; text="drinks_table"; }; class Item30 { position[]={7146.5962,71.165535,6149.6406}; id=51; side="EMPTY"; vehicle="ED102_Bottle3"; lock="LOCKED"; skill=1; text="bottle_1"; init="bottle_1 attachTo [drinks_table,[0.25,-0.05,0.625]];"; }; class Item31 { position[]={7147.3101,71.165245,6149.6519}; id=52; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_2"; init="bottle_2 attachTo [drinks_table,[0.15,0.15,0.625]]; bottle_2 setDir 100; bottle_2 setpos getpos bottle_2;"; }; class Item32 { position[]={7148.0122,71.164299,6149.688}; id=53; side="EMPTY"; vehicle="ED102_Bottle5"; lock="LOCKED"; skill=1; text="bottle_3"; init="bottle_3 attachTo [drinks_table,[-0.15,0.05,0.625]];"; }; class Item33 { position[]={7146.5571,71.185867,6148.8608}; id=54; side="EMPTY"; vehicle="ED102_Bottle4"; lock="LOCKED"; skill=1; text="bottle_4"; init="bottle_4 attachTo [drinks_table,[-0.25,-0.05,0.625]]; bottle_4 setDir 45; bottle_4 setpos getpos bottle_4;"; }; class Item34 { position[]={7147.2612,71.185204,6148.8862}; id=55; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_5"; init="bottle_5 attachTo [drinks_table,[0.25,0.05,0.625]]; bottle_5 setDir 45; bottle_5 setpos getpos bottle_5;"; }; class Item35 { position[]={7147.9976,71.184563,6148.9106}; id=56; side="EMPTY"; vehicle="ED102_Bottle6"; lock="LOCKED"; skill=1; text="bottle_6"; init="bottle_6 attachTo [drinks_table,[0.15,-0.25,0.625]]; bottle_6 setDir 120; bottle_6 setpos getpos bottle_6;"; }; class Item36 { position[]={7154.9761,71.612038,6132.333}; azimut=170; id=57; side="EMPTY"; vehicle="Barrels"; skill=1; }; class Item37 { position[]={7154.6094,71.566078,6134.1592}; azimut=170; id=58; side="EMPTY"; vehicle="Barrels"; skill=1; }; class Item38 { position[]={7153.8813,72.047653,6105.9175}; azimut=350; id=59; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate1"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item39 { position[]={7158.4355,72.13047,6099.2886}; id=60; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item40 { position[]={7158.459,72.122887,6100.4595}; id=61; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate3"; init="aCrate3 attachTo [aCrate1,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item41 { position[]={7156.6079,72.036934,6106.3438}; azimut=350; id=62; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate4"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item42 { position[]={7156.1704,72.134636,6099.2969}; id=63; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate5"; init="aCrate5 attachTo [aCrate4,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item43 { position[]={7156.1357,72.127731,6100.4219}; id=64; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate6"; init="aCrate6 attachTo [aCrate4,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item44 { position[]={7122.5488,71.729546,6132.1636}; azimut=80; id=65; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item45 { position[]={7148.5688,71.419609,6139.8936}; azimut=170; id=66; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item46 { position[]={7154.4707,71.392426,6140.9365}; azimut=170; id=67; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item47 { position[]={7131.2026,72.095642,6100.2412}; azimut=350; id=68; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item48 { position[]={7137.0698,72.11972,6101.2778}; azimut=350; id=69; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item49 { position[]={7142.9707,72.107048,6102.3345}; azimut=350; id=70; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item50 { position[]={7148.8774,72.093758,6103.3745}; azimut=350; id=71; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item51 { position[]={7154.7715,72.069107,6104.4106}; azimut=350; id=73; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item52 { position[]={7160.6733,72.048943,6105.4536}; azimut=350; id=74; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item53 { position[]={7160.0825,71.753258,6126.7222}; azimut=260; id=75; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item54 { position[]={7161.1201,71.849136,6120.8252}; azimut=260; id=76; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item55 { position[]={7159.043,71.605629,6132.5879}; azimut=260; id=77; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item56 { position[]={7162.1606,71.92321,6114.9385}; azimut=260; id=78; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item57 { position[]={7163.2041,71.966423,6109.0371}; azimut=260; id=79; side="EMPTY"; vehicle="ED102_WoodWallDamaged"; skill=1; }; class Item58 { position[]={7131.0483,71.616402,6136.0259}; azimut=80; id=80; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item59 { position[]={7158.001,71.456238,6138.4883}; azimut=260; id=81; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item60 { position[]={7121.3096,71.834549,6122.8125}; azimut=350; id=82; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item61 { position[]={7133.9639,72.505768,6113.0078}; azimut=260; id=83; side="EMPTY"; vehicle="Barrack2"; lock="UNLOCKED"; skill=1; }; class Item62 { position[]={7125.0957,78.615257,6133.3169}; azimut=350; id=84; side="EMPTY"; vehicle="ED102_WirePlatform"; skill=1; }; class Item63 { position[]={7160.9053,72.012245,6108.1738}; azimut=170; id=85; side="EMPTY"; vehicle="ED102_WirePlatform"; skill=1; }; class Item64 { position[]={7147.8267,71.615448,6132.1978}; azimut=260; id=86; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="UNLOCKED"; skill=1; }; class Item65 { position[]={7148.6455,71.713013,6128.3213}; azimut=260; id=87; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="UNLOCKED"; skill=1; }; class Item66 { position[]={7132.9097,72.061066,6105.3618}; azimut=260; id=88; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""cwr2_30Rnd_545x39"",60]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""cwr2_100Rnd_762x54"",10]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",50]; this addmagazinecargo [""SmokeShell"",10];"; }; class Item67 { position[]={7137.6543,72.048103,6106.124}; azimut=80; id=89; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""cwr2_30Rnd_545x39"",60]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""cwr2_100Rnd_762x54"",10]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",50]; this addmagazinecargo [""SmokeShell"",10];"; }; class Item68 { position[]={7135.8433,72.052971,6105.832}; azimut=350; id=90; side="EMPTY"; vehicle="Land_CamoNetVar_EAST_EP1"; skill=1; }; class Item69 { position[]={7147.7524,72.001106,6109.4199}; azimut=350; id=91; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=1; }; class Item70 { position[]={7088.835,71.899704,6161.4165}; azimut=350; id=92; side="EMPTY"; vehicle="cwr2_Wire"; lock="UNLOCKED"; skill=1; }; class Item71 { position[]={7096.8804,71.830841,6162.8857}; azimut=350; id=93; side="EMPTY"; vehicle="cwr2_Wire"; lock="UNLOCKED"; skill=1; }; class Item72 { position[]={7113.5913,71.796471,6166.8726}; azimut=350; id=94; side="EMPTY"; vehicle="cwr2_Wire"; lock="UNLOCKED"; skill=1; }; class Item73 { position[]={7121.6177,71.207207,6168.3413}; azimut=350; id=95; side="EMPTY"; vehicle="cwr2_Wire"; lock="UNLOCKED"; skill=1; }; class Item74 { position[]={7129.6699,70.881081,6169.8242}; azimut=350; id=96; side="EMPTY"; vehicle="cwr2_Wire"; lock="UNLOCKED"; skill=1; }; class Item75 { position[]={7137.8052,70.761337,6171.4272}; azimut=350; id=97; side="EMPTY"; vehicle="cwr2_Wire"; lock="UNLOCKED"; skill=1; }; class Item76 { position[]={7145.9126,70.65638,6172.9404}; azimut=350; id=98; side="EMPTY"; vehicle="cwr2_Wire"; lock="UNLOCKED"; skill=1; }; class Item77 { position[]={7153.5552,70.603828,6172.2241}; azimut=20; id=99; side="EMPTY"; vehicle="cwr2_Wire"; lock="UNLOCKED"; skill=1; }; class Item78 { position[]={7161.7969,70.604919,6169.1797}; azimut=20; id=100; side="EMPTY"; vehicle="cwr2_Wire"; lock="UNLOCKED"; skill=1; }; class Item79 { position[]={7080.4478,72.184982,6159.771}; azimut=350; id=101; side="EMPTY"; vehicle="cwr2_Wire"; lock="UNLOCKED"; skill=1; }; class Item80 { position[]={7146.7808,71.519936,6135.9927}; azimut=170; id=102; side="EMPTY"; vehicle="Barrels"; skill=1; }; class Item81 { position[]={7148.8745,71.51004,6136.3857}; azimut=170; id=103; side="EMPTY"; vehicle="Barrels"; skill=1; }; class Item82 { position[]={7073.5259,72.426674,6156.2817}; azimut=320; id=104; side="EMPTY"; vehicle="cwr2_Wire"; lock="UNLOCKED"; skill=1; }; class Item83 { position[]={7150.7354,71.501625,6136.7202}; azimut=170; id=105; side="EMPTY"; vehicle="Barrels"; skill=1; }; class Item84 { position[]={7144.7822,71.530098,6135.5889}; azimut=170; id=106; side="EMPTY"; vehicle="Barrels"; skill=1; }; class Item85 { position[]={7067.1729,72.885559,6150.8057}; azimut=320; id=107; side="EMPTY"; vehicle="cwr2_Wire"; lock="UNLOCKED"; skill=1; }; class Item86 { position[]={7969.2324,34.823555,4437.8091}; azimut=45; id=222; side="EMPTY"; vehicle="D30_RU"; leader=1; skill=1; text="fieldgun_1"; }; class Item87 { position[]={7971.8311,34.806705,4439.9995}; azimut=45; id=223; side="EMPTY"; vehicle="Land_fort_artillery_nest_EP1"; leader=1; skill=1; text="nest1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)];"; }; class Item88 { position[]={7965.8232,34.857117,4433.7158}; azimut=225; id=224; side="EMPTY"; vehicle="Land_CamoNetVar_EAST_EP1"; leader=1; skill=1; }; class Item89 { position[]={7965.7847,34.853928,4434.3711}; azimut=225; id=225; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=1; text="ammo_1"; }; class Item90 { position[]={7996.7842,34.86235,4409.8311}; azimut=45; id=226; side="EMPTY"; vehicle="D30_RU"; leader=1; skill=1; text="fieldgun_2"; }; class Item91 { position[]={7998.9766,34.849224,4411.6509}; azimut=45; id=227; side="EMPTY"; vehicle="Land_fort_artillery_nest_EP1"; leader=1; skill=1; text="nest2"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)];"; }; class Item92 { position[]={7992.5806,34.889282,4405.3599}; azimut=225; id=228; side="EMPTY"; vehicle="Land_CamoNetVar_EAST_EP1"; leader=1; skill=1; }; class Item93 { position[]={7991.9683,34.89225,4405.2402}; azimut=45; id=229; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=1; text="ammo_2"; }; class Item94 { position[]={8024.4629,34.678967,4382.3086}; azimut=45; id=230; side="EMPTY"; vehicle="D30_RU"; leader=1; skill=1; text="fieldgun_3"; }; class Item95 { position[]={8026.5039,34.623978,4384.4185}; azimut=45; id=231; side="EMPTY"; vehicle="Land_fort_artillery_nest_EP1"; leader=1; skill=1; text="nest3"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)];"; }; class Item96 { position[]={8020.7334,34.747967,4378.6733}; azimut=225; id=232; side="EMPTY"; vehicle="Land_CamoNetVar_EAST_EP1"; leader=1; skill=1; }; class Item97 { position[]={8020.6475,34.749619,4378.3936}; azimut=225; id=233; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=1; text="ammo_3"; }; class Item98 { position[]={7931.3364,34.847477,4446.2646}; azimut=45; id=234; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="round_sandbags1"; init="this allowDamage false;"; }; class Item99 { position[]={7929.1812,34.85635,4444.2241}; azimut=225; id=235; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="round_sandbags2"; init="this allowDamage false; round_sandbags2 attachto [round_sandbags1,[0,-3.5,0]]; round_sandbags2 setdir 180; round_sandbags2 setpos getpos round_sandbags2;"; }; class Item100 { position[]={8035.7905,34.41885,4348.6953}; azimut=45; id=236; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="round_sandbags1_1"; init="this allowDamage false;"; }; class Item101 { position[]={8033.6353,34.478905,4346.6548}; azimut=225; id=237; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="round_sandbags2_1"; init="this allowDamage false; round_sandbags2_1 attachto [round_sandbags1_1,[0,-3.5,0]]; round_sandbags2_1 setdir 180; round_sandbags2_1 setpos getpos round_sandbags2_1;"; }; class Item102 { position[]={7962.3042,34.933823,4430.8291}; azimut=45; id=240; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="nest1_1"; init="this allowDamage false; nest1_1 attachto [nest1,[0,-10,0]];"; }; class Item103 { position[]={7989.2563,34.909573,4402.3838}; azimut=45; id=241; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="nest2_1"; init="this allowDamage false; nest2_1 attachto [nest2,[0,-10,0]];"; }; class Item104 { position[]={8017.3247,34.799946,4375.3213}; azimut=45; id=242; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="nest3_1"; init="this allowDamage false; nest3_1 attachto [nest3,[0,-10,0]];"; }; class Item105 { position[]={8198.5859,21.283066,3164.686}; azimut=30; id=243; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=1; }; class Item106 { position[]={8210.9961,21.115425,3154.9609}; azimut=75; id=244; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=1; }; class Item107 { position[]={8190.8838,21.552778,3168.8994}; azimut=30; id=245; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=1; }; class Item108 { position[]={8205.9375,21.115425,3160.3142}; azimut=30; id=246; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=1; }; class Item109 { position[]={8173.542,21.951721,3177.2949}; azimut=30; id=247; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=1; }; class Item110 { position[]={8165.6167,22.5625,3181.6904}; azimut=30; id=248; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=1; }; class Item111 { position[]={8157.3013,22.826529,3181.6782}; azimut=345; id=249; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=1; }; class Item112 { position[]={8148.3179,22.426069,3179.2864}; azimut=345; id=250; side="EMPTY"; vehicle="Fort_RazorWire"; leader=1; skill=1; }; class Item113 { position[]={8153.3496,21.115425,3149.0562}; azimut=210; id=251; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=1; }; class Item114 { position[]={8177.9092,21.115425,3151.2153}; azimut=120; id=261; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item115 { position[]={8228.7744,21.115425,3131.3904}; azimut=120; id=262; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="LOCKED"; skill=1; }; class Item116 { position[]={8174.1084,21.115425,3132.271}; azimut=300; id=263; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; }; class Item117 { presence=0.75000024; position[]={8159.9399,21.115425,3124.0122}; azimut=30; id=264; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item118 { presence=0.50000048; position[]={7030.7515,79.806709,7135.5679}; azimut=110; id=265; side="EMPTY"; vehicle="cwr2_BMP1_FIA"; lock="UNLOCKED"; skill=1; init="clearweaponcargo this; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",24]; this addmagazinecargo [""cwr2_40Rnd_762x39"",6]; this addmagazinecargo [""cwr2_100Rnd_762x54"",3]; this addmagazinecargo [""1Rnd_HE_GP25"",8]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item119 { position[]={7267.6206,167.60617,7893.5396}; azimut=180; id=275; side="EMPTY"; vehicle="cwr2_V3S_Open"; lock="UNLOCKED"; skill=1; fuel=0; text="fia_truck"; init="this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_SVD_wood"",1]; fia_truck allowDamage false;"; }; class Item120 { position[]={8062.7061,68.610672,3581.3784}; id=283; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken"; init="this allowDamage false; zandzakken_1 attachTo [zandzakken,[0,-3.5,0]]; zandzakken_1 setDir 180; zandzakken_1 setpos getpos zandzakken_1; zandzakken attachTo [aagun_1,[0,1.25,-2.0]];"; }; class Item121 { position[]={8062.7402,69.923431,3578.272}; id=284; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_1"; init="this allowDamage false;"; }; class Item122 { position[]={8062.3091,71.927597,3567.8496}; id=285; side="EMPTY"; vehicle="ZU23_Ins"; lock="UNLOCKED"; skill=0.60000002; text="aagun_1"; init="this setVectorUp [0,0,1];"; }; }; class Markers { items=9; class Item0 { position[]={7036.3296,79.806763,7088.1777}; name="start"; type="cwr2_Faction_FIA"; a=1.2; }; class Item1 { position[]={7120.2344,72.119934,6079.4106}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={7227.1484,28.44553,5379.7295}; name="obj2"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=350; }; class Item3 { position[]={8167.4482,21.115425,3138.7021}; name="obj4"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={7998.0605,34.855591,4410.4004}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item5 { position[]={8167.4521,21.115425,3138.6902}; name="obj4_fia"; type="cwr2_Faction_FIA"; a=0; b=0; }; class Item6 { position[]={7120.2441,72.119949,6079.4023}; name="obj1_fia"; type="cwr2_Faction_FIA"; a=0; b=0; }; class Item7 { position[]={6412.7388,167.67691,5607.2246}; name="attack"; type="mil_arrow2"; colorName="ColorGreen"; a=0.75; b=1.5; angle=105; }; class Item8 { position[]={7998.0698,34.855576,4410.3843}; name="obj3_fia"; type="cwr2_Faction_FIA"; a=0; b=0; }; }; class Sensors { items=8; class Item0 { position[]={6630.2441,167.8768,7779.7588}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co10_cwr2_impassive_aggressive_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={6757.7886,160.95255,7779.333}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistance_squad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; task4g settaskstate ""FAILED""; task4h settaskstate ""FAILED""; task4i settaskstate ""FAILED""; task4j settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={6757.6016,142.07402,7655.9531}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={7122.2134,72.116493,6082.0435}; a=150; b=150; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; ""obj1"" setMarkerSize [0,0]; ""obj1_fia"" setMarkerSize [1.2,1]; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; task1j settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; guerilla9 addrating 200; guerilla10 addrating 200; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item4 { position[]={8192.8477,21.115425,3132.9287}; a=150; b=150; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" objStatus ""DONE""; ""obj4"" setMarkerSize [0,0]; ""obj4_fia"" setMarkerSize [1.2,1]; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; task4g settaskstate ""SUCCEEDED""; task4h settaskstate ""SUCCEEDED""; task4i settaskstate ""SUCCEEDED""; task4j settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; guerilla9 addrating 200; guerilla10 addrating 200; (leader group player) sidechat ""Rosomaci!"";"; class Effects { }; }; class Item5 { position[]={7115.0693,71.997528,6105.7896}; a=750; b=750; activationBy="GUER"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected"";"; class Effects { }; }; class Item6 { position[]={8394.2773,0.093510501,4429.373}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units tanksquad1 <= 2) AND ({alive _x} count units tanksquad2 <= 2) AND ({alive _x} count units tanksquad3 <= 2);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; task2j settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; guerilla9 addrating 200; guerilla10 addrating 200; (leader group player) sidechat ""Rosomaci!"";"; class Effects { }; }; class Item7 { position[]={8263.2295,3.067379,4429.7393}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage fieldgun_1 >= 0.99) AND (getDammage ammo_1 >= 0.99) AND (getDammage fieldgun_2 >= 0.99) AND (getDammage ammo_2 >= 0.99) AND (getDammage fieldgun_3 >= 0.99) AND (getDammage ammo_3 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; ""obj3""setMarkerSize [0,0]; ""obj3_fia"" setMarkerSize [1.2,1]; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; task3j settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; guerilla9 addrating 200; guerilla10 addrating 200; (leader group player) sidechat ""Excellent, a battery is no longer included."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=10069695; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=8243279; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=12418876; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; Overview

End the Soviet occupation.

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