briefing.htmldS3briefing.sqfdSdescription.extIeSVinit.sqfdSfinitjipcompatible.sqf4 Debriefing

You have been caught using a cheat


Did you really think you would get away with it?





Mission Accomplished


With additional Naval Infantry arriving to garrison the captured village of Lamentin the Soviet command now has its eyes set on seizing Morton. Get ready to move out once rations and ammunition have been issued.





Mission Failed


The Naval Infantry squad has been wiped out.


// tasks task3a = marine1 createSimpleTask ["Await reinforcements"]; task3a setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = marine1 createSimpleTask ["Capture Lamentin"]; task2a setSimpleTaskDescription ["Capture Lamentin", "Capture Lamentin", "Capture Lamentin"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = marine1 createSimpleTask ["Capture Le Moule"]; task1a setSimpleTaskDescription ["Capture Le Moule", "Capture Le Moule", "Capture Le Moule"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = marine2 createSimpleTask ["Await reinforcements"]; task3b setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = marine2 createSimpleTask ["Capture Lamentin"]; task2b setSimpleTaskDescription ["Capture Lamentin", "Capture Lamentin", "Capture Lamentin"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = marine2 createSimpleTask ["Capture Le Moule"]; task1b setSimpleTaskDescription ["Capture Le Moule", "Capture Le Moule", "Capture Le Moule"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = marine3 createSimpleTask ["Await reinforcements"]; task3c setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = marine3 createSimpleTask ["Capture Lamentin"]; task2c setSimpleTaskDescription ["Capture Lamentin", "Capture Lamentin", "Capture Lamentin"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = marine3 createSimpleTask ["Capture Le Moule"]; task1c setSimpleTaskDescription ["Capture Le Moule", "Capture Le Moule", "Capture Le Moule"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = marine4 createSimpleTask ["Await reinforcements"]; task3d setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = marine4 createSimpleTask ["Capture Lamentin"]; task2d setSimpleTaskDescription ["Capture Lamentin", "Capture Lamentin", "Capture Lamentin"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = marine4 createSimpleTask ["Capture Le Moule"]; task1d setSimpleTaskDescription ["Capture Le Moule", "Capture Le Moule", "Capture Le Moule"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = marine5 createSimpleTask ["Await reinforcements"]; task3e setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = marine5 createSimpleTask ["Capture Lamentin"]; task2e setSimpleTaskDescription ["Capture Lamentin", "Capture Lamentin", "Capture Lamentin"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = marine5 createSimpleTask ["Capture Le Moule"]; task1e setSimpleTaskDescription ["Capture Le Moule", "Capture Le Moule", "Capture Le Moule"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = marine6 createSimpleTask ["Await reinforcements"]; task3f setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = marine6 createSimpleTask ["Capture Lamentin"]; task2f setSimpleTaskDescription ["Capture Lamentin", "Capture Lamentin", "Capture Lamentin"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = marine6 createSimpleTask ["Capture Le Moule"]; task1f setSimpleTaskDescription ["Capture Le Moule", "Capture Le Moule", "Capture Le Moule"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = marine7 createSimpleTask ["Await reinforcements"]; task3g setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = marine7 createSimpleTask ["Capture Lamentin"]; task2g setSimpleTaskDescription ["Capture Lamentin", "Capture Lamentin", "Capture Lamentin"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = marine7 createSimpleTask ["Capture Le Moule"]; task1g setSimpleTaskDescription ["Capture Le Moule", "Capture Le Moule", "Capture Le Moule"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = marine8 createSimpleTask ["Await reinforcements"]; task3h setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = marine8 createSimpleTask ["Capture Lamentin"]; task2h setSimpleTaskDescription ["Capture Lamentin", "Capture Lamentin", "Capture Lamentin"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = marine8 createSimpleTask ["Capture Le Moule"]; task1h setSimpleTaskDescription ["Capture Le Moule", "Capture Le Moule", "Capture Le Moule"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = marine9 createSimpleTask ["Await reinforcements"]; task3i setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = marine9 createSimpleTask ["Capture Lamentin"]; task2i setSimpleTaskDescription ["Capture Lamentin", "Capture Lamentin", "Capture Lamentin"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = marine9 createSimpleTask ["Capture Le Moule"]; task1i setSimpleTaskDescription ["Capture Le Moule", "Capture Le Moule", "Capture Le Moule"]; task1i setSimpleTaskDestination markerpos "obj1"; // tasks task3j = marine10 createSimpleTask ["Await reinforcements"]; task3j setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3j setSimpleTaskDestination markerpos "obj3"; task2j = marine10 createSimpleTask ["Capture Lamentin"]; task2j setSimpleTaskDescription ["Capture Lamentin", "Capture Lamentin", "Capture Lamentin"]; task2j setSimpleTaskDestination markerpos "obj2"; task1j = marine10 createSimpleTask ["Capture Le Moule"]; task1j setSimpleTaskDescription ["Capture Le Moule", "Capture Le Moule", "Capture Le Moule"]; task1j setSimpleTaskDestination markerpos "obj1"; // diary entries marine1 createDiaryRecord["Diary", ["Background", " The Soviet attack on the island of Everon achieved initial successes against the poorly armed local militia, but the rapid deployment of NATO troops from the nearby base on Malden has caused the offensive to stall after Montignac was seized. For this reason elements of an elite Naval Infantry brigade have been sent in to take over from the dispirited motorised infantry formations. These freshly arrived Soviet troops are expected to be more than a match for the enemy on Everon.

The main objective assigned to the Naval Infantry is the capture of the Lamentin peninsula. As this terrain could prove costly to seize once the enemy has completed fortifying defensive positions it is imperative that this ground is taken before NATO can dig in. The higher headquarters on Kolgujev has therefore ordered an immediate resumption of the advance towards the objective regardless of the fact that the Naval Infantry brigade has not yet arrived on Everon in strength.

Any assault against the NATO forces at Lamentin must be preceded by preparatory actions to maximise the chance of succes. To this end the first attack must target an enemy concentration of armour and infantry at Le Moule. As these could launch a counter-attack to throw any Soviet offensive off balance it is necessary to destroy this threat before striking the main objective. Once Lamentin has been seized additional Naval Infantry units are due to be flown in to bolster the defence. "]]; marine1 createDiaryRecord["Diary", ["Enemy", " Le Moule is currently garrisoned by a mixed force of American armour and mechanised infantry. As these troops could pose a threat to the flank or rear of any attack conducted against Lamentin it is imperative to seize this village and clear it of all enemy forces before moving against the main objective.

Lamentin is held by a British contingent. Although these consist mostly of light infantry there is some light armour present. Some fortified positions were established with crew served weapons, but lack of engineer support has prevented extensive fortification. This leaves the objective vulnerable to an attack. "]]; marine1 createDiaryRecord["Diary", ["Mission", "Naval infantry will capture the villages of Le Moule and Lamentin in expectation of reinforcements."]]; // diary entries marine2 createDiaryRecord["Diary", ["Background", " The Soviet attack on the island of Everon achieved initial successes against the poorly armed local militia, but the rapid deployment of NATO troops from the nearby base on Malden has caused the offensive to stall after Montignac was seized. For this reason elements of an elite Naval Infantry brigade have been sent in to take over from the dispirited motorised infantry formations. These freshly arrived Soviet troops are expected to be more than a match for the enemy on Everon.

The main objective assigned to the Naval Infantry is the capture of the Lamentin peninsula. As this terrain could prove costly to seize once the enemy has completed fortifying defensive positions it is imperative that this ground is taken before NATO can dig in. The higher headquarters on Kolgujev has therefore ordered an immediate resumption of the advance towards the objective regardless of the fact that the Naval Infantry brigade has not yet arrived on Everon in strength.

Any assault against the NATO forces at Lamentin must be preceded by preparatory actions to maximise the chance of succes. To this end the first attack must target an enemy concentration of armour and infantry at Le Moule. As these could launch a counter-attack to throw any Soviet offensive off balance it is necessary to destroy this threat before striking the main objective. Once Lamentin has been seized additional Naval Infantry units are due to be flown in to bolster the defence. "]]; marine2 createDiaryRecord["Diary", ["Enemy", " Le Moule is currently garrisoned by a mixed force of American armour and mechanised infantry. As these troops could pose a threat to the flank or rear of any attack conducted against Lamentin it is imperative to seize this village and clear it of all enemy forces before moving against the main objective.

Lamentin is held by a British contingent. Although these consist mostly of light infantry there is some light armour present. Some fortified positions were established with crew served weapons, but lack of engineer support has prevented extensive fortification. This leaves the objective vulnerable to an attack. "]]; marine2 createDiaryRecord["Diary", ["Mission", "Naval infantry will capture the villages of Le Moule and Lamentin in expectation of reinforcements."]]; // diary entries marine3 createDiaryRecord["Diary", ["Background", " The Soviet attack on the island of Everon achieved initial successes against the poorly armed local militia, but the rapid deployment of NATO troops from the nearby base on Malden has caused the offensive to stall after Montignac was seized. For this reason elements of an elite Naval Infantry brigade have been sent in to take over from the dispirited motorised infantry formations. These freshly arrived Soviet troops are expected to be more than a match for the enemy on Everon.

The main objective assigned to the Naval Infantry is the capture of the Lamentin peninsula. As this terrain could prove costly to seize once the enemy has completed fortifying defensive positions it is imperative that this ground is taken before NATO can dig in. The higher headquarters on Kolgujev has therefore ordered an immediate resumption of the advance towards the objective regardless of the fact that the Naval Infantry brigade has not yet arrived on Everon in strength.

Any assault against the NATO forces at Lamentin must be preceded by preparatory actions to maximise the chance of succes. To this end the first attack must target an enemy concentration of armour and infantry at Le Moule. As these could launch a counter-attack to throw any Soviet offensive off balance it is necessary to destroy this threat before striking the main objective. Once Lamentin has been seized additional Naval Infantry units are due to be flown in to bolster the defence. "]]; marine3 createDiaryRecord["Diary", ["Enemy", " Le Moule is currently garrisoned by a mixed force of American armour and mechanised infantry. As these troops could pose a threat to the flank or rear of any attack conducted against Lamentin it is imperative to seize this village and clear it of all enemy forces before moving against the main objective.

Lamentin is held by a British contingent. Although these consist mostly of light infantry there is some light armour present. Some fortified positions were established with crew served weapons, but lack of engineer support has prevented extensive fortification. This leaves the objective vulnerable to an attack. "]]; marine3 createDiaryRecord["Diary", ["Mission", "Naval infantry will capture the villages of Le Moule and Lamentin in expectation of reinforcements."]]; // diary entries marine4 createDiaryRecord["Diary", ["Background", " The Soviet attack on the island of Everon achieved initial successes against the poorly armed local militia, but the rapid deployment of NATO troops from the nearby base on Malden has caused the offensive to stall after Montignac was seized. For this reason elements of an elite Naval Infantry brigade have been sent in to take over from the dispirited motorised infantry formations. These freshly arrived Soviet troops are expected to be more than a match for the enemy on Everon.

The main objective assigned to the Naval Infantry is the capture of the Lamentin peninsula. As this terrain could prove costly to seize once the enemy has completed fortifying defensive positions it is imperative that this ground is taken before NATO can dig in. The higher headquarters on Kolgujev has therefore ordered an immediate resumption of the advance towards the objective regardless of the fact that the Naval Infantry brigade has not yet arrived on Everon in strength.

Any assault against the NATO forces at Lamentin must be preceded by preparatory actions to maximise the chance of succes. To this end the first attack must target an enemy concentration of armour and infantry at Le Moule. As these could launch a counter-attack to throw any Soviet offensive off balance it is necessary to destroy this threat before striking the main objective. Once Lamentin has been seized additional Naval Infantry units are due to be flown in to bolster the defence. "]]; marine4 createDiaryRecord["Diary", ["Enemy", " Le Moule is currently garrisoned by a mixed force of American armour and mechanised infantry. As these troops could pose a threat to the flank or rear of any attack conducted against Lamentin it is imperative to seize this village and clear it of all enemy forces before moving against the main objective.

Lamentin is held by a British contingent. Although these consist mostly of light infantry there is some light armour present. Some fortified positions were established with crew served weapons, but lack of engineer support has prevented extensive fortification. This leaves the objective vulnerable to an attack. "]]; marine4 createDiaryRecord["Diary", ["Mission", "Naval infantry will capture the villages of Le Moule and Lamentin in expectation of reinforcements."]]; // diary entries marine5 createDiaryRecord["Diary", ["Background", " The Soviet attack on the island of Everon achieved initial successes against the poorly armed local militia, but the rapid deployment of NATO troops from the nearby base on Malden has caused the offensive to stall after Montignac was seized. For this reason elements of an elite Naval Infantry brigade have been sent in to take over from the dispirited motorised infantry formations. These freshly arrived Soviet troops are expected to be more than a match for the enemy on Everon.

The main objective assigned to the Naval Infantry is the capture of the Lamentin peninsula. As this terrain could prove costly to seize once the enemy has completed fortifying defensive positions it is imperative that this ground is taken before NATO can dig in. The higher headquarters on Kolgujev has therefore ordered an immediate resumption of the advance towards the objective regardless of the fact that the Naval Infantry brigade has not yet arrived on Everon in strength.

Any assault against the NATO forces at Lamentin must be preceded by preparatory actions to maximise the chance of succes. To this end the first attack must target an enemy concentration of armour and infantry at Le Moule. As these could launch a counter-attack to throw any Soviet offensive off balance it is necessary to destroy this threat before striking the main objective. Once Lamentin has been seized additional Naval Infantry units are due to be flown in to bolster the defence. "]]; marine5 createDiaryRecord["Diary", ["Enemy", " Le Moule is currently garrisoned by a mixed force of American armour and mechanised infantry. As these troops could pose a threat to the flank or rear of any attack conducted against Lamentin it is imperative to seize this village and clear it of all enemy forces before moving against the main objective.

Lamentin is held by a British contingent. Although these consist mostly of light infantry there is some light armour present. Some fortified positions were established with crew served weapons, but lack of engineer support has prevented extensive fortification. This leaves the objective vulnerable to an attack. "]]; marine5 createDiaryRecord["Diary", ["Mission", "Naval infantry will capture the villages of Le Moule and Lamentin in expectation of reinforcements."]]; // diary entries marine6 createDiaryRecord["Diary", ["Background", " The Soviet attack on the island of Everon achieved initial successes against the poorly armed local militia, but the rapid deployment of NATO troops from the nearby base on Malden has caused the offensive to stall after Montignac was seized. For this reason elements of an elite Naval Infantry brigade have been sent in to take over from the dispirited motorised infantry formations. These freshly arrived Soviet troops are expected to be more than a match for the enemy on Everon.

The main objective assigned to the Naval Infantry is the capture of the Lamentin peninsula. As this terrain could prove costly to seize once the enemy has completed fortifying defensive positions it is imperative that this ground is taken before NATO can dig in. The higher headquarters on Kolgujev has therefore ordered an immediate resumption of the advance towards the objective regardless of the fact that the Naval Infantry brigade has not yet arrived on Everon in strength.

Any assault against the NATO forces at Lamentin must be preceded by preparatory actions to maximise the chance of succes. To this end the first attack must target an enemy concentration of armour and infantry at Le Moule. As these could launch a counter-attack to throw any Soviet offensive off balance it is necessary to destroy this threat before striking the main objective. Once Lamentin has been seized additional Naval Infantry units are due to be flown in to bolster the defence. "]]; marine6 createDiaryRecord["Diary", ["Enemy", " Le Moule is currently garrisoned by a mixed force of American armour and mechanised infantry. As these troops could pose a threat to the flank or rear of any attack conducted against Lamentin it is imperative to seize this village and clear it of all enemy forces before moving against the main objective.

Lamentin is held by a British contingent. Although these consist mostly of light infantry there is some light armour present. Some fortified positions were established with crew served weapons, but lack of engineer support has prevented extensive fortification. This leaves the objective vulnerable to an attack. "]]; marine6 createDiaryRecord["Diary", ["Mission", "Naval infantry will capture the villages of Le Moule and Lamentin in expectation of reinforcements."]]; // diary entries marine7 createDiaryRecord["Diary", ["Background", " The Soviet attack on the island of Everon achieved initial successes against the poorly armed local militia, but the rapid deployment of NATO troops from the nearby base on Malden has caused the offensive to stall after Montignac was seized. For this reason elements of an elite Naval Infantry brigade have been sent in to take over from the dispirited motorised infantry formations. These freshly arrived Soviet troops are expected to be more than a match for the enemy on Everon.

The main objective assigned to the Naval Infantry is the capture of the Lamentin peninsula. As this terrain could prove costly to seize once the enemy has completed fortifying defensive positions it is imperative that this ground is taken before NATO can dig in. The higher headquarters on Kolgujev has therefore ordered an immediate resumption of the advance towards the objective regardless of the fact that the Naval Infantry brigade has not yet arrived on Everon in strength.

Any assault against the NATO forces at Lamentin must be preceded by preparatory actions to maximise the chance of succes. To this end the first attack must target an enemy concentration of armour and infantry at Le Moule. As these could launch a counter-attack to throw any Soviet offensive off balance it is necessary to destroy this threat before striking the main objective. Once Lamentin has been seized additional Naval Infantry units are due to be flown in to bolster the defence. "]]; marine7 createDiaryRecord["Diary", ["Enemy", " Le Moule is currently garrisoned by a mixed force of American armour and mechanised infantry. As these troops could pose a threat to the flank or rear of any attack conducted against Lamentin it is imperative to seize this village and clear it of all enemy forces before moving against the main objective.

Lamentin is held by a British contingent. Although these consist mostly of light infantry there is some light armour present. Some fortified positions were established with crew served weapons, but lack of engineer support has prevented extensive fortification. This leaves the objective vulnerable to an attack. "]]; marine7 createDiaryRecord["Diary", ["Mission", "Naval infantry will capture the villages of Le Moule and Lamentin in expectation of reinforcements."]]; // diary entries marine8 createDiaryRecord["Diary", ["Background", " The Soviet attack on the island of Everon achieved initial successes against the poorly armed local militia, but the rapid deployment of NATO troops from the nearby base on Malden has caused the offensive to stall after Montignac was seized. For this reason elements of an elite Naval Infantry brigade have been sent in to take over from the dispirited motorised infantry formations. These freshly arrived Soviet troops are expected to be more than a match for the enemy on Everon.

The main objective assigned to the Naval Infantry is the capture of the Lamentin peninsula. As this terrain could prove costly to seize once the enemy has completed fortifying defensive positions it is imperative that this ground is taken before NATO can dig in. The higher headquarters on Kolgujev has therefore ordered an immediate resumption of the advance towards the objective regardless of the fact that the Naval Infantry brigade has not yet arrived on Everon in strength.

Any assault against the NATO forces at Lamentin must be preceded by preparatory actions to maximise the chance of succes. To this end the first attack must target an enemy concentration of armour and infantry at Le Moule. As these could launch a counter-attack to throw any Soviet offensive off balance it is necessary to destroy this threat before striking the main objective. Once Lamentin has been seized additional Naval Infantry units are due to be flown in to bolster the defence. "]]; marine8 createDiaryRecord["Diary", ["Enemy", " Le Moule is currently garrisoned by a mixed force of American armour and mechanised infantry. As these troops could pose a threat to the flank or rear of any attack conducted against Lamentin it is imperative to seize this village and clear it of all enemy forces before moving against the main objective.

Lamentin is held by a British contingent. Although these consist mostly of light infantry there is some light armour present. Some fortified positions were established with crew served weapons, but lack of engineer support has prevented extensive fortification. This leaves the objective vulnerable to an attack. "]]; marine8 createDiaryRecord["Diary", ["Mission", "Naval infantry will capture the villages of Le Moule and Lamentin in expectation of reinforcements."]]; // diary entries marine9 createDiaryRecord["Diary", ["Background", " The Soviet attack on the island of Everon achieved initial successes against the poorly armed local militia, but the rapid deployment of NATO troops from the nearby base on Malden has caused the offensive to stall after Montignac was seized. For this reason elements of an elite Naval Infantry brigade have been sent in to take over from the dispirited motorised infantry formations. These freshly arrived Soviet troops are expected to be more than a match for the enemy on Everon.

The main objective assigned to the Naval Infantry is the capture of the Lamentin peninsula. As this terrain could prove costly to seize once the enemy has completed fortifying defensive positions it is imperative that this ground is taken before NATO can dig in. The higher headquarters on Kolgujev has therefore ordered an immediate resumption of the advance towards the objective regardless of the fact that the Naval Infantry brigade has not yet arrived on Everon in strength.

Any assault against the NATO forces at Lamentin must be preceded by preparatory actions to maximise the chance of succes. To this end the first attack must target an enemy concentration of armour and infantry at Le Moule. As these could launch a counter-attack to throw any Soviet offensive off balance it is necessary to destroy this threat before striking the main objective. Once Lamentin has been seized additional Naval Infantry units are due to be flown in to bolster the defence. "]]; marine9 createDiaryRecord["Diary", ["Enemy", " Le Moule is currently garrisoned by a mixed force of American armour and mechanised infantry. As these troops could pose a threat to the flank or rear of any attack conducted against Lamentin it is imperative to seize this village and clear it of all enemy forces before moving against the main objective.

Lamentin is held by a British contingent. Although these consist mostly of light infantry there is some light armour present. Some fortified positions were established with crew served weapons, but lack of engineer support has prevented extensive fortification. This leaves the objective vulnerable to an attack. "]]; marine9 createDiaryRecord["Diary", ["Mission", "Naval infantry will capture the villages of Le Moule and Lamentin in expectation of reinforcements."]]; // diary entries marine10 createDiaryRecord["Diary", ["Background", " The Soviet attack on the island of Everon achieved initial successes against the poorly armed local militia, but the rapid deployment of NATO troops from the nearby base on Malden has caused the offensive to stall after Montignac was seized. For this reason elements of an elite Naval Infantry brigade have been sent in to take over from the dispirited motorised infantry formations. These freshly arrived Soviet troops are expected to be more than a match for the enemy on Everon.

The main objective assigned to the Naval Infantry is the capture of the Lamentin peninsula. As this terrain could prove costly to seize once the enemy has completed fortifying defensive positions it is imperative that this ground is taken before NATO can dig in. The higher headquarters on Kolgujev has therefore ordered an immediate resumption of the advance towards the objective regardless of the fact that the Naval Infantry brigade has not yet arrived on Everon in strength.

Any assault against the NATO forces at Lamentin must be preceded by preparatory actions to maximise the chance of succes. To this end the first attack must target an enemy concentration of armour and infantry at Le Moule. As these could launch a counter-attack to throw any Soviet offensive off balance it is necessary to destroy this threat before striking the main objective. Once Lamentin has been seized additional Naval Infantry units are due to be flown in to bolster the defence. "]]; marine10 createDiaryRecord["Diary", ["Enemy", " Le Moule is currently garrisoned by a mixed force of American armour and mechanised infantry. As these troops could pose a threat to the flank or rear of any attack conducted against Lamentin it is imperative to seize this village and clear it of all enemy forces before moving against the main objective.

Lamentin is held by a British contingent. Although these consist mostly of light infantry there is some light armour present. Some fortified positions were established with crew served weapons, but lack of engineer support has prevented extensive fortification. This leaves the objective vulnerable to an attack. "]]; marine10 createDiaryRecord["Diary", ["Mission", "Naval infantry will capture the villages of Le Moule and Lamentin in expectation of reinforcements."]];onloadmission="C W R 2 - L A M E N T I N L O S S ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 10; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co10_cwr2_lamentin_loss_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKS74_GL {count = 1;}; class cwr2_PKM {count = 1;}; class cwr2_RPG7 {count = 1;}; class Binocular {count = 1;}; class cwr2_Tokarev {count = 1;}; }; class Magazines { class cwr2_30Rnd_545x39 {count = 12;}; class cwr2_100Rnd_762x54 {count = 6;}; class cwr2_45Rnd_545x39 {count = 6;}; class cwr2_8Rnd_762x25 {count = 8;}; class 1Rnd_HE_GP25 {count = 8;}; class HandGrenade_East {count = 20;}; class SmokeShell {count = 20;}; class cwr2_RPG7Rocket {count = 6;}; }; class Backpacks { class cwr2_RPG_Backpack_RU {count = 1;}; class cwr2_Backpack_RU {count = 1;}; class cwr2_BackpackAR_RU {count = 1;}; class cwr2_MG_Backpack_RU {count = 1;}; };titleText ["C W R 2 - L A M E N T I N L O S S\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_MORPEH", "cwr2_eden", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UK", "cwr2_Soldiers_USA", "cwr2_M2A2", "cwr2_M60_tank", "cwr2_M113", "cwr2_Vulcan", "cwr2_Civilians", "cwr2_5T", "cwr2_HMMWV", "cwr2_Jeeps", "camisc3", "cwr2_Static", "cwr2_Soldiers_FIA", "CWR2Editor_MilObjects" }; addOnsAuto[]= { "cwr2_MORPEH", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UK", "cwr2_Soldiers_USA", "cwr2_M2A2", "cwr2_M60_tank", "cwr2_M113", "cwr2_Vulcan", "cwr2_Civilians", "cwr2_Soldiers_FIA", "cwr2_5T", "cwr2_HMMWV", "cwr2_Jeeps", "camisc3", "cwr2_Static", "CWR2Editor_MilObjects", "cwr2_eden" }; randomSeed=740057; class Intel { briefingName="CWR2 - Lamentin Loss (co10)"; briefingDescription="Seize the villages"; startWeather=0.65568215; startFog=0.31914109; forecastWeather=0.65568215; forecastFog=0.42552143; day=12; hour=16; }; class Groups { items=67; class Item0 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={2897.8745,61.92284,6404.5942}; azimut=270; id=0; side="EAST"; vehicle="cwr2_OfficerVMF"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="marine1"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; synchronizations[]={15,13,14}; }; class Item1 { position[]={2901.573,61.921951,6407.8911}; azimut=270; id=1; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="marine2"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD_Wood""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; synchronizations[]={15,13,14}; }; class Item2 { position[]={2901.7607,61.921951,6401.4565}; azimut=270; id=2; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="marine3"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={15,13,14}; }; class Item3 { position[]={2904.8843,61.921951,6411.2646}; azimut=270; id=3; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="marine4"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={15,13,14}; }; class Item4 { position[]={2905.3218,61.920368,6397.895}; azimut=270; id=4; side="EAST"; vehicle="cwr2_soldierVMF_GL"; player="PLAY CDG"; skill=1; text="marine5"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={15,13,14}; }; class Item5 { position[]={2908.6333,61.921951,6414.5132}; azimut=270; id=5; side="EAST"; vehicle="cwr2_soldierVMF_GL"; player="PLAY CDG"; skill=1; text="marine6"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={15,13,14}; }; class Item6 { position[]={2908.8831,61.917877,6394.583}; azimut=270; id=6; side="EAST"; vehicle="cwr2_SoldierVMF"; player="PLAY CDG"; skill=1; text="marine7"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={15,13,14}; }; class Item7 { position[]={2912.3789,61.921951,6418.103}; azimut=270; id=7; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; player="PLAY CDG"; skill=1; text="marine8"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; synchronizations[]={15,13,14}; }; class Item8 { position[]={2912.6553,61.915028,6390.7954}; azimut=270; id=8; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; player="PLAY CDG"; skill=1; text="marine9"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; synchronizations[]={15,13,14}; }; class Item9 { position[]={2916.6399,61.921951,6421.646}; azimut=270; id=9; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; player="PLAY CDG"; skill=1; text="marine10"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={15,13,14}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2872.3325,53.925259,6598.9214}; id=11; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2883.6851,54.528133,6598.9214}; id=12; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2939.0769,61.91647,6392.7148}; id=13; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2938.9189,61.921951,6413.3086}; id=14; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2938.9299,61.921951,6403.0107}; id=15; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item6 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={1248.9315,66.099724,5910.0947}; id=18; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1250.6317,66.099693,5907.7866}; id=26; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1247.5313,66.099693,5907.9873}; id=34; side="WEST"; vehicle="cwr2_SoldierUK"; skill=0.60000002; }; class Item3 { position[]={1252.2535,66.099663,5905.5195}; id=62; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item4 { presence=0.75000024; position[]={1246.3783,66.099663,5905.8584}; id=67; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item5 { presence=0.75000024; position[]={1254.1259,66.099625,5902.895}; id=43; side="WEST"; vehicle="cwr2_SoldierUK"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={1245.0964,66.099625,5903.6523}; id=39; side="WEST"; vehicle="cwr2_SoldierUK"; skill=0.2; }; class Item7 { presence=0.75000024; position[]={1256.0331,66.099579,5900.2432}; id=60; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1248.9211,66.099754,5912.1372}; formation="DIAMOND"; expCond="(opfor_detected_obj2 == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1249.0295,66.099762,5913.832}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1270.9951,73.260681,5940.8462}; azimut=75; id=19; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 14); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={1329.25,66.661255,5911.3594}; id=20; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.75000024; position[]={1331.1952,66.550858,5909.3687}; id=32; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { presence=0.75000024; position[]={1327.8997,66.627327,5909.2866}; id=68; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.60000002; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item3 { presence=0.50000048; position[]={1332.6274,66.440636,5906.9985}; id=72; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.60000002; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item4 { presence=0.50000048; position[]={1326.6483,66.580887,5906.8979}; id=45; side="WEST"; vehicle="cwr2_SoldierUK"; skill=0.2; init="patrol1 = group this;"; }; class Item5 { position[]={1334.5862,66.306923,5904.2891}; id=180; side="WEST"; vehicle="cwr2_SoldierUK"; skill=0.60000002; init="patrol1 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={1277.9792,66.096786,5883.5747}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1355.7113,64.439674,5837.3804}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1355.6196,66.09906,5926.2593}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1278.0226,66.096786,5883.5498}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1305.7552,66.097969,5883.6201}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1321.8217,66.087158,5883.8052}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={1417.2803,65.831444,5965.2383}; id=21; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1419.4247,66.112511,5962.3511}; id=31; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1415.3821,66.084755,5962.7007}; id=57; side="WEST"; vehicle="cwr2_SoldierUK_sterling"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1422.244,66.117699,5958.7813}; id=52; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1417.2765,65.699554,5966.5415}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1417.2892,65.696609,5966.5708}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1328.3947,77.057732,6005.2251}; azimut=95; id=23; side="WEST"; vehicle="cwr2_SoldierUK_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1211.8268,72.442902,5970.5874}; azimut=95; id=24; side="WEST"; vehicle="cwr2_SoldierUK_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Down""; this setbehaviour ""Stealth"";"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={1247.7203,66.136147,6017.3096}; id=25; side="WEST"; vehicle="cwr2_SoldierUK_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1250.1858,66.099731,6014.6362}; id=56; side="WEST"; vehicle="cwr2_SoldierUK_sterling"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1246.173,66.251274,6014.7134}; id=65; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item3 { presence=0.50000048; position[]={1251.6713,66.099762,6011.9404}; id=50; side="WEST"; vehicle="cwr2_SoldierUK"; skill=0.60000002; }; }; class Waypoints { items=3; class Item0 { position[]={1247.6956,66.050621,6048.0186}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1247.8939,66.268242,5994.8823}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1247.7555,66.05056,6048.0093}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="WEST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={1216.9735,66.099762,5917.5703}; id=29; side="WEST"; vehicle="cwr2_SoldierUK_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1219.1138,66.099762,5914.9102}; id=55; side="WEST"; vehicle="cwr2_SoldierUK_sterling"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1215.4662,66.099762,5914.8247}; id=69; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item3 { presence=0.50000048; position[]={1220.9821,66.099762,5912.5674}; id=37; side="WEST"; vehicle="cwr2_SoldierUK"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1217.4722,66.099762,5952.2007}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1216.6893,66.057091,5884.1499}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1217.4507,66.099762,5952.293}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1271.2382,66.099762,5939.2559}; azimut=75; id=30; side="WEST"; vehicle="cwr2_SoldierUK_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 10); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item15 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1271.2469,66.099762,5930.5146}; azimut=95; id=33; side="WEST"; vehicle="cwr2_SoldierUK_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item16 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1278.673,71.622696,5859.9585}; azimut=305; id=36; side="WEST"; vehicle="cwr2_SoldierUK"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this forceSpeed 0;"; }; }; }; class Item17 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1322.4973,73.62114,6001.4219}; azimut=160; id=42; side="WEST"; vehicle="cwr2_SoldierUK"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 12); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item18 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1283.3496,66.099762,5949.7847}; id=46; side="WEST"; vehicle="cwr2_SoldierUK_Beret"; leader=1; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1287.6213,66.099762,5945.626}; id=47; side="WEST"; vehicle="cwr2_SoldierUK_Beret"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1283.2695,66.099762,5952.9893}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1283.3591,66.099762,5952.9893}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1321.5763,73.393044,6009.2759}; azimut=15; id=48; side="WEST"; vehicle="cwr2_SoldierUK_Beret"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item20 { side="WEST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1306.2366,66.099472,6023.4219}; id=49; side="WEST"; vehicle="cwr2_SoldierUK_Beret"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1308.2434,66.099533,6020.9849}; id=61; side="WEST"; vehicle="cwr2_SoldierUK_Medic_Beret"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1306.2395,66.099434,6024.7212}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1306.2433,66.099434,6024.709}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="WEST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1276.9645,66.099762,5914.1084}; id=53; side="WEST"; vehicle="cwr2_SoldierUK_Beret"; leader=1; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1279.2281,66.099754,5911.4146}; id=71; side="WEST"; vehicle="cwr2_SoldierUK_Medic_Beret"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1276.9463,66.099762,5915.5342}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1276.9463,66.099762,5915.5757}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1234.2706,72.640236,5933.7075}; azimut=90; id=54; side="WEST"; vehicle="cwr2_SoldierUK_sterling"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item23 { side="WEST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1248.7311,66.099762,5935.3022}; id=152; side="WEST"; vehicle="cwr2_SoldierUK_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1250.972,66.099762,5931.8662}; id=35; side="WEST"; vehicle="cwr2_SoldierUK"; skill=0.2; }; class Item2 { position[]={1246.0205,66.099762,5932.1743}; id=58; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1248.8033,66.099762,5938.5679}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1248.8033,66.099762,5938.4551}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={1330.3505,66.09568,6030.7051}; id=74; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1331.6434,66.097122,6028.5742}; id=22; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1328.7567,66.097076,6028.5859}; id=38; side="WEST"; vehicle="cwr2_SoldierUK"; skill=0.60000002; }; class Item3 { position[]={1333.2218,66.098572,6026.4395}; id=66; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item4 { presence=0.75000024; position[]={1327.4412,66.098465,6026.4878}; id=63; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item5 { presence=0.75000024; position[]={1334.9917,66.099564,6023.8228}; id=40; side="WEST"; vehicle="cwr2_SoldierUK"; skill=0.60000002; }; class Item6 { presence=0.75000024; position[]={1325.5044,66.099449,6023.876}; id=44; side="WEST"; vehicle="cwr2_SoldierUK"; skill=0.60000002; }; class Item7 { presence=0.75000024; position[]={1336.9363,66.099602,6021.2764}; id=59; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1330.3174,66.094688,6032.2002}; formation="DIAMOND"; expCond="(opfor_detected_obj2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1330.3046,66.093742,6034.481}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1267.4998,76.684608,5935.9155}; azimut=90; id=75; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this forceSpeed 0;"; }; }; }; class Item26 { side="WEST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={1316.774,65.984543,6051.1401}; id=76; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.75000024; position[]={1318.6775,66.019684,6048.9678}; id=28; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { presence=0.75000024; position[]={1315.4957,66.024033,6048.8892}; id=64; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.60000002; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item3 { presence=0.50000048; position[]={1320.5029,66.034782,6046.458}; id=73; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.60000002; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item4 { presence=0.50000048; position[]={1313.9602,66.039162,6046.6528}; id=41; side="WEST"; vehicle="cwr2_SoldierUK"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { position[]={1322.066,66.047119,6044.394}; id=179; side="WEST"; vehicle="cwr2_SoldierUK"; skill=0.60000002; init="patrol2 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={1361.3699,64.674622,6084.7773}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1364.2118,66.078873,5972.2393}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1274.3605,66.099617,6019.0049}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1361.3513,64.66906,6084.8784}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1362.0284,65.958618,6059.1387}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1362.6884,66.079315,6038.668}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="WEST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={1194.3439,66.09919,5964.2686}; id=77; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1196.4758,66.09938,5961.8257}; id=27; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1192.7321,66.099052,5961.9058}; id=70; side="WEST"; vehicle="cwr2_SoldierUK_sterling"; skill=0.60000002; }; class Item3 { presence=0.50000048; position[]={1198.7972,66.099594,5958.2148}; id=51; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1194.3577,66.09919,5966.0088}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1194.3577,66.09919,5966.0488}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1273.715,66.035416,6049.3208}; azimut=90; id=78; side="WEST"; vehicle="cwr2_FV107"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="cvrt1"; }; }; class Waypoints { items=2; class Item0 { position[]={1275.4022,66.034134,6049.2964}; completitionRadius=10; expCond="(opfor_detected_obj2 == 1);"; expActiv="cvrt1 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1275.887,66.03405,6049.3149}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1277.1689,66.098,5868.728}; azimut=90; id=79; side="WEST"; vehicle="cwr2_FV107"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="cvrt2"; }; }; class Waypoints { items=2; class Item0 { position[]={1278.8159,66.098,5868.6997}; completitionRadius=10; expCond="(opfor_detected_obj2 == 1);"; expActiv="cvrt2 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1279.3239,66.098,5868.6953}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1338.646,66.099632,5994.103}; azimut=90; id=80; side="WEST"; vehicle="cwr2_FV101"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1335.5809,66.099762,5990.5313}; azimut=90; id=149; side="WEST"; vehicle="cwr2_FV107"; lock="UNLOCKED"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={1341.0846,66.099373,5994.1445}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={2594.5283,83.779465,5392.1577}; id=81; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2596.561,83.77961,5389.8218}; id=85; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={2593.1267,83.779366,5389.9023}; id=88; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={2598.344,83.779732,5387.374}; id=94; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; }; class Item4 { presence=0.50000048; position[]={2591.5491,83.779259,5387.2329}; id=107; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={2600.2051,83.779846,5384.3564}; id=116; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item6 { presence=0.75000024; position[]={2590.0044,83.779152,5384.5693}; id=115; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { presence=0.50000048; position[]={2601.9697,83.779846,5381.7607}; id=97; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; class Item8 { presence=0.75000024; position[]={2588.4314,83.779037,5381.2437}; id=96; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; }; class Item9 { presence=0.75000024; position[]={2603.7092,83.779846,5379.5166}; id=106; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2594.5569,83.779465,5393.4775}; formation="DIAMOND"; expCond="(opfor_detected_obj1 == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2594.5569,83.779465,5394.9185}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2573.5391,97.463066,5506.7964}; azimut=235; id=84; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this forceSpeed 0;"; }; }; }; class Item33 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2540.0681,91.257271,5520.0054}; azimut=325; id=86; side="WEST"; vehicle="cwr2_SoldierW_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item34 { side="WEST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2611.5833,83.779808,5362.9629}; id=87; side="WEST"; vehicle="cwr2_SoldierW_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2614.824,83.779411,5358.479}; id=95; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={2609.0696,83.779175,5358.6841}; id=105; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2611.6367,83.779816,5365.3516}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2611.6365,83.779816,5365.2847}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2607.9851,90.225128,5376.9063}; azimut=20; id=92; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this forceSpeed 0;"; }; }; }; class Item36 { side="WEST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2614.9412,83.779655,5407.0889}; id=111; side="WEST"; vehicle="cwr2_SoldierW_LAT"; leader=1; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item1 { presence=0.50000048; position[]={2616.8713,83.779518,5405.147}; id=103; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={2613.9465,83.779724,5405.0459}; id=113; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2614.9038,83.779655,5408.4795}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2614.9038,83.779655,5408.4795}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="WEST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2554.3484,91.297775,5538.3364}; id=110; side="WEST"; vehicle="cwr2_SoldierW_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item1 { presence=0.50000048; position[]={2555.667,91.297737,5536.8628}; id=108; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={2553.4026,91.297729,5536.71}; id=117; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2554.365,91.2976,5540.0688}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2554.3623,91.297592,5540.0835}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2570.4619,83.746246,5436.3193}; id=120; side="WEST"; vehicle="cwr2_SoldierW_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this forceSpeed 0;"; }; }; }; class Item39 { side="WEST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={2602.1926,89.796577,5509.5811}; id=82; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2602.8713,89.64109,5508.6431}; id=121; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2601.5134,89.72451,5508.5903}; id=100; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={2603.8247,89.445,5507.5142}; id=112; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item4 { presence=0.50000048; position[]={2600.9309,89.63607,5507.5151}; id=93; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; }; }; class Waypoints { items=5; class Item0 { position[]={2621.7715,90.317986,5526.75}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2558.2302,91.712601,5586.228}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2498.3113,91.30275,5528.2314}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2558.5508,86.117249,5471.3525}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2621.7163,90.312744,5526.6743}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="WEST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={2568.5278,83.739777,5399.5156}; id=122; side="WEST"; vehicle="cwr2_SoldierW_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2571.0078,83.750702,5396.6597}; id=90; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2568.5369,83.739838,5401.002}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2568.4922,83.739639,5400.9976}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2630.5581,89.298035,5364.5537}; azimut=35; id=124; side="WEST"; vehicle="cwr2_SoldierW_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item42 { side="WEST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={2545.7175,83.173607,5385.3496}; id=83; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2547.4614,83.173607,5383.5347}; id=125; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2544.6658,83.173607,5383.4956}; id=101; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; }; class Item3 { presence=0.50000048; position[]={2548.8022,83.173607,5381.4351}; id=118; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item4 { presence=0.50000048; position[]={2543.5403,83.173607,5381.4116}; id=98; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; }; }; class Waypoints { items=5; class Item0 { position[]={2545.7815,83.612175,5445.9341}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2649.1399,83.713303,5447.2183}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2652.8831,83.819496,5342.7549}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2545.481,83.172676,5340.2241}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2545.7397,83.611061,5445.9038}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="WEST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={2531.9817,91.276901,5525.0249}; id=126; side="WEST"; vehicle="cwr2_SoldierW_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2534.0854,91.271187,5522.1763}; id=91; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2532.012,91.278641,5526.4766}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2531.9795,91.278542,5526.4756}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={2556.877,91.295105,5526.4722}; id=127; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2558.8066,91.28833,5524.0303}; id=123; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2555.5056,91.288445,5524.1226}; id=119; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={2560.7827,91.270119,5521.292}; id=99; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; }; class Item4 { presence=0.50000048; position[]={2553.8613,91.27095,5521.5732}; id=102; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; }; class Item5 { position[]={2562.6677,91.248848,5518.0278}; id=109; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item6 { position[]={2552.1006,91.236748,5518.7529}; id=114; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={2564.8137,91.235046,5514.9839}; id=89; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; }; class Item8 { position[]={2550.6428,91.206078,5516.3145}; id=104; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2556.8833,91.295738,5528.2754}; formation="DIAMOND"; expCond="(opfor_detected_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2556.8362,91.296371,5530.1069}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2586.877,90.105408,5373.3462}; azimut=225; id=128; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this forceSpeed 0;"; }; }; }; class Item46 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2596.7249,83.779617,5409.2817}; id=129; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; leader=1; rank="SERGEANT"; skill=1; }; }; class Waypoints { items=2; class Item0 { position[]={2596.6982,83.779617,5410.1304}; expCond="(opfor_detected_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2596.6724,83.77961,5410.8022}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2356.9033,97.770233,5778.0703}; id=130; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; leader=1; rank="SERGEANT"; skill=1; }; }; class Waypoints { items=1; class Item0 { position[]={2356.8926,97.77832,5779.5273}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2621.6133,83.778931,5373.2915}; azimut=55; id=131; side="WEST"; vehicle="cwr2_M2A2"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={2624.9885,83.778358,5375.6348}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2581.9592,83.77533,5418.04}; azimut=55; id=132; side="WEST"; vehicle="cwr2_M60A3"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="patton"; }; }; class Waypoints { items=2; class Item0 { position[]={2584.3074,83.777031,5419.6816}; completitionRadius=10; combat="SAFE"; expCond="(opfor_detected_obj1 == 1);"; expActiv="patton setfuel 1;"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2585.1074,83.777596,5420.208}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2554.8857,91.290016,5552.3184}; azimut=350; id=133; side="WEST"; vehicle="cwr2_M113A3"; leader=1; lock="UNLOCKED"; skill=0.60000002; fuel=0; text="apc"; }; }; class Waypoints { items=2; class Item0 { position[]={2554.3938,91.283188,5555.1333}; completitionRadius=10; expCond="(opfor_detected_obj1 == 1);"; expActiv="apc setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2554.2131,91.280746,5556.1387}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3994.9675,81.51796,4826.7144}; azimut=320; id=134; side="EAST"; vehicle="cwr2_T55AMVVMF"; leader=1; lock="UNLOCKED"; skill=1; fuel=0; text="tank"; init="tanksquad = group this; tanksquad setgroupid [""Tank Crew"",""Black""];"; }; class Item1 { position[]={4007.9973,81.080956,4824.7275}; azimut=320; id=202; side="EAST"; vehicle="cwr2_T55AMVVMF"; lock="UNLOCKED"; skill=1; fuel=0; text="tank_1"; init="tanksquad = group this; tanksquad setgroupid [""Tank Crew"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={3992.9465,81.650604,4829.104}; completitionRadius=50; expCond="(opfor_detected_obj1 == 1);"; expActiv="tank setfuel 1; tank_1 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={3293.8262,103.52542,5123.0996}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2760.5645,84.970406,5290.6143}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={4022.3494,79.34137,4794.0151}; azimut=320; id=135; side="EAST"; vehicle="cwr2_UralOpen_VMF"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; text="ural"; init="uralD addweapon ""Binocular""; truck_squad = group this; trucksquad setgroupid [""Naval Infantry Patrol"",""Black""];"; }; class Item1 { position[]={4025.0715,79.352463,4796.3032}; azimut=320; special="CARGO"; id=170; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=1; init="truck_squad = group this; trucksquad setgroupid [""Naval Infantry Patrol"",""Black""]; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={4026.5798,79.34977,4797.4692}; azimut=320; special="CARGO"; id=171; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=1; init="truck_squad = group this; trucksquad setgroupid [""Naval Infantry Patrol"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={4028.0884,79.071571,4798.7031}; azimut=320; special="CARGO"; id=172; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=1; init="truck_squad = group this; trucksquad setgroupid [""Naval Infantry Patrol"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={4029.9519,78.568504,4800.0068}; azimut=320; special="CARGO"; id=173; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=1; init="truck_squad = group this; trucksquad setgroupid [""Naval Infantry Patrol"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=6; class Item0 { position[]={4019.6519,79.602943,4797.2178}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="ural setfuel 1; MAMABEAR=[East,""HQ""]; MAMABEAR SideChat ""Be advised that additional infantry is on its way to Le Moule. They will assist in the attack on the main objective."";"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3295.0391,103.52542,5122.6113}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2633.5242,83.767654,5377.7725}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2581.0959,83.774628,5356.5933}; type="TR UNLOAD"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={2577.2192,83.773415,5355.1611}; type="GETOUT"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2564.6375,83.644096,5351.0122}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2623.1138,83.779091,5402.2119}; azimut=330; id=136; side="WEST"; vehicle="cwr2_M163"; leader=1; lock="UNLOCKED"; skill=0.60000002; fuel=0; text="vulcan"; }; }; class Waypoints { items=2; class Item0 { position[]={2622.041,83.77919,5404.2056}; completitionRadius=10; expCond="(opfor_detected_obj1 == 1);"; expActiv="vulcan setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2621.458,83.779251,5405.1958}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3570.7388,0.19558734,9332.6865}; id=137; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="LIEUTENANT"; skill=1; init="airmobilesquad = group this; airmobilesquad setgroupid [""Rifleman"",""Black""]; this moveincargo chopper; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; }; class Item1 { position[]={3573.7061,0.3434546,9329.4189}; id=138; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=1; init="airmobilesquad = group this; airmobilesquad setgroupid [""Rifleman"",""Black""]; this moveincargo chopper; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={3568.3196,0.25827342,9329.3623}; id=139; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=1; init="airmobilesquad = group this; airmobilesquad setgroupid [""Rifleman"",""Black""]; this moveincargo chopper; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={3576.4956,0.45061439,9325.8096}; id=140; side="EAST"; vehicle="cwr2_SoldierVMF_AMG"; skill=1; init="airmobilesquad = group this; airmobilesquad setgroupid [""Rifleman"",""Black""]; this moveincargo chopper; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={3565.8323,0.29692802,9325.8428}; id=141; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=1; init="airmobilesquad = group this; airmobilesquad setgroupid [""Rifleman"",""Black""]; this moveincargo chopper; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item5 { position[]={3579.1616,0.39691257,9321.9277}; id=142; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=1; init="airmobilesquad = group this; airmobilesquad setgroupid [""Rifleman"",""Black""]; this moveincargo chopper; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={3563.5405,0.30488867,9322.3936}; id=143; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=1; init="airmobilesquad = group this; airmobilesquad setgroupid [""Rifleman"",""Black""]; this moveincargo chopper; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; }; class Item7 { position[]={3581.9478,0.24873781,9318.1182}; id=145; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=1; init="airmobilesquad = group this; airmobilesquad setgroupid [""Rifleman"",""Black""]; this moveincargo chopper; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3584.6982,0.10857403,9343.377}; azimut=215; special="FLY"; id=144; side="EAST"; vehicle="cwr2_Ka32_Attack"; leader=1; rank="SERGEANT"; skill=1; text="chopper"; init="choppersquad = group this; choppersquad setgroupid [""Pilot"",""Black""]; chopper allowDamage false; chopperD allowDamage false; chopper flyinheight 40; chopper lockdriver true; chopper lock true; this setcaptive true;"; }; class Item1 { position[]={3584.3408,0.0060157031,9348.6016}; azimut=270; special="CARGO"; id=146; side="EAST"; vehicle="cwr2_SoldierVMF_Pilot"; rank="CORPORAL"; skill=1; init="choppersquad = group this; choppersquad setgroupid [""Pilot"",""Black""]; "; }; }; class Waypoints { items=4; class Item0 { position[]={3580.9717,0.13684079,9338.8916}; completitionRadius=50; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="(leader group player) sidechat ""HQ, be advised that the objectives have been achieved. Send in the reinforcements, over.""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; marine5 addrating 200; marine6 addrating 200; marine7 addrating 200; marine8 addrating 200; marine9 addrating 200; marine10 addrating 200;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3579.7263,0.16378121,9337.2832}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="MAMABEAR=[East,""HQ""]; MAMABEAR SideChat ""Acknowledged. The Motherland is proud of your achievements, comrades. Helicopters are on their way to drop off additional troops, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={1246.8923,65.730476,6064.5313}; type="TR UNLOAD"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; task3j settaskstate ""SUCCEEDED""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; marine5 addrating 200; marine6 addrating 200; marine7 addrating 200; marine8 addrating 200; marine9 addrating 200; marine10 addrating 200; chopperD sidechat ""All troops are on the deck, we are en route to the airbase to pick up the next group.""; {_x setunitpos ""AUTO""} forEach units airmobilesquad;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={3620.4031,0.041842178,9391.6885}; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={10881.732,23.330765,8700.4199}; id=147; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={10908.309,23.854574,8700.5742}; combat="CARELESS"; expActiv="chopper setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10873.36,22.970127,8700.4707}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10908.32,23.854778,8700.5742}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1236.674,66.099762,5968.8511}; azimut=90; id=148; side="WEST"; vehicle="cwr2_Challenger"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; fuel=0; text="challenger"; }; }; class Waypoints { items=2; class Item0 { position[]={1240.243,66.099762,5968.8472}; completitionRadius=10; expCond="(opfor_detected_obj2 == 1);"; expActiv="challenger setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1240.7163,66.099762,5968.8569}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="WEST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1297.5223,66.099762,5913.4072}; id=150; side="WEST"; vehicle="cwr2_SoldierUK_Sniper"; leader=1; rank="SERGEANT"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L96""; this addweapon ""Binocular""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addweapon ""cwr2_UK_L9A1"";"; }; class Item1 { presence=0.50000048; position[]={1300.0751,66.101563,5910.5645}; id=153; side="WEST"; vehicle="cwr2_SoldierUK_Sniper"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L96""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=1; class Item0 { position[]={1297.4021,66.099762,5917.9502}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item59 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1517.0812,67.017075,5982.02}; azimut=90; id=151; side="WEST"; vehicle="cwr2_SoldierUK_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0; this setbehaviour ""Stealth""; removeallweapons this; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L96""; this addweapon ""Binocular"";"; }; }; }; class Item60 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1338.8986,65.804161,5864.2759}; azimut=130; id=154; side="WEST"; vehicle="cwr2_SoldierUK_Sniper"; leader=1; rank="SERGEANT"; skill=1; init="this forceSpeed 0; this setbehaviour ""Stealth""; removeallweapons this; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L96""; this addweapon ""Binocular"";"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={4044.7236,75.951569,4805.0015}; azimut=270; id=160; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=1; init="this moveincargo ural; marine_squad = group this; marine_squad setgroupid [""Naval Infantry Riflesquad"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; }; class Item1 { position[]={4048.4221,75.340073,4808.2983}; azimut=270; id=161; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=1; init="this moveincargo ural; marine_squad = group this; marine_squad setgroupid [""Naval Infantry Riflesquad"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD_Wood""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; }; class Item2 { position[]={4048.6099,75.460793,4801.8638}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=1; init="this moveincargo ural; marine_squad = group this; marine_squad setgroupid [""Naval Infantry Riflesquad"",""Black""]; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={4051.7334,74.795013,4811.6719}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=1; init="this moveincargo ural; marine_squad = group this; marine_squad setgroupid [""Naval Infantry Riflesquad"",""Black""]; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={4052.1709,75.036575,4798.3022}; azimut=270; id=164; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=1; init="this moveincargo ural; marine_squad = group this; marine_squad setgroupid [""Naval Infantry Riflesquad"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item5 { position[]={4055.4824,74.281937,4814.9204}; azimut=270; id=165; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=1; init="this moveincargo ural; marine_squad = group this; marine_squad setgroupid [""Naval Infantry Riflesquad"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item6 { position[]={4055.7322,74.616295,4794.9902}; azimut=270; id=166; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=1; init="this moveincargo ural; marine_squad = group this; marine_squad setgroupid [""Naval Infantry Riflesquad"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item7 { position[]={4059.228,73.739677,4818.5103}; azimut=270; id=167; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=1; init="this moveincargo ural; marine_squad = group this; marine_squad setgroupid [""Naval Infantry Riflesquad"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item8 { position[]={4059.5044,74.179169,4791.2026}; azimut=270; id=168; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=1; init="this moveincargo ural; marine_squad = group this; marine_squad setgroupid [""Naval Infantry Riflesquad"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; }; class Item9 { position[]={4063.489,73.096176,4822.0532}; azimut=270; id=169; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=1; init="this moveincargo ural; marine_squad = group this; marine_squad setgroupid [""Naval Infantry Riflesquad"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=4; class Item0 { position[]={2568.3459,83.739082,5364.1563}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1971.4117,115.68204,5677.2344}; placement=100; expCond="(opfor_detected_obj2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1321.9728,66.099762,5946.7339}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1285.3146,66.099762,5960.1357}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item62 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1350.8917,66.096687,6001.0249}; azimut=87; id=185; side="WEST"; vehicle="cwr2_SoldierUK_sterling"; leader=1; skill=0.60000002; init="this moveingunner hmg1;"; }; }; }; class Item63 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1337.0127,65.995598,5872.5376}; azimut=128; id=186; side="WEST"; vehicle="cwr2_SoldierUK_sterling"; leader=1; skill=0.60000002; init="this moveingunner hmg2;"; }; }; }; class Item64 { side="GUER"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={2622.7314,83.778831,5382.0107}; azimut=90; id=192; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2619.9771,83.778938,5380.104}; azimut=90; id=193; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2619.9316,83.77916,5384.4541}; azimut=90; id=189; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={2617.8726,83.77919,5378.5205}; azimut=90; id=190; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={2617.4976,83.779449,5386.7666}; azimut=90; id=191; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={2615.061,83.779533,5376.395}; azimut=90; id=194; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2624.2822,83.778725,5381.999}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item65 { side="GUER"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={1308.2817,66.099762,5978.3706}; azimut=90; id=198; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1305.5272,66.099762,5976.4639}; azimut=90; id=199; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1305.4818,66.099762,5980.814}; azimut=90; id=195; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1303.423,66.099762,5974.8804}; azimut=90; id=196; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1303.048,66.099762,5983.1265}; azimut=90; id=197; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={1300.6112,66.099762,5972.7549}; azimut=90; id=200; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={1309.8326,66.099762,5978.3589}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item66 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2624.1846,83.775551,5347.0107}; id=201; side="WEST"; vehicle="cwr2_SoldierW_GL"; leader=1; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; }; class Vehicles { items=21; class Item0 { position[]={2881.2893,61.927078,6415.2251}; azimut=250; id=10; side="EMPTY"; vehicle="cwr2_BTR60VMF"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_30Rnd_545x39"",12]; this addmagazinecargo [""cwr2_45Rnd_545x39"",3]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",2]; this addmagazinecargo [""cwr2_RPG7Rocket"",3];"; }; class Item1 { presence=0.50000048; position[]={2873.4465,61.930157,6412.4189}; azimut=250; id=16; side="EMPTY"; vehicle="cwr2_UAZ_MG_VMF"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",12]; this addweaponcargo [""cwr2_AKS74U"",1]; this addmagazinecargo [""cwr2_RPG7Rocket"",3]; this addweaponcargo [""cwr2_RPG7"",1]; this addmagazinecargo [""HandGrenade_East"",3]; this addmagazinecargo [""SmokeShellRed"",1]; this addmagazinecargo [""SmokeShellGreen"",1];"; }; class Item2 { presence=0.50000048; position[]={2891.2068,61.925659,6418.7476}; azimut=250; id=17; side="EMPTY"; vehicle="cwr2_BTR60VMF"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_30Rnd_545x39"",12]; this addmagazinecargo [""cwr2_45Rnd_545x39"",3]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",2]; this addmagazinecargo [""cwr2_RPG7Rocket"",3];"; }; class Item3 { position[]={2618.1604,83.778625,5351.3359}; azimut=328; id=155; side="EMPTY"; vehicle="cwr2_Truck5t_Open"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""MortarMag"",3]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_XM177E2"",1];"; }; class Item4 { position[]={2573.0938,91.293007,5532.7759}; azimut=350; id=156; side="EMPTY"; vehicle="cwr2_Truck5t"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""MortarMag"",3]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addweaponcargo [""cwr2_XM177E2"",1];"; }; class Item5 { position[]={2598.9001,83.779762,5419.686}; azimut=328; id=157; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item6 { position[]={2598.7449,83.779724,5370.4067}; azimut=150; id=158; side="EMPTY"; vehicle="cwr2_Jeep"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item7 { position[]={2569.6633,91.294495,5548.0913}; azimut=258; id=159; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; lock="UNLOCKED"; skill=1; }; class Item8 { presence=0.50000048; position[]={2620.5806,83.779198,5414.8892}; azimut=150; id=174; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; lock="UNLOCKED"; skill=1; }; class Item9 { position[]={1246.6779,65.750877,6064.2148}; id=175; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; }; class Item10 { position[]={1253.8423,66.099762,5959.2056}; id=176; side="EMPTY"; vehicle="cwr2_FV432_Ambulance"; lock="LOCKED"; skill=0.60000002; }; class Item11 { position[]={1281.9083,66.099762,6010.478}; azimut=180; id=177; side="EMPTY"; vehicle="cwr2_Bedford"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""BAF_L109A1_HE"",10]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""CWR2_UK_L85"",1];"; }; class Item12 { position[]={1264.1239,66.099762,5924.6943}; azimut=270; id=178; side="EMPTY"; vehicle="cwr2_Bedford"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""BAF_L109A1_HE"",10]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""CWR2_UK_L85"",1];"; }; class Item13 { position[]={1281.587,66.099762,5915.9121}; id=181; side="EMPTY"; vehicle="cwr2_UK_LandRover"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item14 { position[]={1352.864,66.093781,6001.1011}; azimut=267; id=182; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; init="this allowDamage false; this setVectorUp [0,0,1];"; }; class Item15 { position[]={1338.5557,66.011887,5872.5342}; azimut=218; id=183; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; init="this allowDamage false; this setVectorUp [0,0,1];"; }; class Item16 { position[]={1352.3982,66.094482,6000.9854}; azimut=87; id=184; side="EMPTY"; vehicle="cwr2_M2HB_High"; leader=1; lock="UNLOCKED"; skill=0.2; text="hmg1"; }; class Item17 { position[]={1338.1278,65.982796,5871.6655}; azimut=128; id=187; side="EMPTY"; vehicle="cwr2_M2HB_High"; leader=1; lock="UNLOCKED"; skill=0.2; text="hmg2"; }; class Item18 { position[]={1257.9821,66.099762,5981.689}; azimut=180; id=188; side="EMPTY"; vehicle="cwr2_UK_LandRover"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item19 { presence=0.50000048; position[]={2885.4556,61.927254,6419.5156}; azimut=340; id=203; side="EMPTY"; vehicle="ED102_AmmoBoxEast"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",20]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",5]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""cwr2_AT4Rocket"",3]; this addweaponcargo [""cwr2_AT4"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item20 { position[]={1257.8744,66.099762,5989.7998}; azimut=180; id=204; side="EMPTY"; vehicle="cwr2_Bedford"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""BAF_L109A1_HE"",10]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""CWR2_UK_L85"",1];"; }; }; class Markers { items=6; class Item0 { position[]={2551.2847,89.352272,5493.4194}; name="obj1"; type="Faction_NATO_EP1"; a=1.2; }; class Item1 { position[]={1264.7026,78.937668,5982.4766}; name="obj2"; type="Faction_NATO_EP1"; a=1.2; }; class Item2 { position[]={2551.3108,89.352547,5493.4189}; name="obj1_VMF"; type="cwr2_Faction_VMF"; a=0; b=0; }; class Item3 { position[]={2892.8938,61.946442,6404.2681}; name="start"; type="mil_start"; colorName="ColorRed"; }; class Item4 { position[]={1794.3213,0.23249172,6847.6558}; name="obj3"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=215; }; class Item5 { position[]={1264.7129,78.947899,5982.4839}; name="obj2_VMF"; type="cwr2_Faction_VMF"; a=0; b=0; }; }; class Sensors { items=8; class Item0 { position[]={3008.9241,62.976952,6593.6089}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co10_cwr2_lamentin_losses_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={3137.126,52.391941,6593.4209}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units marinesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; task3j settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item2 { position[]={3139.3257,63.080208,6467.6914}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={2596.7324,83.776428,5440.4473}; a=200; b=200; activationBy="WEST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; task1j settaskstate ""SUCCEEDED""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; marine5 addrating 200; marine6 addrating 200; marine7 addrating 200; marine8 addrating 200; marine9 addrating 200; marine10 addrating 200; ""obj1"" setMarkerSize [0,0]; ""obj1_VMF"" setMarkerSize [1.75,1.2]; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item4 { position[]={1276.2845,66.099762,5984.2866}; a=200; b=200; activationBy="WEST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; task2j settaskstate ""SUCCEEDED""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; marine5 addrating 200; marine6 addrating 200; marine7 addrating 200; marine8 addrating 200; marine9 addrating 200; marine10 addrating 200; ""obj2"" setMarkerSize [0,0]; ""obj2_VMF"" setMarkerSize [1.75,1.2]; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item5 { position[]={2599.936,83.775948,5440.5952}; a=500; b=500; activationBy="EAST"; activationType="WEST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="opfor_detected_obj1 = 1; publicVariable ""opfor_detected_obj1""; patton setfuel 1; apc setfuel 1;"; class Effects { }; }; class Item6 { position[]={1276.9558,66.099762,5984.6743}; a=500; b=500; activationBy="EAST"; activationType="WEST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="opfor_detected_obj2 = 1; publicVariable ""opfor_detected_obj2""; deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol2, 4];"; class Effects { }; }; class Item7 { position[]={1281.5709,64.036316,6112.8037}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=144; expActiv="chopper land ""GET OUT""; chopper lock false; (leader group player) sidechat ""About time the reinforcements showed up.""; {UnassignVehicle _x} foreach units airmobilesquad; {_x setunitpos ""Middle""} forEach units airmobilesquad;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=11188056; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=4846997; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=12585997; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Secure Le Moule and Lamentin.

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