briefing.htmlSbriefing.sqf>NSbfdescription.extiMSinit.sqf'S^initjipcompatible.sqf4 Debriefing

You are a cheater


Damn you and your lack of character.





Mission Accomplished


The resistance has managed to oust the Soviets from Saint Adam. With the enemy elite soundly trashed in a combined arms operation the transformation of the FIA from a guerilla force to a conventional army is complete.





Mission Failed


The resistance squad been wiped out.


// tasks task1a = guerilla1 createSimpleTask ["Seize Saint Adam"]; task1a setSimpleTaskDescription ["Seize Saint Adam", "Seize Saint Adam", "Seize Saint Adam"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task1b = guerilla2 createSimpleTask ["Seize Saint Adam"]; task1b setSimpleTaskDescription ["Seize Saint Adam", "Seize Saint Adam", "Seize Saint Adam"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task1c = guerilla3 createSimpleTask ["Seize Saint Adam"]; task1c setSimpleTaskDescription ["Seize Saint Adam", "Seize Saint Adam", "Seize Saint Adam"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task1d = guerilla4 createSimpleTask ["Seize Saint Adam"]; task1d setSimpleTaskDescription ["Seize Saint Adam", "Seize Saint Adam", "Seize Saint Adam"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task1e = guerilla5 createSimpleTask ["Seize Saint Adam"]; task1e setSimpleTaskDescription ["Seize Saint Adam", "Seize Saint Adam", "Seize Saint Adam"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task1f = guerilla6 createSimpleTask ["Seize Saint Adam"]; task1f setSimpleTaskDescription ["Seize Saint Adam", "Seize Saint Adam", "Seize Saint Adam"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task1g = guerilla7 createSimpleTask ["Seize Saint Adam"]; task1g setSimpleTaskDescription ["Seize Saint Adam", "Seize Saint Adam", "Seize Saint Adam"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task1h = guerilla8 createSimpleTask ["Seize Saint Adam"]; task1h setSimpleTaskDescription ["Seize Saint Adam", "Seize Saint Adam", "Seize Saint Adam"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task1i = guerilla9 createSimpleTask ["Seize Saint Adam"]; task1i setSimpleTaskDescription ["Seize Saint Adam", "Seize Saint Adam", "Seize Saint Adam"]; task1i setSimpleTaskDestination markerpos "obj1"; // tasks task1j = guerilla10 createSimpleTask ["Seize Saint Adam"]; task1j setSimpleTaskDescription ["Seize Saint Adam", "Seize Saint Adam", "Seize Saint Adam"]; task1j setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " The resistance movement has gathered enough strength to start the conversion from guerilla hit and run raids to open conventional warfare. After capturing various armoured vehicles intact the FIA can now field tanks and infantry fighting vehicles to support the infantry that make up the bulk of its ranks. The troops of Rosomak squad have been picked to lead the attack on the village of Saint Adam. This location is garrisoned by what the occupation forces consider their finest troops so any victory scored over the opposition will have an adverse effect on enemy morale all over the country. This makes it imperative that the resistance fighters exert themselves to the utmost in the upcoming battle.

Rosomak squad will not be going in alone. Several additional callsigns have been tasked to provide support to the attack, including one main battle tank and two light infantry squads as well as a NATO special forces unit. The deployment of Stinger teams in the vicinity is thought to be a sufficient deterrent to Soviet airpower so no intervention by enemy close air support aircraft is expected. Rosomak should systematically clear the entire built up area of all enemy occupants, taking care to mark the sections already cleared on the map. Only by keeping track of progress in the process of removing the enemy will it be possible to employ the troops and vehicles at hand in the most efficient manner possible. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The village of Saint Adam is occupied by a reinforced platoon of Soviet naval infantry with ample support by tanks and assorted other types of armoured vehicle. These enemy troops are considered to be a cut above the average motor rifle unit.

There may be certain locations in Saint Adam prepared for defence as strongpoints with additional field fortifications and the deployment of heavy weapons. To overcome these resistance nests Rosomak squad should use the firepower of its BMP vehicle. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters must seize Saint Adam."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " The resistance movement has gathered enough strength to start the conversion from guerilla hit and run raids to open conventional warfare. After capturing various armoured vehicles intact the FIA can now field tanks and infantry fighting vehicles to support the infantry that make up the bulk of its ranks. The troops of Rosomak squad have been picked to lead the attack on the village of Saint Adam. This location is garrisoned by what the occupation forces consider their finest troops so any victory scored over the opposition will have an adverse effect on enemy morale all over the country. This makes it imperative that the resistance fighters exert themselves to the utmost in the upcoming battle.

Rosomak squad will not be going in alone. Several additional callsigns have been tasked to provide support to the attack, including one main battle tank and two light infantry squads as well as a NATO special forces unit. The deployment of Stinger teams in the vicinity is thought to be a sufficient deterrent to Soviet airpower so no intervention by enemy close air support aircraft is expected. Rosomak should systematically clear the entire built up area of all enemy occupants, taking care to mark the sections already cleared on the map. Only by keeping track of progress in the process of removing the enemy will it be possible to employ the troops and vehicles at hand in the most efficient manner possible. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The village of Saint Adam is occupied by a reinforced platoon of Soviet naval infantry with ample support by tanks and assorted other types of armoured vehicle. These enemy troops are considered to be a cut above the average motor rifle unit.

There may be certain locations in Saint Adam prepared for defence as strongpoints with additional field fortifications and the deployment of heavy weapons. To overcome these resistance nests Rosomak squad should use the firepower of its BMP vehicle. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters must seize Saint Adam."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " The resistance movement has gathered enough strength to start the conversion from guerilla hit and run raids to open conventional warfare. After capturing various armoured vehicles intact the FIA can now field tanks and infantry fighting vehicles to support the infantry that make up the bulk of its ranks. The troops of Rosomak squad have been picked to lead the attack on the village of Saint Adam. This location is garrisoned by what the occupation forces consider their finest troops so any victory scored over the opposition will have an adverse effect on enemy morale all over the country. This makes it imperative that the resistance fighters exert themselves to the utmost in the upcoming battle.

Rosomak squad will not be going in alone. Several additional callsigns have been tasked to provide support to the attack, including one main battle tank and two light infantry squads as well as a NATO special forces unit. The deployment of Stinger teams in the vicinity is thought to be a sufficient deterrent to Soviet airpower so no intervention by enemy close air support aircraft is expected. Rosomak should systematically clear the entire built up area of all enemy occupants, taking care to mark the sections already cleared on the map. Only by keeping track of progress in the process of removing the enemy will it be possible to employ the troops and vehicles at hand in the most efficient manner possible. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The village of Saint Adam is occupied by a reinforced platoon of Soviet naval infantry with ample support by tanks and assorted other types of armoured vehicle. These enemy troops are considered to be a cut above the average motor rifle unit.

There may be certain locations in Saint Adam prepared for defence as strongpoints with additional field fortifications and the deployment of heavy weapons. To overcome these resistance nests Rosomak squad should use the firepower of its BMP vehicle. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters must seize Saint Adam."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " The resistance movement has gathered enough strength to start the conversion from guerilla hit and run raids to open conventional warfare. After capturing various armoured vehicles intact the FIA can now field tanks and infantry fighting vehicles to support the infantry that make up the bulk of its ranks. The troops of Rosomak squad have been picked to lead the attack on the village of Saint Adam. This location is garrisoned by what the occupation forces consider their finest troops so any victory scored over the opposition will have an adverse effect on enemy morale all over the country. This makes it imperative that the resistance fighters exert themselves to the utmost in the upcoming battle.

Rosomak squad will not be going in alone. Several additional callsigns have been tasked to provide support to the attack, including one main battle tank and two light infantry squads as well as a NATO special forces unit. The deployment of Stinger teams in the vicinity is thought to be a sufficient deterrent to Soviet airpower so no intervention by enemy close air support aircraft is expected. Rosomak should systematically clear the entire built up area of all enemy occupants, taking care to mark the sections already cleared on the map. Only by keeping track of progress in the process of removing the enemy will it be possible to employ the troops and vehicles at hand in the most efficient manner possible. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The village of Saint Adam is occupied by a reinforced platoon of Soviet naval infantry with ample support by tanks and assorted other types of armoured vehicle. These enemy troops are considered to be a cut above the average motor rifle unit.

There may be certain locations in Saint Adam prepared for defence as strongpoints with additional field fortifications and the deployment of heavy weapons. To overcome these resistance nests Rosomak squad should use the firepower of its BMP vehicle. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters must seize Saint Adam."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " The resistance movement has gathered enough strength to start the conversion from guerilla hit and run raids to open conventional warfare. After capturing various armoured vehicles intact the FIA can now field tanks and infantry fighting vehicles to support the infantry that make up the bulk of its ranks. The troops of Rosomak squad have been picked to lead the attack on the village of Saint Adam. This location is garrisoned by what the occupation forces consider their finest troops so any victory scored over the opposition will have an adverse effect on enemy morale all over the country. This makes it imperative that the resistance fighters exert themselves to the utmost in the upcoming battle.

Rosomak squad will not be going in alone. Several additional callsigns have been tasked to provide support to the attack, including one main battle tank and two light infantry squads as well as a NATO special forces unit. The deployment of Stinger teams in the vicinity is thought to be a sufficient deterrent to Soviet airpower so no intervention by enemy close air support aircraft is expected. Rosomak should systematically clear the entire built up area of all enemy occupants, taking care to mark the sections already cleared on the map. Only by keeping track of progress in the process of removing the enemy will it be possible to employ the troops and vehicles at hand in the most efficient manner possible. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The village of Saint Adam is occupied by a reinforced platoon of Soviet naval infantry with ample support by tanks and assorted other types of armoured vehicle. These enemy troops are considered to be a cut above the average motor rifle unit.

There may be certain locations in Saint Adam prepared for defence as strongpoints with additional field fortifications and the deployment of heavy weapons. To overcome these resistance nests Rosomak squad should use the firepower of its BMP vehicle. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters must seize Saint Adam."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " The resistance movement has gathered enough strength to start the conversion from guerilla hit and run raids to open conventional warfare. After capturing various armoured vehicles intact the FIA can now field tanks and infantry fighting vehicles to support the infantry that make up the bulk of its ranks. The troops of Rosomak squad have been picked to lead the attack on the village of Saint Adam. This location is garrisoned by what the occupation forces consider their finest troops so any victory scored over the opposition will have an adverse effect on enemy morale all over the country. This makes it imperative that the resistance fighters exert themselves to the utmost in the upcoming battle.

Rosomak squad will not be going in alone. Several additional callsigns have been tasked to provide support to the attack, including one main battle tank and two light infantry squads as well as a NATO special forces unit. The deployment of Stinger teams in the vicinity is thought to be a sufficient deterrent to Soviet airpower so no intervention by enemy close air support aircraft is expected. Rosomak should systematically clear the entire built up area of all enemy occupants, taking care to mark the sections already cleared on the map. Only by keeping track of progress in the process of removing the enemy will it be possible to employ the troops and vehicles at hand in the most efficient manner possible. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " The village of Saint Adam is occupied by a reinforced platoon of Soviet naval infantry with ample support by tanks and assorted other types of armoured vehicle. These enemy troops are considered to be a cut above the average motor rifle unit.

There may be certain locations in Saint Adam prepared for defence as strongpoints with additional field fortifications and the deployment of heavy weapons. To overcome these resistance nests Rosomak squad should use the firepower of its BMP vehicle. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters must seize Saint Adam."]]; // diary entries guerilla7 createDiaryRecord["Diary", ["Background", " The resistance movement has gathered enough strength to start the conversion from guerilla hit and run raids to open conventional warfare. After capturing various armoured vehicles intact the FIA can now field tanks and infantry fighting vehicles to support the infantry that make up the bulk of its ranks. The troops of Rosomak squad have been picked to lead the attack on the village of Saint Adam. This location is garrisoned by what the occupation forces consider their finest troops so any victory scored over the opposition will have an adverse effect on enemy morale all over the country. This makes it imperative that the resistance fighters exert themselves to the utmost in the upcoming battle.

Rosomak squad will not be going in alone. Several additional callsigns have been tasked to provide support to the attack, including one main battle tank and two light infantry squads as well as a NATO special forces unit. The deployment of Stinger teams in the vicinity is thought to be a sufficient deterrent to Soviet airpower so no intervention by enemy close air support aircraft is expected. Rosomak should systematically clear the entire built up area of all enemy occupants, taking care to mark the sections already cleared on the map. Only by keeping track of progress in the process of removing the enemy will it be possible to employ the troops and vehicles at hand in the most efficient manner possible. "]]; guerilla7 createDiaryRecord["Diary", ["Enemy", " The village of Saint Adam is occupied by a reinforced platoon of Soviet naval infantry with ample support by tanks and assorted other types of armoured vehicle. These enemy troops are considered to be a cut above the average motor rifle unit.

There may be certain locations in Saint Adam prepared for defence as strongpoints with additional field fortifications and the deployment of heavy weapons. To overcome these resistance nests Rosomak squad should use the firepower of its BMP vehicle. "]]; guerilla7 createDiaryRecord["Diary", ["Mission", "Resistance fighters must seize Saint Adam."]]; // diary entries guerilla8 createDiaryRecord["Diary", ["Background", " The resistance movement has gathered enough strength to start the conversion from guerilla hit and run raids to open conventional warfare. After capturing various armoured vehicles intact the FIA can now field tanks and infantry fighting vehicles to support the infantry that make up the bulk of its ranks. The troops of Rosomak squad have been picked to lead the attack on the village of Saint Adam. This location is garrisoned by what the occupation forces consider their finest troops so any victory scored over the opposition will have an adverse effect on enemy morale all over the country. This makes it imperative that the resistance fighters exert themselves to the utmost in the upcoming battle.

Rosomak squad will not be going in alone. Several additional callsigns have been tasked to provide support to the attack, including one main battle tank and two light infantry squads as well as a NATO special forces unit. The deployment of Stinger teams in the vicinity is thought to be a sufficient deterrent to Soviet airpower so no intervention by enemy close air support aircraft is expected. Rosomak should systematically clear the entire built up area of all enemy occupants, taking care to mark the sections already cleared on the map. Only by keeping track of progress in the process of removing the enemy will it be possible to employ the troops and vehicles at hand in the most efficient manner possible. "]]; guerilla8 createDiaryRecord["Diary", ["Enemy", " The village of Saint Adam is occupied by a reinforced platoon of Soviet naval infantry with ample support by tanks and assorted other types of armoured vehicle. These enemy troops are considered to be a cut above the average motor rifle unit.

There may be certain locations in Saint Adam prepared for defence as strongpoints with additional field fortifications and the deployment of heavy weapons. To overcome these resistance nests Rosomak squad should use the firepower of its BMP vehicle. "]]; guerilla8 createDiaryRecord["Diary", ["Mission", "Resistance fighters must seize Saint Adam."]]; // diary entries guerilla9 createDiaryRecord["Diary", ["Background", " The resistance movement has gathered enough strength to start the conversion from guerilla hit and run raids to open conventional warfare. After capturing various armoured vehicles intact the FIA can now field tanks and infantry fighting vehicles to support the infantry that make up the bulk of its ranks. The troops of Rosomak squad have been picked to lead the attack on the village of Saint Adam. This location is garrisoned by what the occupation forces consider their finest troops so any victory scored over the opposition will have an adverse effect on enemy morale all over the country. This makes it imperative that the resistance fighters exert themselves to the utmost in the upcoming battle.

Rosomak squad will not be going in alone. Several additional callsigns have been tasked to provide support to the attack, including one main battle tank and two light infantry squads as well as a NATO special forces unit. The deployment of Stinger teams in the vicinity is thought to be a sufficient deterrent to Soviet airpower so no intervention by enemy close air support aircraft is expected. Rosomak should systematically clear the entire built up area of all enemy occupants, taking care to mark the sections already cleared on the map. Only by keeping track of progress in the process of removing the enemy will it be possible to employ the troops and vehicles at hand in the most efficient manner possible. "]]; guerilla9 createDiaryRecord["Diary", ["Enemy", " The village of Saint Adam is occupied by a reinforced platoon of Soviet naval infantry with ample support by tanks and assorted other types of armoured vehicle. These enemy troops are considered to be a cut above the average motor rifle unit.

There may be certain locations in Saint Adam prepared for defence as strongpoints with additional field fortifications and the deployment of heavy weapons. To overcome these resistance nests Rosomak squad should use the firepower of its BMP vehicle. "]]; guerilla9 createDiaryRecord["Diary", ["Mission", "Resistance fighters must seize Saint Adam."]]; // diary entries guerilla10 createDiaryRecord["Diary", ["Background", " The resistance movement has gathered enough strength to start the conversion from guerilla hit and run raids to open conventional warfare. After capturing various armoured vehicles intact the FIA can now field tanks and infantry fighting vehicles to support the infantry that make up the bulk of its ranks. The troops of Rosomak squad have been picked to lead the attack on the village of Saint Adam. This location is garrisoned by what the occupation forces consider their finest troops so any victory scored over the opposition will have an adverse effect on enemy morale all over the country. This makes it imperative that the resistance fighters exert themselves to the utmost in the upcoming battle.

Rosomak squad will not be going in alone. Several additional callsigns have been tasked to provide support to the attack, including one main battle tank and two light infantry squads as well as a NATO special forces unit. The deployment of Stinger teams in the vicinity is thought to be a sufficient deterrent to Soviet airpower so no intervention by enemy close air support aircraft is expected. Rosomak should systematically clear the entire built up area of all enemy occupants, taking care to mark the sections already cleared on the map. Only by keeping track of progress in the process of removing the enemy will it be possible to employ the troops and vehicles at hand in the most efficient manner possible. "]]; guerilla10 createDiaryRecord["Diary", ["Enemy", " The village of Saint Adam is occupied by a reinforced platoon of Soviet naval infantry with ample support by tanks and assorted other types of armoured vehicle. These enemy troops are considered to be a cut above the average motor rifle unit.

There may be certain locations in Saint Adam prepared for defence as strongpoints with additional field fortifications and the deployment of heavy weapons. To overcome these resistance nests Rosomak squad should use the firepower of its BMP vehicle. "]]; guerilla10 createDiaryRecord["Diary", ["Mission", "Resistance fighters must seize Saint Adam."]];onloadmission="C W R 2 - M E C H C O O L ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 10; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co10_cwr2_mech_cool_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_RPK {count = 1;}; class cwr2_AKM {count = 1;}; class cwr2_RPG75 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_40Rnd_762x39 {count = 12;}; class cwr2_30Rnd_762x39 {count = 12;}; class AK47MortarMag {count = 3;}; class cwr2_RPG75Rocket {count = 3;}; class HandGrenade_East {count = 10;}; class SmokeShell {count = 6;}; }; class Backpacks { class cwr2_Backpack_Mortar_FIA {count = 1;}; class cwr2_Backpack_AR_FIA {count = 1;}; };titleText ["C W R 2 - M E C H C O O L\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_adam", "cwr2_BMP1", "cwr2_BMP2", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "caweapons_ammoboxes", "camisc3", "cwr2_misc", "CWR2Editor_Furn", "camisc_e", "cwr2_V3S", "cwr2_UAZ", "cwr2_MORPEH", "cwr2_static", "cwr2_T72", "cwr2_AmmoBoxes", "cwr2_Soldiers_USA", "cwr2_Jeeps" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_MORPEH", "cwr2_Soldiers_USA", "cwr2_BMP1", "cwr2_BMP2", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "camisc3", "camisc_e", "cwr2_V3S", "cwr2_UAZ", "cwr2_static", "cwr2_T72", "cwr2_AmmoBoxes", "cwr2_Jeeps", "cwr2_adam" }; randomSeed=15322218; class Intel { briefingName="CWR2 - Mech Cool (co10)"; briefingDescription="Do not leave any tracks behind"; startWeather=0.65701342; startFog=0.39501971; forecastWeather=0.65701342; forecastFog=0.52802402; month=12; day=2; hour=6; }; class Groups { items=65; class Item0 { side="GUER"; class Vehicles { items=10; class Item0 { position[]={2091.4785,34.142254,1752.3811}; azimut=270; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="guerilla1"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; synchronizations[]={14,12,13}; }; class Item1 { position[]={2094.2698,34.163857,1754.8801}; azimut=270; id=1; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="guerilla2"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; synchronizations[]={14,12,13}; }; class Item2 { position[]={2094.1248,34.145489,1750.0808}; azimut=270; id=2; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; synchronizations[]={14,12,13}; }; class Item3 { position[]={2096.5513,34.182774,1757.0128}; azimut=270; id=3; side="GUER"; vehicle="cwr2_SoldierG_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla4"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_AT4Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_AT4""; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""];"; synchronizations[]={14,12,13}; }; class Item4 { position[]={2096.6545,34.148598,1748.0073}; azimut=270; id=4; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla5"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; synchronizations[]={14,12,13}; }; class Item5 { position[]={2098.7773,34.201603,1758.9427}; azimut=270; id=5; side="GUER"; vehicle="cwr2_SoldierG_AAT"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={14,12,13}; }; class Item6 { position[]={2099.4585,34.152103,1745.7246}; azimut=270; id=6; side="GUER"; vehicle="cwr2_SoldierG_GL"; player="PLAY CDG"; skill=1; text="guerilla7"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""];"; synchronizations[]={14,12,13}; }; class Item7 { position[]={2101.1335,34.224545,1761.2979}; azimut=270; id=7; side="GUER"; vehicle="cwr2_SoldierG_FAL"; player="PLAY CDG"; skill=1; text="guerilla8"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_FAL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; synchronizations[]={14,12,13}; }; class Item8 { position[]={2102.4888,34.15612,1743.3229}; azimut=270; id=8; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla9"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; synchronizations[]={14,12,13}; }; class Item9 { position[]={2103.6177,34.249249,1763.6013}; azimut=270; id=9; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla10"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={14,12,13}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2137.0886,34.467606,1762.0046}; id=12; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2137.1377,34.334324,1741.7073}; id=13; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={13,0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2137.0264,34.397449,1751.8179}; id=14; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2169.0129,35.007397,1787.073}; id=25; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2189.3254,35.259785,1787.0725}; id=26; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={1277.9907,34.998268,1587.7478}; id=43; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { position[]={1281.1722,34.998268,1583.3749}; id=55; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { position[]={1275.3744,35.100269,1583.3823}; id=66; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { presence=0.75000024; position[]={1284.1311,34.998268,1578.7506}; id=138; side="EAST"; vehicle="cwr2_SoldierVMF_AMG"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { position[]={1272.433,34.998268,1578.9742}; id=102; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { presence=0.75000024; position[]={1287.3542,34.998268,1574.1775}; id=132; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { presence=0.75000024; position[]={1269.9259,34.998268,1575.3241}; id=80; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item7 { position[]={1290.5861,34.998268,1569.0028}; id=84; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item8 { presence=0.75000024; position[]={1266.5818,34.998268,1570.3334}; id=92; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item9 { presence=0.75000024; position[]={1294.0374,34.998268,1564.2932}; id=136; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1277.9041,34.998268,1590.6066}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1277.9041,34.998268,1594.2272}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={1473.0656,34.996269,1466.6758}; id=44; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1475.9272,34.996269,1463.2065}; id=68; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={1470.9869,34.996269,1463.2516}; id=105; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; }; class Item3 { position[]={1478.6506,34.996269,1459.1444}; id=140; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={1468.9716,34.996269,1459.5979}; id=93; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={1481.557,34.996269,1454.7706}; id=130; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=5; class Item0 { position[]={1489.646,34.996269,1474.5132}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1444.8212,34.998268,1569.3424}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1348.2212,34.997005,1525.7214}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1395.071,34.996269,1430.5812}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1489.6809,34.996269,1474.4961}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1297.0908,34.998268,1656.9708}; id=45; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.75000024; position[]={1299.0747,34.998268,1654.7233}; id=75; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={1295.8251,34.998268,1654.4271}; id=110; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { presence=0.75000024; position[]={1300.9001,34.998268,1652.1313}; id=98; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { presence=0.50000048; position[]={1294.4559,34.998268,1651.7196}; id=88; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1297.0441,34.998268,1658.3278}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1297.0088,34.998268,1659.462}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={1221.6147,34.998268,1695.7076}; id=46; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1223.7385,34.998268,1692.6605}; id=56; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1219.7332,34.998268,1692.5961}; id=77; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={1225.8708,34.998268,1689.6725}; id=139; side="EAST"; vehicle="cwr2_SoldierVMF_AMG"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1217.7709,34.998268,1689.7501}; id=133; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; }; class Item5 { position[]={1228.0033,34.998268,1686.2623}; id=91; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={1216.1217,34.998268,1687.0719}; id=119; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1221.5945,34.998268,1696.9235}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1221.5328,34.998268,1698.2173}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1258.0984,34.998268,1625.8691}; id=47; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.75000024; position[]={1260.5952,34.998268,1623.3666}; id=63; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1258.0653,34.998268,1627.1296}; placement=5; type="LEADER"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1258.0656,34.998268,1627.1296}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={1332.5906,34.998268,1675.3434}; id=48; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1335.7388,34.998268,1670.7363}; id=81; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={1329.3867,34.998268,1670.7415}; id=113; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1338.9966,34.998268,1666.2772}; id=99; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1317.1904,34.998276,1704.821}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1347.9772,34.998268,1645.6522}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1317.1699,34.998276,1704.9259}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1415.1559,34.996269,1499.6626}; id=49; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { position[]={1419.4299,34.996269,1494.2244}; id=61; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { position[]={1411.8849,34.996269,1494.3157}; id=72; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { position[]={1423.1824,34.996269,1488.6403}; id=108; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { presence=0.50000048; position[]={1408.6689,34.996269,1489.5923}; id=82; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1426.7711,34.996269,1483.3103}; id=90; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { presence=0.75000024; position[]={1404.9923,34.996269,1484.3754}; id=128; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1415.1808,34.996269,1502.0016}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1415.1807,34.996269,1504.7861}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={1197.7312,34.998268,1623.4409}; id=50; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1200.1753,34.998268,1619.9507}; id=74; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={1195.2693,34.998268,1620.1744}; id=111; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; }; class Item3 { position[]={1202.9496,34.998268,1616.1578}; id=79; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={1192.8101,34.998268,1616.5485}; id=123; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={1205.8481,34.998268,1611.9432}; id=129; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1268.6959,34.998268,1663.3154}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1217.2285,34.99976,1754.3096}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1121.9287,34.883987,1704.9056}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1167.3674,34.998268,1606.4036}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1268.6807,34.998268,1663.2733}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1257.5504,34.998268,1643.0673}; id=51; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.75000024; position[]={1259.5511,34.998268,1640.46}; id=69; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={1255.7681,34.998268,1640.4653}; id=116; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { presence=0.75000024; position[]={1261.0985,34.998268,1638.0997}; id=86; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { presence=0.50000048; position[]={1254.4862,35.139973,1638.2234}; id=94; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1257.5184,34.998268,1644.3154}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1257.4906,34.998268,1645.3044}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1441.1637,44.785648,1557.5117}; azimut=65; id=52; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={1306.8236,34.998562,1619.9844}; id=53; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.75000024; position[]={1310.5857,34.998268,1615.0461}; id=57; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.50000048; position[]={1304.0449,34.999252,1615.1934}; id=65; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { presence=0.50000048; position[]={1313.4066,34.998268,1611.3384}; id=143; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={1301.8212,34.99976,1611.1394}; id=114; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1294.8154,34.99976,1619.229}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1294.7903,34.99976,1619.1971}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={1209.6196,34.996597,1530.9883}; id=54; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1213.5966,34.996269,1526.8121}; id=141; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={1207.3074,34.996269,1526.6454}; id=107; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1217.4241,34.996269,1522.5221}; id=131; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1204.928,34.998268,1539.8879}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1272.4279,34.996269,1413.7532}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1204.8949,34.998268,1539.8181}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1278.6716,42.618782,1632.0944}; azimut=100; id=58; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 18); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1319.426,34.998268,1662.5739}; id=59; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.75000024; position[]={1321.5536,34.998268,1659.5039}; id=171; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={1317.3817,34.998268,1659.5527}; id=170; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1314.5492,34.998268,1665.7687}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1314.5492,34.998268,1665.7688}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1377.1367,45.970039,1445.3713}; azimut=155; id=60; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1277.1115,45.637348,1628.6334}; azimut=150; id=62; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1372.7936,45.383762,1458.3557}; id=64; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1276.2698,35.101707,1639.3002}; azimut=25; id=67; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this forceSpeed 0;"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1290.7694,34.998268,1718.3295}; id=70; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={1294.0928,34.998268,1713.8792}; id=106; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { position[]={1288.6381,34.998268,1714.1982}; id=120; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1290.8483,34.998268,1720.1938}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1290.8484,34.998268,1720.1937}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1307.3364,44.053005,1581.6531}; azimut=60; id=71; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1379.718,35.09827,1453.8672}; azimut=30; id=73; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this forceSpeed 0;"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1454.0652,34.996269,1426.6505}; id=76; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={1456.5809,34.996269,1423.1021}; id=112; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { position[]={1451.9761,34.996269,1423.1929}; id=96; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1454.0598,34.996269,1428.6792}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1454.0601,34.996269,1428.6793}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1412.7037,34.998268,1613.7595}; id=78; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.75000024; position[]={1417.1406,35.100269,1608.3109}; id=122; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={1409.6122,34.998268,1608.3455}; id=104; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { presence=0.50000048; position[]={1421.2123,35.100269,1602.7401}; id=118; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=3; class Item0 { position[]={1464.0066,34.998268,1637.8879}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1407.7074,34.998268,1611.3937}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1463.9827,34.998268,1637.9777}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1270.3629,43.113777,1632.587}; azimut=215; id=87; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 12); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1340.6315,42.956188,1521.5564}; azimut=75; id=97; side="EAST"; vehicle="cwr2_SoldierVMF"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 10); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1279.2601,34.998268,1570.7947}; id=126; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={1281.5402,34.998268,1568.3802}; id=124; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1279.325,34.998268,1573.1896}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1279.3248,34.998268,1573.1895}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1379.9686,35.09827,1451.405}; azimut=90; id=101; side="EAST"; vehicle="cwr2_SoldierVMF"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this forceSpeed 0;"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1322.1335,34.996269,1505.6882}; id=83; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { position[]={1324.7623,34.996269,1502.2953}; id=103; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1320.2316,35.09827,1502.7125}; id=95; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1322.1067,34.996269,1507.4456}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1322.111,34.996269,1507.476}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1206.6627,34.998268,1710.5883}; id=142; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { position[]={1209.089,34.998268,1707.3964}; id=109; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1204.8107,34.998268,1707.7795}; id=89; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1206.6179,34.998268,1712.052}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1206.6182,34.998268,1712.0521}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1390.7072,34.996269,1481.7535}; id=115; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1396.1338,34.996269,1476.923}; id=137; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1390.7771,34.996269,1485.1431}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1390.7773,34.996269,1485.2234}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1226.5531,34.998268,1802.1168}; id=117; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; leader=1; skill=0.2; }; class Item1 { position[]={1230.462,34.998268,1797.3057}; id=121; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1226.5232,34.998268,1804.5394}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1226.5232,34.998268,1804.5394}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1510.7441,34.998268,1686.468}; id=134; side="EAST"; vehicle="cwr2_soldierVMF_GL"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={1512.8558,34.998268,1684.4318}; id=100; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1510.7021,34.998268,1688.7322}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1510.6306,34.998268,1688.7322}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1277.5342,34.998268,1625.3301}; azimut=180; id=125; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this forceSpeed 0; this setbehaviour ""Combat"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1377.5348,43.722023,1450.7382}; azimut=20; id=127; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 12); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1435.8829,34.996269,1506.3323}; id=135; side="EAST"; vehicle="cwr2_soldierVMF_GL"; leader=1; skill=0.2; }; class Item1 { position[]={1439.5514,34.996269,1502.2728}; id=85; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1435.8524,34.996269,1508.2222}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1435.8544,34.996269,1508.2478}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1321.8636,34.998268,1632.635}; azimut=65; id=144; side="EAST"; vehicle="cwr2_T55AMVVMF"; leader=1; lock="UNLOCKED"; skill=0.2; text="tank1"; }; }; class Waypoints { items=2; class Item0 { position[]={1324.2321,34.998268,1633.7283}; completitionRadius=10; speed="LIMITED"; combat="COMBAT"; expCond="(resistance_detected == 1);"; expActiv="tank1 setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1326.0414,34.998268,1634.5463}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1115.3538,34.766193,1611.4478}; azimut=160; id=145; side="EAST"; vehicle="cwr2_T55AMVVMF"; leader=1; lock="UNLOCKED"; skill=0.2; text="tank2"; }; }; class Waypoints { items=2; class Item0 { position[]={1116.25,34.774349,1608.9575}; completitionRadius=10; speed="LIMITED"; expCond="(resistance_detected == 1);"; expActiv="tank2 setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1116.533,34.777096,1608.1526}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1222.5115,34.998268,1717.3154}; azimut=60; id=146; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="UNLOCKED"; skill=0.2; text="apc1"; }; }; class Waypoints { items=2; class Item0 { position[]={1226.0505,34.998779,1719.2893}; completitionRadius=10; expCond="(getDammage btr >= 0.5);"; expActiv="apc1 setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1226.8458,34.998974,1719.7024}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1385.5725,34.996269,1524.6765}; azimut=330; id=147; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="UNLOCKED"; skill=0.2; text="apc2"; }; }; class Waypoints { items=2; class Item0 { position[]={1383.1168,34.996269,1528.5272}; completitionRadius=10; speed="LIMITED"; combat="COMBAT"; expCond="(resistance_detected == 1)"; expActiv="apc2 setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1382.4034,34.996269,1529.5939}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1309.0521,34.998268,1565.0647}; azimut=60; id=148; side="EAST"; vehicle="cwr2_BTR60VMF"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr"; }; }; class Waypoints { items=2; class Item0 { position[]={1311.7736,34.998268,1566.6313}; completitionRadius=10; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1312.1843,34.998268,1566.8888}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1411.0471,34.996269,1435.7997}; azimut=240; id=149; side="EAST"; vehicle="cwr2_BTR60VMF"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1407.7756,34.996269,1433.9407}; completitionRadius=10; speed="LIMITED"; combat="COMBAT"; expCond="(getDammage btr >= 0.5);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1406.7595,34.996269,1433.4202}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1263.4756,34.998268,1701.6885}; azimut=60; id=150; side="EAST"; vehicle="cwr2_T55AMVVMF"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1265.8223,34.998268,1702.9949}; completitionRadius=10; expCond="(resistance_detected == 1)"; expActiv="tank3 setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=300; timeoutMax=420; showWP="NEVER"; }; class Item1 { position[]={1267.4515,34.998268,1703.8824}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1278.4583,34.998531,1626.5928}; azimut=105; id=156; side="EAST"; vehicle="cwr2_SoldierVMF"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner hmg1;"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1277.2321,35.10173,1637.4208}; azimut=120; id=160; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1377.0925,34.996269,1442.0404}; azimut=180; id=161; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1378.4763,34.996269,1443.5283}; azimut=128; id=163; side="EAST"; vehicle="cwr2_SoldierVMF"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner hmg2;"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1320.8301,35.101761,1559.5165}; azimut=60; id=167; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1440.2311,44.504913,1560.1223}; azimut=70; id=168; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1439.9554,45.817635,1558.3289}; azimut=55; id=169; side="EAST"; vehicle="cwr2_SoldierVMF"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1409.8629,34.998268,1707.7856}; id=172; side="EAST"; vehicle="cwr2_SoldierVMF"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={1410.9592,34.998268,1706.4995}; id=174; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1409.8728,34.998268,1709.3961}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1409.8727,34.998268,1709.3961}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1523.2782,34.996269,1529.0419}; id=173; side="EAST"; vehicle="cwr2_soldierVMF_GL"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={1524.3379,34.996269,1527.7614}; id=175; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1523.2881,34.996487,1530.6523}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1523.288,34.996487,1530.6523}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={1867.5011,35.685749,2104.3464}; azimut=235; id=179; side="GUER"; vehicle="cwr2_SoldierG_Crew"; leader=1; rank="LIEUTENANT"; skill=1; text="crew1"; init="this moveincommander tank; tankcrew = group this; tankcrew setgroupid [""Tank Crew"",""Black""];"; }; class Item1 { position[]={1868.4198,35.692993,2107.261}; azimut=235; id=180; side="GUER"; vehicle="cwr2_SoldierG_Crew"; rank="SERGEANT"; skill=1; text="crew2"; init="this moveingunner tank; tankcrew = group this; tankcrew setgroupid [""Tank Crew"",""Black""];"; }; class Item2 { position[]={1870.5552,35.692139,2103.8701}; azimut=235; id=181; side="GUER"; vehicle="cwr2_SoldierG_Crew"; rank="CORPORAL"; skill=1; text="crew3"; init="this moveindriver tank; tankcrew = group this; tankcrew setgroupid [""Tank Crew"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={1865.147,35.665024,2102.5632}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="tank setfuel 1; crew1 sidechat ""Rosomak, we are moving in. Let's waste them."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1468.3881,34.998268,1701.885}; placement=5; type="SAD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1395.2028,34.998268,1667.6777}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="GUER"; class Vehicles { items=10; class Item0 { position[]={1876.2261,35.247692,2138.8096}; azimut=180; id=182; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=1; text="weasel1"; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1871.2631,35.013939,2144.3953}; azimut=180; id=183; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=1; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { position[]={1880.6289,34.948895,2144.8508}; azimut=180; id=184; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=1; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this addbackpack ""cwr2_Backpack_AR_FIA"";"; }; class Item3 { position[]={1867.2485,35.103703,2148.8967}; azimut=180; id=185; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; rank="CORPORAL"; skill=1; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; }; class Item4 { position[]={1883.7521,34.978886,2149.2703}; azimut=180; id=186; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=1; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item5 { position[]={1863.3989,35.193707,2153.1633}; azimut=180; id=187; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item6 { position[]={1887.111,35.346191,2153.7952}; azimut=180; id=188; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item7 { position[]={1859.3757,35.294949,2157.7991}; azimut=180; id=189; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item8 { position[]={1890.3829,35.691147,2158.4465}; azimut=180; id=190; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item9 { position[]={1854.6696,35.418858,2163.1965}; azimut=180; id=191; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=1; init="teamweasel = group this; teamweasel setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1876.2419,35.3256,2135.6853}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1541.1179,34.999767,1706.2224}; placement=100; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item59 { side="GUER"; class Vehicles { items=10; class Item0 { position[]={2081.7537,34.145138,1765.4}; azimut=180; id=192; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=1; text="ferret1"; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={2076.7905,34.142273,1770.986}; azimut=180; id=193; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=1; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { position[]={2086.1565,34.18853,1771.4415}; azimut=180; id=194; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=1; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this addbackpack ""cwr2_Backpack_AR_FIA"";"; }; class Item3 { position[]={2072.7761,34.139587,1775.4874}; azimut=180; id=195; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; rank="CORPORAL"; skill=1; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; }; class Item4 { position[]={2089.2795,34.223557,1775.8607}; azimut=180; id=196; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=1; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item5 { position[]={2068.9265,34.136082,1779.7538}; azimut=180; id=197; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item6 { position[]={2092.6384,34.263771,1780.3856}; azimut=180; id=198; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item7 { position[]={2064.9031,34.133129,1784.3898}; azimut=180; id=199; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item8 { position[]={2095.9104,34.307343,1785.0372}; azimut=180; id=200; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item9 { position[]={2060.197,34.314049,1789.787}; azimut=180; id=201; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=1; init="teamferret = group this; teamferret setgroupid [""Fretka"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2081.7776,34.137836,1763.2047}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1686.5664,34.155514,1526.2937}; placement=100; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2108.748,34.128403,1728.6589}; azimut=270; id=202; side="GUER"; vehicle="cwr2_CaptiveG"; leader=1; skill=1; text="signaller"; init="this forcespeed 0; signalsquad = group this; signalsquad setgroupid [""Signaller"",""Black""];"; }; }; }; class Item61 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2108.416,34.118786,1726.2909}; azimut=345; id=203; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=1; text="aCommander"; init="this forceSpeed 0; commandersquad = group this; commandersquad setgroupid [""Commander"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKM""; this addweapon ""Binocular"";"; }; }; }; class Item62 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={2095.907,34.712307,1730.2617}; azimut=270; id=205; side="GUER"; vehicle="cwr2_SoldierG_AA"; leader=1; rank="CORPORAL"; skill=1; init="stingersquad = group this; stingersquad setgroupid [""Stinger Team"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_StingerRocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_Stinger"";"; }; class Item1 { position[]={2099.5591,34.175735,1733.1021}; azimut=270; id=206; side="GUER"; vehicle="cwr2_SoldierG_AA"; skill=1; init="stingersquad = group this; stingersquad setgroupid [""Stinger Team"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_StingerRocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_Stinger"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2094.3757,34.943317,1730.2377}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2094.386,34.941772,1730.2649}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item63 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={1912.9241,34.173367,2061.2019}; azimut=270; id=207; side="WEST"; vehicle="cwr2_BlackOp_Day"; leader=1; rank="CAPTAIN"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={1919.1772,34.18256,2067.3782}; azimut=270; id=208; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={1920.5339,34.13541,2054.3394}; azimut=270; id=209; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_XM177E2""; this addweapon ""cwr2_LAW""; this addweapon ""Binocular"";"; }; class Item3 { position[]={1925.3409,34.193985,2073.2605}; azimut=270; id=212; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_XM177E2""; this addweapon ""cwr2_LAW""; this addweapon ""Binocular"";"; }; class Item4 { position[]={1927.4528,34.524162,2048.3428}; azimut=270; id=211; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="CORPORAL"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; class Item5 { position[]={1932.2169,34.420578,2077.4822}; azimut=270; id=210; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="CORPORAL"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1910.0222,34.180351,2061.0632}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1599.5819,34.979366,1689.9843}; placement=50; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item64 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={1899.0377,35.640724,2122.0359}; azimut=250; id=214; side="GUER"; vehicle="cwr2_SoldierG_Crew"; leader=1; rank="LIEUTENANT"; skill=1; init="this moveincommander bmp2; bmp2crew = group this; bmp2crew setgroupid [""BMP Crew"",""Black""];"; }; class Item1 { position[]={1900.2888,35.625549,2124.3611}; azimut=235; id=215; side="GUER"; vehicle="cwr2_SoldierG_Crew"; rank="SERGEANT"; skill=1; init="this moveingunner bmp2; bmp2crew = group this; bmp2crew setgroupid [""BMP Crew"",""Black""];"; }; class Item2 { position[]={1902.1765,35.621712,2120.7034}; azimut=250; id=216; side="GUER"; vehicle="cwr2_SoldierG_Crew"; rank="CORPORAL"; skill=1; init="this moveindriver bmp2; bmp2crew = group this; bmp2crew setgroupid [""BMP Crew"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={1896.1343,35.646248,2121.0222}; completitionRadius=50; expCond="(getDammage bmp >= 0.5);"; expActiv="bmp2 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1584.2048,34.99934,1761.6563}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1516.3105,34.998268,1603.7659}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=46; class Item0 { position[]={2084.5422,34.119736,1754.223}; azimut=200; id=10; side="EMPTY"; vehicle="cwr2_BMP1_FIA"; lock="UNLOCKED"; skill=1; text="bmp"; init="clearweaponcargo this; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",24]; this addmagazinecargo [""cwr2_40Rnd_762x39"",6]; this addmagazinecargo [""cwr2_100Rnd_762x54"",3]; this addmagazinecargo [""1Rnd_HE_GP25"",8]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { presence=0.50000048; position[]={2077.1924,34.086201,1751.5911}; azimut=200; id=11; side="EMPTY"; vehicle="cwr2_BMP2_FIA"; lock="UNLOCKED"; skill=1; init="clearweaponcargo this; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",24]; this addmagazinecargo [""cwr2_40Rnd_762x39"",6]; this addmagazinecargo [""cwr2_100Rnd_762x54"",3]; this addmagazinecargo [""1Rnd_HE_GP25"",8]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item2 { position[]={2108.03,34.125519,1728.6024}; azimut=65; id=15; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item3 { position[]={2106.9487,34.125038,1725.0927}; azimut=155; id=16; side="EMPTY"; vehicle="cwr2_Tablemap_Noe"; lock="LOCKED"; skill=1; text="drinks_table"; }; class Item4 { position[]={2104.0859,34.13401,1730.8621}; azimut=300; id=17; side="EMPTY"; vehicle="ED102_TVonTable"; lock="LOCKED"; skill=1; }; class Item5 { position[]={2107.3228,34.123215,1728.7045}; azimut=245; id=18; side="EMPTY"; vehicle="Land_tent_east"; skill=1; }; class Item6 { position[]={2106.9968,34.1199,1728.092}; azimut=245; id=19; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item7 { position[]={2106.2131,34.115894,1727.7891}; azimut=245; id=20; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item8 { position[]={2109.2993,34.132755,1729.3282}; azimut=45; id=21; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item9 { position[]={2107.822,34.135265,1731.6841}; azimut=65; id=22; side="EMPTY"; vehicle="Notice_board_EP1"; skill=1; }; class Item10 { position[]={2116.9949,34.174343,1731.7697}; azimut=335; id=23; side="EMPTY"; vehicle="cwr2_V3SRepair"; lock="UNLOCKED"; skill=1; }; class Item11 { presence=0.75000024; position[]={2120.55,34.198021,1733.3872}; azimut=335; id=24; side="EMPTY"; vehicle="cwr2_V3SReammo"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",60]; this addmagazinecargo [""cwr2_40Rnd_762x39"",12]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",6]; this addmagazinecargo [""cwr2_6Rnd_762x51_NoTracer"",12]; this addmagazinecargo [""cwr2_AT4Rocket"",3]; this addmagazinecargo [""cwr2_RPG75Rocket"",6]; this addmagazinecargo [""HandGrenade_East"",30]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""SmokeShell"",12]; this addmagazinecargo [""SmokeShellRed"",6]; this addmagazinecargo [""SmokeShellGreen"",6]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""AK47MortarMag"",16]; this addweaponcargo [""cwr2_AKM"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_AKM_GL"",1];"; }; class Item12 { position[]={2117.9287,34.040508,1686.6476}; id=27; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item13 { position[]={2117.0156,34.035652,1684.6447}; azimut=180; id=28; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item14 { position[]={2118.6328,34.038246,1684.6652}; azimut=180; id=29; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item15 { position[]={2120.6172,34.043636,1685.6163}; id=30; side="EMPTY"; vehicle="ED102_Bottle3"; lock="LOCKED"; skill=1; text="bottle_1"; init="bottle_1 attachTo [drinks_table,[0.25,-0.05,0.625]];"; }; class Item16 { position[]={2121.3301,34.045025,1685.6281}; id=31; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_2"; init="bottle_2 attachTo [drinks_table,[0.15,0.15,0.625]]; bottle_2 setDir 100; bottle_2 setpos getpos bottle_2;"; }; class Item17 { position[]={2122.0332,34.04644,1685.6642}; id=32; side="EMPTY"; vehicle="ED102_Bottle5"; lock="LOCKED"; skill=1; text="bottle_3"; init="bottle_3 attachTo [drinks_table,[-0.15,0.05,0.625]];"; }; class Item18 { position[]={2120.5781,34.042068,1684.837}; id=33; side="EMPTY"; vehicle="ED102_Bottle4"; lock="LOCKED"; skill=1; text="bottle_4"; init="bottle_4 attachTo [drinks_table,[-0.25,-0.05,0.625]]; bottle_4 setDir 45; bottle_4 setpos getpos bottle_4;"; }; class Item19 { position[]={2121.2813,34.043465,1684.8624}; id=34; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_5"; init="bottle_5 attachTo [drinks_table,[0.25,0.05,0.625]]; bottle_5 setDir 45; bottle_5 setpos getpos bottle_5;"; }; class Item20 { position[]={2122.0176,34.044922,1684.8868}; id=35; side="EMPTY"; vehicle="ED102_Bottle6"; lock="LOCKED"; skill=1; text="bottle_6"; init="bottle_6 attachTo [drinks_table,[0.15,-0.25,0.625]]; bottle_6 setDir 120; bottle_6 setpos getpos bottle_6;"; }; class Item21 { position[]={2124.5486,34.046429,1683.1652}; azimut=180; id=36; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item22 { position[]={2126.6931,34.055149,1685.3146}; id=37; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item23 { position[]={2124.4294,34.05019,1685.2443}; id=38; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item24 { position[]={2128.9724,34.059788,1685.1827}; id=39; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item25 { position[]={2129.3914,34.055332,1682.7985}; id=40; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item26 { position[]={2126.9792,34.049736,1682.5656}; id=41; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item27 { presence=0.50000048; position[]={2124.356,34.22097,1734.2673}; azimut=335; id=42; side="EMPTY"; vehicle="cwr2_UAZAmbul"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_Steyr"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item28 { position[]={1377.1346,34.996269,1441.7323}; azimut=338; id=151; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner_2"; init="this allowDamage false; fencecorner_2 attachTo [fencecorner_3,[0,2.975,0]]; fencecorner_2 setDir 90; fencecorner_2 setpos getpos fencecorner_2;"; }; class Item29 { position[]={1380.1664,34.996269,1442.7411}; azimut=248; id=152; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner_3"; init="this allowDamage false;"; }; class Item30 { presence=0.75000024; position[]={1263.9216,34.998268,1634.0375}; azimut=150; id=153; side="EMPTY"; vehicle="cwr2_UAZ_VMF"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item31 { position[]={1278.2594,34.998268,1625.426}; azimut=330; id=154; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner_1"; init="this allowDamage false; fencecorner_1 attachTo [fencecorner,[0,2.975,0]]; fencecorner_1 setDir 90; fencecorner_1 setpos getpos fencecorner_1;"; }; class Item32 { position[]={1280.9731,34.999199,1626.7631}; azimut=240; id=155; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner"; init="this allowDamage false;"; }; class Item33 { position[]={1280.0238,34.998875,1626.4139}; azimut=105; id=157; side="EMPTY"; vehicle="cwr2_DShKM_High_FIA"; skill=0.60000002; text="hmg1"; }; class Item34 { position[]={1276.7295,35.1017,1640.0208}; azimut=150; id=158; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item35 { position[]={1278.3342,35.101742,1636.9219}; azimut=150; id=159; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item36 { position[]={1380.0829,35.09827,1454.3574}; azimut=158; id=162; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item37 { position[]={1379.5771,34.996269,1442.6299}; azimut=128; id=164; side="EMPTY"; vehicle="cwr2_DShKM_High_FIA"; lock="UNLOCKED"; skill=0.60000002; text="hmg2"; }; class Item38 { position[]={1381.0914,35.09827,1450.8573}; azimut=158; id=165; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item39 { position[]={1365.2498,34.996269,1452.1882}; azimut=158; id=166; side="EMPTY"; vehicle="cwr2_UralOpen_VMF"; lock="UNLOCKED"; skill=0.60000002; }; class Item40 { position[]={1261.1047,34.998268,1617.558}; azimut=55; id=176; side="EMPTY"; vehicle="cwr2_mtlbmVMF_ambul"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item41 { presence=0.75000024; position[]={1368.8846,34.996269,1442.9265}; azimut=158; id=177; side="EMPTY"; vehicle="cwr2_UAZ_VMF"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item42 { position[]={1866.7795,35.679436,2103.6626}; azimut=235; id=178; side="EMPTY"; vehicle="cwr2_T72_FIA"; lock="UNLOCKED"; skill=0.60000002; fuel=0; text="tank"; }; class Item43 { presence=0.50000048; position[]={2110.2854,34.141689,1726.3048}; azimut=155; id=204; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_AT4Rocket"",4]; this addmagazinecargo [""AK47MortarMag"",6]; this addmagazinecargo [""cwr2_7Rnd_45ACP"",8]; this addweaponcargo [""cwr2_M1911"",1]; this addmagazinecargo [""cwr2_20Rnd_765x17"",8]; this addweaponcargo [""cwr2_Skorpion"",1]; this addmagazinecargo [""cwr2_30Rnd_9x19_MP5_SD"",12]; this addweaponcargo [""cwr2_MP5SD6"",1];"; }; class Item44 { position[]={1898.9917,35.640846,2122.04}; azimut=250; id=213; side="EMPTY"; vehicle="cwr2_BMP2_FIA"; lock="UNLOCKED"; skill=0.60000002; fuel=0; text="bmp2"; init="clearweaponcargo this; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",24]; this addmagazinecargo [""cwr2_40Rnd_762x39"",6]; this addmagazinecargo [""cwr2_100Rnd_762x54"",3]; this addmagazinecargo [""1Rnd_HE_GP25"",8]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item45 { presence=0.50000048; position[]={2085.8765,35,1734.2305}; azimut=335; id=217; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",12]; this addweaponcargo [""cwr2_G3A4"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; }; class Markers { items=7; class Item0 { position[]={1070.4694,35.014267,1720.6588}; name="nw"; text="nw_trigger"; markerType="RECTANGLE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=200; b=150; angle=60; }; class Item1 { position[]={1327.9803,35.128727,1869.2941}; name="ne"; markerType="RECTANGLE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=200; b=150; angle=60; }; class Item2 { position[]={1268.3967,34.920952,1374.9945}; name="sw"; markerType="RECTANGLE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=200; b=150; angle=60; }; class Item3 { position[]={1526.5134,34.996269,1523.7968}; name="se"; markerType="RECTANGLE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=200; b=150; angle=60; }; class Item4 { position[]={1292.38,34.99976,1620.4517}; name="obj1"; type="cwr2_Faction_VMF"; a=1.3; b=1.1; }; class Item5 { position[]={1292.3867,34.99976,1620.4452}; name="obj1_fia"; type="cwr2_Faction_FIA"; a=0; b=0; }; class Item6 { position[]={2090.0913,34.135944,1752.295}; name="start"; type="cwr2_Faction_FIA"; a=1.2; }; }; class Sensors { items=9; class Item0 { position[]={1068.4568,35.015755,1720.3867}; a=200; b=150; angle=60; rectangular=1; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="nw_clear = 1; publicVariable ""nw_clear""; ""nw"" setMarkerColor ""ColorGreen""; (leader group player) sidechat ""All enemy have been eliminated from the north west."";"; class Effects { }; }; class Item1 { position[]={1327.7201,35.132633,1870.0751}; a=200; b=150; angle=60; rectangular=1; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; name="ne_trigger"; expActiv="ne_clear = 1; publicVariable ""ne_clear""; ""ne"" setMarkerColor ""ColorGreen""; (leader group player) sidechat ""The north east has been cleared."";"; class Effects { }; }; class Item2 { position[]={1268.6301,34.917332,1373.9293}; a=200; b=150; angle=60; rectangular=1; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; name="sw_trigger"; expActiv="sw_clear = 1; publicVariable ""sw_clear""; ""sw"" setMarkerColor ""ColorGreen""; (leader group player) sidechat ""The south west has been secured."";"; class Effects { }; }; class Item3 { position[]={1527.6744,34.996269,1523.4349}; a=200; b=150; angle=60; rectangular=1; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; name="se_trigger"; expActiv="se_clear = 1; publicVariable ""se_clear""; ""se"" setMarkerColor ""ColorGreen""; (leader group player) sidechat ""That takes care of the Soviets in the south east."";"; class Effects { }; }; class Item4 { position[]={2050.0386,34.064697,1549.6355}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(ne_clear == 1) AND (nw_clear == 1) AND (se_clear == 1) AND (sw_clear == 1);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; task1j settaskstate ""SUCCEEDED""; guerilla1 addrating 800; guerilla2 addrating 800; guerilla3 addrating 800; guerilla4 addrating 800; guerilla5 addrating 800; guerilla6 addrating 800; guerilla7 addrating 800; guerilla8 addrating 800; guerilla9 addrating 800; guerilla10 addrating 800; (leader group player) sidechat ""Saint Adam is ours, good job!"";"; class Effects { }; }; class Item5 { position[]={1295.2954,34.99976,1618.0568}; a=500; b=500; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected"";"; class Effects { }; }; class Item6 { position[]={2150.0269,36.184666,1449.822}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1);"; expActiv="activateKey ""co10_cwr2_mech_cool_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item7 { position[]={2250.645,38.264446,1449.6875}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED""; task1j settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item8 { position[]={2250.4397,42.736431,1349.7743}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=3814539; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=960022; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=13380112; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; Overview

Seize the town of Saint Adam.

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