briefing.htmliS:briefing.sqfSJdescription.ext&Sinit.sqfgS`initjipcompatible.sqf4 Debriefing

You have been caught using the Endmission cheat


Did you imagine this attempt at cheating would go unnoticed?





Mission Accomplished


The combat engineers managed to defeat two attempts by NATO forces to seize the village of Eilte. Thanks to the arrival of reinforcements the bridge over the Aller can now be properly secured.





Mission Failed


The combat engineer squad has been wiped out.


// tasks task3a = soldier1 createSimpleTask ["Await reinforcements"]; task3a setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = soldier1 createSimpleTask ["Defeat British attack"]; task2a setSimpleTaskDescription ["Defeat British attack", "Defeat British attack", "Defeat British attack"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = soldier1 createSimpleTask ["Defeat American attack"]; task1a setSimpleTaskDescription ["Defeat American attack", "Defeat American attack", "Defeat American attack"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = soldier2 createSimpleTask ["Await reinforcements"]; task3b setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = soldier2 createSimpleTask ["Defeat British attack"]; task2b setSimpleTaskDescription ["Defeat British attack", "Defeat British attack", "Defeat British attack"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = soldier2 createSimpleTask ["Defeat American attack"]; task1b setSimpleTaskDescription ["Defeat American attack", "Defeat American attack", "Defeat American attack"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = soldier3 createSimpleTask ["Await reinforcements"]; task3c setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = soldier3 createSimpleTask ["Defeat British attack"]; task2c setSimpleTaskDescription ["Defeat British attack", "Defeat British attack", "Defeat British attack"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = soldier3 createSimpleTask ["Defeat American attack"]; task1c setSimpleTaskDescription ["Defeat American attack", "Defeat American attack", "Defeat American attack"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = soldier4 createSimpleTask ["Await reinforcements"]; task3d setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = soldier4 createSimpleTask ["Defeat British attack"]; task2d setSimpleTaskDescription ["Defeat British attack", "Defeat British attack", "Defeat British attack"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = soldier4 createSimpleTask ["Defeat American attack"]; task1d setSimpleTaskDescription ["Defeat American attack", "Defeat American attack", "Defeat American attack"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = soldier5 createSimpleTask ["Await reinforcements"]; task3e setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = soldier5 createSimpleTask ["Defeat British attack"]; task2e setSimpleTaskDescription ["Defeat British attack", "Defeat British attack", "Defeat British attack"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = soldier5 createSimpleTask ["Defeat American attack"]; task1e setSimpleTaskDescription ["Defeat American attack", "Defeat American attack", "Defeat American attack"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = soldier6 createSimpleTask ["Await reinforcements"]; task3f setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = soldier6 createSimpleTask ["Defeat British attack"]; task2f setSimpleTaskDescription ["Defeat British attack", "Defeat British attack", "Defeat British attack"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = soldier6 createSimpleTask ["Defeat American attack"]; task1f setSimpleTaskDescription ["Defeat American attack", "Defeat American attack", "Defeat American attack"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = soldier7 createSimpleTask ["Await reinforcements"]; task3g setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = soldier7 createSimpleTask ["Defeat British attack"]; task2g setSimpleTaskDescription ["Defeat British attack", "Defeat British attack", "Defeat British attack"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = soldier7 createSimpleTask ["Defeat American attack"]; task1g setSimpleTaskDescription ["Defeat American attack", "Defeat American attack", "Defeat American attack"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = soldier8 createSimpleTask ["Await reinforcements"]; task3h setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = soldier8 createSimpleTask ["Defeat British attack"]; task2h setSimpleTaskDescription ["Defeat British attack", "Defeat British attack", "Defeat British attack"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = soldier8 createSimpleTask ["Defeat American attack"]; task1h setSimpleTaskDescription ["Defeat American attack", "Defeat American attack", "Defeat American attack"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = soldier9 createSimpleTask ["Await reinforcements"]; task3i setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = soldier9 createSimpleTask ["Defeat British attack"]; task2i setSimpleTaskDescription ["Defeat British attack", "Defeat British attack", "Defeat British attack"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = soldier9 createSimpleTask ["Defeat American attack"]; task1i setSimpleTaskDescription ["Defeat American attack", "Defeat American attack", "Defeat American attack"]; task1i setSimpleTaskDestination markerpos "obj1"; // tasks task3j = soldier10 createSimpleTask ["Await reinforcements"]; task3j setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3j setSimpleTaskDestination markerpos "obj3"; task2j = soldier10 createSimpleTask ["Defeat British attack"]; task2j setSimpleTaskDescription ["Defeat British attack", "Defeat British attack", "Defeat British attack"]; task2j setSimpleTaskDestination markerpos "obj2"; task1j = soldier10 createSimpleTask ["Defeat American attack"]; task1j setSimpleTaskDescription ["Defeat American attack", "Defeat American attack", "Defeat American attack"]; task1j setSimpleTaskDestination markerpos "obj1"; // diary entries soldier1 createDiaryRecord["Diary", ["Background", " As NATO has become aware that Soviet forces have gained a foothold across the Aller at Eilte it has directed reserves towards the village in order to throw back the vanguard before the main force has a chance to cross. With airstrikes and artillery targeting the roads towards Eilte the progress made by friendly reinforcements is painfully slow, thereby leaving the forward Soviet detachment as the only force in the way of NATO attempts to regain control of the river crossing point.

Although the odds are daunting the combat engineer squad has a BTR armoured personnel carrier at its disposal as well as a supply of weapons and munitions. This should help in setting up the defence of Eilte against a combined arms attack. By exploiting the urban terrain to channel armoured vehicles into prepared kill zones with clusters of AT mines covered by shoulderlaunched AT weapons the Soviet troops ought to be able to overcome the enemy superiority in armour and numbers.

As NATO has experienced trouble coordinating the actions of disparate units, the attacks on Eilte will most likely not be conducted concurrently. A reinforced mechanised infantry platoon from an American unit is rapidly approaching from the east. These are likely to go into action immediately to avoid having Soviet reinforcements appear while awaiting the arrival of advancing British units. The latter are expected to reach Eilte later on and will pose a threat to the village from the south. "]]; soldier1 createDiaryRecord["Diary", ["Enemy", " The US Army has sent a platoon of mechanised infantry forward, with a main battle tank in support. This provides the enemy with significant firepower and mobility, although the armoured protection on their infantry fighting vehicles leaves them vulnerable to mines and AT launchers.

British forces have made slow progress towards Eilte, possibly due to the low level of maintenance for their obsolescent rolling stock. This should provide the Soviet forces with an opportunity to defeat the Yanks before turning their attention south to repel any attack made by the Brits. "]]; soldier1 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat attack by American - and British forces in expectation of the arrival of reinforcements."]]; // diary entries soldier2 createDiaryRecord["Diary", ["Background", " As NATO has become aware that Soviet forces have gained a foothold across the Aller at Eilte it has directed reserves towards the village in order to throw back the vanguard before the main force has a chance to cross. With airstrikes and artillery targeting the roads towards Eilte the progress made by friendly reinforcements is painfully slow, thereby leaving the forward Soviet detachment as the only force in the way of NATO attempts to regain control of the river crossing point.

Although the odds are daunting the combat engineer squad has a BTR armoured personnel carrier at its disposal as well as a supply of weapons and munitions. This should help in setting up the defence of Eilte against a combined arms attack. By exploiting the urban terrain to channel armoured vehicles into prepared kill zones with clusters of AT mines covered by shoulderlaunched AT weapons the Soviet troops ought to be able to overcome the enemy superiority in armour and numbers.

As NATO has experienced trouble coordinating the actions of disparate units, the attacks on Eilte will most likely not be conducted concurrently. A reinforced mechanised infantry platoon from an American unit is rapidly approaching from the east. These are likely to go into action immediately to avoid having Soviet reinforcements appear while awaiting the arrival of advancing British units. The latter are expected to reach Eilte later on and will pose a threat to the village from the south. "]]; soldier2 createDiaryRecord["Diary", ["Enemy", " The US Army has sent a platoon of mechanised infantry forward, with a main battle tank in support. This provides the enemy with significant firepower and mobility, although the armoured protection on their infantry fighting vehicles leaves them vulnerable to mines and AT launchers.

British forces have made slow progress towards Eilte, possibly due to the low level of maintenance for their obsolescent rolling stock. This should provide the Soviet forces with an opportunity to defeat the Yanks before turning their attention south to repel any attack made by the Brits. "]]; soldier2 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat attack by American - and British forces in expectation of the arrival of reinforcements."]]; // diary entries soldier3 createDiaryRecord["Diary", ["Background", " As NATO has become aware that Soviet forces have gained a foothold across the Aller at Eilte it has directed reserves towards the village in order to throw back the vanguard before the main force has a chance to cross. With airstrikes and artillery targeting the roads towards Eilte the progress made by friendly reinforcements is painfully slow, thereby leaving the forward Soviet detachment as the only force in the way of NATO attempts to regain control of the river crossing point.

Although the odds are daunting the combat engineer squad has a BTR armoured personnel carrier at its disposal as well as a supply of weapons and munitions. This should help in setting up the defence of Eilte against a combined arms attack. By exploiting the urban terrain to channel armoured vehicles into prepared kill zones with clusters of AT mines covered by shoulderlaunched AT weapons the Soviet troops ought to be able to overcome the enemy superiority in armour and numbers.

As NATO has experienced trouble coordinating the actions of disparate units, the attacks on Eilte will most likely not be conducted concurrently. A reinforced mechanised infantry platoon from an American unit is rapidly approaching from the east. These are likely to go into action immediately to avoid having Soviet reinforcements appear while awaiting the arrival of advancing British units. The latter are expected to reach Eilte later on and will pose a threat to the village from the south. "]]; soldier3 createDiaryRecord["Diary", ["Enemy", " The US Army has sent a platoon of mechanised infantry forward, with a main battle tank in support. This provides the enemy with significant firepower and mobility, although the armoured protection on their infantry fighting vehicles leaves them vulnerable to mines and AT launchers.

British forces have made slow progress towards Eilte, possibly due to the low level of maintenance for their obsolescent rolling stock. This should provide the Soviet forces with an opportunity to defeat the Yanks before turning their attention south to repel any attack made by the Brits. "]]; soldier3 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat attack by American - and British forces in expectation of the arrival of reinforcements."]]; // diary entries soldier4 createDiaryRecord["Diary", ["Background", " As NATO has become aware that Soviet forces have gained a foothold across the Aller at Eilte it has directed reserves towards the village in order to throw back the vanguard before the main force has a chance to cross. With airstrikes and artillery targeting the roads towards Eilte the progress made by friendly reinforcements is painfully slow, thereby leaving the forward Soviet detachment as the only force in the way of NATO attempts to regain control of the river crossing point.

Although the odds are daunting the combat engineer squad has a BTR armoured personnel carrier at its disposal as well as a supply of weapons and munitions. This should help in setting up the defence of Eilte against a combined arms attack. By exploiting the urban terrain to channel armoured vehicles into prepared kill zones with clusters of AT mines covered by shoulderlaunched AT weapons the Soviet troops ought to be able to overcome the enemy superiority in armour and numbers.

As NATO has experienced trouble coordinating the actions of disparate units, the attacks on Eilte will most likely not be conducted concurrently. A reinforced mechanised infantry platoon from an American unit is rapidly approaching from the east. These are likely to go into action immediately to avoid having Soviet reinforcements appear while awaiting the arrival of advancing British units. The latter are expected to reach Eilte later on and will pose a threat to the village from the south. "]]; soldier4 createDiaryRecord["Diary", ["Enemy", " The US Army has sent a platoon of mechanised infantry forward, with a main battle tank in support. This provides the enemy with significant firepower and mobility, although the armoured protection on their infantry fighting vehicles leaves them vulnerable to mines and AT launchers.

British forces have made slow progress towards Eilte, possibly due to the low level of maintenance for their obsolescent rolling stock. This should provide the Soviet forces with an opportunity to defeat the Yanks before turning their attention south to repel any attack made by the Brits. "]]; soldier4 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat attack by American - and British forces in expectation of the arrival of reinforcements."]]; // diary entries soldier5 createDiaryRecord["Diary", ["Background", " As NATO has become aware that Soviet forces have gained a foothold across the Aller at Eilte it has directed reserves towards the village in order to throw back the vanguard before the main force has a chance to cross. With airstrikes and artillery targeting the roads towards Eilte the progress made by friendly reinforcements is painfully slow, thereby leaving the forward Soviet detachment as the only force in the way of NATO attempts to regain control of the river crossing point.

Although the odds are daunting the combat engineer squad has a BTR armoured personnel carrier at its disposal as well as a supply of weapons and munitions. This should help in setting up the defence of Eilte against a combined arms attack. By exploiting the urban terrain to channel armoured vehicles into prepared kill zones with clusters of AT mines covered by shoulderlaunched AT weapons the Soviet troops ought to be able to overcome the enemy superiority in armour and numbers.

As NATO has experienced trouble coordinating the actions of disparate units, the attacks on Eilte will most likely not be conducted concurrently. A reinforced mechanised infantry platoon from an American unit is rapidly approaching from the east. These are likely to go into action immediately to avoid having Soviet reinforcements appear while awaiting the arrival of advancing British units. The latter are expected to reach Eilte later on and will pose a threat to the village from the south. "]]; soldier5 createDiaryRecord["Diary", ["Enemy", " The US Army has sent a platoon of mechanised infantry forward, with a main battle tank in support. This provides the enemy with significant firepower and mobility, although the armoured protection on their infantry fighting vehicles leaves them vulnerable to mines and AT launchers.

British forces have made slow progress towards Eilte, possibly due to the low level of maintenance for their obsolescent rolling stock. This should provide the Soviet forces with an opportunity to defeat the Yanks before turning their attention south to repel any attack made by the Brits. "]]; soldier5 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat attack by American - and British forces in expectation of the arrival of reinforcements."]]; // diary entries soldier6 createDiaryRecord["Diary", ["Background", " As NATO has become aware that Soviet forces have gained a foothold across the Aller at Eilte it has directed reserves towards the village in order to throw back the vanguard before the main force has a chance to cross. With airstrikes and artillery targeting the roads towards Eilte the progress made by friendly reinforcements is painfully slow, thereby leaving the forward Soviet detachment as the only force in the way of NATO attempts to regain control of the river crossing point.

Although the odds are daunting the combat engineer squad has a BTR armoured personnel carrier at its disposal as well as a supply of weapons and munitions. This should help in setting up the defence of Eilte against a combined arms attack. By exploiting the urban terrain to channel armoured vehicles into prepared kill zones with clusters of AT mines covered by shoulderlaunched AT weapons the Soviet troops ought to be able to overcome the enemy superiority in armour and numbers.

As NATO has experienced trouble coordinating the actions of disparate units, the attacks on Eilte will most likely not be conducted concurrently. A reinforced mechanised infantry platoon from an American unit is rapidly approaching from the east. These are likely to go into action immediately to avoid having Soviet reinforcements appear while awaiting the arrival of advancing British units. The latter are expected to reach Eilte later on and will pose a threat to the village from the south. "]]; soldier6 createDiaryRecord["Diary", ["Enemy", " The US Army has sent a platoon of mechanised infantry forward, with a main battle tank in support. This provides the enemy with significant firepower and mobility, although the armoured protection on their infantry fighting vehicles leaves them vulnerable to mines and AT launchers.

British forces have made slow progress towards Eilte, possibly due to the low level of maintenance for their obsolescent rolling stock. This should provide the Soviet forces with an opportunity to defeat the Yanks before turning their attention south to repel any attack made by the Brits. "]]; soldier6 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat attack by American - and British forces in expectation of the arrival of reinforcements."]]; // diary entries soldier7 createDiaryRecord["Diary", ["Background", " As NATO has become aware that Soviet forces have gained a foothold across the Aller at Eilte it has directed reserves towards the village in order to throw back the vanguard before the main force has a chance to cross. With airstrikes and artillery targeting the roads towards Eilte the progress made by friendly reinforcements is painfully slow, thereby leaving the forward Soviet detachment as the only force in the way of NATO attempts to regain control of the river crossing point.

Although the odds are daunting the combat engineer squad has a BTR armoured personnel carrier at its disposal as well as a supply of weapons and munitions. This should help in setting up the defence of Eilte against a combined arms attack. By exploiting the urban terrain to channel armoured vehicles into prepared kill zones with clusters of AT mines covered by shoulderlaunched AT weapons the Soviet troops ought to be able to overcome the enemy superiority in armour and numbers.

As NATO has experienced trouble coordinating the actions of disparate units, the attacks on Eilte will most likely not be conducted concurrently. A reinforced mechanised infantry platoon from an American unit is rapidly approaching from the east. These are likely to go into action immediately to avoid having Soviet reinforcements appear while awaiting the arrival of advancing British units. The latter are expected to reach Eilte later on and will pose a threat to the village from the south. "]]; soldier7 createDiaryRecord["Diary", ["Enemy", " The US Army has sent a platoon of mechanised infantry forward, with a main battle tank in support. This provides the enemy with significant firepower and mobility, although the armoured protection on their infantry fighting vehicles leaves them vulnerable to mines and AT launchers.

British forces have made slow progress towards Eilte, possibly due to the low level of maintenance for their obsolescent rolling stock. This should provide the Soviet forces with an opportunity to defeat the Yanks before turning their attention south to repel any attack made by the Brits. "]]; soldier7 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat attack by American - and British forces in expectation of the arrival of reinforcements."]]; // diary entries soldier8 createDiaryRecord["Diary", ["Background", " As NATO has become aware that Soviet forces have gained a foothold across the Aller at Eilte it has directed reserves towards the village in order to throw back the vanguard before the main force has a chance to cross. With airstrikes and artillery targeting the roads towards Eilte the progress made by friendly reinforcements is painfully slow, thereby leaving the forward Soviet detachment as the only force in the way of NATO attempts to regain control of the river crossing point.

Although the odds are daunting the combat engineer squad has a BTR armoured personnel carrier at its disposal as well as a supply of weapons and munitions. This should help in setting up the defence of Eilte against a combined arms attack. By exploiting the urban terrain to channel armoured vehicles into prepared kill zones with clusters of AT mines covered by shoulderlaunched AT weapons the Soviet troops ought to be able to overcome the enemy superiority in armour and numbers.

As NATO has experienced trouble coordinating the actions of disparate units, the attacks on Eilte will most likely not be conducted concurrently. A reinforced mechanised infantry platoon from an American unit is rapidly approaching from the east. These are likely to go into action immediately to avoid having Soviet reinforcements appear while awaiting the arrival of advancing British units. The latter are expected to reach Eilte later on and will pose a threat to the village from the south. "]]; soldier8 createDiaryRecord["Diary", ["Enemy", " The US Army has sent a platoon of mechanised infantry forward, with a main battle tank in support. This provides the enemy with significant firepower and mobility, although the armoured protection on their infantry fighting vehicles leaves them vulnerable to mines and AT launchers.

British forces have made slow progress towards Eilte, possibly due to the low level of maintenance for their obsolescent rolling stock. This should provide the Soviet forces with an opportunity to defeat the Yanks before turning their attention south to repel any attack made by the Brits. "]]; soldier8 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat attack by American - and British forces in expectation of the arrival of reinforcements."]]; // diary entries soldier9 createDiaryRecord["Diary", ["Background", " As NATO has become aware that Soviet forces have gained a foothold across the Aller at Eilte it has directed reserves towards the village in order to throw back the vanguard before the main force has a chance to cross. With airstrikes and artillery targeting the roads towards Eilte the progress made by friendly reinforcements is painfully slow, thereby leaving the forward Soviet detachment as the only force in the way of NATO attempts to regain control of the river crossing point.

Although the odds are daunting the combat engineer squad has a BTR armoured personnel carrier at its disposal as well as a supply of weapons and munitions. This should help in setting up the defence of Eilte against a combined arms attack. By exploiting the urban terrain to channel armoured vehicles into prepared kill zones with clusters of AT mines covered by shoulderlaunched AT weapons the Soviet troops ought to be able to overcome the enemy superiority in armour and numbers.

As NATO has experienced trouble coordinating the actions of disparate units, the attacks on Eilte will most likely not be conducted concurrently. A reinforced mechanised infantry platoon from an American unit is rapidly approaching from the east. These are likely to go into action immediately to avoid having Soviet reinforcements appear while awaiting the arrival of advancing British units. The latter are expected to reach Eilte later on and will pose a threat to the village from the south. "]]; soldier9 createDiaryRecord["Diary", ["Enemy", " The US Army has sent a platoon of mechanised infantry forward, with a main battle tank in support. This provides the enemy with significant firepower and mobility, although the armoured protection on their infantry fighting vehicles leaves them vulnerable to mines and AT launchers.

British forces have made slow progress towards Eilte, possibly due to the low level of maintenance for their obsolescent rolling stock. This should provide the Soviet forces with an opportunity to defeat the Yanks before turning their attention south to repel any attack made by the Brits. "]]; soldier9 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat attack by American - and British forces in expectation of the arrival of reinforcements."]]; // diary entries soldier10 createDiaryRecord["Diary", ["Background", " As NATO has become aware that Soviet forces have gained a foothold across the Aller at Eilte it has directed reserves towards the village in order to throw back the vanguard before the main force has a chance to cross. With airstrikes and artillery targeting the roads towards Eilte the progress made by friendly reinforcements is painfully slow, thereby leaving the forward Soviet detachment as the only force in the way of NATO attempts to regain control of the river crossing point.

Although the odds are daunting the combat engineer squad has a BTR armoured personnel carrier at its disposal as well as a supply of weapons and munitions. This should help in setting up the defence of Eilte against a combined arms attack. By exploiting the urban terrain to channel armoured vehicles into prepared kill zones with clusters of AT mines covered by shoulderlaunched AT weapons the Soviet troops ought to be able to overcome the enemy superiority in armour and numbers.

As NATO has experienced trouble coordinating the actions of disparate units, the attacks on Eilte will most likely not be conducted concurrently. A reinforced mechanised infantry platoon from an American unit is rapidly approaching from the east. These are likely to go into action immediately to avoid having Soviet reinforcements appear while awaiting the arrival of advancing British units. The latter are expected to reach Eilte later on and will pose a threat to the village from the south. "]]; soldier10 createDiaryRecord["Diary", ["Enemy", " The US Army has sent a platoon of mechanised infantry forward, with a main battle tank in support. This provides the enemy with significant firepower and mobility, although the armoured protection on their infantry fighting vehicles leaves them vulnerable to mines and AT launchers.

British forces have made slow progress towards Eilte, possibly due to the low level of maintenance for their obsolescent rolling stock. This should provide the Soviet forces with an opportunity to defeat the Yanks before turning their attention south to repel any attack made by the Brits. "]]; soldier10 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat attack by American - and British forces in expectation of the arrival of reinforcements."]];onloadmission="C W R 2 - M I N E D G A M E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 10; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co10_cwr2_mined_game_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AK74_GL {count = 1;}; class cwr2_RPK74 {count = 1;}; class cwr2_Tokarev {count = 1;}; class cwr2_RPG7 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_545x39 {count = 12;}; class cwr2_45Rnd_545x39 {count = 12;}; class cwr2_8Rnd_762x25 {count = 8;}; class 1Rnd_HE_GP25 {count = 8;}; class HandGrenade_East {count = 20;}; class SmokeShell {count = 20;}; class cwr2_RPG7Rocket {count = 3;}; }; class Backpacks { class cwr2_BackpackAR_RU {count = 1;}; class cwr2_Backpack_RU {count = 1;}; };titleText ["C W R 2 - M I N E D G A M E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_RUS", "cwr2_eilte", "cwr2_Soldiers_USA", "cwr2_M2A2", "cwr2_M113", "cwr2_M1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_btr60", "cwr2_Urals", "cwr2_uaz", "cwr2_BMP2", "cwr2_Jeeps", "cwr2_T80", "cwr2_UK", "cwr2_buildings", "mbg_noe_buildings" }; addOnsAuto[]= { "cwr2_Soldiers_RUS", "cwr2_Soldiers_USA", "cwr2_M2A2", "cwr2_M113", "cwr2_M1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Jeeps", "cwr2_UK", "cwr2_btr60", "cwr2_Urals", "cwr2_uaz", "cwr2_BMP2", "cwr2_T80", "cwr2_eilte" }; randomSeed=2793773; class Intel { briefingName="CWR2 - Mined Game (co10)"; briefingDescription="Halt the NATO attacks"; startWeather=0.7462036; startFog=0.36406952; forecastWeather=0.7462036; forecastFog=0.48675728; month=9; day=7; hour=17; }; class Groups { items=34; class Item0 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={1784.4355,5.0000081,2261.2605}; azimut=90; id=0; side="EAST"; vehicle="cwr2_OfficerE"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="soldier1"; init="engineersquad = group this; engineersquad setgroupid [""Combat Engineer"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; synchronizations[]={53,51,52}; }; class Item1 { position[]={1781.0502,5.0000081,2258.7375}; azimut=90; id=1; side="EAST"; vehicle="cwr2_SoldierE_MG"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="soldier2"; init="engineersquad = group this; engineersquad setgroupid [""Combat Engineer"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={53,51,52}; }; class Item2 { position[]={1780.9174,5.0000081,2264.2471}; azimut=90; id=2; side="EAST"; vehicle="cwr2_SoldierE_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="soldier3"; init="engineersquad = group this; engineersquad setgroupid [""Combat Engineer"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_AT4Rocket""; this addweapon ""cwr2_AT4"";"; synchronizations[]={53,51,52}; }; class Item3 { position[]={1777.5985,5.0000081,2256.4146}; azimut=90; id=3; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="soldier4"; init="engineersquad = group this; engineersquad setgroupid [""Combat Engineer"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD_Wood""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={53,51,52}; }; class Item4 { position[]={1777.7312,5.0000081,2266.7031}; azimut=90; id=4; side="EAST"; vehicle="cwr2_SoldierE_AAT"; player="PLAY CDG"; skill=1; text="soldier5"; init="engineersquad = group this; engineersquad setgroupid [""Combat Engineer"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AK74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={53,51,52}; }; class Item5 { position[]={1774.5452,5.0000081,2254.1577}; azimut=90; id=5; side="EAST"; vehicle="cwr2_SoldierE_Engineer"; player="PLAY CDG"; skill=1; text="soldier6"; init="engineersquad = group this; engineersquad setgroupid [""Combat Engineer"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""MineE""; this addmagazine ""MineE""; this addmagazine ""MineE"";"; synchronizations[]={53,51,52}; }; class Item6 { position[]={1774.6777,5.0000081,2269.093}; azimut=90; id=6; side="EAST"; vehicle="cwr2_SoldierE_Engineer"; player="PLAY CDG"; skill=1; text="soldier7"; init="engineersquad = group this; engineersquad setgroupid [""Combat Engineer"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""MineE""; this addmagazine ""MineE""; this addmagazine ""MineE"";"; synchronizations[]={53,51,52}; }; class Item7 { position[]={1771.4667,5.0000081,2251.7815}; azimut=90; id=7; side="EAST"; vehicle="cwr2_SoldierE_Engineer"; player="PLAY CDG"; skill=1; text="soldier8"; init="engineersquad = group this; engineersquad setgroupid [""Combat Engineer"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""MineE""; this addmagazine ""MineE""; this addmagazine ""MineE"";"; synchronizations[]={53,51,52}; }; class Item8 { position[]={1771.1344,5.0000081,2271.8457}; azimut=90; id=8; side="EAST"; vehicle="cwr2_SoldierE_Engineer"; player="PLAY CDG"; skill=1; text="soldier9"; init="engineersquad = group this; engineersquad setgroupid [""Combat Engineer"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""MineE""; this addmagazine ""MineE""; this addmagazine ""MineE"";"; synchronizations[]={53,51,52}; }; class Item9 { position[]={1767.8242,5.0000081,2249.303}; azimut=90; id=9; side="EAST"; vehicle="cwr2_SoldierE_Medic"; player="PLAY CDG"; skill=1; text="soldier10"; init="engineersquad = group this; engineersquad setgroupid [""Combat Engineer"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; synchronizations[]={53,51,52}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={3773.0547,5.0000081,2136.502}; azimut=270; id=10; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ifv1; ifv1squad= group this;"; }; class Item1 { position[]={3779.4951,5.0000081,2141.4587}; azimut=270; id=11; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ifv1; ifv1squad= group this;"; }; class Item2 { position[]={3779.2046,5.0000081,2130.4199}; azimut=270; id=12; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ifv1; ifv1squad= group this;"; }; class Item3 { position[]={3785.9778,5.0000081,2146.385}; azimut=270; id=13; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; init="this moveincargo ifv1; ifv1squad= group this;"; }; class Item4 { position[]={3784.5906,5.0000081,2125.2026}; azimut=270; id=14; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.60000002; init="this moveincargo ifv1; ifv1squad= group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={3792.314,5.0000081,2151.4844}; azimut=270; id=15; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; init="this moveincargo ifv1; ifv1squad= group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={1849.382,5.0000081,2346.396}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1750.1244,5.0993228,2346.0015}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1776.276,4.997324,2345.8633}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={3770.2668,5.0000081,2052.9543}; azimut=270; id=16; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ifv3; ifv3squad= group this;"; }; class Item1 { position[]={3776.7073,5.0000081,2057.9111}; azimut=270; id=17; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ifv3; ifv3squad= group this;"; }; class Item2 { position[]={3776.4167,5.0000081,2046.8723}; azimut=270; id=18; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ifv3; ifv3squad= group this;"; }; class Item3 { position[]={3783.1899,5.0000081,2062.8374}; azimut=270; id=19; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; init="this moveincargo ifv3; ifv3squad= group this;"; }; class Item4 { position[]={3781.8027,5.0000081,2041.655}; azimut=270; id=20; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.60000002; init="this moveincargo ifv3; ifv3squad= group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={3789.5261,5.0000081,2067.9368}; azimut=270; id=21; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; init="this moveincargo ifv3; ifv3squad= group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={1849.7635,5.1020069,2145.7969}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1750.0087,5.0000081,2145.6589}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1876.66,5.0000081,2145.7756}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={3775.3352,5.0000081,2097.0308}; azimut=270; id=22; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ifv2; ifv2squad= group this;"; }; class Item1 { position[]={3781.7756,5.0000081,2101.9875}; azimut=270; id=23; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ifv2; ifv2squad= group this;"; }; class Item2 { position[]={3781.4851,5.0000081,2090.9487}; azimut=270; id=24; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ifv2; ifv2squad= group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item3 { position[]={3788.2583,5.0000081,2106.9138}; azimut=270; id=25; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; init="this moveincargo ifv2; ifv2squad= group this;"; }; class Item4 { position[]={3786.8711,5.0000081,2085.7314}; azimut=270; id=26; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=0.60000002; init="this moveincargo ifv2; ifv2squad= group this;"; }; class Item5 { position[]={3794.5945,5.0000081,2112.0132}; azimut=270; id=27; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.60000002; init="this moveincargo ifv2; ifv2squad= group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=3; class Item0 { position[]={1849.853,5.0000081,2246.0095}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1749.8566,5.0000081,2245.812}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1568.0328,5.0000081,2246.1802}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={3774.2383,5.0000081,2005.2527}; azimut=270; id=28; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ifv4; ifv4squad= group this;"; }; class Item1 { position[]={3780.6787,5.0000081,2010.2095}; azimut=270; id=29; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ifv4; ifv4squad= group this;"; }; class Item2 { position[]={3780.3882,5.0000081,1999.1707}; azimut=270; id=30; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ifv4; ifv4squad= group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item3 { position[]={3787.1614,5.0000081,2015.1357}; azimut=270; id=31; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; init="this moveincargo ifv4; ifv4squad= group this;"; }; class Item4 { position[]={3785.7742,5.0000081,1993.9534}; azimut=270; id=32; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=0.60000002; init="this moveincargo ifv4; ifv4squad= group this;"; }; class Item5 { position[]={3793.4976,5.0000081,2020.2351}; azimut=270; id=33; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.60000002; init="this moveincargo ifv4; ifv4squad= group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=3; class Item0 { position[]={1949.9089,5.0000081,2045.5605}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1850.0707,5.0000081,2045.5603}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1830.5845,5.0000081,2044.998}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3749.5942,5.0000081,2162.1282}; azimut=270; id=34; side="WEST"; vehicle="cwr2_M2A2"; leader=1; lock="UNLOCKED"; skill=0.2; text="ifv1"; }; }; class Waypoints { items=4; class Item0 { position[]={3744.0247,5.0000081,2162.1985}; completitionRadius=10; expCond="(start_attack == 1);"; expActiv="ifv1 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2900.2402,5.0000081,2195.6086}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2149.7502,5.0000081,2346.3455}; placement=50; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1948.2428,5.0000081,2368.1067}; placement=10; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3745.4067,5.0000081,2073.8389}; azimut=270; id=35; side="WEST"; vehicle="cwr2_M2A2"; leader=1; lock="UNLOCKED"; skill=0.2; text="ifv2"; }; }; class Waypoints { items=4; class Item0 { position[]={3740.0518,5.0000081,2073.8567}; completitionRadius=10; expCond="(start_attack == 1);"; expActiv="ifv2 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2900.3279,5.0000081,2080.0872}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2149.6045,5.0000081,2245.7075}; placement=50; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={2086.7612,5.0000081,2252.2795}; placement=10; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3749.1963,5.0000081,1969.4097}; azimut=270; id=36; side="WEST"; vehicle="cwr2_M2A2"; leader=1; lock="UNLOCKED"; skill=0.2; text="ifv3"; }; }; class Waypoints { items=4; class Item0 { position[]={3743.1804,5.0000081,1969.4924}; completitionRadius=10; expCond="(start_attack == 1);"; expActiv="ifv3 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2900.3315,5.0000081,1995.7478}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2150.1052,5.0000081,2145.6658}; placement=50; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={2089.7295,5.0000081,2149.4712}; placement=10; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3752.2319,5.0000081,1878.0471}; azimut=270; id=37; side="WEST"; vehicle="cwr2_M2A2"; leader=1; lock="UNLOCKED"; skill=0.2; text="ifv4"; }; }; class Waypoints { items=4; class Item0 { position[]={3746.3594,5.0000081,1878.0574}; completitionRadius=10; expCond="(start_attack == 1);"; expActiv="ifv4 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2900.1814,5.0000081,1895.614}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2149.8645,5.0000081,2046.0989}; placement=50; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1836.4563,5.0000081,2088.6978}; placement=10; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3832.2039,5.0000081,2067.1729}; azimut=270; id=38; side="WEST"; vehicle="cwr2_M113A3"; leader=1; lock="UNLOCKED"; skill=0.2; text="apc"; }; }; class Waypoints { items=3; class Item0 { position[]={3827.8936,5.0000081,2067.125}; completitionRadius=10; expCond="(start_attack == 1);"; expActiv="apc setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2250.3564,5.0000081,2195.3438}; placement=50; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1881.1235,5.0000081,2237.9001}; placement=10; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3832.334,5.0000081,2083.708}; azimut=270; id=39; side="WEST"; vehicle="cwr2_M1A1"; leader=1; lock="UNLOCKED"; skill=0.2; text="tank"; }; }; class Waypoints { items=2; class Item0 { position[]={3827.7026,5.0000081,2083.741}; completitionRadius=10; expCond="(start_attack == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMin=90; timeoutMid=90; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2350.5288,5.0000081,2245.6987}; placement=50; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={3832.8743,5.0000081,2052.1279}; azimut=270; id=40; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo apc; apcsquad = group this;"; }; class Item1 { position[]={3840.5664,5.0000081,2058.5647}; azimut=270; id=41; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc; apcsquad = group this;"; }; class Item2 { position[]={3840.3145,5.0000081,2045.613}; azimut=270; id=42; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc; apcsquad = group this;"; }; class Item3 { position[]={3847.2273,5.0000081,2063.9924}; azimut=270; id=43; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc; apcsquad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={3846.9124,5.0000081,2039.8911}; azimut=270; id=44; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; init="this moveincargo apc; apcsquad = group this;"; }; class Item5 { position[]={3853.9275,5.0000081,2069.2822}; azimut=270; id=45; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=0.60000002; init="this moveincargo apc; apcsquad = group this;"; }; class Item6 { position[]={3854.5894,5.0000081,2033.5715}; azimut=270; id=46; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.60000002; init="this moveincargo apc; apcsquad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={3860.2578,5.0000081,2075.4009}; azimut=270; id=47; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; init="this moveincargo apc; apcsquad = group this;"; }; class Item8 { position[]={3861.0652,5.0000081,2027.4309}; azimut=270; id=48; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=0.60000002; init="this moveincargo apc; apcsquad = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={1791.9752,5.0000081,2259.6194}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1763.5664,5.0000081,2260.1189}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3857.0381,5.0000081,2051.2024}; azimut=270; id=49; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; leader=1; skill=0.60000002; init="this moveincargo apc;"; }; class Item1 { position[]={3863.457,5.0000081,2057.0693}; azimut=270; id=50; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; skill=0.60000002; init="this moveincargo apc;"; }; }; class Waypoints { items=1; class Item0 { position[]={1986.3799,5.0000081,2195.6377}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1748.052,17.95854,2273.0557}; id=51; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item14 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1748.0599,5.0000081,2252.8882}; id=52; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item15 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1747.9851,18.024469,2263}; id=53; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item16 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2020.9124,4.1861963,2812.0479}; id=54; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item17 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2032.2639,4.8684144,2812.0474}; id=55; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item18 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3872.385,6.3000002,2194.2522}; azimut=270; id=60; side="WEST"; vehicle="cwr2_JeepMG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="jeep"; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; }; class Waypoints { items=3; class Item0 { position[]={3869.3152,6.3000002,2194.2891}; completitionRadius=10; expCond="(start_attack == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3008.3369,6.3000002,2331.6182}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2262.7739,5.0000081,2411.6401}; placement=10; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3227.7188,5.0000081,2635.3855}; azimut=270; id=61; side="WEST"; vehicle="cwr2_Ranger_Assault_DMR"; leader=1; rank="CORPORAL"; skill=0.60000002; text="ranger"; init="ranger allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={3224.8384,5.0000081,2635.3718}; completitionRadius=10; expActiv="start_attack = 1; publicVariable ""start_attack""; ranger allowDamage true;"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3048.9861,5.0000081,2463.4255}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2150.0706,5.0000081,2446.0105}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1748.9635,4.997324,2344.3286}; azimut=90; id=62; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Infantryman"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; }; class Item1 { position[]={1745.6222,4.997324,2341.2896}; azimut=90; id=63; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Infantryman"",""Black""]; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU"";"; }; class Item2 { position[]={1746.5137,4.997324,2347.1775}; azimut=90; id=64; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Infantryman"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AK74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_Backpack_RU"";"; }; class Item3 { position[]={1741.9757,4.997324,2338.2942}; azimut=90; id=65; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Infantryman"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={1743.2419,4.997324,2351.2354}; azimut=90; id=66; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Infantryman"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=3; class Item0 { position[]={1752.2201,5.099298,2344.3572}; completitionRadius=10; expActiv="(leader group player) sidechat ""Get the defence ready, the enemy is mere minutes from arriving at Eilte."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1753.7916,5.0993242,2344.3401}; expCond="(start_attack == 1);"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item2 { position[]={1795.2555,5.0000081,2342.4673}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2119.2769,6.3000431,4038.1826}; azimut=175; id=68; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; rank="SERGEANT"; skill=1; text="bmpcrew1"; init="this moveincommander bmp; bmpsquad = group this; bmpsquad setgroupid [""BMP Crew"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen"";"; }; class Item1 { position[]={2117.2075,6.3000431,4040.2981}; azimut=175; id=69; side="EAST"; vehicle="cwr2_SoldierE_Crew"; rank="CORPORAL"; skill=1; text="bmpcrew2"; init="this moveingunner bmp; bmpsquad = group this; bmpsquad setgroupid [""BMP Crew"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen"";"; }; class Item2 { position[]={2120.5095,6.3000431,4040.501}; azimut=175; id=70; side="EAST"; vehicle="cwr2_SoldierE_Crew"; skill=1; text="bmpcrew3"; init="this moveindriver bmp; bmpsquad = group this; bmpsquad setgroupid [""BMP Crew"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen"";"; }; }; class Waypoints { items=6; class Item0 { position[]={2119.3958,6.3000431,4037.1465}; completitionRadius=50; expCond="(VictoryCondition1 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1479.6807,6.3000431,2764.7861}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1475.4105,11.000035,2390.3979}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1502.0865,6.249938,2084.9773}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1502.368,6.249938,2082.157}; expActiv="{UnassignVehicle _x} foreach units motorriflesquad;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item5 { position[]={1503.9589,6.249938,2072.9944}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={2131.252,5.2431297,4032.1226}; id=71; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="LIEUTENANT"; skill=1; init="motorriflesquad = group this; motorriflesquad setgroupid [""Motor Rifle"",""Black""]; this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev""; this addbackpack ""cwr2_Backpack_RU"";"; }; class Item1 { position[]={2133.498,5.0000081,4029.781}; id=72; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="SERGEANT"; skill=1; init="motorriflesquad = group this; motorriflesquad setgroupid [""Motor Rifle"",""Black""]; this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={2129.6006,5.7798386,4029.8083}; id=73; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=1; init="motorriflesquad = group this; motorriflesquad setgroupid [""Motor Rifle"",""Black""]; this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU"";"; }; class Item3 { position[]={2135.5154,5.0000081,4027.6316}; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=1; init="motorriflesquad = group this; motorriflesquad setgroupid [""Motor Rifle"",""Black""]; this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AK74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_Backpack_RU"";"; }; class Item4 { position[]={2127.9575,6.3000431,4027.385}; id=75; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=1; init="motorriflesquad = group this; motorriflesquad setgroupid [""Motor Rifle"",""Black""]; this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2137.8564,5.0000081,4025.167}; id=76; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=1; init="motorriflesquad = group this; motorriflesquad setgroupid [""Motor Rifle"",""Black""]; this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; }; class Item6 { position[]={2126.1914,6.3000431,4024.8384}; id=77; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=1; init="motorriflesquad = group this; motorriflesquad setgroupid [""Motor Rifle"",""Black""]; this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=1; class Item0 { position[]={1500.2394,6.249938,1995.9224}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2117.8774,6.3000431,4049.5798}; azimut=175; id=79; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; rank="SERGEANT"; skill=1; text="tankcrew1"; init="this moveincommander t80; tanksquad = group this; tanksquad setgroupid [""Tank Crew"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen"";"; }; class Item1 { position[]={2115.8081,6.3000431,4051.6953}; azimut=175; id=80; side="EAST"; vehicle="cwr2_SoldierE_Crew"; rank="CORPORAL"; skill=1; text="tankcrew2"; init="this moveingunner t80; tanksquad = group this; tanksquad setgroupid [""Tank Crew"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen"";"; }; class Item2 { position[]={2119.1101,6.3000431,4051.8982}; azimut=175; id=81; side="EAST"; vehicle="cwr2_SoldierE_Crew"; skill=1; text="tankcrew3"; init="tankcrew3 allowDamage false; this moveindriver t80; tanksquad = group this; tanksquad setgroupid [""Tank Crew"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen"";"; }; }; class Waypoints { items=5; class Item0 { position[]={2118.0171,6.3000431,4047.7175}; completitionRadius=50; expCond="(VictoryCondition1 == 1);"; expActiv="t80 setfuel 1;"; class Effects { }; timeoutMin=310; timeoutMid=310; timeoutMax=310; showWP="NEVER"; }; class Item1 { position[]={1482.9006,6.3000431,2768.8669}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1475.2822,11.000035,2399.3174}; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1475.2754,11.000035,2397.2185}; combat="AWARE"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; task3j settaskstate ""SUCCEEDED""; soldier1 addrating 400; soldier2 addrating 400; soldier3 addrating 400; soldier4 addrating 400; soldier5 addrating 400; soldier6 addrating 400; soldier7 addrating 400; soldier8 addrating 400; soldier9 addrating 400; soldier10 addrating 400; tankcrew3 allowDamage true; t80 allowDamage true; (leader group player) sidechat ""At last the Kremlin decided to send us some extra comrades, how thoughtful of the Politburo."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item4 { position[]={1500.2074,6.249938,2098.2002}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={1240.7446,5.0000081,374.19116}; id=83; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="britishsquad1 = group this; this moveincargo apc1;"; }; class Item1 { position[]={1243.4032,5.0000081,370.9917}; id=90; side="WEST"; vehicle="cwr2_SoldierUK_TL"; rank="CORPORAL"; skill=0.60000002; init="britishsquad1 = group this; this moveincargo apc1;"; }; class Item2 { position[]={1238.8262,5.0000081,371.02832}; id=91; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=0.60000002; init="britishsquad1 = group this; this moveincargo apc1;"; }; class Item3 { position[]={1245.6472,5.0000081,368.13867}; id=92; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=0.60000002; init="britishsquad1 = group this; this moveincargo apc1; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_CarlGustavRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={1237.0735,5.0000081,368.04419}; id=93; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.60000002; init="britishsquad1 = group this; this moveincargo apc1; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={1248.2052,5.0000081,364.86987}; id=94; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=0.60000002; init="britishsquad1 = group this; this moveincargo apc1;"; }; class Item6 { position[]={1235.1313,5.0000081,364.49121}; id=95; side="WEST"; vehicle="cwr2_SoldierUK_Backpack"; skill=0.60000002; init="britishsquad1 = group this; this moveincargo apc1;"; }; class Item7 { position[]={1250.9037,5.0000081,361.5271}; id=96; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=0.60000002; init="britishsquad1 = group this; this moveincargo apc1;"; }; }; class Waypoints { items=4; class Item0 { position[]={1466.3424,5.0000081,1716.8938}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1799.9844,5.0000081,2245.8718}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1700.0455,5.0000081,2245.8367}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1700.0123,5.0000081,2205.8982}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1219.5709,6.0003109,376.65967}; azimut=30; id=84; side="WEST"; vehicle="cwr2_FV107"; leader=1; skill=0.2; fuel=0; text="cvrt2"; }; }; class Waypoints { items=3; class Item0 { position[]={1220.5189,6.0003109,378.34082}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="cvrt2 setfuel 1;"; class Effects { }; timeoutMin=35; timeoutMid=35; timeoutMax=35; showWP="NEVER"; }; class Item1 { position[]={1416.9772,5.0000081,1557.1636}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1454.2151,5.0000081,1681.5928}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1211.74,6.0003109,363.15112}; azimut=30; id=85; side="WEST"; vehicle="cwr2_FV432"; leader=1; skill=0.2; fuel=0; text="apc1"; }; }; class Waypoints { items=5; class Item0 { position[]={1213.3157,6.0003109,366.01953}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="apc1 setfuel 1;"; class Effects { }; timeoutMin=40; timeoutMid=40; timeoutMax=40; showWP="NEVER"; }; class Item1 { position[]={1416.0449,5.0000081,1555.6165}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1432.6868,5.0000081,1595.375}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1441.9935,5.0000081,1644.8171}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item4 { position[]={1443.6331,5.0000081,1652.6592}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2443.8574,6.0003109,501.3645}; azimut=340; id=86; side="WEST"; vehicle="cwr2_FV432"; leader=1; skill=0.2; fuel=0; text="apc2"; }; }; class Waypoints { items=5; class Item0 { position[]={2442.7141,6.0003109,504.7019}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="apc2 setfuel 1;"; class Effects { }; timeoutMin=35; timeoutMid=35; timeoutMax=35; showWP="NEVER"; }; class Item1 { position[]={2168.1372,5.0000081,1582.9873}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2160.4133,5.0000081,1596.6726}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2156.2795,5.0000081,1603.8684}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item4 { position[]={2153.6743,5.0000081,1608.3821}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2437.01,6.0003109,521.65308}; azimut=340; id=87; side="WEST"; vehicle="cwr2_FV107"; leader=1; skill=0.2; fuel=0; text="cvrt3"; }; }; class Waypoints { items=3; class Item0 { position[]={2436.2473,6.0003109,523.66602}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="cvrt3 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2167.2327,5.0000081,1584.7168}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2133.0769,5.0000081,1644.5317}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={2451.0193,6.0003109,481.56592}; azimut=340; id=89; side="WEST"; vehicle="cwr2_Bedford"; leader=1; rank="SERGEANT"; skill=0.60000002; fuel=0; text="truck"; init="truckD addweapon ""Binocular"";"; }; class Item1 { position[]={2454.4978,6.0003109,482.83374}; azimut=340; special="CARGO"; id=115; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2456.8928,5.7770376,483.64819}; azimut=340; special="CARGO"; id=116; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item3 { position[]={2459.4177,5.0000081,484.58374}; azimut=340; special="CARGO"; id=117; side="WEST"; vehicle="cwr2_SoldierUK_Backpack"; skill=0.60000002; }; }; class Waypoints { items=5; class Item0 { position[]={2449.498,6.0003109,485.78833}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="truck setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2168.9116,5.0000081,1581.7104}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2166.1077,5.0000081,1586.6111}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={2165.6565,5.0000081,1587.4153}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2127.1042,5.0000081,1655.0115}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1229.4402,6.0003109,392.83911}; azimut=30; id=88; side="WEST"; vehicle="cwr2_FV101"; leader=1; skill=0.2; fuel=0; text="cvrt1"; }; }; class Waypoints { items=3; class Item0 { position[]={1230.4849,6.0003109,394.81616}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="cvrt1 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1418.5464,5.0000081,1558.5981}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1458.0403,5.0000081,1693.2847}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={2419.7144,5.0000081,512.92822}; id=97; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="britishsquad2 = group this; this moveincargo apc2;"; }; class Item1 { position[]={2422.373,5.0000081,509.72876}; id=98; side="WEST"; vehicle="cwr2_SoldierUK_TL"; rank="CORPORAL"; skill=0.60000002; init="britishsquad2 = group this; this moveincargo apc2;"; }; class Item2 { position[]={2417.7959,5.0000081,509.76538}; id=99; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=0.60000002; init="britishsquad2 = group this; this moveincargo apc2;"; }; class Item3 { position[]={2424.6169,5.0000081,506.87573}; id=100; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=0.60000002; init="britishsquad2 = group this; this moveincargo apc2; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_CarlGustavRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={2416.0432,5.0000081,506.78125}; id=101; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.60000002; init="britishsquad2 = group this; this moveincargo apc2; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={2427.1748,5.0000081,503.60693}; id=102; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=0.60000002; init="britishsquad2 = group this; this moveincargo apc2;"; }; class Item6 { position[]={2414.1011,5.0000081,503.22827}; id=103; side="WEST"; vehicle="cwr2_SoldierUK_Backpack"; skill=0.60000002; init="britishsquad2 = group this; this moveincargo apc2;"; }; class Item7 { position[]={2429.8735,5.0000081,500.26416}; id=104; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=0.60000002; init="britishsquad2 = group this; this moveincargo apc2;"; }; }; class Waypoints { items=4; class Item0 { position[]={2145.7917,5.0000081,1622.1868}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1799.8862,5.0000081,2145.7085}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1700.0201,5.0000081,2145.7983}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1700.0326,5.0000081,2084.1453}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={2423.491,5.0000081,493.23438}; id=105; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="britishsquad3 = group this; this moveincargo truck;"; }; class Item1 { position[]={2426.1497,5.0000081,490.03491}; id=106; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=0.60000002; init="britishsquad3 = group this; this moveincargo truck;"; }; class Item2 { position[]={2421.5725,5.0000081,490.07153}; id=107; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=0.60000002; init="britishsquad3 = group this; this moveincargo truck;"; }; class Item3 { position[]={2428.3936,5.0000081,487.18188}; id=108; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=0.60000002; init="britishsquad3 = group this; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_CarlGustavRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={2419.8198,5.0000081,487.0874}; id=109; side="WEST"; vehicle="cwr2_SoldierUK_AAR"; skill=0.60000002; init="britishsquad3 = group this; this moveincargo truck;"; }; class Item5 { position[]={2430.9514,5.0000081,483.91309}; id=110; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=0.60000002; init="britishsquad3 = group this; this moveincargo truck;"; }; class Item6 { position[]={2417.8777,5.0000081,483.53442}; id=111; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.60000002; init="britishsquad3 = group this; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={2433.6501,5.0000081,480.57031}; id=112; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.60000002; init="britishsquad3 = group this; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item8 { position[]={2415.762,5.0000081,480.21265}; id=113; side="WEST"; vehicle="cwr2_SoldierUK_Backpack"; skill=0.60000002; init="britishsquad3 = group this; this moveincargo truck;"; }; class Item9 { position[]={2435.7043,5.0000081,477.32324}; id=114; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=0.60000002; init="britishsquad3 = group this; this moveincargo truck;"; }; }; class Waypoints { items=2; class Item0 { position[]={1799.9886,5.0000081,2245.9336}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1761.3795,5.0000081,2245.7913}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1198.3319,6.0000119,334.06592}; azimut=20; id=119; side="WEST"; vehicle="cwr2_FV107"; leader=1; skill=0.2; fuel=0; text="cvrt4"; }; }; class Waypoints { items=3; class Item0 { position[]={1198.8672,6.0000119,335.50024}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="cvrt4 setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1521.6581,6.0003109,1335.8872}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1749.4893,5.0000081,1946.0237}; placement=50; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=8; class Item0 { position[]={1788.005,5.0000081,2246.6392}; azimut=79; id=56; side="EMPTY"; vehicle="CWR2_BTR60"; skill=1; }; class Item1 { position[]={1779.5898,5.0000081,2244.9617}; azimut=79; id=57; side="EMPTY"; vehicle="cwr2_UralReammo"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",16]; this addmagazinecargo [""PipeBomb"",6]; this addmagazinecargo [""cwr2_30Rnd_545x39"",50]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""cwr2_100Rnd_762x54"",10]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",6]; this addmagazinecargo [""cwr2_8Rnd_762x25"",8]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""cwr2_AT4Rocket"",4]; this addweaponcargo [""cwr2_AKS74U"",1]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_Tokarev"",1]; this addmagazinecargo [""AK74MortarMag"",12];"; }; class Item2 { presence=0.50000048; position[]={1805.5343,5.0000081,2248.5615}; azimut=90; id=58; side="EMPTY"; vehicle="cwr2_UAZ_MG"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x54"",6]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""SmokeShellRed"",3]; this addweaponcargo [""cwr2_PKM"",1]; this addmagazinecargo [""cwr2_AT4Rocket"",3]; this addweaponcargo [""cwr2_AT4"",1];"; }; class Item3 { position[]={1786.5247,5.0000081,2269.6113}; azimut=180; id=59; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="LOCKED"; skill=1; }; class Item4 { position[]={2119.1824,6.3000431,4039.1045}; azimut=175; id=67; side="EMPTY"; vehicle="cwr2_BMP2"; skill=1; text="bmp"; init="bmp lock true; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",8]; this addmagazinecargo [""cwr2_100Rnd_762x54"",5]; this addmagazinecargo [""cwr2_RPG7Rocket"",6]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""1Rnd_HE_GP25"",8]; this addweaponcargo [""cwr2_AK74_GL"",1];"; }; class Item5 { position[]={2117.8418,6.3000431,4049.9448}; azimut=175; id=78; side="EMPTY"; vehicle="cwr2_T80"; skill=1; text="t80"; init="t80 lock true; t80 allowDamage false;"; }; class Item6 { presence=0.75000024; position[]={1749.0426,4.997324,2335.9543}; azimut=90; id=82; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",12]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""AK74MortarMag"",3]; this addmagazinecargo [""SmokeShellRed"",1]; this addmagazinecargo [""SmokeShellGreen"",3];"; }; class Item7 { presence=0.50000048; position[]={1748.0343,5.0000081,2282.2324}; azimut=270; id=118; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; init="this addweaponcargo [""cwr2_SVD_Wood"",1];"; }; }; class Markers { items=6; class Item0 { position[]={1779.9456,5.0000081,2260.9575}; name="start"; type="cwr2_Faction_USSR"; a=1.2; }; class Item1 { position[]={3495.4783,5.0000081,2173.3157}; name="yanks"; type="cwr2_Faction_USA"; a=1.2; }; class Item2 { position[]={1204.3916,6.0003109,349.17114}; name="brits"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item3 { position[]={2691.0254,5.0000081,2179.6541}; name="obj1"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=270; }; class Item4 { position[]={1398.1862,5.0000081,1120.1782}; name="obj2"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=15; }; class Item5 { position[]={1618.3715,5.0000081,3388.5364}; name="obj3"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=180; }; }; class Sensors { items=5; class Item0 { position[]={1849.2612,5.0000081,2745.2329}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co10_cwr2_mined_game_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={1949.2583,0.26184574,2745.906}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units engineersquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item2 { position[]={1949.748,5.0000081,2645.7815}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={2150.1274,5.0000081,2545.998}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expCond="(getDammage ifv1 > 0.25) AND ({alive _x} count units ifv1squad <= 2) AND (getDammage ifv2 > 0.25) AND ({alive _x} count units ifv2squad <= 2) AND (getDammage ifv3 > 0.25) AND ({alive _x} count units ifv3squad <= 2) AND (getDammage ifv4 > 0.25) AND ({alive _x} count units ifv4squad <= 2) AND (getDammage apc > 0.25) AND ({alive _x} count units apcsquad <= 3) AND (getDammage tank > 0.5);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; task1j settaskstate ""SUCCEEDED""; soldier1 addrating 200; soldier2 addrating 200; soldier3 addrating 200; soldier4 addrating 200; soldier5 addrating 200; soldier6 addrating 200; soldier7 addrating 200; soldier8 addrating 200; soldier9 addrating 200; soldier10 addrating 200; (leader group player) sidechat ""Stay sharp and keep an eye out for any stragglers."";"; class Effects { }; }; class Item4 { position[]={2250.2241,5.0000081,2546.2463}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expCond="(getDammage apc1 > 0.25) AND (getDammage cvrt1 > 0.25) AND (getDammage apc2 > 0.25) AND (getDammage cvrt2 > 0.25) AND (getDammage cvrt3 > 0.25) AND ({alive _x} count units britishsquad1 <= 2) AND ({alive _x} count units britishsquad2 <= 2) AND ({alive _x} count units britishsquad3 <= 3);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; task2j settaskstate ""SUCCEEDED""; soldier1 addrating 200; soldier2 addrating 200; soldier3 addrating 200; soldier4 addrating 200; soldier5 addrating 200; soldier6 addrating 200; soldier7 addrating 200; soldier8 addrating 200; soldier9 addrating 200; soldier10 addrating 200; (leader group player) sidechat ""When will NATO finally learn that the Soviet Army intends to hold on to this real estate?"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=12878975; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=11903188; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=5294583; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; Overview

Defend against NATO attacks.

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