briefing.html&]Rbriefing.sqf;Rdescription.extH7R:init.sqf%\R`initjipcompatible.sqf$.fL0mission.sqm/8Roverview.html\RIoverview.paac9R4 Debriefing

Stop cheating


Use of cheat codes can only lead to the dark side.





Mission Accomplished


The Soviet forces have managed to gain a secure foothold across the Aller. This will enable a flanking attack to be made to cut off the NATO troop concentration at Celle from their base of support.





Mission Failed


The mechanised infantry has been wiped out.


// tasks task3a = soldier1 createSimpleTask ["Await reinforcements"]; task3a setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = soldier1 createSimpleTask ["Defeat counter-attacks"]; task2a setSimpleTaskDescription ["Defeat counter-attacks", "Defeat counter-attacks", "Defeat counter-attacks"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = soldier1 createSimpleTask ["Secure the bridge"]; task1a setSimpleTaskDescription ["Secure the bridge", "Secure the bridge", "Secure the bridge"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = soldier2 createSimpleTask ["Await reinforcements"]; task3b setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = soldier2 createSimpleTask ["Defeat counter-attacks"]; task2b setSimpleTaskDescription ["Defeat counter-attacks", "Defeat counter-attacks", "Defeat counter-attacks"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = soldier2 createSimpleTask ["Secure the bridge"]; task1b setSimpleTaskDescription ["Secure the bridge", "Secure the bridge", "Secure the bridge"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = soldier3 createSimpleTask ["Await reinforcements"]; task3c setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = soldier3 createSimpleTask ["Defeat counter-attacks"]; task2c setSimpleTaskDescription ["Defeat counter-attacks", "Defeat counter-attacks", "Defeat counter-attacks"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = soldier3 createSimpleTask ["Secure the bridge"]; task1c setSimpleTaskDescription ["Secure the bridge", "Secure the bridge", "Secure the bridge"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = soldier4 createSimpleTask ["Await reinforcements"]; task3d setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = soldier4 createSimpleTask ["Defeat counter-attacks"]; task2d setSimpleTaskDescription ["Defeat counter-attacks", "Defeat counter-attacks", "Defeat counter-attacks"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = soldier4 createSimpleTask ["Secure the bridge"]; task1d setSimpleTaskDescription ["Secure the bridge", "Secure the bridge", "Secure the bridge"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = soldier5 createSimpleTask ["Await reinforcements"]; task3e setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = soldier5 createSimpleTask ["Defeat counter-attacks"]; task2e setSimpleTaskDescription ["Defeat counter-attacks", "Defeat counter-attacks", "Defeat counter-attacks"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = soldier5 createSimpleTask ["Secure the bridge"]; task1e setSimpleTaskDescription ["Secure the bridge", "Secure the bridge", "Secure the bridge"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = soldier6 createSimpleTask ["Await reinforcements"]; task3f setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = soldier6 createSimpleTask ["Defeat counter-attacks"]; task2f setSimpleTaskDescription ["Defeat counter-attacks", "Defeat counter-attacks", "Defeat counter-attacks"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = soldier6 createSimpleTask ["Secure the bridge"]; task1f setSimpleTaskDescription ["Secure the bridge", "Secure the bridge", "Secure the bridge"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = soldier7 createSimpleTask ["Await reinforcements"]; task3g setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = soldier7 createSimpleTask ["Defeat counter-attacks"]; task2g setSimpleTaskDescription ["Defeat counter-attacks", "Defeat counter-attacks", "Defeat counter-attacks"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = soldier7 createSimpleTask ["Secure the bridge"]; task1g setSimpleTaskDescription ["Secure the bridge", "Secure the bridge", "Secure the bridge"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = soldier8 createSimpleTask ["Await reinforcements"]; task3h setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = soldier8 createSimpleTask ["Defeat counter-attacks"]; task2h setSimpleTaskDescription ["Defeat counter-attacks", "Defeat counter-attacks", "Defeat counter-attacks"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = soldier8 createSimpleTask ["Secure the bridge"]; task1h setSimpleTaskDescription ["Secure the bridge", "Secure the bridge", "Secure the bridge"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = soldier9 createSimpleTask ["Await reinforcements"]; task3i setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = soldier9 createSimpleTask ["Defeat counter-attacks"]; task2i setSimpleTaskDescription ["Defeat counter-attacks", "Defeat counter-attacks", "Defeat counter-attacks"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = soldier9 createSimpleTask ["Secure the bridge"]; task1i setSimpleTaskDescription ["Secure the bridge", "Secure the bridge", "Secure the bridge"]; task1i setSimpleTaskDestination markerpos "obj1"; // tasks task3j = soldier10 createSimpleTask ["Await reinforcements"]; task3j setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3j setSimpleTaskDestination markerpos "obj3"; task2j = soldier10 createSimpleTask ["Defeat counter-attacks"]; task2j setSimpleTaskDescription ["Defeat counter-attacks", "Defeat counter-attacks", "Defeat counter-attacks"]; task2j setSimpleTaskDestination markerpos "obj2"; task1j = soldier10 createSimpleTask ["Secure the bridge"]; task1j setSimpleTaskDescription ["Secure the bridge", "Secure the bridge", "Secure the bridge"]; task1j setSimpleTaskDestination markerpos "obj1"; // diary entries soldier1 createDiaryRecord["Diary", ["Background", " As a fierce battle is raging to the south for the river crossing at the town of Celle NATO has been depleting adjacent sectors of troops to reinforce its defences against what is perceived to be the Soviet main effort. However the relentless attacks are intended to fix enemy forces in place to allow other Soviet forces to secure a bridgehead against minimal opposition. As part of the effort to gain alternative crossing points a Soviet reconnaissance probe in the vicinity of Eilte has spotted an opportunity to capture its bridge.

Although the mechanised squad was only intended to observe and report the opportunity to seize the bridge is too good to waste. As the British contingent guarding the bridge is rather weak it may indicate that NATO is actually intending to destroy the structure rather than commit any forces to its defence. Therefore the commander has ordered the Soviet reconnaissance unit to launch a surprise attack in order to gain possession of the vital piece of real estate in preference to risking its destruction by delaying a decision.

Once the bridge has been secured the mechanised troops must prepare to defend their position. With other British forces known to be in proximity it is expected that reaction forces will be dispatched to push the Soviets back across the Aller. Although airmobile reinforcements are due to be helicoptered in to back up the mechanised troops deconflicting the intended route of the Mi-17 transport chopper with the SAM units providing an air defence cover over Soviet frontline units means their arrival at Eilte will not be instantaneous. "]]; soldier1 createDiaryRecord["Diary", ["Enemy", " There appears to be a single light tank and a section of infantry guarding the bridge. A position with a crew served weapon has been spotted on the other riverbank, but its type could not be identified.

Any counter-attack by NATO is expected to comprise both armour and infantry. Repelling a push by a such a combined force will require close cooperation between the Soviet infantry and the vehicle crewmen. "]]; soldier1 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will seize the bridge and defend it against counter-attack till the arrival of reinforcements."]]; // diary entries soldier2 createDiaryRecord["Diary", ["Background", " As a fierce battle is raging to the south for the river crossing at the town of Celle NATO has been depleting adjacent sectors of troops to reinforce its defences against what is perceived to be the Soviet main effort. However the relentless attacks are intended to fix enemy forces in place to allow other Soviet forces to secure a bridgehead against minimal opposition. As part of the effort to gain alternative crossing points a Soviet reconnaissance probe in the vicinity of Eilte has spotted an opportunity to capture its bridge.

Although the mechanised squad was only intended to observe and report the opportunity to seize the bridge is too good to waste. As the British contingent guarding the bridge is rather weak it may indicate that NATO is actually intending to destroy the structure rather than commit any forces to its defence. Therefore the commander has ordered the Soviet reconnaissance unit to launch a surprise attack in order to gain possession of the vital piece of real estate in preference to risking its destruction by delaying a decision.

Once the bridge has been secured the mechanised troops must prepare to defend their position. With other British forces known to be in proximity it is expected that reaction forces will be dispatched to push the Soviets back across the Aller. Although airmobile reinforcements are due to be helicoptered in to back up the mechanised troops deconflicting the intended route of the Mi-17 transport chopper with the SAM units providing an air defence cover over Soviet frontline units means their arrival at Eilte will not be instantaneous. "]]; soldier2 createDiaryRecord["Diary", ["Enemy", " There appears to be a single light tank and a section of infantry guarding the bridge. A position with a crew served weapon has been spotted on the other riverbank, but its type could not be identified.

Any counter-attack by NATO is expected to comprise both armour and infantry. Repelling a push by a such a combined force will require close cooperation between the Soviet infantry and the vehicle crewmen. "]]; soldier2 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will seize the bridge and defend it against counter-attack till the arrival of reinforcements."]]; // diary entries soldier3 createDiaryRecord["Diary", ["Background", " As a fierce battle is raging to the south for the river crossing at the town of Celle NATO has been depleting adjacent sectors of troops to reinforce its defences against what is perceived to be the Soviet main effort. However the relentless attacks are intended to fix enemy forces in place to allow other Soviet forces to secure a bridgehead against minimal opposition. As part of the effort to gain alternative crossing points a Soviet reconnaissance probe in the vicinity of Eilte has spotted an opportunity to capture its bridge.

Although the mechanised squad was only intended to observe and report the opportunity to seize the bridge is too good to waste. As the British contingent guarding the bridge is rather weak it may indicate that NATO is actually intending to destroy the structure rather than commit any forces to its defence. Therefore the commander has ordered the Soviet reconnaissance unit to launch a surprise attack in order to gain possession of the vital piece of real estate in preference to risking its destruction by delaying a decision.

Once the bridge has been secured the mechanised troops must prepare to defend their position. With other British forces known to be in proximity it is expected that reaction forces will be dispatched to push the Soviets back across the Aller. Although airmobile reinforcements are due to be helicoptered in to back up the mechanised troops deconflicting the intended route of the Mi-17 transport chopper with the SAM units providing an air defence cover over Soviet frontline units means their arrival at Eilte will not be instantaneous. "]]; soldier3 createDiaryRecord["Diary", ["Enemy", " There appears to be a single light tank and a section of infantry guarding the bridge. A position with a crew served weapon has been spotted on the other riverbank, but its type could not be identified.

Any counter-attack by NATO is expected to comprise both armour and infantry. Repelling a push by a such a combined force will require close cooperation between the Soviet infantry and the vehicle crewmen. "]]; soldier3 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will seize the bridge and defend it against counter-attack till the arrival of reinforcements."]]; // diary entries soldier4 createDiaryRecord["Diary", ["Background", " As a fierce battle is raging to the south for the river crossing at the town of Celle NATO has been depleting adjacent sectors of troops to reinforce its defences against what is perceived to be the Soviet main effort. However the relentless attacks are intended to fix enemy forces in place to allow other Soviet forces to secure a bridgehead against minimal opposition. As part of the effort to gain alternative crossing points a Soviet reconnaissance probe in the vicinity of Eilte has spotted an opportunity to capture its bridge.

Although the mechanised squad was only intended to observe and report the opportunity to seize the bridge is too good to waste. As the British contingent guarding the bridge is rather weak it may indicate that NATO is actually intending to destroy the structure rather than commit any forces to its defence. Therefore the commander has ordered the Soviet reconnaissance unit to launch a surprise attack in order to gain possession of the vital piece of real estate in preference to risking its destruction by delaying a decision.

Once the bridge has been secured the mechanised troops must prepare to defend their position. With other British forces known to be in proximity it is expected that reaction forces will be dispatched to push the Soviets back across the Aller. Although airmobile reinforcements are due to be helicoptered in to back up the mechanised troops deconflicting the intended route of the Mi-17 transport chopper with the SAM units providing an air defence cover over Soviet frontline units means their arrival at Eilte will not be instantaneous. "]]; soldier4 createDiaryRecord["Diary", ["Enemy", " There appears to be a single light tank and a section of infantry guarding the bridge. A position with a crew served weapon has been spotted on the other riverbank, but its type could not be identified.

Any counter-attack by NATO is expected to comprise both armour and infantry. Repelling a push by a such a combined force will require close cooperation between the Soviet infantry and the vehicle crewmen. "]]; soldier4 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will seize the bridge and defend it against counter-attack till the arrival of reinforcements."]]; // diary entries soldier5 createDiaryRecord["Diary", ["Background", " As a fierce battle is raging to the south for the river crossing at the town of Celle NATO has been depleting adjacent sectors of troops to reinforce its defences against what is perceived to be the Soviet main effort. However the relentless attacks are intended to fix enemy forces in place to allow other Soviet forces to secure a bridgehead against minimal opposition. As part of the effort to gain alternative crossing points a Soviet reconnaissance probe in the vicinity of Eilte has spotted an opportunity to capture its bridge.

Although the mechanised squad was only intended to observe and report the opportunity to seize the bridge is too good to waste. As the British contingent guarding the bridge is rather weak it may indicate that NATO is actually intending to destroy the structure rather than commit any forces to its defence. Therefore the commander has ordered the Soviet reconnaissance unit to launch a surprise attack in order to gain possession of the vital piece of real estate in preference to risking its destruction by delaying a decision.

Once the bridge has been secured the mechanised troops must prepare to defend their position. With other British forces known to be in proximity it is expected that reaction forces will be dispatched to push the Soviets back across the Aller. Although airmobile reinforcements are due to be helicoptered in to back up the mechanised troops deconflicting the intended route of the Mi-17 transport chopper with the SAM units providing an air defence cover over Soviet frontline units means their arrival at Eilte will not be instantaneous. "]]; soldier5 createDiaryRecord["Diary", ["Enemy", " There appears to be a single light tank and a section of infantry guarding the bridge. A position with a crew served weapon has been spotted on the other riverbank, but its type could not be identified.

Any counter-attack by NATO is expected to comprise both armour and infantry. Repelling a push by a such a combined force will require close cooperation between the Soviet infantry and the vehicle crewmen. "]]; soldier5 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will seize the bridge and defend it against counter-attack till the arrival of reinforcements."]]; // diary entries soldier6 createDiaryRecord["Diary", ["Background", " As a fierce battle is raging to the south for the river crossing at the town of Celle NATO has been depleting adjacent sectors of troops to reinforce its defences against what is perceived to be the Soviet main effort. However the relentless attacks are intended to fix enemy forces in place to allow other Soviet forces to secure a bridgehead against minimal opposition. As part of the effort to gain alternative crossing points a Soviet reconnaissance probe in the vicinity of Eilte has spotted an opportunity to capture its bridge.

Although the mechanised squad was only intended to observe and report the opportunity to seize the bridge is too good to waste. As the British contingent guarding the bridge is rather weak it may indicate that NATO is actually intending to destroy the structure rather than commit any forces to its defence. Therefore the commander has ordered the Soviet reconnaissance unit to launch a surprise attack in order to gain possession of the vital piece of real estate in preference to risking its destruction by delaying a decision.

Once the bridge has been secured the mechanised troops must prepare to defend their position. With other British forces known to be in proximity it is expected that reaction forces will be dispatched to push the Soviets back across the Aller. Although airmobile reinforcements are due to be helicoptered in to back up the mechanised troops deconflicting the intended route of the Mi-17 transport chopper with the SAM units providing an air defence cover over Soviet frontline units means their arrival at Eilte will not be instantaneous. "]]; soldier6 createDiaryRecord["Diary", ["Enemy", " There appears to be a single light tank and a section of infantry guarding the bridge. A position with a crew served weapon has been spotted on the other riverbank, but its type could not be identified.

Any counter-attack by NATO is expected to comprise both armour and infantry. Repelling a push by a such a combined force will require close cooperation between the Soviet infantry and the vehicle crewmen. "]]; soldier6 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will seize the bridge and defend it against counter-attack till the arrival of reinforcements."]]; // diary entries soldier7 createDiaryRecord["Diary", ["Background", " As a fierce battle is raging to the south for the river crossing at the town of Celle NATO has been depleting adjacent sectors of troops to reinforce its defences against what is perceived to be the Soviet main effort. However the relentless attacks are intended to fix enemy forces in place to allow other Soviet forces to secure a bridgehead against minimal opposition. As part of the effort to gain alternative crossing points a Soviet reconnaissance probe in the vicinity of Eilte has spotted an opportunity to capture its bridge.

Although the mechanised squad was only intended to observe and report the opportunity to seize the bridge is too good to waste. As the British contingent guarding the bridge is rather weak it may indicate that NATO is actually intending to destroy the structure rather than commit any forces to its defence. Therefore the commander has ordered the Soviet reconnaissance unit to launch a surprise attack in order to gain possession of the vital piece of real estate in preference to risking its destruction by delaying a decision.

Once the bridge has been secured the mechanised troops must prepare to defend their position. With other British forces known to be in proximity it is expected that reaction forces will be dispatched to push the Soviets back across the Aller. Although airmobile reinforcements are due to be helicoptered in to back up the mechanised troops deconflicting the intended route of the Mi-17 transport chopper with the SAM units providing an air defence cover over Soviet frontline units means their arrival at Eilte will not be instantaneous. "]]; soldier7 createDiaryRecord["Diary", ["Enemy", " There appears to be a single light tank and a section of infantry guarding the bridge. A position with a crew served weapon has been spotted on the other riverbank, but its type could not be identified.

Any counter-attack by NATO is expected to comprise both armour and infantry. Repelling a push by a such a combined force will require close cooperation between the Soviet infantry and the vehicle crewmen. "]]; soldier7 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will seize the bridge and defend it against counter-attack till the arrival of reinforcements."]]; // diary entries soldier8 createDiaryRecord["Diary", ["Background", " As a fierce battle is raging to the south for the river crossing at the town of Celle NATO has been depleting adjacent sectors of troops to reinforce its defences against what is perceived to be the Soviet main effort. However the relentless attacks are intended to fix enemy forces in place to allow other Soviet forces to secure a bridgehead against minimal opposition. As part of the effort to gain alternative crossing points a Soviet reconnaissance probe in the vicinity of Eilte has spotted an opportunity to capture its bridge.

Although the mechanised squad was only intended to observe and report the opportunity to seize the bridge is too good to waste. As the British contingent guarding the bridge is rather weak it may indicate that NATO is actually intending to destroy the structure rather than commit any forces to its defence. Therefore the commander has ordered the Soviet reconnaissance unit to launch a surprise attack in order to gain possession of the vital piece of real estate in preference to risking its destruction by delaying a decision.

Once the bridge has been secured the mechanised troops must prepare to defend their position. With other British forces known to be in proximity it is expected that reaction forces will be dispatched to push the Soviets back across the Aller. Although airmobile reinforcements are due to be helicoptered in to back up the mechanised troops deconflicting the intended route of the Mi-17 transport chopper with the SAM units providing an air defence cover over Soviet frontline units means their arrival at Eilte will not be instantaneous. "]]; soldier8 createDiaryRecord["Diary", ["Enemy", " There appears to be a single light tank and a section of infantry guarding the bridge. A position with a crew served weapon has been spotted on the other riverbank, but its type could not be identified.

Any counter-attack by NATO is expected to comprise both armour and infantry. Repelling a push by a such a combined force will require close cooperation between the Soviet infantry and the vehicle crewmen. "]]; soldier8 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will seize the bridge and defend it against counter-attack till the arrival of reinforcements."]]; // diary entries soldier9 createDiaryRecord["Diary", ["Background", " As a fierce battle is raging to the south for the river crossing at the town of Celle NATO has been depleting adjacent sectors of troops to reinforce its defences against what is perceived to be the Soviet main effort. However the relentless attacks are intended to fix enemy forces in place to allow other Soviet forces to secure a bridgehead against minimal opposition. As part of the effort to gain alternative crossing points a Soviet reconnaissance probe in the vicinity of Eilte has spotted an opportunity to capture its bridge.

Although the mechanised squad was only intended to observe and report the opportunity to seize the bridge is too good to waste. As the British contingent guarding the bridge is rather weak it may indicate that NATO is actually intending to destroy the structure rather than commit any forces to its defence. Therefore the commander has ordered the Soviet reconnaissance unit to launch a surprise attack in order to gain possession of the vital piece of real estate in preference to risking its destruction by delaying a decision.

Once the bridge has been secured the mechanised troops must prepare to defend their position. With other British forces known to be in proximity it is expected that reaction forces will be dispatched to push the Soviets back across the Aller. Although airmobile reinforcements are due to be helicoptered in to back up the mechanised troops deconflicting the intended route of the Mi-17 transport chopper with the SAM units providing an air defence cover over Soviet frontline units means their arrival at Eilte will not be instantaneous. "]]; soldier9 createDiaryRecord["Diary", ["Enemy", " There appears to be a single light tank and a section of infantry guarding the bridge. A position with a crew served weapon has been spotted on the other riverbank, but its type could not be identified.

Any counter-attack by NATO is expected to comprise both armour and infantry. Repelling a push by a such a combined force will require close cooperation between the Soviet infantry and the vehicle crewmen. "]]; soldier9 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will seize the bridge and defend it against counter-attack till the arrival of reinforcements."]]; // diary entries soldier10 createDiaryRecord["Diary", ["Background", " As a fierce battle is raging to the south for the river crossing at the town of Celle NATO has been depleting adjacent sectors of troops to reinforce its defences against what is perceived to be the Soviet main effort. However the relentless attacks are intended to fix enemy forces in place to allow other Soviet forces to secure a bridgehead against minimal opposition. As part of the effort to gain alternative crossing points a Soviet reconnaissance probe in the vicinity of Eilte has spotted an opportunity to capture its bridge.

Although the mechanised squad was only intended to observe and report the opportunity to seize the bridge is too good to waste. As the British contingent guarding the bridge is rather weak it may indicate that NATO is actually intending to destroy the structure rather than commit any forces to its defence. Therefore the commander has ordered the Soviet reconnaissance unit to launch a surprise attack in order to gain possession of the vital piece of real estate in preference to risking its destruction by delaying a decision.

Once the bridge has been secured the mechanised troops must prepare to defend their position. With other British forces known to be in proximity it is expected that reaction forces will be dispatched to push the Soviets back across the Aller. Although airmobile reinforcements are due to be helicoptered in to back up the mechanised troops deconflicting the intended route of the Mi-17 transport chopper with the SAM units providing an air defence cover over Soviet frontline units means their arrival at Eilte will not be instantaneous. "]]; soldier10 createDiaryRecord["Diary", ["Enemy", " There appears to be a single light tank and a section of infantry guarding the bridge. A position with a crew served weapon has been spotted on the other riverbank, but its type could not be identified.

Any counter-attack by NATO is expected to comprise both armour and infantry. Repelling a push by a such a combined force will require close cooperation between the Soviet infantry and the vehicle crewmen. "]]; soldier10 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will seize the bridge and defend it against counter-attack till the arrival of reinforcements."]];onloadmission="C W R 2 - R I V E R F R O N T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co10_cwr2_riverfront_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AK74_GL {count = 1;}; class cwr2_RPK74 {count = 1;}; class cwr2_RPG7 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_545x39 {count = 12;}; class cwr2_45Rnd_545x39 {count = 12;}; class cwr2_20Rnd_765x17 {count = 16;}; class 1Rnd_HE_GP25 {count = 8;}; class HandGrenade_East {count = 20;}; class SmokeShell {count = 20;}; class cwr2_RPG7Rocket {count = 6;}; };titleText ["C W R 2 - R I V E R F R O N T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_RUS", "cwr2_BMP2", "cwr2_eilte", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Mi17", "camisc3", "cwr2_UK", "cwr2_brdm", "cwr2_btr60", "cwr2_Mi24", "caweapons_ammoboxes", "caweapons_e" }; addOnsAuto[]= { "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Mi17", "cwr2_UK", "cwr2_btr60", "cwr2_Mi24", "cwr2_BMP2", "camisc3", "cwr2_brdm", "caweapons_ammoboxes", "caweapons_e", "cwr2_eilte" }; randomSeed=13876730; class Intel { briefingName="CWR2 - Riverfront (co10)"; briefingDescription="Seize and hold the bridge"; startWeather=0.4852882; startFog=0.22129738; forecastWeather=0.4852882; forecastFog=0.29373199; month=9; day=9; hour=6; minute=15; }; class Groups { items=32; class Item0 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={1284.3264,5.7500858,4040.2305}; azimut=180; id=0; side="EAST"; vehicle="cwr2_OfficerE"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="soldier1"; init="sovietsquad = group this; sovietsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular"";"; synchronizations[]={13,11,12}; }; class Item1 { position[]={1282.4819,5.4654188,4041.9683}; azimut=180; id=1; side="EAST"; vehicle="cwr2_SoldierE_Crew"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="soldier2"; init="sovietsquad = group this; sovietsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen"";"; synchronizations[]={13,11,12}; }; class Item2 { position[]={1285.7064,5.7500858,4041.8508}; azimut=180; id=2; side="EAST"; vehicle="cwr2_SoldierE_Crew"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="soldier3"; init="sovietsquad = group this; sovietsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellGreen"";"; synchronizations[]={13,11,12}; }; class Item3 { position[]={1280.6942,5.1301866,4043.551}; azimut=180; id=3; side="EAST"; vehicle="cwr2_SoldierE_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="soldier4"; init="sovietsquad = group this; sovietsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={13,11,12}; }; class Item4 { position[]={1287.0548,5.7500858,4043.4338}; azimut=180; id=4; side="EAST"; vehicle="cwr2_SoldierE_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="soldier5"; init="sovietsquad = group this; sovietsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={13,11,12}; }; class Item5 { position[]={1279.0234,5.0000081,4045.2219}; azimut=180; id=5; side="EAST"; vehicle="cwr2_SoldierE_LAT"; player="PLAY CDG"; skill=1; text="soldier6"; init="sovietsquad = group this; sovietsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AK74_GL""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; synchronizations[]={13,11,12}; }; class Item6 { position[]={1288.2272,5.7500858,4045.1047}; azimut=180; id=6; side="EAST"; vehicle="cwr2_SoldierE_GL"; player="PLAY CDG"; skill=1; text="soldier7"; init="sovietsquad = group this; sovietsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AK74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={13,11,12}; }; class Item7 { position[]={1277.2062,5.0000081,4046.8633}; azimut=180; id=7; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; player="PLAY CDG"; skill=1; text="soldier8"; init="sovietsquad = group this; sovietsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={13,11,12}; }; class Item8 { position[]={1289.634,5.7500858,4046.8926}; azimut=180; id=8; side="EAST"; vehicle="cwr2_SoldierE_Engineer"; player="PLAY CDG"; skill=1; text="soldier9"; init="sovietsquad = group this; sovietsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removeBackpack this; this addbackpack ""cwr2_Backpack_RU"";"; synchronizations[]={13,11,12}; }; class Item9 { position[]={1275.5844,5.0000081,4048.4282}; azimut=180; id=9; side="EAST"; vehicle="cwr2_SoldierE_Medic"; player="PLAY CDG"; skill=1; text="soldier10"; init="sovietsquad = group this; sovietsquad setgroupid [""Medved"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; synchronizations[]={13,11,12}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1291.1385,5.0849199,4063.0947}; id=11; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1274.3071,5.0000081,4063.2092}; id=12; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1282.6897,5.0000081,4063.0679}; id=13; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1121.1552,5.0000081,4012.5122}; id=14; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1132.5067,5.0000081,4012.5117}; id=15; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4090.1433,5.0000081,3896.0283}; azimut=270; id=16; side="EAST"; vehicle="cwr2_Mi17"; leader=1; skill=0.60000002; text="hip"; init="hip allowDamage false; hipD allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={4083.3171,5.0000081,3895.7937}; completitionRadius=25; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="hip setfuel 1; hip flyinheight 60; soldier1 addrating 200; soldier2 addrating 200; soldier3 addrating 200; soldier4 addrating 200; soldier5 addrating 200; soldier6 addrating 200; soldier7 addrating 200; soldier8 addrating 200; soldier9 addrating 200; soldier10 addrating 200;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1541.1095,5.0000081,2158.0652}; type="TR UNLOAD"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; task3j settaskstate ""SUCCEEDED""; soldier1 addrating 200; soldier2 addrating 200; soldier3 addrating 200; soldier4 addrating 200; soldier5 addrating 200; soldier6 addrating 200; soldier7 addrating 200; soldier8 addrating 200; soldier9 addrating 200; soldier10 addrating 200; (leader group player) sidechat ""The arrogant bastards of the VDV arrive late, as usual."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={4071.6233,5.0000081,3887.6267}; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1370.783,6.0000081,895.92114}; id=18; side="WEST"; vehicle="cwr2_FV432"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="apc1"; }; }; class Waypoints { items=4; class Item0 { position[]={1370.7787,6.0000081,899.73657}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="apc1 setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1443.6381,5.0000081,1653.8103}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1453.4731,5.0000081,1681.5261}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1454.8937,5.0000081,1685.4507}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1370.723,6.0000081,871.91553}; id=19; side="WEST"; vehicle="cwr2_FV432"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="apc2"; }; }; class Waypoints { items=4; class Item0 { position[]={1370.7483,6.0000081,875.88501}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="apc2 setfuel 1;"; class Effects { }; timeoutMin=190; timeoutMid=190; timeoutMax=190; showWP="NEVER"; }; class Item1 { position[]={1442.8063,5.0000081,1651.6497}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1449.1907,5.0000081,1669.939}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1450.793,5.0000081,1673.5173}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={1403.7593,5.0000081,895.67041}; id=20; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="squad1 = group this; this moveincargo apc1;"; }; class Item1 { position[]={1406.5431,5.0000081,892.604}; id=21; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=0.60000002; init="squad1 = group this; this moveincargo apc1;"; }; class Item2 { position[]={1401.8536,5.0000081,892.79321}; id=22; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=0.60000002; init="squad1 = group this; this moveincargo apc1;"; }; class Item3 { position[]={1409.0063,5.0000081,889.76172}; id=23; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=0.2; init="squad1 = group this; this moveincargo apc1;"; }; class Item4 { position[]={1399.8169,5.0000081,889.66699}; id=24; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=0.2; init="squad1 = group this; this moveincargo apc1;"; }; class Item5 { position[]={1411.4701,5.0000081,886.85913}; id=25; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.2; init="squad1 = group this; this moveincargo apc1;"; }; class Item6 { position[]={1397.9502,5.0000081,886.92212}; id=26; side="WEST"; vehicle="cwr2_SoldierUK"; skill=0.2; init="squad1 = group this; this moveincargo apc1;"; }; class Item7 { position[]={1414.1483,5.0000081,884.00732}; id=27; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=0.2; init="squad1 = group this; this moveincargo apc1;"; }; }; class Waypoints { items=3; class Item0 { position[]={1445.8833,5.0000081,1727.7234}; placement=10; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1484.3457,10.91444,2319.6372}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1475.406,11.000035,2383.8618}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={1403.9788,5.0000081,874.823}; id=28; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="squad2 = group this; this moveincargo apc2;"; }; class Item1 { position[]={1406.7626,5.0000081,871.75659}; id=29; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=0.60000002; init="squad2 = group this; this moveincargo apc2;"; }; class Item2 { position[]={1402.0731,5.0000081,871.9458}; id=30; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=0.60000002; init="squad2 = group this; this moveincargo apc2;"; }; class Item3 { position[]={1409.2258,5.0000081,868.91431}; id=31; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=0.2; init="squad2 = group this; this moveincargo apc2;"; }; class Item4 { position[]={1400.0364,5.0000081,868.81958}; id=32; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=0.2; init="squad2 = group this; this moveincargo apc2;"; }; class Item5 { position[]={1411.6896,5.0000081,866.01172}; id=33; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.2; init="squad2 = group this; this moveincargo apc2;"; }; class Item6 { position[]={1398.1697,5.0000081,866.07471}; id=34; side="WEST"; vehicle="cwr2_SoldierUK"; skill=0.2; init="squad2 = group this; this moveincargo apc2;"; }; class Item7 { position[]={1414.3678,5.0000081,863.15991}; id=35; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=0.2; init="squad2 = group this; this moveincargo apc2;"; }; }; class Waypoints { items=3; class Item0 { position[]={1444.8997,5.0000081,1707.7175}; placement=10; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1487.0195,11.000035,2292.9551}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1478.7068,11.000035,2352.6121}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1371.0824,6.0000081,917.01563}; id=36; side="WEST"; vehicle="cwr2_Challenger"; leader=1; lock="LOCKED"; skill=0.2; text="tank"; }; }; class Waypoints { items=3; class Item0 { position[]={1371.1191,6.0000081,921.7207}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1458.524,5.0000081,1695.8584}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1463.8826,5.0000081,1710.8623}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={702.18396,6.0003109,685.625}; azimut=10; id=37; side="WEST"; vehicle="cwr2_FV107"; leader=1; lock="LOCKED"; skill=0.2; text="cvrt1"; }; class Item1 { position[]={698.69171,6.0003109,666.01709}; azimut=10; id=38; side="WEST"; vehicle="cwr2_FV107"; lock="LOCKED"; skill=0.2; text="cvrt2"; }; }; class Waypoints { items=4; class Item0 { position[]={702.83655,6.0003109,689.83203}; completitionRadius=50; formation="COLUMN"; expCond="(VictoryCondition1 == 1);"; expActiv="cvrt1 setfuel 1; cvrt2 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1224.2744,5.7500858,1685.8984}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1486.1844,10.919908,2306.8718}; placement=50; type="SAD"; formation="WEDGE"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1482.2155,10.999044,2332.0942}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={2450.7122,6.0003109,483.3562}; azimut=340; id=39; side="WEST"; vehicle="cwr2_Bedford"; leader=1; lock="UNLOCKED"; skill=0.2; text="truck"; }; class Item1 { position[]={2453.4407,6.0003109,484.33984}; azimut=340; special="CARGO"; id=70; side="WEST"; vehicle="cwr2_SoldierUK_sterling"; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={2449.3606,6.0003109,487.31006}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="truck setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={2047.6228,5.0000081,1952.8767}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1676.8312,5.0000081,2080.3064}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1666.687,5.0000081,2080.4231}; type="TR UNLOAD"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={1663.463,5.0000081,2080.374}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1660.0968,5.0000081,2080.2876}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1475.234,11.000035,2401.395}; id=40; side="WEST"; vehicle="cwr2_FV101"; leader=1; lock="UNLOCKED"; skill=0.2; text="scorpion"; }; }; class Waypoints { items=2; class Item0 { position[]={1475.212,11.000035,2403.1165}; completitionRadius=10; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1475.192,11.000035,2403.7964}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={2438.4524,5.0000081,476.13477}; id=42; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="squad3 = group this; this moveincargo truck;"; }; class Item1 { position[]={2441.2363,5.0000081,473.06836}; id=43; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=0.60000002; init="squad3 = group this; this moveincargo truck;"; }; class Item2 { position[]={2436.5469,5.0000081,473.25757}; id=44; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=0.60000002; init="squad3 = group this; this moveincargo truck;"; }; class Item3 { position[]={2443.6995,5.0000081,470.22607}; id=45; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=0.2; init="squad3 = group this; this moveincargo truck;"; }; class Item4 { position[]={2434.51,5.0000081,470.13135}; id=46; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=0.2; init="squad3 = group this; this moveincargo truck;"; }; class Item5 { position[]={2446.1633,5.0845976,467.32349}; id=47; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.2; init="squad3 = group this; this moveincargo truck;"; }; class Item6 { position[]={2432.6433,5.0000081,467.38647}; id=48; side="WEST"; vehicle="cwr2_SoldierUK"; skill=0.2; init="squad3 = group this; this moveincargo truck;"; }; class Item7 { position[]={2448.8416,5.5464072,464.47168}; id=49; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=0.2; init="squad3 = group this; this moveincargo truck;"; }; }; class Waypoints { items=3; class Item0 { position[]={1610.3916,5.0000081,2080.3833}; placement=10; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1571.668,4.997324,2305.8308}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1571.4417,4.997324,2393.3555}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4073.9756,5.0000081,3945.6553}; azimut=270; id=50; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=1; init="tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular"";"; }; class Item1 { position[]={4076.8713,5.0000081,3948.9509}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=1; init="tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={4077.7344,5.0000081,3942.9092}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=1; init="tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={4080.1514,5.0000081,3951.7129}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=1; init="tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={4081.0144,5.0000081,3940.406}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=1; init="tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item5 { position[]={4082.9998,5.0000081,3954.6475}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=1; init="tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item6 { position[]={4084.467,5.0000081,3937.9893}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=1; init="tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1531.5313,5.0000081,2130.3608}; expActiv="{_x setunitpos ""AUTO""} forEach units tigrsquad;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1519.9684,5.0000081,2110.4331}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4075.2703,5.0000081,3923.9048}; azimut=270; id=57; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=1; init="volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular"";"; }; class Item1 { position[]={4078.166,5.0000081,3927.2004}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=1; init="volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={4079.0291,5.0000081,3921.1587}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=1; init="volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={4081.446,5.0000081,3929.9624}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=1; init="volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={4082.3091,5.0000081,3918.6555}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=1; init="volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item5 { position[]={4084.2944,5.0000081,3932.897}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=1; init="volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item6 { position[]={4085.7617,5.0000081,3916.2388}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE"; skill=1; init="volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1554.7864,5.0000081,2130.3904}; expActiv="{_x setunitpos ""AUTO""} forEach units volksquad;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1544.4127,5.0000081,2110.2727}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3734.5605,6.0003109,4060.8206}; azimut=240; id=64; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=1; fuel=0; text="btr"; }; }; class Waypoints { items=5; class Item0 { position[]={3731.1091,6.0003109,4058.887}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (getDammage hip >= 0.5);"; expActiv="btr setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2141.7124,6.3000431,3858.0164}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1482.0962,6.3000431,2766.8459}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1475.1929,11.000035,2639.7378}; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; task3j settaskstate ""SUCCEEDED""; soldier1 addrating 200; soldier2 addrating 200; soldier3 addrating 200; soldier4 addrating 200; soldier5 addrating 200; soldier6 addrating 200; soldier7 addrating 200; soldier8 addrating 200; soldier9 addrating 200; soldier10 addrating 200; (leader group player) sidechat ""Finally some comrades to share the burden of holiding the bridgehead."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={1475.2831,11.005103,2633.5754}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1370.6194,6.0000081,776.75903}; id=65; side="WEST"; vehicle="cwr2_FV101"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="cvrt"; }; }; class Waypoints { items=3; class Item0 { position[]={1370.5505,6.0000081,779.12842}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="cvrt setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1414.2207,5.0000081,1556.9282}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1532.4569,6.1887202,1969.2385}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={2438.9802,5.0000081,466.73291}; id=66; side="WEST"; vehicle="cwr2_SoldierUK_sterling"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveincargo truck;"; }; class Item1 { position[]={2441.5313,5.0000081,463.40991}; id=67; side="WEST"; vehicle="cwr2_SoldierUK_AR"; skill=0.60000002; init="this moveincargo truck;"; }; class Item2 { position[]={2436.7737,5.0000081,463.53027}; id=68; side="WEST"; vehicle="cwr2_SoldierUK_AAR"; skill=0.2; init="this moveincargo truck;"; }; class Item3 { position[]={2444.1682,5.0420742,460.20337}; id=69; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.2; init="this moveincargo truck;"; }; }; class Waypoints { items=1; class Item0 { position[]={1634.6605,5.0000081,2227.145}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4086.7937,5.0000081,3859.0442}; azimut=270; id=71; side="EAST"; vehicle="cwr2_Mi24D"; leader=1; skill=0.60000002; text="hind"; }; }; class Waypoints { items=4; class Item0 { position[]={4077.4807,5.0000081,3858.6343}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (getDammage bmp >= 0.75);"; expActiv="hind setfuel 1; hind flyinheight 80; easthq=[East,""HQ""]; easthq SideChat ""Be advised that close air support is en route to your position."";"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1500.3214,6.249938,2096.1187}; placement=250; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4065.8403,5.0000081,2095.9392}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4090.2205,5.0000081,2095.8909}; expActiv="deleteVehicle hindG; deleteVehicle hindD; deleteVehicle hind;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item22 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={1467.2175,10.995272,2408.9121}; id=79; side="WEST"; vehicle="cwr2_SoldierUK_sterling"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner tow;"; }; class Item1 { position[]={1469.6589,11.000035,2406.2219}; id=80; side="WEST"; vehicle="cwr2_SoldierUK"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1464.8356,11.184033,2406.1353}; id=81; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.2; }; }; }; class Item23 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={1474.9292,11.000035,2648.2017}; id=82; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1476.0443,11.000035,2646.9226}; id=83; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1473.9982,11.000035,2646.8945}; id=89; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1476.9497,11.000035,2645.5762}; id=88; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1474.9187,11.000035,2648.7805}; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1474.9031,11.000035,2649.5667}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1474.634,10.700113,2661.3628}; id=84; side="WEST"; vehicle="cwr2_SoldierUK"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1475.4482,10.701505,2660.4929}; id=90; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1474.6362,10.691001,2661.7251}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1474.6321,10.691068,2661.7266}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={1475.7231,11.000035,2370.7043}; id=85; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1475.054,11.000035,2369.2874}; id=92; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1476.6821,11.000035,2369.4253}; id=95; side="WEST"; vehicle="cwr2_SoldierUK_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1477.4984,11.000035,2368.2908}; id=91; side="WEST"; vehicle="cwr2_SoldierUK"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1475.7271,11.000035,2371.8948}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1475.6962,11.000035,2371.8948}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1500.5846,5.0000081,2358.0566}; id=86; side="WEST"; vehicle="cwr2_SoldierUK_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1503.1881,5.0000081,2355.0603}; id=94; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1500.522,5.0000081,2360.1145}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1500.5314,5.0000081,2360.0945}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1552.6416,4.997324,2363.0396}; id=87; side="WEST"; vehicle="cwr2_SoldierUK_Medic_Beret"; leader=1; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1555.8385,4.997324,2363.1765}; special="NONE"; id=93; side="WEST"; vehicle="cwr2_SoldierUK_Beret"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1552.6311,4.997324,2363.6416}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1552.6301,4.997324,2363.634}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={638.51147,5.0000081,2113.3687}; id=96; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={643.13452,5.0000081,2106.906}; id=97; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { position[]={633.83527,5.0000081,2107.0122}; id=98; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item3 { position[]={647.29913,5.0000081,2101.0808}; id=99; side="WEST"; vehicle="cwr2_SoldierUK_Mortar"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={717.12372,5.0000081,2115.2432}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={624.80847,5.0000081,2213.9036}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={544.30304,5.0000081,2111.218}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item3 { position[]={717.19843,5.0000081,2114.979}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={717.47809,5.0000081,2066.8979}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={717.24261,5.0000081,2023.7825}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={2303.8118,5.0000081,2369.3611}; id=100; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={2308.4348,5.0000081,2362.8984}; id=101; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { position[]={2299.1355,5.0000081,2363.0046}; id=102; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item3 { position[]={2312.5994,5.0000081,2357.0732}; id=103; side="WEST"; vehicle="cwr2_SoldierUK_Mortar"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={2382.4241,5.0000081,2371.2356}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2290.1089,5.0000081,2469.896}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={2209.6033,5.0000081,2367.2104}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item3 { position[]={2382.4988,5.0000081,2370.9714}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2335.4341,6.1738744,2421.6028}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2284.8604,5.0000081,2417.9529}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1571.1781,4.997324,2383.7275}; id=104; side="WEST"; vehicle="cwr2_SoldierUK_sterling"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1571.1615,4.997324,2386.1138}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1571.1493,4.997324,2386.1035}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2869.728,5.0072227,2036.0962}; azimut=300; id=105; side="WEST"; vehicle="cwr2_FV107"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="scimitar"; }; }; class Waypoints { items=2; class Item0 { position[]={2868.281,5.0689654,2036.9194}; completitionRadius=10; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={2841.8545,6.0003109,2051.7432}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=10; class Item0 { position[]={1287.7576,5.7500858,4037.1147}; azimut=210; id=10; side="EMPTY"; vehicle="cwr2_BMP2"; lock="UNLOCKED"; skill=1; text="bmp"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",5]; this addmagazinecargo [""cwr2_100Rnd_762x54"",5]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",3]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""1Rnd_HE_GP25"",8]; this addweaponcargo [""cwr2_SVD_Wood"",1]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={1541.3212,5.0000081,2158.0991}; azimut=270; id=17; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1292.8806,5.7500858,4046.0066}; azimut=210; id=41; side="EMPTY"; vehicle="cwr2_BRDM2_MG"; lock="UNLOCKED"; skill=1; }; class Item3 { position[]={1547.812,4.997324,2355.1836}; id=72; side="EMPTY"; vehicle="cwr2_FV432_Ambulance"; lock="UNLOCKED"; skill=1; }; class Item4 { position[]={1546.6864,4.997324,2367.8757}; azimut=260; id=73; side="EMPTY"; vehicle="cwr2_UK_LandRover"; lock="UNLOCKED"; skill=1; }; class Item5 { position[]={1467.3452,11.047165,2410.8923}; azimut=180; id=74; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false;"; }; class Item6 { position[]={1465.6481,10.978506,2410.3167}; azimut=90; id=75; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; init="this allowDamage false; this setVectorUp [0,0,1];"; }; class Item7 { position[]={1467.1145,11.256579,2409.6343}; id=76; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.01)];"; }; class Item8 { position[]={1467.1259,11.389676,2410.6082}; id=77; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.01)];"; }; class Item9 { position[]={1467.1515,11.342488,2410.3621}; id=78; side="EMPTY"; vehicle="TOW_TriPod_US_EP1"; lock="UNLOCKED"; skill=0.60000002; text="tow"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; }; class Markers { items=5; class Item0 { position[]={1284.6346,5.7500858,4038.2971}; name="start"; type="mil_start"; colorName="ColorRed"; }; class Item1 { position[]={1475.0405,11.00506,2465.0203}; name="obj1"; type="Faction_NATO_EP1"; a=1.2; }; class Item2 { position[]={1506.6039,5.0000081,1727.0449}; name="obj2"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; }; class Item3 { position[]={2128.2126,5.0000081,3250.7627}; name="obj3"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=230; }; class Item4 { position[]={1475.041,11.00506,2465.019}; name="obj1_ussr"; type="cwr2_Faction_USSR"; a=0; b=0; }; }; class Sensors { items=6; class Item0 { position[]={949.50415,5.0000081,3945.6973}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co10_cwr2_riverfront_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={1049.5012,5.0000081,3946.3704}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units sovietsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item2 { position[]={1049.991,5.0000081,3846.2458}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={1474.4117,11.005059,2467.7095}; a=250; b=250; activationBy="WEST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; ""obj1"" setMarkerSize [0,0]; ""obj1_ussr"" setMarkerSize [1.2,1]; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; task1j settaskstate ""SUCCEEDED""; soldier1 addrating 200; soldier2 addrating 200; soldier3 addrating 200; soldier4 addrating 200; soldier5 addrating 200; soldier6 addrating 200; soldier7 addrating 200; soldier8 addrating 200; soldier9 addrating 200; soldier10 addrating 200; (leader group player) sidechat ""Prepare for defence. NATO will want to deny us a foothold west of the Aller.""; deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol2, 4];"; class Effects { }; }; class Item4 { position[]={1850.0984,0.20750779,2646.478}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank >= 0.5) AND (getDammage cvrt1 >= 0.5) AND (getDammage cvrt2 >= 0.5) AND ({alive _x} count units squad1 <= 2) AND ({alive _x} count units squad2 <= 2) AND ({alive _x} count units squad3 <= 2);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; task2j settaskstate ""SUCCEEDED""; soldier1 addrating 200; soldier2 addrating 200; soldier3 addrating 200; soldier4 addrating 200; soldier5 addrating 200; soldier6 addrating 200; soldier7 addrating 200; soldier8 addrating 200; soldier9 addrating 200; soldier10 addrating 200; (leader group player) sidechat ""Let's hope the reinforcements show up soon before more British tanks arrive."";"; class Effects { }; }; class Item5 { position[]={1588.2335,5.0000081,2190.1035}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=16; expActiv="hip land ""GET OUT""; {UnassignVehicle _x} foreach units tigrsquad; {_x setunitpos ""Middle""} forEach units tigrsquad; {UnassignVehicle _x} foreach units volksquad; {_x setunitpos ""Middle""} forEach units volksquad;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=5193991; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=11308142; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=5491737; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; Overview

Seize and hold the bridge.

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