briefing.html4xSUbriefing.sqfOzSdescription.ext`~S4init.sqf~xSrinitjipcompatible.sqf4 Debriefing

Cheating is despicable


Shame on you for using the Endmission cheat.





Mission Accomplished


The Naval Infantry combat engineers dealt a heavy blow to the rebel forces. The losses inflicted on the enemy will ensure that there is a respite that can be exploited to airlift in reinforcements to the Soviet garrison.





Mission Failed


The Naval Infantry squad has been wiped out.





Mission Failed


The Scud launcher was destroyed.





Mission Failed


The Scud launcher was immobilised without the means to repair it.


// tasks task3a = marine1 createSimpleTask ["Bring back the Scud launcher"]; task3a setSimpleTaskDescription ["Bring back the Scud launcher", "Bring back the Scud launcher", "Bring back the Scud launcher"]; task3a setSimpleTaskDestination markerpos "start"; task2a = marine1 createSimpleTask ["Secure the captured base"]; task2a setSimpleTaskDescription ["Secure the captured base", "Secure the captured base", "Secure the captured base"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = marine1 createSimpleTask ["Defeat the rebel advance"]; task1a setSimpleTaskDescription ["Defeat the rebel advance", "Defeat the rebel advance", "Defeat the rebel advance"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = marine2 createSimpleTask ["Bring back the Scud launcher"]; task3b setSimpleTaskDescription ["Bring back the Scud launcher", "Bring back the Scud launcher", "Bring back the Scud launcher"]; task3b setSimpleTaskDestination markerpos "start"; task2b = marine2 createSimpleTask ["Secure the captured base"]; task2b setSimpleTaskDescription ["Secure the captured base", "Secure the captured base", "Secure the captured base"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = marine2 createSimpleTask ["Defeat the rebel advance"]; task1b setSimpleTaskDescription ["Defeat the rebel advance", "Defeat the rebel advance", "Defeat the rebel advance"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = marine3 createSimpleTask ["Bring back the Scud launcher"]; task3c setSimpleTaskDescription ["Bring back the Scud launcher", "Bring back the Scud launcher", "Bring back the Scud launcher"]; task3c setSimpleTaskDestination markerpos "start"; task2c = marine3 createSimpleTask ["Secure the captured base"]; task2c setSimpleTaskDescription ["Secure the captured base", "Secure the captured base", "Secure the captured base"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = marine3 createSimpleTask ["Defeat the rebel advance"]; task1c setSimpleTaskDescription ["Defeat the rebel advance", "Defeat the rebel advance", "Defeat the rebel advance"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = marine4 createSimpleTask ["Bring back the Scud launcher"]; task3d setSimpleTaskDescription ["Bring back the Scud launcher", "Bring back the Scud launcher", "Bring back the Scud launcher"]; task3d setSimpleTaskDestination markerpos "start"; task2d = marine4 createSimpleTask ["Secure the captured base"]; task2d setSimpleTaskDescription ["Secure the captured base", "Secure the captured base", "Secure the captured base"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = marine4 createSimpleTask ["Defeat the rebel advance"]; task1d setSimpleTaskDescription ["Defeat the rebel advance", "Defeat the rebel advance", "Defeat the rebel advance"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = marine5 createSimpleTask ["Bring back the Scud launcher"]; task3e setSimpleTaskDescription ["Bring back the Scud launcher", "Bring back the Scud launcher", "Bring back the Scud launcher"]; task3e setSimpleTaskDestination markerpos "start"; task2e = marine5 createSimpleTask ["Secure the captured base"]; task2e setSimpleTaskDescription ["Secure the captured base", "Secure the captured base", "Secure the captured base"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = marine5 createSimpleTask ["Defeat the rebel advance"]; task1e setSimpleTaskDescription ["Defeat the rebel advance", "Defeat the rebel advance", "Defeat the rebel advance"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = marine6 createSimpleTask ["Bring back the Scud launcher"]; task3f setSimpleTaskDescription ["Bring back the Scud launcher", "Bring back the Scud launcher", "Bring back the Scud launcher"]; task3f setSimpleTaskDestination markerpos "start"; task2f = marine6 createSimpleTask ["Secure the captured base"]; task2f setSimpleTaskDescription ["Secure the captured base", "Secure the captured base", "Secure the captured base"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = marine6 createSimpleTask ["Defeat the rebel advance"]; task1f setSimpleTaskDescription ["Defeat the rebel advance", "Defeat the rebel advance", "Defeat the rebel advance"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = marine7 createSimpleTask ["Bring back the Scud launcher"]; task3g setSimpleTaskDescription ["Bring back the Scud launcher", "Bring back the Scud launcher", "Bring back the Scud launcher"]; task3g setSimpleTaskDestination markerpos "start"; task2g = marine7 createSimpleTask ["Secure the captured base"]; task2g setSimpleTaskDescription ["Secure the captured base", "Secure the captured base", "Secure the captured base"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = marine7 createSimpleTask ["Defeat the rebel advance"]; task1g setSimpleTaskDescription ["Defeat the rebel advance", "Defeat the rebel advance", "Defeat the rebel advance"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = marine8 createSimpleTask ["Bring back the Scud launcher"]; task3h setSimpleTaskDescription ["Bring back the Scud launcher", "Bring back the Scud launcher", "Bring back the Scud launcher"]; task3h setSimpleTaskDestination markerpos "start"; task2h = marine8 createSimpleTask ["Secure the captured base"]; task2h setSimpleTaskDescription ["Secure the captured base", "Secure the captured base", "Secure the captured base"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = marine8 createSimpleTask ["Defeat the rebel advance"]; task1h setSimpleTaskDescription ["Defeat the rebel advance", "Defeat the rebel advance", "Defeat the rebel advance"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = marine9 createSimpleTask ["Bring back the Scud launcher"]; task3i setSimpleTaskDescription ["Bring back the Scud launcher", "Bring back the Scud launcher", "Bring back the Scud launcher"]; task3i setSimpleTaskDestination markerpos "start"; task2i = marine9 createSimpleTask ["Secure the captured base"]; task2i setSimpleTaskDescription ["Secure the captured base", "Secure the captured base", "Secure the captured base"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = marine9 createSimpleTask ["Defeat the rebel advance"]; task1i setSimpleTaskDescription ["Defeat the rebel advance", "Defeat the rebel advance", "Defeat the rebel advance"]; task1i setSimpleTaskDestination markerpos "obj1"; // tasks task3j = marine10 createSimpleTask ["Bring back the Scud launcher"]; task3j setSimpleTaskDescription ["Bring back the Scud launcher", "Bring back the Scud launcher", "Bring back the Scud launcher"]; task3j setSimpleTaskDestination markerpos "start"; task2j = marine10 createSimpleTask ["Secure the captured base"]; task2j setSimpleTaskDescription ["Secure the captured base", "Secure the captured base", "Secure the captured base"]; task2j setSimpleTaskDestination markerpos "obj2"; task1j = marine10 createSimpleTask ["Defeat the rebel advance"]; task1j setSimpleTaskDescription ["Defeat the rebel advance", "Defeat the rebel advance", "Defeat the rebel advance"]; task1j setSimpleTaskDestination markerpos "obj1"; // diary entries marine1 createDiaryRecord["Diary", ["Background", " As a large part of the regular garrison on Kolgujev was deployed to occupy the island of Nogova local rebels acting on the instigations of the CIA seized the opportunity to rise up against the Soviet authorities. Equipped with weapons and vehicles looted from Soviet stocks they intend to oust the remaining troops on the island and join NATO in order to avoid the full wrath of Moscow. Only a few Soviet troops remain to call a halt to these nefarious designs.

A combat engineer squad belonging to the Naval Infantry brigade attached to the Malden archipelago fleet has received warning that a powerful force of rebels is heading south to capture the main military base with the intention to acquire the stores of weapons and ammunition. The Soviet troops will need to improvise a hasty defence against armour and infantry with mines and explosive charges covered by fire from small arms and light support weapons.

Once the rebel attack has been defeated another important task awaits the Naval Infantry squad. A nearby military base was overrun by rebel troops and its Soviet garrison was forced to abandon a Scud launcher in the withdrawal. General Guba is adamant that this nuclear capable delivery platform is retrieved as soon as possible. Therefore the combat engineers must clear the base and then proceed to drive the Scud launcher back to the main base. "]]; marine1 createDiaryRecord["Diary", ["Enemy", " There is a rebel column approaching of three main battle tanks and two infantry fighting vehicles with a total of about four dozen dismounts. The light armour is in the lead with heavy tanks and accompanying dismounts bringing up the rear.

The military base has a small garrison of rebel troops. Their estimated strength is two dozen light infantry without armoured support of any kind. It is imperative to recapture the Scud launcher intact, so due care must be taken with grenades. "]]; marine1 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat an attack by rebel forces before securing the captured base and retrieving the Scud launcher."]]; // diary entries marine2 createDiaryRecord["Diary", ["Background", " As a large part of the regular garrison on Kolgujev was deployed to occupy the island of Nogova local rebels acting on the instigations of the CIA seized the opportunity to rise up against the Soviet authorities. Equipped with weapons and vehicles looted from Soviet stocks they intend to oust the remaining troops on the island and join NATO in order to avoid the full wrath of Moscow. Only a few Soviet troops remain to call a halt to these nefarious designs.

A combat engineer squad belonging to the Naval Infantry brigade attached to the Malden archipelago fleet has received warning that a powerful force of rebels is heading south to capture the main military base with the intention to acquire the stores of weapons and ammunition. The Soviet troops will need to improvise a hasty defence against armour and infantry with mines and explosive charges covered by fire from small arms and light support weapons.

Once the rebel attack has been defeated another important task awaits the Naval Infantry squad. A nearby military base was overrun by rebel troops and its Soviet garrison was forced to abandon a Scud launcher in the withdrawal. General Guba is adamant that this nuclear capable delivery platform is retrieved as soon as possible. Therefore the combat engineers must clear the base and then proceed to drive the Scud launcher back to the main base. "]]; marine2 createDiaryRecord["Diary", ["Enemy", " There is a rebel column approaching of three main battle tanks and two infantry fighting vehicles with a total of about four dozen dismounts. The light armour is in the lead with heavy tanks and accompanying dismounts bringing up the rear.

The military base has a small garrison of rebel troops. Their estimated strength is two dozen light infantry without armoured support of any kind. It is imperative to recapture the Scud launcher intact, so due care must be taken with grenades. "]]; marine2 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat an attack by rebel forces before securing the captured base and retrieving the Scud launcher."]]; // diary entries marine3 createDiaryRecord["Diary", ["Background", " As a large part of the regular garrison on Kolgujev was deployed to occupy the island of Nogova local rebels acting on the instigations of the CIA seized the opportunity to rise up against the Soviet authorities. Equipped with weapons and vehicles looted from Soviet stocks they intend to oust the remaining troops on the island and join NATO in order to avoid the full wrath of Moscow. Only a few Soviet troops remain to call a halt to these nefarious designs.

A combat engineer squad belonging to the Naval Infantry brigade attached to the Malden archipelago fleet has received warning that a powerful force of rebels is heading south to capture the main military base with the intention to acquire the stores of weapons and ammunition. The Soviet troops will need to improvise a hasty defence against armour and infantry with mines and explosive charges covered by fire from small arms and light support weapons.

Once the rebel attack has been defeated another important task awaits the Naval Infantry squad. A nearby military base was overrun by rebel troops and its Soviet garrison was forced to abandon a Scud launcher in the withdrawal. General Guba is adamant that this nuclear capable delivery platform is retrieved as soon as possible. Therefore the combat engineers must clear the base and then proceed to drive the Scud launcher back to the main base. "]]; marine3 createDiaryRecord["Diary", ["Enemy", " There is a rebel column approaching of three main battle tanks and two infantry fighting vehicles with a total of about four dozen dismounts. The light armour is in the lead with heavy tanks and accompanying dismounts bringing up the rear.

The military base has a small garrison of rebel troops. Their estimated strength is two dozen light infantry without armoured support of any kind. It is imperative to recapture the Scud launcher intact, so due care must be taken with grenades. "]]; marine3 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat an attack by rebel forces before securing the captured base and retrieving the Scud launcher."]]; // diary entries marine4 createDiaryRecord["Diary", ["Background", " As a large part of the regular garrison on Kolgujev was deployed to occupy the island of Nogova local rebels acting on the instigations of the CIA seized the opportunity to rise up against the Soviet authorities. Equipped with weapons and vehicles looted from Soviet stocks they intend to oust the remaining troops on the island and join NATO in order to avoid the full wrath of Moscow. Only a few Soviet troops remain to call a halt to these nefarious designs.

A combat engineer squad belonging to the Naval Infantry brigade attached to the Malden archipelago fleet has received warning that a powerful force of rebels is heading south to capture the main military base with the intention to acquire the stores of weapons and ammunition. The Soviet troops will need to improvise a hasty defence against armour and infantry with mines and explosive charges covered by fire from small arms and light support weapons.

Once the rebel attack has been defeated another important task awaits the Naval Infantry squad. A nearby military base was overrun by rebel troops and its Soviet garrison was forced to abandon a Scud launcher in the withdrawal. General Guba is adamant that this nuclear capable delivery platform is retrieved as soon as possible. Therefore the combat engineers must clear the base and then proceed to drive the Scud launcher back to the main base. "]]; marine4 createDiaryRecord["Diary", ["Enemy", " There is a rebel column approaching of three main battle tanks and two infantry fighting vehicles with a total of about four dozen dismounts. The light armour is in the lead with heavy tanks and accompanying dismounts bringing up the rear.

The military base has a small garrison of rebel troops. Their estimated strength is two dozen light infantry without armoured support of any kind. It is imperative to recapture the Scud launcher intact, so due care must be taken with grenades. "]]; marine4 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat an attack by rebel forces before securing the captured base and retrieving the Scud launcher."]]; // diary entries marine5 createDiaryRecord["Diary", ["Background", " As a large part of the regular garrison on Kolgujev was deployed to occupy the island of Nogova local rebels acting on the instigations of the CIA seized the opportunity to rise up against the Soviet authorities. Equipped with weapons and vehicles looted from Soviet stocks they intend to oust the remaining troops on the island and join NATO in order to avoid the full wrath of Moscow. Only a few Soviet troops remain to call a halt to these nefarious designs.

A combat engineer squad belonging to the Naval Infantry brigade attached to the Malden archipelago fleet has received warning that a powerful force of rebels is heading south to capture the main military base with the intention to acquire the stores of weapons and ammunition. The Soviet troops will need to improvise a hasty defence against armour and infantry with mines and explosive charges covered by fire from small arms and light support weapons.

Once the rebel attack has been defeated another important task awaits the Naval Infantry squad. A nearby military base was overrun by rebel troops and its Soviet garrison was forced to abandon a Scud launcher in the withdrawal. General Guba is adamant that this nuclear capable delivery platform is retrieved as soon as possible. Therefore the combat engineers must clear the base and then proceed to drive the Scud launcher back to the main base. "]]; marine5 createDiaryRecord["Diary", ["Enemy", " There is a rebel column approaching of three main battle tanks and two infantry fighting vehicles with a total of about four dozen dismounts. The light armour is in the lead with heavy tanks and accompanying dismounts bringing up the rear.

The military base has a small garrison of rebel troops. Their estimated strength is two dozen light infantry without armoured support of any kind. It is imperative to recapture the Scud launcher intact, so due care must be taken with grenades. "]]; marine5 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat an attack by rebel forces before securing the captured base and retrieving the Scud launcher."]]; // diary entries marine6 createDiaryRecord["Diary", ["Background", " As a large part of the regular garrison on Kolgujev was deployed to occupy the island of Nogova local rebels acting on the instigations of the CIA seized the opportunity to rise up against the Soviet authorities. Equipped with weapons and vehicles looted from Soviet stocks they intend to oust the remaining troops on the island and join NATO in order to avoid the full wrath of Moscow. Only a few Soviet troops remain to call a halt to these nefarious designs.

A combat engineer squad belonging to the Naval Infantry brigade attached to the Malden archipelago fleet has received warning that a powerful force of rebels is heading south to capture the main military base with the intention to acquire the stores of weapons and ammunition. The Soviet troops will need to improvise a hasty defence against armour and infantry with mines and explosive charges covered by fire from small arms and light support weapons.

Once the rebel attack has been defeated another important task awaits the Naval Infantry squad. A nearby military base was overrun by rebel troops and its Soviet garrison was forced to abandon a Scud launcher in the withdrawal. General Guba is adamant that this nuclear capable delivery platform is retrieved as soon as possible. Therefore the combat engineers must clear the base and then proceed to drive the Scud launcher back to the main base. "]]; marine6 createDiaryRecord["Diary", ["Enemy", " There is a rebel column approaching of three main battle tanks and two infantry fighting vehicles with a total of about four dozen dismounts. The light armour is in the lead with heavy tanks and accompanying dismounts bringing up the rear.

The military base has a small garrison of rebel troops. Their estimated strength is two dozen light infantry without armoured support of any kind. It is imperative to recapture the Scud launcher intact, so due care must be taken with grenades. "]]; marine6 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat an attack by rebel forces before securing the captured base and retrieving the Scud launcher."]]; // diary entries marine7 createDiaryRecord["Diary", ["Background", " As a large part of the regular garrison on Kolgujev was deployed to occupy the island of Nogova local rebels acting on the instigations of the CIA seized the opportunity to rise up against the Soviet authorities. Equipped with weapons and vehicles looted from Soviet stocks they intend to oust the remaining troops on the island and join NATO in order to avoid the full wrath of Moscow. Only a few Soviet troops remain to call a halt to these nefarious designs.

A combat engineer squad belonging to the Naval Infantry brigade attached to the Malden archipelago fleet has received warning that a powerful force of rebels is heading south to capture the main military base with the intention to acquire the stores of weapons and ammunition. The Soviet troops will need to improvise a hasty defence against armour and infantry with mines and explosive charges covered by fire from small arms and light support weapons.

Once the rebel attack has been defeated another important task awaits the Naval Infantry squad. A nearby military base was overrun by rebel troops and its Soviet garrison was forced to abandon a Scud launcher in the withdrawal. General Guba is adamant that this nuclear capable delivery platform is retrieved as soon as possible. Therefore the combat engineers must clear the base and then proceed to drive the Scud launcher back to the main base. "]]; marine7 createDiaryRecord["Diary", ["Enemy", " There is a rebel column approaching of three main battle tanks and two infantry fighting vehicles with a total of about four dozen dismounts. The light armour is in the lead with heavy tanks and accompanying dismounts bringing up the rear.

The military base has a small garrison of rebel troops. Their estimated strength is two dozen light infantry without armoured support of any kind. It is imperative to recapture the Scud launcher intact, so due care must be taken with grenades. "]]; marine7 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat an attack by rebel forces before securing the captured base and retrieving the Scud launcher."]]; // diary entries marine8 createDiaryRecord["Diary", ["Background", " As a large part of the regular garrison on Kolgujev was deployed to occupy the island of Nogova local rebels acting on the instigations of the CIA seized the opportunity to rise up against the Soviet authorities. Equipped with weapons and vehicles looted from Soviet stocks they intend to oust the remaining troops on the island and join NATO in order to avoid the full wrath of Moscow. Only a few Soviet troops remain to call a halt to these nefarious designs.

A combat engineer squad belonging to the Naval Infantry brigade attached to the Malden archipelago fleet has received warning that a powerful force of rebels is heading south to capture the main military base with the intention to acquire the stores of weapons and ammunition. The Soviet troops will need to improvise a hasty defence against armour and infantry with mines and explosive charges covered by fire from small arms and light support weapons.

Once the rebel attack has been defeated another important task awaits the Naval Infantry squad. A nearby military base was overrun by rebel troops and its Soviet garrison was forced to abandon a Scud launcher in the withdrawal. General Guba is adamant that this nuclear capable delivery platform is retrieved as soon as possible. Therefore the combat engineers must clear the base and then proceed to drive the Scud launcher back to the main base. "]]; marine8 createDiaryRecord["Diary", ["Enemy", " There is a rebel column approaching of three main battle tanks and two infantry fighting vehicles with a total of about four dozen dismounts. The light armour is in the lead with heavy tanks and accompanying dismounts bringing up the rear.

The military base has a small garrison of rebel troops. Their estimated strength is two dozen light infantry without armoured support of any kind. It is imperative to recapture the Scud launcher intact, so due care must be taken with grenades. "]]; marine8 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat an attack by rebel forces before securing the captured base and retrieving the Scud launcher."]]; // diary entries marine9 createDiaryRecord["Diary", ["Background", " As a large part of the regular garrison on Kolgujev was deployed to occupy the island of Nogova local rebels acting on the instigations of the CIA seized the opportunity to rise up against the Soviet authorities. Equipped with weapons and vehicles looted from Soviet stocks they intend to oust the remaining troops on the island and join NATO in order to avoid the full wrath of Moscow. Only a few Soviet troops remain to call a halt to these nefarious designs.

A combat engineer squad belonging to the Naval Infantry brigade attached to the Malden archipelago fleet has received warning that a powerful force of rebels is heading south to capture the main military base with the intention to acquire the stores of weapons and ammunition. The Soviet troops will need to improvise a hasty defence against armour and infantry with mines and explosive charges covered by fire from small arms and light support weapons.

Once the rebel attack has been defeated another important task awaits the Naval Infantry squad. A nearby military base was overrun by rebel troops and its Soviet garrison was forced to abandon a Scud launcher in the withdrawal. General Guba is adamant that this nuclear capable delivery platform is retrieved as soon as possible. Therefore the combat engineers must clear the base and then proceed to drive the Scud launcher back to the main base. "]]; marine9 createDiaryRecord["Diary", ["Enemy", " There is a rebel column approaching of three main battle tanks and two infantry fighting vehicles with a total of about four dozen dismounts. The light armour is in the lead with heavy tanks and accompanying dismounts bringing up the rear.

The military base has a small garrison of rebel troops. Their estimated strength is two dozen light infantry without armoured support of any kind. It is imperative to recapture the Scud launcher intact, so due care must be taken with grenades. "]]; marine9 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat an attack by rebel forces before securing the captured base and retrieving the Scud launcher."]]; // diary entries marine10 createDiaryRecord["Diary", ["Background", " As a large part of the regular garrison on Kolgujev was deployed to occupy the island of Nogova local rebels acting on the instigations of the CIA seized the opportunity to rise up against the Soviet authorities. Equipped with weapons and vehicles looted from Soviet stocks they intend to oust the remaining troops on the island and join NATO in order to avoid the full wrath of Moscow. Only a few Soviet troops remain to call a halt to these nefarious designs.

A combat engineer squad belonging to the Naval Infantry brigade attached to the Malden archipelago fleet has received warning that a powerful force of rebels is heading south to capture the main military base with the intention to acquire the stores of weapons and ammunition. The Soviet troops will need to improvise a hasty defence against armour and infantry with mines and explosive charges covered by fire from small arms and light support weapons.

Once the rebel attack has been defeated another important task awaits the Naval Infantry squad. A nearby military base was overrun by rebel troops and its Soviet garrison was forced to abandon a Scud launcher in the withdrawal. General Guba is adamant that this nuclear capable delivery platform is retrieved as soon as possible. Therefore the combat engineers must clear the base and then proceed to drive the Scud launcher back to the main base. "]]; marine10 createDiaryRecord["Diary", ["Enemy", " There is a rebel column approaching of three main battle tanks and two infantry fighting vehicles with a total of about four dozen dismounts. The light armour is in the lead with heavy tanks and accompanying dismounts bringing up the rear.

The military base has a small garrison of rebel troops. Their estimated strength is two dozen light infantry without armoured support of any kind. It is imperative to recapture the Scud launcher intact, so due care must be taken with grenades. "]]; marine10 createDiaryRecord["Diary", ["Mission", "Combat engineers will defeat an attack by rebel forces before securing the captured base and retrieving the Scud launcher."]];onloadmission="C W R 2 - S O U T H E R N D I S C O M F O R T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 10; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co10_cwr2_southern_discomfort_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKS74_GL {count = 2;}; class cwr2_PKM {count = 1;}; class cwr2_RPG7 {count = 1;}; class Binocular {count = 1;}; class cwr2_Tokarev {count = 1;}; }; class Magazines { class cwr2_30Rnd_545x39 {count = 12;}; class cwr2_100Rnd_762x54 {count = 6;}; class cwr2_45Rnd_545x39 {count = 4;}; class cwr2_8Rnd_762x25 {count = 8;}; class cwr2_RPG7Rocket {count = 3;}; class 1Rnd_HE_GP25 {count = 16;}; class HandGrenade_East {count = 20;}; class SmokeShell {count = 20;}; class MineE {count = 3;}; }; class Backpacks { class cwr2_BackpackAR_RU {count = 1;}; class cwr2_MG_Backpack_RU {count = 1;}; };titleText ["C W R 2 - S O U T H E R N D I S C O M F O R T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_MORPEH", "cwr2_cain", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_AmmoBoxes", "cwr2_Scud", "cwr2_T80", "cwr2_T72", "cwr2_T55", "cwr2_BMP1", "cwr2_BMP2", "cwr2_Soldiers_FIA", "cwr2_UAZ", "cwr2_Jeeps" }; addOnsAuto[]= { "cwr2_MORPEH", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_T80", "cwr2_Soldiers_FIA", "cwr2_T72", "cwr2_T55", "cwr2_BMP1", "cwr2_BMP2", "cwr2_AmmoBoxes", "cwr2_Scud", "cwr2_UAZ", "cwr2_Jeeps", "cwr2_cain" }; randomSeed=3115515; class Intel { briefingName="CWR2 - Southern Discomfort (co10)"; briefingDescription="Halt the rebel advance and retrieve the Scud launcher"; startWeather=0.61175239; startFog=0.34609789; forecastWeather=0.61175239; forecastFog=0.46013275; month=11; day=2; minute=15; }; class Groups { items=29; class Item0 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={7395.9497,20.95652,4877.4478}; id=0; side="EAST"; vehicle="cwr2_OfficerVMF"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="marine1"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; synchronizations[]={13,15,14}; }; class Item1 { position[]={7398.2583,20.95652,4874.5264}; id=1; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="marine2"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD_Wood""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; synchronizations[]={13,15,14}; }; class Item2 { position[]={7394.2134,20.95652,4874.5845}; id=2; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="marine3"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={13,15,14}; }; class Item3 { position[]={7400.6558,20.95652,4871.6504}; id=3; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="marine4"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={13,15,14}; }; class Item4 { position[]={7392.4644,20.95652,4871.7505}; id=4; side="EAST"; vehicle="cwr2_SoldierVMF_Engineer"; player="PLAY CDG"; skill=1; text="marine5"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""MineE""; this addmagazine ""MineE""; this addmagazine ""MineE"";"; synchronizations[]={13,15,14}; }; class Item5 { position[]={7402.6704,20.95652,4868.6963}; id=5; side="EAST"; vehicle="cwr2_SoldierVMF_Engineer"; player="PLAY CDG"; skill=1; text="marine6"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""MineE""; this addmagazine ""MineE""; this addmagazine ""MineE"";"; synchronizations[]={13,15,14}; }; class Item6 { position[]={7390.417,20.95652,4868.5405}; id=6; side="EAST"; vehicle="cwr2_SoldierVMF_Engineer"; player="PLAY CDG"; skill=1; text="marine7"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""MineE""; this addmagazine ""MineE""; this addmagazine ""MineE"";"; synchronizations[]={13,15,14}; }; class Item7 { position[]={7405.292,20.95652,4865.1187}; id=7; side="EAST"; vehicle="cwr2_SoldierVMF_Engineer"; player="PLAY CDG"; skill=1; text="marine8"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""MineE""; this addmagazine ""MineE""; this addmagazine ""MineE"";"; synchronizations[]={13,15,14}; }; class Item8 { position[]={7388.2183,20.95652,4864.9404}; id=8; side="EAST"; vehicle="cwr2_SoldierVMF_Engineer"; player="PLAY CDG"; skill=1; text="marine9"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""MineE""; this addmagazine ""MineE""; this addmagazine ""MineE"";"; synchronizations[]={13,15,14}; }; class Item9 { position[]={7407.5073,20.95652,4862.0547}; id=9; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; player="PLAY CDG"; skill=1; text="marine10"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; synchronizations[]={13,15,14}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7233.8232,33.302383,4744.0991}; id=11; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7245.1758,29.307962,4744.0991}; id=12; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7396.8975,20.95652,4844.2676}; id=13; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7403.3711,20.95652,4844.1685}; id=14; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7390.4907,20.95652,4844.147}; id=15; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item6 { side="GUER"; class Vehicles { items=12; class Item0 { position[]={8192.4912,26.134167,6204.4282}; azimut=215; id=18; side="GUER"; vehicle="cwr2_T80_FIA"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; text="tank1"; init="tank1squad = group this;"; }; class Item1 { presence=0.75000024; position[]={8194.6748,25.821075,6211.0098}; azimut=180; id=23; side="GUER"; vehicle="cwr2_OfficerG"; rank="CORPORAL"; skill=0.60000002; init="tank1squad = group this;"; }; class Item2 { presence=0.75000024; position[]={8195.5596,25.799377,6211.0283}; azimut=180; id=24; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="tank1squad = group this;"; }; class Item3 { presence=0.75000024; position[]={8196.3877,25.777697,6211.085}; azimut=180; id=25; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=0.60000002; init="tank1squad = group this;"; }; class Item4 { position[]={8194.5068,25.791859,6211.9414}; azimut=180; id=30; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="tank1squad = group this;"; }; class Item5 { position[]={8195.4854,25.766388,6212.0039}; azimut=180; id=31; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="tank1squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item6 { position[]={8196.3389,25.744307,6212.0542}; azimut=180; id=32; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="tank1squad = group this;"; }; class Item7 { presence=0.75000024; position[]={8194.5205,25.747929,6213.1646}; azimut=180; id=26; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="tank1squad = group this;"; }; class Item8 { presence=0.75000024; position[]={8195.4111,25.725752,6213.1934}; azimut=180; id=27; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; init="tank1squad = group this;"; }; class Item9 { presence=0.75000024; position[]={8196.1982,25.705303,6213.2422}; azimut=180; id=29; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="tank1squad = group this;"; }; class Item10 { presence=0.75000024; position[]={8197.0166,25.684904,6213.269}; azimut=180; id=28; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; init="tank1squad = group this;"; }; class Item11 { presence=0.75000024; position[]={8197.9307,25.66279,6213.2803}; azimut=180; id=108; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="tank1squad = group this; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=4; class Item0 { position[]={8190.6162,26.3009,6202.0352}; completitionRadius=10; formation="DIAMOND"; expCond="(attack == 1);"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7759.2373,26.802031,5451.6528}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7395.3608,20.95652,4802.3096}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7363.2412,21.51576,4747.2563}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="GUER"; class Vehicles { items=12; class Item0 { position[]={8212.4258,24.881414,6232.8418}; azimut=215; id=19; side="GUER"; vehicle="cwr2_T72_FIA"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; text="tank2"; init="tank2squad = group this;"; }; class Item1 { presence=0.75000024; position[]={8215.2568,24.609018,6239.2036}; azimut=180; id=33; side="GUER"; vehicle="cwr2_OfficerG"; rank="CORPORAL"; skill=0.60000002; init="tank2squad = group this;"; }; class Item2 { presence=0.75000024; position[]={8216.1416,24.59116,6239.2222}; azimut=180; id=34; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="tank2squad = group this;"; }; class Item3 { presence=0.75000024; position[]={8216.9707,24.573011,6239.2788}; azimut=180; id=35; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=0.60000002; init="tank2squad = group this;"; }; class Item4 { position[]={8215.0898,24.579063,6240.1353}; azimut=180; id=40; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="tank2squad = group this;"; }; class Item5 { position[]={8216.0684,24.557804,6240.1978}; azimut=180; id=41; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="tank2squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item6 { position[]={8216.9219,24.539423,6240.248}; azimut=180; id=42; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="tank2squad = group this;"; }; class Item7 { presence=0.75000024; position[]={8215.1025,24.535221,6241.3584}; azimut=180; id=36; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="tank2squad = group this;"; }; class Item8 { presence=0.75000024; position[]={8215.9932,24.516878,6241.3872}; azimut=180; id=37; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; init="tank2squad = group this;"; }; class Item9 { presence=0.75000024; position[]={8216.7813,24.499813,6241.436}; azimut=180; id=39; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="tank2squad = group this;"; }; class Item10 { presence=0.75000024; position[]={8217.5986,24.48296,6241.4629}; azimut=180; id=38; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; init="tank2squad = group this;"; }; class Item11 { presence=0.75000024; position[]={8218.4902,24.466616,6241.4355}; azimut=180; id=109; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="tank2squad = group this; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=4; class Item0 { position[]={8210.7041,25.008965,6230.4756}; completitionRadius=10; formation="DIAMOND"; expCond="(attack == 1);"; class Effects { }; timeoutMin=135; timeoutMid=135; timeoutMax=135; showWP="NEVER"; }; class Item1 { position[]={7760.9136,26.576128,5453.6401}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7495.0742,20.95652,4845.582}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7497.373,22.179201,4726.7227}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=11; class Item0 { position[]={8231.1641,23.179352,6259.7793}; azimut=215; id=20; side="GUER"; vehicle="cwr2_T55_FIA"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; text="tank3"; init="tank3squad = group this;"; }; class Item1 { presence=0.75000024; position[]={8234.5518,22.903465,6266.1309}; azimut=180; id=43; side="GUER"; vehicle="cwr2_OfficerG"; rank="CORPORAL"; skill=0.60000002; init="tank3squad = group this;"; }; class Item2 { presence=0.75000024; position[]={8235.4365,22.88266,6266.1494}; azimut=180; id=44; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="tank3squad = group this;"; }; class Item3 { presence=0.75000024; position[]={8236.2656,22.861578,6266.2061}; azimut=180; id=45; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=0.60000002; init="tank3squad = group this;"; }; class Item4 { position[]={8234.3848,22.87001,6267.0625}; azimut=180; id=50; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="tank3squad = group this;"; }; class Item5 { position[]={8235.3633,22.845325,6267.125}; azimut=180; id=51; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="tank3squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item6 { position[]={8236.2168,22.823948,6267.1753}; azimut=180; id=52; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="tank3squad = group this;"; }; class Item7 { presence=0.75000024; position[]={8234.3975,22.820858,6268.2856}; azimut=180; id=46; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="tank3squad = group this;"; }; class Item8 { presence=0.75000024; position[]={8235.2881,22.799488,6268.3145}; azimut=180; id=47; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; init="tank3squad = group this;"; }; class Item9 { presence=0.75000024; position[]={8236.0762,22.779661,6268.3633}; azimut=180; id=49; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="tank3squad = group this;"; }; class Item10 { presence=0.75000024; position[]={8236.8936,22.760059,6268.3901}; azimut=180; id=48; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; init="tank3squad = group this;"; }; }; class Waypoints { items=4; class Item0 { position[]={8229.1074,23.348347,6256.6855}; completitionRadius=10; formation="DIAMOND"; expCond="(attack == 1);"; class Effects { }; timeoutMin=150; timeoutMid=150; timeoutMax=150; showWP="NEVER"; }; class Item1 { position[]={7762.7495,26.323853,5455.9146}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7440.0361,20.95652,4861.6548}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7439.9268,20.95652,4888.0835}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={8180.4497,27.44017,6187.5981}; azimut=215; id=21; side="GUER"; vehicle="cwr2_BMP1_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; text="bmp1"; }; }; class Waypoints { items=4; class Item0 { position[]={8178.3755,27.635815,6184.7866}; completitionRadius=10; expActiv="attack = 1; publicVariable ""attack"";"; class Effects { }; timeoutMin=90; timeoutMid=135; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7751.7817,28.145069,5442.1172}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7693.3525,29.086592,5296.8276}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7691.5903,29.00333,5292.5908}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={8185.9048,26.855778,6195.2666}; azimut=215; id=22; side="GUER"; vehicle="cwr2_BMP2_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; text="bmp2"; }; }; class Waypoints { items=4; class Item0 { position[]={8183.6968,27.154505,6192.041}; completitionRadius=10; expCond="(attack == 1);"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={7753.1064,27.894583,5443.9077}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7698.4985,29.273394,5309.3818}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={7696.5469,29.23661,5305.0737}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={8170.7603,27.997141,6202.0054}; azimut=180; id=53; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item1 { position[]={8169.5581,28.240477,6203.2314}; azimut=180; id=54; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item2 { position[]={8171.7017,27.729527,6203.2759}; azimut=180; id=55; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item3 { position[]={8168.4644,28.464689,6204.2661}; azimut=180; id=56; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item4 { position[]={8172.4912,27.720024,6204.3545}; azimut=180; id=57; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item5 { position[]={8167.4009,28.680767,6205.3262}; azimut=180; id=58; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item6 { position[]={8173.3174,27.710815,6205.46}; azimut=180; id=59; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={7460.8955,20.95652,4818.8296}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7461.1108,20.979012,4777.0908}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={8170.2788,28.377335,6195.3354}; azimut=180; id=60; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item1 { position[]={8169.2915,28.564955,6196.4507}; azimut=180; id=67; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item2 { position[]={8171.0845,28.139536,6196.436}; azimut=180; id=61; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item3 { position[]={8168.4849,28.721151,6197.2959}; azimut=180; id=62; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item4 { position[]={8171.7358,27.947599,6197.3213}; azimut=180; id=63; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item5 { position[]={8167.7925,28.853331,6198.0615}; azimut=180; id=64; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item6 { position[]={8172.3779,27.761452,6198.1167}; azimut=180; id=65; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item7 { position[]={8166.9507,29.016388,6198.9419}; azimut=180; id=66; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={7460.562,20.95652,4827.8188}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7515.9888,20.95652,4827.8501}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={7108.3115,311.93268,6004.21}; azimut=180; id=74; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7106.562,311.93268,6006.146}; azimut=180; id=75; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={7109.6104,311.93268,6006.2627}; azimut=180; id=88; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={7104.8862,311.93268,6007.8149}; azimut=180; id=79; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={7111.0503,311.93268,6007.9678}; azimut=180; id=84; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item5 { presence=0.75000024; position[]={7103.2476,311.93268,6009.7656}; azimut=180; id=81; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={7112.5566,311.93268,6010.0586}; azimut=180; id=82; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={7101.8408,311.93268,6011.8159}; azimut=180; id=87; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7108.2993,311.93268,6000.6123}; formation="DIAMOND"; expCond="(opfor_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7108.5278,311.93268,5996.4009}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7059.9644,311.93268,5983.3491}; azimut=180; id=76; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7059.9839,311.93268,5980.9946}; expCond="(opfor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7059.9849,311.93268,5978.8408}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7143.7549,316.98956,5949.7529}; azimut=180; id=77; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item16 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={7084.0347,311.93268,5983.3208}; azimut=180; id=78; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={7081.0811,311.93268,5985.4907}; azimut=180; id=85; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7084.1064,311.93268,5981.127}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7084.1074,311.93268,5981.1279}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7111.8467,311.93268,5982.7939}; azimut=180; id=83; side="GUER"; vehicle="cwr2_SoldierG_GL"; leader=1; skill=0.2; }; class Item1 { position[]={7109.9351,311.93268,5984.4321}; azimut=180; id=80; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7111.9233,311.93268,5980.855}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7111.9243,311.93268,5980.855}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7043.6011,315.19437,5957.9531}; azimut=290; id=86; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item19 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={6993.9238,308.85336,5994.3701}; azimut=180; id=89; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6991.2788,308.84805,5997.2856}; azimut=180; id=92; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6995.7305,309.177,5997.3164}; azimut=180; id=98; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; }; class Item3 { position[]={6988.7559,308.86642,6000.3384}; azimut=180; id=93; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item4 { position[]={6997.4854,309.48947,6000.1182}; azimut=180; id=95; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6993.8423,322.81665,6065.8169}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6994.0889,304.57367,5948.8262}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6993.8853,322.7973,6065.8218}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7131.812,311.93268,5986.8677}; azimut=255; id=90; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item21 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7145.0464,311.93268,6037.8325}; azimut=60; id=91; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item22 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={7044.5952,311.93268,6041.3794}; azimut=270; id=94; side="GUER"; vehicle="cwr2_SoldierG_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item23 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7048.1157,311.83585,5950.9604}; azimut=25; id=96; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item24 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7085.5356,311.93268,6004.5493}; azimut=180; id=100; side="GUER"; vehicle="cwr2_SoldierG_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7085.5835,311.93268,6000.4585}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7085.5503,311.93268,6000.4248}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={6925.6455,300.09076,5958.1646}; azimut=180; id=103; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6928.3911,300.6525,5961.8066}; azimut=180; id=97; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6922.6987,300.1824,5961.7476}; azimut=180; id=101; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6919.085,300.42868,5964.9707}; azimut=180; id=99; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=4; class Item0 { position[]={6945.4238,286.95203,5901.6963}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6907.3408,307.2467,6009.9424}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6830.7886,296.24298,5921.5894}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6945.3682,286.8938,5901.5483}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7080.792,311.93268,6019.3667}; azimut=180; id=102; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item27 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={7022.1367,309.64059,5971.3315}; azimut=180; id=105; side="GUER"; vehicle="cwr2_SoldierG_FAL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={7019.5107,309.37006,5974.4966}; azimut=180; id=104; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7024.98,310.23279,5974.502}; azimut=180; id=111; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7022.1274,309.52921,5968.9077}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7022.1064,309.52368,5968.8599}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7117.105,311.93268,6003.8867}; azimut=180; id=107; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7115.3394,311.93268,6005.8223}; azimut=180; id=106; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7117.1401,311.93268,6002.2397}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7117.1338,311.93268,6002.249}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=11; class Item0 { position[]={7407.5137,20.95652,4877.0186}; azimut=305; id=10; side="EMPTY"; vehicle="cwr2_mtlbmVMF"; lock="UNLOCKED"; skill=1; }; class Item1 { position[]={7403.2329,20.95652,4910.7329}; azimut=90; id=16; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addweaponcargo [""cwr2_AT4"",1]; this addmagazinecargo [""cwr2_RPG7Rocket"",6]; this addweaponcargo [""cwr2_RPG7"",1]; this addmagazinecargo [""cwr2_30Rnd_545x39"",40]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""1Rnd_HE_GP25"",24]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_100Rnd_762x54"",10]; this addweaponcargo [""cwr2_PKM"",1]; this addmagazinecargo [""MineE"",12]; this addmagazinecargo [""PipeBomb"",12]; this addweaponcargo [""cwr2_AKS74_GL"",1]; this addmagazinecargo [""cwr2_8Rnd_762x25"",8]; this addweaponcargo [""cwr2_Tokarev"",1];"; }; class Item2 { position[]={7076.459,311.93268,6010.2515}; azimut=180; id=17; side="EMPTY"; vehicle="cwr2_SCUD"; lock="UNLOCKED"; skill=1; text="macguffin"; }; class Item3 { presence=0.75000024; position[]={7439.0337,20.95652,4908.3491}; azimut=270; id=68; side="EMPTY"; vehicle="cwr2_UAZ_MG_VMF"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addweaponcargo [""cwr2_RPK74"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item4 { presence=0.75000024; position[]={7422.6826,20.95652,4908.4419}; azimut=270; id=69; side="EMPTY"; vehicle="cwr2_UAZ_VMF"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_SVD_Wood"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item5 { presence=0.75000024; position[]={7441.0854,20.95652,4830.8936}; azimut=40; id=70; side="EMPTY"; vehicle="cwr2_mtlbmVMF_ambul"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item6 { position[]={7134.7397,311.93268,5989.6929}; azimut=270; id=71; side="EMPTY"; vehicle="cwr2_mtlbmVMF_Repair"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="repair_vehicle"; }; class Item7 { presence=0.75000024; position[]={7064.4326,311.93268,5982.9282}; azimut=90; id=72; side="EMPTY"; vehicle="cwr2_UAZ_FIA"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item8 { presence=0.75000024; position[]={7119.8936,311.93268,6017.7056}; azimut=270; id=73; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item9 { presence=0.50000048; position[]={7411.3027,20.95652,4914.0029}; azimut=180; id=110; side="EMPTY"; vehicle="cwr2_BRDM2_MG_VMF"; lock="UNLOCKED"; skill=0.2; }; class Item10 { presence=0.75000024; position[]={7525.7651,20.95652,4814.2607}; azimut=180; id=112; side="EMPTY"; vehicle="cwr2_UAZ_VMF"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x54"",6]; this addweaponcargo [""cwr2_PKM"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""SmokeShell"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2];"; }; }; class Markers { items=4; class Item0 { position[]={7397.5493,20.95652,4885.5469}; name="start"; type="cwr2_Faction_VMF"; a=1.3; b=1.1; }; class Item1 { position[]={7730.4917,29.822987,5391.6479}; name="obj1"; type="mil_arrow2"; colorName="ColorGreen"; a=0.75; b=1.5; angle=205; }; class Item2 { position[]={7099.0923,311.93268,5991.0293}; name="obj2"; type="cwr2_Faction_FIA"; a=1.2; }; class Item3 { position[]={7099.1831,311.93268,5991.0039}; name="obj2_ivan"; type="cwr2_Faction_VMF"; a=0; b=0; }; }; class Sensors { items=11; class Item0 { position[]={7741.8306,8.410284,4927.25}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co10_cwr2_southern_discomfort_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={7870.0327,0.21342909,4927.062}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units marinesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item2 { position[]={7872.2319,0.30263126,4801.3325}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={7097.9585,311.93268,5995.8765}; a=150; b=150; activationBy="GUER"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; ""obj2"" setMarkerSize [0,0]; ""obj2_ivan"" setMarkerSize [1.3,1.1]; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; task2j settaskstate ""SUCCEEDED""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; marine5 addrating 200; marine6 addrating 200; marine7 addrating 200; marine8 addrating 200; marine9 addrating 200; marine10 addrating 200; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item4 { position[]={7403.8135,20.95652,4878.1855}; activationBy="VEHICLE"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; idVehicle=17; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; task3j settaskstate ""SUCCEEDED""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; marine5 addrating 200; marine6 addrating 200; marine7 addrating 200; marine8 addrating 200; marine9 addrating 200; marine10 addrating 200; (leader group player) sidechat ""Alexei will be pleased to have his favourite toy back."";"; class Effects { }; }; class Item5 { position[]={8000.5386,-16.937841,5054.6753}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bmp1squad <= 2) AND ({alive _x} count units bmp2squad <= 2) AND ({alive _x} count units tank1squad <= 2) AND ({alive _x} count units tank2squad <= 2) AND ({alive _x} count units tank3squad <= 2);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; task1j settaskstate ""SUCCEEDED""; marine1 addrating 400; marine2 addrating 400; marine3 addrating 400; marine4 addrating 400; marine5 addrating 400; marine6 addrating 400; marine7 addrating 400; marine8 addrating 400; marine9 addrating 400; marine10 addrating 400; (leader group player) sidechat ""That should teach them not to mess with professional Russians."";"; class Effects { }; }; class Item6 { position[]={8130.957,0.16505679,4928.668}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage macguffin >= 0.99);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; task3j settaskstate ""FAILED""; task3k settaskstate ""FAILED""; task3l settaskstate ""FAILED""; task3m settaskstate ""FAILED""; task3n settaskstate ""FAILED""; task3o settaskstate ""FAILED""; task3p settaskstate ""FAILED""; ""3"" objStatus ""FAILED""; (leader group player) sidechat ""Next appointment: an interview without coffee at Guba's office."";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={8256.0674,0.25241494,4931.6001}; timeoutMin=60; timeoutMid=60; timeoutMax=60; interruptable=1; age="UNKNOWN"; expCond="(!(canmove macguffin)) AND (!(canMove repair_vehicle));"; expActiv="dismal_failure = 1; publicVariable ""dismal_failure""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; task3j settaskstate ""FAILED""; task3k settaskstate ""FAILED""; task3l settaskstate ""FAILED""; task3m settaskstate ""FAILED""; task3n settaskstate ""FAILED""; task3o settaskstate ""FAILED""; task3p settaskstate ""FAILED""; ""3"" objStatus ""DONE""; (leader group player) sidechat ""Bugger that!"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={8128.4072,-33.272266,4801.811}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item9 { position[]={8261.5488,0.2795037,4801.8096}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END5"; age="UNKNOWN"; expCond="(dismal_failure == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item10 { position[]={7097.8242,311.93268,5988.3643}; a=350; b=350; activationBy="EAST"; activationType="GUER D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="opfor_detected = 1; publicVariable ""opfor_detected""; (leader group player) sidechat ""Follow my tracer! Engage, engage!"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=10861408; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=7198797; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=3491197; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Deal harshly with the capitalist backed rebels.

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