briefing.htmlRQ briefing.sqf\`QAdescription.extBRQinit.sqf?QQhinitjipcompatible.sqf$.fL0mission.sqm {Roverview.html8SQIoverview.paadnQ Debriefing

You are a cheater


Entering the Endmission cheat is an admission of incompetence.





Mission Accomplished


British forces managed to beat off Soviet attempts to retake Saint Adam. With NATO in firm control of the village the enemy must withdraw as he can no longer resupply his forward forces.





Mission Failed


Romeo section has been wiped out.


// tasks task2a = romeo1 createSimpleTask ["Defeat the counter-attack"]; task2a setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = romeo1 createSimpleTask ["Seize the village"]; task1a setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task2b = romeo2 createSimpleTask ["Defeat the counter-attack"]; task2b setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = romeo2 createSimpleTask ["Seize the village"]; task1b setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task2c = romeo3 createSimpleTask ["Defeat the counter-attack"]; task2c setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = romeo3 createSimpleTask ["Seize the village"]; task1c setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task2d = romeo4 createSimpleTask ["Defeat the counter-attack"]; task2d setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = romeo4 createSimpleTask ["Seize the village"]; task1d setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task2e = romeo5 createSimpleTask ["Defeat the counter-attack"]; task2e setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = romeo5 createSimpleTask ["Seize the village"]; task1e setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task2f = romeo6 createSimpleTask ["Defeat the counter-attack"]; task2f setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = romeo6 createSimpleTask ["Seize the village"]; task1f setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task2g = romeo7 createSimpleTask ["Defeat the counter-attack"]; task2g setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = romeo7 createSimpleTask ["Seize the village"]; task1g setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task2h = romeo8 createSimpleTask ["Defeat the counter-attack"]; task2h setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = romeo8 createSimpleTask ["Seize the village"]; task1h setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task2i = romeo9 createSimpleTask ["Defeat the counter-attack"]; task2i setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = romeo9 createSimpleTask ["Seize the village"]; task1i setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task1i setSimpleTaskDestination markerpos "obj1"; // tasks task2j = romeo10 createSimpleTask ["Defeat the counter-attack"]; task2j setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2j setSimpleTaskDestination markerpos "obj2"; task1j = romeo10 createSimpleTask ["Seize the village"]; task1j setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task1j setSimpleTaskDestination markerpos "obj1"; // diary entries romeo1 createDiaryRecord["Diary", ["Background", " The village of Saint Adam controls a major supply route for forward Soviet units. As the heavily mechanised enemy forces require an enormous amount of stores to keep them operational a metalled road is essential for resupply. Although trucks can move over paths and off the road, this entails a significantly slower speed and a higher consumption of fuel and spare parts to such a degree that it is not a viable proposition. Therefore NATO is intent on seizing the village and cut the Soviet supply lines, thereby forcing the enemy to retreat without engaging or destroying the main force in the field.

Romeo section has been assigned to lead the attack on the village. Once it has engaged the enemy in the built up area two light infantry sections, Alpha and Bravo, will move in from the south west to support the attack. Two additional sections are held in reserve, but these will only be released once Saint Adam has been secured as it does not do to reinforce failure. A FV-432 has been put at the disposal of Romeo section, but this vehicle should on no account be mistaken for an armoured combat vehicle. It provides mobility and useful ammo stowage, but little protection and limited firepower.

The Soviets will undoubtedly make an attempt to regain control of the village once they become aware that NATO has ousted their garrison. Therefore British forces must prepare to defend Saint Adam against enemy counter-attack. As the Soviets hold an advantage in superior numbers of tanks and armoured vehicles the defence must utilise the advantages conferred by a built up area. Houses can provide elevated firing positions and a measure of cover and concealment, although direct hits by the main gun of a tank will bring down structures. This makes it imperative to quickly neutralise any heavy armour. "]]; romeo1 createDiaryRecord["Diary", ["Enemy", " The village is held by a reinforced platoon of Soviet light infantry with a tracked infantry combat vehicle in support. No efforts have been made to improve the defences of the village, although the buildings could provide impromptu fighting positions for infantry. Scouts have not been able to identify extensive perimeter defences which makes it likely that an active defence will be conducted by mobile dismounted elements.

Any counter-attack is likely to be made by a combined arms force of heavy tanks with lighter armour and dismounted infantry in support. As reaction forces can only be provided from widely dispersed enemy formations in the vicinity it is thought that the Soviets may try to attack Saint Adam from multiple directions instead of concentrating before delivering a punch in order to deny NATO a chance to construct field fortifications. "]]; romeo1 createDiaryRecord["Diary", ["Mission", "Romeo will seize Saint Adam and defeat the Soviet counter-attack with the assistance of friendly forces."]]; // diary entries romeo2 createDiaryRecord["Diary", ["Background", " The village of Saint Adam controls a major supply route for forward Soviet units. As the heavily mechanised enemy forces require an enormous amount of stores to keep them operational a metalled road is essential for resupply. Although trucks can move over paths and off the road, this entails a significantly slower speed and a higher consumption of fuel and spare parts to such a degree that it is not a viable proposition. Therefore NATO is intent on seizing the village and cut the Soviet supply lines, thereby forcing the enemy to retreat without engaging or destroying the main force in the field.

Romeo section has been assigned to lead the attack on the village. Once it has engaged the enemy in the built up area two light infantry sections, Alpha and Bravo, will move in from the south west to support the attack. Two additional sections are held in reserve, but these will only be released once Saint Adam has been secured as it does not do to reinforce failure. A FV-432 has been put at the disposal of Romeo section, but this vehicle should on no account be mistaken for an armoured combat vehicle. It provides mobility and useful ammo stowage, but little protection and limited firepower.

The Soviets will undoubtedly make an attempt to regain control of the village once they become aware that NATO has ousted their garrison. Therefore British forces must prepare to defend Saint Adam against enemy counter-attack. As the Soviets hold an advantage in superior numbers of tanks and armoured vehicles the defence must utilise the advantages conferred by a built up area. Houses can provide elevated firing positions and a measure of cover and concealment, although direct hits by the main gun of a tank will bring down structures. This makes it imperative to quickly neutralise any heavy armour. "]]; romeo2 createDiaryRecord["Diary", ["Enemy", " The village is held by a reinforced platoon of Soviet light infantry with a tracked infantry combat vehicle in support. No efforts have been made to improve the defences of the village, although the buildings could provide impromptu fighting positions for infantry. Scouts have not been able to identify extensive perimeter defences which makes it likely that an active defence will be conducted by mobile dismounted elements.

Any counter-attack is likely to be made by a combined arms force of heavy tanks with lighter armour and dismounted infantry in support. As reaction forces can only be provided from widely dispersed enemy formations in the vicinity it is thought that the Soviets may try to attack Saint Adam from multiple directions instead of concentrating before delivering a punch in order to deny NATO a chance to construct field fortifications. "]]; romeo2 createDiaryRecord["Diary", ["Mission", "Romeo will seize Saint Adam and defeat the Soviet counter-attack with the assistance of friendly forces."]]; // diary entries romeo3 createDiaryRecord["Diary", ["Background", " The village of Saint Adam controls a major supply route for forward Soviet units. As the heavily mechanised enemy forces require an enormous amount of stores to keep them operational a metalled road is essential for resupply. Although trucks can move over paths and off the road, this entails a significantly slower speed and a higher consumption of fuel and spare parts to such a degree that it is not a viable proposition. Therefore NATO is intent on seizing the village and cut the Soviet supply lines, thereby forcing the enemy to retreat without engaging or destroying the main force in the field.

Romeo section has been assigned to lead the attack on the village. Once it has engaged the enemy in the built up area two light infantry sections, Alpha and Bravo, will move in from the south west to support the attack. Two additional sections are held in reserve, but these will only be released once Saint Adam has been secured as it does not do to reinforce failure. A FV-432 has been put at the disposal of Romeo section, but this vehicle should on no account be mistaken for an armoured combat vehicle. It provides mobility and useful ammo stowage, but little protection and limited firepower.

The Soviets will undoubtedly make an attempt to regain control of the village once they become aware that NATO has ousted their garrison. Therefore British forces must prepare to defend Saint Adam against enemy counter-attack. As the Soviets hold an advantage in superior numbers of tanks and armoured vehicles the defence must utilise the advantages conferred by a built up area. Houses can provide elevated firing positions and a measure of cover and concealment, although direct hits by the main gun of a tank will bring down structures. This makes it imperative to quickly neutralise any heavy armour. "]]; romeo3 createDiaryRecord["Diary", ["Enemy", " The village is held by a reinforced platoon of Soviet light infantry with a tracked infantry combat vehicle in support. No efforts have been made to improve the defences of the village, although the buildings could provide impromptu fighting positions for infantry. Scouts have not been able to identify extensive perimeter defences which makes it likely that an active defence will be conducted by mobile dismounted elements.

Any counter-attack is likely to be made by a combined arms force of heavy tanks with lighter armour and dismounted infantry in support. As reaction forces can only be provided from widely dispersed enemy formations in the vicinity it is thought that the Soviets may try to attack Saint Adam from multiple directions instead of concentrating before delivering a punch in order to deny NATO a chance to construct field fortifications. "]]; romeo3 createDiaryRecord["Diary", ["Mission", "Romeo will seize Saint Adam and defeat the Soviet counter-attack with the assistance of friendly forces."]]; // diary entries romeo4 createDiaryRecord["Diary", ["Background", " The village of Saint Adam controls a major supply route for forward Soviet units. As the heavily mechanised enemy forces require an enormous amount of stores to keep them operational a metalled road is essential for resupply. Although trucks can move over paths and off the road, this entails a significantly slower speed and a higher consumption of fuel and spare parts to such a degree that it is not a viable proposition. Therefore NATO is intent on seizing the village and cut the Soviet supply lines, thereby forcing the enemy to retreat without engaging or destroying the main force in the field.

Romeo section has been assigned to lead the attack on the village. Once it has engaged the enemy in the built up area two light infantry sections, Alpha and Bravo, will move in from the south west to support the attack. Two additional sections are held in reserve, but these will only be released once Saint Adam has been secured as it does not do to reinforce failure. A FV-432 has been put at the disposal of Romeo section, but this vehicle should on no account be mistaken for an armoured combat vehicle. It provides mobility and useful ammo stowage, but little protection and limited firepower.

The Soviets will undoubtedly make an attempt to regain control of the village once they become aware that NATO has ousted their garrison. Therefore British forces must prepare to defend Saint Adam against enemy counter-attack. As the Soviets hold an advantage in superior numbers of tanks and armoured vehicles the defence must utilise the advantages conferred by a built up area. Houses can provide elevated firing positions and a measure of cover and concealment, although direct hits by the main gun of a tank will bring down structures. This makes it imperative to quickly neutralise any heavy armour. "]]; romeo4 createDiaryRecord["Diary", ["Enemy", " The village is held by a reinforced platoon of Soviet light infantry with a tracked infantry combat vehicle in support. No efforts have been made to improve the defences of the village, although the buildings could provide impromptu fighting positions for infantry. Scouts have not been able to identify extensive perimeter defences which makes it likely that an active defence will be conducted by mobile dismounted elements.

Any counter-attack is likely to be made by a combined arms force of heavy tanks with lighter armour and dismounted infantry in support. As reaction forces can only be provided from widely dispersed enemy formations in the vicinity it is thought that the Soviets may try to attack Saint Adam from multiple directions instead of concentrating before delivering a punch in order to deny NATO a chance to construct field fortifications. "]]; romeo4 createDiaryRecord["Diary", ["Mission", "Romeo will seize Saint Adam and defeat the Soviet counter-attack with the assistance of friendly forces."]]; // diary entries romeo5 createDiaryRecord["Diary", ["Background", " The village of Saint Adam controls a major supply route for forward Soviet units. As the heavily mechanised enemy forces require an enormous amount of stores to keep them operational a metalled road is essential for resupply. Although trucks can move over paths and off the road, this entails a significantly slower speed and a higher consumption of fuel and spare parts to such a degree that it is not a viable proposition. Therefore NATO is intent on seizing the village and cut the Soviet supply lines, thereby forcing the enemy to retreat without engaging or destroying the main force in the field.

Romeo section has been assigned to lead the attack on the village. Once it has engaged the enemy in the built up area two light infantry sections, Alpha and Bravo, will move in from the south west to support the attack. Two additional sections are held in reserve, but these will only be released once Saint Adam has been secured as it does not do to reinforce failure. A FV-432 has been put at the disposal of Romeo section, but this vehicle should on no account be mistaken for an armoured combat vehicle. It provides mobility and useful ammo stowage, but little protection and limited firepower.

The Soviets will undoubtedly make an attempt to regain control of the village once they become aware that NATO has ousted their garrison. Therefore British forces must prepare to defend Saint Adam against enemy counter-attack. As the Soviets hold an advantage in superior numbers of tanks and armoured vehicles the defence must utilise the advantages conferred by a built up area. Houses can provide elevated firing positions and a measure of cover and concealment, although direct hits by the main gun of a tank will bring down structures. This makes it imperative to quickly neutralise any heavy armour. "]]; romeo5 createDiaryRecord["Diary", ["Enemy", " The village is held by a reinforced platoon of Soviet light infantry with a tracked infantry combat vehicle in support. No efforts have been made to improve the defences of the village, although the buildings could provide impromptu fighting positions for infantry. Scouts have not been able to identify extensive perimeter defences which makes it likely that an active defence will be conducted by mobile dismounted elements.

Any counter-attack is likely to be made by a combined arms force of heavy tanks with lighter armour and dismounted infantry in support. As reaction forces can only be provided from widely dispersed enemy formations in the vicinity it is thought that the Soviets may try to attack Saint Adam from multiple directions instead of concentrating before delivering a punch in order to deny NATO a chance to construct field fortifications. "]]; romeo5 createDiaryRecord["Diary", ["Mission", "Romeo will seize Saint Adam and defeat the Soviet counter-attack with the assistance of friendly forces."]]; // diary entries romeo6 createDiaryRecord["Diary", ["Background", " The village of Saint Adam controls a major supply route for forward Soviet units. As the heavily mechanised enemy forces require an enormous amount of stores to keep them operational a metalled road is essential for resupply. Although trucks can move over paths and off the road, this entails a significantly slower speed and a higher consumption of fuel and spare parts to such a degree that it is not a viable proposition. Therefore NATO is intent on seizing the village and cut the Soviet supply lines, thereby forcing the enemy to retreat without engaging or destroying the main force in the field.

Romeo section has been assigned to lead the attack on the village. Once it has engaged the enemy in the built up area two light infantry sections, Alpha and Bravo, will move in from the south west to support the attack. Two additional sections are held in reserve, but these will only be released once Saint Adam has been secured as it does not do to reinforce failure. A FV-432 has been put at the disposal of Romeo section, but this vehicle should on no account be mistaken for an armoured combat vehicle. It provides mobility and useful ammo stowage, but little protection and limited firepower.

The Soviets will undoubtedly make an attempt to regain control of the village once they become aware that NATO has ousted their garrison. Therefore British forces must prepare to defend Saint Adam against enemy counter-attack. As the Soviets hold an advantage in superior numbers of tanks and armoured vehicles the defence must utilise the advantages conferred by a built up area. Houses can provide elevated firing positions and a measure of cover and concealment, although direct hits by the main gun of a tank will bring down structures. This makes it imperative to quickly neutralise any heavy armour. "]]; romeo6 createDiaryRecord["Diary", ["Enemy", " The village is held by a reinforced platoon of Soviet light infantry with a tracked infantry combat vehicle in support. No efforts have been made to improve the defences of the village, although the buildings could provide impromptu fighting positions for infantry. Scouts have not been able to identify extensive perimeter defences which makes it likely that an active defence will be conducted by mobile dismounted elements.

Any counter-attack is likely to be made by a combined arms force of heavy tanks with lighter armour and dismounted infantry in support. As reaction forces can only be provided from widely dispersed enemy formations in the vicinity it is thought that the Soviets may try to attack Saint Adam from multiple directions instead of concentrating before delivering a punch in order to deny NATO a chance to construct field fortifications. "]]; romeo6 createDiaryRecord["Diary", ["Mission", "Romeo will seize Saint Adam and defeat the Soviet counter-attack with the assistance of friendly forces."]]; // diary entries romeo7 createDiaryRecord["Diary", ["Background", " The village of Saint Adam controls a major supply route for forward Soviet units. As the heavily mechanised enemy forces require an enormous amount of stores to keep them operational a metalled road is essential for resupply. Although trucks can move over paths and off the road, this entails a significantly slower speed and a higher consumption of fuel and spare parts to such a degree that it is not a viable proposition. Therefore NATO is intent on seizing the village and cut the Soviet supply lines, thereby forcing the enemy to retreat without engaging or destroying the main force in the field.

Romeo section has been assigned to lead the attack on the village. Once it has engaged the enemy in the built up area two light infantry sections, Alpha and Bravo, will move in from the south west to support the attack. Two additional sections are held in reserve, but these will only be released once Saint Adam has been secured as it does not do to reinforce failure. A FV-432 has been put at the disposal of Romeo section, but this vehicle should on no account be mistaken for an armoured combat vehicle. It provides mobility and useful ammo stowage, but little protection and limited firepower.

The Soviets will undoubtedly make an attempt to regain control of the village once they become aware that NATO has ousted their garrison. Therefore British forces must prepare to defend Saint Adam against enemy counter-attack. As the Soviets hold an advantage in superior numbers of tanks and armoured vehicles the defence must utilise the advantages conferred by a built up area. Houses can provide elevated firing positions and a measure of cover and concealment, although direct hits by the main gun of a tank will bring down structures. This makes it imperative to quickly neutralise any heavy armour. "]]; romeo7 createDiaryRecord["Diary", ["Enemy", " The village is held by a reinforced platoon of Soviet light infantry with a tracked infantry combat vehicle in support. No efforts have been made to improve the defences of the village, although the buildings could provide impromptu fighting positions for infantry. Scouts have not been able to identify extensive perimeter defences which makes it likely that an active defence will be conducted by mobile dismounted elements.

Any counter-attack is likely to be made by a combined arms force of heavy tanks with lighter armour and dismounted infantry in support. As reaction forces can only be provided from widely dispersed enemy formations in the vicinity it is thought that the Soviets may try to attack Saint Adam from multiple directions instead of concentrating before delivering a punch in order to deny NATO a chance to construct field fortifications. "]]; romeo7 createDiaryRecord["Diary", ["Mission", "Romeo will seize Saint Adam and defeat the Soviet counter-attack with the assistance of friendly forces."]]; // diary entries romeo8 createDiaryRecord["Diary", ["Background", " The village of Saint Adam controls a major supply route for forward Soviet units. As the heavily mechanised enemy forces require an enormous amount of stores to keep them operational a metalled road is essential for resupply. Although trucks can move over paths and off the road, this entails a significantly slower speed and a higher consumption of fuel and spare parts to such a degree that it is not a viable proposition. Therefore NATO is intent on seizing the village and cut the Soviet supply lines, thereby forcing the enemy to retreat without engaging or destroying the main force in the field.

Romeo section has been assigned to lead the attack on the village. Once it has engaged the enemy in the built up area two light infantry sections, Alpha and Bravo, will move in from the south west to support the attack. Two additional sections are held in reserve, but these will only be released once Saint Adam has been secured as it does not do to reinforce failure. A FV-432 has been put at the disposal of Romeo section, but this vehicle should on no account be mistaken for an armoured combat vehicle. It provides mobility and useful ammo stowage, but little protection and limited firepower.

The Soviets will undoubtedly make an attempt to regain control of the village once they become aware that NATO has ousted their garrison. Therefore British forces must prepare to defend Saint Adam against enemy counter-attack. As the Soviets hold an advantage in superior numbers of tanks and armoured vehicles the defence must utilise the advantages conferred by a built up area. Houses can provide elevated firing positions and a measure of cover and concealment, although direct hits by the main gun of a tank will bring down structures. This makes it imperative to quickly neutralise any heavy armour. "]]; romeo8 createDiaryRecord["Diary", ["Enemy", " The village is held by a reinforced platoon of Soviet light infantry with a tracked infantry combat vehicle in support. No efforts have been made to improve the defences of the village, although the buildings could provide impromptu fighting positions for infantry. Scouts have not been able to identify extensive perimeter defences which makes it likely that an active defence will be conducted by mobile dismounted elements.

Any counter-attack is likely to be made by a combined arms force of heavy tanks with lighter armour and dismounted infantry in support. As reaction forces can only be provided from widely dispersed enemy formations in the vicinity it is thought that the Soviets may try to attack Saint Adam from multiple directions instead of concentrating before delivering a punch in order to deny NATO a chance to construct field fortifications. "]]; romeo8 createDiaryRecord["Diary", ["Mission", "Romeo will seize Saint Adam and defeat the Soviet counter-attack with the assistance of friendly forces."]]; // diary entries romeo9 createDiaryRecord["Diary", ["Background", " The village of Saint Adam controls a major supply route for forward Soviet units. As the heavily mechanised enemy forces require an enormous amount of stores to keep them operational a metalled road is essential for resupply. Although trucks can move over paths and off the road, this entails a significantly slower speed and a higher consumption of fuel and spare parts to such a degree that it is not a viable proposition. Therefore NATO is intent on seizing the village and cut the Soviet supply lines, thereby forcing the enemy to retreat without engaging or destroying the main force in the field.

Romeo section has been assigned to lead the attack on the village. Once it has engaged the enemy in the built up area two light infantry sections, Alpha and Bravo, will move in from the south west to support the attack. Two additional sections are held in reserve, but these will only be released once Saint Adam has been secured as it does not do to reinforce failure. A FV-432 has been put at the disposal of Romeo section, but this vehicle should on no account be mistaken for an armoured combat vehicle. It provides mobility and useful ammo stowage, but little protection and limited firepower.

The Soviets will undoubtedly make an attempt to regain control of the village once they become aware that NATO has ousted their garrison. Therefore British forces must prepare to defend Saint Adam against enemy counter-attack. As the Soviets hold an advantage in superior numbers of tanks and armoured vehicles the defence must utilise the advantages conferred by a built up area. Houses can provide elevated firing positions and a measure of cover and concealment, although direct hits by the main gun of a tank will bring down structures. This makes it imperative to quickly neutralise any heavy armour. "]]; romeo9 createDiaryRecord["Diary", ["Enemy", " The village is held by a reinforced platoon of Soviet light infantry with a tracked infantry combat vehicle in support. No efforts have been made to improve the defences of the village, although the buildings could provide impromptu fighting positions for infantry. Scouts have not been able to identify extensive perimeter defences which makes it likely that an active defence will be conducted by mobile dismounted elements.

Any counter-attack is likely to be made by a combined arms force of heavy tanks with lighter armour and dismounted infantry in support. As reaction forces can only be provided from widely dispersed enemy formations in the vicinity it is thought that the Soviets may try to attack Saint Adam from multiple directions instead of concentrating before delivering a punch in order to deny NATO a chance to construct field fortifications. "]]; romeo9 createDiaryRecord["Diary", ["Mission", "Romeo will seize Saint Adam and defeat the Soviet counter-attack with the assistance of friendly forces."]]; // diary entries romeo10 createDiaryRecord["Diary", ["Background", " The village of Saint Adam controls a major supply route for forward Soviet units. As the heavily mechanised enemy forces require an enormous amount of stores to keep them operational a metalled road is essential for resupply. Although trucks can move over paths and off the road, this entails a significantly slower speed and a higher consumption of fuel and spare parts to such a degree that it is not a viable proposition. Therefore NATO is intent on seizing the village and cut the Soviet supply lines, thereby forcing the enemy to retreat without engaging or destroying the main force in the field.

Romeo section has been assigned to lead the attack on the village. Once it has engaged the enemy in the built up area two light infantry sections, Alpha and Bravo, will move in from the south west to support the attack. Two additional sections are held in reserve, but these will only be released once Saint Adam has been secured as it does not do to reinforce failure. A FV-432 has been put at the disposal of Romeo section, but this vehicle should on no account be mistaken for an armoured combat vehicle. It provides mobility and useful ammo stowage, but little protection and limited firepower.

The Soviets will undoubtedly make an attempt to regain control of the village once they become aware that NATO has ousted their garrison. Therefore British forces must prepare to defend Saint Adam against enemy counter-attack. As the Soviets hold an advantage in superior numbers of tanks and armoured vehicles the defence must utilise the advantages conferred by a built up area. Houses can provide elevated firing positions and a measure of cover and concealment, although direct hits by the main gun of a tank will bring down structures. This makes it imperative to quickly neutralise any heavy armour. "]]; romeo10 createDiaryRecord["Diary", ["Enemy", " The village is held by a reinforced platoon of Soviet light infantry with a tracked infantry combat vehicle in support. No efforts have been made to improve the defences of the village, although the buildings could provide impromptu fighting positions for infantry. Scouts have not been able to identify extensive perimeter defences which makes it likely that an active defence will be conducted by mobile dismounted elements.

Any counter-attack is likely to be made by a combined arms force of heavy tanks with lighter armour and dismounted infantry in support. As reaction forces can only be provided from widely dispersed enemy formations in the vicinity it is thought that the Soviets may try to attack Saint Adam from multiple directions instead of concentrating before delivering a punch in order to deny NATO a chance to construct field fortifications. "]]; romeo10 createDiaryRecord["Diary", ["Mission", "Romeo will seize Saint Adam and defeat the Soviet counter-attack with the assistance of friendly forces."]];onloadmission="C W R 2 - S Q U A R E S H O O T E R ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 10; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co10_cwr2_square_shooter_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_UK_L1A1_SUIT {count = 1;}; class cwr2_UK_Sterling {count = 1;}; class cwr2_UK_L9A1 {count = 2;}; class Binocular {count = 2;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_762x51_NATO {count = 6;}; class cwr2_30Rnd_9x19_Sterling {count = 12;}; class BAF_L109A1_HE {count = 20;}; class SmokeShell {count = 20;}; class cwr2_13Rnd_9x19_Para {count = 16;}; }; class Backpacks { class cwr2_UK_Backpack_AT {count = 1;}; };titleText ["C W R 2 - S Q U A R E S H O O T E R\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_UK", "cwr2_adam", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_Soldiers_RUS", "cwr2_btr60", "cwr2_T64", "cwr2_BMP1", "cwr2_uaz", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Urals", "CABuildings", "camisc3" }; addOnsAuto[]= { "cwr2_UK", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_btr60", "cwr2_T64", "cwr2_BMP1", "cwr2_uaz", "cwr2_Soldiers_RUS", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Urals", "CABuildings", "camisc3", "cwr2_adam" }; randomSeed=7351408; class Intel { briefingName="CWR2 - Square Shooter (co10)"; briefingDescription="Secure Saint Adam"; startWeather=0.6157459; startFog=0.22229591; forecastWeather=0.6157459; forecastFog=0.29506332; month=9; day=27; hour=16; minute=0; }; class Groups { items=53; class Item0 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={141.10976,33.999859,1578.7819}; azimut=90; id=0; side="WEST"; vehicle="cwr2_SoldierUK_TL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="romeo1"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1_SUIT""; this addweapon ""Binocular""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addweapon ""cwr2_UK_L9A1"";"; synchronizations[]={11,12,13}; }; class Item1 { position[]={138.14478,33.999859,1576.111}; azimut=90; id=1; side="WEST"; vehicle="cwr2_SoldierUK_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="romeo2"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L4_LMG"";"; synchronizations[]={11,12,13}; }; class Item2 { position[]={138.32504,33.999859,1581.1938}; azimut=90; id=2; side="WEST"; vehicle="cwr2_SoldierUK_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="romeo3"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L4_LMG"";"; synchronizations[]={11,12,13}; }; class Item3 { position[]={135.61652,33.999859,1573.9769}; azimut=90; id=3; side="WEST"; vehicle="cwr2_SoldierUK_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="romeo4"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={11,12,13}; }; class Item4 { position[]={135.57726,33.999859,1583.2037}; azimut=90; id=4; side="WEST"; vehicle="cwr2_SoldierUK_AAR"; player="PLAY CDG"; skill=1; text="romeo5"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={11,12,13}; }; class Item5 { position[]={133.03239,33.999859,1571.8225}; azimut=90; id=5; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; player="PLAY CDG"; skill=1; text="romeo6"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={11,12,13}; }; class Item6 { position[]={132.89124,33.999859,1585.3164}; azimut=90; id=6; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; player="PLAY CDG"; skill=1; text="romeo7"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; synchronizations[]={11,12,13}; }; class Item7 { position[]={130.18124,33.999859,1569.3698}; azimut=90; id=7; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; player="PLAY CDG"; skill=1; text="romeo8"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; synchronizations[]={11,12,13}; }; class Item8 { position[]={129.76064,33.999859,1588.0219}; azimut=90; id=8; side="WEST"; vehicle="cwr2_SoldierUK_Backpack"; player="PLAY CDG"; skill=1; text="romeo9"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={11,12,13}; }; class Item9 { position[]={127.26916,33.999859,1566.8944}; azimut=90; id=9; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; player="PLAY CDG"; skill=1; text="romeo10"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={11,12,13}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={110.7016,33.999859,1578.6272}; id=11; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={110.56078,33.999859,1568.2902}; id=12; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={110.67359,33.999859,1588.915}; id=13; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7,8,9}; }; }; }; class Item4 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={927.79419,35.401817,1068.6609}; azimut=30; id=15; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1_SUIT""; this addweapon ""Binocular"";"; }; class Item1 { position[]={928.9411,35.500896,1059.6814}; azimut=30; id=16; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item2 { position[]={919.17688,35.064613,1066.3064}; azimut=30; id=17; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_CarlGustav"";"; }; class Item3 { position[]={929.8634,35.564342,1050.6401}; azimut=30; id=18; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item4 { position[]={911.42993,34.802795,1064.3008}; azimut=30; id=19; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item5 { position[]={930.77271,35.602547,1042.4573}; azimut=30; id=20; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item6 { position[]={902.9577,34.569145,1062.1255}; azimut=30; id=21; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={931.86914,35.6348,1033.4561}; azimut=30; id=22; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; }; class Waypoints { items=3; class Item0 { position[]={930.375,35.486042,1071.922}; expCond="(blufor_detected == 1);"; expActiv="bravo1 sidechat ""Romeo, this is Bravo. We are on our way, out."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1268.8009,34.998268,1663.6801}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1326.0638,34.998276,1728.2852}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={1045.4572,34.396954,1009.3575}; azimut=30; id=23; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1_SUIT""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1046.6041,34.241024,1000.3781}; azimut=30; id=24; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item2 { position[]={1036.8398,34.506283,1007.0031}; azimut=30; id=25; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_CarlGustav"";"; }; class Item3 { position[]={1047.5265,34.123058,991.33685}; azimut=30; id=26; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item4 { position[]={1029.0929,34.620209,1004.9974}; azimut=30; id=27; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item5 { position[]={1048.4357,34.049068,983.15405}; azimut=30; id=28; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item6 { position[]={1020.6208,34.739811,1002.8221}; azimut=30; id=29; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={1049.5321,34.008598,974.15295}; azimut=30; id=30; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; }; class Waypoints { items=3; class Item0 { position[]={1047.0038,34.419178,1012.0114}; expCond="(blufor_detected == 1);"; expActiv="alpha1 sidechat ""Romeo, this is Alpha. We are commencing our assault, out."";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1317.6252,34.996269,1513.4833}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1415.4329,34.998268,1559.1775}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3008.8782,39.332119,1145.9612}; azimut=270; id=32; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr1"; }; }; class Waypoints { items=4; class Item0 { position[]={3004.9448,39.455532,1145.9954}; completitionRadius=10; expCond="(southern_attack == 1);"; expActiv="btr1 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1769.2334,38.954746,1335.4158}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1765.9919,38.936165,1337.3926}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1616.2467,35.461708,1423.1749}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3008.3481,34.999847,2509.5242}; azimut=265; id=33; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr3"; }; }; class Waypoints { items=4; class Item0 { position[]={3004.3364,34.99976,2509.0466}; completitionRadius=10; expCond="(northern_attack == 1);"; expActiv="btr3 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1942.677,35.518475,2131.4407}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1715.235,35.260277,1992.757}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1609.8279,34.840706,1794.821}; placement=10; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3014.7476,36.684021,1845.7526}; azimut=240; id=34; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr2"; }; }; class Waypoints { items=4; class Item0 { position[]={3011.3125,36.758099,1843.8608}; completitionRadius=10; expCond="(eastern_attack == 1);"; expActiv="btr2 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2090.0427,35.039108,1699.1079}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2087.7998,35.028774,1698.3071}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={2084.2825,35.014954,1696.6738}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3000.9443,36.998459,1837.5883}; azimut=240; id=35; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="tank1"; }; }; class Waypoints { items=4; class Item0 { position[]={2997.9585,37.067757,1836.108}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="tank1 setfuel 1; btr2 setfuel 1; eastern_attack = 1; publicVariable ""eastern_attack"";"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={2075.5378,35,1693.4373}; speed="FULL"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={1574.5853,34.999767,1643.5555}; placement=25; type="SAD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1472.2349,34.998268,1633.0382}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1795.191,37.880398,2987.9595}; azimut=205; id=36; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="tank2"; }; }; class Waypoints { items=4; class Item0 { position[]={1793.6921,37.962437,2984.6658}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="tank2 setfuel 1; bmp setfuel 1; uaz_mg setfuel 1; btr3 setfuel 1; northern_attack = 1; publicVariable ""northern_attack"";"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1460.2703,36.304298,2017.3567}; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1331.3323,34.998268,1630.8273}; placement=10; type="SAD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1310.798,34.998268,1620.0428}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1800.3881,37.609894,2999.4053}; azimut=205; id=37; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=5; class Item0 { position[]={1798.764,37.692993,2995.825}; completitionRadius=10; combat="SAFE"; expCond="(northern_attack == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1466.2294,36.652531,2036.0703}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1463.614,36.494709,2028.1195}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1389.6332,34.998268,1662.1665}; placement=10; type="SAD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1464.8778,34.998268,1696.6342}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2992.78,39.850044,1146.566}; azimut=270; id=38; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="tank3"; }; }; class Waypoints { items=4; class Item0 { position[]={2989.0339,39.974609,1146.5825}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="tank3 setfuel 1; btr1 setfuel 1; southern_attack = 1; publicVariable ""southern_attack"";"; class Effects { }; timeoutMin=30; timeoutMid=90; timeoutMax=150; showWP="NEVER"; }; class Item1 { position[]={1754.5865,39.365849,1344.3988}; speed="FULL"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={1395.0398,34.998268,1587.4608}; placement=25; type="SAD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1384.501,34.998268,1593.8165}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2989.4094,34.99976,2507.77}; azimut=265; id=39; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; fuel=0; text="uaz_mg"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={2989.0876,34.99976,2511.55}; azimut=265; special="CARGO"; id=161; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=3; class Item0 { position[]={2986.0776,34.99976,2507.4585}; completitionRadius=10; expCond="(northern_attack == 1);"; expActiv="uaz_mg setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1940.957,35.512028,2131.0479}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1583.9883,34.999767,1761.1084}; placement=10; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1809.0649,37.226936,2990.1013}; azimut=270; id=40; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item1 { position[]={1812.0608,36.751064,2992.2625}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item2 { position[]={1811.5403,36.895195,2987.7354}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item3 { position[]={1814.9983,36.731823,2994.2327}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item4 { position[]={1814.2424,36.894962,2985.8384}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item5 { position[]={1818.3748,36.65509,2995.8733}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={1816.9695,36.941242,2983.5867}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item7 { position[]={1821.8826,36.603184,2997.8059}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp;"; }; }; class Waypoints { items=3; class Item0 { position[]={1462.0066,36.388298,2022.2439}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1314.5815,34.998268,1665.0143}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1346.918,34.998268,1601.8041}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={1308.1595,34.99976,1595.4734}; azimut=270; id=41; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { presence=0.50000048; position[]={1310.942,34.99976,1597.4326}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this;"; }; class Item2 { presence=0.75000024; position[]={1310.5669,34.99976,1593.2781}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol4 = group this;"; }; class Item3 { presence=0.75000024; position[]={1313.6591,34.99976,1599.2238}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol4 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={1313.1082,34.99976,1591.0583}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item5 { presence=0.75000024; position[]={1316.4661,34.999146,1601.0671}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item6 { presence=0.75000024; position[]={1315.688,34.99976,1588.8273}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item7 { presence=0.50000048; position[]={1318.8195,34.998413,1602.5973}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={1293.9177,34.99976,1620.075}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1347.3884,34.997723,1527.5007}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1293.9299,34.99976,1620.0963}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1280.9823,34.998268,1611.5472}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1267.6271,34.998268,1602.6678}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3004.925,34.173485,2497.0417}; azimut=270; id=43; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btr3squad = group this; this moveincargo btr3;"; }; class Item1 { position[]={3007.6406,34.450222,2498.7024}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="btr3squad = group this; this moveincargo btr3;"; }; class Item2 { position[]={3007.3545,33.999859,2494.7805}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="btr3squad = group this; this moveincargo btr3;"; }; class Item3 { position[]={3010.4155,34.734039,2500.4055}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr3squad = group this; this moveincargo btr3;"; }; class Item4 { position[]={3010.437,33.999859,2492.1599}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="btr3squad = group this; this moveincargo btr3;"; }; class Item5 { position[]={3013.3503,34.970947,2501.8977}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="btr3squad = group this; this moveincargo btr3; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={3013.2695,33.999859,2489.6731}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btr3squad = group this; this moveincargo btr3;"; }; class Item7 { position[]={3016.5471,34.95686,2503.4832}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="btr3squad = group this; this moveincargo btr3;"; }; }; class Waypoints { items=3; class Item0 { position[]={1704.6157,35.191002,1978.0498}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1449.7102,35.100269,1627.2101}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1404.3103,34.998268,1607.308}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={1495.631,34.998268,1647.6235}; azimut=270; id=44; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { presence=0.50000048; position[]={1498.0909,34.998268,1649.2743}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { presence=0.75000024; position[]={1498.1252,34.998268,1645.3286}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { presence=0.75000024; position[]={1500.7448,34.998268,1650.7262}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={1500.3571,34.998268,1643.1124}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item5 { presence=0.75000024; position[]={1503.7886,34.998268,1652.213}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item6 { presence=0.75000024; position[]={1502.5618,34.998268,1640.642}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item7 { presence=0.50000048; position[]={1507.0457,34.998268,1654.1715}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={1515.2954,34.998268,1603.7091}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1468.9962,34.998268,1702.5864}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1515.3003,34.998268,1603.6841}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1496.7117,34.998268,1594.8198}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1476.8595,34.998268,1585.6234}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1496.2217,42.472267,1663.0637}; azimut=240; id=46; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1440.781,34.998268,1592.7877}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1436.2168,34.998268,1592.6411}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1431.7195,34.998268,1592.4104}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1339.1444,44.248962,1452.0281}; azimut=245; id=48; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1240.1952,45.300014,1631.9413}; azimut=255; id=51; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1208.1565,34.996269,1529.4528}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1211.9133,34.997086,1532.4556}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { position[]={1211.1504,34.996269,1526.6619}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1205.2253,34.996269,1529.7888}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1205.1429,34.996269,1529.7892}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1432.5994,34.998268,1543.6239}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1427.5261,34.998268,1543.5055}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1427.5881,34.998268,1543.5055}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1533.2496,34.999081,1719.4207}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1536.4132,34.999767,1721.7688}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { position[]={1536.2279,34.999767,1716.8213}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1529.7269,34.998268,1719.5371}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1529.7268,34.998268,1719.537}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1383.2267,34.996269,1523.0067}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1386.08,34.996269,1525.3033}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1386.3051,34.996269,1520.4766}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1388.8613,34.996269,1527.0645}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1388.701,34.996269,1518.4308}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1381.6241,34.996269,1522.9307}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1379.5918,34.996269,1522.8402}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1313.926,43.201199,1559.321}; azimut=255; id=92; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1508.0179,35.100269,1634.3542}; azimut=270; id=93; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={1350.1373,34.996269,1462.4971}; azimut=270; id=42; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={1351.7474,34.996269,1463.8325}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol2 = group this;"; }; class Item2 { presence=0.50000048; position[]={1351.6849,34.996269,1460.9562}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { presence=0.75000024; position[]={1353.5876,34.996269,1465.1134}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.50000048; position[]={1353.2693,34.996269,1459.4939}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1355.4629,34.996269,1466.5491}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={1368.1191,34.996269,1430.0667}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1333.6261,34.996269,1492.2334}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1368.1448,34.996269,1430.0648}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1353.8251,34.996269,1421.2802}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1338.452,34.996269,1412.6765}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3012.9021,36.396709,1833.333}; azimut=270; id=107; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btr2squad = group this; this moveincargo btr2;"; }; class Item1 { position[]={3015.5044,36.423653,1835.1027}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="btr2squad = group this; this moveincargo btr2;"; }; class Item2 { position[]={3015.1897,35.998573,1830.9567}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; class Item3 { position[]={3018.6238,36.250935,1836.9153}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="btr2squad = group this; this moveincargo btr2;"; }; class Item4 { position[]={3017.9653,35.838364,1828.7173}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; class Item5 { position[]={3021.7322,36.092697,1838.7019}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="btr2squad = group this; this moveincargo btr2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={3020.7231,35.850784,1826.1205}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; class Item7 { position[]={3024.7874,36.352715,1840.6572}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; }; class Waypoints { items=3; class Item0 { position[]={2075.0425,35,1678.0573}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1444.2144,34.998268,1570.3755}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1473.4042,34.996269,1508.3843}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3010.2446,38.469913,1158.6504}; azimut=270; id=108; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1;"; }; class Item1 { position[]={3012.6523,38.429848,1160.1885}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1;"; }; class Item2 { position[]={3012.6221,38.486526,1156.5317}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1;"; }; class Item3 { position[]={3015.4104,38.385902,1161.9791}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; class Item4 { position[]={3015.0574,38.30582,1154.4779}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; class Item5 { position[]={3018.0693,38.339977,1163.5762}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="btr1squad = group this; this moveincargo btr1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={3017.4521,38.135983,1152.4025}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; class Item7 { position[]={3020.8115,38.295341,1165.2498}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1;"; }; }; class Waypoints { items=3; class Item0 { position[]={1759.8877,39.314144,1341.3777}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1381.9668,34.998268,1541.233}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1362.3737,34.998268,1583.1382}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1188.2218,42.760429,1773.2719}; azimut=240; id=109; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 20); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1333.7196,34.998268,1669.2671}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1336.4948,34.998268,1671.2808}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1336.5518,34.998268,1666.709}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1339.7893,34.998268,1673.2964}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1339.3833,34.998268,1664.207}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1331.953,34.998268,1669.2966}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1330.356,34.998268,1669.2784}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1179.3131,44.4991,1625.3507}; azimut=245; id=119; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 20); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1360.3253,45.663429,1542.7245}; azimut=245; id=122; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1525.8326,34.998268,1670.7747}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1515.1399,34.998268,1669.9414}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1515.1218,34.998268,1669.8979}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1295.8922,34.998268,1720.0691}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1290.2919,34.998268,1719.8269}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1290.292,34.998268,1719.827}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1183.5048,34.998268,1734.2202}; azimut=270; id=128; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1186.9589,34.998268,1737.1812}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1187.3195,34.998268,1731.3605}; azimut=270; id=138; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1190.3875,34.998268,1739.9276}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1163.0059,34.998268,1731.5808}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1213.1692,35.000835,1820.5674}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={1279.0129,34.998268,1746.3278}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item3 { position[]={1163.0199,34.998268,1731.5359}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1308.0551,45.025471,1710.6823}; azimut=215; id=129; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1449.7794,34.998268,1566.469}; azimut=270; id=131; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1452.92,34.998268,1568.627}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1452.3782,34.998268,1563.7217}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1456.4858,34.998268,1570.6876}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1447.6022,34.996269,1482.5559}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1336.547,34.99976,1553.0032}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={1450.2728,34.998268,1602.2114}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item3 { position[]={1447.5914,34.996269,1482.5646}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={1144.4945,34.998268,1660.8892}; azimut=270; id=45; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={1145.634,34.998268,1661.8007}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item2 { presence=0.50000048; position[]={1145.4861,34.998268,1659.7849}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { presence=0.75000024; position[]={1146.9666,34.998268,1662.5278}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.50000048; position[]={1146.3296,34.998268,1658.7982}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1148.017,34.998268,1663.2419}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={1127.2196,34.931316,1703.7308}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1162.9069,34.998268,1615.262}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1127.2015,34.931156,1703.6967}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1112.9315,34.757881,1698.0941}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1098.1809,34.444504,1692.6544}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1433.9122,34.998268,1565.438}; azimut=245; id=134; side="EAST"; vehicle="cwr2_BMP1"; leader=1; rank="SERGEANT"; skill=0.2; fuel=0; text="aBMP"; }; }; class Waypoints { items=2; class Item0 { position[]={1430.5532,34.998268,1563.9358}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="aBMP setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1429.3914,34.998268,1563.4054}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1387.6729,42.358524,1471.7098}; azimut=245; id=135; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1347.879,34.998268,1702.5201}; azimut=270; id=136; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1344.082,34.998268,1702.4215}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1344.0819,34.998268,1702.4213}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={432.23215,34.02486,1597.2845}; azimut=90; id=139; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; text="charlie1"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1_SUIT""; this addweapon ""Binocular""; charlie1 disableAI ""Move""; charlie1 allowDamage false;"; }; class Item1 { position[]={424.48685,34.040226,1589.3513}; azimut=90; id=140; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item2 { position[]={424.34714,34.015636,1603.2991}; azimut=90; id=141; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_CarlGustav"";"; }; class Item3 { position[]={416.30771,34.061165,1580.8331}; azimut=90; id=142; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item4 { position[]={416.07715,34.011028,1609.6627}; azimut=90; id=143; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item5 { position[]={406.5463,34.089493,1571.0809}; azimut=90; id=144; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item6 { position[]={406.45419,34.01263,1616.9028}; azimut=90; id=145; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={395.90155,34.122307,1561.2198}; azimut=90; id=146; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; }; class Waypoints { items=5; class Item0 { position[]={434.43121,34.025295,1597.2404}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="charlie1 enableAI ""Move""; delta1 enableAI ""Move""; (leader group player) sidechat ""Papa Bear, this is Romeo. Saint Adam has been secured. Send reinforcements, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={443.44427,34.026508,1597.1388}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Romeo, this is Papa Bear. Well done, Charlie and Delta sections will move up to shore up the defence, out.""; charlie1 allowDamage true;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={1407.4344,34.998268,1623.4489}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1429.8378,34.998268,1624.0951}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1431.1436,35.610752,1624.2584}; idStatic=6369; idObject=-2006853407; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={444.89041,34.692268,1699.6019}; azimut=90; id=147; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; text="delta1"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1_SUIT""; this addweapon ""Binocular""; delta1 disableAI ""Move"";"; }; class Item1 { position[]={437.14511,34.56337,1691.6687}; azimut=90; id=148; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item2 { position[]={437.0054,34.782635,1705.6165}; azimut=90; id=149; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_CarlGustav"";"; }; class Item3 { position[]={428.96597,34.441929,1683.1505}; azimut=90; id=150; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item4 { position[]={428.73541,34.883347,1711.9801}; azimut=90; id=151; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item5 { position[]={419.20456,34.322098,1673.3983}; azimut=90; id=152; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item6 { position[]={419.11246,35.003212,1719.2202}; azimut=90; id=153; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={408.55981,34.222363,1663.5372}; azimut=90; id=154; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; }; class Waypoints { items=3; class Item0 { position[]={447.31519,34.695129,1699.604}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={1482.2494,34.998268,1726.2133}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1577.7656,34.999767,1731.9971}; placement=10; type="GUARD"; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={182.65149,34.040535,1494.8203}; id=155; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.65]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item47 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={194.99573,34.060635,1494.8201}; id=156; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item48 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={847.85834,34.320705,1334.5935}; azimut=25; id=157; side="WEST"; vehicle="cwr2_SoldierUK_Scout"; leader=1; rank="SERGEANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addweapon ""cwr2_UK_Sterling_SD""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={848.35114,34.055771,1331.3832}; azimut=25; id=158; side="WEST"; vehicle="cwr2_SoldierUK_Scout"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addweapon ""cwr2_UK_Sterling_SD""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={844.37213,34.230125,1333.6036}; azimut=25; id=159; side="WEST"; vehicle="cwr2_SoldierUK_Scout"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addweapon ""cwr2_UK_Sterling_SD""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular""; "; }; class Item3 { position[]={848.81268,34.057873,1328.042}; azimut=25; id=160; side="WEST"; vehicle="cwr2_SoldierUK_Scout"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addmagazine ""cwr2_30Rnd_9x19_Sterling_SD""; this addweapon ""cwr2_UK_Sterling_SD""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=1; class Item0 { position[]={848.5163,34.451202,1335.8118}; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1183.1534,42.243126,1530.2487}; azimut=215; id=162; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 14); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1278.7375,34.998272,1669.5026}; azimut=240; id=172; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={1276.3298,34.998272,1668.1981}; completitionRadius=10; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1275.7247,34.998272,1667.8352}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={905.38361,34.00909,1208.7776}; id=173; side="WEST"; vehicle="cwr2_SoldierUK_Sniper"; leader=1; rank="SERGEANT"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L96""; this addweapon ""Binocular""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addweapon ""cwr2_UK_L9A1"";"; }; class Item1 { position[]={908.8064,34.005051,1205.6494}; id=174; side="WEST"; vehicle="cwr2_SoldierUK_Sniper"; rank="CORPORAL"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L96""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=1; class Item0 { position[]={905.25867,34.416157,1215.9132}; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={518.43964,44.549644,360.11407}; id=178; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; leader=1; rank="LIEUTENANT"; skill=1; text="tango1"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInCommander scorpion;"; }; class Item1 { position[]={520.05157,44.448509,358.34552}; id=179; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="SERGEANT"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInGunner scorpion;"; }; class Item2 { position[]={516.88159,44.471424,358.61279}; id=180; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="CORPORAL"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInDriver scorpion;"; }; }; class Waypoints { items=4; class Item0 { position[]={518.42084,44.701321,361.65411}; completitionRadius=10; expCond="(blufor_detected == 1) AND ({alive _x} count units romeosquad <= 6);"; expActiv="scorpion setfuel 1; tango1 sidechat ""Romeo, this is Tango. Be advised that a CVRT is coming in from the south. Ensure positive ID of armoured targets in that direction before engaging, out."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={736.98517,35.18018,866.31903}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1048.6357,34.997269,1453.5347}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1115.7798,34.997269,1482.858}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=14; class Item0 { position[]={135.0408,33.999859,1561.8396}; azimut=90; id=10; side="EMPTY"; vehicle="cwr2_FV432"; lock="UNLOCKED"; skill=1; init="this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",30]; this addmagazinecargo [""cwr2_30Rnd_9x19_Sterling"",12]; this addmagazinecargo [""cwr2_30Rnd_762x51_NATO"",8]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""SmokeShellGreen"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellBlue"",2]; this addmagazinecargo [""cwr2_LAWRocket"",8]; this addmagazinecargo [""cwr2_CarlGustavRocket"",4]; this addweaponcargo [""cwr2_LAW"",2]; this addweaponcargo [""CWR2_UK_L7_GPMG"",1]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addweaponcargo [""cwr2_UK_Sterling"",1];"; }; class Item1 { presence=0.50000048; position[]={135.08189,33.999859,1557.34}; azimut=90; id=14; side="EMPTY"; vehicle="cwr2_FV432_Ambulance"; lock="UNLOCKED"; skill=1; }; class Item2 { presence=0.75000024; position[]={1314.0625,34.998268,1638.3387}; azimut=155; id=163; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item3 { presence=0.75000024; position[]={1244.9304,34.998268,1602.0856}; azimut=150; id=164; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item4 { presence=0.75000024; position[]={1386.9995,34.997253,1532.9491}; azimut=335; id=165; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; }; class Item5 { position[]={1501.1055,34.998268,1657.7239}; azimut=245; id=166; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; }; class Item6 { presence=0.75000024; position[]={1515.9225,35.100269,1614.684}; azimut=155; id=167; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item7 { presence=0.75000024; position[]={1280.635,34.998268,1722.5792}; azimut=150; id=168; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; }; class Item8 { position[]={1386.2795,34.996269,1479.2501}; azimut=245; id=169; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; }; class Item9 { position[]={1325.075,34.998268,1684.0881}; azimut=245; id=170; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; }; class Item10 { position[]={1334.681,34.998268,1682.8008}; azimut=152; id=171; side="EMPTY"; vehicle="MASH"; skill=1; }; class Item11 { presence=0.75000024; position[]={1180.8099,34.999767,1788.1163}; azimut=60; id=175; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item12 { presence=0.34999993; position[]={135.35397,34.999767,1530.5596}; azimut=90; id=176; side="EMPTY"; vehicle="cwr2_FV107"; lock="UNLOCKED"; skill=1; }; class Item13 { position[]={518.30414,44.559063,360.21027}; id=177; side="EMPTY"; vehicle="cwr2_FV101"; lock="UNLOCKED"; skill=1; fuel=0; text="scorpion"; }; }; class Markers { items=7; class Item0 { position[]={1350.2839,34.998268,1637.0341}; name="obj1"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=350; b=350; }; class Item1 { position[]={1350.2408,34.998268,1636.8488}; name="obj1_ussr"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={1350.2449,34.998268,1636.8462}; name="obj1_uk"; type="Faction_BritishArmedForces_BAF"; a=0; b=0; }; class Item3 { position[]={787.24268,34.008366,1589.0079}; name="attack"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=90; }; class Item4 { position[]={1024.1404,36.642578,1137.443}; name="the_other_dudes"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=30; }; class Item5 { position[]={2125.6482,34.550655,1694.9106}; name="obj2"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=270; }; class Item6 { position[]={160.92703,34.039192,1589.7639}; name="start"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; }; class Sensors { items=6; class Item0 { position[]={1350.1884,34.998268,1636.3152}; a=350; b=350; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; task1j settaskstate ""SUCCEEDED""; ""obj1"" setMarkerColor ""ColorBlue""; ""obj1_ussr"" setMarkerSize [0,0]; ""obj1_uk"" setMarkerSize [1.2,1]; charlie1 enableAI ""Move""; delta1 enableAI ""Move""; romeo1 addrating 500; romeo2 addrating 500; romeo3 addrating 500; romeo4 addrating 500; romeo5 addrating 500; romeo6 addrating 500; romeo7 addrating 500; romeo8 addrating 500; romeo9 addrating 500; romeo10 addrating 500; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item1 { position[]={1348.108,34.998268,1636.2612}; a=450; b=450; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deleteWaypoint [patrol1, 3]; deleteWaypoint [patrol2, 3]; deleteWaypoint [patrol3, 3]; deleteWaypoint [patrol4, 3];"; class Effects { }; }; class Item2 { position[]={150.13608,34.944851,1349.3293}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="activateKey ""co10_cwr2_square_shooter_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={251.22372,35.977345,1348.9036}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units romeosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; ""2"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={250.62949,38.426968,1249.1486}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={350.02325,34.946762,1449.9408}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expCond="(getDammage btr1 >= 0.25) AND (getDammage btr2 >= 0.25) AND (getDammage btr3 >= 0.25) AND (getDammage tank1 >= 0.25) AND (getDammage tank2 >= 0.25) AND (getDammage tank3 >= 0.25) AND (getDammage bmp >= 0.25) AND ({alive _x} count units btr1squad <= 2) AND ({alive _x} count units btr2squad <= 2) AND ({alive _x} count units btr3squad <= 2) AND ({alive _x} count units bmpsquad <= 2);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; task2j settaskstate ""SUCCEEDED""; romeo1 addrating 500; romeo2 addrating 500; romeo3 addrating 500; romeo4 addrating 500; romeo5 addrating 500; romeo6 addrating 500; romeo7 addrating 500; romeo8 addrating 500; romeo9 addrating 500; romeo10 addrating 500; (leader group player) sidechat ""Ivan appears to call it a day. Good show, lads!"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=4518424; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=14616049; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=6220290; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; Overview

Seize and hold Saint Adam.

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