briefing.html3|P.briefing.sqf=*|PVdescription.ext+|Ptinit.sqf9|Plinitjipcompatible.sqf4 Debriefing

Only incompetent players use cheatcodes


You are obviously one of them.





Mission Accomplished


Bravo section has managed to clear obstacles and take out a comms post as well as an artillery position. Thanks to these actions NATO forces are able to push the Soviets further back while at the same time easing the problems of resupply.





Mission Failed


Bravo has been wiped out.


// tasks task3a = bravo1 createSimpleTask ["Destroy the artillery"]; task3a setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Destroy the comms post"]; task2a setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Destroy the obstacles"]; task1a setSimpleTaskDescription ["Destroy the obstacles", "Destroy the obstacles", "Destroy the obstacles"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Destroy the artillery"]; task3b setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Destroy the comms post"]; task2b setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Destroy the obstacles"]; task1b setSimpleTaskDescription ["Destroy the obstacles", "Destroy the obstacles", "Destroy the obstacles"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Destroy the artillery"]; task3c setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Destroy the comms post"]; task2c setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Destroy the obstacles"]; task1c setSimpleTaskDescription ["Destroy the obstacles", "Destroy the obstacles", "Destroy the obstacles"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Destroy the artillery"]; task3d setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Destroy the comms post"]; task2d setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Destroy the obstacles"]; task1d setSimpleTaskDescription ["Destroy the obstacles", "Destroy the obstacles", "Destroy the obstacles"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Destroy the artillery"]; task3e setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Destroy the comms post"]; task2e setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Destroy the obstacles"]; task1e setSimpleTaskDescription ["Destroy the obstacles", "Destroy the obstacles", "Destroy the obstacles"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Destroy the artillery"]; task3f setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Destroy the comms post"]; task2f setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Destroy the obstacles"]; task1f setSimpleTaskDescription ["Destroy the obstacles", "Destroy the obstacles", "Destroy the obstacles"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = bravo7 createSimpleTask ["Destroy the artillery"]; task3g setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = bravo7 createSimpleTask ["Destroy the comms post"]; task2g setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Destroy the obstacles"]; task1g setSimpleTaskDescription ["Destroy the obstacles", "Destroy the obstacles", "Destroy the obstacles"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = bravo8 createSimpleTask ["Destroy the artillery"]; task3h setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = bravo8 createSimpleTask ["Destroy the comms post"]; task2h setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Destroy the obstacles"]; task1h setSimpleTaskDescription ["Destroy the obstacles", "Destroy the obstacles", "Destroy the obstacles"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = bravo9 createSimpleTask ["Destroy the artillery"]; task3i setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = bravo9 createSimpleTask ["Destroy the comms post"]; task2i setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = bravo9 createSimpleTask ["Destroy the obstacles"]; task1i setSimpleTaskDescription ["Destroy the obstacles", "Destroy the obstacles", "Destroy the obstacles"]; task1i setSimpleTaskDestination markerpos "obj1"; // tasks task3j = bravo10 createSimpleTask ["Destroy the artillery"]; task3j setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3j setSimpleTaskDestination markerpos "obj3"; task2j = bravo10 createSimpleTask ["Destroy the comms post"]; task2j setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task2j setSimpleTaskDestination markerpos "obj2"; task1j = bravo10 createSimpleTask ["Destroy the obstacles"]; task1j setSimpleTaskDescription ["Destroy the obstacles", "Destroy the obstacles", "Destroy the obstacles"]; task1j setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " NATO forces on the island of Everon have managed to halt the Soviet onslaught and are now regaining the initiative. The aim is to push the enemy as far south as possible before the Soviet navy has an opportunity to land reinforcements and supplies at Saint Pierre. As a result the mechanised infantry of Bravo section have received their marching orders. They need to move south and achieve three essential objectives in quick succession.

The first objective is to secure Provins and blow up the obstacles. Although tracked fighting vehicles can move through terrain at ease the same is not true for the wheeled logistical support that is required to keep frontline troops supplied. Therefore it is imperative that the road is cleared for such transport. Bravo must clear the Soviets from the village and then use explosive charges to clear the steel hedgehog obstacles.

The second objective is the elimination of a comms post. As the enemy uses different radio nets for different purposes and not all equipment is suitable for use within particular nets taking out key equipment can block communication between different elements of the Soviet combined arms team. Destroying the equipment at the comms post will effectively limit the enemy ability to coordinate their ground and air force elements.

The final objective for Bravo is an artillery position at Morton. Two enemy 122mm field guns are capable of denying the use of the airstrip with harassing fire. By destroying these guns NATO can start to fly in supplies and equipment by air to supplement over the beach logistics. This would greatly ease the job of keeping friendly forces supplied with all their requirements. Bravo must therefore clear Morton and blow up the field guns. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " The village of Provins is defended by a light infantry detachment with several crew served weapons. Two lines of obstacles prevent vehicles from using the main road. These need to be destroyed with the aid of explosive charges.

The comms post is located south of Figari. Scouts report the presence of a couple of heavy weapons as well as a small number of light infantry. The command vehicle, generator and antenna mast must be destroyed to cut communications.

Morton is garrisoned by a detachment of infantry in addition to the artillery crews. Although some support facilities have been established the village does not appear to function as a main support base and as a result has only light defences.

Armoured vehicles are known to be present in the general area, but their precise number, type or whereabouts have not been determined. Therefore friendly forces must maintain their readiness to engage and destroy Soviet armour at all times. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will clear obstacles and destroy a radio post before taking out artillery."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " NATO forces on the island of Everon have managed to halt the Soviet onslaught and are now regaining the initiative. The aim is to push the enemy as far south as possible before the Soviet navy has an opportunity to land reinforcements and supplies at Saint Pierre. As a result the mechanised infantry of Bravo section have received their marching orders. They need to move south and achieve three essential objectives in quick succession.

The first objective is to secure Provins and blow up the obstacles. Although tracked fighting vehicles can move through terrain at ease the same is not true for the wheeled logistical support that is required to keep frontline troops supplied. Therefore it is imperative that the road is cleared for such transport. Bravo must clear the Soviets from the village and then use explosive charges to clear the steel hedgehog obstacles.

The second objective is the elimination of a comms post. As the enemy uses different radio nets for different purposes and not all equipment is suitable for use within particular nets taking out key equipment can block communication between different elements of the Soviet combined arms team. Destroying the equipment at the comms post will effectively limit the enemy ability to coordinate their ground and air force elements.

The final objective for Bravo is an artillery position at Morton. Two enemy 122mm field guns are capable of denying the use of the airstrip with harassing fire. By destroying these guns NATO can start to fly in supplies and equipment by air to supplement over the beach logistics. This would greatly ease the job of keeping friendly forces supplied with all their requirements. Bravo must therefore clear Morton and blow up the field guns. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " The village of Provins is defended by a light infantry detachment with several crew served weapons. Two lines of obstacles prevent vehicles from using the main road. These need to be destroyed with the aid of explosive charges.

The comms post is located south of Figari. Scouts report the presence of a couple of heavy weapons as well as a small number of light infantry. The command vehicle, generator and antenna mast must be destroyed to cut communications.

Morton is garrisoned by a detachment of infantry in addition to the artillery crews. Although some support facilities have been established the village does not appear to function as a main support base and as a result has only light defences.

Armoured vehicles are known to be present in the general area, but their precise number, type or whereabouts have not been determined. Therefore friendly forces must maintain their readiness to engage and destroy Soviet armour at all times. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will clear obstacles and destroy a radio post before taking out artillery."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " NATO forces on the island of Everon have managed to halt the Soviet onslaught and are now regaining the initiative. The aim is to push the enemy as far south as possible before the Soviet navy has an opportunity to land reinforcements and supplies at Saint Pierre. As a result the mechanised infantry of Bravo section have received their marching orders. They need to move south and achieve three essential objectives in quick succession.

The first objective is to secure Provins and blow up the obstacles. Although tracked fighting vehicles can move through terrain at ease the same is not true for the wheeled logistical support that is required to keep frontline troops supplied. Therefore it is imperative that the road is cleared for such transport. Bravo must clear the Soviets from the village and then use explosive charges to clear the steel hedgehog obstacles.

The second objective is the elimination of a comms post. As the enemy uses different radio nets for different purposes and not all equipment is suitable for use within particular nets taking out key equipment can block communication between different elements of the Soviet combined arms team. Destroying the equipment at the comms post will effectively limit the enemy ability to coordinate their ground and air force elements.

The final objective for Bravo is an artillery position at Morton. Two enemy 122mm field guns are capable of denying the use of the airstrip with harassing fire. By destroying these guns NATO can start to fly in supplies and equipment by air to supplement over the beach logistics. This would greatly ease the job of keeping friendly forces supplied with all their requirements. Bravo must therefore clear Morton and blow up the field guns. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " The village of Provins is defended by a light infantry detachment with several crew served weapons. Two lines of obstacles prevent vehicles from using the main road. These need to be destroyed with the aid of explosive charges.

The comms post is located south of Figari. Scouts report the presence of a couple of heavy weapons as well as a small number of light infantry. The command vehicle, generator and antenna mast must be destroyed to cut communications.

Morton is garrisoned by a detachment of infantry in addition to the artillery crews. Although some support facilities have been established the village does not appear to function as a main support base and as a result has only light defences.

Armoured vehicles are known to be present in the general area, but their precise number, type or whereabouts have not been determined. Therefore friendly forces must maintain their readiness to engage and destroy Soviet armour at all times. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will clear obstacles and destroy a radio post before taking out artillery."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " NATO forces on the island of Everon have managed to halt the Soviet onslaught and are now regaining the initiative. The aim is to push the enemy as far south as possible before the Soviet navy has an opportunity to land reinforcements and supplies at Saint Pierre. As a result the mechanised infantry of Bravo section have received their marching orders. They need to move south and achieve three essential objectives in quick succession.

The first objective is to secure Provins and blow up the obstacles. Although tracked fighting vehicles can move through terrain at ease the same is not true for the wheeled logistical support that is required to keep frontline troops supplied. Therefore it is imperative that the road is cleared for such transport. Bravo must clear the Soviets from the village and then use explosive charges to clear the steel hedgehog obstacles.

The second objective is the elimination of a comms post. As the enemy uses different radio nets for different purposes and not all equipment is suitable for use within particular nets taking out key equipment can block communication between different elements of the Soviet combined arms team. Destroying the equipment at the comms post will effectively limit the enemy ability to coordinate their ground and air force elements.

The final objective for Bravo is an artillery position at Morton. Two enemy 122mm field guns are capable of denying the use of the airstrip with harassing fire. By destroying these guns NATO can start to fly in supplies and equipment by air to supplement over the beach logistics. This would greatly ease the job of keeping friendly forces supplied with all their requirements. Bravo must therefore clear Morton and blow up the field guns. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " The village of Provins is defended by a light infantry detachment with several crew served weapons. Two lines of obstacles prevent vehicles from using the main road. These need to be destroyed with the aid of explosive charges.

The comms post is located south of Figari. Scouts report the presence of a couple of heavy weapons as well as a small number of light infantry. The command vehicle, generator and antenna mast must be destroyed to cut communications.

Morton is garrisoned by a detachment of infantry in addition to the artillery crews. Although some support facilities have been established the village does not appear to function as a main support base and as a result has only light defences.

Armoured vehicles are known to be present in the general area, but their precise number, type or whereabouts have not been determined. Therefore friendly forces must maintain their readiness to engage and destroy Soviet armour at all times. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will clear obstacles and destroy a radio post before taking out artillery."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " NATO forces on the island of Everon have managed to halt the Soviet onslaught and are now regaining the initiative. The aim is to push the enemy as far south as possible before the Soviet navy has an opportunity to land reinforcements and supplies at Saint Pierre. As a result the mechanised infantry of Bravo section have received their marching orders. They need to move south and achieve three essential objectives in quick succession.

The first objective is to secure Provins and blow up the obstacles. Although tracked fighting vehicles can move through terrain at ease the same is not true for the wheeled logistical support that is required to keep frontline troops supplied. Therefore it is imperative that the road is cleared for such transport. Bravo must clear the Soviets from the village and then use explosive charges to clear the steel hedgehog obstacles.

The second objective is the elimination of a comms post. As the enemy uses different radio nets for different purposes and not all equipment is suitable for use within particular nets taking out key equipment can block communication between different elements of the Soviet combined arms team. Destroying the equipment at the comms post will effectively limit the enemy ability to coordinate their ground and air force elements.

The final objective for Bravo is an artillery position at Morton. Two enemy 122mm field guns are capable of denying the use of the airstrip with harassing fire. By destroying these guns NATO can start to fly in supplies and equipment by air to supplement over the beach logistics. This would greatly ease the job of keeping friendly forces supplied with all their requirements. Bravo must therefore clear Morton and blow up the field guns. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " The village of Provins is defended by a light infantry detachment with several crew served weapons. Two lines of obstacles prevent vehicles from using the main road. These need to be destroyed with the aid of explosive charges.

The comms post is located south of Figari. Scouts report the presence of a couple of heavy weapons as well as a small number of light infantry. The command vehicle, generator and antenna mast must be destroyed to cut communications.

Morton is garrisoned by a detachment of infantry in addition to the artillery crews. Although some support facilities have been established the village does not appear to function as a main support base and as a result has only light defences.

Armoured vehicles are known to be present in the general area, but their precise number, type or whereabouts have not been determined. Therefore friendly forces must maintain their readiness to engage and destroy Soviet armour at all times. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will clear obstacles and destroy a radio post before taking out artillery."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " NATO forces on the island of Everon have managed to halt the Soviet onslaught and are now regaining the initiative. The aim is to push the enemy as far south as possible before the Soviet navy has an opportunity to land reinforcements and supplies at Saint Pierre. As a result the mechanised infantry of Bravo section have received their marching orders. They need to move south and achieve three essential objectives in quick succession.

The first objective is to secure Provins and blow up the obstacles. Although tracked fighting vehicles can move through terrain at ease the same is not true for the wheeled logistical support that is required to keep frontline troops supplied. Therefore it is imperative that the road is cleared for such transport. Bravo must clear the Soviets from the village and then use explosive charges to clear the steel hedgehog obstacles.

The second objective is the elimination of a comms post. As the enemy uses different radio nets for different purposes and not all equipment is suitable for use within particular nets taking out key equipment can block communication between different elements of the Soviet combined arms team. Destroying the equipment at the comms post will effectively limit the enemy ability to coordinate their ground and air force elements.

The final objective for Bravo is an artillery position at Morton. Two enemy 122mm field guns are capable of denying the use of the airstrip with harassing fire. By destroying these guns NATO can start to fly in supplies and equipment by air to supplement over the beach logistics. This would greatly ease the job of keeping friendly forces supplied with all their requirements. Bravo must therefore clear Morton and blow up the field guns. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " The village of Provins is defended by a light infantry detachment with several crew served weapons. Two lines of obstacles prevent vehicles from using the main road. These need to be destroyed with the aid of explosive charges.

The comms post is located south of Figari. Scouts report the presence of a couple of heavy weapons as well as a small number of light infantry. The command vehicle, generator and antenna mast must be destroyed to cut communications.

Morton is garrisoned by a detachment of infantry in addition to the artillery crews. Although some support facilities have been established the village does not appear to function as a main support base and as a result has only light defences.

Armoured vehicles are known to be present in the general area, but their precise number, type or whereabouts have not been determined. Therefore friendly forces must maintain their readiness to engage and destroy Soviet armour at all times. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will clear obstacles and destroy a radio post before taking out artillery."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " NATO forces on the island of Everon have managed to halt the Soviet onslaught and are now regaining the initiative. The aim is to push the enemy as far south as possible before the Soviet navy has an opportunity to land reinforcements and supplies at Saint Pierre. As a result the mechanised infantry of Bravo section have received their marching orders. They need to move south and achieve three essential objectives in quick succession.

The first objective is to secure Provins and blow up the obstacles. Although tracked fighting vehicles can move through terrain at ease the same is not true for the wheeled logistical support that is required to keep frontline troops supplied. Therefore it is imperative that the road is cleared for such transport. Bravo must clear the Soviets from the village and then use explosive charges to clear the steel hedgehog obstacles.

The second objective is the elimination of a comms post. As the enemy uses different radio nets for different purposes and not all equipment is suitable for use within particular nets taking out key equipment can block communication between different elements of the Soviet combined arms team. Destroying the equipment at the comms post will effectively limit the enemy ability to coordinate their ground and air force elements.

The final objective for Bravo is an artillery position at Morton. Two enemy 122mm field guns are capable of denying the use of the airstrip with harassing fire. By destroying these guns NATO can start to fly in supplies and equipment by air to supplement over the beach logistics. This would greatly ease the job of keeping friendly forces supplied with all their requirements. Bravo must therefore clear Morton and blow up the field guns. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " The village of Provins is defended by a light infantry detachment with several crew served weapons. Two lines of obstacles prevent vehicles from using the main road. These need to be destroyed with the aid of explosive charges.

The comms post is located south of Figari. Scouts report the presence of a couple of heavy weapons as well as a small number of light infantry. The command vehicle, generator and antenna mast must be destroyed to cut communications.

Morton is garrisoned by a detachment of infantry in addition to the artillery crews. Although some support facilities have been established the village does not appear to function as a main support base and as a result has only light defences.

Armoured vehicles are known to be present in the general area, but their precise number, type or whereabouts have not been determined. Therefore friendly forces must maintain their readiness to engage and destroy Soviet armour at all times. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Bravo will clear obstacles and destroy a radio post before taking out artillery."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " NATO forces on the island of Everon have managed to halt the Soviet onslaught and are now regaining the initiative. The aim is to push the enemy as far south as possible before the Soviet navy has an opportunity to land reinforcements and supplies at Saint Pierre. As a result the mechanised infantry of Bravo section have received their marching orders. They need to move south and achieve three essential objectives in quick succession.

The first objective is to secure Provins and blow up the obstacles. Although tracked fighting vehicles can move through terrain at ease the same is not true for the wheeled logistical support that is required to keep frontline troops supplied. Therefore it is imperative that the road is cleared for such transport. Bravo must clear the Soviets from the village and then use explosive charges to clear the steel hedgehog obstacles.

The second objective is the elimination of a comms post. As the enemy uses different radio nets for different purposes and not all equipment is suitable for use within particular nets taking out key equipment can block communication between different elements of the Soviet combined arms team. Destroying the equipment at the comms post will effectively limit the enemy ability to coordinate their ground and air force elements.

The final objective for Bravo is an artillery position at Morton. Two enemy 122mm field guns are capable of denying the use of the airstrip with harassing fire. By destroying these guns NATO can start to fly in supplies and equipment by air to supplement over the beach logistics. This would greatly ease the job of keeping friendly forces supplied with all their requirements. Bravo must therefore clear Morton and blow up the field guns. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " The village of Provins is defended by a light infantry detachment with several crew served weapons. Two lines of obstacles prevent vehicles from using the main road. These need to be destroyed with the aid of explosive charges.

The comms post is located south of Figari. Scouts report the presence of a couple of heavy weapons as well as a small number of light infantry. The command vehicle, generator and antenna mast must be destroyed to cut communications.

Morton is garrisoned by a detachment of infantry in addition to the artillery crews. Although some support facilities have been established the village does not appear to function as a main support base and as a result has only light defences.

Armoured vehicles are known to be present in the general area, but their precise number, type or whereabouts have not been determined. Therefore friendly forces must maintain their readiness to engage and destroy Soviet armour at all times. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Bravo will clear obstacles and destroy a radio post before taking out artillery."]]; // diary entries bravo9 createDiaryRecord["Diary", ["Background", " NATO forces on the island of Everon have managed to halt the Soviet onslaught and are now regaining the initiative. The aim is to push the enemy as far south as possible before the Soviet navy has an opportunity to land reinforcements and supplies at Saint Pierre. As a result the mechanised infantry of Bravo section have received their marching orders. They need to move south and achieve three essential objectives in quick succession.

The first objective is to secure Provins and blow up the obstacles. Although tracked fighting vehicles can move through terrain at ease the same is not true for the wheeled logistical support that is required to keep frontline troops supplied. Therefore it is imperative that the road is cleared for such transport. Bravo must clear the Soviets from the village and then use explosive charges to clear the steel hedgehog obstacles.

The second objective is the elimination of a comms post. As the enemy uses different radio nets for different purposes and not all equipment is suitable for use within particular nets taking out key equipment can block communication between different elements of the Soviet combined arms team. Destroying the equipment at the comms post will effectively limit the enemy ability to coordinate their ground and air force elements.

The final objective for Bravo is an artillery position at Morton. Two enemy 122mm field guns are capable of denying the use of the airstrip with harassing fire. By destroying these guns NATO can start to fly in supplies and equipment by air to supplement over the beach logistics. This would greatly ease the job of keeping friendly forces supplied with all their requirements. Bravo must therefore clear Morton and blow up the field guns. "]]; bravo9 createDiaryRecord["Diary", ["Enemy", " The village of Provins is defended by a light infantry detachment with several crew served weapons. Two lines of obstacles prevent vehicles from using the main road. These need to be destroyed with the aid of explosive charges.

The comms post is located south of Figari. Scouts report the presence of a couple of heavy weapons as well as a small number of light infantry. The command vehicle, generator and antenna mast must be destroyed to cut communications.

Morton is garrisoned by a detachment of infantry in addition to the artillery crews. Although some support facilities have been established the village does not appear to function as a main support base and as a result has only light defences.

Armoured vehicles are known to be present in the general area, but their precise number, type or whereabouts have not been determined. Therefore friendly forces must maintain their readiness to engage and destroy Soviet armour at all times. "]]; bravo9 createDiaryRecord["Diary", ["Mission", "Bravo will clear obstacles and destroy a radio post before taking out artillery."]]; // diary entries bravo10 createDiaryRecord["Diary", ["Background", " NATO forces on the island of Everon have managed to halt the Soviet onslaught and are now regaining the initiative. The aim is to push the enemy as far south as possible before the Soviet navy has an opportunity to land reinforcements and supplies at Saint Pierre. As a result the mechanised infantry of Bravo section have received their marching orders. They need to move south and achieve three essential objectives in quick succession.

The first objective is to secure Provins and blow up the obstacles. Although tracked fighting vehicles can move through terrain at ease the same is not true for the wheeled logistical support that is required to keep frontline troops supplied. Therefore it is imperative that the road is cleared for such transport. Bravo must clear the Soviets from the village and then use explosive charges to clear the steel hedgehog obstacles.

The second objective is the elimination of a comms post. As the enemy uses different radio nets for different purposes and not all equipment is suitable for use within particular nets taking out key equipment can block communication between different elements of the Soviet combined arms team. Destroying the equipment at the comms post will effectively limit the enemy ability to coordinate their ground and air force elements.

The final objective for Bravo is an artillery position at Morton. Two enemy 122mm field guns are capable of denying the use of the airstrip with harassing fire. By destroying these guns NATO can start to fly in supplies and equipment by air to supplement over the beach logistics. This would greatly ease the job of keeping friendly forces supplied with all their requirements. Bravo must therefore clear Morton and blow up the field guns. "]]; bravo10 createDiaryRecord["Diary", ["Enemy", " The village of Provins is defended by a light infantry detachment with several crew served weapons. Two lines of obstacles prevent vehicles from using the main road. These need to be destroyed with the aid of explosive charges.

The comms post is located south of Figari. Scouts report the presence of a couple of heavy weapons as well as a small number of light infantry. The command vehicle, generator and antenna mast must be destroyed to cut communications.

Morton is garrisoned by a detachment of infantry in addition to the artillery crews. Although some support facilities have been established the village does not appear to function as a main support base and as a result has only light defences.

Armoured vehicles are known to be present in the general area, but their precise number, type or whereabouts have not been determined. Therefore friendly forces must maintain their readiness to engage and destroy Soviet armour at all times. "]]; bravo10 createDiaryRecord["Diary", ["Mission", "Bravo will clear obstacles and destroy a radio post before taking out artillery."]];onloadmission="C W R 2 - T R A C K A N D T R A C E R ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 10; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co10_cwr2_track_and_tracer_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class CWR2_UK_L4_LMG {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_762x51_NATO {count = 12;}; class BAF_L109A1_HE {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_UK_Backpack_AT {count = 1;}; class cwr2_UK_Backpack_SAS {count = 1;}; };titleText ["C W R 2 - T R A C K A N D T R A C E R\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_uk", "cwr2_eden", "caweapons", "camisc3", "caweapons_ammoboxes", "cwr2_Urals", "cwr2_UAZ", "camisc_e", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_Static", "cwr2_bmp2", "CAWeapons_SPG9", "cwr2_T72", "cwr2_T80", "cwr2_BMP1", "cwr2_misc" }; addOnsAuto[]= { "cwr2_UK", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_Static", "cwr2_T72", "cwr2_T80", "cwr2_BMP2", "cwr2_BMP1", "cwr2_Urals", "cwr2_uaz", "caweapons", "camisc3", "caweapons_ammoboxes", "camisc_e", "CAWeapons_SPG9", "cwr2_misc", "cwr2_eden" }; randomSeed=1427160; class Intel { briefingName="CWR2 - Track and Tracer (co10)"; briefingDescription="Mechanised infantry on the move"; startWeather=0.57934588; startFog=0.12009998; forecastWeather=0.57466584; forecastFog=0.16325326; month=8; day=27; hour=5; minute=15; }; class Groups { items=64; class Item0 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={5694.5112,192.72516,7082.7603}; azimut=225; id=0; side="WEST"; vehicle="cwr2_SoldierUK_SL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1_SUIT""; this addweapon ""Binocular""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addweapon ""cwr2_M1911"";"; synchronizations[]={97,99,98}; }; class Item1 { position[]={5695.1011,192.57599,7088.7739}; azimut=225; id=1; side="WEST"; vehicle="cwr2_SoldierUK_TL"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1_SUIT""; this addweapon ""Binocular"";"; synchronizations[]={97,99,98}; }; class Item2 { position[]={5699.7813,192.73262,7082.585}; azimut=225; id=2; side="WEST"; vehicle="cwr2_SoldierUK_Engineer"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""PipeBomb""; this addmagazine ""PipeBomb""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_UK_Backpack_SAS"";"; synchronizations[]={97,99,98}; }; class Item3 { position[]={5695.6885,192.57516,7094.374}; azimut=225; id=3; side="WEST"; vehicle="cwr2_SoldierUK_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; synchronizations[]={97,99,98}; }; class Item4 { position[]={5704.769,192.72032,7082.3691}; azimut=225; id=4; side="WEST"; vehicle="cwr2_SoldierUK_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={97,99,98}; }; class Item5 { position[]={5696.3135,192.57541,7099.332}; azimut=225; id=5; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={97,99,98}; }; class Item6 { position[]={5711.1455,192.72899,7082.0522}; azimut=225; id=6; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; player="PLAY CDG"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={97,99,98}; }; class Item7 { position[]={5697.0571,192.6096,7105.1011}; azimut=225; id=7; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; player="PLAY CDG"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; synchronizations[]={97,99,98}; }; class Item8 { position[]={5717.3267,192.77502,7082.0215}; azimut=225; id=8; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; player="PLAY CDG"; skill=1; text="bravo9"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; synchronizations[]={97,99,98}; }; class Item9 { position[]={5697.8223,192.60452,7110.6929}; azimut=225; id=9; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; player="PLAY CDG"; skill=1; text="bravo10"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={97,99,98}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5002.6309,16.368095,3961.0107}; id=23; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item1 { position[]={5006.4097,16.368093,3956.4541}; id=88; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={4999.3262,16.368092,3956.1853}; id=229; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5002.5498,16.368095,3963.5757}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5002.5498,16.368095,3963.5757}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4856.2783,16.367149,4011.1152}; azimut=270; id=24; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4860.7529,16.36809,4013.866}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4860.7979,16.364035,4006.5264}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={4866.2095,16.36809,4017.4404}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4815.9556,16.368092,4010.3293}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4882.5107,16.364141,4011.0015}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={4816.0679,16.36809,4010.5305}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={5975.9927,82.509056,5077.5991}; azimut=270; id=25; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.75000024; position[]={5979.8184,82.318596,5080.5024}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { presence=0.75000024; position[]={5979.8359,82.18692,5075.0654}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { presence=0.75000024; position[]={5983.7642,82.291359,5083.5405}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.75000024; position[]={5983.5957,82.017448,5072.5625}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={5987.9409,82.34774,5086.5562}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item6 { presence=0.75000024; position[]={5987.2783,81.858429,5070.0239}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item7 { position[]={5992.4292,82.39431,5089.7554}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={5749.2236,76.158699,5292.1699}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5573.4839,75.73127,4709.4116}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6200.6826,79.48069,4863.2183}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5749.2183,76.158234,5292.1523}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5748.8569,76.126442,5292.5527}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={5673.6035,70.458649,5372.4658}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={5623.2524,68.622108,5423.6235}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={5540.1724,80.396996,6066.3037}; azimut=270; id=26; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5543.938,80.401382,6068.5317}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5543.293,80.397926,6063.4028}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.50000048; position[]={5547.6221,80.397247,6070.8223}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={5546.9414,80.406868,6060.6206}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={5555.6978,80.514465,6092.7363}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5525.9512,79.991142,6042.2085}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5555.7197,80.514709,6092.7231}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={5069.2178,16.368093,3944.7949}; azimut=270; id=27; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5073.3667,16.368095,3948.1082}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5073.1563,16.368092,3941.6865}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { position[]={5077.4868,16.368095,3951.4573}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=3; class Item0 { position[]={4965.0547,15.702479,3942.9321}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5088.207,16.368093,3945.041}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4965.0742,15.70251,3942.9346}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={4688.4526,55.461296,4861.2158}; azimut=270; id=28; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.75000024; position[]={4692.4907,55.209717,4864.854}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { presence=0.75000024; position[]={4692.9692,55.725868,4858.8076}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { presence=0.75000024; position[]={4697.1807,55.177795,4867.9165}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.75000024; position[]={4696.6719,55.996498,4856.1948}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={4701.4697,55.428761,4870.6401}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item6 { presence=0.75000024; position[]={4700.0391,56.282639,4853.3555}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item7 { position[]={4706.5444,55.723053,4873.4521}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={4367.0059,57.80249,4938.3042}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4823.1226,38.770393,5358.041}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4948.5015,75.205765,4800.9233}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4367.0005,57.802509,4938.2993}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4367.4824,57.795135,4938.4248}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={4472.2905,54.209087,4966.7764}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={4529.105,53.166958,4981.332}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={5513.312,79.994972,6047.8042}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5516.48,80.057182,6049.4741}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={5515.8882,79.973053,6045.5874}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5520.0781,80.121277,6051.4458}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5511.3872,79.992821,6048.5405}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5511.3813,79.992775,6048.541}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5540.8999,90.979813,6091.1221}; azimut=25; id=41; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5492.5962,79.646172,6041.1895}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={5495.8662,79.764305,6044.2563}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5488.4185,79.61084,6041.3413}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5488.3003,79.613861,6041.4604}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5537.3374,90.862869,6085.082}; azimut=305; id=50; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5098.5415,27.825991,3996.061}; azimut=350; id=54; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={5249.0747,66.42038,5042.084}; azimut=270; id=29; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5250.8818,66.388847,5043.2271}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5250.6797,66.38588,5040.4834}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5253.021,66.40435,5044.4565}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={5246.9258,66.511314,5055.8267}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5251.3638,66.428391,5028.1431}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={5246.9307,66.511124,5055.834}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5216.4697,66.943161,5040.9648}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5214.2607,66.94191,5040.8936}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5214.187,66.941864,5040.8936}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5533.5547,91.657097,6080.4639}; azimut=240; id=69; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5020.9141,16.368095,3993.3655}; azimut=200; id=72; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 10); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={5216.813,66.988579,5014.8545}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5220.1211,66.930626,5017.3921}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={5219.9771,66.999054,5012.3677}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={5223.7734,66.94384,5019.8462}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={5223.7329,67.124603,5009.5254}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={5227.5298,66.947548,5021.833}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={5227.4375,67.232254,5006.8789}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { position[]={5233.1924,66.91745,5025.9102}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5215.2222,67.001541,5014.8525}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5213.5503,67.014503,5014.9043}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={5287.1899,108.86382,4459.5493}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_Sniper"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setunitpos ""Down"";"; }; class Item1 { presence=0.50000048; position[]={5288.8735,108.8862,4460.7646}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE_Sniper"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5286.4546,108.88165,4459.5415}; combat="STEALTH"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5285.6743,108.90031,4459.5298}; placement=250; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={5187.9834,65.595383,5031.8867}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5189.1621,65.722939,5032.7363}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5189.0405,65.69252,5030.9238}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.50000048; position[]={5190.2861,65.843597,5033.4512}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5186.3511,65.364372,5049.6001}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5189.2515,65.804482,5018.6289}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5092.1597,27.612282,3987.9473}; azimut=250; id=86; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 35); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5534.5161,88.928337,6087.5908}; azimut=325; id=91; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5106.1328,16.368095,4008.908}; azimut=270; id=92; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { position[]={5108.9248,16.368095,4011.2646}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this;"; }; class Item2 { position[]={5108.7295,16.368095,4006.7095}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this;"; }; class Item3 { position[]={5112.3438,16.368095,4013.3611}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol4 = group this;"; }; class Item4 { position[]={5112.0093,16.368095,4004.2668}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol4 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5116.3501,16.368093,4015.8494}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item6 { position[]={5114.9585,16.368095,4001.7537}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={4933.5015,16.351347,3986.5969}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5008.7275,16.36809,4092.6433}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5108.6382,16.368095,4009.3291}; placement=10; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4933.5073,16.351364,3986.5984}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4933.4614,16.351402,3987.3374}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={4933.0332,16.343449,4000.7844}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={4931.7983,16.36809,4064.7332}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5008.9351,27.102047,3994.8169}; azimut=290; id=93; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5540.229,91.64843,6091.5957}; azimut=25; id=94; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5014.8091,24.479469,3999.9333}; azimut=340; id=95; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 12); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5518.1987,80.434891,6077.9839}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={5522.2417,80.431435,6080.7861}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { position[]={5522.0752,80.427437,6075.4912}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5516.2017,80.438103,6077.9146}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5516.2021,80.438133,6077.9766}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5735.7817,192.94438,7101.6489}; id=97; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,0,1,3,5,7,9}; }; }; }; class Item27 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5711.4595,193.79466,7126.7686}; id=98; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={9,7,5,3,1,0,2,4,6,8}; }; }; }; class Item28 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5723.8276,192.71803,7114.0181}; id=99; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,6,4,2,0,1,3,5,7,9}; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5217.5698,66.914986,5053.5615}; azimut=354; id=105; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5207.6699,66.859573,5051.9102}; azimut=309; id=106; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5504.7764,80.450516,6093.3438}; azimut=300; id=133; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item32 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5498.584,80.762352,6082.873}; azimut=300; id=135; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this moveingunner spg;"; }; class Item1 { position[]={5504.2197,80.449265,6084.9238}; azimut=300; id=134; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; }; class Item33 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5230.9785,66.926857,5044.1084}; azimut=354; id=142; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this moveingunner spg_1;"; }; class Item1 { position[]={5234.2402,66.915352,5042.1831}; azimut=354; id=141; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5525.061,85.257683,6062.9048}; azimut=300; id=144; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.2)]; this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5536.0996,89.038101,6089.9585}; azimut=325; id=42; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5636.8452,67.198387,4797.1084}; azimut=345; id=145; side="EAST"; vehicle="cwr2_T72"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5636.1543,67.183121,4799.5054}; combat="SAFE"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5635.6836,67.152611,4801.4985}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4959.6719,16.355022,3968.8738}; id=146; side="EAST"; vehicle="cwr2_T72"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4959.7178,16.359058,3970.9724}; combat="SAFE"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4959.7334,16.359961,3971.4417}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6715.3628,82.735367,5458.564}; azimut=310; id=147; side="EAST"; vehicle="cwr2_T80"; leader=1; skill=0.2; fuel=0; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5240.8345,66.776924,5033.2622}; id=148; side="EAST"; vehicle="cwr2_BMP2"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={5240.8594,66.768341,5036.125}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6564.3994,71.040916,5258.748}; id=149; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6564.3735,71.174927,5262.1206}; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6564.3467,71.229729,5263.4297}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5497.4165,80.428085,6080.0913}; azimut=300; id=152; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item42 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={7098.2158,108.04507,6062.4663}; azimut=270; id=155; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol5 = group this;"; }; class Item1 { presence=0.75000024; position[]={7101.832,108.00549,6064.8228}; azimut=270; id=158; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol5 = group this;"; }; class Item2 { presence=0.75000024; position[]={7101.6821,108.0459,6059.4434}; azimut=270; id=172; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; init="patrol5 = group this;"; }; class Item3 { presence=0.75000024; position[]={7106.0718,107.936,6067.2476}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol5 = group this;"; }; class Item4 { presence=0.75000024; position[]={7105.6855,108.04814,6056.1406}; azimut=270; id=173; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol5 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={7110.5205,107.8973,6069.793}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol5 = group this;"; }; class Item6 { position[]={7108.9414,108.05045,6052.8994}; azimut=270; id=175; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol5 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={6971.502,103.93865,5944.499}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7139.002,105.4026,6101.2173}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6971.4678,103.93707,5944.5161}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6965.8989,103.43222,5943.2344}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={6907.8643,98.265503,5929.7075}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6749.6934,98.11235,5862.1348}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={5279.7378,68.809273,4278.6382}; azimut=270; id=156; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { presence=0.75000024; position[]={5283.2515,69.692146,4281.6772}; azimut=270; id=159; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { presence=0.75000024; position[]={5283.1533,68.107407,4275.687}; azimut=270; id=157; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item3 { presence=0.75000024; position[]={5287.7573,70.399223,4283.8359}; azimut=270; id=166; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { presence=0.75000024; position[]={5286.9404,67.526237,4272.8486}; azimut=270; id=168; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={5292.0557,71.009483,4285.9546}; azimut=270; id=170; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item6 { position[]={5291.2324,66.799805,4269.4248}; azimut=270; id=176; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={5555.0439,68.261253,4487.1138}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4965.3379,80.251411,4532.7383}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5189.2744,49.824753,4210.9741}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5555.1758,68.241173,4487.1299}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5553.7847,68.453781,4485.9712}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={5468.7153,78.265533,4421.9146}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={5422.9438,82.983147,4387.0796}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={5055.4326,16.367928,3895.5374}; azimut=270; id=160; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={5063.709,16.368093,3901.9414}; azimut=270; id=169; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={5063.7236,16.368095,3888.0059}; azimut=270; id=228; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5055.4937,16.367577,3905.4104}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5055.4937,16.367575,3905.4224}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={5121.7559,16.368092,3976.6362}; azimut=270; id=161; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={5124.0825,16.368092,3978.3435}; azimut=270; id=174; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={5124.0273,16.36809,3974.8184}; azimut=270; id=171; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5120.4224,16.368092,3976.5596}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5120.3823,16.368092,3976.5581}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={4980.8423,16.36261,3978.3013}; azimut=270; id=167; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={4984.001,16.367126,3980.1362}; azimut=270; id=165; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={4983.6851,16.363602,3976.208}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4978.1997,16.359127,3978.2805}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4978.2646,16.359299,3978.3452}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7523.96,117.62721,4737.6084}; azimut=270; id=177; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; skill=0.2; fuel=0; text="ural"; }; }; class Waypoints { items=7; class Item0 { position[]={7519.8823,117.527,4737.5688}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={6833.415,57.703888,4818.2358}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5528.4507,46.457912,4207.3203}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5144.6729,16.368095,4009.3679}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5139.5898,16.368095,4009.106}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item5 { position[]={5137.6504,16.368095,4008.9731}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={5126.9873,16.368095,4008.2588}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7517.8604,117.25055,4765.6968}; azimut=270; id=178; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={7521.3237,117.17552,4768.9512}; azimut=270; id=179; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={7520.9038,117.53546,4763.1758}; azimut=270; id=180; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item3 { position[]={7524.8403,116.96397,4771.5947}; azimut=270; id=181; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={7524.5176,117.749,4760.4009}; azimut=270; id=182; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={7528.0601,116.78126,4774.1758}; azimut=270; id=183; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={7527.9995,117.76203,4756.7153}; azimut=270; id=184; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=2; class Item0 { position[]={5126.2749,16.368095,4014.2258}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={5047.3843,16.368095,3975.657}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7533.1821,117.3644,4766.0127}; azimut=270; id=185; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={7536.6455,117.27074,4769.2671}; azimut=270; id=186; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={7536.2256,117.55373,4763.4917}; azimut=270; id=187; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item3 { position[]={7540.1621,117.20325,4771.9106}; azimut=270; id=188; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={7539.8394,117.65984,4760.7168}; azimut=270; id=189; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={7543.3818,116.98218,4774.4917}; azimut=270; id=190; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={7543.3213,117.70859,4757.0313}; azimut=270; id=191; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=2; class Item0 { position[]={5134.8296,16.368095,4015.2969}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={5005.7944,16.298927,3927.8633}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={4884.0503,158.9176,7010.585}; azimut=155; id=192; side="WEST"; vehicle="cwr2_FV432"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="apc1"; init="apc1 setcaptive true; apc1 allowDamage false; apc1D allowDamage false; apcsquad = group this; apcsquad setgroupid [""Crew"",""Black""];"; }; class Item1 { position[]={4878.6079,158.9176,7022.9053}; azimut=155; id=193; side="WEST"; vehicle="cwr2_FV432"; lock="UNLOCKED"; skill=1; fuel=0; text="apc2"; init="apc2 setcaptive true; apcsquad = group this; apcsquad setgroupid [""Crew"",""Black""];"; }; }; class Waypoints { items=7; class Item0 { position[]={4885.2773,158.9176,7007.8125}; completitionRadius=20; formation="COLUMN"; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="apc1 setfuel 1; apc2 setfuel 1; (leader group player) sidechat ""Papa Bear, this is Bravo. The objective has been secured, over."";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4886.1074,158.9176,7006.1333}; expCond="(VictoryCondition1 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Bravo, this is Papa Bear. Roger that, well done. Reinforcements are en route, out.""; apc1 setcaptive false; apc2 setcaptive false; apc1 allowDamage true; apc1D allowDamage true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={5492.5586,80.446266,6093.1943}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5552.8711,80.500809,6058.4688}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5556.0122,80.59449,6056.7573}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5557.8501,80.637749,6055.8174}; type="HOLD"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; class Item6 { position[]={5558.9438,80.663239,6055.272}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={4862.1909,158.97621,7034.1479}; azimut=90; id=202; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc2;"; }; class Item1 { position[]={4860.063,158.96544,7032.4668}; azimut=90; id=203; side="WEST"; vehicle="cwr2_SoldierUK_TL"; rank="CORPORAL"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc2;"; }; class Item2 { position[]={4860.2397,158.98923,7036.1802}; azimut=90; id=204; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc2;"; }; class Item3 { position[]={4857.5884,158.95372,7030.6392}; azimut=90; id=205; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc2;"; }; class Item4 { position[]={4858.0015,158.99768,7037.9492}; azimut=90; id=206; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc2;"; }; class Item5 { position[]={4855.4526,158.96275,7029.0122}; azimut=90; id=207; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc2;"; }; class Item6 { position[]={4856.0913,158.99768,7039.7271}; azimut=90; id=208; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc2;"; }; class Item7 { position[]={4852.9614,158.97871,7027.2544}; azimut=90; id=209; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc2;"; }; }; class Waypoints { items=3; class Item0 { position[]={5511.8457,80.375999,6069.6587}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={5513.7534,80.376526,6068.6357}; expCond="(getDammage apc >= 0.75);"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5518.3979,79.942665,6043.0669}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={5686.439,193.01643,7067.7139}; azimut=180; id=210; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; leader=1; rank="CORPORAL"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""];"; }; class Item1 { position[]={5684.2603,193.00598,7069.8945}; azimut=180; id=211; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""];"; }; }; class Waypoints { items=1; class Item0 { position[]={5686.4604,193.03113,7064.5742}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={4871.5435,158.9742,7033.834}; azimut=90; id=194; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc1;"; }; class Item1 { position[]={4869.4155,158.96342,7032.1528}; azimut=90; id=195; side="WEST"; vehicle="cwr2_SoldierUK_TL"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc1;"; }; class Item2 { position[]={4869.5923,158.98721,7035.8662}; azimut=90; id=196; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc1;"; }; class Item3 { position[]={4866.9409,158.95172,7030.3252}; azimut=90; id=197; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc1;"; }; class Item4 { position[]={4867.354,158.99768,7037.6353}; azimut=90; id=198; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc1;"; }; class Item5 { position[]={4864.8052,158.9413,7028.6982}; azimut=90; id=199; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc1;"; }; class Item6 { position[]={4865.4438,158.99768,7039.4131}; azimut=90; id=200; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc1;"; }; class Item7 { position[]={4862.314,158.93004,7026.9404}; azimut=90; id=201; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc1;"; }; }; class Waypoints { items=2; class Item0 { position[]={5554.7627,80.459213,6070.5879}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={5562.1768,80.52993,6067.0649}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={4146.6108,108.59428,6488.5776}; azimut=180; id=212; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item1 { position[]={4142.7305,107.95069,6492.6265}; azimut=180; id=213; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item2 { position[]={4149.7598,108.52391,6492.7373}; azimut=180; id=214; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item3 { position[]={4138.7681,107.29378,6496.7573}; azimut=180; id=215; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item4 { position[]={4152.6802,108.41741,6496.5801}; azimut=180; id=216; side="WEST"; vehicle="cwr2_SoldierUK_AAR"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item5 { position[]={4135.3179,106.71288,6500.1177}; azimut=180; id=217; side="WEST"; vehicle="cwr2_SoldierUK_Backpack"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item6 { position[]={4155.1641,108.44103,6500.0425}; azimut=180; id=218; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item7 { position[]={4132.0942,106.09197,6503.4546}; azimut=180; id=219; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={4146.5264,108.90186,6483.6777}; expCond="({alive _x} count units bravosquad <= 6);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4709.9277,32.593159,5662.8252}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5017.5825,16.36809,3950.8613}; azimut=305; id=226; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5020.7969,16.36809,3951.0071}; azimut=45; id=227; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4986.1953,16.304916,3947.6204}; azimut=315; id=230; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5081.5957,16.367617,3922.1035}; azimut=20; id=231; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={5082.4531,16.368013,3924.5232}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={5082.6099,16.368092,3925.0176}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6095.6602,79.098953,5835.2773}; azimut=290; id=232; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={6093.396,79.177162,5836.1016}; expCond="(provins_cleared == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6092.6011,79.204269,5836.3633}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={5712.0532,192.41672,7030.877}; azimut=195; id=233; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item1 { position[]={5710.356,192.65233,7034.9063}; azimut=195; id=234; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item2 { position[]={5715.9946,192.66037,7033.6152}; azimut=195; id=235; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item3 { position[]={5708.5898,192.83151,7038.7598}; azimut=195; id=236; side="WEST"; vehicle="cwr2_SoldierUK_AAR"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item4 { position[]={5719.2676,192.75731,7035.686}; azimut=195; id=237; side="WEST"; vehicle="cwr2_SoldierUK_Backpack"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={5711.4785,192.22971,7028.2393}; expCond="(getDammage apc >= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5590.0542,93.308174,6409.293}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2881.4771,27.72109,2017.6605}; azimut=270; id=239; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; text="someDude"; }; }; class Waypoints { items=1; class Item0 { position[]={2881.4868,27.72109,2018.5944}; completitionRadius=10; combat="CARELESS"; expCond="(VictoryCondition1 == 1) AND (blufor_detected == 1);"; expActiv="deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol2, 4]; deleteVehicle someDude;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2853.5605,27.72109,2017.048}; azimut=270; id=240; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; text="aDude"; }; }; class Waypoints { items=1; class Item0 { position[]={2853.5703,27.72109,2017.9818}; completitionRadius=10; combat="CARELESS"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="deleteWaypoint [patrol5, 3]; deleteWaypoint [patrol4, 4]; deleteVehicle aDude;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item63 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={4488.2671,123.2071,7107.6592}; azimut=145; id=242; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; leader=1; rank="LIEUTENANT"; skill=1; text="tango1"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInCommander scorpion;"; }; class Item1 { position[]={4485.9976,123.13722,7108.0005}; azimut=145; id=243; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="SERGEANT"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInGunner scorpion;"; }; class Item2 { position[]={4488.5591,123.14471,7109.9443}; azimut=145; id=244; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="CORPORAL"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInDriver scorpion;"; }; }; class Waypoints { items=2; class Item0 { position[]={4489.0464,123.25282,7106.4492}; completitionRadius=10; expCond="({alive _x} count units bravosquad <= 6) AND (blufor_detected == 1);"; expActiv="scorpion setfuel 1;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={5343.2676,61.027473,5434.291}; placement=25; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=59; class Item0 { position[]={4986.708,16.336107,3950.1724}; id=10; side="EMPTY"; vehicle="D30_RU"; leader=1; skill=1; text="fieldgun_1"; }; class Item1 { position[]={4986.8862,16.361029,3952.7163}; id=11; side="EMPTY"; vehicle="Land_fort_artillery_nest"; leader=1; skill=1; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)];"; }; class Item2 { position[]={4986.6763,16.32819,3945.3813}; azimut=180; id=12; side="EMPTY"; vehicle="Land_CamoNet_EAST"; leader=1; skill=1; }; class Item3 { position[]={4986.6577,16.327303,3945.1152}; azimut=180; id=13; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=1; text="fieldgun_ammo_1"; }; class Item4 { position[]={5101.0957,16.368095,3950.8672}; azimut=260; id=14; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="LOCKED"; skill=1; }; class Item5 { position[]={4952.8149,16.26631,3957.8042}; azimut=188; id=15; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item6 { position[]={4988.2534,16.368034,3988.3599}; azimut=88; id=16; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item7 { position[]={4954.0864,16.350212,3965.2361}; azimut=188; id=17; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item8 { position[]={5107.3594,16.368095,3971.6094}; azimut=170; id=18; side="EMPTY"; vehicle="MASH_EP1"; leader=1; skill=0.60000002; }; class Item9 { position[]={5018.9077,16.36809,3950.5979}; id=19; side="EMPTY"; vehicle="D30_RU"; leader=1; skill=1; text="fieldgun_2"; }; class Item10 { position[]={5019.0859,16.36809,3953.1418}; id=20; side="EMPTY"; vehicle="Land_fort_artillery_nest"; leader=1; skill=1; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)];"; }; class Item11 { position[]={5018.876,16.36809,3945.8069}; azimut=180; id=21; side="EMPTY"; vehicle="Land_CamoNet_EAST"; leader=1; skill=1; }; class Item12 { position[]={5018.8574,16.36809,3945.5408}; azimut=180; id=22; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=1; text="fieldgun_ammo_2"; }; class Item13 { position[]={5216.1177,66.923737,5028.2012}; azimut=174; id=100; side="EMPTY"; vehicle="PowGen_Big"; skill=0.2; text="generator"; }; class Item14 { position[]={5220.7466,66.945824,5034.2451}; azimut=84; id=101; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="LOCKED"; skill=0.2; text="macguffin"; }; class Item15 { position[]={5211.5435,66.892471,5026.7051}; azimut=354; id=102; side="EMPTY"; vehicle="Land_Antenna"; lock="LOCKED"; skill=0.2; text="antennamast"; }; class Item16 { position[]={5508.793,79.594528,6033.1411}; azimut=202; id=103; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item17 { position[]={5231.1606,66.926208,5044.3101}; azimut=174; id=104; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item18 { position[]={5206.6143,66.843437,5052.1729}; azimut=84; id=107; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item19 { position[]={5216.9141,66.906349,5054.6138}; azimut=174; id=108; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item20 { presence=0.75000024; position[]={5514.0625,80.447006,6087.5957}; azimut=120; id=109; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item21 { presence=0.75000024; position[]={5541.9946,80.407486,6077.5093}; azimut=210; id=110; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item22 { presence=0.75000024; position[]={5212.2842,66.936569,5048.1724}; azimut=84; id=111; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item23 { position[]={5680.6733,192.48065,7088.8291}; azimut=280; id=112; side="EMPTY"; vehicle="cwr2_FV432"; lock="UNLOCKED"; skill=1; text="apc"; init="this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",40]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""SmokeShellGreen"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellBlue"",2]; this addmagazinecargo [""cwr2_LAWRocket"",8]; this addmagazinecargo [""cwr2_CarlGustavRocket"",4]; this addmagazinecargo [""PipeBomb"",6]; this addweaponcargo [""cwr2_LAW"",2]; this addweaponcargo [""CWR2_UK_L7_GPMG"",1]; this addweaponcargo [""cwr2_CarlGustav"",1];"; }; class Item24 { position[]={5502.666,80.450821,6087.5649}; azimut=30; id=116; side="EMPTY"; vehicle="Land_Ind_BoardsPack2"; skill=0.60000002; text="mcguffin1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.5)];"; }; class Item25 { position[]={5530.6572,80.410408,6071.8975}; azimut=30; id=117; side="EMPTY"; vehicle="Land_Ind_BoardsPack2"; skill=0.60000002; text="mcguffin2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.5)];"; }; class Item26 { position[]={5531.7017,80.408867,6072.5298}; azimut=270; id=118; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel7"; }; class Item27 { position[]={5504.2124,80.450546,6090.1699}; azimut=90; id=119; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel4"; }; class Item28 { position[]={5529.1694,80.410263,6068.8789}; azimut=270; id=120; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel5"; }; class Item29 { position[]={5530.1812,80.410667,6070.8252}; azimut=180; id=121; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel6"; }; class Item30 { position[]={5532.4839,80.408493,6074.3599}; id=122; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel8"; }; class Item31 { position[]={5503.2329,80.450714,6088.3633}; azimut=180; id=123; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel3"; }; class Item32 { position[]={5502.1187,80.45047,6086.4878}; id=124; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel2"; }; class Item33 { position[]={5527.772,80.40963,6066.8203}; azimut=90; id=125; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item34 { position[]={5533.7803,80.40773,6076.1621}; azimut=180; id=126; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item35 { position[]={5500.8457,80.445869,6084.6582}; azimut=270; id=127; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel1"; }; class Item36 { position[]={5498.1572,80.437119,6083.1567}; azimut=300; id=128; side="EMPTY"; vehicle="SPG9_Ins"; leader=1; lock="UNLOCKED"; skill=0.2; text="spg"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; class Item37 { position[]={5498.1016,80.436653,6083.0098}; azimut=120; id=129; side="EMPTY"; vehicle="RUOrdnanceBox"; leader=1; skill=0.2; init="clearmagazinecargo this; this allowDamage false;"; }; class Item38 { position[]={5498.9175,80.43689,6082.4785}; azimut=120; id=130; side="EMPTY"; vehicle="RUOrdnanceBox"; leader=1; skill=0.2; init="clearmagazinecargo this; this allowDamage false;"; }; class Item39 { position[]={5498.0889,80.437431,6083.335}; azimut=120; id=131; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; text="corner1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)];"; }; class Item40 { position[]={5503.6504,80.450768,6093.0015}; azimut=30; id=132; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item41 { presence=0.75000024; position[]={5059.9302,16.368095,4000.0649}; azimut=80; id=136; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item42 { position[]={5231.1777,66.926163,5043.6162}; azimut=354; id=137; side="EMPTY"; vehicle="SPG9_Ins"; leader=1; lock="UNLOCKED"; skill=0.2; text="spg_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; class Item43 { position[]={5231.0376,66.926666,5043.5986}; azimut=174; id=138; side="EMPTY"; vehicle="RUOrdnanceBox"; leader=1; skill=0.2; init="clearmagazinecargo this; this allowDamage false;"; }; class Item44 { position[]={5231.1201,66.926437,5042.6387}; azimut=174; id=139; side="EMPTY"; vehicle="RUOrdnanceBox"; leader=1; skill=0.2; init="clearmagazinecargo this; this allowDamage false;"; }; class Item45 { position[]={5221.7061,66.946022,5043.4678}; azimut=84; id=140; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item46 { position[]={5526.6147,80.408936,6064.9688}; id=143; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item47 { position[]={6712.1538,82.560616,5460.9927}; azimut=310; id=150; side="EMPTY"; vehicle="Land_fort_artillery_nest"; leader=1; skill=0.2; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)]; this setVectorUp [0,0,1];"; }; class Item48 { position[]={5496.251,80.427376,6080.6978}; azimut=30; id=151; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; text="corner2"; init="this allowDamage false; corner2 attachTo [corner1,[3.05,0.075,0]]; corner2 setDir 270; corner2 setpos getpos corner2;"; }; class Item49 { position[]={5493.4731,80.411453,6077.0171}; azimut=295; id=153; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item50 { position[]={5490.9185,80.339958,6071.2783}; azimut=295; id=154; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item51 { presence=0.50000048; position[]={5681.4453,193.01404,7065.0659}; azimut=192; id=220; side="EMPTY"; vehicle="cwr2_FV432_Ambulance"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item52 { position[]={5679.5068,192.90108,7076.7822}; azimut=192; id=221; side="EMPTY"; vehicle="cwr2_UK_BasicWeapons"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",40]; this addmagazinecargo [""cwr2_30Rnd_762x51_NATO"",12]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""SmokeShellGreen"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellBlue"",2]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""PipeBomb"",5]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item53 { presence=0.75000024; position[]={5101.0566,16.368095,3986.2542}; azimut=168; id=222; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item54 { presence=0.75000024; position[]={5036.7651,16.344778,3862.2168}; azimut=95; id=223; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item55 { presence=0.75000024; position[]={5104.2124,16.368095,3988.2866}; azimut=168; id=224; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item56 { presence=0.75000024; position[]={5052.458,16.368084,3929.6782}; azimut=270; id=225; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item57 { presence=0.34999993; position[]={5701.5059,193.03455,7054.9878}; azimut=280; id=238; side="EMPTY"; vehicle="cwr2_FV107"; lock="UNLOCKED"; skill=1; }; class Item58 { position[]={4488.1313,123.20246,7107.7554}; azimut=145; id=241; side="EMPTY"; vehicle="cwr2_FV101"; lock="UNLOCKED"; skill=1; fuel=0; text="scorpion"; }; }; class Markers { items=13; class Item0 { position[]={5496.0029,80.438568,6085.394}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item1 { position[]={5214.1377,66.941986,5040.1538}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={5048.0654,16.368095,3972.2278}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={5048.0674,16.368095,3972.2268}; name="obj3_uk"; type="Faction_BritishArmedForces_BAF"; a=0; b=0; }; class Item4 { position[]={5687.3398,192.76068,7081.7178}; name="start"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item5 { position[]={5214.1655,66.942009,5040.1016}; name="obj2_uk"; type="Faction_BritishArmedForces_BAF"; a=0; b=0; }; class Item6 { position[]={5496.0098,80.438461,6085.3447}; name="obj1_uk"; type="Faction_BritishArmedForces_BAF"; a=0; b=0; }; class Item7 { position[]={7075.3506,108.05241,6031.3213}; name="chotain"; type="cwr2_Faction_USSR"; a=1.2; }; class Item8 { position[]={7557.9604,118.37025,4702.6953}; name="levie"; type="cwr2_Faction_USSR"; a=1.2; }; class Item9 { position[]={2556.4641,91.295425,5527.5811}; name="lemoule"; type="cwr2_Faction_USSR"; a=1.2; }; class Item10 { position[]={4850.6479,158.91624,6907.02}; name="montignac"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item11 { position[]={4808.5322,24.922279,11637.776}; name="airfield"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item12 { position[]={4107.6641,40.125538,7790.584}; name="gravette"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; }; class Sensors { items=11; class Item0 { position[]={5002.0181,16.368092,3953.021}; a=250; b=250; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="morton_cleared = 1; publicVariable ""morton_cleared""; ""obj3"" setMarkerSize [0,0]; ""obj3_uk"" setMarkerSize [1.2,1]; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; bravo10 addrating 200; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item1 { position[]={4899.4146,0.15971413,3821.9336}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage fieldgun_1 >= 0.99) AND (getDammage fieldgun_2 >= 0.99) AND (morton_cleared == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; task3j settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; bravo10 addrating 200;"; class Effects { }; }; class Item2 { position[]={5015.2627,0.10360721,3561.6726}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co10_cwr2_track_and_tracer_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={5139.1475,0.17189331,3559.8132}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; task3j settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item4 { position[]={5142.7822,0.49947137,3432.0564}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={5263.6479,73.493027,4299.1636}; a=1250; b=1250; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deleteWaypoint [patrol3, 4];"; class Effects { }; }; class Item6 { position[]={5011.4111,72.657066,4921.3965}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage macguffin >= 0.99) AND (getDammage generator >= 0.99) AND (getDammage antennamast >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; task2j settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; bravo10 addrating 200; ""obj2"" setMarkerSize [0,0]; ""obj2_uk"" setMarkerSize [1.2,1]; deleteWaypoint [patrol4, 3];"; class Effects { }; }; class Item7 { position[]={5509.4248,80.44075,6076.4155}; a=75; b=75; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="provins_cleared = 1; publicVariable ""provins_cleared""; ""obj1"" setMarkerSize [0,0]; ""obj1_uk"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item8 { position[]={5762.3872,106.91977,6043.9995}; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin1 >= 0.99);"; expActiv="deleteVehicle egel1; deleteVehicle egel2; deleteVehicle egel3; deleteVehicle egel4; obstacle1_cleared = 1; publicVariable ""obstacle1_cleared""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; bravo10 addrating 200;"; class Effects { }; }; class Item9 { position[]={5761.1255,114.99487,6162.5386}; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin2 >= 0.99);"; expActiv="deleteVehicle egel5; deleteVehicle egel6; deleteVehicle egel7; deleteVehicle egel8; obstacle2_cleared = 1; publicVariable ""obstacle2_cleared""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; bravo10 addrating 200;"; class Effects { }; }; class Item10 { position[]={5892.8486,119.77898,6165.4595}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(provins_cleared == 1) AND (obstacle1_cleared == 1) AND (obstacle2_cleared == 1);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; task1j settaskstate ""SUCCEEDED"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=7889823; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=701471; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=13864634; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; Overview

Mechanised infantry attack.

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