briefing.htmlFNQ briefing.sqfOQdescription.exthGQinit.sqfGQjinitjipcompatible.sqf4 Debriefing

Cheaters are losers


Entering the Endmission cheat means you not only failed the mission, but failed the entire game.





Mission Accomplished


Bravo squad has managed to clear the AT positions and obstacles on the northern road, thereby enabling the advance of friendly forces towards Voskovo.





Mission Failed


Bravo squad has been wiped out.


// tasks task3a = bravo1 createSimpleTask ["Await reinforcements"]; task3a setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Clear obstacles"]; task2a setSimpleTaskDescription ["Clear obstacles", "Clear obstacles", "Clear obstacles"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Destroy AT positions"]; task1a setSimpleTaskDescription ["Destroy AT positions", "Destroy AT positions", "Destroy AT positions"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Await reinforcements"]; task3b setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Clear obstacles"]; task2b setSimpleTaskDescription ["Clear obstacles", "Clear obstacles", "Clear obstacles"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Destroy AT positions"]; task1b setSimpleTaskDescription ["Destroy AT positions", "Destroy AT positions", "Destroy AT positions"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Await reinforcements"]; task3c setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Clear obstacles"]; task2c setSimpleTaskDescription ["Clear obstacles", "Clear obstacles", "Clear obstacles"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Destroy AT positions"]; task1c setSimpleTaskDescription ["Destroy AT positions", "Destroy AT positions", "Destroy AT positions"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Await reinforcements"]; task3d setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Clear obstacles"]; task2d setSimpleTaskDescription ["Clear obstacles", "Clear obstacles", "Clear obstacles"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Destroy AT positions"]; task1d setSimpleTaskDescription ["Destroy AT positions", "Destroy AT positions", "Destroy AT positions"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Await reinforcements"]; task3e setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Clear obstacles"]; task2e setSimpleTaskDescription ["Clear obstacles", "Clear obstacles", "Clear obstacles"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Destroy AT positions"]; task1e setSimpleTaskDescription ["Destroy AT positions", "Destroy AT positions", "Destroy AT positions"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Await reinforcements"]; task3f setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Clear obstacles"]; task2f setSimpleTaskDescription ["Clear obstacles", "Clear obstacles", "Clear obstacles"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Destroy AT positions"]; task1f setSimpleTaskDescription ["Destroy AT positions", "Destroy AT positions", "Destroy AT positions"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = bravo7 createSimpleTask ["Await reinforcements"]; task3g setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = bravo7 createSimpleTask ["Clear obstacles"]; task2g setSimpleTaskDescription ["Clear obstacles", "Clear obstacles", "Clear obstacles"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Destroy AT positions"]; task1g setSimpleTaskDescription ["Destroy AT positions", "Destroy AT positions", "Destroy AT positions"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = bravo8 createSimpleTask ["Await reinforcements"]; task3h setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = bravo8 createSimpleTask ["Clear obstacles"]; task2h setSimpleTaskDescription ["Clear obstacles", "Clear obstacles", "Clear obstacles"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Destroy AT positions"]; task1h setSimpleTaskDescription ["Destroy AT positions", "Destroy AT positions", "Destroy AT positions"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = bravo9 createSimpleTask ["Await reinforcements"]; task3i setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = bravo9 createSimpleTask ["Clear obstacles"]; task2i setSimpleTaskDescription ["Clear obstacles", "Clear obstacles", "Clear obstacles"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = bravo9 createSimpleTask ["Destroy AT positions"]; task1i setSimpleTaskDescription ["Destroy AT positions", "Destroy AT positions", "Destroy AT positions"]; task1i setSimpleTaskDestination markerpos "obj1"; // tasks task3j = bravo10 createSimpleTask ["Await reinforcements"]; task3j setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3j setSimpleTaskDestination markerpos "obj3"; task2j = bravo10 createSimpleTask ["Clear obstacles"]; task2j setSimpleTaskDescription ["Clear obstacles", "Clear obstacles", "Clear obstacles"]; task2j setSimpleTaskDestination markerpos "obj2"; task1j = bravo10 createSimpleTask ["Destroy AT positions"]; task1j setSimpleTaskDescription ["Destroy AT positions", "Destroy AT positions", "Destroy AT positions"]; task1j setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " The northern coastal road has several AT positions that dominate the avenue of approach. Unless these positions are eliminated it will not be possible to exploit the advantage of this metalled road. Mechanised infantry has therefore received orders to move forward and clear the AT emplacements in order to allow armour and support vehicles to advance further towards Voskovo. Bravo squad has been picked as the lead element for the advance.

As the enemy crew served weapons command the road a frontal attack by an armoured vehicle stands little chance of success. The dismounted infantry can however negotiate the heights and wooded areas to outflank the AT positions and attack them from a different direction. The track can however provide mobility along cleared sections of the road and restore the depleted basic load of the dismounts from its on board stowage of ammunition.

After the AT weapons have been destroyed a secondary task for the mechanised infantry is to destroy two rows of obstacles blocking the road near the Soviet base. Once the road has been cleared and the obstacles removed a tank platoon will move up for an attack towards Voskovo. The infantry will maintain a defensive posture till the arrival of this friendly armour, as the Soviets could deploy some of their reserves for a counterattack. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " There are four AT positions with crew served weapons along the coastal road that need to be cleared by the mechanised infantry. Three positions house a SPG-9 recoilless rifle while there is also a D-30 122 field gun employed in the direct fire role. These weapons need to be destroyed using prepared explosive charges or other expedients. Merely neutralising the crews would not suffice as an enemy counteroffensive could conceivably reclaim the ground in which case the Soviets should be denied the opportunity to bring the AT weaponry back into service.

There is a double row of obstacles on the road near the military base that prevent the use of the main metalled road. These obstructions must be destroyed by prepared explosive charges as other means will be ineffective in destroying the steel hedgehogs. In case the issued explosive charges have already been expended on demolition jobs en route to this objective troops must take the opportunity to scavenge enemy stores for satchels. Only the actual obstacles on the road itself need to be cleared, the remainder on the sides of the road can be ignored. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will clear AT positions and blow up obstacles in expectation of reinforcements."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " The northern coastal road has several AT positions that dominate the avenue of approach. Unless these positions are eliminated it will not be possible to exploit the advantage of this metalled road. Mechanised infantry has therefore received orders to move forward and clear the AT emplacements in order to allow armour and support vehicles to advance further towards Voskovo. Bravo squad has been picked as the lead element for the advance.

As the enemy crew served weapons command the road a frontal attack by an armoured vehicle stands little chance of success. The dismounted infantry can however negotiate the heights and wooded areas to outflank the AT positions and attack them from a different direction. The track can however provide mobility along cleared sections of the road and restore the depleted basic load of the dismounts from its on board stowage of ammunition.

After the AT weapons have been destroyed a secondary task for the mechanised infantry is to destroy two rows of obstacles blocking the road near the Soviet base. Once the road has been cleared and the obstacles removed a tank platoon will move up for an attack towards Voskovo. The infantry will maintain a defensive posture till the arrival of this friendly armour, as the Soviets could deploy some of their reserves for a counterattack. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " There are four AT positions with crew served weapons along the coastal road that need to be cleared by the mechanised infantry. Three positions house a SPG-9 recoilless rifle while there is also a D-30 122 field gun employed in the direct fire role. These weapons need to be destroyed using prepared explosive charges or other expedients. Merely neutralising the crews would not suffice as an enemy counteroffensive could conceivably reclaim the ground in which case the Soviets should be denied the opportunity to bring the AT weaponry back into service.

There is a double row of obstacles on the road near the military base that prevent the use of the main metalled road. These obstructions must be destroyed by prepared explosive charges as other means will be ineffective in destroying the steel hedgehogs. In case the issued explosive charges have already been expended on demolition jobs en route to this objective troops must take the opportunity to scavenge enemy stores for satchels. Only the actual obstacles on the road itself need to be cleared, the remainder on the sides of the road can be ignored. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will clear AT positions and blow up obstacles in expectation of reinforcements."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " The northern coastal road has several AT positions that dominate the avenue of approach. Unless these positions are eliminated it will not be possible to exploit the advantage of this metalled road. Mechanised infantry has therefore received orders to move forward and clear the AT emplacements in order to allow armour and support vehicles to advance further towards Voskovo. Bravo squad has been picked as the lead element for the advance.

As the enemy crew served weapons command the road a frontal attack by an armoured vehicle stands little chance of success. The dismounted infantry can however negotiate the heights and wooded areas to outflank the AT positions and attack them from a different direction. The track can however provide mobility along cleared sections of the road and restore the depleted basic load of the dismounts from its on board stowage of ammunition.

After the AT weapons have been destroyed a secondary task for the mechanised infantry is to destroy two rows of obstacles blocking the road near the Soviet base. Once the road has been cleared and the obstacles removed a tank platoon will move up for an attack towards Voskovo. The infantry will maintain a defensive posture till the arrival of this friendly armour, as the Soviets could deploy some of their reserves for a counterattack. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " There are four AT positions with crew served weapons along the coastal road that need to be cleared by the mechanised infantry. Three positions house a SPG-9 recoilless rifle while there is also a D-30 122 field gun employed in the direct fire role. These weapons need to be destroyed using prepared explosive charges or other expedients. Merely neutralising the crews would not suffice as an enemy counteroffensive could conceivably reclaim the ground in which case the Soviets should be denied the opportunity to bring the AT weaponry back into service.

There is a double row of obstacles on the road near the military base that prevent the use of the main metalled road. These obstructions must be destroyed by prepared explosive charges as other means will be ineffective in destroying the steel hedgehogs. In case the issued explosive charges have already been expended on demolition jobs en route to this objective troops must take the opportunity to scavenge enemy stores for satchels. Only the actual obstacles on the road itself need to be cleared, the remainder on the sides of the road can be ignored. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will clear AT positions and blow up obstacles in expectation of reinforcements."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " The northern coastal road has several AT positions that dominate the avenue of approach. Unless these positions are eliminated it will not be possible to exploit the advantage of this metalled road. Mechanised infantry has therefore received orders to move forward and clear the AT emplacements in order to allow armour and support vehicles to advance further towards Voskovo. Bravo squad has been picked as the lead element for the advance.

As the enemy crew served weapons command the road a frontal attack by an armoured vehicle stands little chance of success. The dismounted infantry can however negotiate the heights and wooded areas to outflank the AT positions and attack them from a different direction. The track can however provide mobility along cleared sections of the road and restore the depleted basic load of the dismounts from its on board stowage of ammunition.

After the AT weapons have been destroyed a secondary task for the mechanised infantry is to destroy two rows of obstacles blocking the road near the Soviet base. Once the road has been cleared and the obstacles removed a tank platoon will move up for an attack towards Voskovo. The infantry will maintain a defensive posture till the arrival of this friendly armour, as the Soviets could deploy some of their reserves for a counterattack. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " There are four AT positions with crew served weapons along the coastal road that need to be cleared by the mechanised infantry. Three positions house a SPG-9 recoilless rifle while there is also a D-30 122 field gun employed in the direct fire role. These weapons need to be destroyed using prepared explosive charges or other expedients. Merely neutralising the crews would not suffice as an enemy counteroffensive could conceivably reclaim the ground in which case the Soviets should be denied the opportunity to bring the AT weaponry back into service.

There is a double row of obstacles on the road near the military base that prevent the use of the main metalled road. These obstructions must be destroyed by prepared explosive charges as other means will be ineffective in destroying the steel hedgehogs. In case the issued explosive charges have already been expended on demolition jobs en route to this objective troops must take the opportunity to scavenge enemy stores for satchels. Only the actual obstacles on the road itself need to be cleared, the remainder on the sides of the road can be ignored. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will clear AT positions and blow up obstacles in expectation of reinforcements."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " The northern coastal road has several AT positions that dominate the avenue of approach. Unless these positions are eliminated it will not be possible to exploit the advantage of this metalled road. Mechanised infantry has therefore received orders to move forward and clear the AT emplacements in order to allow armour and support vehicles to advance further towards Voskovo. Bravo squad has been picked as the lead element for the advance.

As the enemy crew served weapons command the road a frontal attack by an armoured vehicle stands little chance of success. The dismounted infantry can however negotiate the heights and wooded areas to outflank the AT positions and attack them from a different direction. The track can however provide mobility along cleared sections of the road and restore the depleted basic load of the dismounts from its on board stowage of ammunition.

After the AT weapons have been destroyed a secondary task for the mechanised infantry is to destroy two rows of obstacles blocking the road near the Soviet base. Once the road has been cleared and the obstacles removed a tank platoon will move up for an attack towards Voskovo. The infantry will maintain a defensive posture till the arrival of this friendly armour, as the Soviets could deploy some of their reserves for a counterattack. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " There are four AT positions with crew served weapons along the coastal road that need to be cleared by the mechanised infantry. Three positions house a SPG-9 recoilless rifle while there is also a D-30 122 field gun employed in the direct fire role. These weapons need to be destroyed using prepared explosive charges or other expedients. Merely neutralising the crews would not suffice as an enemy counteroffensive could conceivably reclaim the ground in which case the Soviets should be denied the opportunity to bring the AT weaponry back into service.

There is a double row of obstacles on the road near the military base that prevent the use of the main metalled road. These obstructions must be destroyed by prepared explosive charges as other means will be ineffective in destroying the steel hedgehogs. In case the issued explosive charges have already been expended on demolition jobs en route to this objective troops must take the opportunity to scavenge enemy stores for satchels. Only the actual obstacles on the road itself need to be cleared, the remainder on the sides of the road can be ignored. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will clear AT positions and blow up obstacles in expectation of reinforcements."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " The northern coastal road has several AT positions that dominate the avenue of approach. Unless these positions are eliminated it will not be possible to exploit the advantage of this metalled road. Mechanised infantry has therefore received orders to move forward and clear the AT emplacements in order to allow armour and support vehicles to advance further towards Voskovo. Bravo squad has been picked as the lead element for the advance.

As the enemy crew served weapons command the road a frontal attack by an armoured vehicle stands little chance of success. The dismounted infantry can however negotiate the heights and wooded areas to outflank the AT positions and attack them from a different direction. The track can however provide mobility along cleared sections of the road and restore the depleted basic load of the dismounts from its on board stowage of ammunition.

After the AT weapons have been destroyed a secondary task for the mechanised infantry is to destroy two rows of obstacles blocking the road near the Soviet base. Once the road has been cleared and the obstacles removed a tank platoon will move up for an attack towards Voskovo. The infantry will maintain a defensive posture till the arrival of this friendly armour, as the Soviets could deploy some of their reserves for a counterattack. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " There are four AT positions with crew served weapons along the coastal road that need to be cleared by the mechanised infantry. Three positions house a SPG-9 recoilless rifle while there is also a D-30 122 field gun employed in the direct fire role. These weapons need to be destroyed using prepared explosive charges or other expedients. Merely neutralising the crews would not suffice as an enemy counteroffensive could conceivably reclaim the ground in which case the Soviets should be denied the opportunity to bring the AT weaponry back into service.

There is a double row of obstacles on the road near the military base that prevent the use of the main metalled road. These obstructions must be destroyed by prepared explosive charges as other means will be ineffective in destroying the steel hedgehogs. In case the issued explosive charges have already been expended on demolition jobs en route to this objective troops must take the opportunity to scavenge enemy stores for satchels. Only the actual obstacles on the road itself need to be cleared, the remainder on the sides of the road can be ignored. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will clear AT positions and blow up obstacles in expectation of reinforcements."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " The northern coastal road has several AT positions that dominate the avenue of approach. Unless these positions are eliminated it will not be possible to exploit the advantage of this metalled road. Mechanised infantry has therefore received orders to move forward and clear the AT emplacements in order to allow armour and support vehicles to advance further towards Voskovo. Bravo squad has been picked as the lead element for the advance.

As the enemy crew served weapons command the road a frontal attack by an armoured vehicle stands little chance of success. The dismounted infantry can however negotiate the heights and wooded areas to outflank the AT positions and attack them from a different direction. The track can however provide mobility along cleared sections of the road and restore the depleted basic load of the dismounts from its on board stowage of ammunition.

After the AT weapons have been destroyed a secondary task for the mechanised infantry is to destroy two rows of obstacles blocking the road near the Soviet base. Once the road has been cleared and the obstacles removed a tank platoon will move up for an attack towards Voskovo. The infantry will maintain a defensive posture till the arrival of this friendly armour, as the Soviets could deploy some of their reserves for a counterattack. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " There are four AT positions with crew served weapons along the coastal road that need to be cleared by the mechanised infantry. Three positions house a SPG-9 recoilless rifle while there is also a D-30 122 field gun employed in the direct fire role. These weapons need to be destroyed using prepared explosive charges or other expedients. Merely neutralising the crews would not suffice as an enemy counteroffensive could conceivably reclaim the ground in which case the Soviets should be denied the opportunity to bring the AT weaponry back into service.

There is a double row of obstacles on the road near the military base that prevent the use of the main metalled road. These obstructions must be destroyed by prepared explosive charges as other means will be ineffective in destroying the steel hedgehogs. In case the issued explosive charges have already been expended on demolition jobs en route to this objective troops must take the opportunity to scavenge enemy stores for satchels. Only the actual obstacles on the road itself need to be cleared, the remainder on the sides of the road can be ignored. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Bravo will clear AT positions and blow up obstacles in expectation of reinforcements."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " The northern coastal road has several AT positions that dominate the avenue of approach. Unless these positions are eliminated it will not be possible to exploit the advantage of this metalled road. Mechanised infantry has therefore received orders to move forward and clear the AT emplacements in order to allow armour and support vehicles to advance further towards Voskovo. Bravo squad has been picked as the lead element for the advance.

As the enemy crew served weapons command the road a frontal attack by an armoured vehicle stands little chance of success. The dismounted infantry can however negotiate the heights and wooded areas to outflank the AT positions and attack them from a different direction. The track can however provide mobility along cleared sections of the road and restore the depleted basic load of the dismounts from its on board stowage of ammunition.

After the AT weapons have been destroyed a secondary task for the mechanised infantry is to destroy two rows of obstacles blocking the road near the Soviet base. Once the road has been cleared and the obstacles removed a tank platoon will move up for an attack towards Voskovo. The infantry will maintain a defensive posture till the arrival of this friendly armour, as the Soviets could deploy some of their reserves for a counterattack. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " There are four AT positions with crew served weapons along the coastal road that need to be cleared by the mechanised infantry. Three positions house a SPG-9 recoilless rifle while there is also a D-30 122 field gun employed in the direct fire role. These weapons need to be destroyed using prepared explosive charges or other expedients. Merely neutralising the crews would not suffice as an enemy counteroffensive could conceivably reclaim the ground in which case the Soviets should be denied the opportunity to bring the AT weaponry back into service.

There is a double row of obstacles on the road near the military base that prevent the use of the main metalled road. These obstructions must be destroyed by prepared explosive charges as other means will be ineffective in destroying the steel hedgehogs. In case the issued explosive charges have already been expended on demolition jobs en route to this objective troops must take the opportunity to scavenge enemy stores for satchels. Only the actual obstacles on the road itself need to be cleared, the remainder on the sides of the road can be ignored. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Bravo will clear AT positions and blow up obstacles in expectation of reinforcements."]]; // diary entries bravo9 createDiaryRecord["Diary", ["Background", " The northern coastal road has several AT positions that dominate the avenue of approach. Unless these positions are eliminated it will not be possible to exploit the advantage of this metalled road. Mechanised infantry has therefore received orders to move forward and clear the AT emplacements in order to allow armour and support vehicles to advance further towards Voskovo. Bravo squad has been picked as the lead element for the advance.

As the enemy crew served weapons command the road a frontal attack by an armoured vehicle stands little chance of success. The dismounted infantry can however negotiate the heights and wooded areas to outflank the AT positions and attack them from a different direction. The track can however provide mobility along cleared sections of the road and restore the depleted basic load of the dismounts from its on board stowage of ammunition.

After the AT weapons have been destroyed a secondary task for the mechanised infantry is to destroy two rows of obstacles blocking the road near the Soviet base. Once the road has been cleared and the obstacles removed a tank platoon will move up for an attack towards Voskovo. The infantry will maintain a defensive posture till the arrival of this friendly armour, as the Soviets could deploy some of their reserves for a counterattack. "]]; bravo9 createDiaryRecord["Diary", ["Enemy", " There are four AT positions with crew served weapons along the coastal road that need to be cleared by the mechanised infantry. Three positions house a SPG-9 recoilless rifle while there is also a D-30 122 field gun employed in the direct fire role. These weapons need to be destroyed using prepared explosive charges or other expedients. Merely neutralising the crews would not suffice as an enemy counteroffensive could conceivably reclaim the ground in which case the Soviets should be denied the opportunity to bring the AT weaponry back into service.

There is a double row of obstacles on the road near the military base that prevent the use of the main metalled road. These obstructions must be destroyed by prepared explosive charges as other means will be ineffective in destroying the steel hedgehogs. In case the issued explosive charges have already been expended on demolition jobs en route to this objective troops must take the opportunity to scavenge enemy stores for satchels. Only the actual obstacles on the road itself need to be cleared, the remainder on the sides of the road can be ignored. "]]; bravo9 createDiaryRecord["Diary", ["Mission", "Bravo will clear AT positions and blow up obstacles in expectation of reinforcements."]]; // diary entries bravo10 createDiaryRecord["Diary", ["Background", " The northern coastal road has several AT positions that dominate the avenue of approach. Unless these positions are eliminated it will not be possible to exploit the advantage of this metalled road. Mechanised infantry has therefore received orders to move forward and clear the AT emplacements in order to allow armour and support vehicles to advance further towards Voskovo. Bravo squad has been picked as the lead element for the advance.

As the enemy crew served weapons command the road a frontal attack by an armoured vehicle stands little chance of success. The dismounted infantry can however negotiate the heights and wooded areas to outflank the AT positions and attack them from a different direction. The track can however provide mobility along cleared sections of the road and restore the depleted basic load of the dismounts from its on board stowage of ammunition.

After the AT weapons have been destroyed a secondary task for the mechanised infantry is to destroy two rows of obstacles blocking the road near the Soviet base. Once the road has been cleared and the obstacles removed a tank platoon will move up for an attack towards Voskovo. The infantry will maintain a defensive posture till the arrival of this friendly armour, as the Soviets could deploy some of their reserves for a counterattack. "]]; bravo10 createDiaryRecord["Diary", ["Enemy", " There are four AT positions with crew served weapons along the coastal road that need to be cleared by the mechanised infantry. Three positions house a SPG-9 recoilless rifle while there is also a D-30 122 field gun employed in the direct fire role. These weapons need to be destroyed using prepared explosive charges or other expedients. Merely neutralising the crews would not suffice as an enemy counteroffensive could conceivably reclaim the ground in which case the Soviets should be denied the opportunity to bring the AT weaponry back into service.

There is a double row of obstacles on the road near the military base that prevent the use of the main metalled road. These obstructions must be destroyed by prepared explosive charges as other means will be ineffective in destroying the steel hedgehogs. In case the issued explosive charges have already been expended on demolition jobs en route to this objective troops must take the opportunity to scavenge enemy stores for satchels. Only the actual obstacles on the road itself need to be cleared, the remainder on the sides of the road can be ignored. "]]; bravo10 createDiaryRecord["Diary", ["Mission", "Bravo will clear AT positions and blow up obstacles in expectation of reinforcements."]];onloadmission="C W R 2 - T R A C K E D S O C I E T Y ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 10; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co10_cwr2_tracked_society_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_LAW {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_XM177E2 {count = 1;}; class cwr2_M9 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 2;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class 1Rnd_HE_M203 {count = 8;}; class MortarMag {count = 3;}; class cwr2_LAWRocket {count = 3;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_AT_Backpack_US {count = 1;}; };titleText ["C W R 2 - T R A C K E D S O C I E T Y\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_M113", "cwr2_cain", "camisc3", "CAWeapons_SPG9", "cwr2_Soldiers_RUS", "caweapons", "cwr2_M60_tank", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_T72", "cwr2_BMP1", "cwr2_AH1", "cwr2_Jeeps", "cwr2_5T", "cwr2_static", "cwr2_BMP2", "cwr2_AmmoBoxes", "cwr2_UAZ", "cwr2_Urals", "cwr2_HMMWV", "cwr2_Vulcan" }; addOnsAuto[]= { "cwr2_BMP2", "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "cwr2_M60_tank", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_T72", "cwr2_BMP1", "cwr2_AH1", "cwr2_5T", "cwr2_static", "cwr2_M113", "camisc3", "CAWeapons_SPG9", "caweapons", "cwr2_Jeeps", "cwr2_AmmoBoxes", "cwr2_UAZ", "cwr2_Urals", "cwr2_HMMWV", "cwr2_Vulcan", "cwr2_cain" }; randomSeed=7489846; class Intel { briefingName="CWR2 - Tracked Society (co10)"; briefingDescription="Mechanised infantry advance"; startWeather=0.30000001; forecastWeather=0.30000001; month=4; day=30; }; class Groups { items=53; class Item0 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8462.2754,115.57759,9536.123}; azimut=225; id=231; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="aBMP"; }; }; class Waypoints { items=2; class Item0 { position[]={8459.291,115.44786,9533.2021}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="aBMP setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8457.6318,115.37746,9531.4424}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={3336.4456,266.7298,6874.5894}; azimut=40; id=1; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={148,149,147}; }; class Item1 { position[]={3336.343,266.68185,6872.0898}; azimut=40; id=2; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={148,149,147}; }; class Item2 { position[]={3334.0205,266.73996,6874.3042}; azimut=40; id=3; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={148,149,147}; }; class Item3 { position[]={3336.1533,266.63666,6869.7012}; azimut=40; id=4; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={148,149,147}; }; class Item4 { position[]={3331.5774,266.74908,6873.9585}; azimut=40; id=5; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={148,149,147}; }; class Item5 { position[]={3335.9246,266.58676,6867.0596}; azimut=40; id=6; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={148,149,147}; }; class Item6 { position[]={3329.0813,266.75931,6873.6538}; azimut=40; id=7; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={148,149,147}; }; class Item7 { position[]={3335.614,266.53723,6864.4072}; azimut=40; id=8; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={148,149,147}; }; class Item8 { position[]={3326.6533,266.76831,6873.314}; azimut=40; id=9; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; skill=1; text="bravo9"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addweapon ""cwr2_M16A2""; removebackpack this; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={148,149,147}; }; class Item9 { position[]={3335.342,266.48996,6861.2896}; azimut=40; id=10; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="bravo10"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={148,149,147}; }; }; }; class Item2 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6331.2031,38.845089,8171.1445}; azimut=260; id=28; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg2;"; }; class Item1 { position[]={6337.9668,40.143127,8181.8374}; azimut=260; id=99; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6343.8843,39.98185,8164.5454}; azimut=260; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item3 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5550.3374,13.488262,8072.0454}; azimut=280; id=29; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg1"; }; class Item1 { position[]={5554.873,13.708768,8074.5469}; azimut=280; id=103; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5555.293,13.769735,8065.9663}; azimut=280; id=79; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7224.2266,30.305367,8743.6865}; azimut=250; id=32; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg3;"; }; class Item1 { position[]={7227.6567,31.380388,8750.1719}; azimut=250; id=124; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7232.0225,32.361984,8741.8545}; azimut=250; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item5 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={6277.2222,36.293785,7995.2876}; azimut=270; id=38; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6279.3047,36.293785,7996.5796}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6279.0635,36.293785,7993.3257}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={6281.3994,36.293785,7997.9199}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={6280.75,36.293785,7991.5791}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; }; class Item5 { presence=0.75000024; position[]={6283.9429,36.293785,7999.4316}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={6282.7383,36.293785,7989.4619}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { position[]={6286.562,36.293785,8001.0396}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6275.7227,36.293785,7995.2783}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6274.1382,36.293785,7995.4736}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={8524.5039,94.768555,9291.2813}; azimut=270; id=39; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8529.0469,94.798065,9294.1123}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={8528.9668,94.72924,9287.7402}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={8482.0576,95.050667,9333.293}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8529.918,94.705078,9285.8359}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={8482.0479,95.050667,9333.3154}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.50000048; position[]={6288.5137,115.57682,7763.5283}; azimut=270; id=40; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6290.6602,115.26983,7765.0215}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6290.3447,116.26194,7761.7666}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={6293.0723,115.08079,7766.1611}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={6292.002,117.03682,7759.9922}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={6295.5405,114.95588,7767.0918}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={6293.8306,117.82988,7758.1973}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { presence=0.50000048; position[]={6298.1289,114.74691,7768.3931}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={5882.9058,146.77682,7656.9756}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6370.3438,263.33304,7316.3354}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6577.9722,131.54576,7838.9521}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5882.6519,146.74138,7657.0869}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5812.2979,88.681229,7823.2256}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5777.624,62.031879,7891.2305}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={8489.2129,94.958305,9298.8174}; azimut=270; id=41; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={8491.8936,94.961296,9300.2588}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={8491.6484,94.938576,9296.585}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={8494.7012,94.961815,9301.7822}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={8493.5332,94.922852,9294.7881}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item5 { position[]={8497.3291,94.964012,9303.2939}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; class Item6 { presence=0.75000024; position[]={8496.1133,94.902359,9292.4854}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { presence=0.75000024; position[]={8499.7842,94.972824,9304.6533}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8487.0811,94.971481,9298.7998}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8484.5879,94.982254,9298.8545}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={6358.9253,45.598274,8200.2061}; azimut=270; id=42; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6364.2139,47.081287,8203.167}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={6363.7471,46.127926,8196.9629}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6357.5781,45.291267,8200.1885}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6357.5391,45.28244,8200.1885}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.50000048; position[]={6202.1748,36.293785,7964.3608}; azimut=270; id=43; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6204.1714,36.293785,7965.8423}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6204.0186,36.293785,7962.8042}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={6206.647,36.293785,7967.3999}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={6206.0293,36.300911,7961.4009}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={6209.2158,36.293785,7968.8569}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={6207.9282,36.310028,7959.9937}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { presence=0.50000048; position[]={6211.915,36.293785,7970.1714}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6200.6567,36.293785,7964.3525}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6198.4282,36.293785,7964.2842}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5325.9116,215.69154,7492.8096}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={5272.5688,212.97624,7492.7891}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8465.3027,95.050667,9321.1768}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={5249.9966,172.44016,7632.7246}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5251.728,172.11511,7634.1382}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={5251.5913,172.89507,7631.3608}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={5253.6392,171.96967,7634.9517}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={5252.9033,173.38873,7629.8164}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={5255.4985,171.81342,7635.8086}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={5382.0454,102.05865,7807.2275}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5075.6587,107.15021,7839.5396}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5201.7871,187.62112,7569.0938}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5382.104,102.13545,7807.085}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5365.4409,76.536934,7864.3198}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5354.0313,60.464386,7902.4863}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={5651.3882,319.21243,7392.2256}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5652.6777,318.84247,7393.3213}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={5652.7627,319.29944,7391.1875}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={5653.9419,318.52368,7394.1938}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item4 { position[]={5653.9351,319.39645,7390.1973}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={5655.3481,318.20053,7395.0176}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={5612.7217,386.91568,7130.7295}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5283.916,254.65559,7385.3579}; placement=50; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5666.1206,298.17502,7491.417}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5612.5879,386.7634,7131.332}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5597.1968,369.47708,7190.937}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5589.2856,357.90488,7226.0093}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5547.6558,13.19133,8076.083}; azimut=280; id=77; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={6232.9312,36.293785,7981.793}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6237.4463,36.293785,7985.1875}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { position[]={6237.2549,36.293785,7978.7114}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={6231.877,36.293785,7981.7881}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6231.8774,36.293785,7981.7876}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={6166.2236,36.055683,8000.8916}; azimut=270; id=105; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6168.5547,36.080704,8002.2344}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6168.3418,36.112255,7999.1162}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={6170.9131,36.107578,8003.4883}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={6170.2197,36.152176,7997.5342}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item5 { position[]={6173.3506,36.169102,8004.8145}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; class Item6 { presence=0.75000024; position[]={6172.29,36.196228,7995.7754}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { presence=0.75000024; position[]={6175.7275,36.216393,8006.1426}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6163.5723,36.003742,8000.918}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6160.3311,35.878284,8000.9883}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={8516.2822,94.671684,9274.2021}; azimut=270; id=106; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={8518.4541,94.664871,9275.5889}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={8518.0918,94.652679,9272.5186}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={8520.5459,94.659584,9276.8633}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={8519.8486,94.63456,9270.959}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={8522.8477,94.655647,9278.2061}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={8521.8877,94.613029,9269.0322}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { position[]={8525.1904,94.657478,9279.5898}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={8515.0459,94.679504,9274.1582}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={8512.8545,94.699417,9274.0898}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7219.23,29.314232,8746.0889}; azimut=250; id=116; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.60000002; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={6609.124,123.62603,8102.6128}; azimut=270; id=126; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6612.0586,124.11142,8103.9819}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6611.7383,124.04105,8100.3237}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={6615.2241,124.69425,8105.4087}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.50000048; position[]={6614.0835,124.50947,8098.3022}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={6618.3608,125.28056,8106.7456}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={6608.8711,124.08524,8021.0913}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=15; timeoutMid=30; timeoutMax=45; showWP="NEVER"; }; class Item1 { position[]={6610.8125,122.2585,8161.145}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=15; timeoutMid=30; timeoutMax=45; showWP="NEVER"; }; class Item2 { position[]={6608.9106,124.09086,8021.0537}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8583.8906,94.641914,9306.4111}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={8621.1406,94.918419,9474.9648}; azimut=270; id=129; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8624.7432,94.776787,9477.3184}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={8623.9922,94.88868,9472.0146}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item3 { presence=0.50000048; position[]={8628.7832,94.633705,9479.5371}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=3; class Item0 { position[]={8646.6904,95.293716,9451.9414}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8602.8193,95.025909,9491.4482}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8646.6855,95.293671,9451.9355}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={6576.7554,117.86121,8090.0957}; azimut=275; id=130; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner d30;"; }; class Item1 { presence=0.50000048; position[]={6581.3521,118.95463,8093.0723}; azimut=275; special="CARGO"; id=140; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo d30;"; }; class Item2 { presence=0.50000048; position[]={6581.1006,118.98074,8087.04}; azimut=275; special="CARGO"; id=143; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo d30;"; }; class Item3 { position[]={6586.7036,119.99597,8096.5405}; azimut=275; id=83; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={6585.8965,120.27808,8083.6748}; azimut=275; id=85; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item24 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={4347.6655,109.83769,7676.3496}; azimut=60; id=131; side="WEST"; vehicle="cwr2_M60A3"; leader=1; rank="SERGEANT"; skill=1; fuel=0; text="tank1"; init="tank1 allowDamage false; tank1C allowDamage false; tank1G allowDamage false; tank1D allowDamage false;"; }; class Item1 { position[]={4355.8008,110.57434,7661.77}; azimut=60; special="NONE"; id=132; side="WEST"; vehicle="cwr2_M60A3"; rank="CORPORAL"; skill=1; fuel=0; text="tank2"; }; class Item2 { position[]={4337.3169,107.63682,7694.5}; azimut=60; special="NONE"; id=133; side="WEST"; vehicle="cwr2_M60A3"; skill=1; fuel=0; text="tank3"; }; class Item3 { position[]={4363.6309,113.42318,7645.8555}; azimut=60; special="NONE"; id=134; side="WEST"; vehicle="cwr2_M60A3"; skill=1; fuel=0; text="tank4"; }; }; class Waypoints { items=6; class Item0 { position[]={4350.9458,109.45763,7678.3379}; completitionRadius=50; formation="LINE"; combat="SAFE"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="tank1 setfuel 1; tank2 setfuel 1; tank3 setfuel 1; tank4 setfuel 1; (leader group player) sidechat ""Papa Bear, this is Bravo. The road has been cleared, send in the armour. How copy, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4432.0049,95.955482,7716.9785}; formation="COLUMN"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Bravo, this is Papa Bear. Read you loud and clear. The tanks are on their way, out."";"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6427.5483,5.9926381,8467.3252}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7726.7764,129.53497,8823.4658}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={8151.6807,133.97009,9186.8906}; speed="NORMAL"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; task3j settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; bravo10 addrating 200; (leader group player) sidechat ""The cavalry has arrived."";"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={8273.2783,111.03884,9284.9072}; type="GUARD"; formation="WEDGE"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8611.501,95.169334,9461.2334}; azimut=235; id=136; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8494.4531,95.050667,9344.708}; azimut=270; id=135; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8612.9814,95.132423,9459.9424}; azimut=235; id=138; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8458.9102,95.163254,9355.4063}; azimut=235; id=137; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8457.4785,95.154739,9354.46}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8457.4785,95.154068,9354.4209}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={5572.1514,14.288656,8071.3003}; azimut=275; id=139; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={5574.0479,14.323483,8072.8599}; azimut=275; id=142; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5574.4741,14.331306,8069.5293}; azimut=275; id=146; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5569.5366,14.240647,8071.2007}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5569.5371,14.240654,8071.2114}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={7240.021,34.539684,8748.2861}; azimut=275; id=141; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={7242.7944,35.272938,8750.5547}; azimut=275; id=144; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7242.6479,35.288685,8745.6602}; azimut=275; id=145; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7236.6733,33.616573,8748.5215}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7236.6729,33.616573,8748.5215}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3321.4231,266.46832,6851.7168}; id=147; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={1,2,3,4,5,6,7,8,9,10}; }; }; }; class Item32 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3311.7158,266.51346,6862.5122}; id=148; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={1,2,3,4,5,6,7,8,9,10}; }; }; }; class Item33 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3316.4397,266.48959,6856.6357}; id=149; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={1,2,3,4,5,6,7,8,9,10}; }; }; }; class Item34 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={9532.5693,128.53345,10083.057}; azimut=235; id=150; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="aTank1"; }; class Item1 { position[]={9535.9678,128.53345,10102.911}; azimut=235; special="NONE"; id=151; side="EAST"; vehicle="cwr2_T72"; lock="UNLOCKED"; skill=0.2; fuel=0; text="aTank2"; }; class Item2 { position[]={9557.7432,128.53345,10082.067}; azimut=235; special="NONE"; id=152; side="EAST"; vehicle="cwr2_T72"; lock="UNLOCKED"; skill=0.2; fuel=0; text="aTank3"; }; }; class Waypoints { items=2; class Item0 { position[]={9528.875,128.53345,10080.56}; completitionRadius=50; combat="SAFE"; expCond="(VictoryCondition2 == 1);"; expActiv="aTank1 setfuel 1; aTank2 setfuel 1; aTank3 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8511.0703,96.153023,9380.9834}; placement=100; type="SAD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={9635.1064,128.53345,10143.961}; azimut=250; id=153; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp1"; }; class Item1 { position[]={9642.9355,128.53345,10159.356}; azimut=250; id=154; side="EAST"; vehicle="cwr2_BMP1"; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp2"; }; class Item2 { position[]={9651.8232,128.53345,10139.458}; azimut=250; id=155; side="EAST"; vehicle="cwr2_BMP1"; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp3"; }; }; class Waypoints { items=3; class Item0 { position[]={9631.4063,128.53345,10142.743}; completitionRadius=50; expCond="(VictoryCondition2 == 1);"; expActiv="bmp1 setfuel 1; bmp2 setfuel 1; bmp3 setfuel 1;"; class Effects { }; timeoutMin=150; timeoutMid=150; timeoutMax=150; showWP="NEVER"; }; class Item1 { position[]={8889.8516,90.828659,9700.0986}; placement=100; type="TR UNLOAD"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={8721.1104,91.283264,9581.1973}; placement=100; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2199.094,125.72523,7368.1548}; azimut=90; id=156; side="WEST"; vehicle="cwr2_AH1F"; leader=1; rank="SERGEANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptor setgroupid [""Raptor"",""Black""]; raptor allowDamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={2203.1748,125.72523,7368.1426}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="raptor setfuel 1; raptor flyinheight 60;"; class Effects { }; timeoutMin=90; timeoutMid=150; timeoutMax=210; showWP="NEVER"; }; class Item1 { position[]={8324.9023,31.952633,9823.0381}; placement=100; type="SAD"; expActiv="raptor allowDamage true;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8824.5674,117.23455,9329.4238}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2199.9958,125.72523,7368.1035}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2199.8711,125.72523,7355.3267}; type="HOLD"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; }; }; class Item37 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3263.1638,266.62534,6918.665}; azimut=90; id=160; side="WEST"; vehicle="cwr2_Truck5t_Open"; leader=1; skill=1; fuel=0; text="aTruck"; init="aTrucksquad = group this; aTrucksquad setgroupid [""Driver"",""Black""]; aTruck allowDamage false; aTruckD allowDamage false; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",5]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",5]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazinecargo [""PipeBomb"",2]; this addmagazinecargo [""MortarMag"",6];"; }; }; class Waypoints { items=8; class Item0 { position[]={3267.3711,266.73471,6918.6865}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="aTruck setfuel 1; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Bravo, this is Papa Bear. Acknowledged, continue on mission. Reinforcements are en route, out."";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4394.5908,103.54436,7694.4473}; speed="FULL"; combat="SAFE"; expActiv="aTruck allowDamage true; aTruckD allowDamage true;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5991.374,46.02367,7915.4014}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6906.7476,11.013758,8558.3115}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7971.8115,134.94798,9120.5029}; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7978.0986,136.11476,9104.6729}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item6 { position[]={7978.52,136.26472,9103.4609}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={7983.4067,136.73038,9105.1738}; type="HOLD"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; }; }; class Item38 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={3279.4409,267.40616,6932.7036}; azimut=180; id=161; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="this moveincargo aTruck; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={3278.0806,267.37424,6934.2358}; azimut=180; id=162; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="this moveincargo aTruck; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={3280.8223,267.47794,6934.3677}; azimut=180; id=163; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="this moveincargo aTruck; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={3276.7612,267.34332,6935.7222}; azimut=180; id=164; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="this moveincargo aTruck; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={3282.002,267.53671,6935.7974}; azimut=180; id=165; side="WEST"; vehicle="cwr2_SoldierW_AMG"; skill=1; init="this moveincargo aTruck; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={3275.5654,267.31436,6937.0952}; azimut=180; id=166; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="this moveincargo aTruck; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={3283.0825,267.59091,6937.1401}; azimut=180; id=167; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="this moveincargo aTruck; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={3274.3882,267.30884,6938.4312}; azimut=180; id=168; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="this moveincargo aTruck; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item8 { position[]={3284.1514,267.65414,6938.4312}; azimut=180; id=169; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="this moveincargo aTruck; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7989.5425,136.47446,9113.4238}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={8131.6714,136.98204,9162.4463}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={3279.3584,267.53455,6941.0415}; azimut=180; id=170; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; leader=1; rank="SERGEANT"; skill=1; init="this moveincargo aTruck; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={3277.9502,267.51523,6942.5425}; azimut=180; id=171; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; rank="CORPORAL"; skill=1; init="this moveincargo aTruck; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={3280.6553,267.61517,6942.5698}; azimut=180; id=172; side="WEST"; vehicle="cwr2_SoldierW_Patrol_Medic"; rank="CORPORAL"; skill=1; init="this moveincargo aTruck; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item3 { position[]={3276.5161,267.49405,6944.0005}; azimut=180; id=173; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; skill=1; init="this moveincargo aTruck; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7993.4463,137.79419,9104.0313}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={8160.0894,138.92297,9161.5879}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9681.4941,128.53345,10200.54}; azimut=270; id=175; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp1;"; }; class Item1 { position[]={9685.8408,128.5106,10205.187}; azimut=270; id=176; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp1;"; }; class Item2 { position[]={9686.2559,128.53345,10197.233}; azimut=270; id=177; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo bmp1;"; }; class Item3 { position[]={9689.2539,128.48094,10208.103}; azimut=270; id=178; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp1;"; }; class Item4 { position[]={9690.3105,128.53345,10194.455}; azimut=270; id=179; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={9693.0723,128.45726,10211.758}; azimut=270; id=180; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp1;"; }; class Item6 { position[]={9694.5352,128.53345,10191.367}; azimut=270; id=181; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp1;"; }; class Item7 { position[]={9696.8096,128.30563,10215.332}; azimut=270; id=182; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo bmp1;"; }; }; class Waypoints { items=2; class Item0 { position[]={8479.2188,95.057686,9350.6504}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={8473.4102,95.0541,9346.0664}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9696.5635,128.53345,10163.938}; azimut=270; id=183; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp2;"; }; class Item1 { position[]={9700.9102,128.53345,10168.585}; azimut=270; id=184; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp2;"; }; class Item2 { position[]={9701.3252,128.53058,10160.632}; azimut=270; id=185; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo bmp2;"; }; class Item3 { position[]={9704.3232,128.53345,10171.501}; azimut=270; id=186; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp2;"; }; class Item4 { position[]={9705.3799,128.52341,10157.854}; azimut=270; id=187; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={9708.1416,128.53345,10175.155}; azimut=270; id=188; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp2;"; }; class Item6 { position[]={9709.6045,128.51674,10154.766}; azimut=270; id=189; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp2;"; }; class Item7 { position[]={9711.8789,128.53345,10178.73}; azimut=270; id=190; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo bmp2;"; }; }; class Waypoints { items=2; class Item0 { position[]={8564.9766,94.610573,9271.3857}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={8551.5723,94.526398,9264.5791}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9707.0898,128.49515,10126.859}; azimut=270; id=191; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp3;"; }; class Item1 { position[]={9711.4365,128.4958,10131.506}; azimut=270; id=192; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp3;"; }; class Item2 { position[]={9711.8516,128.46211,10123.553}; azimut=270; id=193; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo bmp3;"; }; class Item3 { position[]={9714.8496,128.45413,10134.422}; azimut=270; id=194; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp3;"; }; class Item4 { position[]={9715.9063,128.29961,10120.774}; azimut=270; id=195; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp3; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={9718.668,128.42651,10138.077}; azimut=270; id=196; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp3;"; }; class Item6 { position[]={9720.1309,128.10991,10117.687}; azimut=270; id=197; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp3;"; }; class Item7 { position[]={9722.4053,128.38817,10141.651}; azimut=270; id=198; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo bmp3;"; }; }; class Waypoints { items=1; class Item0 { position[]={8605.7334,94.277657,9378.1279}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5869.2085,38.626644,7982.3745}; azimut=300; id=199; side="EAST"; vehicle="cwr2_DShKM_Low"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item1 { position[]={5875.3271,39.023983,7983.6885}; azimut=300; id=201; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5872.252,39.140656,7975.4634}; azimut=300; id=202; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item44 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6162.188,36.29311,7951.8364}; azimut=260; id=203; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item1 { position[]={6160.9619,36.290462,7955.9756}; azimut=260; id=205; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6164.4409,36.293785,7955.3115}; azimut=260; id=209; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item45 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={8464.2568,95.050667,9324.8672}; azimut=260; id=206; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item1 { position[]={8463.0313,95.050667,9329.0068}; azimut=260; id=208; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={8469.6455,95.050667,9325.0889}; azimut=260; id=210; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item46 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={3798.7808,193.89813,7361.9058}; azimut=50; id=212; side="WEST"; vehicle="cwr2_M113A3"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="apc"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_XMS"",1]; this addweaponcargo [""cwr2_m60e3"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item1 { position[]={3801.3799,193.92868,7358.4824}; azimut=50; special="CARGO"; id=224; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={3802.8091,193.93568,7356.8315}; azimut=50; special="CARGO"; id=225; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=4; class Item0 { position[]={3801.5725,193.49461,7364.3022}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="apc setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={4714.146,65.006416,7906.2036}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4729.6733,63.070625,7915.3252}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={4731.856,62.753555,7916.5078}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={3789.3862,193.26097,7385.5083}; azimut=90; id=213; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={3784.5283,193.82983,7381.9209}; azimut=90; id=214; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={3784.6096,193.33949,7389.9634}; azimut=90; id=215; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={3779.6538,194.41243,7378.3477}; azimut=90; id=216; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={3780.1414,193.38159,7393.7822}; azimut=90; id=217; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={3774.9424,195.02634,7374.8535}; azimut=90; id=218; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={3775.4268,193.40092,7398.1992}; azimut=90; id=219; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={3769.5916,195.5459,7371.0845}; azimut=90; id=220; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={3770.5073,192.98154,7402.8687}; azimut=90; id=221; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4760.7275,61.128704,7911.3447}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4919.3438,79.173599,7906.4902}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={4390.3706,106.34702,7671.0405}; azimut=90; id=222; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="CORPORAL"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; class Item1 { position[]={4384.8535,108.45696,7664.7119}; azimut=90; id=223; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4392.1655,106.23703,7671.0576}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={4394.8687,106.15757,7671.0767}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={4466.1045,160.9395,7462.7285}; azimut=90; id=226; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; leader=1; rank="SERGEANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addbackpack ""cwr2_BackpackSpecop_US"";"; }; class Item1 { position[]={4462.2109,160.41637,7457.2725}; azimut=90; id=227; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item2 { position[]={4459.3491,158.35031,7464.8418}; azimut=90; id=228; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item3 { position[]={4457.5117,159.4487,7451.0845}; azimut=90; id=229; side="WEST"; vehicle="cwr2_SoldierW_Patrol_Medic"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""HandGrenade_West""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4486.0981,163.05284,7468.5068}; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5078.2944,155.65225,7676.042}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7618.8066,123.06646,8733.0645}; azimut=230; id=230; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.2; fuel=0; text="aTank"; }; }; class Waypoints { items=2; class Item0 { position[]={7614.6714,122.60657,8730.0176}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="aTank setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={6409.3979,5.6631866,8464.8623}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={5017.9707,267.58133,7189.4873}; azimut=45; id=241; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={5018.0366,268.43359,7185.7705}; azimut=45; id=242; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={5014.1021,267.00751,7189.2627}; azimut=45; id=243; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={5018.0923,269.24442,7182.0586}; azimut=45; id=244; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={5010.4448,266.57254,7189.041}; azimut=45; id=245; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={5018.0605,269.93176,7178.7573}; azimut=45; id=246; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={5007.1636,266.25043,7188.7397}; azimut=45; id=247; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={5017.8818,271.04852,7173.7202}; azimut=45; id=248; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={5002.8374,265.81149,7188.4058}; azimut=45; id=249; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""HandGrenade_West""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5020.9917,267.49463,7191.9302}; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5066.3672,264.22678,7225.894}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={5626.1826,418.99658,6861.0186}; azimut=30; id=251; side="WEST"; vehicle="cwr2_BlackOp_XMS"; leader=1; rank="CAPTAIN"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={5626.6382,418.99658,6857.0811}; azimut=30; id=252; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={5622.7295,418.99658,6859.7549}; azimut=30; id=253; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item3 { position[]={5627.2222,418.99658,6853.3086}; azimut=30; id=254; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; class Item4 { position[]={5618.9922,418.99658,6858.3491}; azimut=30; id=255; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={5627.8354,418.99658,6863.8687}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5835.0513,359.14722,7202.8794}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5856.5415,347.19165,7238.7427}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=43; class Item0 { position[]={3334.9368,266.93781,6879.4268}; azimut=40; id=0; side="EMPTY"; vehicle="cwr2_M113A3"; lock="UNLOCKED"; skill=0.60000002; text="m113"; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_XMS"",1]; this addweaponcargo [""cwr2_m60e3"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item1 { position[]={8335.6016,100.31339,9314.1885}; azimut=160; id=11; side="EMPTY"; vehicle="Land_Ind_BoardsPack2"; skill=0.60000002; text="mcguffin1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.5)];"; }; class Item2 { position[]={8607.1445,95.260941,9465.6104}; azimut=135; id=12; side="EMPTY"; vehicle="Land_Ind_BoardsPack2"; skill=0.60000002; text="mcguffin2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.5)];"; }; class Item3 { position[]={8608.1514,95.243248,9464.6709}; azimut=270; id=13; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel7"; }; class Item4 { position[]={8337.2383,100.19131,9311.0303}; azimut=90; id=14; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel4"; }; class Item5 { position[]={8604.8154,95.301399,9467.8926}; azimut=270; id=15; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel5"; }; class Item6 { position[]={8606.4258,95.27372,9466.2461}; azimut=180; id=16; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel6"; }; class Item7 { position[]={8610.0342,95.210625,9462.8066}; id=17; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel8"; }; class Item8 { position[]={8336.0791,100.2802,9313.1934}; azimut=180; id=18; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel3"; }; class Item9 { position[]={8335.1758,100.33842,9315.3496}; id=19; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel2"; }; class Item10 { position[]={8334.293,100.3889,9317.8877}; azimut=270; id=20; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel1"; }; class Item11 { position[]={8612.1533,95.155556,9461.2705}; azimut=135; id=21; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item12 { position[]={8612.458,95.135338,9459.6934}; azimut=315; id=22; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item13 { position[]={5547.8516,15.465525,8072.8584}; azimut=100; id=23; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1];"; }; class Item14 { position[]={5547.0205,14.885876,8072.5239}; azimut=280; id=24; side="EMPTY"; vehicle="SPG9_Ins"; skill=0.60000002; text="spg1"; }; class Item15 { position[]={5547.7705,13.17512,8076.2192}; azimut=100; id=25; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.3)]; this setVectorUp [0,0,1];"; }; class Item16 { position[]={6329.5215,38.62397,8171.1548}; azimut=80; id=26; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.55)]; this setVectorUp [0,0,1];"; }; class Item17 { position[]={6328.7886,40.088242,8170.6006}; azimut=260; id=27; side="EMPTY"; vehicle="SPG9_Ins"; skill=0.60000002; text="spg2"; }; class Item18 { position[]={7220.9028,29.575188,8743.3525}; azimut=70; id=30; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.6)]; this setVectorUp [0,0,1];"; }; class Item19 { position[]={7220.1704,29.391253,8742.6523}; azimut=250; id=31; side="EMPTY"; vehicle="SPG9_Ins"; skill=0.60000002; text="spg3"; }; class Item20 { position[]={7218.9438,29.25408,8746.1338}; azimut=70; id=33; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.3)]; this setVectorUp [0,0,1];"; }; class Item21 { position[]={6574.0259,117.69745,8093.0938}; azimut=95; id=34; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.4)]; this setVectorUp [0,0,1];"; }; class Item22 { position[]={6574.6519,117.76651,8090.4146}; azimut=275; id=35; side="EMPTY"; vehicle="D30_RU"; skill=0.60000002; text="d30"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.4)]; this setVectorUp [0,0,1];"; }; class Item23 { position[]={6573.7334,117.76653,8090.481}; azimut=95; id=36; side="EMPTY"; vehicle="Land_ConcreteBlock"; skill=0.60000002; text="block1_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.25)]; this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item24 { position[]={6574.1934,117.70384,8087.439}; azimut=5; id=37; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)]; this setVectorUp [0,0,1];"; }; class Item25 { presence=0.75000024; position[]={3291.6401,266.89423,6884.8555}; azimut=90; id=157; side="EMPTY"; vehicle="cwr2_JeepMG"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addweaponcargo [""cwr2_M249"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""SmokeShell"",3];"; }; class Item26 { presence=0.50000048; position[]={3295.0085,266.47128,6854.8086}; id=158; side="EMPTY"; vehicle="cwr2_Jeep"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",12]; this addweaponcargo [""cwr2_M21"",1]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addweaponcargo [""Binocular"",1];"; }; class Item27 { presence=0.50000048; position[]={3295.4839,266.46091,6840.6465}; id=159; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; lock="UNLOCKED"; skill=0.60000002; }; class Item28 { position[]={2199.4971,125.72523,7368.6807}; azimut=90; id=174; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=0.60000002; }; class Item29 { position[]={5868.0488,38.511795,7982.9736}; azimut=300; id=200; side="EMPTY"; vehicle="Land_fort_bagfence_round"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.4)]; this setVectorUp [0,0,1];"; }; class Item30 { position[]={6161.3555,36.291313,7951.1738}; azimut=50; id=204; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item31 { position[]={8463.4238,95.050667,9324.2051}; azimut=50; id=207; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item32 { position[]={6179.873,36.181068,8015.2998}; azimut=225; id=211; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item33 { position[]={8488.9893,95.442711,9322.9141}; azimut=225; id=232; side="EMPTY"; vehicle="cwr2_RU_Ordnance"; leader=1; lock="UNLOCKED"; skill=0.2; init="this allowDamage false; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",5]; this addmagazinecargo [""cwr2_RPG7Rocket"",3]; this addweaponcargo [""cwr2_RPG7"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",6]; this addweaponcargo [""cwr2_RPG75"",2]; this addmagazinecargo [""cwr2_AT4Rocket"",3]; this addweaponcargo [""cwr2_AT4"",1];"; }; class Item34 { presence=0.75000024; position[]={8478.5938,95.02552,9308.0449}; azimut=317; id=233; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item35 { presence=0.75000024; position[]={8463.8701,95.057404,9294.1406}; azimut=45; id=234; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item36 { presence=0.75000024; position[]={6383.5337,36.301357,8091.0049}; azimut=290; id=235; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item37 { presence=0.75000024; position[]={6190.3604,36.293785,7968.7886}; azimut=320; id=236; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item38 { presence=0.75000024; position[]={6260.208,36.293785,7963.418}; azimut=20; id=237; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item39 { presence=0.75000024; position[]={8534.0361,94.532982,9248.2881}; azimut=50; id=238; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item40 { presence=0.50000048; position[]={8520.6475,95.000656,9313.4238}; azimut=225; id=239; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item41 { presence=0.75000024; position[]={4389.8618,105.37587,7678.8916}; azimut=60; id=240; side="EMPTY"; vehicle="cwr2_HMMWV"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",2]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3];"; }; class Item42 { presence=0.35000062; position[]={3232.7991,266.49225,6913.1694}; azimut=90; id=250; side="EMPTY"; vehicle="cwr2_M163"; lock="UNLOCKED"; skill=0.60000002; }; }; class Markers { items=8; class Item0 { position[]={8607.1758,95.260818,9465.4834}; name="obstacle2"; type="mil_dot"; colorName="ColorRed"; }; class Item1 { position[]={8335.54,100.31876,9314.2627}; name="obstacle1"; type="mil_dot"; colorName="ColorRed"; }; class Item2 { position[]={6135.6626,0.5999465,8404.2656}; name="obj1"; text=" AT Weapons"; type="mil_warning"; colorName="ColorRed"; }; class Item3 { position[]={8449.7451,96.349487,9377.3545}; name="obj2"; text=" Obstacles"; type="mil_warning"; colorName="ColorRed"; }; class Item4 { position[]={3335.5913,266.92456,6879.375}; name="start"; text=" Assembly Area"; type="mil_start"; colorName="ColorBlue"; }; class Item5 { position[]={7647.8325,126.14437,8757.3467}; name="obj3"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=50; }; class Item6 { position[]={11882.782,2.9567487,10549.981}; name="voskovo"; text=" Supply Base"; type="mil_flag"; colorName="ColorRed"; }; class Item7 { position[]={4375.439,105.19619,7697.0376}; name="flot"; markerType="RECTANGLE"; type="Empty"; colorName="ColorBlue"; fillName="FDiagonal"; a=250; b=20; angle=60; }; }; class Sensors { items=8; class Item0 { position[]={8262.5557,67.51976,9638.6299}; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin1 >= 0.99);"; expActiv="deleteVehicle egel1; deleteVehicle egel2; deleteVehicle egel3; deleteVehicle egel4; obstacle1_cleared = 1; publicVariable ""obstacle1_cleared""; ""obstacle1"" setMarkerColor ""ColorBlue""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; bravo10 addrating 200;"; class Effects { }; }; class Item1 { position[]={8261.623,93.89389,9511.1064}; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin2 >= 0.99);"; expActiv="deleteVehicle egel5; deleteVehicle egel6; deleteVehicle egel7; deleteVehicle egel8; obstacle2_cleared = 1; publicVariable ""obstacle2_cleared""; ""obstacle2"" setMarkerColor ""ColorBlue""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; bravo10 addrating 200;"; class Effects { }; }; class Item2 { position[]={5970.6187,43.936043,7936.894}; a=1000; b=1000; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; class Item3 { position[]={7760.0605,0.46119803,9515.5957}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage spg1 >= 0.99) AND (getDammage spg2 >= 0.99) AND (getDammage spg3 >= 0.99) AND (getDammage d30 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; task1j settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; bravo10 addrating 200; (leader group player) sidechat ""Papa Bear, this is Bravo. All AT positions have been cleared, over."";"; class Effects { }; }; class Item4 { position[]={8134.1064,43.18071,9637.9922}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(obstacle1_cleared == 1) AND (obstacle2_cleared == 1);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; task2j settaskstate ""SUCCEEDED""; (leader group player) sidechat ""That takes care of the obstacles, good work!"";"; class Effects { }; }; class Item5 { position[]={7761.7461,0.26326954,9766.0713}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co10_cwr2_tracked_society_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item6 { position[]={7885.6309,0.31620979,9764.2119}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; task3j settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item7 { position[]={7889.2656,0.28257895,9636.4561}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=12226851; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=1173612; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=12023863; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Clear the northern coastal road.

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