briefing.html&T^Nbriefing.sqfpP^N description.extNinit.sqfR[Nlinitjipcompatible.sqf4 Debriefing

Cheating is bad


Use of cheat codes can only lead to the dark side.





Mission Accomplished


Alpha squad was extracted after destroying precursor chemicals intended to fill Soviet binary warheads.





Mission Failed


Alpha squad has been wiped out.


// tasks task3a = alpha1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = alpha1 createSimpleTask ["Destroy enemy AA"]; task2a setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = alpha1 createSimpleTask ["Destroy precursor chemicals"]; task1a setSimpleTaskDescription ["Destroy precursor chemicals", "Destroy precursor chemicals", "Destroy precursor chemicals"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = alpha2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = alpha2 createSimpleTask ["Destroy enemy AA"]; task2b setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = alpha2 createSimpleTask ["Destroy precursor chemicals"]; task1b setSimpleTaskDescription ["Destroy precursor chemicals", "Destroy precursor chemicals", "Destroy precursor chemicals"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = alpha3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = alpha3 createSimpleTask ["Destroy enemy AA"]; task2c setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = alpha3 createSimpleTask ["Destroy precursor chemicals"]; task1c setSimpleTaskDescription ["Destroy precursor chemicals", "Destroy precursor chemicals", "Destroy precursor chemicals"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = alpha4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = alpha4 createSimpleTask ["Destroy enemy AA"]; task2d setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = alpha4 createSimpleTask ["Destroy precursor chemicals"]; task1d setSimpleTaskDescription ["Destroy precursor chemicals", "Destroy precursor chemicals", "Destroy precursor chemicals"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = alpha5 createSimpleTask ["Extract by helicopter"]; task3e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = alpha5 createSimpleTask ["Destroy enemy AA"]; task2e setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = alpha5 createSimpleTask ["Destroy precursor chemicals"]; task1e setSimpleTaskDescription ["Destroy precursor chemicals", "Destroy precursor chemicals", "Destroy precursor chemicals"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = alpha6 createSimpleTask ["Extract by helicopter"]; task3f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = alpha6 createSimpleTask ["Destroy enemy AA"]; task2f setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = alpha6 createSimpleTask ["Destroy precursor chemicals"]; task1f setSimpleTaskDescription ["Destroy precursor chemicals", "Destroy precursor chemicals", "Destroy precursor chemicals"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = alpha7 createSimpleTask ["Extract by helicopter"]; task3g setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = alpha7 createSimpleTask ["Destroy enemy AA"]; task2g setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = alpha7 createSimpleTask ["Destroy precursor chemicals"]; task1g setSimpleTaskDescription ["Destroy precursor chemicals", "Destroy precursor chemicals", "Destroy precursor chemicals"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = alpha8 createSimpleTask ["Extract by helicopter"]; task3h setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = alpha8 createSimpleTask ["Destroy enemy AA"]; task2h setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = alpha8 createSimpleTask ["Destroy precursor chemicals"]; task1h setSimpleTaskDescription ["Destroy precursor chemicals", "Destroy precursor chemicals", "Destroy precursor chemicals"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = alpha9 createSimpleTask ["Extract by helicopter"]; task3i setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = alpha9 createSimpleTask ["Destroy enemy AA"]; task2i setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = alpha9 createSimpleTask ["Destroy precursor chemicals"]; task1i setSimpleTaskDescription ["Destroy precursor chemicals", "Destroy precursor chemicals", "Destroy precursor chemicals"]; task1i setSimpleTaskDestination markerpos "obj1"; // tasks task3j = alpha10 createSimpleTask ["Extract by helicopter"]; task3j setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3j setSimpleTaskDestination markerpos "obj3"; task2j = alpha10 createSimpleTask ["Destroy enemy AA"]; task2j setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task2j setSimpleTaskDestination markerpos "obj2"; task1j = alpha10 createSimpleTask ["Destroy precursor chemicals"]; task1j setSimpleTaskDescription ["Destroy precursor chemicals", "Destroy precursor chemicals", "Destroy precursor chemicals"]; task1j setSimpleTaskDestination markerpos "obj1"; // diary entries alpha1 createDiaryRecord["Diary", ["Background", " An intercepted radio message has indicated that a Soviet convoy transferring a load of chemicals intended to fill binary warheads has stopped at Montignac due to a broken down truck. It is vital that this cargo does not reach its destination, as NBC conditions would render operations by NATO forces significantly more difficult. An airstrike on the location has been ruled out due to the presence of air defences and the difficulties surrounding the destruction of the chemicals. This precursor agent needs to be destroyed by burning at a specific temperature and an aerial bombardment with incendiary munitions would obliterate the town along with all civilians.

To prevent the collateral damage a small group of Rangers is en route to conduct a ground assault and ensure the destruction of the chemicals by placing explosives on the trucks. This allows the contents to be destroyed without causing large numbers of civilian casualties in the process. Because the convoy is only transporting a precursor agent that is not toxic in itself the use of MOPP gear is not required for this mission. Only when the agent is mixed with the other precursor chemicals will it present a significant health hazard. Therefore the assault team will not don gas masks or carbon lined oversuits as these would unnecessarily encumber the troops.

There is a large security detail protecting the convoy. Part of the guard force consists of truck borne light infantry, but these are supported by armoured vehicles. In addition to a BMP an attached ZSU-23-4 provides air defence cover. As the Rangers need to be airlifted from Soviet occupied Everon as soon as possible it is imperative that the Shilka is eliminated before a helicopter can venture close to Montignac in order to extract the team before overwhelming numbers of reaction forces arrive on the scene. With a large contingent of Soviet forces garrisoning the island the assault team needs to strike hard and fast before a rapid withdrawal. "]]; alpha1 createDiaryRecord["Diary", ["Enemy", " There are at least twenty dismounts in addition to an infantry fighting vehicle and a self propelled anti aircraft gun in the objective area. The threat posed by the Shilka and any SA-7 teams needs to be neutralised before a Blackhawk can fly into the airspace near Montignac. The BMP is another priority target due to its heavy main gun armament.

Large concentrations of Soviet forces are based at the airfield as well as at Levie, which are likely to have a number of troops on quick reaction duty. This makes it vital that the assault force conducts its business within a short time frame. Should the attack bog down into a protracted firefight reinforcements are likely to swell the enemy ranks.

Despite the superior numbers of the enemy the Ranger element can exploit the advantage of a surprise assault pressed home with aggression and determination. The squad is equipped with LAW launchers to deal with the Soviet armour while a medium machinegun supplements the squad automatic weapons for increased anti personnel firepower. "]]; alpha1 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy the precursor chemicals prior to eliminating enemy air defences to enable extraction by helicopter."]]; // diary entries alpha2 createDiaryRecord["Diary", ["Background", " An intercepted radio message has indicated that a Soviet convoy transferring a load of chemicals intended to fill binary warheads has stopped at Montignac due to a broken down truck. It is vital that this cargo does not reach its destination, as NBC conditions would render operations by NATO forces significantly more difficult. An airstrike on the location has been ruled out due to the presence of air defences and the difficulties surrounding the destruction of the chemicals. This precursor agent needs to be destroyed by burning at a specific temperature and an aerial bombardment with incendiary munitions would obliterate the town along with all civilians.

To prevent the collateral damage a small group of Rangers is en route to conduct a ground assault and ensure the destruction of the chemicals by placing explosives on the trucks. This allows the contents to be destroyed without causing large numbers of civilian casualties in the process. Because the convoy is only transporting a precursor agent that is not toxic in itself the use of MOPP gear is not required for this mission. Only when the agent is mixed with the other precursor chemicals will it present a significant health hazard. Therefore the assault team will not don gas masks or carbon lined oversuits as these would unnecessarily encumber the troops.

There is a large security detail protecting the convoy. Part of the guard force consists of truck borne light infantry, but these are supported by armoured vehicles. In addition to a BMP an attached ZSU-23-4 provides air defence cover. As the Rangers need to be airlifted from Soviet occupied Everon as soon as possible it is imperative that the Shilka is eliminated before a helicopter can venture close to Montignac in order to extract the team before overwhelming numbers of reaction forces arrive on the scene. With a large contingent of Soviet forces garrisoning the island the assault team needs to strike hard and fast before a rapid withdrawal. "]]; alpha2 createDiaryRecord["Diary", ["Enemy", " There are at least twenty dismounts in addition to an infantry fighting vehicle and a self propelled anti aircraft gun in the objective area. The threat posed by the Shilka and any SA-7 teams needs to be neutralised before a Blackhawk can fly into the airspace near Montignac. The BMP is another priority target due to its heavy main gun armament.

Large concentrations of Soviet forces are based at the airfield as well as at Levie, which are likely to have a number of troops on quick reaction duty. This makes it vital that the assault force conducts its business within a short time frame. Should the attack bog down into a protracted firefight reinforcements are likely to swell the enemy ranks.

Despite the superior numbers of the enemy the Ranger element can exploit the advantage of a surprise assault pressed home with aggression and determination. The squad is equipped with LAW launchers to deal with the Soviet armour while a medium machinegun supplements the squad automatic weapons for increased anti personnel firepower. "]]; alpha2 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy the precursor chemicals prior to eliminating enemy air defences to enable extraction by helicopter."]]; // diary entries alpha3 createDiaryRecord["Diary", ["Background", " An intercepted radio message has indicated that a Soviet convoy transferring a load of chemicals intended to fill binary warheads has stopped at Montignac due to a broken down truck. It is vital that this cargo does not reach its destination, as NBC conditions would render operations by NATO forces significantly more difficult. An airstrike on the location has been ruled out due to the presence of air defences and the difficulties surrounding the destruction of the chemicals. This precursor agent needs to be destroyed by burning at a specific temperature and an aerial bombardment with incendiary munitions would obliterate the town along with all civilians.

To prevent the collateral damage a small group of Rangers is en route to conduct a ground assault and ensure the destruction of the chemicals by placing explosives on the trucks. This allows the contents to be destroyed without causing large numbers of civilian casualties in the process. Because the convoy is only transporting a precursor agent that is not toxic in itself the use of MOPP gear is not required for this mission. Only when the agent is mixed with the other precursor chemicals will it present a significant health hazard. Therefore the assault team will not don gas masks or carbon lined oversuits as these would unnecessarily encumber the troops.

There is a large security detail protecting the convoy. Part of the guard force consists of truck borne light infantry, but these are supported by armoured vehicles. In addition to a BMP an attached ZSU-23-4 provides air defence cover. As the Rangers need to be airlifted from Soviet occupied Everon as soon as possible it is imperative that the Shilka is eliminated before a helicopter can venture close to Montignac in order to extract the team before overwhelming numbers of reaction forces arrive on the scene. With a large contingent of Soviet forces garrisoning the island the assault team needs to strike hard and fast before a rapid withdrawal. "]]; alpha3 createDiaryRecord["Diary", ["Enemy", " There are at least twenty dismounts in addition to an infantry fighting vehicle and a self propelled anti aircraft gun in the objective area. The threat posed by the Shilka and any SA-7 teams needs to be neutralised before a Blackhawk can fly into the airspace near Montignac. The BMP is another priority target due to its heavy main gun armament.

Large concentrations of Soviet forces are based at the airfield as well as at Levie, which are likely to have a number of troops on quick reaction duty. This makes it vital that the assault force conducts its business within a short time frame. Should the attack bog down into a protracted firefight reinforcements are likely to swell the enemy ranks.

Despite the superior numbers of the enemy the Ranger element can exploit the advantage of a surprise assault pressed home with aggression and determination. The squad is equipped with LAW launchers to deal with the Soviet armour while a medium machinegun supplements the squad automatic weapons for increased anti personnel firepower. "]]; alpha3 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy the precursor chemicals prior to eliminating enemy air defences to enable extraction by helicopter."]]; // diary entries alpha4 createDiaryRecord["Diary", ["Background", " An intercepted radio message has indicated that a Soviet convoy transferring a load of chemicals intended to fill binary warheads has stopped at Montignac due to a broken down truck. It is vital that this cargo does not reach its destination, as NBC conditions would render operations by NATO forces significantly more difficult. An airstrike on the location has been ruled out due to the presence of air defences and the difficulties surrounding the destruction of the chemicals. This precursor agent needs to be destroyed by burning at a specific temperature and an aerial bombardment with incendiary munitions would obliterate the town along with all civilians.

To prevent the collateral damage a small group of Rangers is en route to conduct a ground assault and ensure the destruction of the chemicals by placing explosives on the trucks. This allows the contents to be destroyed without causing large numbers of civilian casualties in the process. Because the convoy is only transporting a precursor agent that is not toxic in itself the use of MOPP gear is not required for this mission. Only when the agent is mixed with the other precursor chemicals will it present a significant health hazard. Therefore the assault team will not don gas masks or carbon lined oversuits as these would unnecessarily encumber the troops.

There is a large security detail protecting the convoy. Part of the guard force consists of truck borne light infantry, but these are supported by armoured vehicles. In addition to a BMP an attached ZSU-23-4 provides air defence cover. As the Rangers need to be airlifted from Soviet occupied Everon as soon as possible it is imperative that the Shilka is eliminated before a helicopter can venture close to Montignac in order to extract the team before overwhelming numbers of reaction forces arrive on the scene. With a large contingent of Soviet forces garrisoning the island the assault team needs to strike hard and fast before a rapid withdrawal. "]]; alpha4 createDiaryRecord["Diary", ["Enemy", " There are at least twenty dismounts in addition to an infantry fighting vehicle and a self propelled anti aircraft gun in the objective area. The threat posed by the Shilka and any SA-7 teams needs to be neutralised before a Blackhawk can fly into the airspace near Montignac. The BMP is another priority target due to its heavy main gun armament.

Large concentrations of Soviet forces are based at the airfield as well as at Levie, which are likely to have a number of troops on quick reaction duty. This makes it vital that the assault force conducts its business within a short time frame. Should the attack bog down into a protracted firefight reinforcements are likely to swell the enemy ranks.

Despite the superior numbers of the enemy the Ranger element can exploit the advantage of a surprise assault pressed home with aggression and determination. The squad is equipped with LAW launchers to deal with the Soviet armour while a medium machinegun supplements the squad automatic weapons for increased anti personnel firepower. "]]; alpha4 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy the precursor chemicals prior to eliminating enemy air defences to enable extraction by helicopter."]]; // diary entries alpha5 createDiaryRecord["Diary", ["Background", " An intercepted radio message has indicated that a Soviet convoy transferring a load of chemicals intended to fill binary warheads has stopped at Montignac due to a broken down truck. It is vital that this cargo does not reach its destination, as NBC conditions would render operations by NATO forces significantly more difficult. An airstrike on the location has been ruled out due to the presence of air defences and the difficulties surrounding the destruction of the chemicals. This precursor agent needs to be destroyed by burning at a specific temperature and an aerial bombardment with incendiary munitions would obliterate the town along with all civilians.

To prevent the collateral damage a small group of Rangers is en route to conduct a ground assault and ensure the destruction of the chemicals by placing explosives on the trucks. This allows the contents to be destroyed without causing large numbers of civilian casualties in the process. Because the convoy is only transporting a precursor agent that is not toxic in itself the use of MOPP gear is not required for this mission. Only when the agent is mixed with the other precursor chemicals will it present a significant health hazard. Therefore the assault team will not don gas masks or carbon lined oversuits as these would unnecessarily encumber the troops.

There is a large security detail protecting the convoy. Part of the guard force consists of truck borne light infantry, but these are supported by armoured vehicles. In addition to a BMP an attached ZSU-23-4 provides air defence cover. As the Rangers need to be airlifted from Soviet occupied Everon as soon as possible it is imperative that the Shilka is eliminated before a helicopter can venture close to Montignac in order to extract the team before overwhelming numbers of reaction forces arrive on the scene. With a large contingent of Soviet forces garrisoning the island the assault team needs to strike hard and fast before a rapid withdrawal. "]]; alpha5 createDiaryRecord["Diary", ["Enemy", " There are at least twenty dismounts in addition to an infantry fighting vehicle and a self propelled anti aircraft gun in the objective area. The threat posed by the Shilka and any SA-7 teams needs to be neutralised before a Blackhawk can fly into the airspace near Montignac. The BMP is another priority target due to its heavy main gun armament.

Large concentrations of Soviet forces are based at the airfield as well as at Levie, which are likely to have a number of troops on quick reaction duty. This makes it vital that the assault force conducts its business within a short time frame. Should the attack bog down into a protracted firefight reinforcements are likely to swell the enemy ranks.

Despite the superior numbers of the enemy the Ranger element can exploit the advantage of a surprise assault pressed home with aggression and determination. The squad is equipped with LAW launchers to deal with the Soviet armour while a medium machinegun supplements the squad automatic weapons for increased anti personnel firepower. "]]; alpha5 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy the precursor chemicals prior to eliminating enemy air defences to enable extraction by helicopter."]]; // diary entries alpha6 createDiaryRecord["Diary", ["Background", " An intercepted radio message has indicated that a Soviet convoy transferring a load of chemicals intended to fill binary warheads has stopped at Montignac due to a broken down truck. It is vital that this cargo does not reach its destination, as NBC conditions would render operations by NATO forces significantly more difficult. An airstrike on the location has been ruled out due to the presence of air defences and the difficulties surrounding the destruction of the chemicals. This precursor agent needs to be destroyed by burning at a specific temperature and an aerial bombardment with incendiary munitions would obliterate the town along with all civilians.

To prevent the collateral damage a small group of Rangers is en route to conduct a ground assault and ensure the destruction of the chemicals by placing explosives on the trucks. This allows the contents to be destroyed without causing large numbers of civilian casualties in the process. Because the convoy is only transporting a precursor agent that is not toxic in itself the use of MOPP gear is not required for this mission. Only when the agent is mixed with the other precursor chemicals will it present a significant health hazard. Therefore the assault team will not don gas masks or carbon lined oversuits as these would unnecessarily encumber the troops.

There is a large security detail protecting the convoy. Part of the guard force consists of truck borne light infantry, but these are supported by armoured vehicles. In addition to a BMP an attached ZSU-23-4 provides air defence cover. As the Rangers need to be airlifted from Soviet occupied Everon as soon as possible it is imperative that the Shilka is eliminated before a helicopter can venture close to Montignac in order to extract the team before overwhelming numbers of reaction forces arrive on the scene. With a large contingent of Soviet forces garrisoning the island the assault team needs to strike hard and fast before a rapid withdrawal. "]]; alpha6 createDiaryRecord["Diary", ["Enemy", " There are at least twenty dismounts in addition to an infantry fighting vehicle and a self propelled anti aircraft gun in the objective area. The threat posed by the Shilka and any SA-7 teams needs to be neutralised before a Blackhawk can fly into the airspace near Montignac. The BMP is another priority target due to its heavy main gun armament.

Large concentrations of Soviet forces are based at the airfield as well as at Levie, which are likely to have a number of troops on quick reaction duty. This makes it vital that the assault force conducts its business within a short time frame. Should the attack bog down into a protracted firefight reinforcements are likely to swell the enemy ranks.

Despite the superior numbers of the enemy the Ranger element can exploit the advantage of a surprise assault pressed home with aggression and determination. The squad is equipped with LAW launchers to deal with the Soviet armour while a medium machinegun supplements the squad automatic weapons for increased anti personnel firepower. "]]; alpha6 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy the precursor chemicals prior to eliminating enemy air defences to enable extraction by helicopter."]]; // diary entries alpha7 createDiaryRecord["Diary", ["Background", " An intercepted radio message has indicated that a Soviet convoy transferring a load of chemicals intended to fill binary warheads has stopped at Montignac due to a broken down truck. It is vital that this cargo does not reach its destination, as NBC conditions would render operations by NATO forces significantly more difficult. An airstrike on the location has been ruled out due to the presence of air defences and the difficulties surrounding the destruction of the chemicals. This precursor agent needs to be destroyed by burning at a specific temperature and an aerial bombardment with incendiary munitions would obliterate the town along with all civilians.

To prevent the collateral damage a small group of Rangers is en route to conduct a ground assault and ensure the destruction of the chemicals by placing explosives on the trucks. This allows the contents to be destroyed without causing large numbers of civilian casualties in the process. Because the convoy is only transporting a precursor agent that is not toxic in itself the use of MOPP gear is not required for this mission. Only when the agent is mixed with the other precursor chemicals will it present a significant health hazard. Therefore the assault team will not don gas masks or carbon lined oversuits as these would unnecessarily encumber the troops.

There is a large security detail protecting the convoy. Part of the guard force consists of truck borne light infantry, but these are supported by armoured vehicles. In addition to a BMP an attached ZSU-23-4 provides air defence cover. As the Rangers need to be airlifted from Soviet occupied Everon as soon as possible it is imperative that the Shilka is eliminated before a helicopter can venture close to Montignac in order to extract the team before overwhelming numbers of reaction forces arrive on the scene. With a large contingent of Soviet forces garrisoning the island the assault team needs to strike hard and fast before a rapid withdrawal. "]]; alpha7 createDiaryRecord["Diary", ["Enemy", " There are at least twenty dismounts in addition to an infantry fighting vehicle and a self propelled anti aircraft gun in the objective area. The threat posed by the Shilka and any SA-7 teams needs to be neutralised before a Blackhawk can fly into the airspace near Montignac. The BMP is another priority target due to its heavy main gun armament.

Large concentrations of Soviet forces are based at the airfield as well as at Levie, which are likely to have a number of troops on quick reaction duty. This makes it vital that the assault force conducts its business within a short time frame. Should the attack bog down into a protracted firefight reinforcements are likely to swell the enemy ranks.

Despite the superior numbers of the enemy the Ranger element can exploit the advantage of a surprise assault pressed home with aggression and determination. The squad is equipped with LAW launchers to deal with the Soviet armour while a medium machinegun supplements the squad automatic weapons for increased anti personnel firepower. "]]; alpha7 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy the precursor chemicals prior to eliminating enemy air defences to enable extraction by helicopter."]]; // diary entries alpha8 createDiaryRecord["Diary", ["Background", " An intercepted radio message has indicated that a Soviet convoy transferring a load of chemicals intended to fill binary warheads has stopped at Montignac due to a broken down truck. It is vital that this cargo does not reach its destination, as NBC conditions would render operations by NATO forces significantly more difficult. An airstrike on the location has been ruled out due to the presence of air defences and the difficulties surrounding the destruction of the chemicals. This precursor agent needs to be destroyed by burning at a specific temperature and an aerial bombardment with incendiary munitions would obliterate the town along with all civilians.

To prevent the collateral damage a small group of Rangers is en route to conduct a ground assault and ensure the destruction of the chemicals by placing explosives on the trucks. This allows the contents to be destroyed without causing large numbers of civilian casualties in the process. Because the convoy is only transporting a precursor agent that is not toxic in itself the use of MOPP gear is not required for this mission. Only when the agent is mixed with the other precursor chemicals will it present a significant health hazard. Therefore the assault team will not don gas masks or carbon lined oversuits as these would unnecessarily encumber the troops.

There is a large security detail protecting the convoy. Part of the guard force consists of truck borne light infantry, but these are supported by armoured vehicles. In addition to a BMP an attached ZSU-23-4 provides air defence cover. As the Rangers need to be airlifted from Soviet occupied Everon as soon as possible it is imperative that the Shilka is eliminated before a helicopter can venture close to Montignac in order to extract the team before overwhelming numbers of reaction forces arrive on the scene. With a large contingent of Soviet forces garrisoning the island the assault team needs to strike hard and fast before a rapid withdrawal. "]]; alpha8 createDiaryRecord["Diary", ["Enemy", " There are at least twenty dismounts in addition to an infantry fighting vehicle and a self propelled anti aircraft gun in the objective area. The threat posed by the Shilka and any SA-7 teams needs to be neutralised before a Blackhawk can fly into the airspace near Montignac. The BMP is another priority target due to its heavy main gun armament.

Large concentrations of Soviet forces are based at the airfield as well as at Levie, which are likely to have a number of troops on quick reaction duty. This makes it vital that the assault force conducts its business within a short time frame. Should the attack bog down into a protracted firefight reinforcements are likely to swell the enemy ranks.

Despite the superior numbers of the enemy the Ranger element can exploit the advantage of a surprise assault pressed home with aggression and determination. The squad is equipped with LAW launchers to deal with the Soviet armour while a medium machinegun supplements the squad automatic weapons for increased anti personnel firepower. "]]; alpha8 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy the precursor chemicals prior to eliminating enemy air defences to enable extraction by helicopter."]]; // diary entries alpha9 createDiaryRecord["Diary", ["Background", " An intercepted radio message has indicated that a Soviet convoy transferring a load of chemicals intended to fill binary warheads has stopped at Montignac due to a broken down truck. It is vital that this cargo does not reach its destination, as NBC conditions would render operations by NATO forces significantly more difficult. An airstrike on the location has been ruled out due to the presence of air defences and the difficulties surrounding the destruction of the chemicals. This precursor agent needs to be destroyed by burning at a specific temperature and an aerial bombardment with incendiary munitions would obliterate the town along with all civilians.

To prevent the collateral damage a small group of Rangers is en route to conduct a ground assault and ensure the destruction of the chemicals by placing explosives on the trucks. This allows the contents to be destroyed without causing large numbers of civilian casualties in the process. Because the convoy is only transporting a precursor agent that is not toxic in itself the use of MOPP gear is not required for this mission. Only when the agent is mixed with the other precursor chemicals will it present a significant health hazard. Therefore the assault team will not don gas masks or carbon lined oversuits as these would unnecessarily encumber the troops.

There is a large security detail protecting the convoy. Part of the guard force consists of truck borne light infantry, but these are supported by armoured vehicles. In addition to a BMP an attached ZSU-23-4 provides air defence cover. As the Rangers need to be airlifted from Soviet occupied Everon as soon as possible it is imperative that the Shilka is eliminated before a helicopter can venture close to Montignac in order to extract the team before overwhelming numbers of reaction forces arrive on the scene. With a large contingent of Soviet forces garrisoning the island the assault team needs to strike hard and fast before a rapid withdrawal. "]]; alpha9 createDiaryRecord["Diary", ["Enemy", " There are at least twenty dismounts in addition to an infantry fighting vehicle and a self propelled anti aircraft gun in the objective area. The threat posed by the Shilka and any SA-7 teams needs to be neutralised before a Blackhawk can fly into the airspace near Montignac. The BMP is another priority target due to its heavy main gun armament.

Large concentrations of Soviet forces are based at the airfield as well as at Levie, which are likely to have a number of troops on quick reaction duty. This makes it vital that the assault force conducts its business within a short time frame. Should the attack bog down into a protracted firefight reinforcements are likely to swell the enemy ranks.

Despite the superior numbers of the enemy the Ranger element can exploit the advantage of a surprise assault pressed home with aggression and determination. The squad is equipped with LAW launchers to deal with the Soviet armour while a medium machinegun supplements the squad automatic weapons for increased anti personnel firepower. "]]; alpha9 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy the precursor chemicals prior to eliminating enemy air defences to enable extraction by helicopter."]]; // diary entries alpha10 createDiaryRecord["Diary", ["Background", " An intercepted radio message has indicated that a Soviet convoy transferring a load of chemicals intended to fill binary warheads has stopped at Montignac due to a broken down truck. It is vital that this cargo does not reach its destination, as NBC conditions would render operations by NATO forces significantly more difficult. An airstrike on the location has been ruled out due to the presence of air defences and the difficulties surrounding the destruction of the chemicals. This precursor agent needs to be destroyed by burning at a specific temperature and an aerial bombardment with incendiary munitions would obliterate the town along with all civilians.

To prevent the collateral damage a small group of Rangers is en route to conduct a ground assault and ensure the destruction of the chemicals by placing explosives on the trucks. This allows the contents to be destroyed without causing large numbers of civilian casualties in the process. Because the convoy is only transporting a precursor agent that is not toxic in itself the use of MOPP gear is not required for this mission. Only when the agent is mixed with the other precursor chemicals will it present a significant health hazard. Therefore the assault team will not don gas masks or carbon lined oversuits as these would unnecessarily encumber the troops.

There is a large security detail protecting the convoy. Part of the guard force consists of truck borne light infantry, but these are supported by armoured vehicles. In addition to a BMP an attached ZSU-23-4 provides air defence cover. As the Rangers need to be airlifted from Soviet occupied Everon as soon as possible it is imperative that the Shilka is eliminated before a helicopter can venture close to Montignac in order to extract the team before overwhelming numbers of reaction forces arrive on the scene. With a large contingent of Soviet forces garrisoning the island the assault team needs to strike hard and fast before a rapid withdrawal. "]]; alpha10 createDiaryRecord["Diary", ["Enemy", " There are at least twenty dismounts in addition to an infantry fighting vehicle and a self propelled anti aircraft gun in the objective area. The threat posed by the Shilka and any SA-7 teams needs to be neutralised before a Blackhawk can fly into the airspace near Montignac. The BMP is another priority target due to its heavy main gun armament.

Large concentrations of Soviet forces are based at the airfield as well as at Levie, which are likely to have a number of troops on quick reaction duty. This makes it vital that the assault force conducts its business within a short time frame. Should the attack bog down into a protracted firefight reinforcements are likely to swell the enemy ranks.

Despite the superior numbers of the enemy the Ranger element can exploit the advantage of a surprise assault pressed home with aggression and determination. The squad is equipped with LAW launchers to deal with the Soviet armour while a medium machinegun supplements the squad automatic weapons for increased anti personnel firepower. "]]; alpha10 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy the precursor chemicals prior to eliminating enemy air defences to enable extraction by helicopter."]];onloadmission="C W R 2 - V E R T I C A L S E C T I O N ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 10; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co10_cwr2_vertical_section_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 2;}; class cwr2_XM177E2 {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_LAW {count = 2;}; class Binocular {count = 2;}; class cwr2_M9 {count = 2;}; }; class Magazines { class cwr2_20Rnd_762x51_NoTracer {count = 4;}; class cwr2_30Rnd_556x45_NATO {count = 48;}; class cwr2_100Rnd_762x51_NATO {count = 4;}; class cwr2_200Rnd_556x45_NATO {count = 4;}; class cwr2_15Rnd_9x19_Para {count = 16;}; class 1Rnd_HE_M203 {count = 16;}; class HandGrenade_West {count = 24;}; class SmokeShell {count = 24;}; class cwr2_LAWRocket {count = 6;}; class MortarMag {count = 6;}; class PipeBomb {count = 6;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 2;}; class cwr2_BackpackSpecop_US {count = 1;}; };titleText ["C W R 2 - V E R T I C A L S E C T I O N\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_civilians", "cwr2_Soldiers_USA", "cwr2_eden", "cwr2_uh60", "camisc3", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Urals", "cwr2_BMP2", "cwr2_ZSU", "cwr2_bmp1", "CAMisc", "cwr2_uaz" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_UH60", "cwr2_Soldiers_RUS", "cwr2_Civilians", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_ZSU", "cwr2_BMP1", "cwr2_UAZ", "camisc3", "cwr2_Urals", "cwr2_BMP2", "CAMisc", "cwr2_eden" }; randomSeed=6145745; class Intel { briefingName="CWR2 - Vertical Section (co10)"; briefingDescription="Destroy the precursor chemicals"; startWeather=0.53410572; startFog=0.22891024; forecastWeather=0.53566569; forecastFog=0.30209365; month=6; day=4; hour=4; minute=0; }; class Groups { items=31; class Item0 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={9326.6543,0.23956114,9838.6855}; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW""; this addweapon ""Binocular""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={66,65,64}; }; class Item1 { position[]={9328.416,0.17388171,9836.4277}; id=1; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3"";this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={66,65,64}; }; class Item2 { position[]={9324.9961,0.14520767,9836.3232}; id=2; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M21""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={66,65,64}; }; class Item3 { position[]={9330.2158,0.12255831,9834.2705}; id=3; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={66,65,64}; }; class Item4 { position[]={9323.459,0.079447687,9834.1074}; id=4; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={66,65,64}; }; class Item5 { position[]={9332.2197,0.082070321,9831.8135}; id=5; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="alpha6"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""cwr2_LAW"";"; synchronizations[]={66,65,64}; }; class Item6 { position[]={9321.8887,0.065861136,9831.7197}; id=6; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="alpha7"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""cwr2_LAW"";"; synchronizations[]={66,65,64}; }; class Item7 { position[]={9334.1152,0.061811924,9829.2314}; id=7; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="alpha8"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={66,65,64}; }; class Item8 { position[]={9320.0625,0.12730984,9828.9951}; id=8; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="alpha9"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={66,65,64}; }; class Item9 { position[]={9335.8506,0.066865444,9826.8242}; id=12; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="alpha10"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={64,65,66}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={9387.3115,0.31206018,9784.2539}; azimut=230; special="FLY"; id=9; side="WEST"; vehicle="cwr2_UH60"; leader=1; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_XM177E2"",1]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""MortarMag"",3]; this addmagazinecargo [""SmokeShell"",3];"; }; class Item1 { position[]={9368.3242,0.066534445,9789.4346}; id=100; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot_1"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot_1 moveincargo [raptor,12];"; }; }; class Waypoints { items=5; class Item0 { position[]={6233.0405,165.73389,7511.314}; type="TR UNLOAD"; speed="FULL"; expActiv="unassignvehicle loadmaster; unassignvehicle alpha1; unassignvehicle alpha2; unassignvehicle alpha3; unassignvehicle alpha4; unassignvehicle alpha5; unassignvehicle alpha6; unassignvehicle alpha7; unassignvehicle alpha8; unassignvehicle alpha9; [loadmaster] joinsilent raptorsquad; loadmaster assignascargo raptor; [loadmaster] orderGetin true; raptor flyInHeight 1;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={6230.418,165.76819,7511.2432}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item2 { position[]={11341.644,68.130882,11192.056}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={11344.604,68.13887,11194.375}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={11347.951,68.167877,11197.276}; expActiv="deleteVehicle raptorD; deleteVehicle loadmaster;"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9391.7441,0.34797305,9794.6758}; azimut=270; id=10; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor;"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={4875.6577,158.9176,6937.4272}; id=13; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4877.3979,158.9176,6935.5059}; id=16; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4874.2852,158.9176,6935.6553}; id=14; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={4879.3467,158.9176,6933.2432}; id=15; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item4 { presence=0.75000024; position[]={4872.5713,158.9176,6933.3867}; id=30; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={4881.7075,158.9176,6930.4805}; id=29; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={4870.7344,158.9176,6930.9014}; id=31; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={4884.25,158.9176,6927.5562}; id=32; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item8 { presence=0.50000048; position[]={4868.6792,158.9176,6928.1416}; id=34; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4875.6577,158.9176,6937.9316}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4875.6646,158.9176,6938.4434}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4769.9414,155.05241,6842.4351}; id=17; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4772.9058,154.61475,6839.2969}; id=18; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={4767.4434,154.50729,6839.3765}; id=56; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4774.8315,154.20105,6836.0508}; id=42; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={4765.2783,153.98097,6835.9648}; id=41; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={4776.9609,153.85454,6832.8452}; id=43; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={4763.1826,153.69026,6832.2974}; id=33; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={4780.3164,153.38374,6828.4688}; id=38; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={4657.1099,149.64996,6858.0532}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4748.9663,158.99768,7050.8643}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4879.7144,153.84842,6830.167}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4657.0176,149.64771,6858.1177}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4725.1938,155.09917,6902.2808}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4757.7441,158.02704,6923.3701}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={4953.708,158.9024,6905.0986}; id=19; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4957.0566,158.89658,6901.3057}; id=40; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={4950.2124,158.89458,6901.2827}; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4960.1655,158.98935,6897.564}; id=45; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4955.2222,158.90326,6905.3359}; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4957.0391,158.9044,6905.7207}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4929.9155,158.9176,6930.3237}; id=20; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4930.5771,158.9176,6930.7432}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4931.3936,158.9176,6931.231}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4957.77,158.99768,7050.8169}; id=21; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4960.6479,158.99768,7047.8716}; id=22; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={4954.9966,158.99768,7047.6006}; id=50; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4963.7988,158.99768,7044.3735}; id=36; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={4952.7583,158.99768,7043.9448}; id=35; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={4966.7207,158.99768,7041.146}; id=37; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={4950.3384,158.99768,7040.6245}; id=39; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={4970.2495,158.99768,7037.1255}; id=44; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={4874.6216,160.27429,7145.6294}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5067.4966,153.89755,7157.6108}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5035.3335,157.5295,6963.8457}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4874.4902,160.27638,7145.668}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4958.98,158.96074,7116.5}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5008.0938,158.99768,7098.188}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={4902.0801,158.94144,7030.1191}; id=23; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4904.4053,158.92941,7027.5371}; id=46; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={4900.3906,158.92839,7027.3184}; id=55; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4906.4292,158.91887,7025.2715}; id=51; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4902.0635,158.94424,7030.7217}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4902.0142,158.94742,7031.4028}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4921.9834,169.02858,6903.8149}; azimut=335; id=24; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 21); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4928.8887,158.9176,6926.0112}; id=25; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4933.8486,158.9165,6918.0601}; id=27; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4923.4316,158.91751,6919.2114}; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4910.5474,158.9176,6958.5288}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4931.8398,158.91705,6921.5303}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4910.5493,158.9176,6958.5034}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={4926.5337,158.9176,6971.1001}; id=26; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4930.9429,158.9176,6967.2192}; id=48; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4926.4424,158.9176,6973.0928}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4926.4429,158.9176,6973.0928}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4928.9453,167.30525,6949.8159}; azimut=25; id=28; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.45)]; this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Stealth"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4840.9028,158.97588,6976.0718}; id=81; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="aasquad1 = group this;"; }; class Item1 { presence=0.50000048; position[]={4845.6074,158.94574,6971.5391}; id=58; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; init="aasquad1 = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={4840.9355,158.97568,6980.8745}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4840.936,158.97566,6980.9536}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4899.6992,158.9176,6925.9043}; azimut=330; id=53; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4944.0728,158.896,6902.1279}; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4944.0381,158.90157,6905.0146}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4944.0381,158.90157,6905.0142}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4905.6689,169.85904,6932.5981}; azimut=70; id=57; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 23); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item17 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1202.7518,0.070627838,9808.167}; azimut=130; special="FLY"; id=59; side="WEST"; vehicle="cwr2_UH60"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="vulture"; init="vulturesquad = group this; vulturesquad setgroupid [""Vulture"",""Black""]; vulture flyInHeight 60; vulture allowDamage false; vultureD allowDamage false; this setcaptive true; vulture lockDriver true;"; }; class Item1 { position[]={1196.0648,0.062634937,9799.6924}; id=99; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="vulturesquad = group this; vulturesquad setgroupid [""Vulture"",""Black""]; copilot moveincargo [vulture,12];"; }; }; class Waypoints { items=4; class Item0 { position[]={1206.782,0.055486739,9804.9941}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="vultureD sideChat ""Vulture is inbound, stand by for extraction."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={4737.9214,158.99768,7082.5625}; type="TR UNLOAD"; expCond="({alive _x} count (units alphasquad) == {_x in vulture} count (units alphasquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; [loadmaster1,loadmaster2] joinsilent vulturesquad; loadmaster1 assignascargo vulture; loadmaster2 assignascargo vulture; [loadmaster1,loadmaster2] orderGetin true; vulture flyInHeight 1; vultureD sideChat ""Alpha squad has been recovered, we are RTB."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={4739.1143,158.99768,7082.5811}; expCond="({alive _x} count (units vulturesquad) == {_x in vulture} count (units vulturesquad));"; expActiv="vulture flyInHeight 60; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; task3j settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200; alpha10 addrating 200;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={10007.137,0.13162971,10819.873}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1213.5463,0.092603803,9819.667}; azimut=270; id=60; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo vulture; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={1216.4154,0.11409467,9822.0342}; azimut=270; id=62; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo vulture; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles"";"; }; }; }; class Item19 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={1147.7217,84.207603,11533.546}; id=63; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={1174.2979,84.207603,11533.702}; combat="CARELESS"; expActiv="vulture setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1139.3496,84.207603,11533.597}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1174.3096,84.207603,11533.701}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9318.1885,0.27613929,9799.0449}; id=64; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={12,8,6,4,2,0,1,3,5,7}; }; }; }; class Item21 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9328.6699,0.23310186,9799.0732}; id=65; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={12,7,5,3,1,0,2,4,6,8}; }; }; }; class Item22 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9338.8105,0.35419497,9799.0811}; id=66; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={12,7,5,3,1,0,8,6,4,2}; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4882.875,158.9176,7008.6372}; azimut=155; id=71; side="EAST"; vehicle="cwr2_ZSU"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="shilka"; }; }; class Waypoints { items=2; class Item0 { position[]={4884.5806,158.9176,7005.1401}; speed="LIMITED"; combat="SAFE"; expCond="(blufor_near == 1);"; expActiv="shilka setfuel 1;"; class Effects { }; timeoutMin=15; timeoutMid=30; timeoutMax=45; showWP="NEVER"; }; class Item1 { position[]={4885.2144,158.9176,7003.5991}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4935.6294,158.90105,6904.8003}; azimut=150; id=72; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={4937.1958,158.89565,6902.1196}; speed="LIMITED"; combat="SAFE"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={4937.5552,158.89441,6901.4971}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4891.499,158.9176,6989.2061}; azimut=155; id=79; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp_1"; }; }; class Waypoints { items=2; class Item0 { position[]={4893.0654,158.9176,6986.5254}; speed="LIMITED"; combat="SAFE"; expActiv="bmp_1 setfuel 1;"; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={4893.4248,158.9176,6985.8149}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4965.209,158.93347,6942.187}; id=80; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="aasquad2 = group this;"; }; class Item1 { presence=0.50000048; position[]={4974.7944,158.99629,6934.9185}; id=52; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; init="aasquad2 = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={4965.1758,158.93336,6946.4023}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4965.1758,158.93336,6946.4233}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4881.4858,158.9158,6900.5156}; id=82; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4881.4512,158.91602,6903.4023}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4881.4512,158.91602,6903.4019}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4897.6479,158.9176,6976.6787}; azimut=150; id=84; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4898.3472,158.9176,6975.6328}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4898.3462,158.9176,6975.647}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7511.5288,153.80804,4236.2349}; id=85; side="EAST"; vehicle="cwr2_uaz"; leader=1; rank="SERGEANT"; skill=0.60000002; fuel=0; text="jeep"; init="jeepD addweapon ""Binocular"";"; }; class Item1 { position[]={7514.1006,153.80865,4236.1558}; special="CARGO"; id=86; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7515.8838,153.80881,4236.1343}; special="CARGO"; id=87; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={7517.6392,153.80881,4236.1343}; special="CARGO"; id=88; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={7519.4229,153.80853,4236.1709}; special="CARGO"; id=89; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={7521.4072,153.80833,4236.1963}; special="CARGO"; id=90; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={7523.1958,153.80806,4236.2319}; special="CARGO"; id=91; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=7; class Item0 { position[]={7511.5239,153.79338,4237.9346}; combat="SAFE"; expCond="(blufor_near == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7552.0845,117.80202,4740.3213}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6583.1074,73.359879,5317.3291}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5492.8071,80.44593,6092.6846}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4949.9688,159.3989,6884.7466}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4949.2095,159.37631,6886.1826}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={4944.2285,159.09584,6895.333}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5182.6514,27.931095,10383.909}; azimut=150; id=92; side="EAST"; vehicle="cwr2_uaz"; leader=1; rank="SERGEANT"; skill=0.60000002; fuel=0; text="uaz"; init="uazD addweapon ""Binocular"";"; }; class Item1 { position[]={5183.8242,27.850544,10386.109}; special="CARGO"; id=93; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5185.6074,27.703165,10386.088}; special="CARGO"; id=94; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={5187.3628,27.558212,10386.088}; special="CARGO"; id=95; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={5189.1465,31.170891,10386.125}; special="CARGO"; id=96; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={5191.1309,31.170891,10386.15}; special="CARGO"; id=97; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={5192.9194,31.170891,10386.186}; special="CARGO"; id=98; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={5183.5859,27.841871,10382.282}; combat="SAFE"; expCond="(blufor_near == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=180; timeoutMax=240; showWP="NEVER"; }; class Item1 { position[]={4928.2671,30.195518,9097.6758}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4649.5508,108.06619,7931.4497}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4801.5654,158.59811,7155.7368}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4820.8066,158.94344,7122.9175}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4831.3652,158.99768,7103.7368}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=13; class Item0 { position[]={6232.1167,165.74434,7511.834}; azimut=270; id=11; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item1 { position[]={4738.5532,158.99768,7082.3682}; azimut=270; id=61; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item2 { position[]={4916.3398,158.9176,6937.5625}; azimut=150; id=67; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; text="mcguffin"; init="mcguffin lockCargo true;"; }; class Item3 { position[]={4923.2749,158.9176,6925.4795}; azimut=150; id=68; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; text="mcguffin_1"; init="mcguffin_1 lockCargo true;"; }; class Item4 { position[]={4909.7539,158.9176,6948.918}; azimut=150; id=69; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item5 { position[]={4901.7573,158.9176,6964.0098}; azimut=150; id=70; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="UNLOCKED"; skill=1; }; class Item6 { position[]={4918.9194,158.9176,6940.8335}; azimut=150; id=73; side="EMPTY"; vehicle="Barrels"; skill=1; text="vaten1"; init="vaten1 attachTo [mcguffin,[0,-0.375,+0.75]];"; }; class Item7 { position[]={4919.4116,158.9176,6940.0425}; azimut=150; id=74; side="EMPTY"; vehicle="Barrels"; skill=1; text="vaten2"; init="vaten2 attachTo [mcguffin,[0,-1.6,+0.75]];"; }; class Item8 { position[]={4919.8428,158.9176,6939.3184}; azimut=150; id=75; side="EMPTY"; vehicle="Barrels"; skill=1; text="vaten3"; init="vaten3 attachTo [mcguffin,[0,-2.825,+0.75]];"; }; class Item9 { position[]={4924.5767,158.9176,6929.3672}; azimut=150; id=76; side="EMPTY"; vehicle="Barrels"; skill=1; text="vaten1_1"; init="vaten1_1 attachTo [mcguffin_1,[0,-0.375,+0.75]];"; }; class Item10 { position[]={4925.0688,158.9176,6928.5762}; azimut=150; id=77; side="EMPTY"; vehicle="Barrels"; skill=1; text="vaten2_1"; init="vaten2_1 attachTo [mcguffin_1,[0,-1.6,+0.75]];"; }; class Item11 { position[]={4925.5,158.9176,6927.8521}; azimut=150; id=78; side="EMPTY"; vehicle="Barrels"; skill=1; text="vaten3_1"; init="vaten3_1 attachTo [mcguffin_1,[0,-2.825,+0.75]];"; }; class Item12 { position[]={4929.8779,158.91673,6913.2603}; azimut=150; id=83; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; }; }; class Markers { items=6; class Item0 { position[]={4738.6069,158.99768,7082.127}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={6231.6074,165.75223,7511.4121}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item2 { position[]={4907.8335,158.9176,6950.0825}; name="obj2"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=100; b=100; }; class Item3 { position[]={4915.603,158.9176,6942.4766}; name="obj1"; text=" Convoy"; type="mil_warning"; colorName="ColorRed"; }; class Item4 { position[]={5147.4521,30.844202,10486.914}; name="airfield"; type="cwr2_Faction_USSR"; a=1.2; }; class Item5 { position[]={7543.8677,153.97589,4145.8789}; name="base"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=6; class Item0 { position[]={7061.1406,0.36240661,9267.3994}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co10_cwr2_vertical_section_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={7186.604,0.28713819,9267.3691}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; task3j settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item2 { position[]={7184.8662,0.13758785,9152.7285}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={4902.0313,158.9176,6989.4224}; a=400; b=400; activationBy="WEST"; activationType="EAST D"; timeoutMid=5; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_near = 1; publicVariable ""blufor_near"";"; class Effects { }; }; class Item4 { position[]={5187.8267,147.46843,7034.3027}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin >= 0.99) AND (getDammage mcguffin_1 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; vaten1 setDammage 4; vaten2 setDammage 4; vaten3 setDammage 4; vaten1_1 setDammage 4; vaten2_1 setDammage 4; vaten3_1 setDammage 4; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; task1j settaskstate ""SUCCEEDED""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400; alpha6 addrating 400; alpha7 addrating 400; alpha8 addrating 400; alpha9 addrating 400; alpha10 addrating 400;"; class Effects { }; }; class Item5 { position[]={5185.6152,136.61797,6900.4087}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage shilka >= 0.75) AND ({alive _x} count units aasquad1 == 0) AND ({alive _x} count units aasquad2 == 0);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; task2j settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; alpha9 addrating 200; alpha10 addrating 200;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=6912981; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=15698264; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=5906916; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Air assault on Everon.

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