briefing.htmlO briefing.sqfK$OFdescription.ext/$Oinit.sqfOdinitjipcompatible.sqf4 Debriefing

Cheating is a bad habit


Only worthless individuals stoop to the level of using cheats.





Mission Accomplished


The NATO forces have succeeded in taking Cancon, Chapoi and Saint-Marie. This allows reinforcements and supplies to be landed at La Riviere and places less strain on NATO logistics.





Mission Failed


NATO troops have been wiped out.


// tasks task3a = bravo1 createSimpleTask ["Secure Sainte-Marie"]; task3a setSimpleTaskDescription ["Secure Sainte-Marie", "Secure Sainte-Marie", "Secure Sainte-Marie"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Secure Chapoi"]; task2a setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Secure Cancon"]; task1a setSimpleTaskDescription ["Secure Cancon", "Secure Cancon", "Secure Cancon"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Secure Sainte-Marie"]; task3b setSimpleTaskDescription ["Secure Sainte-Marie", "Secure Sainte-Marie", "Secure Sainte-Marie"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Secure Chapoi"]; task2b setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Secure Cancon"]; task1b setSimpleTaskDescription ["Secure Cancon", "Secure Cancon", "Secure Cancon"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Secure Sainte-Marie"]; task3c setSimpleTaskDescription ["Secure Sainte-Marie", "Secure Sainte-Marie", "Secure Sainte-Marie"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Secure Chapoi"]; task2c setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Secure Cancon"]; task1c setSimpleTaskDescription ["Secure Cancon", "Secure Cancon", "Secure Cancon"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Secure Sainte-Marie"]; task3d setSimpleTaskDescription ["Secure Sainte-Marie", "Secure Sainte-Marie", "Secure Sainte-Marie"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Secure Chapoi"]; task2d setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Secure Cancon"]; task1d setSimpleTaskDescription ["Secure Cancon", "Secure Cancon", "Secure Cancon"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Secure Sainte-Marie"]; task3e setSimpleTaskDescription ["Secure Sainte-Marie", "Secure Sainte-Marie", "Secure Sainte-Marie"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Secure Chapoi"]; task2e setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Secure Cancon"]; task1e setSimpleTaskDescription ["Secure Cancon", "Secure Cancon", "Secure Cancon"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Secure Sainte-Marie"]; task3f setSimpleTaskDescription ["Secure Sainte-Marie", "Secure Sainte-Marie", "Secure Sainte-Marie"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Secure Chapoi"]; task2f setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Secure Cancon"]; task1f setSimpleTaskDescription ["Secure Cancon", "Secure Cancon", "Secure Cancon"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = bravo7 createSimpleTask ["Secure Sainte-Marie"]; task3g setSimpleTaskDescription ["Secure Sainte-Marie", "Secure Sainte-Marie", "Secure Sainte-Marie"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = bravo7 createSimpleTask ["Secure Chapoi"]; task2g setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Secure Cancon"]; task1g setSimpleTaskDescription ["Secure Cancon", "Secure Cancon", "Secure Cancon"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = bravo8 createSimpleTask ["Secure Sainte-Marie"]; task3h setSimpleTaskDescription ["Secure Sainte-Marie", "Secure Sainte-Marie", "Secure Sainte-Marie"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = bravo8 createSimpleTask ["Secure Chapoi"]; task2h setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Secure Cancon"]; task1h setSimpleTaskDescription ["Secure Cancon", "Secure Cancon", "Secure Cancon"]; task1h setSimpleTaskDestination markerpos "obj1"; // tasks task3i = bravo9 createSimpleTask ["Secure Sainte-Marie"]; task3i setSimpleTaskDescription ["Secure Sainte-Marie", "Secure Sainte-Marie", "Secure Sainte-Marie"]; task3i setSimpleTaskDestination markerpos "obj3"; task2i = bravo9 createSimpleTask ["Secure Chapoi"]; task2i setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2i setSimpleTaskDestination markerpos "obj2"; task1i = bravo9 createSimpleTask ["Secure Cancon"]; task1i setSimpleTaskDescription ["Secure Cancon", "Secure Cancon", "Secure Cancon"]; task1i setSimpleTaskDestination markerpos "obj1"; // tasks task3j = bravo10 createSimpleTask ["Secure Sainte-Marie"]; task3j setSimpleTaskDescription ["Secure Sainte-Marie", "Secure Sainte-Marie", "Secure Sainte-Marie"]; task3j setSimpleTaskDestination markerpos "obj3"; task2j = bravo10 createSimpleTask ["Secure Chapoi"]; task2j setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2j setSimpleTaskDestination markerpos "obj2"; task1j = bravo10 createSimpleTask ["Secure Cancon"]; task1j setSimpleTaskDescription ["Secure Cancon", "Secure Cancon", "Secure Cancon"]; task1j setSimpleTaskDestination markerpos "obj1"; // tasks task3k = sierra1 createSimpleTask ["Secure Sainte-Marie"]; task3k setSimpleTaskDescription ["Secure Sainte-Marie", "Secure Sainte-Marie", "Secure Sainte-Marie"]; task3k setSimpleTaskDestination markerpos "obj3"; task2k = sierra1 createSimpleTask ["Secure Chapoi"]; task2k setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2k setSimpleTaskDestination markerpos "obj2"; task1k = sierra1 createSimpleTask ["Secure Cancon"]; task1k setSimpleTaskDescription ["Secure Cancon", "Secure Cancon", "Secure Cancon"]; task1k setSimpleTaskDestination markerpos "obj1"; // tasks task3l = sierra2 createSimpleTask ["Secure Sainte-Marie"]; task3l setSimpleTaskDescription ["Secure Sainte-Marie", "Secure Sainte-Marie", "Secure Sainte-Marie"]; task3l setSimpleTaskDestination markerpos "obj3"; task2l = sierra2 createSimpleTask ["Secure Chapoi"]; task2l setSimpleTaskDescription ["Secure Chapoi", "Secure Chapoi", "Secure Chapoi"]; task2l setSimpleTaskDestination markerpos "obj2"; task1l = sierra2 createSimpleTask ["Secure Cancon"]; task1l setSimpleTaskDescription ["Secure Cancon", "Secure Cancon", "Secure Cancon"]; task1l setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " Amphibious NATO forces have established a beachhead on Malden, but are hampered by the constraints placed on their supply line. With limited means to land supplies and move them inland only a small combat force can be kept in the field. With additional personnel and materiel being a prerequisite to defeat the Soviets on the island it is imperative that NATO can open up another site for disembarking reinforcements and supplies.

The capture of the village of La Riviere and its sheltered bay could ease logistical problems for NATO. Before any ships can move in and start offloading men and equipment in this location it is necessary to secure the surrounding area. With Soviet forces in control of three nearby settlements the enemy is well placed to interdict the use of La Riviere by NATO shipping. Therefore a wider perimeter is needed to provide the necessary security.

The mechanised infantry of Bravo squad has been tasked to take the lead in clearing enemy forces in the vicinity, with a sniper team attached to improve stand off engagement capability. The M113 armoured personnel carrier has the advantage of boosting mobility, but its thin skin makes it vulnerable to enemy heavy weapons. Hard cover is required to maximise the direct fire support potential of its hard hitting M2 machinegun.

The first objective is the hamlet of Cancon. Soviet motor rifle troops active in the area could rapidly reinforce the defence at Chapoi in case of an attack. For this reason any offensive action against that location should be preceded by clearing its southern flank. As the Soviet BMP vehicles dispose of a powerful main armament Bravo squad should make its approach dismounted with shoulder launched AT weapons ready to engage the armour.

The town of Chapoi is sited astride a metalled road that could serve as a main supply route. Its defences reflect the Soviet intention to deny it to NATO. Therefore additional forces have been assigned to support Bravo squad. These include the infantry as well as a pair of M1A1 main battle tanks. The reinforcements will move up once Cancon has been secured. Bravo should await their arrival before starting its own assault on Chapoi.

The final objective is Sainte-Marie and its environs. Soviet forces can easily dominate the road to Chapoi from the area. Before NATO could exploit any advantage gained by the capture of Cancon and Chapoi it is necessary to secure this hamlet as well. Once all three objectives have been taken NATO forces in the area will take on a defensive posture and start work on erecting obstacles and fortifications in preparation for a Soviet counterattack. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " There is a pair of Svoiet motor rifle squads with two BMP-1 infantry fighting vehicles based at Cancon. These do not appear to have orders to prepare for a prolonged defence as no attempts to fortify their current position have been observed. Therefore it is likely that these troops are intended to mount mobile operations, possibly as part of an enemy counterattack against the NATO forces at La Riviere.

The Soviets have established fixed defences around Chapoi. These include various obstacles to impede an attack by armour and infantry as well as a number of fortified fighting positions with crew served weapons. Troops have also occupied buildings to gain protection and elevated firing positions. At least one main battle tank has been detected, but most Soviet armour has been pulled to east as a reserve.

The hamlet of Sainte-Marie is also occupied by Soviet troops. A fortified observation post with a heavy machinegun is positioned on the hill to the west of Sainte-Marie proper. Signal intercepts indicate the presence of enemy ammunition supplies in the village intended to support operations by enemy mechanised units. This ammo dump must be located and destroyed with prepared explosive charges or other means.

It is possible that the Soviets will try to launch a counterattack once NATO assaults their positions. A Soviet tank platoon is known to be stationed near Le Port and this may be sent in to help defeat attempts to take Chapoi. It is likely that some motor rifle troops will be detailed to support this armour, but no specific intelligence is currently available to indicate type or strength of such infantry forces. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will secure Cancon, Chapoi and Sainte-Marie to allow disembarkation of NATO forces at La Riviere."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " Amphibious NATO forces have established a beachhead on Malden, but are hampered by the constraints placed on their supply line. With limited means to land supplies and move them inland only a small combat force can be kept in the field. With additional personnel and materiel being a prerequisite to defeat the Soviets on the island it is imperative that NATO can open up another site for disembarking reinforcements and supplies.

The capture of the village of La Riviere and its sheltered bay could ease logistical problems for NATO. Before any ships can move in and start offloading men and equipment in this location it is necessary to secure the surrounding area. With Soviet forces in control of three nearby settlements the enemy is well placed to interdict the use of La Riviere by NATO shipping. Therefore a wider perimeter is needed to provide the necessary security.

The mechanised infantry of Bravo squad has been tasked to take the lead in clearing enemy forces in the vicinity, with a sniper team attached to improve stand off engagement capability. The M113 armoured personnel carrier has the advantage of boosting mobility, but its thin skin makes it vulnerable to enemy heavy weapons. Hard cover is required to maximise the direct fire support potential of its hard hitting M2 machinegun.

The first objective is the hamlet of Cancon. Soviet motor rifle troops active in the area could rapidly reinforce the defence at Chapoi in case of an attack. For this reason any offensive action against that location should be preceded by clearing its southern flank. As the Soviet BMP vehicles dispose of a powerful main armament Bravo squad should make its approach dismounted with shoulder launched AT weapons ready to engage the armour.

The town of Chapoi is sited astride a metalled road that could serve as a main supply route. Its defences reflect the Soviet intention to deny it to NATO. Therefore additional forces have been assigned to support Bravo squad. These include the infantry as well as a pair of M1A1 main battle tanks. The reinforcements will move up once Cancon has been secured. Bravo should await their arrival before starting its own assault on Chapoi.

The final objective is Sainte-Marie and its environs. Soviet forces can easily dominate the road to Chapoi from the area. Before NATO could exploit any advantage gained by the capture of Cancon and Chapoi it is necessary to secure this hamlet as well. Once all three objectives have been taken NATO forces in the area will take on a defensive posture and start work on erecting obstacles and fortifications in preparation for a Soviet counterattack. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " There is a pair of Svoiet motor rifle squads with two BMP-1 infantry fighting vehicles based at Cancon. These do not appear to have orders to prepare for a prolonged defence as no attempts to fortify their current position have been observed. Therefore it is likely that these troops are intended to mount mobile operations, possibly as part of an enemy counterattack against the NATO forces at La Riviere.

The Soviets have established fixed defences around Chapoi. These include various obstacles to impede an attack by armour and infantry as well as a number of fortified fighting positions with crew served weapons. Troops have also occupied buildings to gain protection and elevated firing positions. At least one main battle tank has been detected, but most Soviet armour has been pulled to east as a reserve.

The hamlet of Sainte-Marie is also occupied by Soviet troops. A fortified observation post with a heavy machinegun is positioned on the hill to the west of Sainte-Marie proper. Signal intercepts indicate the presence of enemy ammunition supplies in the village intended to support operations by enemy mechanised units. This ammo dump must be located and destroyed with prepared explosive charges or other means.

It is possible that the Soviets will try to launch a counterattack once NATO assaults their positions. A Soviet tank platoon is known to be stationed near Le Port and this may be sent in to help defeat attempts to take Chapoi. It is likely that some motor rifle troops will be detailed to support this armour, but no specific intelligence is currently available to indicate type or strength of such infantry forces. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will secure Cancon, Chapoi and Sainte-Marie to allow disembarkation of NATO forces at La Riviere."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " Amphibious NATO forces have established a beachhead on Malden, but are hampered by the constraints placed on their supply line. With limited means to land supplies and move them inland only a small combat force can be kept in the field. With additional personnel and materiel being a prerequisite to defeat the Soviets on the island it is imperative that NATO can open up another site for disembarking reinforcements and supplies.

The capture of the village of La Riviere and its sheltered bay could ease logistical problems for NATO. Before any ships can move in and start offloading men and equipment in this location it is necessary to secure the surrounding area. With Soviet forces in control of three nearby settlements the enemy is well placed to interdict the use of La Riviere by NATO shipping. Therefore a wider perimeter is needed to provide the necessary security.

The mechanised infantry of Bravo squad has been tasked to take the lead in clearing enemy forces in the vicinity, with a sniper team attached to improve stand off engagement capability. The M113 armoured personnel carrier has the advantage of boosting mobility, but its thin skin makes it vulnerable to enemy heavy weapons. Hard cover is required to maximise the direct fire support potential of its hard hitting M2 machinegun.

The first objective is the hamlet of Cancon. Soviet motor rifle troops active in the area could rapidly reinforce the defence at Chapoi in case of an attack. For this reason any offensive action against that location should be preceded by clearing its southern flank. As the Soviet BMP vehicles dispose of a powerful main armament Bravo squad should make its approach dismounted with shoulder launched AT weapons ready to engage the armour.

The town of Chapoi is sited astride a metalled road that could serve as a main supply route. Its defences reflect the Soviet intention to deny it to NATO. Therefore additional forces have been assigned to support Bravo squad. These include the infantry as well as a pair of M1A1 main battle tanks. The reinforcements will move up once Cancon has been secured. Bravo should await their arrival before starting its own assault on Chapoi.

The final objective is Sainte-Marie and its environs. Soviet forces can easily dominate the road to Chapoi from the area. Before NATO could exploit any advantage gained by the capture of Cancon and Chapoi it is necessary to secure this hamlet as well. Once all three objectives have been taken NATO forces in the area will take on a defensive posture and start work on erecting obstacles and fortifications in preparation for a Soviet counterattack. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " There is a pair of Svoiet motor rifle squads with two BMP-1 infantry fighting vehicles based at Cancon. These do not appear to have orders to prepare for a prolonged defence as no attempts to fortify their current position have been observed. Therefore it is likely that these troops are intended to mount mobile operations, possibly as part of an enemy counterattack against the NATO forces at La Riviere.

The Soviets have established fixed defences around Chapoi. These include various obstacles to impede an attack by armour and infantry as well as a number of fortified fighting positions with crew served weapons. Troops have also occupied buildings to gain protection and elevated firing positions. At least one main battle tank has been detected, but most Soviet armour has been pulled to east as a reserve.

The hamlet of Sainte-Marie is also occupied by Soviet troops. A fortified observation post with a heavy machinegun is positioned on the hill to the west of Sainte-Marie proper. Signal intercepts indicate the presence of enemy ammunition supplies in the village intended to support operations by enemy mechanised units. This ammo dump must be located and destroyed with prepared explosive charges or other means.

It is possible that the Soviets will try to launch a counterattack once NATO assaults their positions. A Soviet tank platoon is known to be stationed near Le Port and this may be sent in to help defeat attempts to take Chapoi. It is likely that some motor rifle troops will be detailed to support this armour, but no specific intelligence is currently available to indicate type or strength of such infantry forces. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will secure Cancon, Chapoi and Sainte-Marie to allow disembarkation of NATO forces at La Riviere."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " Amphibious NATO forces have established a beachhead on Malden, but are hampered by the constraints placed on their supply line. With limited means to land supplies and move them inland only a small combat force can be kept in the field. With additional personnel and materiel being a prerequisite to defeat the Soviets on the island it is imperative that NATO can open up another site for disembarking reinforcements and supplies.

The capture of the village of La Riviere and its sheltered bay could ease logistical problems for NATO. Before any ships can move in and start offloading men and equipment in this location it is necessary to secure the surrounding area. With Soviet forces in control of three nearby settlements the enemy is well placed to interdict the use of La Riviere by NATO shipping. Therefore a wider perimeter is needed to provide the necessary security.

The mechanised infantry of Bravo squad has been tasked to take the lead in clearing enemy forces in the vicinity, with a sniper team attached to improve stand off engagement capability. The M113 armoured personnel carrier has the advantage of boosting mobility, but its thin skin makes it vulnerable to enemy heavy weapons. Hard cover is required to maximise the direct fire support potential of its hard hitting M2 machinegun.

The first objective is the hamlet of Cancon. Soviet motor rifle troops active in the area could rapidly reinforce the defence at Chapoi in case of an attack. For this reason any offensive action against that location should be preceded by clearing its southern flank. As the Soviet BMP vehicles dispose of a powerful main armament Bravo squad should make its approach dismounted with shoulder launched AT weapons ready to engage the armour.

The town of Chapoi is sited astride a metalled road that could serve as a main supply route. Its defences reflect the Soviet intention to deny it to NATO. Therefore additional forces have been assigned to support Bravo squad. These include the infantry as well as a pair of M1A1 main battle tanks. The reinforcements will move up once Cancon has been secured. Bravo should await their arrival before starting its own assault on Chapoi.

The final objective is Sainte-Marie and its environs. Soviet forces can easily dominate the road to Chapoi from the area. Before NATO could exploit any advantage gained by the capture of Cancon and Chapoi it is necessary to secure this hamlet as well. Once all three objectives have been taken NATO forces in the area will take on a defensive posture and start work on erecting obstacles and fortifications in preparation for a Soviet counterattack. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " There is a pair of Svoiet motor rifle squads with two BMP-1 infantry fighting vehicles based at Cancon. These do not appear to have orders to prepare for a prolonged defence as no attempts to fortify their current position have been observed. Therefore it is likely that these troops are intended to mount mobile operations, possibly as part of an enemy counterattack against the NATO forces at La Riviere.

The Soviets have established fixed defences around Chapoi. These include various obstacles to impede an attack by armour and infantry as well as a number of fortified fighting positions with crew served weapons. Troops have also occupied buildings to gain protection and elevated firing positions. At least one main battle tank has been detected, but most Soviet armour has been pulled to east as a reserve.

The hamlet of Sainte-Marie is also occupied by Soviet troops. A fortified observation post with a heavy machinegun is positioned on the hill to the west of Sainte-Marie proper. Signal intercepts indicate the presence of enemy ammunition supplies in the village intended to support operations by enemy mechanised units. This ammo dump must be located and destroyed with prepared explosive charges or other means.

It is possible that the Soviets will try to launch a counterattack once NATO assaults their positions. A Soviet tank platoon is known to be stationed near Le Port and this may be sent in to help defeat attempts to take Chapoi. It is likely that some motor rifle troops will be detailed to support this armour, but no specific intelligence is currently available to indicate type or strength of such infantry forces. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will secure Cancon, Chapoi and Sainte-Marie to allow disembarkation of NATO forces at La Riviere."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " Amphibious NATO forces have established a beachhead on Malden, but are hampered by the constraints placed on their supply line. With limited means to land supplies and move them inland only a small combat force can be kept in the field. With additional personnel and materiel being a prerequisite to defeat the Soviets on the island it is imperative that NATO can open up another site for disembarking reinforcements and supplies.

The capture of the village of La Riviere and its sheltered bay could ease logistical problems for NATO. Before any ships can move in and start offloading men and equipment in this location it is necessary to secure the surrounding area. With Soviet forces in control of three nearby settlements the enemy is well placed to interdict the use of La Riviere by NATO shipping. Therefore a wider perimeter is needed to provide the necessary security.

The mechanised infantry of Bravo squad has been tasked to take the lead in clearing enemy forces in the vicinity, with a sniper team attached to improve stand off engagement capability. The M113 armoured personnel carrier has the advantage of boosting mobility, but its thin skin makes it vulnerable to enemy heavy weapons. Hard cover is required to maximise the direct fire support potential of its hard hitting M2 machinegun.

The first objective is the hamlet of Cancon. Soviet motor rifle troops active in the area could rapidly reinforce the defence at Chapoi in case of an attack. For this reason any offensive action against that location should be preceded by clearing its southern flank. As the Soviet BMP vehicles dispose of a powerful main armament Bravo squad should make its approach dismounted with shoulder launched AT weapons ready to engage the armour.

The town of Chapoi is sited astride a metalled road that could serve as a main supply route. Its defences reflect the Soviet intention to deny it to NATO. Therefore additional forces have been assigned to support Bravo squad. These include the infantry as well as a pair of M1A1 main battle tanks. The reinforcements will move up once Cancon has been secured. Bravo should await their arrival before starting its own assault on Chapoi.

The final objective is Sainte-Marie and its environs. Soviet forces can easily dominate the road to Chapoi from the area. Before NATO could exploit any advantage gained by the capture of Cancon and Chapoi it is necessary to secure this hamlet as well. Once all three objectives have been taken NATO forces in the area will take on a defensive posture and start work on erecting obstacles and fortifications in preparation for a Soviet counterattack. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " There is a pair of Svoiet motor rifle squads with two BMP-1 infantry fighting vehicles based at Cancon. These do not appear to have orders to prepare for a prolonged defence as no attempts to fortify their current position have been observed. Therefore it is likely that these troops are intended to mount mobile operations, possibly as part of an enemy counterattack against the NATO forces at La Riviere.

The Soviets have established fixed defences around Chapoi. These include various obstacles to impede an attack by armour and infantry as well as a number of fortified fighting positions with crew served weapons. Troops have also occupied buildings to gain protection and elevated firing positions. At least one main battle tank has been detected, but most Soviet armour has been pulled to east as a reserve.

The hamlet of Sainte-Marie is also occupied by Soviet troops. A fortified observation post with a heavy machinegun is positioned on the hill to the west of Sainte-Marie proper. Signal intercepts indicate the presence of enemy ammunition supplies in the village intended to support operations by enemy mechanised units. This ammo dump must be located and destroyed with prepared explosive charges or other means.

It is possible that the Soviets will try to launch a counterattack once NATO assaults their positions. A Soviet tank platoon is known to be stationed near Le Port and this may be sent in to help defeat attempts to take Chapoi. It is likely that some motor rifle troops will be detailed to support this armour, but no specific intelligence is currently available to indicate type or strength of such infantry forces. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will secure Cancon, Chapoi and Sainte-Marie to allow disembarkation of NATO forces at La Riviere."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " Amphibious NATO forces have established a beachhead on Malden, but are hampered by the constraints placed on their supply line. With limited means to land supplies and move them inland only a small combat force can be kept in the field. With additional personnel and materiel being a prerequisite to defeat the Soviets on the island it is imperative that NATO can open up another site for disembarking reinforcements and supplies.

The capture of the village of La Riviere and its sheltered bay could ease logistical problems for NATO. Before any ships can move in and start offloading men and equipment in this location it is necessary to secure the surrounding area. With Soviet forces in control of three nearby settlements the enemy is well placed to interdict the use of La Riviere by NATO shipping. Therefore a wider perimeter is needed to provide the necessary security.

The mechanised infantry of Bravo squad has been tasked to take the lead in clearing enemy forces in the vicinity, with a sniper team attached to improve stand off engagement capability. The M113 armoured personnel carrier has the advantage of boosting mobility, but its thin skin makes it vulnerable to enemy heavy weapons. Hard cover is required to maximise the direct fire support potential of its hard hitting M2 machinegun.

The first objective is the hamlet of Cancon. Soviet motor rifle troops active in the area could rapidly reinforce the defence at Chapoi in case of an attack. For this reason any offensive action against that location should be preceded by clearing its southern flank. As the Soviet BMP vehicles dispose of a powerful main armament Bravo squad should make its approach dismounted with shoulder launched AT weapons ready to engage the armour.

The town of Chapoi is sited astride a metalled road that could serve as a main supply route. Its defences reflect the Soviet intention to deny it to NATO. Therefore additional forces have been assigned to support Bravo squad. These include the infantry as well as a pair of M1A1 main battle tanks. The reinforcements will move up once Cancon has been secured. Bravo should await their arrival before starting its own assault on Chapoi.

The final objective is Sainte-Marie and its environs. Soviet forces can easily dominate the road to Chapoi from the area. Before NATO could exploit any advantage gained by the capture of Cancon and Chapoi it is necessary to secure this hamlet as well. Once all three objectives have been taken NATO forces in the area will take on a defensive posture and start work on erecting obstacles and fortifications in preparation for a Soviet counterattack. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " There is a pair of Svoiet motor rifle squads with two BMP-1 infantry fighting vehicles based at Cancon. These do not appear to have orders to prepare for a prolonged defence as no attempts to fortify their current position have been observed. Therefore it is likely that these troops are intended to mount mobile operations, possibly as part of an enemy counterattack against the NATO forces at La Riviere.

The Soviets have established fixed defences around Chapoi. These include various obstacles to impede an attack by armour and infantry as well as a number of fortified fighting positions with crew served weapons. Troops have also occupied buildings to gain protection and elevated firing positions. At least one main battle tank has been detected, but most Soviet armour has been pulled to east as a reserve.

The hamlet of Sainte-Marie is also occupied by Soviet troops. A fortified observation post with a heavy machinegun is positioned on the hill to the west of Sainte-Marie proper. Signal intercepts indicate the presence of enemy ammunition supplies in the village intended to support operations by enemy mechanised units. This ammo dump must be located and destroyed with prepared explosive charges or other means.

It is possible that the Soviets will try to launch a counterattack once NATO assaults their positions. A Soviet tank platoon is known to be stationed near Le Port and this may be sent in to help defeat attempts to take Chapoi. It is likely that some motor rifle troops will be detailed to support this armour, but no specific intelligence is currently available to indicate type or strength of such infantry forces. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will secure Cancon, Chapoi and Sainte-Marie to allow disembarkation of NATO forces at La Riviere."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " Amphibious NATO forces have established a beachhead on Malden, but are hampered by the constraints placed on their supply line. With limited means to land supplies and move them inland only a small combat force can be kept in the field. With additional personnel and materiel being a prerequisite to defeat the Soviets on the island it is imperative that NATO can open up another site for disembarking reinforcements and supplies.

The capture of the village of La Riviere and its sheltered bay could ease logistical problems for NATO. Before any ships can move in and start offloading men and equipment in this location it is necessary to secure the surrounding area. With Soviet forces in control of three nearby settlements the enemy is well placed to interdict the use of La Riviere by NATO shipping. Therefore a wider perimeter is needed to provide the necessary security.

The mechanised infantry of Bravo squad has been tasked to take the lead in clearing enemy forces in the vicinity, with a sniper team attached to improve stand off engagement capability. The M113 armoured personnel carrier has the advantage of boosting mobility, but its thin skin makes it vulnerable to enemy heavy weapons. Hard cover is required to maximise the direct fire support potential of its hard hitting M2 machinegun.

The first objective is the hamlet of Cancon. Soviet motor rifle troops active in the area could rapidly reinforce the defence at Chapoi in case of an attack. For this reason any offensive action against that location should be preceded by clearing its southern flank. As the Soviet BMP vehicles dispose of a powerful main armament Bravo squad should make its approach dismounted with shoulder launched AT weapons ready to engage the armour.

The town of Chapoi is sited astride a metalled road that could serve as a main supply route. Its defences reflect the Soviet intention to deny it to NATO. Therefore additional forces have been assigned to support Bravo squad. These include the infantry as well as a pair of M1A1 main battle tanks. The reinforcements will move up once Cancon has been secured. Bravo should await their arrival before starting its own assault on Chapoi.

The final objective is Sainte-Marie and its environs. Soviet forces can easily dominate the road to Chapoi from the area. Before NATO could exploit any advantage gained by the capture of Cancon and Chapoi it is necessary to secure this hamlet as well. Once all three objectives have been taken NATO forces in the area will take on a defensive posture and start work on erecting obstacles and fortifications in preparation for a Soviet counterattack. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " There is a pair of Svoiet motor rifle squads with two BMP-1 infantry fighting vehicles based at Cancon. These do not appear to have orders to prepare for a prolonged defence as no attempts to fortify their current position have been observed. Therefore it is likely that these troops are intended to mount mobile operations, possibly as part of an enemy counterattack against the NATO forces at La Riviere.

The Soviets have established fixed defences around Chapoi. These include various obstacles to impede an attack by armour and infantry as well as a number of fortified fighting positions with crew served weapons. Troops have also occupied buildings to gain protection and elevated firing positions. At least one main battle tank has been detected, but most Soviet armour has been pulled to east as a reserve.

The hamlet of Sainte-Marie is also occupied by Soviet troops. A fortified observation post with a heavy machinegun is positioned on the hill to the west of Sainte-Marie proper. Signal intercepts indicate the presence of enemy ammunition supplies in the village intended to support operations by enemy mechanised units. This ammo dump must be located and destroyed with prepared explosive charges or other means.

It is possible that the Soviets will try to launch a counterattack once NATO assaults their positions. A Soviet tank platoon is known to be stationed near Le Port and this may be sent in to help defeat attempts to take Chapoi. It is likely that some motor rifle troops will be detailed to support this armour, but no specific intelligence is currently available to indicate type or strength of such infantry forces. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will secure Cancon, Chapoi and Sainte-Marie to allow disembarkation of NATO forces at La Riviere."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " Amphibious NATO forces have established a beachhead on Malden, but are hampered by the constraints placed on their supply line. With limited means to land supplies and move them inland only a small combat force can be kept in the field. With additional personnel and materiel being a prerequisite to defeat the Soviets on the island it is imperative that NATO can open up another site for disembarking reinforcements and supplies.

The capture of the village of La Riviere and its sheltered bay could ease logistical problems for NATO. Before any ships can move in and start offloading men and equipment in this location it is necessary to secure the surrounding area. With Soviet forces in control of three nearby settlements the enemy is well placed to interdict the use of La Riviere by NATO shipping. Therefore a wider perimeter is needed to provide the necessary security.

The mechanised infantry of Bravo squad has been tasked to take the lead in clearing enemy forces in the vicinity, with a sniper team attached to improve stand off engagement capability. The M113 armoured personnel carrier has the advantage of boosting mobility, but its thin skin makes it vulnerable to enemy heavy weapons. Hard cover is required to maximise the direct fire support potential of its hard hitting M2 machinegun.

The first objective is the hamlet of Cancon. Soviet motor rifle troops active in the area could rapidly reinforce the defence at Chapoi in case of an attack. For this reason any offensive action against that location should be preceded by clearing its southern flank. As the Soviet BMP vehicles dispose of a powerful main armament Bravo squad should make its approach dismounted with shoulder launched AT weapons ready to engage the armour.

The town of Chapoi is sited astride a metalled road that could serve as a main supply route. Its defences reflect the Soviet intention to deny it to NATO. Therefore additional forces have been assigned to support Bravo squad. These include the infantry as well as a pair of M1A1 main battle tanks. The reinforcements will move up once Cancon has been secured. Bravo should await their arrival before starting its own assault on Chapoi.

The final objective is Sainte-Marie and its environs. Soviet forces can easily dominate the road to Chapoi from the area. Before NATO could exploit any advantage gained by the capture of Cancon and Chapoi it is necessary to secure this hamlet as well. Once all three objectives have been taken NATO forces in the area will take on a defensive posture and start work on erecting obstacles and fortifications in preparation for a Soviet counterattack. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " There is a pair of Svoiet motor rifle squads with two BMP-1 infantry fighting vehicles based at Cancon. These do not appear to have orders to prepare for a prolonged defence as no attempts to fortify their current position have been observed. Therefore it is likely that these troops are intended to mount mobile operations, possibly as part of an enemy counterattack against the NATO forces at La Riviere.

The Soviets have established fixed defences around Chapoi. These include various obstacles to impede an attack by armour and infantry as well as a number of fortified fighting positions with crew served weapons. Troops have also occupied buildings to gain protection and elevated firing positions. At least one main battle tank has been detected, but most Soviet armour has been pulled to east as a reserve.

The hamlet of Sainte-Marie is also occupied by Soviet troops. A fortified observation post with a heavy machinegun is positioned on the hill to the west of Sainte-Marie proper. Signal intercepts indicate the presence of enemy ammunition supplies in the village intended to support operations by enemy mechanised units. This ammo dump must be located and destroyed with prepared explosive charges or other means.

It is possible that the Soviets will try to launch a counterattack once NATO assaults their positions. A Soviet tank platoon is known to be stationed near Le Port and this may be sent in to help defeat attempts to take Chapoi. It is likely that some motor rifle troops will be detailed to support this armour, but no specific intelligence is currently available to indicate type or strength of such infantry forces. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will secure Cancon, Chapoi and Sainte-Marie to allow disembarkation of NATO forces at La Riviere."]]; // diary entries bravo9 createDiaryRecord["Diary", ["Background", " Amphibious NATO forces have established a beachhead on Malden, but are hampered by the constraints placed on their supply line. With limited means to land supplies and move them inland only a small combat force can be kept in the field. With additional personnel and materiel being a prerequisite to defeat the Soviets on the island it is imperative that NATO can open up another site for disembarking reinforcements and supplies.

The capture of the village of La Riviere and its sheltered bay could ease logistical problems for NATO. Before any ships can move in and start offloading men and equipment in this location it is necessary to secure the surrounding area. With Soviet forces in control of three nearby settlements the enemy is well placed to interdict the use of La Riviere by NATO shipping. Therefore a wider perimeter is needed to provide the necessary security.

The mechanised infantry of Bravo squad has been tasked to take the lead in clearing enemy forces in the vicinity, with a sniper team attached to improve stand off engagement capability. The M113 armoured personnel carrier has the advantage of boosting mobility, but its thin skin makes it vulnerable to enemy heavy weapons. Hard cover is required to maximise the direct fire support potential of its hard hitting M2 machinegun.

The first objective is the hamlet of Cancon. Soviet motor rifle troops active in the area could rapidly reinforce the defence at Chapoi in case of an attack. For this reason any offensive action against that location should be preceded by clearing its southern flank. As the Soviet BMP vehicles dispose of a powerful main armament Bravo squad should make its approach dismounted with shoulder launched AT weapons ready to engage the armour.

The town of Chapoi is sited astride a metalled road that could serve as a main supply route. Its defences reflect the Soviet intention to deny it to NATO. Therefore additional forces have been assigned to support Bravo squad. These include the infantry as well as a pair of M1A1 main battle tanks. The reinforcements will move up once Cancon has been secured. Bravo should await their arrival before starting its own assault on Chapoi.

The final objective is Sainte-Marie and its environs. Soviet forces can easily dominate the road to Chapoi from the area. Before NATO could exploit any advantage gained by the capture of Cancon and Chapoi it is necessary to secure this hamlet as well. Once all three objectives have been taken NATO forces in the area will take on a defensive posture and start work on erecting obstacles and fortifications in preparation for a Soviet counterattack. "]]; bravo9 createDiaryRecord["Diary", ["Enemy", " There is a pair of Svoiet motor rifle squads with two BMP-1 infantry fighting vehicles based at Cancon. These do not appear to have orders to prepare for a prolonged defence as no attempts to fortify their current position have been observed. Therefore it is likely that these troops are intended to mount mobile operations, possibly as part of an enemy counterattack against the NATO forces at La Riviere.

The Soviets have established fixed defences around Chapoi. These include various obstacles to impede an attack by armour and infantry as well as a number of fortified fighting positions with crew served weapons. Troops have also occupied buildings to gain protection and elevated firing positions. At least one main battle tank has been detected, but most Soviet armour has been pulled to east as a reserve.

The hamlet of Sainte-Marie is also occupied by Soviet troops. A fortified observation post with a heavy machinegun is positioned on the hill to the west of Sainte-Marie proper. Signal intercepts indicate the presence of enemy ammunition supplies in the village intended to support operations by enemy mechanised units. This ammo dump must be located and destroyed with prepared explosive charges or other means.

It is possible that the Soviets will try to launch a counterattack once NATO assaults their positions. A Soviet tank platoon is known to be stationed near Le Port and this may be sent in to help defeat attempts to take Chapoi. It is likely that some motor rifle troops will be detailed to support this armour, but no specific intelligence is currently available to indicate type or strength of such infantry forces. "]]; bravo9 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will secure Cancon, Chapoi and Sainte-Marie to allow disembarkation of NATO forces at La Riviere."]]; // diary entries bravo10 createDiaryRecord["Diary", ["Background", " Amphibious NATO forces have established a beachhead on Malden, but are hampered by the constraints placed on their supply line. With limited means to land supplies and move them inland only a small combat force can be kept in the field. With additional personnel and materiel being a prerequisite to defeat the Soviets on the island it is imperative that NATO can open up another site for disembarking reinforcements and supplies.

The capture of the village of La Riviere and its sheltered bay could ease logistical problems for NATO. Before any ships can move in and start offloading men and equipment in this location it is necessary to secure the surrounding area. With Soviet forces in control of three nearby settlements the enemy is well placed to interdict the use of La Riviere by NATO shipping. Therefore a wider perimeter is needed to provide the necessary security.

The mechanised infantry of Bravo squad has been tasked to take the lead in clearing enemy forces in the vicinity, with a sniper team attached to improve stand off engagement capability. The M113 armoured personnel carrier has the advantage of boosting mobility, but its thin skin makes it vulnerable to enemy heavy weapons. Hard cover is required to maximise the direct fire support potential of its hard hitting M2 machinegun.

The first objective is the hamlet of Cancon. Soviet motor rifle troops active in the area could rapidly reinforce the defence at Chapoi in case of an attack. For this reason any offensive action against that location should be preceded by clearing its southern flank. As the Soviet BMP vehicles dispose of a powerful main armament Bravo squad should make its approach dismounted with shoulder launched AT weapons ready to engage the armour.

The town of Chapoi is sited astride a metalled road that could serve as a main supply route. Its defences reflect the Soviet intention to deny it to NATO. Therefore additional forces have been assigned to support Bravo squad. These include the infantry as well as a pair of M1A1 main battle tanks. The reinforcements will move up once Cancon has been secured. Bravo should await their arrival before starting its own assault on Chapoi.

The final objective is Sainte-Marie and its environs. Soviet forces can easily dominate the road to Chapoi from the area. Before NATO could exploit any advantage gained by the capture of Cancon and Chapoi it is necessary to secure this hamlet as well. Once all three objectives have been taken NATO forces in the area will take on a defensive posture and start work on erecting obstacles and fortifications in preparation for a Soviet counterattack. "]]; bravo10 createDiaryRecord["Diary", ["Enemy", " There is a pair of Svoiet motor rifle squads with two BMP-1 infantry fighting vehicles based at Cancon. These do not appear to have orders to prepare for a prolonged defence as no attempts to fortify their current position have been observed. Therefore it is likely that these troops are intended to mount mobile operations, possibly as part of an enemy counterattack against the NATO forces at La Riviere.

The Soviets have established fixed defences around Chapoi. These include various obstacles to impede an attack by armour and infantry as well as a number of fortified fighting positions with crew served weapons. Troops have also occupied buildings to gain protection and elevated firing positions. At least one main battle tank has been detected, but most Soviet armour has been pulled to east as a reserve.

The hamlet of Sainte-Marie is also occupied by Soviet troops. A fortified observation post with a heavy machinegun is positioned on the hill to the west of Sainte-Marie proper. Signal intercepts indicate the presence of enemy ammunition supplies in the village intended to support operations by enemy mechanised units. This ammo dump must be located and destroyed with prepared explosive charges or other means.

It is possible that the Soviets will try to launch a counterattack once NATO assaults their positions. A Soviet tank platoon is known to be stationed near Le Port and this may be sent in to help defeat attempts to take Chapoi. It is likely that some motor rifle troops will be detailed to support this armour, but no specific intelligence is currently available to indicate type or strength of such infantry forces. "]]; bravo10 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will secure Cancon, Chapoi and Sainte-Marie to allow disembarkation of NATO forces at La Riviere."]]; // diary entries sierra1 createDiaryRecord["Diary", ["Background", " Amphibious NATO forces have established a beachhead on Malden, but are hampered by the constraints placed on their supply line. With limited means to land supplies and move them inland only a small combat force can be kept in the field. With additional personnel and materiel being a prerequisite to defeat the Soviets on the island it is imperative that NATO can open up another site for disembarking reinforcements and supplies.

The capture of the village of La Riviere and its sheltered bay could ease logistical problems for NATO. Before any ships can move in and start offloading men and equipment in this location it is necessary to secure the surrounding area. With Soviet forces in control of three nearby settlements the enemy is well placed to interdict the use of La Riviere by NATO shipping. Therefore a wider perimeter is needed to provide the necessary security.

The mechanised infantry of Bravo squad has been tasked to take the lead in clearing enemy forces in the vicinity, with a sniper team attached to improve stand off engagement capability. The M113 armoured personnel carrier has the advantage of boosting mobility, but its thin skin makes it vulnerable to enemy heavy weapons. Hard cover is required to maximise the direct fire support potential of its hard hitting M2 machinegun.

The first objective is the hamlet of Cancon. Soviet motor rifle troops active in the area could rapidly reinforce the defence at Chapoi in case of an attack. For this reason any offensive action against that location should be preceded by clearing its southern flank. As the Soviet BMP vehicles dispose of a powerful main armament Bravo squad should make its approach dismounted with shoulder launched AT weapons ready to engage the armour.

The town of Chapoi is sited astride a metalled road that could serve as a main supply route. Its defences reflect the Soviet intention to deny it to NATO. Therefore additional forces have been assigned to support Bravo squad. These include the infantry as well as a pair of M1A1 main battle tanks. The reinforcements will move up once Cancon has been secured. Bravo should await their arrival before starting its own assault on Chapoi.

The final objective is Sainte-Marie and its environs. Soviet forces can easily dominate the road to Chapoi from the area. Before NATO could exploit any advantage gained by the capture of Cancon and Chapoi it is necessary to secure this hamlet as well. Once all three objectives have been taken NATO forces in the area will take on a defensive posture and start work on erecting obstacles and fortifications in preparation for a Soviet counterattack. "]]; sierra1 createDiaryRecord["Diary", ["Enemy", " There is a pair of Svoiet motor rifle squads with two BMP-1 infantry fighting vehicles based at Cancon. These do not appear to have orders to prepare for a prolonged defence as no attempts to fortify their current position have been observed. Therefore it is likely that these troops are intended to mount mobile operations, possibly as part of an enemy counterattack against the NATO forces at La Riviere.

The Soviets have established fixed defences around Chapoi. These include various obstacles to impede an attack by armour and infantry as well as a number of fortified fighting positions with crew served weapons. Troops have also occupied buildings to gain protection and elevated firing positions. At least one main battle tank has been detected, but most Soviet armour has been pulled to east as a reserve.

The hamlet of Sainte-Marie is also occupied by Soviet troops. A fortified observation post with a heavy machinegun is positioned on the hill to the west of Sainte-Marie proper. Signal intercepts indicate the presence of enemy ammunition supplies in the village intended to support operations by enemy mechanised units. This ammo dump must be located and destroyed with prepared explosive charges or other means.

It is possible that the Soviets will try to launch a counterattack once NATO assaults their positions. A Soviet tank platoon is known to be stationed near Le Port and this may be sent in to help defeat attempts to take Chapoi. It is likely that some motor rifle troops will be detailed to support this armour, but no specific intelligence is currently available to indicate type or strength of such infantry forces. "]]; sierra1 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will secure Cancon, Chapoi and Sainte-Marie to allow disembarkation of NATO forces at La Riviere."]]; // diary entries sierra2 createDiaryRecord["Diary", ["Background", " Amphibious NATO forces have established a beachhead on Malden, but are hampered by the constraints placed on their supply line. With limited means to land supplies and move them inland only a small combat force can be kept in the field. With additional personnel and materiel being a prerequisite to defeat the Soviets on the island it is imperative that NATO can open up another site for disembarking reinforcements and supplies.

The capture of the village of La Riviere and its sheltered bay could ease logistical problems for NATO. Before any ships can move in and start offloading men and equipment in this location it is necessary to secure the surrounding area. With Soviet forces in control of three nearby settlements the enemy is well placed to interdict the use of La Riviere by NATO shipping. Therefore a wider perimeter is needed to provide the necessary security.

The mechanised infantry of Bravo squad has been tasked to take the lead in clearing enemy forces in the vicinity, with a sniper team attached to improve stand off engagement capability. The M113 armoured personnel carrier has the advantage of boosting mobility, but its thin skin makes it vulnerable to enemy heavy weapons. Hard cover is required to maximise the direct fire support potential of its hard hitting M2 machinegun.

The first objective is the hamlet of Cancon. Soviet motor rifle troops active in the area could rapidly reinforce the defence at Chapoi in case of an attack. For this reason any offensive action against that location should be preceded by clearing its southern flank. As the Soviet BMP vehicles dispose of a powerful main armament Bravo squad should make its approach dismounted with shoulder launched AT weapons ready to engage the armour.

The town of Chapoi is sited astride a metalled road that could serve as a main supply route. Its defences reflect the Soviet intention to deny it to NATO. Therefore additional forces have been assigned to support Bravo squad. These include the infantry as well as a pair of M1A1 main battle tanks. The reinforcements will move up once Cancon has been secured. Bravo should await their arrival before starting its own assault on Chapoi.

The final objective is Sainte-Marie and its environs. Soviet forces can easily dominate the road to Chapoi from the area. Before NATO could exploit any advantage gained by the capture of Cancon and Chapoi it is necessary to secure this hamlet as well. Once all three objectives have been taken NATO forces in the area will take on a defensive posture and start work on erecting obstacles and fortifications in preparation for a Soviet counterattack. "]]; sierra2 createDiaryRecord["Diary", ["Enemy", " There is a pair of Svoiet motor rifle squads with two BMP-1 infantry fighting vehicles based at Cancon. These do not appear to have orders to prepare for a prolonged defence as no attempts to fortify their current position have been observed. Therefore it is likely that these troops are intended to mount mobile operations, possibly as part of an enemy counterattack against the NATO forces at La Riviere.

The Soviets have established fixed defences around Chapoi. These include various obstacles to impede an attack by armour and infantry as well as a number of fortified fighting positions with crew served weapons. Troops have also occupied buildings to gain protection and elevated firing positions. At least one main battle tank has been detected, but most Soviet armour has been pulled to east as a reserve.

The hamlet of Sainte-Marie is also occupied by Soviet troops. A fortified observation post with a heavy machinegun is positioned on the hill to the west of Sainte-Marie proper. Signal intercepts indicate the presence of enemy ammunition supplies in the village intended to support operations by enemy mechanised units. This ammo dump must be located and destroyed with prepared explosive charges or other means.

It is possible that the Soviets will try to launch a counterattack once NATO assaults their positions. A Soviet tank platoon is known to be stationed near Le Port and this may be sent in to help defeat attempts to take Chapoi. It is likely that some motor rifle troops will be detailed to support this armour, but no specific intelligence is currently available to indicate type or strength of such infantry forces. "]]; sierra2 createDiaryRecord["Diary", ["Mission", "Mechanised infantry will secure Cancon, Chapoi and Sainte-Marie to allow disembarkation of NATO forces at La Riviere."]];onloadmission="C W R 2 - T E N U R E T R A C K ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 12; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co12_cwr2_tenure_track_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_M249 {count = 1;}; class cwr2_M9 {count = 2;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class cwr2_15Rnd_9x19_Para {count = 16;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class PipeBomb {count = 3;}; class MortarMag {count = 3;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 3;}; };titleText ["C W R 2 - T E N U R E T R A C K\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Civilians", "cwr2_abel", "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_M113", "cwr2_HMMWV", "cwr2_AmmoBoxes", "camisc3", "cwr2_misc", "CWR2Editor_MilObjects", "cwr2_5T", "cwr2_M1", "CABuildings", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_uaz", "cwr2_T80", "cwr2_T72", "CWR2Editor_Buildings", "cwr2_Urals", "cwr2_BMP2", "cwr2_Static", "CWR2Editor_Fences", "cadata", "CAWeapons_SPG9", "caweapons_ammoboxes", "cwr2_AH1", "caweapons_warfare_weapons", "cwr2_flags", "cwr2ofp" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_M1", "cwr2_M113", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_uaz", "cwr2_T80", "cwr2_T72", "cwr2_Static", "cwr2_AH1", "caweapons_warfare_weapons", "cwr2_Urals", "cwr2_Civilians", "cwr2_HMMWV", "cwr2_AmmoBoxes", "camisc3", "cwr2_misc", "cwr2ofp", "cwr2_5T", "CABuildings", "CWR2Editor_Buildings", "cwr2_BMP2", "CWR2Editor_Fences", "cadata", "CAWeapons_SPG9", "caweapons_ammoboxes", "cwr2_flags", "cwr2_abel" }; randomSeed=2911604; class Intel { briefingName="CWR2 - Tenure Track (co12)"; briefingDescription="Armoured infantry action"; startWeather=0.25; startFog=0.24646044; forecastWeather=0.47000003; forecastFog=0.13049327; month=6; day=18; hour=4; minute=15; }; class Groups { items=96; class Item0 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={3768.6001,18.895,3233.3364}; azimut=40; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={16,17,18}; }; class Item1 { position[]={3768.1689,18.878014,3229.6492}; azimut=40; id=1; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; synchronizations[]={16,17,18}; }; class Item2 { position[]={3764.2495,18.827436,3233.1587}; azimut=40; id=2; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={16,17,18}; }; class Item3 { position[]={3767.645,18.787529,3225.7832}; azimut=40; id=3; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={16,17,18}; }; class Item4 { position[]={3760.063,18.674755,3233.2383}; azimut=40; id=4; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addweapon ""cwr2_M16A2""; removebackpack this; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={16,17,18}; }; class Item5 { position[]={3766.9766,18.802338,3221.7314}; azimut=40; id=5; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={16,17,18}; }; class Item6 { position[]={3756.5791,18.525763,3233.0288}; azimut=40; id=6; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={16,17,18}; }; class Item7 { position[]={3766.4014,18.863499,3217.446}; azimut=40; id=7; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={16,17,18}; }; class Item8 { position[]={3752.3999,18.391567,3232.8176}; azimut=40; id=8; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="bravo9"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={16,17,18}; }; class Item9 { position[]={3765.7227,18.935076,3212.6873}; azimut=40; id=9; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="bravo10"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={18,17,16}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3778.377,19.044533,3218.637}; azimut=40; id=10; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; player="PLAY CDG"; leader=1; rank="SERGEANT"; skill=1; text="sierra1"; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={12,13,14}; }; class Item1 { position[]={3777.9531,19.247156,3211.3379}; azimut=40; id=11; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="sierra2"; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; synchronizations[]={12,13,14}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3764.5034,20.999615,3170.2957}; id=12; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={10,11}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3778.5615,21.831314,3170.448}; id=13; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={11,10}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3793.4009,22.042212,3170.5818}; id=14; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={11,10}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3731.2153,24.514051,3215.6404}; id=16; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={9,8,6,4,2,0,7,5,3,1}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3739.082,18.534681,3207.7551}; id=17; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={9,8,6,4,2,0,1,3,5,7}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3747.002,19.027798,3199.7605}; id=18; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={9,7,5,3,1,0,2,4,6,8}; }; }; }; class Item8 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={4003.5164,26.9627,3378.3633}; azimut=90; id=34; side="WEST"; vehicle="cwr2_M1A1"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="abrams1"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; abrams1 allowDamage false;"; }; class Item1 { position[]={3982.7595,26.757072,3368.377}; azimut=90; id=35; side="WEST"; vehicle="cwr2_M1A1"; lock="UNLOCKED"; skill=1; fuel=0; text="abrams2"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; }; class Waypoints { items=7; class Item0 { position[]={4008.5864,27.062979,3378.3618}; expCond="(VictoryCondition1 == 1);"; expActiv="apc1 setfuel 1; abrams1 setfuel 1; abrams2 setfuel 1; romeo1 sidechat ""Reinforcements are on their way. Await their arrival before assaulting the next objective, out."""; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={4554.7148,60.704456,3242.1609}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5637.0942,39.060936,2779.0239}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5774.5459,39.038841,3034.1062}; expActiv="tangosquad_ready = 1; publicVariable ""tangosquad_ready""; abrams1C sidechat ""Tango is in position, ready to attack.""; abrams1 allowDamage true;"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5781.7681,39.029835,3048.8218}; combat="COMBAT"; expCond="(alphasquad_ready == 1) AND (tangosquad_ready == 1);"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item5 { position[]={5884.8315,54.071449,3599.9292}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={5886.4292,55.665596,3632.3518}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={4020.9666,26.672688,3414.2751}; azimut=90; id=36; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="this moveincargo apc1; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9""; alpha1 allowDamage false;"; }; class Item1 { position[]={4018.2959,26.64077,3412.2896}; azimut=90; id=37; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="SERGEANT"; skill=1; text="alpha2"; init="this moveincargo apc1; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; }; class Item2 { position[]={4018.2495,26.574829,3417.0054}; azimut=90; id=38; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="alpha3"; init="this moveincargo apc1; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={4015.9998,26.625887,3410.4329}; azimut=90; id=39; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="alpha4"; init="this moveincargo apc1; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={4016.0667,26.496733,3419.1599}; azimut=90; id=40; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; text="alpha5"; init="this moveincargo apc1; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={4013.5264,26.603094,3408.5049}; azimut=90; id=41; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="alpha6"; init="this moveincargo apc1; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={4013.6482,26.409454,3421.6023}; azimut=90; id=42; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="alpha7"; init="this moveincargo apc1; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={4010.825,26.595966,3406.4275}; azimut=90; id=43; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; text="alpha8"; init="this moveincargo apc1; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={4010.8857,26.332384,3424.3286}; azimut=90; id=44; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; text="alpha9"; init="this moveincargo apc1; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=5; class Item0 { position[]={5556.4751,45.77483,2882.0029}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5654.1782,48.403912,3083.3496}; expActiv="alphasquad_ready = 1; publicVariable ""alphasquad_ready""; alpha1 sidechat ""Alpha squad is ready to move on the objective.""; alpha1 allowDamage true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={5663.272,48.336445,3102.8687}; expCond="(alphasquad_ready == 1) AND (tangosquad_ready == 1);"; expActiv="romeo1 sidechat ""Romeo to all callsigns, commence the attack on the objective, out."""; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={5856.0249,54.988312,3533.1833}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5875.5601,54.875568,3585.2002}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3993.9299,26.478983,3399.0747}; azimut=90; id=45; side="WEST"; vehicle="cwr2_M113A3"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="apc1"; init="apc1 allowDamage false; apc1G allowDamage false; apc1D allowDamage false; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_XM177E2"",1]; this addweaponcargo [""cwr2_m60e3"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; }; class Waypoints { items=5; class Item0 { position[]={3997.5879,26.531988,3399.05}; expCond="(VictoryCondition1 == 1);"; expActiv="apc1 setfuel 1; abrams1 setfuel 1; abrams2 setfuel 1;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={4559.1924,60.411049,3259.3406}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5499.96,45.471691,2873.5149}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5512.1675,47.795986,2898.9114}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={5564.4277,52.009537,2996.613}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={4009.509,26.449608,3414.5222}; azimut=90; id=46; side="WEST"; vehicle="cwr2_SoldierW_MG"; leader=1; rank="SERGEANT"; skill=1; text="echo1"; init="this moveincargo apc1; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item1 { position[]={4007.8884,26.446856,3413.022}; azimut=90; id=47; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; text="echo2"; init="this moveincargo apc1; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5539.7188,45.796638,2873.6921}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5637.6563,49.707912,3078.5266}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={3749.7178,18.362255,3278.3479}; id=48; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=1; text="romeo1"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9""; romeo1 allowDamage false;"; }; class Item1 { position[]={3752.7725,18.362297,3274.9607}; id=49; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={3746.7456,18.362293,3275.1262}; id=50; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={3755.8267,18.362293,3270.9973}; id=51; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=3; class Item0 { position[]={3746.5532,18.362129,3286.4219}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3764.8896,18.788095,3238.9924}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={3746.4927,18.362127,3286.4829}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={5368.5049,42.835739,2780.6111}; id=53; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5370.6636,42.84779,2778.1802}; id=56; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5366.0923,42.54562,2778.1819}; id=57; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={5372.7642,42.835838,2775.374}; id=59; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={5380.583,43.24287,2794.7161}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5389.5664,43.275433,2825.2578}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5380.5737,43.242821,2794.7065}; type="CYCLE"; expCond="(blufor_near_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5374.3013,43.18943,2793.1809}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5368.27,43.023598,2791.4038}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={5420.9722,43.280701,2779.3347}; id=54; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={5423.0049,43.272453,2776.6702}; id=55; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={5418.7964,43.167995,2776.7236}; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { position[]={5424.8945,43.219688,2773.8425}; id=60; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={5415.1011,42.945805,2773.292}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5445.9565,43.280941,2816.6052}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5413.6938,42.963875,2774.3545}; type="CYCLE"; expCond="(blufor_near_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5407.2769,43.280937,2808.5659}; azimut=220; id=61; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5395.4946,49.942921,2816.6699}; azimut=305; id=62; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5377.5806,48.267586,2779.8425}; azimut=230; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5380.6362,52.378216,2821.5935}; id=64; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5417.7109,43.280941,2824.4397}; id=65; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { position[]={5421.5,43.280941,2820.3713}; id=68; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5413.0601,43.280941,2821.3408}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5413.0601,43.280941,2821.3362}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5392.1641,48.697659,2799.4077}; azimut=240; id=66; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5406.3491,52.476631,2815.2749}; id=67; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5399.4531,43.280937,2794.3005}; azimut=205; id=69; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; text="another_bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={5398.0137,43.280937,2791.3003}; speed="LIMITED"; expCond="(blufor_near_obj1 == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5397.5737,43.280937,2790.4556}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5393.0977,43.280693,2807.2932}; azimut=285; id=70; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; text="bmp"; }; }; class Waypoints { items=1; class Item0 { position[]={5390.0967,43.280655,2807.9961}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5405.2681,43.280937,2809.1731}; azimut=205; id=71; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5406.6816,47.465481,2788.6123}; azimut=210; id=72; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5404.3276,43.280937,2801.0601}; id=73; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5404.311,43.280937,2801.6785}; placement=5; type="SAD"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5404.3203,43.280937,2801.6633}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5374.7603,43.186897,2808.9373}; azimut=280; id=74; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={5373.1147,43.139931,2809.1733}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={5865.0181,54.988312,3528.8643}; azimut=270; id=75; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5867.3179,54.988312,3529.9412}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5866.6499,54.988312,3526.8323}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={5869.604,54.988312,3531.0696}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item4 { position[]={5868.1313,54.988312,3524.9563}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={5792.5063,54.988312,3540.3323}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5897.2827,54.988262,3523.8359}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5792.4917,54.988312,3540.332}; type="CYCLE"; expCond="(blufor_near_obj2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5785.8711,54.988312,3540.4785}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5783.1611,54.988312,3540.4785}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={5580.813,103.86113,4233.3818}; azimut=270; id=76; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5584.688,103.85001,4236.1279}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5584.5044,103.85066,4231.1396}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=3; class Item0 { position[]={5511.8613,103.87331,4233.7095}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5586.8315,103.84397,4233.312}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5511.8589,103.87325,4233.748}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={5280.4399,121.59303,4126.3667}; azimut=270; id=77; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5285.3135,122.18316,4129.5732}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={5285.1987,121.57957,4123.1763}; azimut=270; id=251; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5289.0771,122.57298,4131.8662}; azimut=270; id=262; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5274.646,121.12573,4126.1445}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5274.6465,121.12828,4126.1738}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5866.8032,65.978325,3539.3601}; azimut=180; id=78; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={5550.4458,103.66702,4203.2983}; azimut=270; id=79; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5553.373,103.69949,4205.105}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={5553.2153,103.62064,4201.5073}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={5556.5034,103.74588,4207.4146}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={5556.0469,103.48375,4199.1504}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={5560.1279,103.79978,4209.647}; azimut=270; id=250; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={5559.7534,103.13854,4196.1968}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5549.02,103.6681,4203.2681}; expCond="(blufor_near_obj3 == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5545.5376,103.69484,4203.2627}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={5448.2559,118.39916,4152.1558}; azimut=270; id=80; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5451.3301,118.32166,4154.8833}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={5451.4429,117.66947,4149.4756}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={5454.7417,118.11546,4157.2046}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item4 { position[]={5454.8188,116.7831,4146.3691}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={5513.3789,92.418274,4327.832}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5729.7305,110.7804,4164.7363}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5423.479,112.05756,4085.7878}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5513.3442,92.42704,4327.7773}; type="CYCLE"; expCond="(blufor_near_obj3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5536.5781,100.97581,4278.4263}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5544.5552,103.18668,4259.5449}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5763.5049,60.728504,3529.8474}; azimut=260; id=81; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5584.5938,107.70977,4221.4443}; azimut=95; id=83; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5798.8638,64.54406,3496.3579}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={5834.1572,54.898209,3583.0085}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={5838.4946,54.877476,3585.0183}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { position[]={5837.3242,54.926979,3580.22}; azimut=270; id=136; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5832.4429,54.898338,3582.9961}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5832.4307,54.898464,3582.9839}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={5922.083,54.959171,3547.1785}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={5925.4927,54.91571,3549.1721}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={5925.1025,54.943722,3544.4414}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5919.5884,54.966393,3547.1953}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5919.6016,54.966354,3547.1892}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5895.5513,64.322136,3538.313}; id=102; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5921.5654,65.474716,3556.8252}; azimut=90; id=106; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={5803.0303,59.564281,3476.5291}; azimut=180; special="NONE"; id=107; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; class Item1 { presence=0.50000048; position[]={5799.0459,59.522182,3476.4902}; azimut=180; special="NONE"; id=110; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5798.7012,64.590134,3494.4807}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5751.9355,61.913651,3549.9739}; azimut=255; id=112; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5823.4854,64.149857,3521.8921}; azimut=190; id=113; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5767.3335,59.395977,3523.7461}; azimut=185; id=115; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5801.2266,64.597137,3516.1675}; azimut=240; id=116; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5778.8911,65.864464,3526.7971}; azimut=180; id=118; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5894.0205,54.988277,3532.0566}; azimut=180; id=119; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5755.002,60.45467,3548.4888}; azimut=170; id=124; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5783.0801,66.10833,3513.885}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={5349.71,124.55936,4129.1035}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5353.8276,124.6568,4132.9087}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5353.3247,124.52647,4126.4556}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5347.792,124.5507,4129.1895}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5347.7808,124.5499,4129.1519}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={5358.3877,125.11948,4163.7881}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5363.3843,124.84746,4166.9839}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={5363.0991,125.19027,4160.4639}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.50000048; position[]={5368.7847,124.43768,4170.8413}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={5369.2061,124.96823,4156.6104}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={5257.5684,121.77834,4165.0903}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5418.2598,122.91177,4163.2349}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5257.5806,121.7789,4165.1479}; type="CYCLE"; expCond="(blufor_near_obj3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5299.208,124.57815,4164.7666}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5344.332,125.11425,4163.4634}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={5816.2637,54.988312,3515.3057}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={5819.2739,54.988312,3516.6675}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item2 { position[]={5818.6504,54.988312,3513.1401}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5814.2349,54.988312,3515.3762}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5814.2344,54.988312,3515.377}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5920.7905,65.891777,3538.3806}; azimut=100; id=133; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5899.5176,54.988029,3499.511}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5896.5474,54.988003,3499.5383}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5896.5469,54.988003,3499.5381}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5782.9829,65.992882,3512.8484}; azimut=280; id=139; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5754.3994,60.83382,3552.6167}; azimut=350; id=142; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5914.6455,60.041615,3494.9756}; azimut=100; id=144; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5891.5605,61.495701,3477.4006}; azimut=190; id=146; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={5903.0679,54.987988,3562.1819}; azimut=270; id=143; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5905.4575,54.987473,3563.8396}; azimut=270; id=145; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5905.1318,54.98772,3560.0056}; azimut=270; id=147; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={5908.106,54.986877,3565.3809}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={5906.8179,54.987495,3558.0212}; azimut=270; id=135; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item5 { position[]={5910.938,54.986748,3566.9883}; azimut=270; id=141; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={5908.9258,54.987236,3556.1724}; azimut=270; id=138; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item7 { position[]={5913.3369,54.984303,3568.3372}; azimut=270; id=140; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5899.8047,54.988262,3562.156}; expCond="(blufor_near_obj2 == 1);"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5897.3882,54.988239,3562.1675}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5763.7817,54.987782,3570.3149}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={5765.4531,54.987724,3571.8357}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={5765.4727,54.987869,3568.8154}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={5763.6382,54.98386,3577.7427}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5764.1304,54.988194,3500.167}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5763.6499,54.983868,3577.7329}; type="CYCLE"; expCond="(blufor_near_obj2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5763.6841,54.987698,3572.1182}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5763.752,54.987957,3566.6748}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5768.5059,54.988163,3540.0828}; azimut=270; id=187; side="EAST"; vehicle="cwr2_T80"; leader=1; skill=0.2; fuel=0; text="t80tank"; }; }; class Waypoints { items=2; class Item0 { position[]={5766.3159,54.98811,3540.075}; speed="LIMITED"; expCond="(blufor_near_obj2 == 1);"; expActiv="t80tank setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5764.1631,54.98806,3540.0811}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item63 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5879.4541,54.988144,3562.3604}; azimut=270; id=188; side="EAST"; vehicle="cwr2_T72"; leader=1; skill=0.2; fuel=0; text="t72tank"; }; }; class Waypoints { items=2; class Item0 { position[]={5877.7485,54.988144,3562.397}; expCond="(blufor_near_obj2 == 1);"; expActiv="t72tank setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5876.0269,54.988144,3562.397}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item64 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6803.2217,80.036873,3280.6023}; azimut=225; id=189; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; fuel=0; text="qrfbmp"; }; }; class Waypoints { items=2; class Item0 { position[]={6800.998,80.027016,3278.314}; expCond="(blufor_near_obj1 == 1);"; expActiv="qrfbmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={5675.1147,35.856209,2709.1531}; placement=150; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item65 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5895.6865,54.988266,3531.936}; azimut=180; id=209; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="CAPTAIN"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item66 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5897.6206,54.977669,3575.6416}; azimut=270; id=211; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5896.5283,54.977184,3575.6492}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5896.4932,54.977173,3575.6494}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item67 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5882.2393,54.988312,3545.748}; azimut=270; id=212; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5881.2046,54.988312,3545.7512}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5881.2021,54.988312,3545.7434}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item68 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5822.0605,65.966087,3523.8191}; azimut=150; id=213; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item69 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5841.126,64.028572,3576.6743}; azimut=315; id=214; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item70 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5904.2705,64.153725,3547.2891}; azimut=90; id=215; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item71 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5903.9414,54.986217,3493.1523}; azimut=180; id=216; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5900.2466,54.98732,3497.5818}; azimut=185; id=219; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; lock="UNLOCKED"; skill=0.2; }; }; }; class Item72 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5806.0137,64.353622,3530.5767}; azimut=340; id=220; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item73 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5779.3984,54.988312,3517.2717}; azimut=225; id=221; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5779.0166,54.988312,3521.759}; azimut=225; id=222; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item74 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5766.1304,54.988102,3533.2949}; azimut=270; id=224; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5769.856,54.98819,3535.9304}; azimut=270; id=225; side="EAST"; vehicle="cwr2_SoldierE"; lock="UNLOCKED"; skill=0.2; }; }; }; class Item75 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5772.8608,55.133797,3545.9099}; azimut=270; id=227; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this moveingunner spg;"; }; }; }; class Item76 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7734.3438,34.499035,4034.1226}; azimut=255; id=232; side="EAST"; vehicle="cwr2_T72"; leader=1; skill=0.2; fuel=0; text="qrftank1"; }; class Item1 { position[]={7747.2344,34.696617,4057.853}; azimut=255; id=233; side="EAST"; vehicle="cwr2_T72"; skill=0.2; fuel=0; text="qrftank2"; }; class Item2 { position[]={7758.0688,34.687927,4023.365}; azimut=255; id=234; side="EAST"; vehicle="cwr2_T72"; skill=0.2; fuel=0; text="qrftank3"; }; }; class Waypoints { items=3; class Item0 { position[]={7731.9902,34.476559,4033.5183}; expCond="(blufor_near_obj2 == 1);"; expActiv="qrftank1 setfuel 1; qrftank2 setfuel 1; qrftank3 setfuel 1; counterattack = 1; publicVariable ""counterattack"";"; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={5940.0933,54.067005,3611.9082}; placement=250; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5868.1582,54.067005,3612.054}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item77 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1248.967,0.46979827,151.29471}; azimut=60; special="FLY"; id=235; side="WEST"; vehicle="cwr2_AH1F"; leader=1; rank="SERGEANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyinheight 60;"; }; }; class Waypoints { items=4; class Item0 { position[]={1253.9191,0.4617044,154.19083}; expCond="(getDammage abrams1 >= 0.5) AND (getDammage abrams2 >= 0.5);"; expActiv="raptorD sidechat ""Raptor to all callsigns, a helicopter gunship is inbound to provide close air support, out."""; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6038.0156,59.063129,3613.1946}; placement=250; type="SAD"; expActiv="raptorD sidechat ""Raptor is returning to base to rearm and refuel, out."""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1241.4014,0.25872734,145.41397}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1224.4587,0.35899311,134.70001}; expActiv="deleteVehicle dude; deleteVehicle raptorG; deleteVehicle raptorD; deleteVehicle raptor;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item78 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={4402.5688,121.90723,2807.0439}; azimut=60; id=236; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="LIEUTENANT"; skill=1; text="golf1"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={4401.2861,121.95834,2801.1753}; azimut=60; id=237; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="SERGEANT"; skill=1; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; }; class Item2 { position[]={4396.3896,121.8568,2808.1172}; azimut=60; id=238; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={4399.8501,122.00832,2794.825}; azimut=60; id=239; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; text="echo4"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={4388.4092,121.78625,2809.2346}; azimut=60; id=240; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={4398.2617,122.05904,2787.7522}; azimut=60; id=241; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; skill=1; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; removebackpack this; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item6 { position[]={4378.7588,121.71604,2810.1086}; azimut=60; id=242; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; skill=1; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; removebackpack this; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item7 { position[]={4396.4692,122.1228,2779.0452}; azimut=60; id=243; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; skill=1; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; removebackpack this; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item8 { position[]={4368.9487,121.31688,2811.3423}; azimut=60; id=244; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=5; class Item0 { position[]={4440.8618,119.13187,2770.0381}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=5; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4376.769,119.66523,2832.1479}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=5; timeoutMax=10; showWP="NEVER"; }; class Item2 { position[]={4440.8872,119.1306,2770.0823}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4457.0742,116.60697,2838.2476}; speed="NORMAL"; combat="AWARE"; expActiv="golf1 sidechat ""Golf to all callsigns, be advised that Golf Squad is moving in. We will be approaching the objective from the South West, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={5303.9482,55.934219,3174.5859}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item79 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5262.7427,118.14022,4114.8652}; azimut=225; special="NONE"; id=249; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; class Item1 { position[]={5264.4136,118.14022,4113.3394}; azimut=225; special="NONE"; id=248; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item80 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5561.2178,103.87861,4224.1021}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5559.6211,103.87861,4224.0952}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=75; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5559.6328,103.8786,4224.0913}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item81 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={5559.6636,103.84,4243.5645}; azimut=270; id=252; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={5561.3911,103.84871,4242.2271}; azimut=270; id=253; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5558.0103,103.83949,4243.5542}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5558.0254,103.83965,4243.5283}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item82 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5585.7046,103.52812,4204.5923}; azimut=180; id=254; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5582.0098,103.7114,4209.022}; azimut=180; id=257; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item83 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5543.6875,109.007,4240.2837}; azimut=180; id=259; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move"";"; }; }; }; class Item84 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5534.9961,109.12188,4226.5688}; azimut=270; id=260; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item85 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5512.5322,109.68325,4213.8096}; azimut=90; id=261; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item86 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5260.519,117.82343,4118.4761}; azimut=270; id=263; side="EAST"; vehicle="DSHkM_Mini_TriPod"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5261.2344,118.59893,4122.5137}; azimut=270; id=264; side="EAST"; vehicle="cwr2_SoldierE"; lock="UNLOCKED"; skill=0.2; }; }; }; class Item87 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={4357.3232,120.87228,2768.656}; azimut=90; id=287; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="CORPORAL"; skill=1; text="zulu1"; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; }; class Item1 { position[]={4354.2495,120.66286,2771.4526}; azimut=90; id=288; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; text="zulu2"; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4360.1289,121.10862,2768.6165}; expActiv="zulu1 sidechat ""Zulu is ready to provide medical support, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={4368.1343,121.66454,2776.2952}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item88 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7787.5757,34.926968,4033.0161}; azimut=270; id=289; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo qrftruck;"; }; class Item1 { position[]={7789.7632,34.938,4034.9897}; azimut=270; id=291; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrftruck;"; }; class Item2 { position[]={7789.6016,34.935127,4031.4668}; azimut=270; id=292; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo qrftruck;"; }; class Item3 { position[]={7791.771,34.949894,4036.6182}; azimut=270; id=293; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo qrftruck;"; }; class Item4 { position[]={7791.5259,34.942856,4029.9531}; azimut=270; id=294; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo qrftruck; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={7793.6548,34.961979,4038.3179}; azimut=270; id=295; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo qrftruck;"; }; class Item6 { position[]={7793.5176,34.950821,4028.3369}; azimut=270; id=296; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo qrftruck;"; }; }; class Waypoints { items=3; class Item0 { position[]={6202.0767,68.567665,3567.1348}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={5866.6284,54.987877,3562.9597}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5855.2085,54.988014,3562.7197}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item89 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7787.6787,34.957241,4051.8472}; azimut=250; id=290; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; rank="CORPORAL"; skill=0.60000002; fuel=0; text="qrftruck"; }; }; class Waypoints { items=6; class Item0 { position[]={7784.3896,34.93684,4050.625}; expCond="(counterattack == 1);"; expActiv="qrftruck setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6797.9995,82.419792,3504.5891}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6241.9141,69.988152,3534.3779}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6216.0615,68.023354,3534.179}; type="TR UNLOAD"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={6214.1509,67.874832,3534.1387}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6190.5029,65.975502,3534.4331}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item90 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7795.5557,34.965405,4033.5295}; azimut=270; id=297; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo qrftruck;"; }; class Item1 { position[]={7797.8174,34.978863,4035.2834}; azimut=270; id=298; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrftruck;"; }; class Item2 { position[]={7797.6558,34.973949,4031.7605}; azimut=270; id=299; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo qrftruck;"; }; class Item3 { position[]={7799.8252,34.990898,4036.9119}; azimut=270; id=300; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo qrftruck;"; }; class Item4 { position[]={7799.5801,34.981907,4030.2468}; azimut=270; id=301; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo qrftruck; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={7801.709,35.00671,4038.6116}; azimut=270; id=302; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo qrftruck;"; }; class Item6 { position[]={7801.5718,34.992035,4028.6306}; azimut=270; id=303; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo qrftruck;"; }; }; class Waypoints { items=3; class Item0 { position[]={6206.6079,65.271751,3507.1587}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={5865.3623,54.985306,3496.2456}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5818.4468,54.986103,3495.9038}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item91 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={4403.5615,95.378189,2447.3601}; azimut=90; id=304; side="WEST"; vehicle="cwr2_BlackOp_XMS"; leader=1; rank="LIEUTENANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9""; removebackpack this; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item1 { position[]={4396.1582,95.191681,2442.8682}; azimut=90; id=305; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={4396.1987,96.720367,2453.2759}; azimut=90; id=306; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item3 { position[]={4388.1406,95.031334,2438.2415}; azimut=90; id=307; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item4 { position[]={4389.6499,97.875137,2458.3052}; azimut=90; id=308; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; }; class Waypoints { items=3; class Item0 { position[]={4427.3447,95.708336,2459.9031}; combat="STEALTH"; expCond="(counterattack == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4440.1333,95.767624,2466.9197}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5530.9058,59.674118,3155.8303}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item92 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={9706.1055,13.495123,5928.4004}; id=309; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=1; text="dude"; init="dude allowDamage false; dude setunitpos ""Up"";"; }; }; class Waypoints { items=4; class Item0 { position[]={9644.4893,9.5228815,5928.4004}; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9797.6025,10.518522,5928.0869}; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9644.4902,9.5229254,5928.4248}; type="CYCLE"; expCond="(getDammage raptor >= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9645.2969,7.889976,5992.5591}; expActiv="deleteVehicle dude;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item93 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7772.4424,34.855301,4045.7773}; azimut=250; id=311; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; fuel=0; text="qrfjeep"; }; }; class Waypoints { items=4; class Item0 { position[]={7770.1079,34.837379,4044.8684}; expCond="(counterattack == 1);"; expActiv="qrfjeep setfuel 1;"; class Effects { }; timeoutMin=20; timeoutMid=20; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={6795.6167,82.423103,3504.5242}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6236.0659,69.551041,3534.2354}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6173.0166,64.54097,3534.375}; placement=5; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item94 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3710.1211,17.653631,3233.9829}; azimut=90; id=312; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=1; init="soldiersquad = group this; soldiersquad setgroupid [""Soldier"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3711.8818,17.826382,3233.937}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3711.8997,17.828087,3233.9553}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item95 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3723.0178,18.262623,3231.1042}; azimut=60; id=313; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=1; init="this disableAI ""Move""; officersquad = group this; officersquad setgroupid [""Offficer"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9""; romeo1 allowDamage false;"; }; }; }; }; class Vehicles { items=114; class Item0 { position[]={3776.7344,18.97715,3225.0295}; azimut=40; id=15; side="EMPTY"; vehicle="cwr2_M113A3"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_XM177E2"",1]; this addweaponcargo [""cwr2_m60e3"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item1 { position[]={3794.8184,18.362225,3256.7983}; azimut=160; id=19; side="EMPTY"; vehicle="cwr2_HMMWV"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addmagazinecargo [""MortarMag"",3]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_M249"",1]; this addweaponcargo [""cwr2_M16A2"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item2 { position[]={3725.0313,18.340748,3227.8757}; azimut=345; id=20; side="EMPTY"; vehicle="cwr2_US_BasicWeapons"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",12]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",40]; this addmagazinecargo [""MortarMag"",10]; this addmagazinecargo [""1Rnd_HE_M203"",24]; this addmagazinecargo [""HandGrenade_West"",20]; this addmagazinecargo [""SmokeShellRed"",5]; this addmagazinecargo [""SmokeShellGreen"",5]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",12]; this addweaponcargo [""cwr2_LAW"",2]; this addmagazinecargo [""cwr2_CarlGustavRocket"",6]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addweaponcargo [""cwr2_M16A2_GL"",1];"; }; class Item3 { position[]={3721.0771,18.192825,3231.7168}; azimut=75; id=21; side="EMPTY"; vehicle="Land_CamoNetVar_NATO"; skill=1; }; class Item4 { position[]={3722.2769,18.484526,3201.6548}; id=22; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio"; init="aRadio attachTo [aCrate,[-0.2,1.25,+1.725]]; aRadio setDir 90; aRadio setpos getpos aRadio;"; }; class Item5 { position[]={3716.6541,17.670639,3201.7729}; id=23; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable"; init="aTable attachTo [aCrate,[-0.2,1.25,+0.225]];"; }; class Item6 { position[]={3725.8398,18.333824,3230.8237}; azimut=255; id=24; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item7 { position[]={3723.0691,18.26066,3232.5413}; azimut=270; id=25; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item8 { position[]={3734.9631,18.900858,3201.7014}; id=26; side="EMPTY"; vehicle="cwr2_Computer"; skill=0.60000002; text="aRadio_1"; init="aRadio_1 attachTo [aCrate_1,[-0.2,1.25,+0.8]]; aRadio_1 setDir 90; aRadio_1 setpos getpos aRadio_1;"; }; class Item9 { position[]={3729.3403,18.844316,3201.8196}; id=27; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable_1"; init="aTable_1 attachTo [aCrate_1,[-0.2,1.25,+0.225]];"; }; class Item10 { position[]={3725.2163,18.327343,3233.0662}; azimut=255; id=28; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item11 { position[]={3723.5588,18.284893,3229.8569}; azimut=245; id=29; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item12 { position[]={3795.353,18.362162,3260.0361}; azimut=70; id=30; side="EMPTY"; vehicle="Land_CamoNet_NATO"; skill=1; }; class Item13 { position[]={3723.0662,18.332563,3244.2031}; azimut=250; id=31; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; lock="UNLOCKED"; skill=1; }; class Item14 { presence=0.50000048; position[]={3720.0559,18.165445,3228.6565}; azimut=165; id=32; side="EMPTY"; vehicle="cwr2_HMMWV"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",12]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""PipeBomb"",3]; this addweaponcargo [""cwr2_m60e3"",1]; this addweaponcargo [""cwr2_M21"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item15 { presence=0.50000048; position[]={3582.863,3.9561031,3273.106}; azimut=95; id=33; side="EMPTY"; vehicle="cwr2_Truck5t_Open"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""SmokeShell"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_M16A2"",1];"; }; class Item16 { position[]={3590.7798,3.9441676,3282.1738}; azimut=180; id=52; side="EMPTY"; vehicle="MASH"; skill=1; }; class Item17 { position[]={5729.4082,56.721909,3546.7644}; azimut=270; id=148; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item18 { position[]={5729.3945,56.791145,3555.4124}; azimut=270; id=149; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item19 { position[]={5729.5132,56.985477,3564.0938}; azimut=270; id=150; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item20 { position[]={5729.4995,57.006004,3572.7417}; azimut=270; id=151; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item21 { position[]={5729.4297,57.328983,3581.4277}; azimut=270; id=152; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item22 { position[]={5729.416,57.584,3590.0757}; azimut=270; id=153; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item23 { position[]={5729.0791,57.383202,3517.6277}; azimut=270; id=154; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item24 { position[]={5729.1582,57.211033,3526.4617}; azimut=270; id=155; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item25 { position[]={5729.0557,58.686272,3465.5542}; azimut=270; id=156; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item26 { position[]={5729.042,58.462124,3474.2021}; azimut=270; id=157; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item27 { position[]={5729.1606,57.861828,3482.8835}; azimut=270; id=158; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item28 { position[]={5729.147,57.730244,3491.5315}; azimut=270; id=159; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item29 { position[]={5729.0771,57.704254,3500.2175}; azimut=270; id=160; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item30 { position[]={5729.0635,57.583366,3508.8655}; azimut=270; id=161; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item31 { position[]={5732.1006,58.558315,3458.04}; azimut=225; id=162; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item32 { position[]={5738.5508,58.102371,3451.864}; azimut=225; id=163; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item33 { position[]={5744.5889,57.838528,3445.8723}; azimut=225; id=164; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item34 { position[]={5752.188,57.362537,3442.7322}; azimut=180; id=165; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item35 { position[]={5761.0801,56.669758,3442.6777}; azimut=180; id=166; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item36 { position[]={5770.0186,56.164833,3442.7849}; azimut=180; id=167; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item37 { position[]={5778.8159,55.802986,3442.6777}; azimut=180; id=168; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item38 { position[]={5787.7544,55.600025,3442.7849}; azimut=180; id=169; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item39 { position[]={5796.626,55.376923,3442.6133}; azimut=180; id=170; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item40 { position[]={5805.5645,55.167278,3442.7205}; azimut=180; id=171; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item41 { position[]={5814.1279,54.969349,3442.741}; azimut=180; id=172; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item42 { position[]={5823.0664,54.704136,3442.8481}; azimut=180; id=173; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item43 { position[]={5831.8638,54.366001,3442.741}; azimut=180; id=174; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item44 { position[]={5840.8022,54.072006,3442.8481}; azimut=180; id=175; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item45 { position[]={5849.6738,53.780819,3442.6765}; azimut=180; id=176; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item46 { position[]={5858.6123,53.432724,3442.7837}; azimut=180; id=177; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item47 { position[]={5868.1606,53.114174,3442.6619}; azimut=180; id=178; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item48 { position[]={5877.0991,52.86977,3442.769}; azimut=180; id=179; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item49 { position[]={5885.8965,52.614044,3442.6619}; azimut=180; id=180; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item50 { position[]={5894.835,52.336475,3442.769}; azimut=180; id=181; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item51 { position[]={5903.7065,52.103535,3442.5974}; azimut=180; id=182; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item52 { position[]={5912.645,51.87508,3442.7046}; azimut=180; id=183; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item53 { position[]={5729.5029,57.57626,3599.1956}; azimut=270; id=184; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item54 { position[]={5729.4331,57.589561,3607.8816}; azimut=270; id=185; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item55 { position[]={5729.4194,57.649265,3616.5295}; azimut=270; id=186; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item56 { position[]={5838.9058,54.987282,3564.6326}; azimut=290; id=190; side="EMPTY"; vehicle="ED102_CamoShed"; lock="LOCKED"; skill=1; }; class Item57 { presence=0.75000024; position[]={5837.543,54.986843,3566.386}; azimut=110; id=191; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item58 { presence=0.75000024; position[]={5838.6772,54.986801,3569.3931}; azimut=110; id=192; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; }; class Item59 { presence=0.75000024; position[]={5785.1372,54.988312,3520.4939}; azimut=90; id=193; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item60 { position[]={5853.3428,54.988312,3541.4382}; azimut=280; id=194; side="EMPTY"; vehicle="ED102_CamoShed"; lock="LOCKED"; skill=1; }; class Item61 { presence=0.75000024; position[]={5861.2183,54.988312,3548.0359}; azimut=100; id=195; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item62 { presence=0.75000024; position[]={5896.1353,55.788605,3545.531}; id=196; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; }; class Item63 { presence=0.75000024; position[]={5906.5098,54.987438,3518.2683}; azimut=90; id=197; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item64 { position[]={5851.3096,54.988312,3543.1909}; azimut=10; id=198; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="LOCKED"; skill=0.2; }; class Item65 { position[]={5934.9199,54.241638,3585.3616}; id=199; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio_a"; init="aRadio_a attachTo [aCrate_a,[-0.2,1.25,+1.725]]; aRadio_a setDir 90; aRadio_a setpos getpos aRadio_a;"; }; class Item66 { position[]={5893.7446,64.581772,3534.6094}; id=200; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable_b"; init="aTable_b attachTo [aCrate_b,[-0.2,1.25,+0.225]];"; }; class Item67 { position[]={5897.4287,65.515961,3537.4207}; azimut=270; id=201; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate_b"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.325)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate_b allowDamage false;"; }; class Item68 { position[]={5893.353,64.700699,3538.03}; azimut=180; id=202; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item69 { position[]={5895.6724,63.367073,3539.0269}; azimut=35; id=203; side="EMPTY"; vehicle="Notice_board"; skill=0.60000002; }; class Item70 { position[]={5944.0308,54.067005,3585.3657}; id=204; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio_b"; init="aRadio_b attachTo [aCrate_b,[-0.65,1.25,+1.725]]; aRadio_b setDir 90; aRadio_b setpos getpos aRadio_b;"; }; class Item71 { position[]={5895.104,65.332397,3537.5579}; azimut=270; id=205; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable_a"; init="aTable_a attachTo [aCrate_a,[-0.2,1.25,+0.225]];"; }; class Item72 { position[]={5893.3579,61.884834,3540.1348}; azimut=180; id=206; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate_a"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.325)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate_a allowDamage false;"; }; class Item73 { position[]={5952.6724,54.067005,3585.5129}; id=207; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio_c"; init="aRadio_c attachTo [aCrate_b,[0.25,1.25,+1.725]]; aRadio_c setDir 90; aRadio_c setpos getpos aRadio_c;"; }; class Item74 { position[]={5520.5796,103.87888,4221.9038}; azimut=270; id=208; side="EMPTY"; vehicle="ED102_CamoShed"; skill=1; }; class Item75 { presence=0.75000024; position[]={5883.8818,54.981503,3573.6738}; azimut=182; id=210; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=1; }; class Item76 { position[]={5903.3115,54.985764,3492.2842}; id=217; side="EMPTY"; vehicle="ED102_CamoBunker"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item77 { position[]={5902.9512,54.985676,3492.2209}; id=218; side="EMPTY"; vehicle="ED102_SandBags"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item78 { position[]={5779.5273,54.988312,3517.8093}; azimut=90; id=223; side="EMPTY"; vehicle="Fence"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item79 { position[]={5766.9492,54.988121,3532.6563}; azimut=180; id=226; side="EMPTY"; vehicle="Fence"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item80 { position[]={5771.5918,55.338661,3547.4221}; azimut=90; id=228; side="EMPTY"; vehicle="Fence"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item81 { position[]={5771.0225,55.33865,3546.3799}; azimut=270; id=229; side="EMPTY"; vehicle="SPG9_Ins"; leader=1; skill=0.2; text="spg"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; class Item82 { position[]={5770.8589,55.338646,3546.3101}; azimut=90; id=230; side="EMPTY"; vehicle="RUOrdnanceBox"; leader=1; skill=0.2; init="clearmagazinecargo this; this allowDamage false;"; }; class Item83 { position[]={5771.8145,55.338665,3546.3071}; azimut=90; id=231; side="EMPTY"; vehicle="RUOrdnanceBox"; leader=1; skill=0.2; init="clearmagazinecargo this; this allowDamage false;"; }; class Item84 { position[]={5527.0386,113.02303,4223.2705}; azimut=270; id=245; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",50]; this addmagazinecargo [""cwr2_RPG7Rocket"",100]; this addmagazinecargo [""cwr2_100Rnd_762x54"",50];"; }; class Item85 { position[]={5519.7676,103.87885,4224.1523}; id=246; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=1; text="ammo2"; }; class Item86 { position[]={5516.7065,103.87851,4224.208}; id=247; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item87 { position[]={5585.0747,103.49798,4203.7241}; id=255; side="EMPTY"; vehicle="ED102_CamoBunker"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item88 { position[]={5584.7144,103.49712,4203.6606}; id=256; side="EMPTY"; vehicle="ED102_SandBags"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item89 { position[]={5264.9111,118.24604,4116.0654}; azimut=315; id=258; side="EMPTY"; vehicle="ED102_Fortress1_East"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.75)]; this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item90 { position[]={5261.5688,118.1321,4119.0049}; azimut=135; id=265; side="EMPTY"; vehicle="Fence"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.775)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item91 { position[]={5753.708,57.042576,3640.1616}; azimut=180; id=266; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item92 { position[]={5762.4849,56.59819,3640.1985}; azimut=180; id=267; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item93 { position[]={5771.2822,56.350906,3640.0913}; azimut=180; id=268; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item94 { position[]={5780.2207,56.306183,3640.1985}; azimut=180; id=269; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item95 { position[]={5789.0923,56.31818,3640.0269}; azimut=180; id=270; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item96 { position[]={5798.0308,56.362282,3640.134}; azimut=180; id=271; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item97 { position[]={5806.5942,56.391121,3640.1545}; azimut=180; id=272; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item98 { position[]={5815.5327,56.43161,3640.2617}; azimut=180; id=273; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item99 { position[]={5824.3301,56.447281,3640.1545}; azimut=180; id=274; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item100 { position[]={5833.2686,56.293396,3640.2617}; azimut=180; id=275; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item101 { position[]={5842.1401,56.555729,3640.0901}; azimut=180; id=276; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item102 { position[]={5851.0786,56.962193,3640.1973}; azimut=180; id=277; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item103 { position[]={5860.627,57.034103,3640.0754}; azimut=180; id=278; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item104 { position[]={5869.5654,56.536808,3640.1826}; azimut=180; id=279; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item105 { position[]={5878.3628,56.510929,3640.0754}; azimut=180; id=280; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item106 { position[]={5887.3013,56.612667,3640.1826}; azimut=180; id=281; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item107 { position[]={5896.1729,56.583996,3640.011}; azimut=180; id=282; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item108 { position[]={5905.1113,56.577126,3640.1182}; azimut=180; id=283; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item109 { position[]={5747.6143,57.172626,3636.9961}; azimut=135; id=284; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item110 { position[]={5741.2168,57.171738,3630.7578}; azimut=135; id=285; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item111 { position[]={5734.9419,57.37204,3624.7017}; azimut=135; id=286; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item112 { presence=0.75000024; position[]={5517.1548,103.8339,4242.9502}; azimut=180; id=310; side="EMPTY"; vehicle="MASH"; skill=1; }; class Item113 { position[]={3729.751,18.356277,3244.0049}; id=314; side="EMPTY"; vehicle="cwr2_Flag_NATO"; leader=1; skill=1; }; }; class Markers { items=9; class Item0 { position[]={5306.9663,124.59625,4153.7861}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item1 { position[]={5822.6426,54.988312,3537.291}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={5403.5259,43.280937,2802.1843}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={3753.199,19.389477,3252.5886}; name="start"; type="cwr2_Faction_USA"; a=1.2; }; class Item4 { position[]={1683.564,10.913801,4650.7378}; name="yanks"; type="cwr2_Faction_USA"; a=1.2; }; class Item5 { position[]={5403.5366,43.280937,2802.1636}; name="obj1_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item6 { position[]={5822.644,54.988312,3537.2881}; name="obj2_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item7 { position[]={5306.9722,124.59587,4153.7739}; name="obj3_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item8 { position[]={7926.1831,36.338062,4090.3306}; name="ivans"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=9; class Item0 { position[]={5398.9922,43.280903,2805.9314}; a=400; b=400; activationBy="WEST"; activationType="EAST D"; timeoutMid=15; timeoutMax=30; age="UNKNOWN"; expActiv="blufor_near_obj1 = 1; publicVariable ""blufor_near_obj1"";"; class Effects { }; }; class Item1 { position[]={5824.1904,54.985966,3495.6387}; a=400; b=400; activationBy="WEST"; activationType="EAST D"; timeoutMid=15; timeoutMax=30; age="UNKNOWN"; expActiv="blufor_near_obj2 = 1; publicVariable ""blufor_near_obj2"";"; class Effects { }; }; class Item2 { position[]={5383.8179,115.99802,4222.1616}; a=450; b=450; activationBy="WEST"; activationType="EAST D"; timeoutMid=15; timeoutMax=30; age="UNKNOWN"; expActiv="blufor_near_obj3 = 1; publicVariable ""blufor_near_obj3"";"; class Effects { }; }; class Item3 { position[]={5402.6064,43.280937,2803.8018}; a=100; b=100; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (getDammage bmp >= 0.5) AND (getDammage another_bmp >= 0.5);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; ""obj1"" setMarkerSize [0,0]; ""obj1_us"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; task1i settaskstate ""SUCCEEDED""; task1j settaskstate ""SUCCEEDED""; task1k settaskstate ""SUCCEEDED""; task1l settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; bravo10 addrating 200; sierra1 addrating 200; sierra2 addrating 200;"; class Effects { }; }; class Item4 { position[]={5840.4614,56.017044,3545.1301}; a=150; b=150; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=10; timeoutMid=20; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; ""obj2"" setMarkerSize [0,0]; ""obj2_us"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; task2i settaskstate ""SUCCEEDED""; task2j settaskstate ""SUCCEEDED""; task2k settaskstate ""SUCCEEDED""; task2l settaskstate ""SUCCEEDED""; bravo1 addrating 600; bravo2 addrating 600; bravo3 addrating 600; bravo4 addrating 600; bravo5 addrating 600; bravo6 addrating 600; bravo7 addrating 600; bravo8 addrating 600; bravo9 addrating 600; bravo10 addrating 600; sierra1 addrating 600; sierra2 addrating 600;"; class Effects { }; }; class Item5 { position[]={3937.1504,40.740295,3065.3804}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co12_cwr2_tenure_track_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item6 { position[]={4061.0352,53.072926,3063.521}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0) AND ({alive _x} count units sierrasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={4064.6699,70.29557,2935.7642}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={5418.981,121.1358,4189.9102}; a=250; b=125; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (getDammage ammo1 >= 0.99) AND (getDammage ammo2 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; ""obj3"" setMarkerSize [0,0]; ""obj3_us"" setMarkerSize [1.2,1]; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; task3i settaskstate ""SUCCEEDED""; task3j settaskstate ""SUCCEEDED""; task3k settaskstate ""SUCCEEDED""; task3l settaskstate ""SUCCEEDED""; romeo1 sidechat ""Good work!""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; bravo9 addrating 200; bravo10 addrating 200; sierra1 addrating 200; sierra2 addrating 200;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=10147085; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; minute=0; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=2326710; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; minute=8; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=4159314; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; minute=0; }; }; Overview

Mechanised infantry has been tasked to secure three objectives.

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