sreVbriefing.html#Sbriefing.sqf#Scolorcorrection.sqf#SDAC_Config_Sound.sqf#S!DAC_Config_Units.sqf#S4description.ext#Sinit.sqf#Sinteract.sqf#Silea\apply_loadout.sqf#Slea\co8_norushin.fallujah.lea.mission#Sa"lea\loadout-init.sqf$S1lea\loadout.sqf$S{mission.sqm#Sreturn.sqf#Sspecinit.sqf#SZspectate.sqf#Stask0.sqf#Stask1.sqf#Stask2.sqf#Stask3.sqf#STaskController.sqf#S briefing.html/title> </head> <body bgcolor="#FFFFFF"> <! --- -----------------------------> <! --- DEBRIEFINGS --> <! --- -----------------------------> <hr> <br> <h2><a name="Debriefing:End1">All objectives completed</a></h2> <br> <p> We are very pleased with your excellent performance! We're sure you'll be volunteering for many more missions in the future. </p> <br> <hr> <br> <h2><a name="Debriefing:End2">Mission failed</a></h2> <br> <p> Everyone on your team has been killed. </p> <br> <! --- -----------------------------> <! --- End of DEBRIEFINGS --> <! --- -----------------------------> </body> </html>//briefing.sqf player createDiaryRecord ["Diary", ["Mission credit", "Originally made by Snuffy the Evil for the Something Awful ACEGoons group. Thoughts? Send me a PM on the BI forums or e-mail me at snuffytheevil+arma@gmail.com"]]; player createDiaryRecord ["Diary", ["Important note about the BMD-1", "The BMD-1 has several anti-tank missiles at its disposal. Unfortunately, only one can be loaded at a time. To reload the missile launcher, someone outside the vehicle will need to take a missile from the vehicle's GEAR MENU. Once a missile has been taken, have the crew dismount. Use the ACE Interact key to load it via the ""Exchange Magazine"" option."]]; if(format["%1", player] in ["s1","s2","s3","s4"]) then { player createDiaryRecord ["Diary", ["Support", "We're not exactly sure what kind of enemies you'll be encountering, so we're sending you with a BMD-1 to take care of any heavy stuff. It has poor visibility and we're in an urban environment, so you'll need to provide support."]]; } else { player createDiaryRecord ["Diary", ["Support", "Since the BMD-1 has poor visibility and is fairly fragile, we're sending a small infantry team with you to provide support. They'll be your eyes and ears, so make sure you're paying attention!"]]; }; player createDiaryRecord ["Diary", ["Optional objective", "We lost a BTR-70 the other night to an ambush. Word is the insurgents have captured it and turned it against us. This is obviously unacceptable. If you happen to encounter it, either destroy it or return it to our base."]]; player createDiaryRecord ["Diary", ["Main objectives", "We don't know much about the enemy presence in the district, but we have identified a small truck depot <marker name='intelmark'>here.</marker> You'll need to clear it of enemies and then gather as much physical intelligence as you can.<br/><br/>We've also identified a fortified checkpoint near <marker name='checkmark'>this bridge</marker>. It may impede our eventual assault, so we'd like you to blow it up."]]; player createDiaryRecord ["Diary", ["Friendly forces", "Thankfully for us, you gladly accepted this mission the other night when we caught you downtown. Due in no small part to your patriotic spirit, you've been chosen to spearhead the expedition."]]; player createDiaryRecord ["Diary", ["Situation", "Our insurgency pacification efforts in Fallujah have reached a wall. Insurgent activity in the Jolan district has flared up significantly and we've already lost several convoys to raiders. We're preparing a scouting expedition to gather information on defenses and force organization."]]; task3 = player createSimpleTask ["Secure or destroy the captured BTR-70 (optional)"]; task3 setSimpleTaskDescription ["We paid good money for it, so we'd like you to take it back. If you can't get it back, blow it up. If we can't have it, no one can.", "Secure or destroy the captured BTR-70 (optional)", "Secure/Destroy"]; task2 = player createSimpleTask ["Clear the checkpoint at the bridge"]; task2 setSimpleTaskDescription ["Clear checkpoint of enemy forces.", "Clear the checkpoint at the bridge", "Clear"]; task2 setSimpleTaskDestination (getMarkerPos "checkmark"); task1 = player createSimpleTask ["Search for intel at the depot"]; task1 setSimpleTaskDescription ["Laptops, photos, files, money, radios, et cetera. We want all of it.", "Search for intel at the depot", "Search"]; task1 setSimpleTaskDestination (getMarkerPos "intelmark"); if(format["%1", player] in ["s1","s2","s3","s4"]) then { task0 = player createSimpleTask ["Escort the BMD-1"]; task0 setSimpleTaskDescription ["Because it can't see and has a tendency to catch fire under fire.", "Escort the BMD-1", "Escort"]; } else { task0 = player createSimpleTask ["Support the infantry"]; task0 setSimpleTaskDescription ["Because they're soft and squishy and have a tendency to lose things when we find bad things.", "Support the infantry", "Support"]; };//colorcorrection.sqf //Enables the color correction for the mission hndl = ppEffectCreate ["colorCorrections", 1501]; hndl ppEffectEnable true; hndl ppEffectAdjust [ 1, 0.21, 0, [0.1, 0, 0, 0],[3.59, 3.49, 3.78, 0.83],[-0.31, 0.08, 3.79, 5]]; hndl ppEffectCommit 0;////////////////////////////// // Dynamic-AI-Creator // // Version 3.0 - 2010 // //--------------------------// // DAC_Config_Sound // //--------------------------// // Script by Silola // // silola@freenet.de // ////////////////////////////// if(isNil "DAC_Radio_Settings") then {DAC_Radio_Settings = [1500,[0,0],5,2,objNull]}; DAC_SayArrayW = []; DAC_SayArrayE = []; DAC_SayArrayD = /* soldier die */ [100,"d01","d02","d03","d04","d05","d06","d07","d08","d09","d10","d11","d12","d13","d14","d15","d16","d17","d18","d19","d20","d21","d22","d23","d24","d25","d26","d27","d28","d29","d30","d31","d32","d33","d34","d35","d36","d37","d38","d39","d40","d41","d42","d43","d44","d45","d46","d47","d48","d49","d50"]; DAC_RadioArrayE = [ // Please PM me to get an example mission with radio sounds (you get then a new DAC_Sound.pbo) ]; DAC_RadioArrayW = [ // Please PM me to get an example mission with radio sounds (you get then a new DAC_Sound.pbo) ];////////////////////////////// // Dynamic-AI-Creator // // Version 2.1 - 2009 // //--------------------------// // DAC_Config_Units // //--------------------------// // Script by Silola // // silola@freenet.de // ////////////////////////////// private ["_TypNumber","_TempArray","_Unit_Pool_S","_Unit_Pool_V","_Unit_Pool_T","_Unit_Pool_A"]; _TypNumber = _this select 0;_TempArray = []; switch (_TypNumber) do { //------------------------------------------------------------------------------------------------- // Russians case 0: { _Unit_Pool_S = ["RU_Soldier_Crew","RU_Soldier_Pilot","RU_Soldier_SL","RU_Soldier","RU_Soldier_GL","RU_Soldier_MG","RU_Soldier","RU_Soldier_AT","RU_Soldier_Medic","RU_Soldier","RU_Soldier_AR","RU_Soldier_LAT","RU_Soldier","RU_Soldier_Marksman","RU_Soldier_HAT","RUS_Soldier","RU_Soldier_AA"]; _Unit_Pool_V = ["UAZ_RU","Kamaz","KamazOpen","UAZ_AGS30_RU","GAZ_Vodnik","GAZ_Vodnik_HMG"]; _Unit_Pool_T = ["BTR90","BMP3","T72_RU","T90","2S6M_Tunguska"]; _Unit_Pool_A = ["Mi17_rockets_RU","Mi24_V","Mi24_P","Ka52","Ka52Black"]; }; //------------------------------------------------------------------------------------------------- // USMC case 1: { _Unit_Pool_S = ["USMC_Soldier_Crew","USMC_Soldier_Pilot","USMC_Soldier_SL","USMC_Soldier","USMC_Soldier_GL","USMC_Soldier_AR","USMC_Soldier","USMC_Soldier_LAT","USMC_Soldier_MG","USMC_Soldier","USMC_Soldier_AA","USMC_Soldier_HAT","USMC_Soldier","USMC_SoldierM_Marksman","USMC_Soldier_AR","USMC_Soldier_GL","USMC_Soldier"]; _Unit_Pool_V = ["HMMWV","HMMWV_M2","HMMWV_Armored","HMMWV_MK19","HMMWV_TOW","HMMWV_Avenger","MTVR","M1030"]; _Unit_Pool_T = ["LAV25","AAV","M1A1","M1A2_TUSK_MG"]; _Unit_Pool_A = ["MH60S","UH1Y","AH1Z","MV22"]; }; //------------------------------------------------------------------------------------------------- // Insurgents case 2: { _Unit_Pool_S = ["Ins_Soldier_Crew","Ins_Soldier_Pilot","Ins_Soldier_CO","Ins_Soldier_1","Ins_Soldier_GL","Ins_Soldier_MG","Ins_Soldier_1","Ins_Soldier_AT","Ins_Soldier_Medic","Ins_Soldier_2","Ins_Soldier_AR",["Ins_Soldier_1",6],"Ins_Soldier_1","Ins_Soldier_2","Ins_Soldier_AT"]; _Unit_Pool_V = ["UAZ_INS","UAZ_MG_INS","UAZ_SPG9_INS","Offroad_DSHKM_INS","Pickup_PK_INS","Ural_INS","UralOpen_INS"]; _Unit_Pool_T = ["BRDM2_INS","BRDM2_ATGM_INS","BMP2_INS","T72_INS","ZSU_INS"]; _Unit_Pool_A = ["Mi17_Ins"]; }; //------------------------------------------------------------------------------------------------- // Civilians case 3: { _Unit_Pool_S = ["Assistant","Citizen1","Citizen2","Citizen3","Citizen4","Doctor","Functionary1","Functionary2","Priest","Profiteer1","Profiteer2","Profiteer3","Profiteer4","SchoolTeacher","Villager1","Villager2","Villager3","Villager4","Woodlander1","Woodlander2","Woodlander3","Woodlander4","Worker1","Worker2","Worker3","Worker4","Damsel1","Damsel2","Damsel3","Damsel4","Damsel5","Farmwife1","Farmwife2","Farmwife3","Farmwife4","Farmwife5","Hooker1","Hooker2","Hooker3","Hooker4","Hooker5","HouseWife1","HouseWife2","HouseWife3","HouseWife4","HouseWife5","Madam1","Madam2","Madam3","Madam4","Madam5","Secretary1","Secretary2","Secretary3","Secretary4","Secretary5","Sportswoman1","Sportswoman2","Sportswoman3","Sportswoman4","Sportswoman5","WorkWoman1","WorkWoman2","WorkWoman3","WorkWoman4","WorkWoman5"]; _Unit_Pool_V = ["Skoda","SkodaBlue","SkodaGreen","SkodaRed","hilux1_civil_1_open","hilux1_civil_2_covered","hilux1_civil_3_open","datsun1_civil_1_open","datsun1_civil_2_covered","datsun1_civil_3_open","car_sedan","UralCivil","UralCivil2","Lada_base","Lada1","Lada","VWGolf","V3S_Civ","Ikarus"]; _Unit_Pool_T = ["Tractor","UralCivil","UralCivil2","V3S_Civ"]; _Unit_Pool_A = ["Mi17_Civilian"]; }; //------------------------------------------------------------------------------------------------- // FR case 4: { _Unit_Pool_S = ["USMC_Soldier_Crew","USMC_Soldier_Pilot","FR_TL","FR_Assault_R","FR_Assault_GL","FR_AR","FR_Assault_R","FR_Marksman","FR_AR","FR_Sapper","FR_Assault_R","FR_Assault_GL"]; _Unit_Pool_V = ["HMMWV","HMMWV_M2","HMMWV_Armored","HMMWV_MK19","HMMWV_TOW","HMMWV_Avenger","MTVR","M1030"]; _Unit_Pool_T = ["LAV25","AAV"]; _Unit_Pool_A = ["UH1Y","MH60S"]; }; //------------------------------------------------------------------------------------------------- // CDF case 5: { _Unit_Pool_S = ["CDF_Soldier_Crew","CDF_Soldier_Pilot","CDF_Soldier_TL","CDF_Soldier","CDF_Soldier_GL","CDF_Soldier_MG","CDF_Soldier","CDF_Soldier_AR","CDF_Soldier_RPG","CDF_Soldier","CDF_Soldier_Strela","CDF_Soldier_Engineer","CDF_Soldier","CDF_Soldier_Marksman"]; _Unit_Pool_V = ["UAZ_CDF","UAZ_MG_CDF","UAZ_AGS30_CDF","Ural_CDF","UralOpen_CDF","Ural_ZU23_CDF"]; _Unit_Pool_T = ["BRDM2_CDF","BRDM2_ATGM_CDF","BMP2_CDF","T72_CDF","ZSU_CDF"]; _Unit_Pool_A = ["Mi17_CDF","Mi24_D"]; }; //------------------------------------------------------------------------------------------------- // NAPA case 6: { _Unit_Pool_S = ["GUE_Soldier_Crew","GUE_Soldier_Pilot","GUE_Soldier_CO","GUE_Soldier_2","GUE_Soldier_3","GUE_Soldier_1","GUE_Soldier_MG","GUE_Soldier_GL","GUE_Soldier_AT","GUE_Soldier_2","GUE_Soldier_AT","GUE_Soldier_AA",["GUE_Soldier_1",6],"GUE_Soldier_1","GUE_Soldier_Medic","GUE_Soldier_3"]; _Unit_Pool_V = ["hilux1_civil_1_open","hilux1_civil_2_covered","hilux1_civil_3_open","V3S_Gue","Offroad_DSHKM_Gue","Pickup_PK_GUE","Offroad_SPG9_Gue","Ural_ZU23_Gue"]; _Unit_Pool_T = ["BRDM2_Gue","BMP2_Gue","T34","T72_Gue"]; _Unit_Pool_A = []; }; //------------------------------------------------------------------------------------------------- // MVD case 7: { _Unit_Pool_S = ["RU_Soldier_Crew","RU_Soldier_Pilot","MVD_Soldier_TL","MVD_Soldier","MVD_Soldier_GL","MVD_Soldier_MG","MVD_Soldier","MVD_Soldier_AT","MVD_Soldier_Marksman","MVD_Soldier"]; _Unit_Pool_V = ["UAZ_RU","Kamaz","KamazOpen","UAZ_AGS30_RU","GAZ_Vodnik","GAZ_Vodnik_HMG"]; _Unit_Pool_T = ["BTR90","BMP3"]; _Unit_Pool_A = ["Mi17_rockets_RU","Mi24_V","Mi24_P"]; }; //------------------------------------------------------------------------------------------------- // Spetsnaz with custom gear case 8: { _Unit_Pool_S = ["RU_Soldier_Crew","RU_Soldier_Pilot",["RUS_Soldier_TL",1],["RUS_Soldier1",2],["RUS_Soldier1",3],["RUS_Soldier1",5],["RUS_Soldier1",2],["RUS_Soldier1",4],"RUS_Soldier_Marksman"]; _Unit_Pool_V = ["UAZ_RU","Kamaz","KamazOpen","UAZ_AGS30_RU","GAZ_Vodnik","GAZ_Vodnik_HMG"]; _Unit_Pool_T = ["BTR90","BMP3"]; _Unit_Pool_A = ["Mi17_rockets_RU","Mi24_V","Mi24_P"]; }; //------------------------------------------------------------------------------------------------- // Takistani Army case 9: { _Unit_Pool_S = ["TK_Soldier_Crew_EP1","TK_Soldier_Pilot_EP1","TK_Soldier_SL_EP1","TK_Soldier_EP1","TK_Soldier_GL_EP1","TK_Soldier_MG_EP1","TK_Soldier_AMG_EP1","TK_Soldier_AT_EP1","TK_Soldier_Medic_EP1","TK_Soldier_EP1","TK_Soldier_AR_EP1","TK_Soldier_LAT_EP1","TK_Soldier_EP1",["TK_Soldier_EP1",6],"TK_Soldier_B_EP1","TK_Soldier_HAT_EP1","TK_Soldier_EP1","TK_Soldier_AA_EP1"]; _Unit_Pool_V = ["UAZ_Unarmed_TK_EP1","V3S_TK_EP1","V3S_Open_TK_EP1","UAZ_MG_TK_EP1","UAZ_AGS30_TK_EP1","LandRover_MG_TK_EP1","LandRover_SPG9_TK_EP1"]; _Unit_Pool_T = ["BRDM2_TK_EP1","BRDM2_ATGM_TK_EP1","BTR60_TK_EP1","M113_TK_EP1"]; _Unit_Pool_A = ["Mi24_D_TK_EP1","Mi17_TK_EP1","UH1H_TK_EP1"]; }; //------------------------------------------------------------------------------------------------- // Takistani Militia case 10: { _Unit_Pool_S = ["TK_INS_Soldier_EP1","TK_INS_Soldier_EP1","TK_INS_Soldier_TL_EP1","TK_INS_Soldier_EP1","TK_INS_Soldier_2_EP1","TK_INS_Soldier_MG_EP1","TK_INS_Soldier_4_EP1","TK_INS_Soldier_3_EP1","TK_INS_Bonesetter_EP1","TK_INS_Soldier_EP1","TK_INS_Soldier_AR_EP1","TK_INS_Soldier_AT_EP1","TK_INS_Soldier_AAT_EP1","TK_INS_Soldier_4_EP1","TK_INS_Soldier_3_EP1","TK_INS_Soldier_AA_EP1"]; _Unit_Pool_V = ["LandRover_MG_TK_INS_EP1","LandRover_SPG9_TK_INS_EP1","V3S_TK_GUE_EP1"]; _Unit_Pool_T = ["BTR40_TK_INS_EP1","BTR40_MG_TK_INS_EP1"]; _Unit_Pool_A = ["UH1H_TK_GUE_EP1"]; }; //------------------------------------------------------------------------------------------------- // Takistani Locals case 11: { _Unit_Pool_S = ["TK_GUE_Soldier_2_EP1","TK_GUE_Soldier_2_EP1","TK_GUE_Soldier_TL_EP1","TK_GUE_Soldier_EP1","TK_GUE_Soldier_2_EP1","TK_GUE_Soldier_MG_EP1","TK_GUE_Soldier_4_EP1","TK_GUE_Soldier_3_EP1","TK_GUE_Soldier_AT_EP1","TK_GUE_Soldier_AAT_EP1","TK_GUE_Soldier_AR_EP1","TK_GUE_Bonesetter_EP1","TK_GUE_Soldier_EP1","TK_GUE_Soldier_2_EP1","TK_GUE_Soldier_5_EP1","TK_GUE_Soldier_3_EP1","TK_GUE_Soldier_AA_EP1"]; _Unit_Pool_V = ["V3S_TK_GUE_EP1","Offroad_DSHKM_TK_GUE_EP1","Offroad_SPG9_TK_GUE_EP1","Pickup_PK_TK_GUE_EP1", "Pickup_PK_GUE", "Pickup_PK_INS", "Offroad_DSHKM_Gue", "Offroad_DSHKM_INS"]; _Unit_Pool_T = ["BRDM2_TK_GUE_EP1","BTR40_TK_GUE_EP1","BTR40_MG_TK_GUE_EP1"]; _Unit_Pool_A = ["UH1H_TK_GUE_EP1"]; }; //------------------------------------------------------------------------------------------------- // US Army case 12: { _Unit_Pool_S = ["US_Soldier_Crew_EP1","US_Soldier_Pilot_EP1","US_Soldier_SL_EP1","US_Soldier_TL_EP1","US_Soldier_AR_EP1","US_Soldier_LAT_EP1","US_Soldier_EP1","US_Soldier_GL_EP1","US_Soldier_MG_EP1","US_Soldier_AMG_EP1","US_Soldier_EP1","US_Soldier_AT_EP1","US_Soldier_AAT_EP1","US_Soldier_Marksman_EP1","US_Soldier_Medic_EP1","US_Soldier_HAT_EP1","US_Soldier_AHAT_EP1","US_Soldier_AA_EP1","US_Soldier_EP1","US_Soldier_Engineer_EP1","US_Soldier_B_EP1"]; _Unit_Pool_V = ["HMMWV_DES_EP1","MTVR_DES_EP1","HMMWV_M1151_M2_DES_EP1","HMMWV_MK19_DES_EP1","HMMWV_M998_crows_M2_DES_EP1","HMMWV_M998_crows_MK19_DES_EP1","HMMWV_Terminal_EP1","HMMWV_M1035_DES_EP1","HMMWV_Avenger_DES_EP1"]; _Unit_Pool_T = ["M1A1_US_DES_EP1","M1A2_US_TUSK_MG_EP1","M2A2_EP1","M2A3_EP1","M1126_ICV_M2_EP1","M1126_ICV_mk19_EP1","M1130_CV_EP1","M1129_MC_EP1","M1128_MGS_EP1","M6_EP1"]; _Unit_Pool_A = ["AH64D_EP1","AH6J_EP1","MH6J_EP1","UH60M_EP1","CH_47F_EP1"]; }; //------------------------------------------------------------------------------------------------- // US Delta Force case 13: { _Unit_Pool_S = ["US_Soldier_Crew_EP1","US_Soldier_Pilot_EP1","US_Delta_Force_TL_EP1","US_Delta_Force_MG_EP1","US_Delta_Force_Assault_EP1","US_Delta_Force_EP1","US_Delta_Force_AR_EP1","US_Delta_Force_M14_EP1","US_Delta_Force_Medic_EP1","US_Delta_Force_Marksman_EP1","US_Delta_Force_EP1"]; _Unit_Pool_V = ["HMMWV_M998A2_SOV_DES_EP1","ATV_US_EP1","HMMWV_DES_EP1","MTVR_DES_EP1","HMMWV_M1151_M2_DES_EP1","HMMWV_MK19_DES_EP1","HMMWV_M998_crows_M2_DES_EP1","HMMWV_M998_crows_MK19_DES_EP1","HMMWV_Terminal_EP1","HMMWV_M1035_DES_EP1"]; _Unit_Pool_T = ["M1A1_US_DES_EP1","M1A2_US_TUSK_MG_EP1","M2A2_EP1","M2A3_EP1","M1126_ICV_M2_EP1","M1126_ICV_mk19_EP1","M1130_CV_EP1","M1129_MC_EP1","M1128_MGS_EP1","M6_EP1"]; _Unit_Pool_A = ["AH64D_EP1","AH6J_EP1","MH6J_EP1","UH60M_EP1","CH_47F_EP1"]; }; //------------------------------------------------------------------------------------------------- // Czech Army case 14: { _Unit_Pool_S = ["CZ_Soldier_DES_EP1","CZ_Soldier_Pilot_EP1","CZ_Soldier_SL_DES_EP1","CZ_Soldier_MG_DES_EP1","CZ_Soldier_AMG_DES_EP1","CZ_Soldier_DES_EP1","CZ_Soldier_AT_DES_EP1","CZ_Soldier_B_DES_EP1","CZ_Soldier_DES_EP1"]; _Unit_Pool_V = ["LandRover_CZ_EP1","HMMWV_M1151_M2_CZ_DES_EP1","HMMWV_Ambulance_CZ_DES_EP1"]; _Unit_Pool_T = []; _Unit_Pool_A = ["Mi171Sh_CZ_EP1","Mi171Sh_rockets_CZ_EP1"]; }; //------------------------------------------------------------------------------------------------- // German KSK case 15: { _Unit_Pool_S = ["GER_Soldier_EP1","GER_Soldier_EP1","GER_Soldier_TL_EP1","GER_Soldier_MG_EP1","GER_Soldier_EP1","GER_Soldier_Scout_EP1","GER_Soldier_Medic_EP1","GER_Soldier_EP1","GER_Soldier_MG_EP1"]; _Unit_Pool_V = ["ATV_CZ_EP1"]; _Unit_Pool_T = []; _Unit_Pool_A = []; }; //------------------------------------------------------------------------------------------------- // OA Civilians case 16: { _Unit_Pool_S = ["TK_CIV_Takistani01_EP1","TK_CIV_Takistani02_EP1","TK_CIV_Takistani03_EP1","TK_CIV_Takistani04_EP1","TK_CIV_Takistani05_EP1","TK_CIV_Takistani06_EP1","TK_CIV_Woman01_EP1","TK_CIV_Woman02_EP1","TK_CIV_Woman03_EP1"]; _Unit_Pool_V = ["Lada1_TK_CIV_EP1","Lada2_TK_CIV_EP1","LandRover_TK_CIV_EP1","TT650_TK_CIV_EP1","Old_bike_TK_CIV_EP1","Old_moto_TK_Civ_EP1","hilux1_civil_3_open_EP1","S1203_TK_CIV_EP1","SUV_TK_CIV_EP1","UAZ_Unarmed_TK_CIV_EP1","Ural_TK_CIV_EP1","V3S_Open_TK_CIV_EP1","Volha_1_TK_CIV_EP1","Volha_2_TK_CIV_EP1","VolhaLimo_TK_CIV_EP1","S1203_ambulance_EP1"]; _Unit_Pool_T = []; _Unit_Pool_A = []; }; //------------------------------------------------------------------------------------------------- Default { if(DAC_Basic_Value != 5) then { DAC_Basic_Value = 5;publicvariable "DAC_Basic_Value"; hintc "Error: DAC_Config_Units > No valid config number"; }; if(true) exitwith {}; }; }; if(count _this == 2) then { _TempArray = _TempArray + [_Unit_Pool_S,_Unit_Pool_V,_Unit_Pool_T,_Unit_Pool_A]; } else { _TempArray = _Unit_Pool_V + _Unit_Pool_T + _Unit_Pool_A; }; _TempArrayclass Header { gameType= Coop; minPlayers= 1; maxPlayers= 8; }; // We want to use the ACE Spectator script... respawn= "BASE"; respawnDelay= 2; // Don't want AI Players disabledAI= 1; //debriefing debriefing = 1;leaFunction = compile preprocessFileLineNumbers "lea\loadout-init.sqf"; call leaFunction;//line generated by LEA. //init.sqf //Initialization file. Runs at the start of the mission. leaFunction = compile preprocessFileLineNumbers "lea\loadout-init.sqf"; call leaFunction;//line generated by LEA. //Enable color correction execVM "colorcorrection.sqf"; //Briefing. Creates diary entries and tasks. execVM "briefing.sqf"; //Task controller. Mostly for JIP players, but also adds the "intel collection" action. execVM "TaskController.sqf"; //Spectator execVM "specinit.sqf"; //Enable view distance changing ace_settings_enable_vd_change = true; missionNamespace setVariable ["ace_viewdistance_limit", 10000]; //Disable saving to prevent load bug enableSaving [false, false]; //Don't punish players who decide to give up the ghost early. ace_sys_wounds_no_rpunish = true; //DAC stuff. Makes the AI stop yelling stupid things, stops the weather from changing and doesn't let tanks spawn. //We also keep the bodies and destroyed vehicles around because war is hell DAC_Single_Config = ["Units", "Sound"]; DAC_Dyn_Weather = [9000,60,0.2,0.2]; DAC_Delete_Value = [[0,2000],[0,2000],0]; //intelact.sqf //Notes that task1 is complete task1complete = true; publicVariable("task1complete");/** * Generated by LEA for Arma 2 Combined Operation & ACE 2 * Version: 1.4.74 * Add Apply loadout actions on Empty vehicles. */ ������� xGےaْ|'@@HIdtXlEc( ֨Qw,Hp_;II ,e^|˲,lꞞ4ӛꪞQJ-i[L3fjFǝ<kxBjTbZteI!v!G&^S"3H#Ge] F-f;)-9f3QvFl]#)Y %-3*ئC5cM&Ti;dH:ZT9ۆJ9*Iis^4RiVFM,gʒY2' MZLJTCK4wAȩ>0LkߌSa+;άjc9CZ&YI2 >$eϒs8z2KNf^m–,!^晝~\xnHZokT_-ңZ1NZJ>4*%i1%+27H}CoUgJ8uDIRrm__mpԸj5M5懲/[)uђSm_wwW.±Br|iJ%jX,jԘ(Ӻ 156$AnCCR;,Uzc𩉱ei ZMgHMQӈRhAբJVsT%i#3SDG"rvOdZBs3 (@3e;a-6ĕc>A2T9"m4}b neg'Um4]n3S3}Dږt7܌ƶls͚ +gq|^w;KIߔ"bg(,?Q+޳oBj.N)9KDQgҙF4TI׾jH[ ҫkԣ~|L(:i xhFٚHcTH5dwq%d8^0uPis`5MR 8D(خ7SW ;W"޴+Vd/=%HId,l?,%I6ZLw]LjAoF'Nװ݀4={f_)q?R폠G'E*?4 ]GtKvc(Wr|6c ;ROHrh@Z2� Vs~ۼ6 HjV^r4^u9P6ߔ&ݜzw ;i㿾=~zf"c}]{ {#K$FD7=ҲI @tsi0\gW' DAv̫j0\ȠQm5}mxoy=b%ToK;z(וễ cplkt&K t6j!DgVRIgьMF,սy^$< eBDœS'fU]ɹms;Xquw~EZye`x}w7{5DB{A0\r0ڐj Ȍu񃄫W緘ѭ t;?WL'̼FA? s>{eg١wB==Mmrx #ߪ\rD(y/D:p"a.wy7yon]Ɠ $y̠͇̅f$@iVZLl!h1힃OSjnh4CWR:<J u\ Ѹ6y̱9p#2yu1r֩^[1_ɭy�̃:<?-t3j <1Ij _/N,-6K^-r7(x*maӶr~;ٗu6ǁMO&<A9L+tWLgf5]jWCYj^C…`.ά_M^4C\, h,rk (raHkDUq xn]-W~4K1> i*(UtՋ9-|̎c}LdWj+$F+F&0o~yo}R0'EwbUSJwb͊$/I{/@B]`sOfdZy<H&oy$G<̓~VQbVkb50aV] kZeZ%56Z-q`40Nj8 㴓3NiÑ~69k'ҁ#OJB_-DY"a:bZPc+lo4mqЍ+(t+m1I<w[>S"kY eÈ`1N@0 :F 5*QWf̶);J$aw<=Pt <]&ɏ 83DĖ,&HlL2~nC9m`f Ct0jx`cВýn64S!:݁1c[zQcFSXpب@6Dg.9Fx28d4l rQr\E}>\soAAؐO8 f +�r < pqRxg"(5\ s1.20Sp�9|8\fMLx4ո& A,Jl}y,xX4gaMA(A( ѡh{ *[rPw38r :;x (+w4( A8@xA> ,s@x8 :{9gj*fSAAxa# AAa[;{ o7 G$�/`i<0188 �9Wzy:q2/2ԥ@ HD [2�93xp=Rg3Rp2Ppf) RN\@ /9@Dp ̿r‹A98,p@t ^R /)@ D॥PRp@t ^ƣ`s'G"꿁_^FommȁVe+�/ϪfsW]=<l˵| :%U:%~ր/g BIg4ӌmsn|W)RX ޑ6?)Ց6-U51rR8)ԸO1bl-mrlXn utCߤ {>S,6\wK`U:oq R+# fd۝d7h ˏBXW u-y̿ъ_s;̪`5yU^?<}ɿܒѤZnenf5LSkk{tofmmk)^G35FL)`vx~S.j 艇[I7,vteUdt3y ^Uڌ箵TN<OZ}Ɂt&##+|0q< ?uV^Jg!;uTiQU<r <ۏ[րSZr`O ޓ> rܵorp ~ed""7Qݖ5Q*=WT*X[6'~5yMLr^|7{b愰}3y/~C^P_˝�{1=,S@URc3'|~_`~�EWtr;_n1槾@7̷jJ!\d<*|M;d{?Fj=0~5h])eS >G#;[FUVTQ迫a�:j2;g^[<v]@)?E96p/so{;\̰lLՔ״2Hjs;;2_]e&][GEdt@y$d࢏cޤ,ax<=#k38Nڭ%#0=;*:qj8W+p=p髻 ]kΑv@GǻLs.F qfstGk)aB.|/{G C-Vic+enzm֞.(׺Y.ZbB`VЕjrP=V#`5'|Ěg[|3.jY PN?UΏX7, q` j͈`Cm|.5evב拟~|\7h̚ N d:o, v%Щt`Jt_6S{1B;TB#_!wM-ra.@A>b`3` +H{ORX :Xӊ` ~*-9z=.S5'O] x:Qw?N"vq1gG V�ֶ/X)B.s?7t"BpM˺Ѝ+t ,qE'~{HUcz3iţe`Q 'H#N#a]Pj]~|XՃ |Ӣ% +;D@xڋED�b�@GX�" <]<jv4ҧXq7tQ%ڼ#mr4E3U� zGbXEwXSs +$ǿ$Ax-sAIᑰ8 eJrT% pCx<p<XWI  B|,̞a>jЇACx<Q7fTHV cZc)1XҀ4OP}Jܯ:b(}oGG<N8ڑ1!h gj+ 8qWp8!5AL m�WB!<AK 0U^DXUsIVDPɐ!<p׫XZݴ]G:@E H$%X @ "@/S({MˉkGAY7eI^p@0v 1gT#FtӈϻRCILsVE8b!<cAL (,@ӇpD@x^pD@xE`D�}"D�!;y6NN(xgc*͐cZN7!pDxH^]8jpD@xE`D�b@G`@E08jb`C t5d�A8P,A+1pD@x.^ZFy9 .q@aaD�b�@G`X&A8X,AX.@G<n,%2q$(׀, ³pi,\ ,a 7Ց�Y 08H� <H53Cvi= @@ B <SB@L# 0""p98�" <-ׂ #!PoCpdAx^W2 Y@gAgQKu!v9gI(\ "  @' #`%qu&-E[`XHD,$H?cVH$ “H$ “0Ý(" J"aF:RU R^fAyxy88�" <"0 "V,8�" <GE8�" <s"0"^,:8�" < {G:ikdKv,~>j_x+ksX:�^&OeIՈ{6AjkgOb1dd~L0 P@)@ `GJApƠ" ]`�1A7dpPG,pAxlՕxk/.%Q-2 >p`l ³1feiy a@NR<襴FSq0fHK$[XNpHX câb1ij̻!ӆd7H < G"Y ? /"8Կ_*JKQXQ?/_?;9޳;29]Q& =^RO< jzlRֽ= A32Md�+Y 2Ap:pT݁&"tOR W&3E<%Yƺ�ֳxC@27W.YE28p%8 <W �o�s%_/.BWG kP5Q«EQ«MEMQ«< ,v<~iXbܲWogT@sx)4R4.\ 洢{7JgZp֔i8>4\ǣ J1I p8kBeBI"z! u)wLAgƄ40 `SPtPO$-٠U �98>uAaltL6mnJ 4Vp֊$mq@oP7$3魃J "NƩ28଱Sq;xWb XplZlAk;yHiNTgjϬPNp֊5 x 47-FMŊA8Ƅ nLYip 봵;,Rxf<ysNS$;$"p8ûy84jv42dTr-|gI+ Ap# pdAxޛ? l= BxlFoV%Mp"Á t,v>p Bx.n, b`(y(줿%͘hj,bލ\2~p$Bx">P&">�DODA">i%>iGtӈ{, Y@g%apdAx>R2 Y@g%QpdAx>ca#ea_rY 1pD@x>:F V88�" <(O #ɒ'Y@gᦒY dYO§AYtӄO #p3}ãp[ +ng^>2G%"Xk/n)[YKxqB3<jF=,xHd.tgYI, ?'P„YpP(|„9pP(|ykGa?*/S~CLq씱/G /rɞ / xzGǖQAW*VpP|[ʧ׵P|;O02eY#A<ow)fehNGj|nHdܹFW7s Ғ^>ӈB{A-$Np$DxB?!>0 ep$Axp^]#kgV` ay0 HlWXnp@xADc#xPL#GGhӎmLWl8B3{A2 Jd)V(cRO%Pp/8HR <@} H_ S�v5"#D"u&f%9J6� P<ȃb3ЬJFb95bh 8 8 <xp_FXa'tl?d1Ȇ!p Bx(ʃbS0rJ}ræD 0ڽTu6ILs? /SҾYEA2@l,5pAx΃=`hyhnĈ< 0up dBx&lxD0WLP7AW7P7AWPAW#EpP~hT?_xKDE3+ |d�x lFo^ejظ0lQYI@1pDAx/AQ48kYg~fYQ4{A\P-͈GfSA �wyw0/W/p"aCZJDBuvf(%r.zd`lL=G DBx$_#WsfgЈ8<eqUcZ*¨-aTf㨧A)+8"!<?!!7?sio/gxoWW{C]*QՑ6,":wppH!A!aё3XKjGMˑCVi1yAբ&ӻ%3eɤZrFDB5baʝVLN^ َ5jg5mV#ʬ#5]w@sߔiK;M*3 TM{*l%r|U-y2g4]&YI2 >l[3 {۰f' �/** * Generated by LEA for Arma 2 Combined Operation & ACE 2 * Version: 1.4.74 * Init call for loadout scripts. */ enable_lea_addon = false; ace_sys_wounds_no_medical_gear = true; _dummy = [] execVM "lea\apply_loadout.sqf"; if (isServer && isMultiplayer) exitWith { _dummy = [] execVM "lea\loadout.sqf"; waitUntil{scriptDone _dummy}; }; if (player != player) then { waitUntil {player == player}; }; waitUntil {local player}; if (!(player getVariable ["lea_already_connected", false])) then { while {!(player getVariable "lea_already_connected")} do { sleep 1; }; player setVariable ["lea_already_connected", true, true]; _dummy = [] execVM "lea\loadout.sqf"; waitUntil{scriptDone _dummy}; }; [] spawn { hintSilent "Loadout - done"; sleep 10; hintSilent ""; }; /** * Generated by LEA for Arma 2 Combined Operation & ACE 2 * Version: 1.4.74 * Tue Jun 04 00:50:12 MDT 2013 * Mission file name: co8_norushin.fallujah * Mission name: co8_norushin.fallujah * Required mods: * + ACE * + ACRE * * Call the script: _dummy = [] execvm "lea\loadout.sqf"; * */ /** * Loadout for vehicles */ //No named vehicles in this mission. /** * Loadout for ai units */ //No named AI units in this mission. /** * Loadout for playable units */ removeallweapons s5; removeallitems s5; removeBackpack s5; [s5,1,0,1,true] call ACE_fnc_PackIFAK; _s5playerweap = [ "ACE_AK105", "Binocular", "ACRE_PRC148", "ACRE_PRC343", "ItemCompass", "ACE_Earplugs", "ItemGPS", "ItemMap", "ItemWatch" ]; _s5playerammo = [ "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "SmokeShell", "30Rnd_545x39_AK", "SmokeShell", "ACE_LargeBandage", "ACE_LargeBandage" ]; {s5 addmagazine _x} foreach _s5playerammo; {s5 addWeapon _x} foreach _s5playerweap; [s5, ""] call ACE_fnc_PutWeaponOnBack; s5 selectWeapon (primaryWeapon s5); removeallweapons s7; removeallitems s7; removeBackpack s7; [s7,1,0,1,true] call ACE_fnc_PackIFAK; _s7playerweap = [ "ACE_AK105", "Binocular", "ACRE_PRC343", "ItemCompass", "ACE_Earplugs", "ItemGPS", "ItemMap", "ItemWatch" ]; _s7playerammo = [ "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "SmokeShell", "30Rnd_545x39_AK", "SmokeShell", "ACE_LargeBandage", "ACE_LargeBandage" ]; {s7 addmagazine _x} foreach _s7playerammo; {s7 addWeapon _x} foreach _s7playerweap; [s7, ""] call ACE_fnc_PutWeaponOnBack; s7 selectWeapon (primaryWeapon s7); removeallweapons s6; removeallitems s6; removeBackpack s6; [s6,1,0,1,true] call ACE_fnc_PackIFAK; _s6playerweap = [ "ACE_AK105", "Binocular", "ACRE_PRC343", "ItemCompass", "ACE_Earplugs", "ItemGPS", "ItemMap", "ItemWatch" ]; _s6playerammo = [ "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "SmokeShell", "30Rnd_545x39_AK", "SmokeShell", "ACE_LargeBandage", "ACE_LargeBandage" ]; {s6 addmagazine _x} foreach _s6playerammo; {s6 addWeapon _x} foreach _s6playerweap; [s6, ""] call ACE_fnc_PutWeaponOnBack; s6 selectWeapon (primaryWeapon s6); removeallweapons s8; removeallitems s8; removeBackpack s8; [s8,1,0,1,true] call ACE_fnc_PackIFAK; _s8playerweap = [ "ACE_AK105", "Binocular", "ACRE_PRC343", "ItemCompass", "ACE_Earplugs", "ItemGPS", "ItemMap", "ItemWatch" ]; _s8playerammo = [ "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "SmokeShell", "30Rnd_545x39_AK", "SmokeShell", "ACE_LargeBandage", "ACE_LargeBandage" ]; {s8 addmagazine _x} foreach _s8playerammo; {s8 addWeapon _x} foreach _s8playerweap; [s8, ""] call ACE_fnc_PutWeaponOnBack; s8 selectWeapon (primaryWeapon s8); removeallweapons s1; removeallitems s1; removeBackpack s1; [s1,1,0,1,true] call ACE_fnc_PackIFAK; _s1playerweap = [ "ACE_AK103_GL", "Binocular", "ACRE_PRC148", "ACRE_PRC343", "ItemCompass", "ACE_Earplugs", "ItemMap", "ItemWatch" ]; _s1playerammo = [ "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "SmokeShell", "SmokeShellBlue", "SmokeShellGreen", "SmokeShellOrange", "HandGrenade_East", "HandGrenade_East", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "ACE_LargeBandage", "ACE_LargeBandage" ]; {s1 addmagazine _x} foreach _s1playerammo; {s1 addWeapon _x} foreach _s1playerweap; [s1, ""] call ACE_fnc_PutWeaponOnBack; s1 selectWeapon (primaryWeapon s1); removeallweapons s4; removeallitems s4; removeBackpack s4; [s4,2,0,2,true] call ACE_fnc_PackIFAK; _s4playerweap = [ "ACE_AK103", "ACE_Rucksack_RD99", "Binocular", "ACRE_PRC343", "ItemCompass", "ACE_Earplugs", "ItemMap", "ItemWatch" ]; _s4playerammo = [ "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "SmokeShell", "SmokeShell", "HandGrenade_East", "HandGrenade_East", "ACE_LargeBandage", "ACE_LargeBandage", "ACE_Medkit", "ACE_Medkit" ]; {s4 addmagazine _x} foreach _s4playerammo; {s4 addWeapon _x} foreach _s4playerweap; [s4, "ACE_Epinephrine", 10] call ACE_fnc_PackMagazine; [s4, "ACE_Bandage", 10] call ACE_fnc_PackMagazine; [s4, "ACE_LargeBandage", 10] call ACE_fnc_PackMagazine; [s4, "ACE_Medkit", 10] call ACE_fnc_PackMagazine; [s4, "ACE_Morphine", 10] call ACE_fnc_PackMagazine; [s4, ""] call ACE_fnc_PutWeaponOnBack; s4 selectWeapon (primaryWeapon s4); removeallweapons s3; removeallitems s3; removeBackpack s3; [s3,1,0,1,true] call ACE_fnc_PackIFAK; _s3playerweap = [ "ACE_RPK74M", "ACE_TT", "Binocular", "ACRE_PRC343", "ItemCompass", "ACE_Earplugs", "ItemMap", "ItemWatch" ]; _s3playerammo = [ "75Rnd_545x39_RPK", "75Rnd_545x39_RPK", "75Rnd_545x39_RPK", "75Rnd_545x39_RPK", "75Rnd_545x39_RPK", "75Rnd_545x39_RPK", "75Rnd_545x39_RPK", "75Rnd_545x39_RPK", "HandGrenade_East", "HandGrenade_East", "SmokeShell", "SmokeShell", "ACE_8Rnd_762x25_B_Tokarev", "ACE_8Rnd_762x25_B_Tokarev", "ACE_8Rnd_762x25_B_Tokarev", "ACE_LargeBandage", "ACE_LargeBandage" ]; {s3 addmagazine _x} foreach _s3playerammo; {s3 addWeapon _x} foreach _s3playerweap; [s3, ""] call ACE_fnc_PutWeaponOnBack; s3 selectWeapon (primaryWeapon s3); removeallweapons s2; removeallitems s2; removeBackpack s2; [s2,1,0,1,true] call ACE_fnc_PackIFAK; _s2playerweap = [ "SVD", "ACE_TT", "Binocular", "ACRE_PRC343", "ItemCompass", "ACE_Earplugs", "ItemMap", "ItemWatch" ]; _s2playerammo = [ "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "SmokeShell", "SmokeShell", "HandGrenade_East", "HandGrenade_East", "ACE_8Rnd_762x25_B_Tokarev", "ACE_8Rnd_762x25_B_Tokarev", "ACE_8Rnd_762x25_B_Tokarev", "ACE_LargeBandage", "ACE_LargeBandage" ]; {s2 addmagazine _x} foreach _s2playerammo; {s2 addWeapon _x} foreach _s2playerweap; [s2, ""] call ACE_fnc_PutWeaponOnBack; s2 selectWeapon (primaryWeapon s2); version=11; class Mission { addOns[]= { "fallujah_v1_0", "acex_ru_veh_bmd1", "ace_sys_vehicledamage", "ace_sys_explosives", "cacharacters_e", "CAWheeled_E", "acex_ru_men_naval", "dac_source", "camisc3", "cabuildings2_misc_cargo", "camisc_e", "opxmisc", "camp_armory_misc_concrete_wall", "cawheeled_e_v3s", "acex_c_vehicle", "acex_ru_c_vehicle", "CATracked2_BMP3", "acex_ru_veh_naval", "acex_veh_btr70", "camp_armory_misc_laptop", "CAMisc", "ind_tank", "caweapons_e", "castructures_e_misc_misc_market", "castructures_e_misc_misc_interier", "acex_ru_veh_btr70", "ace_sys_wounds" }; addOnsAuto[]= { "acex_ru_men_naval", "dac_source", "cacharacters_e", "acex_ru_veh_bmd1", "camisc3", "cabuildings2_misc_cargo", "camisc_e", "opxmisc", "camp_armory_misc_concrete_wall", "cawheeled_e_v3s", "acex_c_vehicle", "acex_ru_c_vehicle", "CATracked2_BMP3", "acex_ru_veh_naval", "acex_veh_btr70", "camp_armory_misc_laptop", "CAMisc", "ind_tank", "caweapons_e", "castructures_e_misc_misc_market", "castructures_e_misc_misc_interier", "acex_ru_veh_btr70", "ace_sys_wounds", "fallujah_v1_0" }; randomSeed=12144855; class Intel { briefingName="[CO 8] No Rushin'"; briefingDescription="Infantry escort an armored vehicle. Check your corners!"; resistanceWest=0; startWeather=1; forecastWeather=1; year=2010; month=8; day=11; minute=45; }; class Groups { items=8; class Item0 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2869.656,6.9900088,6312.1265}; azimut=200; special="NONE"; id=1; side="EAST"; vehicle="ACE_RU_Soldier_Crew_D"; player="PLAY CDG"; leader=1; rank="CORPORAL"; skill=0.2; text="s5"; description="BMD-1 Gunner/Commander"; }; class Item1 { position[]={2869.0957,6.9900088,6313.4404}; azimut=205; special="NONE"; id=2; side="EAST"; vehicle="ACE_RU_Soldier_Crew_D"; player="PLAY CDG"; rank="CORPORAL"; skill=0.2; text="s7"; description="BMD-1 Hull Gunner"; }; class Item2 { position[]={2870.8264,6.9900088,6312.6792}; azimut=205; special="NONE"; id=3; side="EAST"; vehicle="ACE_RU_Soldier_Crew_D"; player="PLAY CDG"; skill=0.2; text="s6"; description="BMD-1 Hull Gunner"; }; class Item3 { position[]={2870.1699,6.9900088,6313.7661}; azimut=210; special="NONE"; id=5; side="EAST"; vehicle="ACE_RU_Soldier_Crew_D"; player="PLAY CDG"; rank="CORPORAL"; skill=0.2; text="s8"; description="BMD-1 Driver"; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3194.1492,6.9907308,5093.8701}; id=4; side="LOGIC"; vehicle="DAC_Source_Intern"; leader=1; skill=0.60000002; }; }; }; class Item2 { side="GUER"; class Vehicles { items=10; class Item0 { position[]={3293.9231,6.9900088,5153.2285}; id=108; side="GUER"; vehicle="TK_GUE_Soldier_TL_EP1"; leader=1; rank="SERGEANT"; skill=0.46666664; }; class Item1 { position[]={3296.9231,6.9900088,5148.2285}; id=109; side="GUER"; vehicle="TK_GUE_Soldier_MG_EP1"; rank="CORPORAL"; skill=0.33333331; }; class Item2 { position[]={3298.9231,6.9900088,5148.2285}; id=110; side="GUER"; vehicle="TK_GUE_Soldier_4_EP1"; rank="CORPORAL"; skill=0.33333331; }; class Item3 { position[]={3300.9231,6.9900088,5148.2285}; id=111; side="GUER"; vehicle="TK_GUE_Soldier_Sniper_EP1"; rank="CORPORAL"; skill=0.33333331; }; class Item4 { position[]={3302.9231,6.9900088,5148.2285}; id=112; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; rank="CORPORAL"; skill=0.33333331; }; class Item5 { position[]={3304.9231,6.9900088,5148.2285}; id=113; side="GUER"; vehicle="TK_GUE_Soldier_AT_EP1"; rank="CORPORAL"; skill=0.33333331; }; class Item6 { position[]={3306.9231,6.9900088,5148.2285}; id=114; side="GUER"; vehicle="TK_GUE_Soldier_MG_EP1"; skill=0.2; }; class Item7 { position[]={3308.9231,6.9900088,5148.2285}; id=115; side="GUER"; vehicle="TK_GUE_Soldier_4_EP1"; skill=0.2; }; class Item8 { position[]={3310.9231,10.356331,5148.2285}; id=116; side="GUER"; vehicle="TK_GUE_Soldier_2_EP1"; skill=0.2; }; class Item9 { position[]={3312.9231,10.897231,5148.2285}; id=117; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={3271.6287,6.9900088,5161.0576}; completitionRadius=10; type="DISMISS"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={3331.0498,6.9900088,5226.8237}; azimut=350; special="NONE"; id=180; side="GUER"; vehicle="TK_GUE_Soldier_3_EP1"; leader=1; skill=0.60000002; init="this moveInCommander btr;"; }; class Item1 { position[]={3329.6423,6.9900088,5226.5928}; azimut=350; special="NONE"; id=179; side="GUER"; vehicle="TK_GUE_Soldier_EP1"; skill=0.60000002; init="this moveInGunner btr;"; }; class Item2 { position[]={3330.6919,6.9900088,5225.8257}; azimut=350; special="NONE"; id=181; side="GUER"; vehicle="TK_GUE_Soldier_3_EP1"; skill=0.60000002; init="this moveInDriver btr;"; }; }; class Waypoints { items=6; class Item0 { position[]={3285.5784,6.9900088,5401.479}; placement=150; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2980.3088,6.9800172,5266.0459}; placement=200; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3068.5647,6.9907308,4929.3516}; placement=250; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3389.644,6.9900088,5123.5151}; placement=250; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3130.9785,6.9800172,5225.4204}; placement=250; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3294.865,6.9900088,5390.2422}; placement=250; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={3328.4131,6.9900088,5223.6816}; id=182; side="GUER"; vehicle="TK_GUE_Soldier_TL_EP1"; leader=1; rank="SERGEANT"; skill=0.46666664; init="this moveInCargo btr;"; }; class Item1 { position[]={3331.0876,6.9900088,5222.7178}; id=183; side="GUER"; vehicle="TK_GUE_Soldier_MG_EP1"; rank="CORPORAL"; skill=0.33333331; init="this moveInCargo btr;"; }; class Item2 { position[]={3332.8708,6.9900088,5222.1973}; id=184; side="GUER"; vehicle="TK_GUE_Soldier_AT_EP1"; rank="CORPORAL"; skill=0.33333331; init="this moveInCargo btr;"; }; class Item3 { position[]={3335.0007,6.9900088,5221.7412}; id=185; side="GUER"; vehicle="TK_GUE_Soldier_MG_EP1"; rank="CORPORAL"; skill=0.33333331; init="this moveInCargo btr;"; }; class Item4 { position[]={3335.7432,6.9900088,5220.9385}; id=186; side="GUER"; vehicle="TK_GUE_Soldier_HAT_EP1"; rank="CORPORAL"; skill=0.33333331; init="this moveInCargo btr;"; }; class Item5 { position[]={3333.3623,6.9900088,5220.7212}; id=187; side="GUER"; vehicle="TK_GUE_Soldier_4_EP1"; skill=0.2; init="this moveInCargo btr;"; }; class Item6 { position[]={3336.147,6.9900088,5219.8296}; special="NONE"; id=188; side="GUER"; vehicle="TK_GUE_Bonesetter_EP1"; rank="CORPORAL"; skill=0.33333331; init="this moveInCargo btr;"; }; class Item7 { position[]={3334.8765,6.9900088,5219.4653}; special="NONE"; id=189; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; rank="CORPORAL"; skill=0.33333331; init="this moveInCargo btr;"; }; }; }; class Item5 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={2834.8477,6.9907308,4834.5464}; id=190; side="GUER"; vehicle="TK_GUE_Soldier_EP1"; leader=1; rank="CORPORAL"; skill=0.33333331; }; class Item1 { position[]={2837.8477,6.9907308,4829.5464}; id=191; side="GUER"; vehicle="TK_GUE_Soldier_EP1"; rank="CORPORAL"; skill=0.33333331; }; class Item2 { position[]={2839.8477,6.9907308,4829.5464}; id=192; side="GUER"; vehicle="TK_GUE_Soldier_3_EP1"; skill=0.2; }; class Item3 { position[]={2841.8477,6.9907308,4829.5464}; id=193; side="GUER"; vehicle="TK_GUE_Soldier_2_EP1"; skill=0.2; }; class Item4 { position[]={2832.3464,6.9907308,4830.0537}; azimut=1.62255; id=195; side="GUER"; vehicle="TK_GUE_Soldier_EP1"; skill=0.60133547; init="this moveInGunner gun1;"; }; class Item5 { position[]={2833.9797,6.9907308,4829.0156}; azimut=1.62255; id=196; side="GUER"; vehicle="TK_GUE_Soldier_EP1"; skill=0.60133547; init="this moveInGunner gun2;"; }; class Item6 { position[]={2835.2104,6.9907308,4827.7256}; azimut=1.62255; id=197; side="GUER"; vehicle="TK_GUE_Soldier_EP1"; skill=0.60133547; init="this moveInGunner gun3;"; }; }; class Waypoints { items=1; class Item0 { position[]={2829.0859,6.9907308,4839.0898}; completitionRadius=5; type="DISMISS"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7748.4946,7,4854.4209}; id=194; side="LOGIC"; vehicle="Logic"; leader=1; lock="UNLOCKED"; skill=0.2; text="specPen"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2864.6211,6.9900088,6314.4375}; azimut=195; special="NONE"; id=199; side="EAST"; vehicle="ACE_RU_Soldier_TL_D"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=0.2; text="s1"; description="Escort Team Leader"; }; class Item1 { position[]={2863.906,6.9900088,6316.1055}; azimut=190; special="NONE"; id=200; side="EAST"; vehicle="ACE_RU_Soldier_Medic_D"; player="PLAY CDG"; rank="CORPORAL"; skill=0.2; text="s4"; description="Medic"; }; class Item2 { position[]={2865.9988,6.9900088,6315.3188}; azimut=210; special="NONE"; id=201; side="EAST"; vehicle="ACE_RU_Soldier_AR_D"; player="PLAY CDG"; rank="CORPORAL"; skill=0.2; text="s3"; description="Automatic Rifleman"; }; class Item3 { position[]={2865.4246,6.9900088,6316.748}; azimut=205; special="NONE"; id=202; side="EAST"; vehicle="ACE_RU_Soldier_D"; player="PLAY CDG"; rank="CORPORAL"; skill=0.2; text="s2"; description="Marksman"; }; }; }; }; class Vehicles { items=165; class Item0 { position[]={2863.4509,6.9900088,6306.6167}; azimut=125; id=0; side="EMPTY"; vehicle="ACE_BMD_1_RU"; lock="UNLOCKED"; skill=0.2; text="bmd"; }; class Item1 { position[]={3252.4001,6.9900088,5171.3008}; azimut=-101.17643; id=6; side="EMPTY"; vehicle="Land_tent_east"; skill=0.2; init="this setpos [3252.4001, 5171.3008, 3.3378601e-006];"; }; class Item2 { position[]={3255.0229,6.9900088,5159.0049}; azimut=-101.17643; id=7; side="EMPTY"; vehicle="Land_tent_east"; skill=0.2; init="this setpos [3255.0229, 5159.0049, 2.3365021e-005];"; }; class Item3 { position[]={3262.3748,6.9900088,5173.335}; azimut=-101.17643; id=8; side="EMPTY"; vehicle="Land_tent_east"; skill=0.2; init="this setpos [3262.3748, 5173.335, 8.1062317e-006];"; }; class Item4 { position[]={3264.7341,6.9900088,5160.8735}; azimut=-101.17643; id=9; side="EMPTY"; vehicle="Land_tent_east"; skill=0.2; init="this setpos [3264.7341, 5160.8735, 3.4809113e-005];"; }; class Item5 { position[]={3258.2302,6.9900088,5145.1016}; azimut=-101.17643; id=10; side="EMPTY"; vehicle="Land_tent_east"; skill=0.2; init="this setpos [3258.2302, 5145.1016, 3.862381e-005];"; }; class Item6 { position[]={3281.7407,6.9900088,5176.6001}; azimut=32.758404; id=11; side="EMPTY"; vehicle="Misc_Cargo1B_military"; skill=0.2; init="this setpos [3281.7407, 5176.6001, -3.3378601e-006];"; }; class Item7 { position[]={3284.395,6.9900088,5174.959}; azimut=26.416126; id=12; side="EMPTY"; vehicle="Misc_Cargo1B_military"; skill=0.2; init="this setpos [3284.395, 5174.959, 3.4809113e-005];"; }; class Item8 { position[]={3280.0735,6.9900088,5171.4375}; azimut=-42.457672; id=13; side="EMPTY"; vehicle="Misc_Cargo1B_military"; skill=0.2; init="this setpos [3280.0735, 5171.4375, -1.0967255e-005];"; }; class Item9 { position[]={3288.7561,6.9900088,5171.3291}; azimut=176.47354; id=14; side="EMPTY"; vehicle="Land_Misc_Cargo1Eo_EP1"; skill=0.2; init="this setpos [3288.7561, 5171.3291, 2.3841858e-006];"; }; class Item10 { position[]={3284.2588,6.9900088,5168.4487}; azimut=49.63131; id=15; side="EMPTY"; vehicle="Land_Misc_Cargo1E_EP1"; skill=0.2; init="this setpos [3284.2588, 5168.4487, 3.0994415e-005];"; }; class Item11 { position[]={3284.9033,6.9900088,5171.5381}; azimut=74.630081; id=16; side="EMPTY"; vehicle="Misc_Cargo1Bo_military"; skill=0.2; init="this setpos [3284.9033, 5171.5381, 2.593379];"; }; class Item12 { position[]={3280.6125,6.9900088,5186.5156}; azimut=118.12312; id=17; side="EMPTY"; vehicle="PowGen_Big"; skill=0.2; init="this setpos [3280.6125, 5186.5156, 4.2438507e-005];"; }; class Item13 { position[]={3269.0078,6.9900088,5147.6216}; azimut=71.427315; id=18; side="EMPTY"; vehicle="Land_CamoNet_EAST_EP1"; skill=0.2; init="this setpos [3269.0078, 5147.6216, 9.5367432e-007];"; }; class Item14 { position[]={3286.7095,6.9900088,5167.54}; azimut=-102.0371; id=19; side="EMPTY"; vehicle="AmmoCrates_NoInteractive_Large"; skill=0.2; init="this setpos [3286.7095, 5167.54, 1.9073486e-006];"; }; class Item15 { position[]={3285.6917,6.9900088,5167.3491}; id=20; side="EMPTY"; vehicle="AmmoCrate_NoInteractive_"; skill=0.2; init="this setpos [3285.6917, 5167.3491, 6.1988831e-006];"; }; class Item16 { position[]={3282.3845,13.73638,5128.7783}; id=21; side="EMPTY"; vehicle="Land_antenna"; skill=0.2; init="this setpos [3282.3845, 5128.7783, 7.543426];"; }; class Item17 { position[]={3263.416,6.9900088,5157.1499}; id=22; side="EMPTY"; vehicle="Misc_Backpackheap"; skill=0.2; init="this setpos [3263.416, 5157.1499, 6.1988831e-006];"; }; class Item18 { position[]={3237.0745,6.9900088,5192.6968}; azimut=-12.982885; id=23; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3237.0745, 5192.6968, 7.1525574e-006];"; }; class Item19 { position[]={3256.6675,6.9900088,5197.5171}; azimut=-11.178619; id=24; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3256.6675, 5197.5171, 1.9073486e-006];"; }; class Item20 { position[]={3283.2246,6.9900088,5205.5869}; azimut=159.65173; id=25; side="EMPTY"; vehicle="Land_Fort_Watchtower_EP1"; skill=0.2; init="this setpos [3283.2246, 5205.5869, -1.4305115e-006];"; }; class Item21 { position[]={3278.2102,6.9900088,5206.3101}; azimut=-19.309174; id=26; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.2; init="this setpos [3278.2102, 5206.3101, 3.1471252e-005];"; }; class Item22 { position[]={3276.356,6.9900088,5204.397}; azimut=-69.94165; id=27; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.2; init="this setpos [3276.356, 5204.397, 1.1444092e-005];"; }; class Item23 { position[]={3221.7312,6.9900088,5175.3687}; azimut=76.306541; id=28; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3221.7312, 5175.3687, -5.2452087e-006];"; }; class Item24 { position[]={3222.9263,6.9900088,5169.6279}; azimut=80.667084; id=29; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3222.9263, 5169.6279, -0.045290519];"; }; class Item25 { position[]={3226.1855,6.9900088,5154.9351}; azimut=78.440582; id=30; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3226.1855, 5154.9351, 2.3365021e-005];"; }; class Item26 { position[]={3227.6116,6.9900088,5149.3218}; azimut=72.594734; id=31; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3227.6116, 5149.3218, 1.1920929e-005];"; }; class Item27 { position[]={3231.8555,6.9900088,5139.2222}; azimut=78.518074; id=32; side="EMPTY"; vehicle="Land_fortified_nest_small_EP1"; skill=0.2; init="this setpos [3231.8555, 5139.2222, 1.8596649e-005];"; }; class Item28 { position[]={3230.8372,6.9900088,5131.1689}; azimut=71.583435; id=33; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3230.8372, 5131.1689, 2.3841858e-006];"; }; class Item29 { position[]={3233.4622,6.9900088,5127.6563}; azimut=36.735703; id=34; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3233.4622, 5127.6563, 1.3828278e-005];"; }; class Item30 { position[]={3237.3022,6.9900088,5135.2563}; azimut=77.502785; id=35; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3237.3022, 5135.2563, 2.2411346e-005];"; }; class Item31 { position[]={3231.3455,6.9900088,5135.6143}; azimut=75.812325; id=36; side="EMPTY"; vehicle="Land_BarGate2"; skill=0.2; init="this setpos [3231.3455, 5135.6143, 7.1525574e-006];"; }; class Item32 { position[]={3255.1636,6.9900942,5118.8188}; azimut=-13.196457; id=37; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3255.1636, 5118.8188, 2.6702881e-005];"; }; class Item33 { position[]={3259.6677,6.9900222,5119.813}; azimut=-11.115284; id=38; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3259.6677, 5119.813, 1.5258789e-005];"; }; class Item34 { position[]={3275.1746,6.9900088,5125.9487}; azimut=-10.648784; id=39; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3275.1746, 5125.9487, 8.5830688e-006];"; }; class Item35 { position[]={3280.856,13.73638,5126.6353}; azimut=-5.5691843; id=40; side="EMPTY"; vehicle="Land_HBarrier1"; skill=0.2; init="this setpos [3280.856, 5126.6353, 4.0531158e-005];"; }; class Item36 { position[]={3293.2561,13.73638,5130.981}; azimut=-10.385351; id=41; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3293.2561, 5130.981, 8.1062317e-006];"; }; class Item37 { position[]={3305.3794,6.9900088,5133.1074}; azimut=-12.155004; id=42; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3305.3794, 5133.1074, 3.0994415e-005];"; }; class Item38 { position[]={3310.8604,6.9900088,5134.2598}; azimut=-11.343198; id=43; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3310.8604, 5134.2598, 4.4345856e-005];"; }; class Item39 { position[]={3315.488,6.9900088,5146.8823}; azimut=71.380959; id=44; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3315.488, 5146.8823, 2.3841858e-006];"; }; class Item40 { position[]={3317.3296,6.9900088,5140.9395}; azimut=71.495834; id=45; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3317.3296, 5140.9395, 9.5367432e-007];"; }; class Item41 { position[]={3317.9949,6.9900088,5158.1187}; azimut=-20.262636; id=46; side="EMPTY"; vehicle="Land_fortified_nest_small_EP1"; skill=0.2; init="this setpos [3317.9949, 5158.1187, 4.2915344e-006];"; }; class Item42 { position[]={3315.9539,10.356331,5155.396}; azimut=-25.157343; id=47; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.2; init="this setpos [3315.9539, 5155.396, 6.1988831e-006];"; }; class Item43 { position[]={3319.8257,6.9900088,5160.2715}; azimut=67.599892; id=48; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.2; init="this setpos [3319.8257, 5160.2715, 1.335144e-005];"; }; class Item44 { position[]={3318.6729,6.9900088,5163.5317}; azimut=70.783844; id=49; side="EMPTY"; vehicle="Land_BarGate2"; skill=0.2; init="this setpos [3318.6729, 5163.5317, 1.9550323e-005];"; }; class Item45 { position[]={3312.8843,6.9900088,5182.5552}; azimut=74.043732; id=50; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.2; init="this setpos [3312.8843, 5182.5552, 2.2888184e-005];"; }; class Item46 { position[]={3307.6982,6.9900088,5131.9995}; azimut=-10.22809; id=51; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.2; init="this setpos [3307.6982, 5131.9995, 1.3828278e-005];"; }; class Item47 { position[]={3315.8481,10.590192,5133.1475}; azimut=-10.22809; id=52; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.2; init="this setpos [3315.8481, 5133.1475, 3.3855438e-005];"; }; class Item48 { position[]={3292.9221,17.309608,5129.0361}; azimut=-15.670475; id=53; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.2; init="this setpos [3292.9221, 5129.0361, 5.0067902e-005];"; }; class Item49 { position[]={3290.3052,17.309608,5127.6436}; azimut=76.654808; id=54; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.2; init="this setpos [3290.3052, 5127.6436, 6.1988831e-006];"; }; class Item50 { position[]={3287.3728,6.9900088,5125.814}; azimut=171.06073; id=55; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.2; init="this setpos [3287.3728, 5125.814, 1.335144e-005];"; }; class Item51 { position[]={3310.7527,6.9900088,5161.3071}; azimut=73.112335; id=56; side="EMPTY"; vehicle="Concrete_Wall_EP1"; skill=0.2; init="this setpos [3310.7527, 5161.3071, 5.5789948e-005];"; }; class Item52 { position[]={3307.1418,6.9900088,5157.6089}; azimut=69.405655; id=57; side="EMPTY"; vehicle="Concrete_Wall_EP1"; skill=0.2; init="this setpos [3307.1418, 5157.6089, 1.8596649e-005];"; }; class Item53 { position[]={3303.0808,6.9900088,5151.7461}; azimut=-110.52542; id=58; side="EMPTY"; vehicle="V3S_Refuel_TK_GUE_EP1"; skill=0.2; init="this setpos [3303.0808, 5151.7461, -9.5367432e-006];"; }; class Item54 { position[]={3304.522,6.9900088,5147.7051}; azimut=-110.52542; id=59; side="EMPTY"; vehicle="V3S_Refuel_TK_GUE_EP1"; skill=0.2; init="this setpos [3304.522, 5147.7051, 1.7642975e-005];"; }; class Item55 { position[]={3301.2634,6.9900088,5156.2256}; azimut=-110.52542; id=60; side="EMPTY"; vehicle="V3S_Refuel_TK_GUE_EP1"; skill=0.2; init="this setpos [3301.2634, 5156.2256, -5.2452087e-006];"; }; class Item56 { position[]={3295.2629,6.9900088,5162.312}; azimut=-140.09569; id=61; side="EMPTY"; vehicle="ACE_UralReammo_RU"; skill=0.2; init="this setpos [3295.2629, 5162.312, 1.4305115e-006];"; }; class Item57 { position[]={3281.6538,6.9900088,5145.0093}; azimut=77.139549; id=62; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3281.6538, 5145.0093, 2.0027161e-005];"; }; class Item58 { position[]={3280.1782,6.9900088,5150.5234}; azimut=75.190613; id=63; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3280.1782, 5150.5234, -2.0027161e-005];"; }; class Item59 { position[]={3277.082,6.9900088,5161.6714}; azimut=75.190613; id=64; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3277.082, 5161.6714, 2.6226044e-005];"; }; class Item60 { position[]={3275.6016,6.9900088,5167.249}; azimut=75.190613; id=65; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3275.6016, 5167.249, 6.1988831e-006];"; }; class Item61 { position[]={3274.0615,6.9900088,5172.856}; azimut=75.190613; id=66; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3274.0615, 5172.856, -4.7683716e-006];"; }; class Item62 { position[]={3270.4404,6.9900088,5186.2827}; azimut=75.190613; id=67; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [3270.4404, 5186.2827, -4.7206879e-005];"; }; class Item63 { position[]={3007.0317,6.9800172,5372.3379}; azimut=176.90907; id=68; side="EMPTY"; vehicle="BMP3"; skill=0.2; health=0; init="this setpos [3007.0317, 5372.3379, 4.2915344e-006];"; }; class Item64 { position[]={3034.0518,6.9800172,5315.2271}; azimut=143.1263; id=69; side="EMPTY"; vehicle="BMP3"; skill=0.2; health=0; init="this setpos [3034.0518, 5315.2271, -4.7683716e-007];"; }; class Item65 { position[]={3012.2627,6.9800172,5362.3618}; azimut=146.6422; id=70; side="EMPTY"; vehicle="ACE_UralOpen_RU_D"; skill=0.2; health=0; init="this setpos [3012.2627, 5362.3618, 1.6689301e-005];"; }; class Item66 { position[]={3017.5396,6.9800172,5352.0859}; azimut=167.71625; id=71; side="EMPTY"; vehicle="ACE_UralOpen_RU_D"; skill=0.2; health=0; init="this setpos [3017.5396, 5352.0859, 1.5735626e-005];"; }; class Item67 { position[]={3027.583,6.9800172,5335.5972}; azimut=123.79348; id=72; side="EMPTY"; vehicle="ACE_UAZ_RU_D"; skill=0.2; health=0; init="this setpos [3027.583, 5335.5972, -5.3882599e-005];"; }; class Item68 { position[]={3028.2205,6.9800172,5326.2959}; azimut=149.63823; id=73; side="EMPTY"; vehicle="ACE_Ural_RU_D"; skill=0.2; health=0; init="this setpos [3028.2205, 5326.2959, 2.2411346e-005];"; }; class Item69 { position[]={3297.8086,6.9900088,5132.6157}; id=74; side="EMPTY"; vehicle="FlagCarrierTKMilitia_EP1"; skill=0.2; init="this setpos [3297.8086, 5132.6157, -1.2874603e-005];"; }; class Item70 { position[]={3259.144,6.9900088,5165.9307}; id=75; side="EMPTY"; vehicle="FlagCarrierTKMilitia_EP1"; skill=0.2; init="this setpos [3259.144, 5165.9307, -3.2901764e-005];"; }; class Item71 { position[]={3261.9514,6.9900088,5187.3677}; id=76; side="EMPTY"; vehicle="Land_Fire_burning"; skill=0.2; init="this setpos [3261.9514, 5187.3677, 4.7683716e-007];"; }; class Item72 { position[]={3275.5393,6.9900088,5160.9819}; azimut=74.267723; id=77; side="EMPTY"; vehicle="Land_Toilet"; skill=0.2; init="this setpos [3275.5393, 5160.9819, 2.8133392e-005];"; }; class Item73 { position[]={3276.0808,6.9900088,5159.4526}; azimut=72.890152; id=78; side="EMPTY"; vehicle="Land_Toilet"; skill=0.2; init="this setpos [3276.0808, 5159.4526, -1.4781952e-005];"; }; class Item74 { position[]={3275.0647,6.9900088,5162.7466}; azimut=74.267723; id=79; side="EMPTY"; vehicle="Land_Toilet"; skill=0.2; init="this setpos [3275.0647, 5162.7466, 1.2874603e-005];"; }; class Item75 { position[]={3274.5642,6.9900088,5164.6372}; azimut=74.267723; id=80; side="EMPTY"; vehicle="Land_Toilet"; skill=0.2; init="this setpos [3274.5642, 5164.6372, -4.2915344e-006];"; }; class Item76 { position[]={3274.0427,6.9900088,5166.7847}; azimut=74.267723; id=81; side="EMPTY"; vehicle="Land_Toilet"; skill=0.2; init="this setpos [3274.0427, 5166.7847, 8.1062317e-006];"; }; class Item77 { position[]={3020.5884,6.9800172,5340.9932}; azimut=179.58977; id=82; side="EMPTY"; vehicle="ACE_BTR70_TK"; skill=0.2; health=0; init="this setpos [3020.5884, 5340.9932, 3.3378601e-006];"; }; class Item78 { position[]={3273.9556,6.9900088,5141.8472}; azimut=-105.418; id=83; side="EMPTY"; vehicle="FoldTable"; skill=0.2; text="inteltable"; init="this setpos [3268.2061, 5144.8755, 1.4305115e-006];"; }; class Item79 { position[]={3267.6697,6.9900088,5146.834}; azimut=-105.418; id=84; side="EMPTY"; vehicle="FoldTable"; skill=0.2; init="this setpos [3267.6697, 5146.834, 1.5735626e-005];"; }; class Item80 { position[]={3268.5361,6.9900088,5146.5679}; azimut=59.690948; id=85; side="EMPTY"; vehicle="FoldChair"; skill=0.2; init="this setpos [3268.5361, 5146.5679, 1.4305115e-006];"; }; class Item81 { position[]={3268.26,6.9900088,5147.5459}; azimut=72.443947; id=86; side="EMPTY"; vehicle="FoldChair"; skill=0.2; init="this setpos [3268.26, 5147.5459, -1.1920929e-005];"; }; class Item82 { position[]={3269.0957,6.9900088,5145.0376}; azimut=57.178932; id=87; side="EMPTY"; vehicle="FoldChair"; skill=0.2; init="this setpos [3269.0957, 5145.0376, 5.2452087e-006];"; }; class Item83 { position[]={3267.4187,6.9900088,5144.2734}; azimut=-130.70625; id=88; side="EMPTY"; vehicle="FoldChair"; skill=0.2; init="this setpos [3267.4187, 5144.2734, 4.2915344e-006];"; }; class Item84 { position[]={3266.9951,6.9900088,5145.3711}; azimut=-87.791321; id=89; side="EMPTY"; vehicle="FoldChair"; skill=0.2; init="this setpos [3266.9951, 5145.3711, 4.7683716e-007];"; }; class Item85 { position[]={3266.6506,6.9900088,5146.5156}; azimut=-104.33625; id=90; side="EMPTY"; vehicle="FoldChair"; skill=0.2; init="this setpos [3266.6506, 5146.5156, 9.059906e-006];"; }; class Item86 { position[]={3277.502,6.9900088,5147.7666}; id=91; side="EMPTY"; vehicle="EvMoscow"; skill=0.2; text="file1"; init="this setpos [3268.1816, 5144.6025, 0.84177762];"; }; class Item87 { position[]={3276.897,6.9900088,5152.7744}; azimut=55.457001; id=92; side="EMPTY"; vehicle="EvKobalt"; skill=0.2; text="file2"; init="this setpos [3268.4546, 5144.2373, 0.82975787];"; }; class Item88 { position[]={3277.4197,6.9900088,5150.1304}; id=93; side="EMPTY"; vehicle="EvMap"; skill=0.2; text="map"; init="this setpos [3268.145, 5144.3179, 0.83574116];"; }; class Item89 { position[]={3275.3853,6.9900088,5143.1606}; id=94; side="EMPTY"; vehicle="EvMoney"; skill=0.2; text="money"; init="this setpos [3268.0168, 5145.2646, 0.85488427];"; }; class Item90 { position[]={3273.8499,6.9900088,5152.5552}; id=95; side="EMPTY"; vehicle="Can_small"; skill=0.2; text="can"; init="this setpos [3268.2517, 5144.0786, 0.81565171];"; }; class Item91 { position[]={3277.4365,6.9900088,5143.4902}; azimut=31.045; id=96; side="EMPTY"; vehicle="EvPhoto"; skill=0.2; text="photos"; init="this setpos [3267.9348, 5144.9736, 0.82832617];"; }; class Item92 { position[]={3277.0435,6.9900088,5145.4521}; azimut=-89.586502; id=97; side="EMPTY"; vehicle="Laptop_EP1"; skill=0.2; text="laptop2"; init="this setpos [3268.0259, 5146.4058, 0.78949147];"; }; class Item93 { position[]={3275.0249,6.9900088,5145.3462}; azimut=87.921997; id=98; side="EMPTY"; vehicle="Laptop_EP1"; skill=0.2; text="laptop1"; init="this setpos [3267.3691, 5146.7993, 0.82932478];"; }; class Item94 { position[]={3274.7188,6.9900088,5149.6763}; azimut=199.84399; id=99; side="EMPTY"; vehicle="Radio"; skill=0.2; text="radio"; init="this setpos [3267.623, 5147.7231, 0.83338845];"; }; class Item95 { position[]={3275.2273,6.9900088,5147.4526}; azimut=14.8374; id=100; side="EMPTY"; vehicle="Suitcase"; skill=0.2; text="suitcase"; init="this setpos [3267.5259, 5147.2412, -2.3841858e-006];"; }; class Item96 { position[]={3275.3782,6.9900088,5154.7007}; azimut=23.391899; id=101; side="EMPTY"; vehicle="Notice_board_EP1"; skill=0.2; text="board"; init="this setpos [3267.2485, 5150.0503, 1.0967255e-005];"; }; class Item97 { position[]={3311.2109,6.9900088,5144.1772}; azimut=-19.781616; id=102; side="EMPTY"; vehicle="Land_Ind_TankSmall"; skill=0.2; init="this setpos [3311.2109, 5144.1772, -9.059906e-006];"; }; class Item98 { position[]={3308.3315,6.9900088,5141.6602}; azimut=11.417432; id=103; side="EMPTY"; vehicle="Misc_TyreHeap"; skill=0.2; init="this setpos [3308.3315, 5141.6602, -2.0503998e-005];"; }; class Item99 { position[]={3307.3215,6.9900088,5143.2441}; azimut=-64.90197; id=104; side="EMPTY"; vehicle="Misc_TyreHeapEP1"; skill=0.2; init="this setpos [3307.3215, 5143.2441, -8.1062317e-006];"; }; class Item100 { position[]={3306.3984,6.9900088,5141.3643}; azimut=56.503021; id=105; side="EMPTY"; vehicle="Misc_TyreHeapEP1"; skill=0.2; init="this setpos [3306.3984, 5141.3643, -1.1920929e-005];"; }; class Item101 { position[]={3298.4922,6.9900088,5129.0415}; azimut=-12.251013; id=106; side="EMPTY"; vehicle="Sign_Checkpoint_TK_EP1"; skill=0.2; init="this setpos [3298.4922, 5129.0415, -1.5735626e-005];"; }; class Item102 { position[]={3305.8018,6.9900088,5130.1855}; azimut=-12.251013; id=107; side="EMPTY"; vehicle="Sign_Checkpoint_TK_EP1"; skill=0.2; init="this setpos [3305.8018, 5130.1855, 3.0517578e-005];"; }; class Item103 { position[]={2823.217,7.023387,4835.0332}; azimut=83.423737; id=118; side="EMPTY"; vehicle="Land_fortified_nest_small_EP1"; skill=0.2; init="this setpos [2823.217, 4835.0332, -1.4781952e-005];"; }; class Item104 { position[]={2824.7217,7.023387,4824.5718}; azimut=81.972481; id=119; side="EMPTY"; vehicle="Land_fortified_nest_small_EP1"; skill=0.2; init="this setpos [2824.7217, 4824.5718, 9.5367432e-007];"; }; class Item105 { position[]={2829.2371,6.9907308,4820.4048}; azimut=-11.788588; id=120; side="EMPTY"; vehicle="Land_fortified_nest_small_EP1"; skill=0.2; init="this setpos [2829.2371, 4820.4048, 1.4305115e-006];"; }; class Item106 { position[]={2827.2415,6.9907308,4826.0576}; azimut=-6.9747896; id=121; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.2; init="this setpos [2827.2415, 4826.0576, 4.2915344e-006];"; }; class Item107 { position[]={2826.8486,6.9907308,4833.1768}; azimut=-11.103184; id=122; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.2; init="this setpos [2826.8486, 4833.1768, 9.5367432e-007];"; }; class Item108 { position[]={2831.0234,6.9907308,4823.7129}; azimut=77.871681; id=123; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.2; init="this setpos [2831.0234, 4823.7129, -2.2888184e-005];"; }; class Item109 { position[]={2830.5857,6.9907308,4825.2534}; azimut=80.179329; id=124; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.2; init="this setpos [2830.5857, 4825.2534, -3.8146973e-006];"; }; class Item110 { position[]={2824.4612,6.9907308,4837.0923}; azimut=-92.311424; id=125; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.2; init="this setpos [2824.4612, 4837.0923, 1.8596649e-005];"; }; class Item111 { position[]={2834.8376,6.9907308,4843}; azimut=86.67392; id=126; side="EMPTY"; vehicle="Land_HBarrier1"; skill=0.2; init="this setpos [2834.8376, 4843, 1.0490417e-005];"; }; class Item112 { position[]={2833.1831,6.9907308,4842.8623}; azimut=-94.938889; id=127; side="EMPTY"; vehicle="Land_HBarrier1"; skill=0.2; init="this setpos [2833.1831, 4842.8623, 4.7683716e-007];"; }; class Item113 { position[]={2832.0657,6.9907308,4833.3525}; azimut=-10.214111; id=128; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.2; init="this setpos [2832.0657, 4833.3525, -1.335144e-005];"; }; class Item114 { position[]={2834.2693,6.9907308,4835.0767}; azimut=-62.05864; id=129; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.2; init="this setpos [2834.2693, 4835.0767, -4.7683716e-007];"; }; class Item115 { position[]={2835.5999,6.9907308,4837.6382}; azimut=-63.330666; id=130; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.2; init="this setpos [2835.5999, 4837.6382, 2.0503998e-005];"; }; class Item116 { position[]={2826.8464,6.9907308,4821.6523}; azimut=-39.725933; id=131; side="EMPTY"; vehicle="Land_HBarrier1"; skill=0.2; init="this setpos [2826.8464, 4821.6523, -6.6757202e-006];"; }; class Item117 { position[]={2823.6785,7.023387,4834.8315}; azimut=-105.953; id=132; side="EMPTY"; vehicle="DSHKM_TK_INS_EP1"; skill=0.2; text="gun1"; init="this setpos [2823.6785, 4834.8315, 2.8610229e-006];"; }; class Item118 { position[]={2825.1619,7.023387,4825.0747}; azimut=-96.495399; id=133; side="EMPTY"; vehicle="DSHKM_TK_INS_EP1"; skill=0.2; text="gun2"; init="this setpos [2825.1619, 4825.0747, 5.2452087e-006];"; }; class Item119 { position[]={2861.3535,6.9907308,4818.8027}; azimut=33.999794; id=134; side="EMPTY"; vehicle="Mi8Wreck"; skill=0.2; init="this setpos [2861.3535, 4818.8027, 9.059906e-006];"; }; class Item120 { position[]={3304.6802,6.9906535,5111.0698}; azimut=43.037956; id=135; side="EMPTY"; vehicle="Mi8Wreck"; skill=0.2; init="this setpos [3304.6802, 5111.0698, 4.7683716e-007];"; }; class Item121 { position[]={3146.3687,6.9907308,4863.6309}; azimut=59.740837; id=136; side="EMPTY"; vehicle="Mi8Wreck"; skill=0.2; init="this setpos [3146.3687, 4863.6309, -4.8160553e-005];"; }; class Item122 { position[]={2814.814,7.023387,4833.4707}; azimut=-132.79703; id=137; side="EMPTY"; vehicle="LADAWreck"; skill=0.2; init="this setpos [2814.814, 4833.4707, -1.4781952e-005];"; }; class Item123 { position[]={2851.9412,6.9907308,4838.1953}; azimut=58.980034; id=138; side="EMPTY"; vehicle="datsun01Wreck"; skill=0.2; init="this setpos [2851.9412, 4838.1953, -3.862381e-005];"; }; class Item124 { position[]={3110.9766,6.9907308,5099.0332}; azimut=-27.515699; id=139; side="EMPTY"; vehicle="T72Wreck"; skill=0.2; }; class Item125 { position[]={2971.7075,6.9907308,5021.5347}; azimut=220; id=140; side="EMPTY"; vehicle="BMP2Wreck"; skill=0.2; }; class Item126 { position[]={3434.011,6.9959292,5130.1182}; azimut=80; id=141; side="EMPTY"; vehicle="BMP2Wreck"; skill=0.2; }; class Item127 { position[]={3079.9639,6.9800172,5218.9302}; azimut=1.62255; id=142; side="EMPTY"; vehicle="BMP2Wreck"; skill=0.2; }; class Item128 { position[]={3103.7012,6.9907308,5085.3325}; azimut=-232.65382; id=143; side="EMPTY"; vehicle="T72WreckTurret"; skill=0.2; init="this setpos [3103.7012, 5085.3325, -7.1048737e-005];"; }; class Item129 { position[]={2830.0183,6.9907308,4836.7393}; id=144; side="EMPTY"; vehicle="Land_Campfire_burning"; skill=0.2; init="this setpos [2830.0183, 4836.7393, 2.9087067e-005];"; }; class Item130 { position[]={2821.1729,7.023387,4834.5684}; azimut=83.836861; id=145; side="EMPTY"; vehicle="Land_CncBlock_Stripes"; skill=0.2; init="this setpos [2821.1729, 4834.5684, 1.4305115e-006];"; }; class Item131 { position[]={2822.915,7.023387,4823.7993}; azimut=78.381851; id=146; side="EMPTY"; vehicle="Land_CncBlock_Stripes"; skill=0.2; init="this setpos [2822.915, 4823.7993, 2.8610229e-006];"; }; class Item132 { position[]={2826.1558,6.9907308,4833.75}; id=147; side="EMPTY"; vehicle="FlagCarrierTKMilitia_EP1"; skill=0.2; init="this setpos [2826.1558, 4833.75, -6.1988831e-006];"; }; class Item133 { position[]={2833.0867,6.9907308,4841.6567}; azimut=-37.411987; id=148; side="EMPTY"; vehicle="Notice_board_EP1"; skill=0.2; init="this setpos [2833.0867, 4841.6567, -2.3365021e-005];"; }; class Item134 { position[]={2825.0847,6.9907308,4841.3062}; id=149; side="EMPTY"; vehicle="Land_Barrel_water"; skill=0.2; init="this setpos [2825.0847, 4841.3062, 6.1988831e-006];"; }; class Item135 { position[]={2825.1809,6.9907308,4840.6963}; id=150; side="EMPTY"; vehicle="Land_Barrel_water"; skill=0.2; init="this setpos [2825.1809, 4840.6963, 2.3841858e-006];"; }; class Item136 { position[]={2825.6465,6.9907308,4841.4351}; id=151; side="EMPTY"; vehicle="Land_Barrel_water"; skill=0.2; init="this setpos [2825.6465, 4841.4351, -4.7683716e-007];"; }; class Item137 { position[]={2825.7493,6.9907308,4840.7798}; id=152; side="EMPTY"; vehicle="Land_Barrel_water"; skill=0.2; init="this setpos [2825.7493, 4840.7798, 1.4305115e-006];"; }; class Item138 { position[]={2825.2654,6.9907308,4840.0313}; id=153; side="EMPTY"; vehicle="Land_Barrel_water"; skill=0.2; init="this setpos [2825.2654, 4840.0313, -1.0967255e-005];"; }; class Item139 { position[]={2826.3911,6.9907308,4841.1304}; azimut=-3.194905; id=154; side="EMPTY"; vehicle="Land_Crates_stack_EP1"; skill=0.2; init="this setpos [2826.3911, 4841.1304, -7.1525574e-006];"; }; class Item140 { position[]={2825.8247,6.9907308,4838.4058}; azimut=6.5212269; id=155; side="EMPTY"; vehicle="Land_Wheel_cart_EP1"; skill=0.2; init="this setpos [2825.8247, 4838.4058, 3.3378601e-005];"; }; class Item141 { position[]={2839.0986,6.9907308,4837.7334}; azimut=-99.487007; id=156; side="EMPTY"; vehicle="Land_transport_cart_EP1"; skill=0.2; init="this setpos [2839.0986, 4837.7334, -3.4332275e-005];"; }; class Item142 { position[]={2827.2793,6.9907308,4841.4351}; azimut=-8.5856133; id=157; side="EMPTY"; vehicle="Land_Crates_EP1"; skill=0.2; init="this setpos [2827.2793, 4841.4351, -1.4781952e-005];"; }; class Item143 { position[]={2835.3677,6.9907308,4840.4585}; azimut=83.982193; id=158; side="EMPTY"; vehicle="FoldTable"; skill=0.2; init="this setpos [2835.3677, 4840.4585, 2.8610229e-006];"; }; class Item144 { position[]={2831.5491,6.9907308,4835.8359}; azimut=201.74571; id=159; side="EMPTY"; vehicle="Land_Chair_EP1"; skill=0.2; init="this setpos [2831.5491, 4835.8359, -4.0531158e-005];"; }; class Item145 { position[]={2826.0513,6.9907308,4840.1152}; azimut=-95.981094; id=160; side="EMPTY"; vehicle="Land_Canister_EP1"; skill=0.2; init="this setpos [2826.0513, 4840.1152, -3.3855438e-005];"; }; class Item146 { position[]={2831.4595,6.9907308,4837.8408}; azimut=46.002728; id=161; side="EMPTY"; vehicle="FoldChair"; skill=0.2; init="this setpos [2831.4595, 4837.8408, -1.1444092e-005];"; }; class Item147 { position[]={2828.4756,6.9907308,4837.77}; azimut=-60.300453; id=162; side="EMPTY"; vehicle="FoldChair"; skill=0.2; init="this setpos [2828.4756, 4837.77, -5.7220459e-006];"; }; class Item148 { position[]={2829.175,6.9907308,4835.2085}; azimut=-120.14656; id=163; side="EMPTY"; vehicle="FoldChair"; skill=0.2; init="this setpos [2829.175, 4835.2085, -6.1988831e-006];"; }; class Item149 { position[]={2834.5464,6.9907308,4840.7905}; azimut=-81.620354; id=164; side="EMPTY"; vehicle="FoldChair"; skill=0.2; init="this setpos [2834.5464, 4840.7905, -1.7642975e-005];"; }; class Item150 { position[]={2834.7,6.9907308,4839.7061}; azimut=-135.79886; id=165; side="EMPTY"; vehicle="FoldChair"; skill=0.2; init="this setpos [2834.7, 4839.7061, -2.3365021e-005];"; }; class Item151 { position[]={2828.3706,6.9907308,4837.0898}; azimut=29.544622; id=166; side="EMPTY"; vehicle="Land_Sack_EP1"; skill=0.2; init="this setpos [2828.3706, 4837.0898, -1.4305115e-005];"; }; class Item152 { position[]={2821.272,7.023387,4832.7827}; azimut=79.588661; id=167; side="EMPTY"; vehicle="Sign_Checkpoint_TK_EP1"; skill=0.2; init="this setpos [2821.272, 4832.7827, -1.4781952e-005];"; }; class Item153 { position[]={2822.3625,7.023387,4825.5239}; azimut=-102.0435; id=168; side="EMPTY"; vehicle="Sign_Checkpoint_TK_EP1"; skill=0.2; init="this setpos [2822.3625, 4825.5239, -6.6757202e-006];"; }; class Item154 { position[]={2828.7915,6.9907308,4820.7373}; azimut=-179.812; id=169; side="EMPTY"; vehicle="DSHKM_TK_INS_EP1"; skill=0.2; text="gun3"; init="this setpos [2828.7915, 4820.7373, -3.8146973e-006];"; }; class Item155 { position[]={2834.8257,6.9907308,4840.5073}; azimut=-92.915489; id=170; side="EMPTY"; vehicle="Land_covering_hut_EP1"; skill=0.2; init="this setpos [2834.8257, 4840.5073, -4.4345856e-005];"; }; class Item156 { position[]={2830.1028,6.9907308,4824.6523}; azimut=66.578995; id=171; side="EMPTY"; vehicle="FoldChair"; skill=0.2; init="this setpos [2830.1028, 4824.6523, -6.5803528e-005];"; }; class Item157 { position[]={2828.3821,6.9907308,4825.5024}; id=172; side="EMPTY"; vehicle="FoldChair"; skill=0.2; init="this setpos [2828.3821, 4825.5024, -1.001358e-005];"; }; class Item158 { position[]={2828.1877,6.9907308,4822.2109}; azimut=49.934597; id=173; side="EMPTY"; vehicle="AmmoCrates_NoInteractive_Small"; skill=0.2; init="this setpos [2828.1877, 4822.2109, -1.9073486e-006];"; }; class Item159 { position[]={2827.2761,6.9907308,4823.1855}; id=174; side="EMPTY"; vehicle="AmmoCrates_NoInteractive_Small"; skill=0.2; init="this setpos [2827.2761, 4823.1855, -1.9550323e-005];"; }; class Item160 { position[]={2828.6401,6.9907308,4841.3384}; azimut=-183.31747; id=175; side="EMPTY"; vehicle="AmmoCrates_NoInteractive_Large"; skill=0.2; init="this setpos [2828.6401, 4841.3384, -4.4822693e-005];"; }; class Item161 { position[]={2829.7627,6.9907308,4841.4102}; azimut=-3.4144754; id=176; side="EMPTY"; vehicle="AmmoCrates_NoInteractive_Medium"; skill=0.2; init="this setpos [2829.7627, 4841.4102, -4.7683716e-007];"; }; class Item162 { position[]={2830.8906,6.9907308,4841.4248}; id=177; side="EMPTY"; vehicle="AmmoCrates_NoInteractive_Small"; skill=0.2; init="this setpos [2830.8906, 4841.4248, -1.9550323e-005];"; }; class Item163 { position[]={3333.8672,6.9900088,5227.2344}; azimut=350; special="NONE"; id=178; side="EMPTY"; vehicle="ACE_BTR70_RU"; skill=0.60000002; text="btr"; markers[]= { "btrstart", "btrstart_3", "btrstart_1", "btrstart_2" }; }; class Item164 { position[]={2865.793,6.9900088,6312.1743}; azimut=45; id=198; side="EMPTY"; vehicle="ACE_BandageBoxWest"; skill=0.60000002; }; }; class Markers { items=10; class Item0 { position[]={3175.8853,6.9907308,5069.3623}; name="enemymark"; markerType="RECTANGLE"; type="Empty"; colorName="ColorRed"; fillName="DiagGrid"; a=400; b=400; angle=-15; }; class Item1 { position[]={3176.4141,6.9907308,5073.458}; name="areabord"; markerType="RECTANGLE"; type="Empty"; colorName="ColorBlack"; fillName="Border"; a=400; b=400; angle=-15; drawBorder=1; }; class Item2 { position[]={2922.0562,6.9900088,6379.4404}; name="hqmark"; type="Faction_RU"; a=3; b=2; }; class Item3 { position[]={3273.1184,6.9900088,5161.1431}; name="intelmark"; type="Depot"; colorName="ColorBlack"; a=1.5; b=1.5; }; class Item4 { position[]={3332.9448,6.9900088,5232.0146}; name="btrstart"; type="Empty"; }; class Item5 { position[]={2984.1252,6.9800172,5181.1187}; name="btrstart_1"; type="Empty"; }; class Item6 { position[]={3072.3201,6.9907308,4860.8555}; name="btrstart_2"; type="Empty"; }; class Item7 { position[]={3481.2568,6.9907308,4910.8276}; name="btrstart_3"; type="Empty"; }; class Item8 { position[]={2833.6819,6.9907308,4831.3232}; name="checkmark"; type="Strongpoint"; colorName="ColorBlack"; }; class Item9 { position[]={2869.8481,6.9900088,6312.7681}; name="respawn_east"; type="Empty"; }; }; class Sensors { items=9; class Item0 { position[]={3186.8936,6.9907308,5073.3804}; a=400; b=400; angle=-15; rectangular=1; activationBy="LOGIC"; repeating=1; age="UNKNOWN"; name="z1"; expCond="time > 1"; expActiv="_z1 = [""z1"",[1,0,0],[15,1,50,5],[5,2,25,3],[3,2,20,3],[],[2,11,2,1,2]] spawn DAC_Zone;"; class Effects { }; }; class Item1 { position[]={2925.1042,6.9900088,6356.1919}; a=150; b=150; activationBy="ANY"; repeating=1; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; name="btrtrig"; expCond="btr in thislist"; expActiv="_btrtaskdone = [] execVM ""task3.sqf"";"; class Effects { }; }; class Item2 { position[]={2809.908,6.9900088,6556.4932}; a=12; b=12; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="!(alive btr)"; expActiv="_t3 = [] execVM ""task3.sqf"";"; class Effects { }; }; class Item3 { position[]={2771.5728,6.9900088,6519.2061}; a=12; b=12; interruptable=1; age="UNKNOWN"; expCond="task1complete && task2complete"; expActiv="_rtb = [] execVM ""return.sqf"";"; class Effects { }; }; class Item4 { position[]={2831.2063,6.9907308,4830.6123}; a=20; b=20; activationBy="EAST SEIZED"; activationType="GUER D"; interruptable=1; age="UNKNOWN"; expActiv="_t2 = [] execVM ""task2.sqf"";"; class Effects { }; }; class Item5 { position[]={2781.1853,6.9900088,6552.8726}; a=12; b=12; interruptable=1; age="UNKNOWN"; expCond="task1complete"; expActiv="_t1 = [] execVM ""task1.sqf"";"; class Effects { }; }; class Item6 { position[]={2753.1494,6.9900088,6551.6538}; a=12; b=12; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="!(alive bmd)"; expActiv="_t0 = [] execVM ""task0.sqf"";"; class Effects { }; }; class Item7 { position[]={2801.968,6.9900088,6521.6572}; a=12; b=12; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END1"; age="UNKNOWN"; name="endtrig"; expCond="(task1complete) && (task2complete) && (opforPresent)"; expActiv="if(alive bmd) then { task0 setTaskState ""Succeeded""; }; taskend setTaskState ""Succeeded"";"; class Effects { }; }; class Item8 { position[]={2914.2893,6.9900088,6358.2964}; a=150; b=150; activationBy="EAST"; repeating=1; interruptable=1; age="UNKNOWN"; name="endtrig1"; expActiv="opforPresent = true;"; expDesactiv="opforPresent = false;"; class Effects { }; }; }; }; class Intro { addOns[]= { "fallujah_v1_0" }; addOnsAuto[]= { "fallujah_v1_0" }; randomSeed=7211430; class Intel { startWeather=0; forecastWeather=0; year=2010; month=1; day=11; hour=12; minute=0; }; }; class OutroWin { addOns[]= { "fallujah_v1_0" }; addOnsAuto[]= { "fallujah_v1_0" }; randomSeed=9750665; class Intel { startWeather=0; forecastWeather=0; year=2010; month=1; day=11; hour=12; minute=0; }; }; class OutroLoose { addOns[]= { "fallujah_v1_0" }; addOnsAuto[]= { "fallujah_v1_0" }; randomSeed=5394923; class Intel { startWeather=0; forecastWeather=0; year=2010; month=1; day=11; hour=12; minute=0; }; }; //return.sqf //Called when tasks 1 and 2 are complete. taskend = player createSimpleTask ["Return to base"]; taskend setSimpleTaskDescription ["I guess you're not so drunk after all! Return to base for debriefing.", "Return to base", "Return"]; taskend setSimpleTaskDestination (getMarkerPos "hqmark"); taskhint ["Primary objectives completed", [0.600000,0.839215,0.466666,1], "taskDone"]; sleep 5; taskhint ["New task: Return to base", [1, 1, 1, 1], "taskNew"];ace_sys_spectator_playable_only = true; ace_sys_spectator_no_butterfly_mode = true; ace_sys_spectator_can_exit_spectator = false; ace_sys_spectator_ShownSides = [west, east, resistance, civilian]; if (!isDedicated) then { spectating = false; waitUntil {!isNull player}; player addEventHandler ["Killed", {[] execVM "spectate.sqf";}]; };waitUntil {sleep 0.2; alive player}; player setPos (getpos specPen); [player] join grpNull; player setCaptive true; player addEventHandler ["HandleDamage", {false}]; removeAllWeapons player; removeAllItems player; removebackpack player; if (!spectating) then { ace_wounds_prevtime = nil; player setVariable ["ace_sys_spectator_exclude", true, true]; [] spawn ace_fnc_startSpectator; [true] call acre_api_fnc_setSpectator; spectating = true; } else {};//task0.sqf //Called when the bmd has been destroyed (task0) task0 setTaskState "Failed"; taskhint ["Escort the BMD-1", [0.972549,0.121568,0,1], "taskFailed"]; task0complete = true; publicVariable("task0complete"); //task1 //Server: deletes the intel objects //Client: deletes intel action, shows "task complete" message if(isServer) then { deleteVehicle board; deleteVehicle file2; deleteVehicle can; deleteVehicle radio; deleteVehicle map; deleteVehicle file1; deleteVehicle suitcase; deleteVehicle laptop1; deleteVehicle laptop2; deleteVehicle money; deleteVehicle photos; }; player removeAction intelAct; task1 setTaskState "Succeeded"; taskhint ["Intel Acquired", [0.600000,0.839215,0.466666,1], "taskDone"]; //task2 //Called when the second task is complete task2 setTaskState "Succeeded"; taskhint ["Clear the bridge checkpoint", [0.600000,0.839215,0.466666,1], "taskDone"]; sleep 0.1; task2complete = true; publicVariable("task2complete");//btrtask.sqf //Called when the BTR has been captured or destroyed. task3 setTaskState "Succeeded"; taskhint ["Secure or destroy the BTR-70", [0.600000,0.839215,0.466666,1], "taskDone"]; sleep 0.1; task3complete = true; publicVariable("task3complete");//TaskController.sqf //Mostly for JIP players. If a task has already been completed, mark it complete. if(isNil "task0complete") then { task0complete = false; }; if(isNil "task1complete") then { task1complete = false; }; if(isNil "task2complete") then { task2complete = false; }; if(isNil "task3complete") then { task3complete = false; }; if(task0complete) then { task0 setTaskState "Failed"; }; if(!task1complete) then { intelAct = player addAction ["Acquire Intel", "interact.sqf", [], 1, false, true, "", "(_target distance inteltable) < 5"]; } else { task1 setTaskState "Succeeded"; }; if(task2complete) then { task2 setTaskState "Succeeded"; }; if(task3complete) then { task3 setTaskState "Succeeded"; };�M/co~㉵U__r]