sreVbriefing.html5Qbriefing.sqf5Qdescription.ext5Qinit.sqf5Qrinitjipcompatible.sqf5QPmission.sqm5Qoverview.html5Qoverview.paa5Qunlimitedfuel.sqf5Qy Debriefing

Endmission cheat is for pussies...


Cheaters fail at life.





Mission Accomplished


Bastam has been liberated, mission accomplish.





Mission Failed


You pilots are total failures. You have failed to take Bastam and it has been overrun by Takistani dictatorship.


p1 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p1 createDiaryRecord ["Diary", ["Hints", "The guerillas are weak so you might want to soften down the defenses before calling them in. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so you can have a closer place to refill your helicopters. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p1 createDiaryRecord ["Diary", ["Support", "27 guerilla fighters to the west. Radio them in if you need their help but they're pretty weak. UAV is available. There are little birds, supply tracks, and medical humvees at your disposal at the base."]]; p1 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p1 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p1 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. Takistani locals are pissed off and they are planning to take it back. Unfortunately they are very poorly armed and unprepared but they will grant us with geography, map intel, and alliance if we aid their cause. You are four pilots with four little birds and will provide them with aerial support. At the base you have 4 little birds, 4 ammo trucks, 4 fuel trucks, 4 repair trucks, 3 medical humvees, and a UAV terminal at your disposal. Be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2a = p1 createSimpleTask ["Repel Counterattack"]; tskobj_2a setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1a = p1 createSimpleTask ["Clear Bastam"]; tskobj_1a setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1a setSimpleTaskDestination (getMarkerPos "enemy"); p2 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p2 createDiaryRecord ["Diary", ["Hints", "The guerillas are weak so you might want to soften down the defenses before calling them in. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so you can have a closer place to refill your helicopters. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p2 createDiaryRecord ["Diary", ["Support", "27 guerilla fighters to the west. Radio them in if you need their help but they're pretty weak. UAV is available. There are little birds, supply tracks, and medical humvees at your disposal at the base."]]; p2 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p2 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p2 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. Takistani locals are pissed off and they are planning to take it back. Unfortunately they are very poorly armed and unprepared but they will grant us with geography, map intel, and alliance if we aid their cause. You are four pilots with four little birds and will provide them with aerial support. At the base you have 4 little birds, 4 ammo trucks, 4 fuel trucks, 4 repair trucks, 3 medical humvees, and a UAV terminal at your disposal. Be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2b = p2 createSimpleTask ["Repel Counterattack"]; tskobj_2b setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1b = p2 createSimpleTask ["Clear Bastam"]; tskobj_1b setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1b setSimpleTaskDestination (getMarkerPos "enemy"); p3 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p3 createDiaryRecord ["Diary", ["Hints", "The guerillas are weak so you might want to soften down the defenses before calling them in. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so you can have a closer place to refill your helicopters. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p3 createDiaryRecord ["Diary", ["Support", "27 guerilla fighters to the west. Radio them in if you need their help but they're pretty weak. UAV is available. There are little birds, supply tracks, and medical humvees at your disposal at the base."]]; p3 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p3 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p3 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. Takistani locals are pissed off and they are planning to take it back. Unfortunately they are very poorly armed and unprepared but they will grant us with geography, map intel, and alliance if we aid their cause. You are four pilots with four little birds and will provide them with aerial support. At the base you have 4 little birds, 4 ammo trucks, 4 fuel trucks, 4 repair trucks, 3 medical humvees, and a UAV terminal at your disposal. Be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2c = p3 createSimpleTask ["Repel Counterattack"]; tskobj_2c setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1c = p3 createSimpleTask ["Clear Bastam"]; tskobj_1c setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1c setSimpleTaskDestination (getMarkerPos "enemy"); p4 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p4 createDiaryRecord ["Diary", ["Hints", "The guerillas are weak so you might want to soften down the defenses before calling them in. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so you can have a closer place to refill your helicopters. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p4 createDiaryRecord ["Diary", ["Support", "27 guerilla fighters to the west. Radio them in if you need their help but they're pretty weak. UAV is available. There are little birds, supply tracks, and medical humvees at your disposal at the base."]]; p4 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p4 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p4 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. Takistani locals are pissed off and they are planning to take it back. Unfortunately they are very poorly armed and unprepared but they will grant us with geography, map intel, and alliance if we aid their cause. You are four pilots with four little birds and will provide them with aerial support. At the base you have 4 little birds, 4 ammo trucks, 4 fuel trucks, 4 repair trucks, 3 medical humvees, and a UAV terminal at your disposal. Be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2d = p4 createSimpleTask ["Repel Counterattack"]; tskobj_2d setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1d = p4 createSimpleTask ["Clear Bastam"]; tskobj_1d setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1d setSimpleTaskDestination (getMarkerPos "enemy"); p5 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p5 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p5 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p5 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p5 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p5 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2e = p5 createSimpleTask ["Repel Counterattack"]; tskobj_2e setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1e = p5 createSimpleTask ["Clear Bastam"]; tskobj_1e setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1e setSimpleTaskDestination (getMarkerPos "enemy"); p6 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p6 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p6 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p6 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p6 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p6 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2f = p6 createSimpleTask ["Repel Counterattack"]; tskobj_2f setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1f = p6 createSimpleTask ["Clear Bastam"]; tskobj_1f setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1f setSimpleTaskDestination (getMarkerPos "enemy"); p7 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p7 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p7 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p7 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p7 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p7 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2g = p7 createSimpleTask ["Repel Counterattack"]; tskobj_2g setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1g = p7 createSimpleTask ["Clear Bastam"]; tskobj_1g setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1g setSimpleTaskDestination (getMarkerPos "enemy"); p8 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p8 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p8 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p8 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p8 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p8 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2h = p8 createSimpleTask ["Repel Counterattack"]; tskobj_2h setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1h = p8 createSimpleTask ["Clear Bastam"]; tskobj_1h setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1h setSimpleTaskDestination (getMarkerPos "enemy"); p9 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p9 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p9 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p9 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p9 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p9 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2i = p9 createSimpleTask ["Repel Counterattack"]; tskobj_2i setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1i = p9 createSimpleTask ["Clear Bastam"]; tskobj_1i setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1i setSimpleTaskDestination (getMarkerPos "enemy"); p10 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p10 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p10 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p10 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p10 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p10 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2j = p10 createSimpleTask ["Repel Counterattack"]; tskobj_2j setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1j = p10 createSimpleTask ["Clear Bastam"]; tskobj_1j setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1j setSimpleTaskDestination (getMarkerPos "enemy"); p11 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p11 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p11 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p11 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p11 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p11 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2k = p11 createSimpleTask ["Repel Counterattack"]; tskobj_2k setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1k = p11 createSimpleTask ["Clear Bastam"]; tskobj_1k setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1k setSimpleTaskDestination (getMarkerPos "enemy"); p12 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p12 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p12 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p12 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p12 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p12 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2l = p12 createSimpleTask ["Repel Counterattack"]; tskobj_2l setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1l = p12 createSimpleTask ["Clear Bastam"]; tskobj_1l setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1l setSimpleTaskDestination (getMarkerPos "enemy"); p13 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p13 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p13 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p13 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p13 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p13 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2m = p13 createSimpleTask ["Repel Counterattack"]; tskobj_2m setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1m = p13 createSimpleTask ["Clear Bastam"]; tskobj_1m setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1m setSimpleTaskDestination (getMarkerPos "enemy"); p14 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p14 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p14 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p14 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p14 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p14 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2n = p14 createSimpleTask ["Repel Counterattack"]; tskobj_2n setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1n = p14 createSimpleTask ["Clear Bastam"]; tskobj_1n setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1n setSimpleTaskDestination (getMarkerPos "enemy"); p15 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p15 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p15 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p15 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p15 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p15 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2o = p15 createSimpleTask ["Repel Counterattack"]; tskobj_2o setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1o = p15 createSimpleTask ["Clear Bastam"]; tskobj_1o setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1o setSimpleTaskDestination (getMarkerPos "enemy"); p16 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p16 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p16 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p16 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p16 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p16 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2p = p16 createSimpleTask ["Repel Counterattack"]; tskobj_2p setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1p = p16 createSimpleTask ["Clear Bastam"]; tskobj_1p setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1p setSimpleTaskDestination (getMarkerPos "enemy"); p17 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p17 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p17 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p17 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p17 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p17 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2q = p17 createSimpleTask ["Repel Counterattack"]; tskobj_2q setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1q = p17 createSimpleTask ["Clear Bastam"]; tskobj_1q setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1q setSimpleTaskDestination (getMarkerPos "enemy"); p18 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p18 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p18 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p18 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p18 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p18 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2r = p18 createSimpleTask ["Repel Counterattack"]; tskobj_2r setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1r = p18 createSimpleTask ["Clear Bastam"]; tskobj_1r setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1r setSimpleTaskDestination (getMarkerPos "enemy"); p19 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p19 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p19 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p19 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p19 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p19 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2s = p19 createSimpleTask ["Repel Counterattack"]; tskobj_2s setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1s = p19 createSimpleTask ["Clear Bastam"]; tskobj_1s setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1s setSimpleTaskDestination (getMarkerPos "enemy"); p20 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p20 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p20 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p20 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p20 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p20 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2t = p20 createSimpleTask ["Repel Counterattack"]; tskobj_2t setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1t = p20 createSimpleTask ["Clear Bastam"]; tskobj_1t setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1t setSimpleTaskDestination (getMarkerPos "enemy"); p21 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p21 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p21 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p21 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p21 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p21 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2u = p21 createSimpleTask ["Repel Counterattack"]; tskobj_2u setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1u = p21 createSimpleTask ["Clear Bastam"]; tskobj_1u setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1u setSimpleTaskDestination (getMarkerPos "enemy"); p22 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p22 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p22 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p22 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p22 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p22 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2v = p22 createSimpleTask ["Repel Counterattack"]; tskobj_2v setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1v = p22 createSimpleTask ["Clear Bastam"]; tskobj_1v setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1v setSimpleTaskDestination (getMarkerPos "enemy"); p23 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p23 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p23 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p23 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p23 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p23 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2w = p23 createSimpleTask ["Repel Counterattack"]; tskobj_2w setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1w = p23 createSimpleTask ["Clear Bastam"]; tskobj_1w setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1w setSimpleTaskDestination (getMarkerPos "enemy"); p24 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p24 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p24 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p24 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p24 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p24 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2x = p24 createSimpleTask ["Repel Counterattack"]; tskobj_2x setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1x = p24 createSimpleTask ["Clear Bastam"]; tskobj_1x setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1x setSimpleTaskDestination (getMarkerPos "enemy"); p25 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p25 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p25 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p25 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p25 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p25 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2y = p25 createSimpleTask ["Repel Counterattack"]; tskobj_2y setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1y = p25 createSimpleTask ["Clear Bastam"]; tskobj_1y setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1y setSimpleTaskDestination (getMarkerPos "enemy"); p26 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p26 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p26 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p26 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p26 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p26 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2z = p26 createSimpleTask ["Repel Counterattack"]; tskobj_2z setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1z = p26 createSimpleTask ["Clear Bastam"]; tskobj_1z setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1z setSimpleTaskDestination (getMarkerPos "enemy"); p27 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p27 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p27 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p27 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p27 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p27 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2aa = p27 createSimpleTask ["Repel Counterattack"]; tskobj_2aa setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1aa = p27 createSimpleTask ["Clear Bastam"]; tskobj_1aa setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1aa setSimpleTaskDestination (getMarkerPos "enemy"); p28 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p28 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p28 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p28 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p28 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p28 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2bb = p28 createSimpleTask ["Repel Counterattack"]; tskobj_2bb setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1bb = p28 createSimpleTask ["Clear Bastam"]; tskobj_1bb setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1bb setSimpleTaskDestination (getMarkerPos "enemy"); p29 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p29 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p29 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p29 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p29 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p29 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2cc = p29 createSimpleTask ["Repel Counterattack"]; tskobj_2cc setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1cc = p29 createSimpleTask ["Clear Bastam"]; tskobj_1cc setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1cc setSimpleTaskDestination (getMarkerPos "enemy"); p30 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p30 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p30 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p30 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p30 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p30 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2dd = p30 createSimpleTask ["Repel Counterattack"]; tskobj_2dd setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1dd = p30 createSimpleTask ["Clear Bastam"]; tskobj_1dd setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1dd setSimpleTaskDestination (getMarkerPos "enemy"); p31 createDiaryRecord ["Diary", ["Credits", "Mission by Phantom Six."]]; p31 createDiaryRecord ["Diary", ["Hints", "You're all weaklings so let the Americans do the work first. If you play on veteran, an enemy gunships is one of the reinforcements. It's best to try to avoid blowing up supplies here and here so your American buddies can refill their little birdies. The 31 players version has a little bit more enemy reinforcement than the 4 players one."]]; p31 createDiaryRecord ["Diary", ["Support", "Americans can call their UAV here. Americans got some little birds here. Other than that, you're on your own with a bunch of scrummy Lee Enfields and a few AKs."]]; p31 createDiaryRecord ["Diary", ["Enemy", "Infantries (some are armed with RPGs), Takistani loyalists, a few technicals, machinegun nests, probably some motorized."]]; p31 createDiaryRecord ["Diary", ["Mission", "Clear Bastam of all hostiles and repel the counterattack."]]; p31 createDiaryRecord ["Diary", ["Background", "The Army of Takistan has taken over Bastam and has used it for their own good as a military checkpoint and outpost. We're pissed off and are planning to take it back. Unfortunately we're very poorly armed and unprepared so we asked Americans for backup and in return we give them map intelligence and alliance. We should be prepared for a counter-attack from the South after taking Bastam and it is rumored that the enemy may send a gunship."]]; tskobj_2ee = p31 createSimpleTask ["Repel Counterattack"]; tskobj_2ee setSimpleTaskDescription ["Repel the counterattack that will arrive from the South" ,"Repel Counterattack","Counterattack"]; tskobj_1ee = p31 createSimpleTask ["Clear Bastam"]; tskobj_1ee setSimpleTaskDescription ["Clear Bastam of all hostiles" ,"Clear Bastam","Bastam"]; tskobj_1ee setSimpleTaskDestination (getMarkerPos "enemy");onLoadMission = "Baby Bird"; onLoadMissionTime = False; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 31; playerCountMultipleOf =1; }; respawn = "SIDE"; respawnDelay = 5; class Params { class Rain { title = "Rain"; values[] = {0,1,2,3}; texts[] = {"None","Light","Moderate","Heavy"}; default = 0; }; class Fog { title = "Fog"; values[] = {0,1,2,3}; texts[] = {"None","Light","Moderate","Heavy"}; default = 0; }; class Difficulty { title = "Difficulty:"; values[] = {0,1}; texts[] = {"Cadet","Veteran"}; default = 1; }; };switch (paramsArray select 0) do { case 0: { 0 setOvercast 0; 0 setRain 0; }; case 1: { 0 setOvercast 0.8; 0 setRain 0.3; }; case 2: { 0 setOvercast 0.9; 0 setRain 0.6; }; case 3: { 0 setOvercast 1; 0 setRain 1; }; }; switch (paramsArray select 1) do { case 0: { 0 setFog 0; }; case 1: { 0 setFog 0.3; }; case 2: { 0 setFog 0.6; }; case 3: { 0 setFog 1; }; }; // --- Info text waitUntil{!(isNil "BIS_fnc_init")}; sleep 15; ["March 3, 1996", "14:00"] call BIS_fnc_infoText; sleep 3; ["Baby", "Bird"] call BIS_fnc_infoText; sleep 3; ["Created by", "Phantom Six"] call BIS_fnc_infoText;//OMG don't delete me!!! call compile preProcessFileLineNumbers "briefing.sqf";version=11; class Mission { addOns[]= { "takistan", "cacharacters_e", "CAAir_E_AH6J", "CAWheeled_E", "ca_modules_functions", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "camisc_e_wf", "ca_modules_e_uav", "CAAir_E", "caweapons_e", "camisc3", "cawheeled_e_btr40", "caweapons_e_ammoboxes", "cawheeled_e_v3s", "ace_main", "ace_sys_wounds" }; addOnsAuto[]= { "cacharacters_e", "ca_modules_functions", "ca_modules_e_uav", "CAAir_E", "cawheeled_e_v3s", "CAWheeled_E", "ace_main", "ace_sys_wounds", "CAAir_E_AH6J", "camisc_e_wf", "camisc3", "caweapons_e_ammoboxes", "takistan" }; randomSeed=6826614; class Intel { briefingName="ACE CO 31 Baby Bird"; briefingDescription="Fly some little birds over Bastam and assist guerillas in taking it."; startWeather=0; forecastWeather=0; year=1996; month=3; day=3; hour=14; minute=0; }; class Groups { items=69; class Item0 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={5968.3887,83.040001,11519.955}; azimut=124.807; special="NONE"; id=0; side="WEST"; vehicle="US_Soldier_Pilot_EP1"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="p1"; init="this addWeapon ""ACE_Earplugs"";"; synchronizations[]={31}; }; class Item1 { position[]={5953.9258,83.040001,11504.379}; azimut=124.807; special="NONE"; id=1; side="WEST"; vehicle="US_Soldier_Pilot_EP1"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="p2"; init="this addWeapon ""ACE_Earplugs"";"; synchronizations[]={31}; }; class Item2 { position[]={5938.9326,83.040001,11491.696}; azimut=124.807; special="NONE"; id=2; side="WEST"; vehicle="US_Soldier_Pilot_EP1"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="p3"; init="this addWeapon ""ACE_Earplugs"";"; synchronizations[]={31}; }; class Item3 { position[]={5924.9463,83.040001,11477.527}; azimut=124.807; special="NONE"; id=3; side="WEST"; vehicle="US_Soldier_Pilot_EP1"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="p4"; init="this addWeapon ""ACE_Earplugs"";"; synchronizations[]={31}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5900.4336,83.040001,11550.826}; id=8; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item2 { side="GUER"; class Vehicles { items=9; class Item0 { position[]={5197.5044,158.56409,8833.6436}; azimut=90; special="NONE"; id=12; side="GUER"; vehicle="TK_GUE_Soldier_TL_EP1"; player="PLAY CDG"; leader=1; rank="SERGEANT"; skill=0.57836092; text="p5"; init="this addWeapon ""ACE_ALICE_Backpack""; this addWeapon ""ACE_Earplugs"";"; description="Guerilla Leader (Player not required) (Backpack)"; }; class Item1 { position[]={5194.7495,158.08203,8833.8135}; azimut=90; special="NONE"; id=13; side="GUER"; vehicle="TK_GUE_Soldier_EP1"; player="PLAY CDG"; lock="LOCKED"; rank="CORPORAL"; skill=0.4231545; text="p6"; init="this addWeapon ""ACE_ALICE_Backpack""; this addWeapon ""ACE_Earplugs"";"; description="Guerilla (AK-47 & Backpack)"; }; class Item2 { position[]={5194.8599,157.17953,8836.9531}; azimut=90; special="NONE"; id=14; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.2; text="p9"; init="this addWeapon ""ACE_Earplugs"";"; }; class Item3 { position[]={5194.8599,156.36595,8840.3125}; azimut=90; special="NONE"; id=15; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.3261503; text="p8"; init="this addWeapon ""ACE_Earplugs"";"; }; class Item4 { position[]={5195.0806,155.64296,8843.5635}; azimut=90; special="NONE"; id=16; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.3261503; text="p7"; init="this addWeapon ""ACE_Earplugs"";"; }; class Item5 { position[]={5195.0254,159.03633,8830.7275}; azimut=90; special="NONE"; id=17; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.2; text="p10"; init="this addWeapon ""ACE_Earplugs"";"; }; class Item6 { position[]={5195.0254,159.71945,8828.4688}; azimut=90; special="NONE"; id=18; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.2; text="p11"; init="this addWeapon ""ACE_Earplugs"";"; }; class Item7 { position[]={5195.0254,160.48949,8825.9355}; azimut=90; special="NONE"; id=19; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.2; text="p12"; init="removeAllWeapons this; this addWeapon ""ACE_ALICE_Backpack""; this addWeapon ""ACE_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addWeapon ""ACE_Earplugs"";"; description="Guerilla (SKS & Backpack)"; }; class Item8 { position[]={5195.0254,161.34483,8823.2354}; azimut=90; special="NONE"; id=20; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.2; text="p13"; init="removeAllWeapons this; this addWeapon ""ACE_ALICE_Backpack""; this addWeapon ""ACE_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addWeapon ""ACE_Earplugs"";"; description="Guerilla (SKS & Backpack)"; }; }; class Waypoints { items=8; class Item0 { position[]={5199.7065,158.96198,8833.5186}; formation="LINE"; speed="NORMAL"; combat="AWARE"; synchronizations[]={0}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5341.897,139.74312,8859.3711}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5381.1055,120.83329,8896.6904}; formation="LINE"; speed="FULL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5524.6655,80.631897,8891.5723}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5635.5596,81.93,8933.9365}; placement=150; type="SAD"; combatMode="RED"; formation="WEDGE"; speed="NORMAL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5652.7266,81.940002,8941.0625}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={5662.9463,81.937798,8942.373}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={5658.5112,82.082642,8893.1406}; placement=100; type="GUARD"; combatMode="RED"; formation="DIAMOND"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="GUER"; class Vehicles { items=9; class Item0 { position[]={5191.4468,157.63469,8833.9746}; azimut=90; special="NONE"; id=21; side="GUER"; vehicle="TK_GUE_Soldier_TL_EP1"; player="PLAY CDG"; leader=1; lock="LOCKED"; rank="SERGEANT"; skill=0.58224106; text="p14"; init="this addWeapon ""ACE_ALICE_Backpack""; this addWeapon ""ACE_Earplugs"";"; description="Guerilla Leader (Player not required) (Backpack)"; }; class Item1 { position[]={5188.6919,157.23828,8834.1445}; azimut=90; special="NONE"; id=22; side="GUER"; vehicle="TK_GUE_Soldier_EP1"; player="PLAY CDG"; lock="LOCKED"; rank="CORPORAL"; skill=0.38823289; text="p15"; init="this addWeapon ""ACE_ALICE_Backpack""; this addWeapon ""ACE_Earplugs"";"; description="Guerilla (AK-47 & Backpack)"; }; class Item2 { position[]={5188.8022,156.38104,8837.2842}; azimut=90; special="NONE"; id=23; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.2; text="p18"; init="this addWeapon ""ACE_Earplugs"";"; }; class Item3 { position[]={5188.8022,155.59828,8840.6436}; azimut=90; special="NONE"; id=24; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.3533113; text="p17"; init="this addWeapon ""ACE_Earplugs"";"; }; class Item4 { position[]={5189.0229,154.8719,8843.8945}; azimut=90; special="NONE"; id=25; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.31838968; text="p16"; init="this addWeapon ""ACE_Earplugs"";"; }; class Item5 { position[]={5188.9678,158.11075,8831.0586}; azimut=90; special="NONE"; id=26; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.2; text="p19"; init="this addWeapon ""ACE_Earplugs"";"; }; class Item6 { position[]={5188.9678,158.7865,8828.7998}; azimut=90; special="NONE"; id=27; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.2; text="p20"; init="this addWeapon ""ACE_Earplugs"";"; }; class Item7 { position[]={5188.9678,159.52815,8826.2666}; azimut=90; special="NONE"; id=28; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.2; text="p21"; init="removeAllWeapons this; this addWeapon ""ACE_ALICE_Backpack""; this addWeapon ""ACE_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addWeapon ""ACE_Earplugs"";"; description="Guerilla (SKS & Backpack)"; }; class Item8 { position[]={5188.9678,160.34624,8823.5664}; azimut=90; special="NONE"; id=29; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.2; text="p22"; init="removeAllWeapons this; this addWeapon ""ACE_ALICE_Backpack""; this addWeapon ""ACE_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addWeapon ""ACE_Earplugs"";"; description="Guerilla (SKS & Backpack)"; }; }; class Waypoints { items=8; class Item0 { position[]={5193.6489,157.90407,8833.8496}; formation="LINE"; speed="NORMAL"; combat="AWARE"; synchronizations[]={1}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5339.9468,132.66904,8877.668}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5410.8848,106.88846,8949.8311}; formation="LINE"; speed="FULL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5495.7192,78.828499,8969.1074}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5643.6836,81.93,8932.0703}; type="SAD"; combatMode="RED"; formation="WEDGE"; speed="NORMAL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5656.3857,81.935539,8934.71}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={5667.1392,81.930664,8937.917}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={5664.3799,91.975487,8893.5195}; placement=100; type="GUARD"; combatMode="RED"; formation="DIAMOND"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5918.043,83.040001,11461.176}; id=31; side="LOGIC"; vehicle="UAVManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={32,30,3,2,1,0}; }; }; }; class Item5 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={6004.127,88.663971,14954.981}; azimut=136; special="FLY"; id=32; side="WEST"; vehicle="MQ9PredatorB_US_EP1"; leader=1; lock="LOCKED"; rank="CAPTAIN"; skill=1; ammo=0; init="this flyinheight 500; "; synchronizations[]={31}; }; }; }; class Item6 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={5792.2915,98.681885,8575.8701}; azimut=-365.38; special="CARGO"; id=33; side="EAST"; vehicle="TK_INS_Soldier_TL_EP1"; leader=1; rank="SERGEANT"; skill=0.39987332; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item1 { position[]={5789.6479,98.6959,8574.4219}; azimut=-365.38; special="CARGO"; id=34; side="EAST"; vehicle="TK_INS_Soldier_MG_EP1"; skill=0.34167087; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item2 { position[]={5791.1079,98.69017,8574.6426}; azimut=-365.38; special="CARGO"; id=35; side="EAST"; vehicle="TK_INS_Soldier_AR_EP1"; skill=0.30286941; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item3 { position[]={5792.4971,98.685287,8574.7344}; azimut=-365.38; special="CARGO"; id=36; side="EAST"; vehicle="TK_INS_Soldier_2_EP1"; skill=0.25630736; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item4 { position[]={5793.6489,98.680229,8575.0293}; azimut=-365.38; special="CARGO"; id=37; side="EAST"; vehicle="TK_INS_Soldier_AT_EP1"; skill=0.25630736; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item5 { position[]={5794.8555,98.677322,8575.1895}; azimut=-365.38; special="CARGO"; id=38; side="EAST"; vehicle="TK_INS_Soldier_AAT_EP1"; skill=0.25630736; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; }; class Waypoints { items=4; class Item0 { position[]={5687.8584,82.025299,8948.792}; combatMode="YELLOW"; formation="WEDGE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5654.3652,78.150002,9304.627}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5516.002,78.231636,9312.7041}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5523.9775,81.473709,8913.3486}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5777.6978,98.685745,8561.6074}; azimut=138.46201; special="NONE"; id=40; side="EAST"; vehicle="TK_INS_Soldier_EP1"; leader=1; skill=0.29898956; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5780.0815,98.693336,8559.2471}; azimut=-41.468899; special="NONE"; id=41; side="EAST"; vehicle="TK_INS_Soldier_EP1"; leader=1; skill=0.29898956; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5777.4063,98.688972,8559.2959}; azimut=52.796101; special="NONE"; id=42; side="EAST"; vehicle="TK_INS_Soldier_3_EP1"; leader=1; skill=0.4231545; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5780.2261,98.689949,8561.5088}; azimut=212.161; special="NONE"; id=43; side="EAST"; vehicle="TK_INS_Soldier_3_EP1"; leader=1; skill=0.40763393; }; }; }; class Item11 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={5766.187,98.62944,8590.4092}; azimut=264.26401; special="NONE"; id=44; side="EAST"; vehicle="TK_INS_Soldier_2_EP1"; leader=1; skill=0.48911756; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item1 { position[]={5768.9365,98.625984,8590.1982}; azimut=270; special="NONE"; id=45; side="EAST"; vehicle="TK_INS_Soldier_EP1"; skill=0.37271231; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item2 { position[]={5771.9004,98.630867,8590.1104}; azimut=270; special="NONE"; id=46; side="EAST"; vehicle="TK_INS_Soldier_AT_EP1"; skill=0.37271231; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item3 { position[]={5774.6118,98.635452,8589.9531}; azimut=270; special="NONE"; id=47; side="EAST"; vehicle="TK_INS_Bonesetter_EP1"; skill=0.29510882; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; }; class Waypoints { items=4; class Item0 { position[]={5719.4023,98.312439,8566.4678}; combatMode="RED"; formation="FILE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5790.2437,98.742836,8507.1885}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5825.9619,99.654205,8557.8867}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5773.4126,98.633354,8590.0635}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.66381943; position[]={5786.1445,98.80349,8541.2764}; azimut=180; special="NONE"; id=48; side="EAST"; vehicle="TK_INS_Soldier_EP1"; leader=1; skill=0.29898956; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.66381943; position[]={5789.7764,98.795433,8541.2178}; azimut=180; special="NONE"; id=49; side="EAST"; vehicle="TK_INS_Soldier_EP1"; leader=1; skill=0.29898956; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.66381943; position[]={5757.6528,98.689323,8564.4336}; azimut=269.22699; special="NONE"; id=50; side="EAST"; vehicle="TK_INS_Soldier_EP1"; leader=1; skill=0.29898956; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.66381943; position[]={5757.4839,98.697235,8561.7607}; azimut=269.22699; special="NONE"; id=51; side="EAST"; vehicle="TK_INS_Soldier_EP1"; leader=1; skill=0.29898956; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5657.3428,82.08371,8899.6523}; azimut=82; special="NONE"; id=53; side="EAST"; vehicle="TK_Special_Forces_EP1"; leader=1; skill=0.50463814; init="this setPosATL [5658.23,8894.24,0.161255];this setDir 82.6171;"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5655.9912,82.084946,8899.7637}; azimut=264; special="NONE"; id=54; side="EAST"; vehicle="TK_Special_Forces_EP1"; leader=1; skill=0.50463814; init="this setPosATL [5651.96,8893.5,0.177002];this setDir 264.02;"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5656.7231,82.084274,8898.1875}; azimut=175; special="NONE"; id=55; side="EAST"; vehicle="TK_Special_Forces_EP1"; leader=1; skill=0.50463814; init="this setPosATL [5658.21,8875.86,0.196869];this setDir 174.891;if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5656.6108,92.218849,8901.1738}; azimut=350; special="NONE"; id=56; side="EAST"; vehicle="TK_Special_Forces_EP1"; leader=1; skill=0.50463814; init="this setPosATL [5652.3,8912.38,0.186615];this setDir 350.643;if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.74863499; position[]={5655.9111,91.97229,8905.7402}; azimut=353; special="NONE"; id=59; side="EAST"; vehicle="TK_INS_Soldier_Sniper_EP1"; leader=1; rank="SERGEANT"; skill=0.8189311; init="this setPosATL [5654.02,8906.13,10.0493];this setDir 352.87;"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75472558; position[]={5658.7886,92.216866,8886.1719}; azimut=170; special="NONE"; id=60; side="EAST"; vehicle="TK_INS_Soldier_Sniper_EP1"; leader=1; rank="SERGEANT"; skill=0.8189311; init="this setPosATL [5656.22,8881.29,10.0536];this setDir 170.541;"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={5931.9863,122.76576,7376.6968}; azimut=21.2686; special="CARGO"; id=61; side="EAST"; vehicle="TK_Soldier_SL_EP1"; leader=1; rank="SERGEANT"; skill=0.46666664; text="a2"; }; class Item1 { position[]={5930.1548,122.55777,7372.4395}; azimut=21.2686; special="NONE"; id=62; side="EAST"; vehicle="V3S_Open_TK_EP1"; rank="CORPORAL"; skill=0.78400981; text="a3"; init="nul = [this] execVM ""unlimitedFuel.sqf"";"; }; class Item2 { position[]={5922.71,122.41373,7371.6011}; azimut=21.2686; special="CARGO"; id=63; side="EAST"; vehicle="TK_Soldier_MG_EP1"; rank="CORPORAL"; skill=0.49687755; text="a4"; }; class Item3 { position[]={5924.5732,122.4175,7370.8755}; azimut=21.2686; special="CARGO"; id=64; side="EAST"; vehicle="TK_Soldier_AT_EP1"; rank="CORPORAL"; skill=0.43867481; text="a5"; }; class Item4 { position[]={5926.437,122.41203,7370.1489}; azimut=21.2686; special="CARGO"; id=65; side="EAST"; vehicle="TK_Soldier_GL_EP1"; rank="CORPORAL"; skill=0.33333331; text="a6"; }; class Item5 { position[]={5928.3018,122.40392,7369.4238}; azimut=21.2686; special="CARGO"; id=66; side="EAST"; vehicle="TK_Soldier_EP1"; rank="CORPORAL"; skill=0.33333331; text="a7"; }; class Item6 { position[]={5930.166,122.3963,7368.6987}; azimut=21.2686; special="CARGO"; id=67; side="EAST"; vehicle="TK_Soldier_MG_EP1"; rank="CORPORAL"; skill=0.33333331; text="a8"; }; class Item7 { position[]={5932.0298,122.39516,7367.9746}; azimut=21.2686; special="CARGO"; id=68; side="EAST"; vehicle="TK_Soldier_LAT_EP1"; rank="CORPORAL"; skill=0.33333331; text="a9"; }; class Item8 { position[]={5933.8936,122.39577,7367.248}; azimut=21.2686; special="CARGO"; id=69; side="EAST"; vehicle="TK_Soldier_GL_EP1"; skill=0.2; text="a10"; }; class Item9 { position[]={5935.7061,122.39738,7366.5732}; azimut=21.2686; special="CARGO"; id=70; side="EAST"; vehicle="TK_Soldier_AMG_EP1"; skill=0.2; text="a11"; }; }; class Waypoints { items=5; class Item0 { position[]={5933.1987,122.8881,7380.3145}; combatMode="RED"; formation="FILE"; speed="FULL"; combat="SAFE"; synchronizations[]={3}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5525.3677,81.553543,8912.04}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5633.8589,81.919998,8920.2354}; placement=150; type="SAD"; combatMode="RED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5640.5405,81.919998,8920.0264}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5644.8149,81.92498,8920.7988}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="GUER"; class Vehicles { items=9; class Item0 { position[]={5182.8545,156.84525,8833.9443}; azimut=90; special="NONE"; id=71; side="GUER"; vehicle="TK_GUE_Soldier_TL_EP1"; player="PLAY CDG"; leader=1; lock="LOCKED"; rank="SERGEANT"; skill=0.57836092; text="p23"; init="this addWeapon ""ACE_ALICE_Backpack""; this addWeapon ""ACE_Earplugs"";"; description="Guerilla Leader (Player not required) (Backpack)"; }; class Item1 { position[]={5180.0996,156.64151,8834.1143}; azimut=90; special="NONE"; id=72; side="GUER"; vehicle="TK_GUE_Soldier_EP1"; player="PLAY CDG"; lock="LOCKED"; rank="CORPORAL"; skill=0.4231545; text="p24"; init="this addWeapon ""ACE_ALICE_Backpack""; this addWeapon ""ACE_Earplugs"";"; description="Guerilla (AK-47 & Backpack)"; }; class Item2 { position[]={5180.21,155.82767,8837.2539}; azimut=90; special="NONE"; id=73; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.2; text="p27"; init="this addWeapon ""ACE_Earplugs"";"; }; class Item3 { position[]={5180.21,155.06613,8840.6133}; azimut=90; special="NONE"; id=74; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.3261503; text="p26"; init="this addWeapon ""ACE_Earplugs"";"; }; class Item4 { position[]={5180.4307,154.34341,8843.8643}; azimut=90; special="NONE"; id=75; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.3261503; text="p25"; init="this addWeapon ""ACE_Earplugs"";"; }; class Item5 { position[]={5180.3755,157.46405,8831.0283}; azimut=90; special="NONE"; id=76; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.2; text="p28"; init="this addWeapon ""ACE_Earplugs"";"; }; class Item6 { position[]={5180.3755,158.10721,8828.7695}; azimut=90; special="NONE"; id=77; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.2; text="p29"; init="this addWeapon ""ACE_Earplugs"";"; }; class Item7 { position[]={5180.3755,158.82881,8826.2363}; azimut=90; special="NONE"; id=78; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.2; text="p30"; init="removeAllWeapons this; this addWeapon ""ACE_ALICE_Backpack""; this addWeapon ""ACE_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addWeapon ""ACE_Earplugs"";"; description="Guerilla (SKS & Backpack)"; }; class Item8 { position[]={5180.3755,159.65544,8823.5361}; azimut=90; special="NONE"; id=79; side="GUER"; vehicle="TK_GUE_Soldier_5_EP1"; player="PLAY CDG"; lock="LOCKED"; skill=0.2; text="p31"; init="removeAllWeapons this; this addWeapon ""ACE_ALICE_Backpack""; this addWeapon ""ACE_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addMagazine ""ACE_10Rnd_762x39_B_SKS""; this addWeapon ""ACE_Earplugs"";"; description="Guerilla (SKS & Backpack)"; }; }; class Waypoints { items=8; class Item0 { position[]={5187.2173,157.13922,8833.8691}; formation="LINE"; speed="NORMAL"; combat="AWARE"; synchronizations[]={2}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5340.1455,147.67923,8834.5664}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5485.4458,108.00797,8838.4121}; formation="LINE"; speed="FULL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5556.4795,83.2649,8852.2197}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5644.7485,89.309982,8926.6182}; placement=150; type="SAD"; combatMode="RED"; formation="WEDGE"; speed="NORMAL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5652.6641,81.940002,8941.6221}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={5662.8838,81.93869,8942.9326}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={5658.4487,82.082703,8893.7002}; placement=100; type="GUARD"; combatMode="RED"; formation="DIAMOND"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5541.2515,78.300003,9343.8037}; azimut=138.46201; special="NONE"; id=80; side="EAST"; vehicle="TK_INS_Soldier_EP1"; leader=1; skill=0.29898956; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5543.5225,78.300003,9341.333}; azimut=-41.468899; special="NONE"; id=81; side="EAST"; vehicle="TK_INS_Soldier_EP1"; leader=1; skill=0.29898956; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5540.5488,78.300003,9340.9707}; azimut=52.796101; special="NONE"; id=82; side="EAST"; vehicle="TK_INS_Soldier_3_EP1"; leader=1; skill=0.4231545; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5544.1157,78.300003,9343.9883}; azimut=212.161; special="NONE"; id=83; side="EAST"; vehicle="TK_INS_Soldier_3_EP1"; leader=1; skill=0.40763393; }; }; }; class Item28 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5538.8574,78.25415,9294.8877}; special="NONE"; id=84; side="EAST"; vehicle="TK_INS_Soldier_AT_EP1"; leader=1; skill=0.43867481; }; class Item1 { position[]={5537.3203,78.237617,9293.5576}; special="NONE"; id=85; side="EAST"; vehicle="TK_INS_Soldier_AT_EP1"; skill=0.39211273; }; class Item2 { position[]={5540.0098,78.255562,9293.5957}; special="NONE"; id=86; side="EAST"; vehicle="TK_INS_Soldier_AAT_EP1"; skill=0.32227042; }; }; class Waypoints { items=1; class Item0 { position[]={5538.7031,78.273811,9299.9756}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={5516.2739,78.631287,9381.0361}; azimut=170.15759; special="NONE"; id=87; side="EAST"; vehicle="TK_INS_Soldier_2_EP1"; leader=1; skill=0.48911756; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item1 { position[]={5515.9937,78.686203,9384.6572}; azimut=175.89359; special="NONE"; id=88; side="EAST"; vehicle="TK_INS_Soldier_EP1"; skill=0.37271231; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item2 { position[]={5515.8716,78.720291,9387.6191}; azimut=175.89359; special="NONE"; id=89; side="EAST"; vehicle="TK_INS_Soldier_AT_EP1"; skill=0.37271231; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item3 { position[]={5515.834,78.752396,9390.3359}; azimut=175.89359; special="NONE"; id=90; side="EAST"; vehicle="TK_INS_Bonesetter_EP1"; skill=0.29510882; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; }; class Waypoints { items=4; class Item0 { position[]={5546.6187,78.290001,9328.7744}; combatMode="RED"; formation="FILE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5586.3696,78.361847,9403.4121}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5625.5391,78.169998,9335.7021}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5515.8052,78.740181,9389.1299}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={5497.3496,79.015518,8979.2617}; azimut=343.35858; special="NONE"; id=91; side="EAST"; vehicle="TK_INS_Soldier_2_EP1"; leader=1; skill=0.48911756; }; class Item1 { position[]={5497.6616,79.18779,8976.5166}; azimut=349.09457; special="NONE"; id=92; side="EAST"; vehicle="TK_INS_Soldier_EP1"; skill=0.37271231; }; class Item2 { position[]={5498.1392,79.365852,8973.5947}; azimut=349.09457; special="NONE"; id=93; side="EAST"; vehicle="TK_INS_Soldier_MG_EP1"; skill=0.43479496; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item3 { position[]={5498.4966,79.549828,8970.9014}; azimut=349.09457; special="NONE"; id=94; side="EAST"; vehicle="TK_INS_Soldier_AR_EP1"; skill=0.38435304; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; }; class Waypoints { items=2; class Item0 { position[]={5501.6304,78.575523,9312.7891}; combatMode="RED"; formation="FILE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5498.3774,79.478828,8972.0996}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={5677.916,80.078148,9028.5088}; azimut=335.73898; special="NONE"; id=95; side="EAST"; vehicle="TK_INS_Soldier_2_EP1"; leader=1; skill=0.48911756; }; class Item1 { position[]={5678.5894,80.196884,9025.8311}; azimut=341.47498; special="NONE"; id=96; side="EAST"; vehicle="TK_INS_Soldier_EP1"; skill=0.37271231; }; class Item2 { position[]={5679.4502,80.332901,9022.9912}; azimut=341.47498; special="NONE"; id=97; side="EAST"; vehicle="TK_INS_Soldier_MG_EP1"; skill=0.43479496; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item3 { position[]={5680.1606,80.470314,9020.3711}; azimut=341.47498; special="NONE"; id=98; side="EAST"; vehicle="TK_INS_Soldier_AR_EP1"; skill=0.38435304; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; }; class Waypoints { items=2; class Item0 { position[]={5665.7046,78.139999,9295.6484}; combatMode="RED"; formation="FILE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5679.8848,80.40657,9021.543}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5646.0713,81.959053,8978.335}; azimut=138.46201; special="NONE"; id=99; side="EAST"; vehicle="TK_Soldier_SL_EP1"; leader=1; rank="SERGEANT"; skill=0.50463814; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5648.7793,81.958878,8975.5186}; azimut=-41.468899; special="NONE"; id=100; side="EAST"; vehicle="TK_Soldier_MG_EP1"; leader=1; skill=0.39211273; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5646.0015,81.954643,8975.6523}; azimut=52.796101; special="NONE"; id=101; side="EAST"; vehicle="TK_Soldier_GL_EP1"; leader=1; skill=0.4231545; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5648.9209,81.959999,8978.3994}; azimut=212.161; special="NONE"; id=102; side="EAST"; vehicle="TK_Soldier_EP1"; leader=1; skill=0.3261503; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5568.9888,81.919998,8956.9678}; azimut=138.46201; special="NONE"; id=103; side="EAST"; vehicle="TK_Soldier_SL_EP1"; leader=1; rank="SERGEANT"; skill=0.50463814; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5571.6968,81.916641,8954.1514}; azimut=-41.468899; special="NONE"; id=104; side="EAST"; vehicle="TK_Soldier_MG_EP1"; leader=1; skill=0.39211273; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5568.7954,81.916458,8954.0381}; azimut=52.796101; special="NONE"; id=105; side="EAST"; vehicle="TK_Soldier_GL_EP1"; leader=1; skill=0.4231545; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5571.8384,81.919998,8957.0322}; azimut=212.161; special="NONE"; id=106; side="EAST"; vehicle="TK_Soldier_EP1"; leader=1; skill=0.3261503; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5622.4722,81.940002,8969.043}; azimut=168.40024; special="NONE"; id=107; side="EAST"; vehicle="TK_Soldier_EP1"; leader=1; skill=0.3261503; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5619.1953,81.940002,8968.6094}; azimut=168.40024; special="NONE"; id=108; side="EAST"; vehicle="TK_Soldier_EP1"; leader=1; skill=0.3261503; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5671.4844,81.922318,8823.5527}; azimut=138.46201; special="NONE"; id=109; side="EAST"; vehicle="TK_Soldier_SL_EP1"; leader=1; rank="SERGEANT"; skill=0.50463814; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5674.1924,81.926819,8820.7363}; azimut=-41.468899; special="NONE"; id=110; side="EAST"; vehicle="TK_Soldier_MG_EP1"; leader=1; skill=0.39211273; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5671.291,81.941689,8820.623}; azimut=52.796101; special="NONE"; id=111; side="EAST"; vehicle="TK_Soldier_GL_EP1"; leader=1; skill=0.4231545; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5674.334,81.922211,8823.6172}; azimut=212.161; special="NONE"; id=112; side="EAST"; vehicle="TK_Soldier_EP1"; leader=1; skill=0.3261503; }; }; }; class Item46 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={5642.8125,81.900002,8853.6787}; azimut=75.52417; special="NONE"; id=113; side="EAST"; vehicle="TK_Soldier_SL_EP1"; leader=1; rank="CORPORAL"; skill=0.48523682; }; class Item1 { position[]={5640.394,81.900261,8853.1953}; azimut=80.1698; special="NONE"; id=114; side="EAST"; vehicle="TK_Soldier_GL_EP1"; skill=0.37659246; }; class Item2 { position[]={5638.4829,81.903664,8852.9814}; azimut=80.1698; special="NONE"; id=115; side="EAST"; vehicle="TK_Soldier_MG_EP1"; skill=0.37659246; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item3 { position[]={5636.2041,81.905991,8852.5098}; azimut=80.1698; special="NONE"; id=116; side="EAST"; vehicle="TK_Soldier_AR_EP1"; skill=0.37659246; }; class Item4 { position[]={5634.043,81.916969,8852.1553}; azimut=80.1698; special="NONE"; id=117; side="EAST"; vehicle="TK_Soldier_AT_EP1"; skill=0.37659246; }; class Item5 { position[]={5631.999,81.938225,8851.6445}; azimut=80.1698; special="NONE"; id=118; side="EAST"; vehicle="TK_Soldier_EP1"; skill=0.37659246; }; }; class Waypoints { items=4; class Item0 { position[]={5693.0156,82.011864,8860.3066}; combatMode="RED"; formation="FILE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5681.3286,81.950279,8937.5195}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5616.8745,81.911293,8927.6807}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5629.835,81.945503,8851.5098}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5573.5059,81.896461,8885.2871}; azimut=138.46201; special="NONE"; id=119; side="EAST"; vehicle="TK_Soldier_SL_EP1"; leader=1; rank="SERGEANT"; skill=0.50463814; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5576.2139,81.891953,8882.4707}; azimut=-41.468899; special="NONE"; id=120; side="EAST"; vehicle="TK_Soldier_MG_EP1"; leader=1; skill=0.39211273; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5573.3125,81.8927,8882.3574}; azimut=52.796101; special="NONE"; id=121; side="EAST"; vehicle="TK_Soldier_GL_EP1"; leader=1; skill=0.4231545; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5576.3555,81.896561,8885.3516}; azimut=212.161; special="NONE"; id=122; side="EAST"; vehicle="TK_Soldier_EP1"; leader=1; skill=0.3261503; }; }; }; class Item51 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={5650.957,85.030647,8804.793}; azimut=80.1698; special="NONE"; id=123; side="EAST"; vehicle="TK_Soldier_GL_EP1"; leader=1; skill=0.41151375; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item1 { position[]={5649.0459,85.273735,8804.5791}; azimut=80.1698; special="NONE"; id=124; side="EAST"; vehicle="TK_Soldier_MG_EP1"; skill=0.37659246; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item2 { position[]={5646.7671,85.610443,8804.1074}; azimut=80.1698; special="NONE"; id=125; side="EAST"; vehicle="TK_Soldier_AR_EP1"; skill=0.37659246; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item3 { position[]={5644.606,85.909027,8803.7529}; azimut=80.1698; special="NONE"; id=126; side="EAST"; vehicle="TK_Soldier_EP1"; skill=0.37659246; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; }; class Waypoints { items=4; class Item0 { position[]={5703.5786,83.827614,8811.9043}; combatMode="RED"; formation="FILE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5695.707,82.141457,8852.9453}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5644.0239,81.928558,8845.2646}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5649.0225,85.35463,8804.1045}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={5592.9849,82.339256,8847.8203}; azimut=80.1698; special="NONE"; id=127; side="EAST"; vehicle="TK_Soldier_GL_EP1"; leader=1; skill=0.41151375; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item1 { position[]={5591.0737,82.350098,8847.6064}; azimut=80.1698; special="NONE"; id=128; side="EAST"; vehicle="TK_Soldier_MG_EP1"; skill=0.37659246; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item2 { position[]={5588.7949,82.501053,8847.1348}; azimut=80.1698; special="NONE"; id=129; side="EAST"; vehicle="TK_Soldier_AR_EP1"; skill=0.37659246; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item3 { position[]={5586.6338,82.707413,8846.7803}; azimut=80.1698; special="NONE"; id=130; side="EAST"; vehicle="TK_Soldier_EP1"; skill=0.37659246; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; }; class Waypoints { items=4; class Item0 { position[]={5614.5625,81.99704,8852.6865}; combatMode="RED"; formation="FILE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5605.0083,81.919998,8906.6357}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5581.0024,81.910004,8900.4521}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5591.0503,82.421211,8847.1318}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5720.937,81.908394,8896.3223}; azimut=244.189; special="NONE"; id=131; side="EAST"; vehicle="TK_Soldier_MG_EP1"; leader=1; rank="CORPORAL"; skill=0.5589599; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item1 { position[]={5721.564,81.862442,8898.0693}; azimut=248.834; special="NONE"; id=132; side="EAST"; vehicle="TK_Soldier_AT_EP1"; skill=0.43479496; }; class Item2 { position[]={5722.2485,81.899521,8895.3037}; azimut=248.834; special="NONE"; id=133; side="EAST"; vehicle="TK_Soldier_AR_EP1"; skill=0.55120021; }; }; class Waypoints { items=1; class Item0 { position[]={5716.6528,81.931999,8894.998}; type="GUARD"; combatMode="RED"; formation="DIAMOND"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5718.5732,82.153648,8928.1309}; azimut=244.189; special="NONE"; id=134; side="EAST"; vehicle="TK_Soldier_MG_EP1"; leader=1; rank="CORPORAL"; skill=0.5589599; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item1 { position[]={5719.2002,82.267075,8929.8779}; azimut=248.834; special="NONE"; id=135; side="EAST"; vehicle="TK_Soldier_AT_EP1"; skill=0.43479496; }; class Item2 { position[]={5719.8848,82.081268,8927.1123}; azimut=248.834; special="NONE"; id=136; side="EAST"; vehicle="TK_Soldier_AR_EP1"; skill=0.55120021; }; }; class Waypoints { items=1; class Item0 { position[]={5714.2891,82.05117,8926.8066}; type="GUARD"; combatMode="RED"; formation="DIAMOND"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={5712.2583,82.056847,8878.3809}; azimut=-22.6539; special="NONE"; id=137; side="EAST"; vehicle="TK_Soldier_GL_EP1"; leader=1; skill=0.41151375; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item1 { position[]={5712.8877,82.115295,8876.5723}; azimut=-22.6539; special="NONE"; id=138; side="EAST"; vehicle="TK_Soldier_MG_EP1"; skill=0.37659246; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item2 { position[]={5713.8555,82.206345,8874.4453}; azimut=-22.6539; special="NONE"; id=139; side="EAST"; vehicle="TK_Soldier_AR_EP1"; skill=0.37659246; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item3 { position[]={5714.6802,82.34024,8872.416}; azimut=-22.6539; special="NONE"; id=140; side="EAST"; vehicle="TK_Soldier_EP1"; skill=0.37659246; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item4 { position[]={5715.6626,82.467537,8870.4512}; azimut=-22.6539; special="NONE"; id=141; side="EAST"; vehicle="TK_Soldier_EP1"; skill=0.37659246; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; }; class Waypoints { items=2; class Item0 { position[]={5695.335,82.188179,8942.2578}; combatMode="RED"; formation="FILE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5713.3579,82.116493,8876.6572}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={5659.0527,81.919998,8868.2666}; azimut=350.9101; special="NONE"; id=145; side="EAST"; vehicle="TK_Soldier_EP1"; leader=1; skill=0.37271231; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item1 { position[]={5648.0391,81.910004,8872.375}; azimut=350.9101; special="NONE"; id=146; side="EAST"; vehicle="TK_Soldier_EP1"; skill=0.37271231; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item2 { position[]={5647.5776,81.910004,8873.7529}; azimut=350.9101; special="NONE"; id=147; side="EAST"; vehicle="TK_Soldier_EP1"; skill=0.37271231; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item3 { position[]={5661.9873,81.919998,8868.6592}; azimut=350.9101; special="NONE"; id=144; side="EAST"; vehicle="TK_Soldier_EP1"; skill=0.37271231; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item4 { position[]={5668.6914,81.919998,8873.9863}; azimut=350.91; special="NONE"; id=143; side="EAST"; vehicle="TK_Soldier_EP1"; skill=0.37271231; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item5 { position[]={5668.3369,81.919998,8875.1182}; azimut=350.9101; special="NONE"; id=142; side="EAST"; vehicle="TK_Soldier_EP1"; skill=0.37271231; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; }; class Waypoints { items=1; class Item0 { position[]={5658.9341,81.919998,8869.3682}; type="GUARD"; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={5653.8882,81.93,8921.0352}; azimut=171.94745; special="NONE"; id=151; side="EAST"; vehicle="TK_Soldier_EP1"; leader=1; skill=0.37271231; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item1 { position[]={5663.5405,81.941666,8919.6123}; azimut=171.94745; special="NONE"; id=152; side="EAST"; vehicle="TK_Soldier_EP1"; skill=0.37271231; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item2 { position[]={5663.9746,81.94236,8918.2227}; azimut=171.94745; special="NONE"; id=153; side="EAST"; vehicle="TK_Soldier_EP1"; skill=0.37271231; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item3 { position[]={5650.9482,81.93,8920.7002}; azimut=171.94745; special="NONE"; id=150; side="EAST"; vehicle="TK_Soldier_EP1"; skill=0.37271231; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item4 { position[]={5644.146,81.920631,8915.4941}; azimut=171.94736; special="NONE"; id=149; side="EAST"; vehicle="TK_Soldier_EP1"; skill=0.37271231; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; class Item5 { position[]={5644.4824,81.921173,8914.3574}; azimut=171.94745; special="NONE"; id=148; side="EAST"; vehicle="TK_Soldier_EP1"; skill=0.37271231; init="if ((paramsArray select 2) == 0) then {deleteVehicle this};"; }; }; class Waypoints { items=1; class Item0 { position[]={5653.9873,81.93,8919.9297}; type="GUARD"; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={5921.7051,121.72812,7347.8804}; azimut=21.2686; special="CARGO"; id=154; side="EAST"; vehicle="TK_Soldier_SL_EP1"; leader=1; rank="SERGEANT"; skill=0.46666664; text="a12"; }; class Item1 { position[]={5920.4624,121.70166,7344.5659}; azimut=21.2686; special="NONE"; id=155; side="EAST"; vehicle="V3S_Open_TK_EP1"; rank="CORPORAL"; skill=0.78400981; text="a13"; init="nul = [this] execVM ""unlimitedFuel.sqf"";"; }; class Item2 { position[]={5913.0176,121.75415,7343.7275}; azimut=21.2686; special="CARGO"; id=156; side="EAST"; vehicle="TK_Soldier_MG_EP1"; rank="CORPORAL"; skill=0.49687755; text="a14"; }; class Item3 { position[]={5914.8809,121.75468,7343.002}; azimut=21.2686; special="CARGO"; id=157; side="EAST"; vehicle="TK_Soldier_AT_EP1"; rank="CORPORAL"; skill=0.43867481; text="a15"; }; class Item4 { position[]={5916.7446,121.75523,7342.2754}; azimut=21.2686; special="CARGO"; id=158; side="EAST"; vehicle="TK_Soldier_GL_EP1"; rank="CORPORAL"; skill=0.33333331; text="a16"; }; class Item5 { position[]={5918.6094,121.75571,7341.5503}; azimut=21.2686; special="CARGO"; id=159; side="EAST"; vehicle="TK_Soldier_EP1"; rank="CORPORAL"; skill=0.33333331; text="a17"; }; class Item6 { position[]={5920.4736,121.77277,7340.8252}; azimut=21.2686; special="CARGO"; id=160; side="EAST"; vehicle="TK_Soldier_MG_EP1"; rank="CORPORAL"; skill=0.33333331; text="a18"; }; class Item7 { position[]={5922.3374,121.79114,7340.1011}; azimut=21.2686; special="CARGO"; id=161; side="EAST"; vehicle="TK_Soldier_LAT_EP1"; rank="CORPORAL"; skill=0.33333331; text="a19"; }; class Item8 { position[]={5924.2012,121.82334,7339.3745}; azimut=21.2686; special="CARGO"; id=162; side="EAST"; vehicle="TK_Soldier_GL_EP1"; skill=0.2; text="a20"; }; class Item9 { position[]={5926.064,121.86821,7338.6499}; azimut=21.2686; special="CARGO"; id=163; side="EAST"; vehicle="TK_Soldier_AMG_EP1"; skill=0.2; text="a21"; }; }; class Waypoints { items=5; class Item0 { position[]={5922.564,121.7271,7349.375}; combatMode="RED"; formation="FILE"; speed="FULL"; combat="SAFE"; synchronizations[]={4}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5525.4209,81.565063,8911.3379}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5633.9121,81.919998,8919.5332}; placement=150; type="SAD"; combatMode="RED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5640.5938,81.919998,8919.3242}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5644.8682,81.923943,8920.0967}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5939.1445,123.00797,7399.6099}; azimut=21.2686; special="NONE"; id=164; side="EAST"; vehicle="UAZ_MG_TK_EP1"; leader=1; rank="SERGEANT"; skill=0.5317989; text="a1"; init="nul = [this] execVM ""unlimitedFuel.sqf"";"; }; }; class Waypoints { items=5; class Item0 { position[]={5939.978,123.01284,7401.6646}; combatMode="RED"; formation="FILE"; speed="FULL"; combat="SAFE"; synchronizations[]={5}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5525.124,81.54789,8911.5674}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5633.6152,81.919998,8919.7627}; placement=150; type="SAD"; combatMode="RED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5640.2969,81.919998,8919.5537}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5644.5713,81.923836,8920.3262}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5885.6216,124.46526,7249.3989}; azimut=21.2686; special="NONE"; id=165; side="EAST"; vehicle="UAZ_MG_TK_EP1"; leader=1; rank="SERGEANT"; skill=0.5317989; text="a22"; init="nul = [this] execVM ""unlimitedFuel.sqf"";"; }; }; class Waypoints { items=5; class Item0 { position[]={5886.4551,124.41699,7251.4814}; combatMode="RED"; formation="FILE"; speed="FULL"; combat="SAFE"; synchronizations[]={6}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5524.9575,81.537468,8911.8525}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5633.4487,81.919998,8920.0479}; placement=150; type="SAD"; combatMode="RED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5640.1304,81.919998,8919.8389}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5644.4048,81.924019,8920.6113}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7458.3755,279.45605,-121.79108}; special="FLY"; id=166; side="EAST"; vehicle="Mi24_D_TK_EP1"; leader=1; rank="SERGEANT"; skill=0.63268387; text="a23"; init="nul = [this] execVM ""unlimitedFuel.sqf""; this flyInHeight 40; if ((paramsArray select 2) == 0) then {{deleteVehicle _X} forEach (crew this)+[this]};"; }; }; class Waypoints { items=6; class Item0 { position[]={7454.1406,269.00992,-7.4035645}; combatMode="RED"; speed="FULL"; combat="SAFE"; synchronizations[]={7}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5745.3535,95.408211,8419.2314}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5642.3389,81.93,8936.8838}; placement=150; type="SAD"; combatMode="RED"; speed="FULL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5640.4048,81.930603,8941.2256}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5635.186,81.93,8939.3984}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5647.9717,81.935204,8936.5264}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={5911.644,123.10343,7317.1821}; azimut=21.2686; special="CARGO"; id=173; side="EAST"; vehicle="TK_Soldier_SL_EP1"; leader=1; rank="SERGEANT"; skill=0.46666664; text="a24"; synchronizations[]={173}; }; class Item1 { position[]={5909.8125,123.51544,7312.9248}; azimut=21.2686; special="NONE"; id=174; side="EAST"; vehicle="V3S_Open_TK_EP1"; rank="CORPORAL"; skill=0.78400981; text="a25"; init="nul = [this] execVM ""unlimitedFuel.sqf"";"; }; class Item2 { position[]={5902.3677,123.75375,7312.0864}; azimut=21.2686; special="CARGO"; id=175; side="EAST"; vehicle="TK_Soldier_MG_EP1"; rank="CORPORAL"; skill=0.49687755; text="a26"; }; class Item3 { position[]={5904.231,123.75011,7311.3608}; azimut=21.2686; special="CARGO"; id=176; side="EAST"; vehicle="TK_Soldier_AT_EP1"; rank="CORPORAL"; skill=0.43867481; text="a27"; }; class Item4 { position[]={5906.0947,123.74647,7310.6343}; azimut=21.2686; special="CARGO"; id=177; side="EAST"; vehicle="TK_Soldier_GL_EP1"; rank="CORPORAL"; skill=0.33333331; text="a28"; }; class Item5 { position[]={5907.9595,123.73461,7309.9092}; azimut=21.2686; special="CARGO"; id=178; side="EAST"; vehicle="TK_Soldier_EP1"; rank="CORPORAL"; skill=0.33333331; text="a29"; }; class Item6 { position[]={5909.8237,123.71088,7309.1841}; azimut=21.2686; special="CARGO"; id=179; side="EAST"; vehicle="TK_Soldier_MG_EP1"; rank="CORPORAL"; skill=0.33333331; text="a30"; }; class Item7 { position[]={5911.6875,123.64909,7308.46}; azimut=21.2686; special="CARGO"; id=180; side="EAST"; vehicle="TK_Soldier_LAT_EP1"; rank="CORPORAL"; skill=0.33333331; text="a31"; }; class Item8 { position[]={5913.5513,123.58401,7307.7334}; azimut=21.2686; special="CARGO"; id=181; side="EAST"; vehicle="TK_Soldier_GL_EP1"; skill=0.2; text="a32"; }; class Item9 { position[]={5915.3638,123.51669,7307.0586}; azimut=21.2686; special="CARGO"; id=182; side="EAST"; vehicle="TK_Soldier_AMG_EP1"; skill=0.2; text="a33"; }; }; class Waypoints { items=5; class Item0 { position[]={5912.0518,123.02086,7318.1929}; combatMode="RED"; formation="FILE"; speed="FULL"; combat="SAFE"; synchronizations[]={8}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5524.7441,81.531563,8911.9941}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5633.2354,81.919998,8920.1895}; placement=150; type="SAD"; combatMode="RED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5639.917,81.919998,8919.9805}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5644.1914,81.923912,8920.7529}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item63 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={5897.1367,123.68242,7282.5063}; azimut=21.2686; special="CARGO"; id=183; side="EAST"; vehicle="TK_Soldier_SL_EP1"; leader=1; rank="SERGEANT"; skill=0.46666664; text="a34"; }; class Item1 { position[]={5895.894,123.88052,7279.1919}; azimut=21.2686; special="NONE"; id=184; side="EAST"; vehicle="V3S_Open_TK_EP1"; rank="CORPORAL"; skill=0.78400981; text="a35"; init="nul = [this] execVM ""unlimitedFuel.sqf"";"; }; class Item2 { position[]={5888.4492,124.03909,7278.3535}; azimut=21.2686; special="CARGO"; id=185; side="EAST"; vehicle="TK_Soldier_MG_EP1"; rank="CORPORAL"; skill=0.49687755; text="a36"; }; class Item3 { position[]={5890.3125,124.04311,7277.6279}; azimut=21.2686; special="CARGO"; id=186; side="EAST"; vehicle="TK_Soldier_AT_EP1"; rank="CORPORAL"; skill=0.43867481; text="a37"; }; class Item4 { position[]={5892.1763,124.04504,7276.9014}; azimut=21.2686; special="CARGO"; id=187; side="EAST"; vehicle="TK_Soldier_GL_EP1"; rank="CORPORAL"; skill=0.33333331; text="a38"; }; class Item5 { position[]={5894.041,124.04311,7276.1763}; azimut=21.2686; special="CARGO"; id=188; side="EAST"; vehicle="TK_Soldier_EP1"; rank="CORPORAL"; skill=0.33333331; text="a39"; }; class Item6 { position[]={5895.9053,124.04876,7275.4512}; azimut=21.2686; special="CARGO"; id=189; side="EAST"; vehicle="TK_Soldier_MG_EP1"; rank="CORPORAL"; skill=0.33333331; text="a40"; }; class Item7 { position[]={5897.769,124.05174,7274.7271}; azimut=21.2686; special="CARGO"; id=190; side="EAST"; vehicle="TK_Soldier_LAT_EP1"; rank="CORPORAL"; skill=0.33333331; text="a41"; }; class Item8 { position[]={5899.6328,124.05047,7274.0005}; azimut=21.2686; special="CARGO"; id=191; side="EAST"; vehicle="TK_Soldier_GL_EP1"; skill=0.2; text="a42"; }; class Item9 { position[]={5901.4956,124.02284,7273.2759}; azimut=21.2686; special="CARGO"; id=192; side="EAST"; vehicle="TK_Soldier_AMG_EP1"; skill=0.2; text="a43"; }; }; class Waypoints { items=5; class Item0 { position[]={5897.9956,123.61039,7284.001}; combatMode="RED"; formation="FILE"; speed="FULL"; combat="SAFE"; synchronizations[]={9}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5524.7974,81.541573,8911.292}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5633.2886,81.919998,8919.4873}; placement=150; type="SAD"; combatMode="RED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5639.9702,81.919998,8919.2783}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5644.2446,81.922874,8920.0508}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item64 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4130.4443,377.97488,-21.84845}; special="FLY"; id=193; side="EAST"; vehicle="Mi24_D_TK_EP1"; leader=1; rank="SERGEANT"; skill=0.63268387; text="a44"; init="nul = [this] execVM ""unlimitedFuel.sqf""; this flyInHeight 40; if ((paramsArray select 2) == 0) then {{deleteVehicle _X} forEach (crew this)+[this]};"; }; }; class Waypoints { items=6; class Item0 { position[]={4126.209,360.73349,92.539063}; combatMode="RED"; speed="FULL"; combat="SAFE"; synchronizations[]={10}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5745.1475,95.460205,8417.166}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5642.1328,81.93,8934.8184}; placement=150; type="SAD"; combatMode="RED"; speed="FULL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5640.1987,81.93,8939.1602}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5634.98,81.93,8937.333}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5647.7656,81.931557,8934.4609}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item65 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5868.5234,83.040001,11568.036}; id=194; side="LOGIC"; vehicle="ACE_Required_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item66 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5892.9478,83.040001,11568.293}; id=195; side="LOGIC"; vehicle="ACE_Wounds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item67 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5909.6587,83.040001,11568.55}; id=196; side="LOGIC"; vehicle="ACE_Wounds_EveryoneMedic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item68 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5925.5986,83.040001,11568.55}; id=197; side="LOGIC"; vehicle="ACE_Wounds_FullHeal"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Vehicles { items=30; class Item0 { position[]={5964.2505,83.040001,11524.271}; azimut=137.80673; special="NONE"; id=4; side="EMPTY"; vehicle="AH6J_EP1"; leader=1; skill=1; }; class Item1 { position[]={5950.1855,83.040001,11508.97}; azimut=137.80673; special="NONE"; id=5; side="EMPTY"; vehicle="AH6J_EP1"; leader=1; skill=1; }; class Item2 { position[]={5935.5488,83.040001,11495.42}; azimut=137.80673; special="NONE"; id=6; side="EMPTY"; vehicle="AH6J_EP1"; leader=1; skill=1; }; class Item3 { position[]={5921.6289,83.040001,11481.345}; azimut=137.80673; special="NONE"; id=7; side="EMPTY"; vehicle="AH6J_EP1"; leader=1; skill=1; }; class Item4 { position[]={5882.772,83.040001,11491.873}; azimut=136; id=9; side="EMPTY"; vehicle="HMMWV_Ambulance_DES_EP1"; lock="LOCKED"; skill=0.60000002; init="this addMagazineCargo [""ACE_Bandage"", 20]; this addMagazineCargo [""ACE_Bodybag"", 20]; this addMagazineCargo [""ACE_Epinephrine"", 20]; this addMagazineCargo [""ACE_IV"", 20]; this addMagazineCargo [""ACE_LargeBandage"", 20]; this addMagazineCargo [""ACE_Medkit"", 20]; this addMagazineCargo [""ACE_Morphine"", 20]; this addMagazineCargo [""ACE_Plasma"", 20]; this addMagazineCargo [""ACE_Splint"", 20]; this addMagazineCargo [""ACE_Tourniquet"", 20];"; }; class Item5 { position[]={5910.3862,83.040001,11518.633}; azimut=136; id=10; side="EMPTY"; vehicle="HMMWV_Ambulance_DES_EP1"; lock="LOCKED"; skill=0.60000002; init="this addMagazineCargo [""ACE_Bandage"", 20]; this addMagazineCargo [""ACE_Bodybag"", 20]; this addMagazineCargo [""ACE_Epinephrine"", 20]; this addMagazineCargo [""ACE_IV"", 20]; this addMagazineCargo [""ACE_LargeBandage"", 20]; this addMagazineCargo [""ACE_Medkit"", 20]; this addMagazineCargo [""ACE_Morphine"", 20]; this addMagazineCargo [""ACE_Plasma"", 20]; this addMagazineCargo [""ACE_Splint"", 20]; this addMagazineCargo [""ACE_Tourniquet"", 20];"; }; class Item6 { position[]={5941.8818,83.040001,11547.408}; azimut=136; id=11; side="EMPTY"; vehicle="HMMWV_Ambulance_DES_EP1"; lock="LOCKED"; skill=0.60000002; init="this addMagazineCargo [""ACE_Bandage"", 20]; this addMagazineCargo [""ACE_Bodybag"", 20]; this addMagazineCargo [""ACE_Epinephrine"", 20]; this addMagazineCargo [""ACE_IV"", 20]; this addMagazineCargo [""ACE_LargeBandage"", 20]; this addMagazineCargo [""ACE_Medkit"", 20]; this addMagazineCargo [""ACE_Morphine"", 20]; this addMagazineCargo [""ACE_Plasma"", 20]; this addMagazineCargo [""ACE_Splint"", 20]; this addMagazineCargo [""ACE_Tourniquet"", 20];"; }; class Item7 { position[]={5909.2871,83.040001,11468.477}; azimut=136; special="NONE"; id=30; side="EMPTY"; vehicle="US_WarfareBUAVterminal_Base_EP1"; lock="LOCKED"; skill=0.2; synchronizations[]={31}; }; class Item8 { position[]={5778.8662,98.689453,8560.459}; special="NONE"; id=39; side="EMPTY"; vehicle="Land_Fire"; leader=1; lock="LOCKED"; skill=1; }; class Item9 { position[]={5658.2563,82.08287,8893.4658}; azimut=82; special="NONE"; id=52; side="EMPTY"; vehicle="GuerillaCacheBox_EP1"; skill=0.3533113; init="this setPosATL [5655.43,8893.88,0.16806];this setDir 82.6172; this addMagazineCargo [""ACE_Bandage"", 50]; this addMagazineCargo [""ACE_Bodybag"", 50]; this addMagazineCargo [""ACE_Epinephrine"", 50]; this addMagazineCargo [""ACE_IV"", 50]; this addMagazineCargo [""ACE_LargeBandage"", 50]; this addMagazineCargo [""ACE_Medkit"", 50]; this addMagazineCargo [""ACE_Morphine"", 50]; this addMagazineCargo [""ACE_Plasma"", 50]; this addMagazineCargo [""ACE_Splint"", 50]; this addMagazineCargo [""ACE_Tourniquet"", 50];"; }; class Item10 { position[]={5976.0054,83.040001,11681.745}; special="NONE"; id=57; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; text="win1"; }; class Item11 { position[]={5992.9951,83.040001,11682.744}; special="NONE"; id=58; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; text="win2"; }; class Item12 { position[]={5713.6162,81.833878,8991.3906}; azimut=-9.7814703; id=167; side="EMPTY"; vehicle="UralReammo_TK_EP1"; skill=0.60000002; }; class Item13 { position[]={5716.8647,81.690842,8991.8857}; azimut=-9.7814703; id=168; side="EMPTY"; vehicle="UralRefuel_TK_EP1"; skill=0.60000002; }; class Item14 { position[]={5720.1685,81.573761,8992.3389}; azimut=-9.7814703; id=169; side="EMPTY"; vehicle="UralRepair_TK_EP1"; skill=0.60000002; }; class Item15 { position[]={5560.5171,78.230309,9324.2559}; azimut=-102.308; id=170; side="EMPTY"; vehicle="UralReammo_TK_EP1"; skill=0.60000002; }; class Item16 { position[]={5566.5054,78.203262,9325.5186}; azimut=-101.759; id=171; side="EMPTY"; vehicle="UralRefuel_TK_EP1"; skill=0.60000002; }; class Item17 { position[]={5572.1802,78.195251,9326.6416}; azimut=-100.989; id=172; side="EMPTY"; vehicle="UralRepair_TK_EP1"; skill=0.60000002; }; class Item18 { position[]={5966.9561,83.040001,11554.229}; azimut=136.02499; special="NONE"; id=198; side="EMPTY"; vehicle="MtvrReammo_DES_EP1"; leader=1; skill=1; init="clearWeaponCargo this; clearMagazineCargo this; this addMagazineCargo [""30Rnd_556x45_Stanag"", 50]; this addMagazineCargo [""HandGrenade_West"", 25]; this addMagazineCargo [""SmokeShell"", 25];"; }; class Item19 { position[]={5964.8159,83.040001,11551.92}; azimut=136.02499; special="NONE"; id=199; side="EMPTY"; vehicle="MtvrRefuel_DES_EP1"; leader=1; skill=1; }; class Item20 { position[]={5962.5625,83.040001,11549.722}; azimut=136.02499; special="NONE"; id=200; side="EMPTY"; vehicle="MtvrRepair_DES_EP1"; leader=1; skill=1; }; class Item21 { position[]={5938.3555,83.040001,11526.043}; azimut=136.02499; special="NONE"; id=201; side="EMPTY"; vehicle="MtvrReammo_DES_EP1"; leader=1; skill=1; init="clearWeaponCargo this; clearMagazineCargo this; this addMagazineCargo [""30Rnd_556x45_Stanag"", 50]; this addMagazineCargo [""HandGrenade_West"", 25]; this addMagazineCargo [""SmokeShell"", 25];"; }; class Item22 { position[]={5936.2153,83.040001,11523.733}; azimut=136.02499; special="NONE"; id=202; side="EMPTY"; vehicle="MtvrRefuel_DES_EP1"; leader=1; skill=1; }; class Item23 { position[]={5933.9619,83.040001,11521.535}; azimut=136.02499; special="NONE"; id=203; side="EMPTY"; vehicle="MtvrRepair_DES_EP1"; leader=1; skill=1; }; class Item24 { position[]={5910.2651,83.040001,11496.944}; azimut=136.02499; special="NONE"; id=204; side="EMPTY"; vehicle="MtvrReammo_DES_EP1"; leader=1; skill=1; init="clearWeaponCargo this; clearMagazineCargo this; this addMagazineCargo [""30Rnd_556x45_Stanag"", 50]; this addMagazineCargo [""HandGrenade_West"", 25]; this addMagazineCargo [""SmokeShell"", 25];"; }; class Item25 { position[]={5908.125,83.040001,11494.635}; azimut=136.02499; special="NONE"; id=205; side="EMPTY"; vehicle="MtvrRefuel_DES_EP1"; leader=1; skill=1; }; class Item26 { position[]={5905.8716,83.040001,11492.437}; azimut=136.02499; special="NONE"; id=206; side="EMPTY"; vehicle="MtvrRepair_DES_EP1"; leader=1; skill=1; }; class Item27 { position[]={5881.7632,83.040001,11468.933}; azimut=136.02499; special="NONE"; id=207; side="EMPTY"; vehicle="MtvrReammo_DES_EP1"; leader=1; skill=1; init="clearWeaponCargo this; clearMagazineCargo this; this addMagazineCargo [""30Rnd_556x45_Stanag"", 50]; this addMagazineCargo [""HandGrenade_West"", 25]; this addMagazineCargo [""SmokeShell"", 25];"; }; class Item28 { position[]={5879.623,83.040001,11466.623}; azimut=136.02499; special="NONE"; id=208; side="EMPTY"; vehicle="MtvrRefuel_DES_EP1"; leader=1; skill=1; }; class Item29 { position[]={5877.3696,83.040001,11464.425}; azimut=136.02499; special="NONE"; id=209; side="EMPTY"; vehicle="MtvrRepair_DES_EP1"; leader=1; skill=1; }; }; class Markers { items=21; class Item0 { position[]={5948.6553,83.040001,11499.533}; name="Base"; type="Faction_US"; }; class Item1 { position[]={5630.6997,81.919998,8913.041}; name="enemy"; type="mil_objective"; }; class Item2 { position[]={5632.1929,82.944244,8914.6377}; name="enemy1"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; a=150; b=150; }; class Item3 { position[]={5193.6152,157.66711,8834.6426}; name="resist"; text="Rebels"; type="mil_flag"; colorName="ColorGreen"; }; class Item4 { position[]={5256.4819,165.29967,8831.2471}; name="waypoint"; type="mil_arrow"; colorName="ColorGreen"; angle=450.32059; }; class Item5 { position[]={5295.459,156.62085,8829.9141}; name="waypoint_1"; type="mil_arrow"; colorName="ColorGreen"; angle=450.32059; }; class Item6 { position[]={5334.4375,148.3018,8837.9121}; name="waypoint_2"; type="mil_arrow"; colorName="ColorGreen"; angle=417.19403; }; class Item7 { position[]={5362.4204,135.46254,8856.2441}; name="waypoint_3"; type="mil_arrow"; colorName="ColorGreen"; angle=415.95251; }; class Item8 { position[]={5392.0693,119.90587,8879.9053}; name="waypoint_4"; type="mil_arrow"; colorName="ColorGreen"; angle=421.47684; }; class Item9 { position[]={5424.5068,114.07999,8896.3486}; name="waypoint_5"; type="mil_arrow"; colorName="ColorGreen"; angle=450.32059; }; class Item10 { position[]={5463.1509,96.173599,8897.6826}; name="waypoint_6"; type="mil_arrow"; colorName="ColorGreen"; angle=441.78467; }; class Item11 { position[]={5908.3652,83.040001,11470.831}; name="uav"; text="UAV"; type="mil_dot"; colorName="ColorBlue"; }; class Item12 { position[]={5781.6152,98.694588,8560.002}; name="enemy1_1"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; a=75; b=75; }; class Item13 { position[]={5569.123,78.200836,9344.1982}; name="enemy1_2"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; a=100; b=100; }; class Item14 { position[]={5334.375,148.17825,8838.4717}; name="waypoint_2_1"; type="mil_arrow"; colorName="ColorGreen"; angle=417.19403; }; class Item15 { position[]={5717.0815,81.687057,8991.7822}; name="ammo"; text="supply"; type="mil_dot"; colorName="ColorGreen"; }; class Item16 { position[]={5567.3525,78.201416,9325.9814}; name="ammo1"; text="supply"; type="mil_dot"; colorName="ColorGreen"; }; class Item17 { position[]={5964.4478,83.040001,11552.025}; name="refill"; text="supply"; type="mil_dot"; colorName="ColorBlue"; }; class Item18 { position[]={5935.3496,83.040001,11523.379}; name="refill_1"; text="supply"; type="mil_dot"; colorName="ColorBlue"; }; class Item19 { position[]={5908.561,83.040001,11494.962}; name="refill_2"; text="supply"; type="mil_dot"; colorName="ColorBlue"; }; class Item20 { position[]={5879.6938,83.040001,11466.547}; name="refill_3"; text="supply"; type="mil_dot"; colorName="ColorBlue"; }; }; class Sensors { items=7; class Item0 { position[]={5202.6255,158.02505,8839.084}; a=0; b=0; activationBy="ALPHA"; interruptable=1; age="UNKNOWN"; text="Guerilla Charge"; class Effects { }; synchronizations[]={0,1,2}; }; class Item1 { position[]={5991.0679,83.040001,11520.489}; a=0; b=0; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="!alive p1 && !alive p2 && !alive p3 && !alive p4"; class Effects { titleType="TEXT"; titleEffect="BLACK FADED"; title="Your squad has been eliminated!"; }; }; class Item2 { position[]={5993.124,83.040001,11520.489}; a=0; b=0; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END3"; age="UNKNOWN"; expCond="!alive p1 && !alive p2 && !alive p3 && !alive p4"; expActiv="forceEnd;"; class Effects { }; }; class Item3 { position[]={5983.8359,83.040001,11679.066}; a=0; b=0; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END2"; age="UNKNOWN"; expCond="!alive win1 && !alive win2"; expActiv="forceEnd;"; class Effects { }; }; class Item4 { position[]={5983.2886,83.040001,11688.556}; a=0; b=0; interruptable=1; age="UNKNOWN"; expCond="!alive win1 && !alive win2"; class Effects { titleType="TEXT"; title="MISSION ACCOMPLISHED!"; }; }; class Item5 { position[]={5621.5957,81.919998,8918.2842}; a=500; b=800; rectangular=1; activationBy="EAST"; activationType="NOT PRESENT"; interruptable=1; age="UNKNOWN"; expActiv="deleteVehicle win1; ""1a"" objStatus ""DONE""; tskobj_1a setTaskState ""SUCCEEDED""; obj_1a = true; publicVariable ""obj_1a""; ""1b"" objStatus ""DONE""; tskobj_1b setTaskState ""SUCCEEDED""; obj_1b = true; publicVariable ""obj_1b""; ""1c"" objStatus ""DONE""; tskobj_1c setTaskState ""SUCCEEDED""; obj_1c = true; publicVariable ""obj_1c""; ""1d"" objStatus ""DONE""; tskobj_1d setTaskState ""SUCCEEDED""; obj_1d = true; publicVariable ""obj_1d"";""1e"" objStatus ""DONE""; tskobj_1e setTaskState ""SUCCEEDED""; obj_1e = true; publicVariable ""obj_1e""; ""1f"" objStatus ""DONE""; tskobj_1f setTaskState ""SUCCEEDED""; obj_1f = true; publicVariable ""obj_1f""; ""1g"" objStatus ""DONE""; tskobj_1g setTaskState ""SUCCEEDED""; obj_1g = true; publicVariable ""obj_1g""; ""1h"" objStatus ""DONE""; tskobj_1h setTaskState ""SUCCEEDED""; obj_1h = true; publicVariable ""obj_1h""; ""1i"" objStatus ""DONE""; tskobj_1i setTaskState ""SUCCEEDED""; obj_1i = true; publicVariable ""obj_1i""; ""1j"" objStatus ""DONE""; tskobj_1j setTaskState ""SUCCEEDED""; obj_1j = true; publicVariable ""obj_1j""; ""1k"" objStatus ""DONE""; tskobj_1k setTaskState ""SUCCEEDED""; obj_1k = true; publicVariable ""obj_1k""; ""1l"" objStatus ""DONE""; tskobj_1l setTaskState ""SUCCEEDED""; obj_1l = true; publicVariable ""obj_1l""; ""1m"" objStatus ""DONE""; tskobj_1m setTaskState ""SUCCEEDED""; obj_1m = true; publicVariable ""obj_1m""; ""1n"" objStatus ""DONE""; tskobj_1n setTaskState ""SUCCEEDED""; obj_1n = true; publicVariable ""obj_1n""; ""1o"" objStatus ""DONE""; tskobj_1o setTaskState ""SUCCEEDED""; obj_1o = true; publicVariable ""obj_1o""; ""1p"" objStatus ""DONE""; tskobj_1p setTaskState ""SUCCEEDED""; obj_1p = true; publicVariable ""obj_1p""; 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tskobj_2j setTaskState ""SUCCEEDED""; obj_2j = true; publicVariable ""obj_2j""; ""2k"" objStatus ""DONE""; tskobj_2k setTaskState ""SUCCEEDED""; obj_2k = true; publicVariable ""obj_2k""; ""2l"" objStatus ""DONE""; tskobj_2l setTaskState ""SUCCEEDED""; obj_2l = true; publicVariable ""obj_2l""; ""2m"" objStatus ""DONE""; tskobj_2m setTaskState ""SUCCEEDED""; obj_2m = true; publicVariable ""obj_2m""; ""2n"" objStatus ""DONE""; tskobj_2n setTaskState ""SUCCEEDED""; obj_2n = true; publicVariable ""obj_2n""; ""2o"" objStatus ""DONE""; tskobj_2o setTaskState ""SUCCEEDED""; obj_2o = true; publicVariable ""obj_2o""; ""2p"" objStatus ""DONE""; tskobj_2p setTaskState ""SUCCEEDED""; obj_2p = true; publicVariable ""obj_2p""; ""2q"" objStatus ""DONE""; tskobj_2q setTaskState ""SUCCEEDED""; obj_2q = true; publicVariable ""obj_2q""; ""2r"" objStatus ""DONE""; tskobj_2r setTaskState ""SUCCEEDED""; obj_2r = true; publicVariable ""obj_2r""; ""2s"" objStatus ""DONE""; tskobj_2s setTaskState ""SUCCEEDED""; obj_2s = true; publicVariable ""obj_2s""; ""2t"" objStatus ""DONE""; tskobj_2t setTaskState ""SUCCEEDED""; obj_2t = true; publicVariable ""obj_2t""; ""2u"" objStatus ""DONE""; tskobj_2u setTaskState ""SUCCEEDED""; obj_2u = true; publicVariable ""obj_2u""; ""2v"" objStatus ""DONE""; tskobj_2v setTaskState ""SUCCEEDED""; obj_2v = true; publicVariable ""obj_2v""; ""2w"" objStatus ""DONE""; tskobj_2w setTaskState ""SUCCEEDED""; obj_2w = true; publicVariable ""obj_2w""; ""2x"" objStatus ""DONE""; tskobj_2x setTaskState ""SUCCEEDED""; obj_2x = true; publicVariable ""obj_2x""; ""2y"" objStatus ""DONE""; tskobj_2y setTaskState ""SUCCEEDED""; obj_2y = true; publicVariable ""obj_2y""; ""2z"" objStatus ""DONE""; tskobj_2z setTaskState ""SUCCEEDED""; obj_2z = true; publicVariable ""obj_2z""; ""2aa"" objStatus ""DONE""; tskobj_2aa setTaskState ""SUCCEEDED""; obj_2aa = true; publicVariable ""obj_2aa""; ""2bb"" objStatus ""DONE""; tskobj_2bb setTaskState ""SUCCEEDED""; obj_2bb = true; publicVariable ""obj_2bb""; ""2cc"" objStatus ""DONE""; tskobj_2cc setTaskState ""SUCCEEDED""; obj_2cc = true; publicVariable ""obj_2cc""; ""2dd"" objStatus ""DONE""; tskobj_2dd setTaskState ""SUCCEEDED""; obj_2dd = true; publicVariable ""obj_2dd""; ""2ee"" objStatus ""DONE""; tskobj_2ee setTaskState ""SUCCEEDED""; obj_2ee = true; publicVariable ""obj_2ee"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "takistan" }; addOnsAuto[]= { "takistan" }; randomSeed=8061026; class Intel { startWeather=0.40000001; forecastWeather=0.40000001; year=2009; day=28; hour=16; minute=20; }; }; class OutroWin { addOns[]= { "takistan" }; addOnsAuto[]= { "takistan" }; randomSeed=994578; class Intel { startWeather=0.40000001; forecastWeather=0.40000001; year=2009; day=28; hour=16; minute=20; }; }; class OutroLoose { addOns[]= { "takistan" }; addOnsAuto[]= { "takistan" }; randomSeed=5844523; class Intel { startWeather=0.40000001; forecastWeather=0.40000001; year=2009; day=28; hour=16; minute=20; }; }; Overview

Fly the little birds and take out the Takistan Army at Bastam then fight off the counter attack. Guerilla fighters will be supporting you.

by Phantom Six

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